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Showing below up to 100 results in range #201 to #300.

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Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Detonate Dead of Chain Reaction (edit) Detonate Dead of Chain Reaction 0.8 Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Detonate Dead of Chain Reaction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Detonate Dead of Chain Reaction|DetonateDeadAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Detonate Dead skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(7-27) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-469) to (13-704) Fire Damage<br>Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life<br>Base radius is (2-2.4) metres</td></tr></table></span> 20 Detonate Dead skill icon.png DetonateDeadAltY Deals (9-469) to (13-704) Fire Damage<br>Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life<br>Base radius is (2-2.4) metres
Detonate Dead of Scavenging (edit) Detonate Dead of Scavenging 0.6 Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Detonate Dead of Scavenging</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Detonate Dead of Scavenging|DetonateDeadAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Detonate Dead skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.</td></tr><tr><td class="tc -mod" colspan="2">Explosion deals base Fire Damage equal to (20-29.5)% of the corpse's Maximum Life<br>60% less Damage with Ailments<br>Base radius is (2.8-3.2) metres</td></tr></table></span> 20 Detonate Dead skill icon.png DetonateDeadAltX Explosion deals base Fire Damage equal to (20-29.5)% of the corpse's Maximum Life<br>60% less Damage with Ailments<br>Base radius is (2.8-3.2) metres
Detonate Mines (edit) Detonate Mines 0.0 Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Detonate Mines</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Detonate Mines|GemDetonateMines]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Detonate Mines skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">8</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.</td></tr><tr><td class="tc -mod" colspan="2">First Mine Detonates Instantly<br>Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence</td></tr></table></span> 1 Detonate Mines skill icon.png GemDetonateMines First Mine Detonates Instantly<br>Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence
Devour Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Devour Support|SupportDevour]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana</td></tr></table></span> 20 SupportDevour Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana
Devouring Totem (edit) Devouring Totem 1.0 Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Devouring Totem</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Devouring Totem|DevouringTotem]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Devouring Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(20-44) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 8 seconds<br>Supported Skills have (0-76)% increased Totem Life<br>Summons a Totem which uses this Skill<br>Leeches (30-299) Life to you for each corpse Consumed<br>Leeches (9-59) Mana to you for each corpse Consumed</td></tr></table></span> 20 Devouring Totem skill icon.png DevouringTotem Devouring Totem skill screenshot.jpg Totem lasts 8 seconds<br>Supported Skills have (0-76)% increased Totem Life<br>Summons a Totem which uses this Skill<br>Leeches (30-299) Life to you for each corpse Consumed<br>Leeches (9-59) Mana to you for each corpse Consumed
Discharge (edit) Discharge 0.75 Discharge all the character's charges to deal elemental damage to all nearby monsters. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Discharge</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Discharge|Discharge]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Discharge skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">7%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">600%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Discharge all the character's charges to deal elemental damage to all nearby monsters.</td></tr><tr><td class="tc -mod" colspan="2">Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed<br>Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed<br>Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed<br>60% less Damage with Ailments<br>Base radius is 3 metres<br>15% more Area of Effect per Charge removed</td></tr></table></span> 20 30 Discharge skill icon.png Discharge Discharge skill screenshot.jpg Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed<br>Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed<br>Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed<br>60% less Damage with Ailments<br>Base radius is 3 metres<br>15% more Area of Effect per Charge removed
Discharge of Misery (edit) Discharge of Misery 0.75 Discharge all the character's charges to deal elemental damage to all nearby monsters. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Discharge of Misery</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Discharge of Misery|DischargeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Discharge skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">7%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">180%</td></tr><tr><td class="tc -gemdesc" colspan="2">Discharge all the character's charges to deal elemental damage to all nearby monsters.</td></tr><tr><td class="tc -mod" colspan="2">Deals (21-195) to (63-584) base Lightning Damage per Power Charge removed<br>Deals (33-311) to (50-467) base Fire Damage per Endurance Charge removed<br>Deals (33-311) to (50-467) base Cold Damage per Frenzy Charge removed<br>Base radius is 2 metres<br>15% more Area of Effect per Charge removed</td></tr></table></span> 20 Discharge skill icon.png DischargeAltX Deals (21-195) to (63-584) base Lightning Damage per Power Charge removed<br>Deals (33-311) to (50-467) base Fire Damage per Endurance Charge removed<br>Deals (33-311) to (50-467) base Cold Damage per Frenzy Charge removed<br>Base radius is 2 metres<br>15% more Area of Effect per Charge removed
Discipline (edit) Discipline 0.0 Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Discipline</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Discipline|Discipline]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Discipline skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">35% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies gain (60-217) additional Energy Shield<br>You and nearby Allies gain 30% increased Energy Shield Recharge Rate</td></tr></table></span> 20 36 Discipline skill icon.png Discipline Discipline skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies gain (60-217) additional Energy Shield<br>You and nearby Allies gain 30% increased Energy Shield Recharge Rate
Divine Blessing Support (edit) Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Divine Blessing Support|SupportAuraDuration]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (10-29)% increased Aura effect<br>Supported Skills Cost +(90-233) Mana<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Auras from Supported Skills have a base duration of (9.00-10.90) seconds</td></tr></table></span> 20 SupportAuraDuration Supported Skills have (10-29)% increased Aura effect<br>Supported Skills Cost +(90-233) Mana<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Auras from Supported Skills have a base duration of (9.00-10.90) seconds
Divine Ire (edit) Divine Ire 0.22 Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Divine Ire</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Divine Ire|DivineTempest]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Divine Ire skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.22 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(3-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">45%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.</td></tr><tr><td class="tc -mod" colspan="2">Deals (17-203) to (25-305) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Damages 5 nearby Enemies when you gain Stages<br>Beam deals 240% more Damage with Hits per Stage after the first<br>Beam deals 100% more Damage with Ailments per Stage after the first</td></tr></table></span> 20 Divine Ire skill icon.png DivineTempest Deals (17-203) to (25-305) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Damages 5 nearby Enemies when you gain Stages<br>Beam deals 240% more Damage with Hits per Stage after the first<br>Beam deals 100% more Damage with Ailments per Stage after the first
Divine Ire of Disintegration (edit) Divine Ire of Disintegration 0.22 Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Divine Ire of Disintegration</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Divine Ire of Disintegration|DivineTempestAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Divine Ire skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.22 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(3-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">90%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.</td></tr><tr><td class="tc -mod" colspan="2">Deals (32-394) to (48-591) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>(0-19)% increased beam width<br>Beam deals 200% more Damage with Hits per Stage after the first<br>Beam deals 60% more Damage with Ailments per Stage after the first</td></tr></table></span> 20 Divine Ire skill icon.png DivineTempestAltY Deals (32-394) to (48-591) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>(0-19)% increased beam width<br>Beam deals 200% more Damage with Hits per Stage after the first<br>Beam deals 60% more Damage with Ailments per Stage after the first
Divine Ire of Holy Lightning (edit) Divine Ire of Holy Lightning 0.22 Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Divine Ire of Holy Lightning</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Divine Ire of Holy Lightning|DivineTempestAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Divine Ire skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.22 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(3-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.</td></tr><tr><td class="tc -mod" colspan="2">Deals (22-271) to (33-406) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Damages (6-10) nearby Enemies when you gain Stages<br>20% less Area of Effect<br>Burst deals 120% more Damage with Hits per Stage after the first<br>Burst deals 80% more Damage with Ailments per Stage after the first</td></tr></table></span> 20 Divine Ire skill icon.png DivineTempestAltX Deals (22-271) to (33-406) Physical Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Damages (6-10) nearby Enemies when you gain Stages<br>20% less Area of Effect<br>Burst deals 120% more Damage with Hits per Stage after the first<br>Burst deals 80% more Damage with Ailments per Stage after the first
Dominating Blow (edit) Dominating Blow 1.0 Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dominating Blow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dominating Blow|DominatingBlow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dominating Blow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Dagger]]<br>[[Claw]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(165%-238%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(165%-238%)</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.00 seconds<br>Base secondary duration is 20.00 seconds<br>Maximum 9 Summoned Normal Sentinels of Dominance<br>Maximum 3 Summoned Magic Sentinels of Dominance<br>Maximum 1 Summoned Rare Sentinel of Dominance<br>25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Dagger Claw Unarmed Warstaff Rune Dagger One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Dagger Claw Warstaff Rune Dagger 20 Dominating Blow skill icon.png DominatingBlow Dominating Blow skill screenshot.jpg Base duration is 1.00 seconds<br>Base secondary duration is 20.00 seconds<br>Maximum 9 Summoned Normal Sentinels of Dominance<br>Maximum 3 Summoned Magic Sentinels of Dominance<br>Maximum 1 Summoned Rare Sentinel of Dominance<br>25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Dominating Blow of Inspiring (edit) Dominating Blow of Inspiring 1.0 Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dominating Blow of Inspiring</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dominating Blow of Inspiring|DominatingBlowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dominating Blow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Dagger]]<br>[[Claw]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(165%-238%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(165%-238%)</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.00 seconds<br>Base secondary duration is 20.00 seconds<br>Increases and Reductions to Minion Damage also apply<br>to this Skill's Damage at 250% of their value<br>Maximum 6 Summoned Normal Sentinels of Dominance<br>Maximum 3 Summoned Magic Sentinels of Dominance<br>Maximum 1 Summoned Rare Sentinel of Dominance<br>25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Dagger Claw Unarmed Warstaff Rune Dagger One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Dagger Claw Warstaff Rune Dagger 20 Dominating Blow skill icon.png DominatingBlowAltX Base duration is 1.00 seconds<br>Base secondary duration is 20.00 seconds<br>Increases and Reductions to Minion Damage also apply<br>to this Skill's Damage at 250% of their value<br>Maximum 6 Summoned Normal Sentinels of Dominance<br>Maximum 3 Summoned Magic Sentinels of Dominance<br>Maximum 1 Summoned Rare Sentinel of Dominance<br>25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Double Strike (edit) Double Strike 1.0 Performs two fast strikes with a melee weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Double Strike</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Double Strike|DoubleStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Double Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(91%-140%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(91%-140%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs two fast strikes with a melee weapon.</td></tr><tr><td class="tc -mod" colspan="2">25% chance to cause Bleeding<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Double Strike skill icon.png DoubleStrike Double Strike skill screenshot.jpg 25% chance to cause Bleeding<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Double Strike of Impaling (edit) Double Strike of Impaling 1.0 Performs two fast strikes with a melee weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Double Strike of Impaling</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Double Strike of Impaling|DoubleStrikeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Double Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(91%-140%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(91%-140%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs two fast strikes with a melee weapon.</td></tr><tr><td class="tc -mod" colspan="2">Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies<br>40% chance to Impale Enemies on Hit</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Double Strike skill icon.png DoubleStrikeAltX Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies<br>40% chance to Impale Enemies on Hit
Double Strike of Momentum (edit) Double Strike of Momentum 1.0 Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Double Strike of Momentum</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Double Strike of Momentum|DoubleStrikeAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Double Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(60%-95%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(60%-95%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.</td></tr><tr><td class="tc -mod" colspan="2">10% more Attack Speed for each Stage<br>Gain a Stage at the start of each pair of swings<br>Maximum 10 Stages</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Double Strike skill icon.png DoubleStrikeAltY 10% more Attack Speed for each Stage<br>Gain a Stage at the start of each pair of swings<br>Maximum 10 Stages
Dread Banner (edit) Dread Banner 0.0 Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dread Banner</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dread Banner|PuresteelBanner]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dread Banner skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">10% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">10.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.</td></tr><tr><td class="tc -mod" colspan="2">Nearby Enemies have (15-21)% less Accuracy Rating<br>Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second<br>Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks<br>When placed, 1% increased Aura effect per Stage<br>You and nearby Allies have (0-19)% increased Impale Effect</td></tr></table></span> 20 Dread Banner skill icon.png PuresteelBanner Nearby Enemies have (15-21)% less Accuracy Rating<br>Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second<br>Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks<br>When placed, 1% increased Aura effect per Stage<br>You and nearby Allies have (0-19)% increased Impale Effect
Dual Strike (edit) Dual Strike 1.0 Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dual Strike</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dual Strike|DualStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dual Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Axe]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-244%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-244%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.</td></tr><tr><td class="tc -mod" colspan="2">100% more Critical Strike Chance against Enemies that are on Full Life<br>60% more Damage with Hits and Ailments against Enemies that are on Full Life</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Two Hand Axe Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Two-Handed Axe Rune Dagger 20 Dual Strike skill icon.png DualStrike Dual Strike skill screenshot.jpg 100% more Critical Strike Chance against Enemies that are on Full Life<br>60% more Damage with Hits and Ailments against Enemies that are on Full Life
Dual Strike of Ambidexterity (edit) Dual Strike of Ambidexterity 1.0 Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dual Strike of Ambidexterity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dual Strike of Ambidexterity|DualStrikeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dual Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Axe]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-244%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-244%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.</td></tr><tr><td class="tc -mod" colspan="2">50% more Damage with Main Hand Weapon<br>Uses Off Hand Weapon Attack Time</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Two Hand Axe Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Two-Handed Axe Rune Dagger 20 Dual Strike skill icon.png DualStrikeAltX 50% more Damage with Main Hand Weapon<br>Uses Off Hand Weapon Attack Time
Earthbreaker Support (edit) Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Earthbreaker Support|SupportEarthbreaker]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">200%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (19-0)% less Damage<br>Supported Skills will summon a Totem which uses that Skill<br>Totem lasts 12 seconds<br>(10-19)% increased Area of Effect with Melee Skills while Totem is Active<br>Supported Skills have 50% increased Totem Placement speed<br>Supported Skills have 30% less Attack Speed</td></tr></table></span> 20 SupportEarthbreaker Supported Skills deal (19-0)% less Damage<br>Supported Skills will summon a Totem which uses that Skill<br>Totem lasts 12 seconds<br>(10-19)% increased Area of Effect with Melee Skills while Totem is Active<br>Supported Skills have 50% increased Totem Placement speed<br>Supported Skills have 30% less Attack Speed
Earthquake (edit) Earthquake 1.0 Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Earthquake</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Earthquake|Earthquake]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthquake skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="initial radius">18</abbr></td></tr><tr><th>Radius 2</th><td class="tc -value"><abbr title="aftershock radius">28</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">75% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(85%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(85%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.00 seconds<br>Aftershock deals 150% more Damage with Hits and Ailments</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Unarmed Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 18 initial radius 28 aftershock radius Earthquake skill icon.png Earthquake Earthquake skill screenshot.jpg Base duration is 1.00 seconds<br>Aftershock deals 150% more Damage with Hits and Ailments
Earthquake of Amplification (edit) Earthquake of Amplification 1.0 Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Earthquake of Amplification</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Earthquake of Amplification|EarthquakeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthquake skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">75% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(85%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(85%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">2.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.50 seconds<br>Aftershock deals 15% more Damage with Hits per 0.1 seconds Duration<br>Aftershock deals 6% more Damage with Ailments per 0.1 seconds Duration<br>Aftershock has 2% more Area of Effect per 0.1 seconds Duration</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Unarmed Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Earthquake skill icon.png EarthquakeAltX Base duration is 2.50 seconds<br>Aftershock deals 15% more Damage with Hits per 0.1 seconds Duration<br>Aftershock deals 6% more Damage with Ailments per 0.1 seconds Duration<br>Aftershock has 2% more Area of Effect per 0.1 seconds Duration
Earthshatter (edit) Earthshatter 1.0 Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Earthshatter</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Earthshatter|SpikeSlam]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-200%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-200%)</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 6.00 seconds<br>(0-19)% more Area of Effect<br>Shattering Spikes deal 30% less damage<br>Maximum 15 Spikes<br>Creates 5 fissures</td></tr></table></span> One Hand Mace Sceptre Staff Two Hand Mace One Hand Axe Two Hand Axe Unarmed Warstaff One-Handed Mace Sceptre Staff Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff 20 Earthshatter skill icon.png SpikeSlam Base duration is 6.00 seconds<br>(0-19)% more Area of Effect<br>Shattering Spikes deal 30% less damage<br>Maximum 15 Spikes<br>Creates 5 fissures
Earthshatter of Fragility (edit) Earthshatter of Fragility 1.0 Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Earthshatter of Fragility</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Earthshatter of Fragility|SpikeSlamAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(100%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(100%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">1.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.50 seconds<br>(0-19)% more Area of Effect<br>Shattering Spikes deal 30% less damage<br>Maximum 15 Spikes<br>Creates 5 fissures</td></tr></table></span> One Hand Mace Sceptre Staff Two Hand Mace One Hand Axe Two Hand Axe Unarmed Warstaff One-Handed Mace Sceptre Staff Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff 20 Earthshatter skill icon.png SpikeSlamAltX Base duration is 1.50 seconds<br>(0-19)% more Area of Effect<br>Shattering Spikes deal 30% less damage<br>Maximum 15 Spikes<br>Creates 5 fissures
Earthshatter of Prominence (edit) Earthshatter of Prominence 1.0 Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Earthshatter of Prominence</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Earthshatter of Prominence|SpikeSlamAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-170%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-170%)</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 6.00 seconds<br>Shattering Spikes have (100-157)% more Area of Effect<br>Shattering Spikes deal 100% more damage<br>Maximum 5 Spikes<br>Creates 1 fissure</td></tr></table></span> One Hand Mace Sceptre Staff Two Hand Mace One Hand Axe Two Hand Axe Unarmed Warstaff One-Handed Mace Sceptre Staff Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff 20 Earthshatter skill icon.png SpikeSlamAltY Base duration is 6.00 seconds<br>Shattering Spikes have (100-157)% more Area of Effect<br>Shattering Spikes deal 100% more damage<br>Maximum 5 Spikes<br>Creates 1 fissure
Efficacy Support (edit) Supports any skill that deals damage or has a duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Efficacy Support|SupportEfficacy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage or has a duration.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (15-24)% more Damage over Time<br>Supported Skills have (15-24)% increased Skill Effect Duration</td></tr></table></span> 20 SupportEfficacy Supported Skills deal (15-24)% more Damage over Time<br>Supported Skills have (15-24)% increased Skill Effect Duration
Elemental Army Support (edit) Supports skills which create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Army Support|SupportSummonElementalResistances]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Minions from Supported Skills have +(19-29)% to all Elemental Resistances<br>Minions from Supported Skills have +(0-2)% to all maximum Elemental Resistances<br>Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy<br>Minions from Supported Skills deal (10-19)% more Elemental Damage</td></tr></table></span> 20 SupportSummonElementalResistances Minions from Supported Skills have +(19-29)% to all Elemental Resistances<br>Minions from Supported Skills have +(0-2)% to all maximum Elemental Resistances<br>Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy<br>Minions from Supported Skills deal (10-19)% more Elemental Damage
Elemental Damage with Attacks Support (edit) Supports attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Damage with Attacks Support|SupportWeaponElementalDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills deal (20-34)% more Elemental Damage</td></tr></table></span> 20 SupportWeaponElementalDamage Supported Attack Skills deal (20-34)% more Elemental Damage
Elemental Focus Support (edit) Supports any skill that hits or burns enemies, or inflicts elemental ailments. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Focus Support|SupportElementalFocus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits or burns enemies, or inflicts elemental ailments.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (20-34)% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments</td></tr></table></span> 20 SupportElementalFocus Supported Skills deal (20-34)% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments
Elemental Hit (edit) Elemental Hit 1.0 Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Elemental Hit</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Elemental Hit|ElementalHit]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Elemental Hit skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.</td></tr><tr><td class="tc -mod" colspan="2">(18-391) to (33-726) Added Cold Damage<br>(22-480) to (40-891) Added Fire Damage<br>(3-75) to (67-1467) Added Lightning Damage<br>Only Deals Damage of the chosen Element<br>Deals no Damage of other Damage Types<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre<br>80% more Area Radius against Enemies affected by an Ailment of the chosen Element<br>10% more Damage per Elemental Ailment on the Enemy</td></tr></table></span> 20 10 Elemental Hit skill icon.png ElementalHit Elemental Hit skill screenshot.jpg (18-391) to (33-726) Added Cold Damage<br>(22-480) to (40-891) Added Fire Damage<br>(3-75) to (67-1467) Added Lightning Damage<br>Only Deals Damage of the chosen Element<br>Deals no Damage of other Damage Types<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre<br>80% more Area Radius against Enemies affected by an Ailment of the chosen Element<br>10% more Damage per Elemental Ailment on the Enemy
Elemental Hit of the Spectrum (edit) Elemental Hit of the Spectrum 1.0 Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Elemental Hit of the Spectrum</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Elemental Hit of the Spectrum|ElementalHitAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Elemental Hit skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]<br>[[Wand]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.</td></tr><tr><td class="tc -mod" colspan="2">(6-136) to (11-252) Added Cold Damage<br>(8-166) to (14-309) Added Fire Damage<br>(1-26) to (23-509) Added Lightning Damage<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1.5 metres<br>Deals no Non-Elemental Damage<br>10% more Damage per Elemental Ailment on the Enemy</td></tr></table></span> Bow Wand Bow Wand 20 Elemental Hit skill icon.png ElementalHitAltX (6-136) to (11-252) Added Cold Damage<br>(8-166) to (14-309) Added Fire Damage<br>(1-26) to (23-509) Added Lightning Damage<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1.5 metres<br>Deals no Non-Elemental Damage<br>10% more Damage per Elemental Ailment on the Enemy
Elemental Penetration Support (edit) Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Penetration Support|SupportElementalPenetration]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (14-28)% Elemental Resistances</td></tr></table></span> 20 SupportElementalPenetration Supported Skills Penetrate (14-28)% Elemental Resistances
Elemental Proliferation Support (edit) Supports any skill that hits enemies, or could otherwise apply elemental ailments. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Proliferation Support|SupportElementalProliferation]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or could otherwise apply elemental ailments.</td></tr><tr><td class="tc -mod" colspan="2">(0-19)% increased Duration of Elemental Ailments on Enemies<br>Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres<br>Supported Skills have 20% chance to Freeze, Shock and Ignite</td></tr></table></span> 20 SupportElementalProliferation (0-19)% increased Duration of Elemental Ailments on Enemies<br>Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres<br>Supported Skills have 20% chance to Freeze, Shock and Ignite
Elemental Weakness (edit) Elemental Weakness 0.5 Curses all targets in an area, lowering their elemental resistances. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Elemental Weakness</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Elemental Weakness|ElementalWeakness]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Elemental Weakness skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, lowering their elemental resistances.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(15-30)% to Elemental Resistances</td></tr></table></span> 20 22 Elemental Weakness skill icon.png ElementalWeakness Elemental Weakness skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(15-30)% to Elemental Resistances
Empower Support (edit) Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Empower Support|SupportAdditionalLevel]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-45)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.</td></tr><tr><td class="tc -mod" colspan="2">+(0-2) to Level of Supported Skill Gems</td></tr></table></span> 3 SupportAdditionalLevel +(0-2) to Level of Supported Skill Gems
Endurance Charge on Melee Stun Support (edit) Supports melee attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Endurance Charge on Melee Stun Support|EnduranceChargeOnMeleeStun]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills.</td></tr><tr><td class="tc -mod" colspan="2">4% more Damage per Endurance Charge<br>Supported Skills have (0-19)% reduced Enemy Stun Threshold<br>Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills</td></tr></table></span> 20 EnduranceChargeOnMeleeStun 4% more Damage per Endurance Charge<br>Supported Skills have (0-19)% reduced Enemy Stun Threshold<br>Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Enduring Cry (edit) Enduring Cry 0.8 Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Enduring Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Enduring Cry|EnduringCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Enduring Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(13-19) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.00 seconds<br>Regenerate (120-1976) Life over 1 second<br>(0-38)% increased Warcry Speed<br>Buff grants 2% additional Physical Damage Reduction per Endurance Charge<br>Buff grants +2% to all Elemental Resistances per Endurance Charge<br>Counts total Power of Enemies in Range<br>Gain 1 Endurance Charge per 5 Power</td></tr></table></span> 20 60 Enduring Cry skill icon.png EnduringCry Enduring Cry skill screenshot.jpg Base duration is 2.00 seconds<br>Regenerate (120-1976) Life over 1 second<br>(0-38)% increased Warcry Speed<br>Buff grants 2% additional Physical Damage Reduction per Endurance Charge<br>Buff grants +2% to all Elemental Resistances per Endurance Charge<br>Counts total Power of Enemies in Range<br>Gain 1 Endurance Charge per 5 Power
Energy Blade (edit) Energy Blade 1.0 Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Energy Blade</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Energy Blade|EnergyBlade]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Energy Blade skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[Fishing Rod]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[One-Handed Sword]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Two-Handed Sword]]<br>[[Wand]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(136-624) energy shield</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)<br>Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)<br>Two Handed Energy Blades have 70% more Lightning Damage<br>Buff grants 50% less Maximum Energy Shield</td></tr></table></span> Claw Dagger FishingRod One Hand Axe One Hand Mace One Hand Sword Sceptre Staff Thrusting One Hand Sword Two Hand Axe Two Hand Mace Two Hand Sword Wand Warstaff Rune Dagger Claw Dagger Fishing Rod One-Handed Axe One-Handed Mace One-Handed Sword Sceptre Staff Thrusting One-Handed Sword Two-Handed Axe Two-Handed Mace Two-Handed Sword Wand Warstaff Rune Dagger 20 Energy Blade skill icon.png EnergyBlade Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)<br>Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)<br>Two Handed Energy Blades have 70% more Lightning Damage<br>Buff grants 50% less Maximum Energy Shield
Energy Leech Support (edit) Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Energy Leech Support|SupportEnergyShieldLeech]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield<br>Supported Skills deal (10-14)% more Damage while on Full Energy Shield<br>Supported Skills deal (15-24)% more Damage while Leeching Energy Shield</td></tr></table></span> 20 SupportEnergyShieldLeech Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield<br>Supported Skills deal (10-14)% more Damage while on Full Energy Shield<br>Supported Skills deal (15-24)% more Damage while Leeching Energy Shield
Enfeeble (edit) Enfeeble 0.5 Curses all targets in an area, reducing their accuracy and making them deal less damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Enfeeble</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Enfeeble|Enfeeble]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Enfeeble skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, reducing their accuracy and making them deal less damage.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have (10-19)% reduced Accuracy Rating<br>Cursed Normal or Magic enemies deal (15-29)% less Damage<br>Cursed Rare or Unique enemies deal (9-18)% less Damage</td></tr></table></span> 20 Enfeeble skill icon.png Enfeeble Enfeeble skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have (10-19)% reduced Accuracy Rating<br>Cursed Normal or Magic enemies deal (15-29)% less Damage<br>Cursed Rare or Unique enemies deal (9-18)% less Damage
Enhance Support (edit) Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Enhance Support|SupportAdditionalQuality]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-45)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.</td></tr><tr><td class="tc -mod" colspan="2">+(0-16)% to Quality of Supported Skill Gems</td></tr></table></span> 3 SupportAdditionalQuality +(0-16)% to Quality of Supported Skill Gems
Enlighten Support (edit) Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Enlighten Support|SupportAdditionalXP]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-45)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">(100%-92%)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.</td></tr></table></span> 3 SupportAdditionalXP
Ensnaring Arrow (edit) Ensnaring Arrow 1.0 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ensnaring Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ensnaring Arrow|EnsnaringArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ensnaring Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(140%-175%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(140%-175%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.</td></tr><tr><td class="tc -mod" colspan="2">Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits<br>Each Snare applies 40% less Movement Speed to Normal or Magic Enemies<br>Each Snare applies 30% less Movement Speed to Rare Enemies<br>Each Snare applies 25% less Movement Speed to Unique Enemies<br>Maximum 3 Snares per Enemy</td></tr></table></span> Bow Bow 20 Ensnaring Arrow skill icon.png EnsnaringArrow Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits<br>Each Snare applies 40% less Movement Speed to Normal or Magic Enemies<br>Each Snare applies 30% less Movement Speed to Rare Enemies<br>Each Snare applies 25% less Movement Speed to Unique Enemies<br>Maximum 3 Snares per Enemy
Essence Drain (edit) Essence Drain 0.7 Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Essence Drain</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Essence Drain|EssenceDrain]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Essence Drain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><th>Base duration</th><td class="tc -value">3.80 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-644) to (13-966) Chaos Damage<br>Deals (31.2-1509.4) Base Chaos Damage per second<br>Base duration is 3.80 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Regenerate 0.50% of Debuff Damage as Life</td></tr></table></span> 20 Essence Drain skill icon.png EssenceDrain Essence Drain skill screenshot.jpg Deals (9-644) to (13-966) Chaos Damage<br>Deals (31.2-1509.4) Base Chaos Damage per second<br>Base duration is 3.80 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Regenerate 0.50% of Debuff Damage as Life
Essence Drain of Desperation (edit) Essence Drain of Desperation 0.7 Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Essence Drain of Desperation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Essence Drain of Desperation|EssenceDrainAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Essence Drain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><th>Base duration</th><td class="tc -value">3.80 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-644) to (13-966) Chaos Damage<br>Deals (67.7-3287.2) Base Chaos Damage per second<br>Base duration is 3.80 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Lose Life and Energy Shield equal to 0.3% of Debuff Damage</td></tr></table></span> 20 Essence Drain skill icon.png EssenceDrainAltX Deals (9-644) to (13-966) Chaos Damage<br>Deals (67.7-3287.2) Base Chaos Damage per second<br>Base duration is 3.80 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Lose Life and Energy Shield equal to 0.3% of Debuff Damage
Essence Drain of Wickedness (edit) Essence Drain of Wickedness 0.7 Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Essence Drain of Wickedness</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Essence Drain of Wickedness|EssenceDrainAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Essence Drain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">310%</td></tr><tr><th>Base duration</th><td class="tc -value">1.90 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (20-1409) to (30-2133) Chaos Damage<br>Projectiles Pierce all Targets<br>Deals (23.4-1129.3) Base Chaos Damage per second<br>Base duration is 1.90 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Regenerate 0.50% of Debuff Damage as Life</td></tr></table></span> 20 Essence Drain skill icon.png EssenceDrainAltY Deals (20-1409) to (30-2133) Chaos Damage<br>Projectiles Pierce all Targets<br>Deals (23.4-1129.3) Base Chaos Damage per second<br>Base duration is 1.90 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Regenerate 0.50% of Debuff Damage as Life
Eternal Blessing Support (edit) Supports aura skills that reserve life or mana to create auras around you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Eternal Blessing Support|SupportMortalConviction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports aura skills that reserve life or mana to create auras around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (0-19)% increased Aura effect<br>Supported Skills have no Reservation<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you</td></tr></table></span> 20 SupportMortalConviction Supported Skills have (0-19)% increased Aura effect<br>Supported Skills have no Reservation<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you
Ethereal Knives (edit) Ethereal Knives 0.6 Fires an arc of knives outwards in front of the caster which deal physical damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ethereal Knives</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ethereal Knives|EtherealKnives]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ethereal Knives skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">220%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arc of knives outwards in front of the caster which deal physical damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-949) to (10-1423) Physical Damage<br>Fires (10-13) Projectiles</td></tr></table></span> 20 1,300 Ethereal Knives skill icon.png EtherealKnives Ethereal Knives skill screenshot.jpg Deals (7-949) to (10-1423) Physical Damage<br>Fires (10-13) Projectiles
Ethereal Knives of Lingering Blades (edit) Ethereal Knives of Lingering Blades 0.6 Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ethereal Knives of Lingering Blades</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ethereal Knives of Lingering Blades|EtherealKnivesAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ethereal Knives skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">220%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-949) to (10-1423) Physical Damage<br>Base duration is 6.00 seconds<br>Fires (6-8) Projectiles<br>Each Projectile fired remains in the ground as a Lingering Blade<br>Maximum 40 Lingering Blades can be left in the ground at a time</td></tr></table></span> 20 Ethereal Knives skill icon.png EtherealKnivesAltX Deals (7-949) to (10-1423) Physical Damage<br>Base duration is 6.00 seconds<br>Fires (6-8) Projectiles<br>Each Projectile fired remains in the ground as a Lingering Blade<br>Maximum 40 Lingering Blades can be left in the ground at a time
Ethereal Knives of the Massacre (edit) Ethereal Knives of the Massacre 0.75 Fires a circle of knives outwards around the caster which deal physical damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ethereal Knives of the Massacre</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ethereal Knives of the Massacre|EtherealKnivesAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ethereal Knives skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">220%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a circle of knives outwards around the caster which deal physical damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-949) to (10-1423) Physical Damage<br>Fires (12-16) Projectiles<br>Fires Projectiles in a circle</td></tr></table></span> 20 Ethereal Knives skill icon.png EtherealKnivesAltY Deals (7-949) to (10-1423) Physical Damage<br>Fires (12-16) Projectiles<br>Fires Projectiles in a circle
Explosive Arrow (edit) Explosive Arrow 1.0 Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Arrow|ExplosiveArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.00 seconds<br>Explosion deals 50% less Base Damage<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres<br>Explosion deals 6% more Damage with Hits per Explosive Arrow on Target<br>Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target<br>Maximum 20 Explosive Arrows stuck in an Enemy</td></tr></table></span> Bow Bow 20 3,260 15 Explosive Arrow skill icon.png ExplosiveArrow Explosive Arrow skill screenshot.jpg Base duration is 1.00 seconds<br>Explosion deals 50% less Base Damage<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres<br>Explosion deals 6% more Damage with Hits per Explosive Arrow on Target<br>Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target<br>Maximum 20 Explosive Arrows stuck in an Enemy
Explosive Concoction (edit) Explosive Concoction 1.0 Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Concoction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Concoction|ExplosiveConcoction]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Concoction skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-9) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">115% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.</td></tr><tr><td class="tc -mod" colspan="2">(96-1003) to (145-1505) Added Fire Damage<br>+6% to Critical Strike Chance<br>Base radius is 1.8 metres<br>Can consume Charges from Ruby, Sapphire, and Topaz Flasks<br>Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible<br>Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask<br>Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask<br>+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask</td></tr></table></span> Unarmed 20 Explosive Concoction skill icon.png ExplosiveConcoction (96-1003) to (145-1505) Added Fire Damage<br>+6% to Critical Strike Chance<br>Base radius is 1.8 metres<br>Can consume Charges from Ruby, Sapphire, and Topaz Flasks<br>Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible<br>Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask<br>Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask<br>+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
Explosive Concoction of Destruction (edit) Explosive Concoction of Destruction 1.0 Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Concoction of Destruction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Concoction of Destruction|ExplosiveConcoctionAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Concoction skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-9) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">115% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.</td></tr><tr><td class="tc -mod" colspan="2">(77-799) to (115-1199) Added Fire Damage<br>+10% to Critical Strike Chance<br>Base radius is 1.8 metres<br>Can consume Charges from Ruby, Sapphire, and Topaz Flasks<br>Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible<br>Deals (30-310) to (45-469) Added Cold Damage if Charges were consumed from a Sapphire Flask<br>Deals (7-70) to (69-719) Added Lightning Damage if Charges were consumed from a Topaz Flask<br>+(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask</td></tr></table></span> Unarmed 20 Explosive Concoction skill icon.png ExplosiveConcoctionAltX (77-799) to (115-1199) Added Fire Damage<br>+10% to Critical Strike Chance<br>Base radius is 1.8 metres<br>Can consume Charges from Ruby, Sapphire, and Topaz Flasks<br>Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible<br>Deals (30-310) to (45-469) Added Cold Damage if Charges were consumed from a Sapphire Flask<br>Deals (7-70) to (69-719) Added Lightning Damage if Charges were consumed from a Topaz Flask<br>+(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask
Explosive Trap (edit) Explosive Trap 1.0 Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Trap|ShrapnelTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.</td></tr><tr><td class="tc -mod" colspan="2">Deals (4-437) to (6-655) Physical Damage<br>Trap lasts 4 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Base explosion radius is (1.2-1.8) metres<br>Base secondary radius is (1.2-1.8) metres<br>Base smaller explosion radius is (0.7-1.3) metres<br>Causes (3-7) smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random</td></tr></table></span> 20 Explosive Trap skill icon.png ShrapnelTrap Explosive Trap skill screenshot.jpg Deals (4-437) to (6-655) Physical Damage<br>Trap lasts 4 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Base explosion radius is (1.2-1.8) metres<br>Base secondary radius is (1.2-1.8) metres<br>Base smaller explosion radius is (0.7-1.3) metres<br>Causes (3-7) smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
Explosive Trap of Magnitude (edit) Explosive Trap of Magnitude 1.0 Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Trap of Magnitude</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Trap of Magnitude|ShrapnelTrapAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-28) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">330%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.</td></tr><tr><td class="tc -mod" colspan="2">Deals (13-1478) to (19-2216) Physical Damage<br>Trap lasts 4 seconds<br>50% increased Stun Duration on enemies<br>Base explosion radius is (1.8-2.4) metres<br>30% less Trap Throwing Speed</td></tr></table></span> 20 Explosive Trap skill icon.png ShrapnelTrapAltY Deals (13-1478) to (19-2216) Physical Damage<br>Trap lasts 4 seconds<br>50% increased Stun Duration on enemies<br>Base explosion radius is (1.8-2.4) metres<br>30% less Trap Throwing Speed
Explosive Trap of Shrapnel (edit) Explosive Trap of Shrapnel 1.0 Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Explosive Trap of Shrapnel</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Explosive Trap of Shrapnel|ShrapnelTrapAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Explosive Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.</td></tr><tr><td class="tc -mod" colspan="2">Deals (5-635) to (8-952) Physical Damage<br>Trap lasts 4 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Base explosion radius is (1.2-1.8) metres<br>Base secondary radius is (2.4-3) metres<br>Base smaller explosion radius is (0.7-1.3) metres<br>Causes (3-7) smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random</td></tr></table></span> 20 Explosive Trap skill icon.png ShrapnelTrapAltX Deals (5-635) to (8-952) Physical Damage<br>Trap lasts 4 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Base explosion radius is (1.2-1.8) metres<br>Base secondary radius is (2.4-3) metres<br>Base smaller explosion radius is (0.7-1.3) metres<br>Causes (3-7) smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
Exsanguinate (edit) Exsanguinate 0.8 Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Exsanguinate</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Exsanguinate|Exsanguinate]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Exsanguinate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(16-46) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">270%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.</td></tr><tr><td class="tc -mod" colspan="2">Deals (17-1193) to (25-1789) Physical Damage<br>Deals (23.4-1121) Base Physical Damage per second<br>Base duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Fires tendrils at up to (7-9) Targets</td></tr></table></span> 20 Exsanguinate skill icon.png Exsanguinate Deals (17-1193) to (25-1789) Physical Damage<br>Deals (23.4-1121) Base Physical Damage per second<br>Base duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Fires tendrils at up to (7-9) Targets
Exsanguinate of Transmission (edit) Exsanguinate of Transmission 0.8 Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Exsanguinate of Transmission</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Exsanguinate of Transmission|ExsanguinateAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Exsanguinate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(16-46) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.</td></tr><tr><td class="tc -mod" colspan="2">Deals (4-268) to (5-401) Physical Damage<br>Deals (26.2-1256) Base Physical Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Chains +(6-10) Times<br>Fires tendrils at up to 1 Target</td></tr></table></span> 20 Exsanguinate skill icon.png ExsanguinateAltX Deals (4-268) to (5-401) Physical Damage<br>Deals (26.2-1256) Base Physical Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Chains +(6-10) Times<br>Fires tendrils at up to 1 Target
Eye of Winter (edit) Eye of Winter 0.8 Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Eye of Winter</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Eye of Winter|EyeOfWinter]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Eye of Winter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(14-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">55%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.</td></tr><tr><td class="tc -mod" colspan="2">Deals (16-245) to (25-367) Cold Damage<br>Fires 8 Shard Projectiles in a Spiral when Projectile ends<br>Modifiers to number of Projectiles only apply to the final Spiral<br>Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate</td></tr></table></span> 20 Eye of Winter skill icon.png EyeOfWinter Deals (16-245) to (25-367) Cold Damage<br>Fires 8 Shard Projectiles in a Spiral when Projectile ends<br>Modifiers to number of Projectiles only apply to the final Spiral<br>Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate
Eye of Winter of Finality (edit) Eye of Winter of Finality 0.8 Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Eye of Winter of Finality</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Eye of Winter of Finality|EyeOfWinterAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Eye of Winter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(14-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">70%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.</td></tr><tr><td class="tc -mod" colspan="2">Deals (21-315) to (32-473) Cold Damage<br>Fires 12 Shard Projectiles in a Spiral when Projectile ends<br>Modifiers to number of Projectiles only apply to the final Spiral<br>Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate</td></tr></table></span> 20 Eye of Winter skill icon.png EyeOfWinterAltX Deals (21-315) to (32-473) Cold Damage<br>Fires 12 Shard Projectiles in a Spiral when Projectile ends<br>Modifiers to number of Projectiles only apply to the final Spiral<br>Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate
Eye of Winter of Transience (edit) Eye of Winter of Transience 0.8 Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Eye of Winter of Transience</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Eye of Winter of Transience|EyeOfWinterAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Eye of Winter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(14-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (31-458) to (46-687) Cold Damage<br>Fires 12 Shard Projectiles in a Spiral while flying, then ends<br>Modifiers to number of Projectiles only apply to the Shards<br>50% more Projectile Speed</td></tr></table></span> 20 Eye of Winter skill icon.png EyeOfWinterAltY Deals (31-458) to (46-687) Cold Damage<br>Fires 12 Shard Projectiles in a Spiral while flying, then ends<br>Modifiers to number of Projectiles only apply to the Shards<br>50% more Projectile Speed
Faster Attacks Support (edit) Supports attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Faster Attacks Support|SupportFasterAttack]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (20-44)% increased Attack Speed</td></tr></table></span> 20 SupportFasterAttack Supported Skills have (20-44)% increased Attack Speed
Faster Casting Support (edit) Supports non-instant spell skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Faster Casting Support|SupportFasterCast]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports non-instant spell skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (20-39)% increased Cast Speed</td></tr></table></span> 20 SupportFasterCast Supported Skills have (20-39)% increased Cast Speed
Faster Projectiles Support (edit) Supports projectile skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Faster Projectiles Support|SupportFasterProjectiles]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (50-69)% increased Projectile Speed<br>Supported Skills deal (20-29)% increased Projectile Damage</td></tr></table></span> 20 SupportFasterProjectiles Supported Skills have (50-69)% increased Projectile Speed<br>Supported Skills deal (20-29)% increased Projectile Damage
Feeding Frenzy Support (edit) Supports skills which create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Feeding Frenzy Support|SupportMinionOffensiveStance]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Feeding Frenzy base Duration is (4-5.9) seconds<br>Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit<br>Minions from Supported Skills are Aggressive</td></tr></table></span> 20 SupportMinionOffensiveStance Feeding Frenzy base Duration is (4-5.9) seconds<br>Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit<br>Minions from Supported Skills are Aggressive
Fire Penetration Support (edit) Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Fire Penetration Support|SupportFirePenetration]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (20-34)% Fire Resistance</td></tr></table></span> 20 SupportFirePenetration Supported Skills Penetrate (20-34)% Fire Resistance
Fire Trap (edit) Fire Trap 1.0 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Fire Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Fire Trap|FireTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Fire Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">260%</td></tr><tr><th>Base duration</th><td class="tc -value">1.75 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Deals (32.5-3018.8) Base Fire Damage per second<br>Base duration is 1.75 seconds<br>Deals (10-915) to (15-1373) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.8) metres to radius<br>(3-286) to (5-429) added Fire Damage against Burning Enemies</td></tr></table></span> 20 15 Fire Trap skill icon.png FireTrap Fire Trap skill screenshot.jpg Trap lasts 4 seconds<br>Deals (32.5-3018.8) Base Fire Damage per second<br>Base duration is 1.75 seconds<br>Deals (10-915) to (15-1373) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.8) metres to radius<br>(3-286) to (5-429) added Fire Damage against Burning Enemies
Fire Trap of Blasting (edit) Fire Trap of Blasting 1.0 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Fire Trap of Blasting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Fire Trap of Blasting|FireTrapAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Fire Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">260%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Deals (4-366) to (6-549) Fire Damage<br>+(0-0.8) metres to radius<br>50% Chance for Trap to Trigger an additional time<br>(9-881) to (14-1316) added Fire Damage against Burning Enemies</td></tr></table></span> 20 Fire Trap skill icon.png FireTrapAltX Trap lasts 4 seconds<br>Deals (4-366) to (6-549) Fire Damage<br>+(0-0.8) metres to radius<br>50% Chance for Trap to Trigger an additional time<br>(9-881) to (14-1316) added Fire Damage against Burning Enemies
Fireball (edit) Fireball 0.75 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Fireball</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Fireball|Fireball]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Fireball skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">370%</td></tr><tr><td class="tc -gemdesc" colspan="2">Unleashes a ball of fire towards a target which explodes, damaging nearby foes.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-1640) to (14-2460) Fire Damage<br>25% chance to Ignite enemies<br>Base radius is (0.9-1.4) metres</td></tr></table></span> 20 1,040 9 Fireball skill icon.png Fireball Fireball skill screenshot.jpg Deals (9-1640) to (14-2460) Fire Damage<br>25% chance to Ignite enemies<br>Base radius is (0.9-1.4) metres
Firestorm (edit) Firestorm 0.75 Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Firestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Firestorm|Firestorm]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Firestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">80%</td></tr><tr><th>Base duration</th><td class="tc -value">1.40 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.40 seconds<br>Deals (23-361) to (35-541) Fire Damage<br>One impact every 0.15 seconds<br>Base radius is 1.3 metres<br>First Impact has 100% more Area of Effect<br>First Impact deals 325% more Damage with Hits and Ailments<br>Maximum 3 Firestorms at a time</td></tr></table></span> 20 Firestorm skill icon.png Firestorm Firestorm skill screenshot.jpg Base duration is 1.40 seconds<br>Deals (23-361) to (35-541) Fire Damage<br>One impact every 0.15 seconds<br>Base radius is 1.3 metres<br>First Impact has 100% more Area of Effect<br>First Impact deals 325% more Damage with Hits and Ailments<br>Maximum 3 Firestorms at a time
Firestorm of Meteors (edit) Firestorm of Meteors 0.75 A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Firestorm of Meteors</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Firestorm of Meteors|FirestormAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Firestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">370%</td></tr><tr><td class="tc -gemdesc" colspan="2">A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (107-1658) to (160-2487) Fire Damage<br>Base radius is 2.3 metres</td></tr></table></span> 20 Firestorm skill icon.png FirestormAltX Deals (107-1658) to (160-2487) Fire Damage<br>Base radius is 2.3 metres
Firestorm of Pelting (edit) Firestorm of Pelting 0.75 Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Firestorm of Pelting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Firestorm of Pelting|FirestormAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Firestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">120%</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.00 seconds<br>Deals (35-551) to (53-826) Fire Damage<br>One impact every 0.15 seconds<br>Base radius is 1.2 metres<br>Maximum 10 Firestorms at a time</td></tr></table></span> 20 Firestorm skill icon.png FirestormAltY Base duration is 2.00 seconds<br>Deals (35-551) to (53-826) Fire Damage<br>One impact every 0.15 seconds<br>Base radius is 1.2 metres<br>Maximum 10 Firestorms at a time
Fist of War Support (edit) Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Fist of War Support|AncestralSlamSupport]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.</td></tr><tr><td class="tc -mod" colspan="2">Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds<br>Ancestral Boost does not apply to repeats of the Attack<br>Ancestrally Boosted Slams deal (70-98)% more Damage with Hits<br>Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments<br>Ancestrally Boosted Slams have (40-59)% increased Area of Effect</td></tr></table></span> 20 AncestralSlamSupport Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds<br>Ancestral Boost does not apply to repeats of the Attack<br>Ancestrally Boosted Slams deal (70-98)% more Damage with Hits<br>Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments<br>Ancestrally Boosted Slams have (40-59)% increased Area of Effect
Flame Dash (edit) Flame Dash 0.8 Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Dash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Dash|FlameDash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Dash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">3.50 sec</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.</td></tr><tr><td class="tc -mod" colspan="2">Deals (19.7-1738.6) Base Fire Damage per second<br>Base duration is 4.00 seconds<br>Deals (7-659) to (11-988) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>(0-19)% increased Cooldown Recovery Rate</td></tr></table></span> 20 Flame Dash skill icon.png FlameDash Flame Dash skill screenshot.jpg Deals (19.7-1738.6) Base Fire Damage per second<br>Base duration is 4.00 seconds<br>Deals (7-659) to (11-988) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>(0-19)% increased Cooldown Recovery Rate
Flame Dash of Return (edit) Flame Dash of Return 0.6 Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Dash of Return</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Dash of Return|FlameDashAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Dash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(7-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">270%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9.4-834.1) Base Fire Damage per second<br>Base duration is 4.00 seconds<br>Repeats once<br>Deals (14-1201) to (20-1802) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Reverses direction when Repeating</td></tr></table></span> 20 Flame Dash skill icon.png FlameDashAltY Deals (9.4-834.1) Base Fire Damage per second<br>Base duration is 4.00 seconds<br>Repeats once<br>Deals (14-1201) to (20-1802) Fire Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Reverses direction when Repeating
Flame Link (edit) Flame Link 0.5 Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Link</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Link|FlameLink]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Link skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(900-1960) mana per second</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-9.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-9.90) seconds<br>Linked target gains (23-169) to (35-254) Added Fire Damage<br>Linked target gains Added Fire Damage equal to 5% of your Maximum Life<br>Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies</td></tr></table></span> 20 Flame Link skill icon.png FlameLink Base duration is (8.00-9.90) seconds<br>Linked target gains (23-169) to (35-254) Added Fire Damage<br>Linked target gains Added Fire Damage equal to 5% of your Maximum Life<br>Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies
Flame Surge (edit) Flame Surge 0.5 Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Surge</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Surge|FlameWhip]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Surge skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">190%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>Deals (26-832) to (40-1247) Fire Damage<br>(50-88)% more Damage with Hits against Burning enemies<br>Cannot Ignite<br>+(0-9) to Area of Effect length<br>Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds<br>Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy</td></tr></table></span> 20 30 Flame Surge skill icon.png FlameWhip Flame Surge skill screenshot.jpg Base duration is 4.00 seconds<br>Deals (26-832) to (40-1247) Fire Damage<br>(50-88)% more Damage with Hits against Burning enemies<br>Cannot Ignite<br>+(0-9) to Area of Effect length<br>Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds<br>Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy
Flame Surge of Combusting (edit) Flame Surge of Combusting 0.8 Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Surge of Combusting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Surge of Combusting|FlameWhipAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Surge skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(10-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">280%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>Deals (40-1249) to (59-1874) Fire Damage<br>25% chance to Ignite enemies<br>+(0-9) to Area of Effect length<br>Igniting Enemies creates Burning Ground, no more than once per second<br>Burning Ground deals 35% of Fire Damage per second of inflicted Ignite</td></tr></table></span> 20 Flame Surge skill icon.png FlameWhipAltX Base duration is 4.00 seconds<br>Deals (40-1249) to (59-1874) Fire Damage<br>25% chance to Ignite enemies<br>+(0-9) to Area of Effect length<br>Igniting Enemies creates Burning Ground, no more than once per second<br>Burning Ground deals 35% of Fire Damage per second of inflicted Ignite
Flame Wall (edit) Flame Wall 0.5 Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flame Wall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flame Wall|Firewall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flame Wall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(3.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.</td></tr><tr><td class="tc -mod" colspan="2">Deals (2.1-679.9) Base Fire Damage per second<br>Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second<br>Base duration is (3.00-4.90) seconds<br>Base secondary duration is (1.00-2.00) seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Wall will be (4-5.9) meters long<br>Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage<br>Maximum 3 Flame Walls at a time</td></tr></table></span> 20 Flame Wall skill icon.png Firewall Deals (2.1-679.9) Base Fire Damage per second<br>Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second<br>Base duration is (3.00-4.90) seconds<br>Base secondary duration is (1.00-2.00) seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Wall will be (4-5.9) meters long<br>Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage<br>Maximum 3 Flame Walls at a time
Flameblast (edit) Flameblast 0.2 Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flameblast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flameblast|Flameblast]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flameblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.20 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(4-7) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">90%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (31-405) to (46-608) Fire Damage<br>50% chance to Ignite enemies<br>165% more Spell Damage for each stage<br>60% more Damage with Ailments for each stage<br>10 maximum Stages<br>+0.3 metres to radius per Stage</td></tr></table></span> 20 Flameblast skill icon.png Flameblast Flameblast skill screenshot.jpg Deals (31-405) to (46-608) Fire Damage<br>50% chance to Ignite enemies<br>165% more Spell Damage for each stage<br>60% more Damage with Ailments for each stage<br>10 maximum Stages<br>+0.3 metres to radius per Stage
Flameblast of Celerity (edit) Flameblast of Celerity 0.25 Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flameblast of Celerity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flameblast of Celerity|FlameblastAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flameblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.25 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (34-443) to (50-665) Fire Damage<br>165% more Spell Damage for each stage<br>Base radius is 0.8 metres<br>3 maximum Stages<br>+0.5 metres to radius per Stage</td></tr></table></span> 20 Flameblast skill icon.png FlameblastAltX Deals (34-443) to (50-665) Fire Damage<br>165% more Spell Damage for each stage<br>Base radius is 0.8 metres<br>3 maximum Stages<br>+0.5 metres to radius per Stage
Flameblast of Contraction (edit) Flameblast of Contraction 0.2 Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flameblast of Contraction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flameblast of Contraction|FlameblastAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flameblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.20 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(4-7) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">30%</td></tr><tr><td class="tc -gemdesc" colspan="2">Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (11-140) to (16-210) Fire Damage<br>50% chance to Ignite enemies<br>600% more Spell Damage for each stage<br>250% more Damage with Ailments for each stage<br>Base radius is 2.6 metres<br>10 maximum Stages<br>-0.2 metres to radius per Stage</td></tr></table></span> 20 Flameblast skill icon.png FlameblastAltY Deals (11-140) to (16-210) Fire Damage<br>50% chance to Ignite enemies<br>600% more Spell Damage for each stage<br>250% more Damage with Ailments for each stage<br>Base radius is 2.6 metres<br>10 maximum Stages<br>-0.2 metres to radius per Stage
Flamethrower Trap (edit) Flamethrower Trap 1.0 Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flamethrower Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flamethrower Trap|FlamethrowerTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flamethrower Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(13-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">30%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Base duration is 3.50 seconds<br>Deals (6-243) to (9-366) Fire Damage<br>Has 4 Flames<br>25% more Damage with Hits and Ailments against Burning Enemies</td></tr></table></span> 20 Flamethrower Trap skill icon.png FlamethrowerTrap Flamethrower Trap skill screenshot.jpg Trap lasts 4 seconds<br>Base duration is 3.50 seconds<br>Deals (6-243) to (9-366) Fire Damage<br>Has 4 Flames<br>25% more Damage with Hits and Ailments against Burning Enemies
Flamewood Support (edit) Avenging Flame 1.0 Supports skills which summon totems. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Avenging Flame</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flamewood Support|SupportFlamewood]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Avenging Flame skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which summon totems. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Totems from Supported Skills gain the Avenging Flame<br>Skill and Trigger it when Hit by an Enemy<br>Base radius is (1.3-1.8) metres<br>Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life<br>Totems with this Skill Trigger it when Hit by an Enemy</td></tr></table></span> 20 Avenging Flame skill icon.png SupportFlamewood Totems from Supported Skills gain the Avenging Flame<br>Skill and Trigger it when Hit by an Enemy<br>Base radius is (1.3-1.8) metres<br>Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life<br>Totems with this Skill Trigger it when Hit by an Enemy
Flammability (edit) Flammability 0.5 Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flammability</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flammability|Flammability]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flammability skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(24-50) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Fire Resistance<br>Hits against Cursed Enemies have +25% chance to Ignite</td></tr></table></span> 20 22 Flammability skill icon.png Flammability Flammability skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Fire Resistance<br>Hits against Cursed Enemies have +25% chance to Ignite
Flesh and Stone (edit) Flesh and Stone 0.0 Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flesh and Stone</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flesh and Stone|BloodSandArmour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flesh and Stone skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</td></tr><tr><td class="tc -mod" colspan="2">Nearby Enemies are Blinded while in Sand Stance<br>You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>(0-50)% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take (8-11)% increased Physical Damage</td></tr></table></span> 20 Flesh and Stone skill icon.png BloodSandArmour Nearby Enemies are Blinded while in Sand Stance<br>You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>(0-50)% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Flesh Offering (edit) Flesh Offering 1.0 Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flesh Offering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flesh Offering|FleshOffering]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flesh Offering skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 5.00 seconds<br>Additional 1.00 seconds Base Duration per extra corpse Consumed<br>Grants Minions (20-30)% increased Attack Speed<br>Grants Minions (20-30)% increased Cast Speed<br>Grants Minions (20-29)% increased Movement Speed</td></tr></table></span> 20 Flesh Offering skill icon.png FleshOffering Flesh Offering skill screenshot.jpg Base duration is 5.00 seconds<br>Additional 1.00 seconds Base Duration per extra corpse Consumed<br>Grants Minions (20-30)% increased Attack Speed<br>Grants Minions (20-30)% increased Cast Speed<br>Grants Minions (20-29)% increased Movement Speed
Flicker Strike (edit) Flicker Strike 1.0 Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flicker Strike</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flicker Strike|FlickerStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flicker Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(142%-210%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(142%-210%)</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>10% increased Attack Speed per Frenzy Charge<br>15% chance to gain a Frenzy Charge on Hit<br>Buff grants 20% increased Movement Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Flicker Strike skill icon.png FlickerStrike Flicker Strike skill screenshot.jpg Base duration is 3.00 seconds<br>10% increased Attack Speed per Frenzy Charge<br>15% chance to gain a Frenzy Charge on Hit<br>Buff grants 20% increased Movement Speed
Flicker Strike of Power (edit) Flicker Strike of Power 1.0 Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Flicker Strike of Power</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Flicker Strike of Power|FlickerStrikeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Flicker Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(142%-210%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(142%-210%)</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>30% chance to gain a Power Charge on Critical Strike<br>50% increased Critical Strike Chance per Power Charge<br>Buff grants 20% increased Movement Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Flicker Strike skill icon.png FlickerStrikeAltX Base duration is 3.00 seconds<br>30% chance to gain a Power Charge on Critical Strike<br>50% increased Critical Strike Chance per Power Charge<br>Buff grants 20% increased Movement Speed
Focused Ballista Support (edit) Supports skills that summon ballista totems. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Focused Ballista Support|SupportFocusedBallista]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills that summon ballista totems. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile<br>Supported Skills have (40-68)% increased Totem Placement speed<br>Supported Skills have (25-35)% more Attack Speed<br>Supported Skills deal (0-9)% more Damage</td></tr></table></span> 20 SupportFocusedBallista Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile<br>Supported Skills have (40-68)% increased Totem Placement speed<br>Supported Skills have (25-35)% more Attack Speed<br>Supported Skills deal (0-9)% more Damage
Forbidden Rite (edit) Forbidden Rite 0.75 Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Forbidden Rite</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Forbidden Rite|ForbiddenRite]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Forbidden Rite skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-21) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">110%</td></tr><tr><td class="tc -gemdesc" colspan="2">Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.</td></tr><tr><td class="tc -mod" colspan="2">Deals (15-498) to (22-747) Chaos Damage<br>Deals 5% of your maximum Energy Shield as base Chaos Damage<br>Deals 12% of your maximum Life as base Chaos Damage<br>Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage<br>Fires extra Projectiles at up to (6-7) surrounding Enemies</td></tr></table></span> 20 Forbidden Rite skill icon.png ForbiddenRite Deals (15-498) to (22-747) Chaos Damage<br>Deals 5% of your maximum Energy Shield as base Chaos Damage<br>Deals 12% of your maximum Life as base Chaos Damage<br>Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage<br>Fires extra Projectiles at up to (6-7) surrounding Enemies
Forbidden Rite of Soul Sacrifice (edit) Forbidden Rite of Soul Sacrifice 0.75 Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Forbidden Rite of Soul Sacrifice</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Forbidden Rite of Soul Sacrifice|ForbiddenRiteAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Forbidden Rite skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(18-45) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">110%</td></tr><tr><td class="tc -gemdesc" colspan="2">Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.</td></tr><tr><td class="tc -mod" colspan="2">Deals (15-498) to (22-747) Chaos Damage<br>Deals 15% of your maximum Energy Shield as base Chaos Damage<br>Take 40% of maximum Energy Shield as Chaos Damage<br>Fires extra Projectiles at up to (6-7) surrounding Enemies</td></tr></table></span> 20 Forbidden Rite skill icon.png ForbiddenRiteAltX Deals (15-498) to (22-747) Chaos Damage<br>Deals 15% of your maximum Energy Shield as base Chaos Damage<br>Take 40% of maximum Energy Shield as Chaos Damage<br>Fires extra Projectiles at up to (6-7) surrounding Enemies
Fork Support (edit) Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Fork Support|SupportFork]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.</td></tr><tr><td class="tc -mod" colspan="2">Projectiles from Supported Skills Fork<br>Supported Skills deal (-10-9)% more Projectile Damage</td></tr></table></span> 20 SupportFork Projectiles from Supported Skills Fork<br>Supported Skills deal (-10-9)% more Projectile Damage
Fortify Support (edit) Supports melee attack skills that are not triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Fortify Support|SupportFortify]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills that are not triggered.</td></tr><tr><td class="tc -mod" colspan="2">Melee Hits from Supported Skills Fortify<br>Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits<br>Supported Skills deal (10-19)% more Melee Damage</td></tr></table></span> 20 SupportFortify Melee Hits from Supported Skills Fortify<br>Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits<br>Supported Skills deal (10-19)% more Melee Damage
Freezing Pulse (edit) Freezing Pulse 0.65 An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Freezing Pulse</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Freezing Pulse|FreezingPulse]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Freezing Pulse skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.65 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(5-21) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">330%</td></tr><tr><td class="tc -gemdesc" colspan="2">An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8-1458) to (12-2188) Cold Damage<br>Projectiles Pierce all Targets<br>Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate<br>Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight</td></tr></table></span> 20 1,800 Freezing Pulse skill icon.png FreezingPulse Freezing Pulse skill screenshot.jpg Deals (8-1458) to (12-2188) Cold Damage<br>Projectiles Pierce all Targets<br>Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate<br>Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Frenzy (edit) Frenzy 1.0 Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frenzy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frenzy|Frenzy]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frenzy skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-135%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-135%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.</td></tr><tr><td class="tc -mod" colspan="2">5% more Attack Damage per Frenzy Charge<br>5% more Attack Speed per Frenzy Charge</td></tr></table></span> 20 Frenzy skill icon.png Frenzy Frenzy skill screenshot.jpg 5% more Attack Damage per Frenzy Charge<br>5% more Attack Speed per Frenzy Charge
Frenzy of Onslaught (edit) Frenzy of Onslaught 1.0 Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frenzy of Onslaught</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frenzy of Onslaught|FrenzyAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frenzy skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-135%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-135%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.</td></tr><tr><td class="tc -mod" colspan="2">Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed<br>5% more Attack Damage per Frenzy Charge<br>5% more Attack Speed per Frenzy Charge</td></tr></table></span> 20 Frenzy skill icon.png FrenzyAltX Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed<br>5% more Attack Damage per Frenzy Charge<br>5% more Attack Speed per Frenzy Charge
Fresh Meat Support (edit) Supports skills that create minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Fresh Meat Support|SupportFreshMeat]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills that create minions.</td></tr><tr><td class="tc -mod" colspan="2">Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds<br>Wakened Fury grants +(2-3.9)% to Critical Strike Chance<br>Wakened Fury grants +(50-69)% to Critical Strike Multiplier</td></tr></table></span> 20 SupportFreshMeat Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds<br>Wakened Fury grants +(2-3.9)% to Critical Strike Chance<br>Wakened Fury grants +(50-69)% to Critical Strike Multiplier
Frigid Bond Support (edit) Supports link skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Frigid Bond Support|SupportFrigidBond]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports link skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Damage and Chill Enemies between you and Linked Targets<br>Supported Skills deal (355.9-3566.4) Base Cold Damage per second<br>Damage and Chill Linger for a Base Duration of 2 seconds<br>Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect</td></tr></table></span> 20 SupportFrigidBond Supported Skills Damage and Chill Enemies between you and Linked Targets<br>Supported Skills deal (355.9-3566.4) Base Cold Damage per second<br>Damage and Chill Linger for a Base Duration of 2 seconds<br>Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect

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