Scorching Ray: Difference between revisions

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{{Item
{{Base item
|rarity                          = Normal
|rarity_id                              = normal
|name                             = Scorching Ray
|name                                   = Scorching Ray
|class                            = Active Skill Gems
|class_id                                = Active Skill Gem
|size_x                           = 1
|size_x                                 = 1
|size_y                           = 1
|size_y                                 = 1
|drop_level                       = 12
|drop_level                             = 12
|tags                             = default, gem
|tags                                   = gem, default
|metadata_id                     = Metadata/Items/Gems/SkillGemFireBeam
|metadata_id                             = Metadata/Items/Gems/SkillGemFireBeam
|help_text                       = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                               = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|intelligence_percent             = 100
|intelligence_percent                   = 100
|gem_tags                         = Spell, Fire, Duration
|gem_tags                               = Spell, Fire, Duration, Channelling
|cast_time                        = 0.5
|gem_description                         = Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
|gem_description                 = Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
|active_skill_name                       = Scorching Ray
|active_skill_name               = Scorching Ray
|skill_id                               = FireBeam
|skill_id                         = FireBeam
|cast_time                              = 0.25
|is_support_gem                  = False
|required_level                         = 12
|required_level                   = 12
|quality_type1_weight                    = 1
|static_damage_effectiveness      = 100
|quality_type1_stat_text                = Additional Debuff stages add +(0.5-10)% of Damage
|static_damage_multiplier        = 100
|quality_type1_breakpoints               = 2.0
|static_stat1_id                  = base_skill_effect_duration
|quality_type1_stat1_id                 = fire_beam_additional_stack_damage_+%_final
|static_stat1_value               = 1500
|quality_type1_stat1_value               = 500
|static_stat2_id                 = fire_beam_additional_stack_damage_+%_final
|static_cost_types                      = Mana
|static_stat2_value               = -40
|static_damage_effectiveness            = 100
|static_stat3_id                  = display_max_fire_beam_stacks
|static_damage_multiplier                = 100
|static_stat3_value              = 8
|static_attack_speed_multiplier          = 100
|static_stat4_id                  = fire_beam_enemy_fire_resistance_%_per_stack
|static_duration                        = 1.5
|static_stat4_value              = -3
|static_stat1_id                        = base_skill_effect_duration
|static_stat5_id                  = fire_beam_enemy_fire_resistance_%_maximum
|static_stat1_value                      = 1500
|static_stat5_value              = -24
|static_stat2_id                        = spell_damage_modifiers_apply_to_skill_dot
|static_stat6_id                  = spell_damage_modifiers_apply_to_damage_over_time
|static_stat2_value                      = 1
|static_stat6_value              = 1
|static_stat3_id                        = display_max_fire_beam_stacks
|stat_text                        = Deals (9.5-474.1) Fire Damage per second<br>Base duration is 1.5 seconds<br>Additional Debuff stages add 60% of Damage<br>Burning Debuff can have a maximum of 8 stages<br>Debuff applies -3% Fire Resistance per stage<br>Total Fire Resistance penalty from all Beams cannot exceed -24%<br>Modifiers to Spell Damage apply to this skill's Damage Over Time
|static_stat3_value                      = 8
|quality_stat_text                = 0.5% increased beam length
|static_stat4_id                        = fire_beam_additional_stack_damage_+%_final
|static_quality_stat1_id          = fire_beam_length_+%
|static_stat4_value                      = -40
|static_quality_stat1_value      = 0.5
|static_stat5_id                        = quality_display_firebeam_is_gem
|level1                          = True
|static_stat5_value                      = 1
|level1_level_requirement        = 12
|static_stat6_id                        = base_fire_damage_resistance_%
|level1_intelligence_requirement  = 33
|static_stat6_value                      = -25
|level1_mana_cost                = 4
|stat_text                              = Deals (13.4-780.7) Base Fire Damage per second<br>Base duration is 1.50 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Burning Debuff can have a maximum of 8 stages<br>Additional Debuff stages add 60% of Damage<br>Fire Exposure applies -25% to Fire Resistance
|level1_stat_text                = Deals 9.5 Fire Damage per second
|level1                                  = True
|level1_stat1_id                  = base_fire_damage_to_deal_per_minute
|level1_level_requirement                = 12
|level1_stat1_value              = 572
|level1_cost_amounts                    = 2
|level1_experience                = 0
|level1_stat_text                        = Deals 13.4 Base Fire Damage per second
|level2                          = True
|level1_stat1_id                        = base_fire_damage_to_deal_per_minute
|level2_level_requirement        = 15
|level1_stat1_value                      = 802
|level2_intelligence_requirement  = 39
|level2                                  = True
|level2_mana_cost                = 4
|level2_level_requirement                = 15
|level2_stat_text                = Deals 12.4 Fire Damage per second
|level2_cost_amounts                    = 2
|level2_stat1_id                  = base_fire_damage_to_deal_per_minute
|level2_stat_text                        = Deals 17.6 Base Fire Damage per second
|level2_stat1_value              = 745
|level2_stat1_id                        = base_fire_damage_to_deal_per_minute
|level2_experience                = 15249
|level2_stat1_value                      = 1053
|level3                          = True
|level3                                  = True
|level3_level_requirement        = 19
|level3_level_requirement                = 19
|level3_intelligence_requirement  = 48
|level3_cost_amounts                    = 2
|level3_mana_cost                = 4
|level3_stat_text                        = Deals 24.7 Base Fire Damage per second
|level3_stat_text                = Deals 17.3 Fire Damage per second
|level3_stat1_id                        = base_fire_damage_to_deal_per_minute
|level3_stat1_id                  = base_fire_damage_to_deal_per_minute
|level3_stat1_value                      = 1481
|level3_stat1_value              = 1036
|level4                                  = True
|level3_experience                = 56766
|level4_level_requirement               = 23
|level4                          = True
|level4_cost_amounts                    = 3
|level4_level_requirement        = 23
|level4_stat_text                        = Deals 34 Base Fire Damage per second
|level4_intelligence_requirement  = 56
|level4_stat1_id                        = base_fire_damage_to_deal_per_minute
|level4_mana_cost                = 5
|level4_stat1_value                      = 2041
|level4_stat_text                = Deals 23.5 Fire Damage per second
|level5                                  = True
|level4_stat1_id                  = base_fire_damage_to_deal_per_minute
|level5_level_requirement                = 27
|level4_stat1_value              = 1412
|level5_cost_amounts                    = 3
|level4_experience               = 138749
|level5_stat_text                        = Deals 46.2 Base Fire Damage per second
|level5                          = True
|level5_stat1_id                        = base_fire_damage_to_deal_per_minute
|level5_level_requirement        = 27
|level5_stat1_value                      = 2772
|level5_intelligence_requirement  = 64
|level6                                  = True
|level5_mana_cost                = 5
|level6_level_requirement               = 31
|level5_stat_text                = Deals 31.6 Fire Damage per second
|level6_cost_amounts                    = 3
|level5_stat1_id                  = base_fire_damage_to_deal_per_minute
|level6_stat_text                        = Deals 62 Base Fire Damage per second
|level5_stat1_value              = 1896
|level6_stat1_id                        = base_fire_damage_to_deal_per_minute
|level5_experience                = 286717
|level6_stat1_value                      = 3720
|level6                          = True
|level7                                  = True
|level6_level_requirement        = 31
|level7_level_requirement                = 35
|level6_intelligence_requirement  = 73
|level7_cost_amounts                    = 3
|level6_mana_cost                = 5
|level7_stat_text                        = Deals 82.4 Base Fire Damage per second
|level6_stat_text                = Deals 42 Fire Damage per second
|level7_stat1_id                        = base_fire_damage_to_deal_per_minute
|level6_stat1_id                  = base_fire_damage_to_deal_per_minute
|level7_stat1_value                      = 4945
|level6_stat1_value              = 2517
|level8                                  = True
|level6_experience               = 537274
|level8_level_requirement                = 38
|level7                          = True
|level8_cost_amounts                    = 3
|level7_level_requirement        = 35
|level8_stat_text                        = Deals 101.5 Base Fire Damage per second
|level7_intelligence_requirement  = 81
|level8_stat1_id                        = base_fire_damage_to_deal_per_minute
|level7_mana_cost                = 6
|level8_stat1_value                      = 6088
|level7_stat_text                = Deals 55.1 Fire Damage per second
|level9                                  = True
|level7_stat1_id                  = base_fire_damage_to_deal_per_minute
|level9_level_requirement                = 41
|level7_stat1_value              = 3308
|level9_cost_amounts                    = 4
|level7_experience                = 942360
|level9_stat_text                        = Deals 124.5 Base Fire Damage per second
|level8                          = True
|level9_stat1_id                        = base_fire_damage_to_deal_per_minute
|level8_level_requirement        = 38
|level9_stat1_value                      = 7467
|level8_intelligence_requirement  = 88
|level10                                = True
|level8_mana_cost                = 6
|level10_level_requirement              = 44
|level8_stat_text                = Deals 67.3 Fire Damage per second
|level10_cost_amounts                    = 4
|level8_stat1_id                  = base_fire_damage_to_deal_per_minute
|level10_stat_text                      = Deals 152.1 Base Fire Damage per second
|level8_stat1_value              = 4040
|level10_stat1_id                        = base_fire_damage_to_deal_per_minute
|level8_experience                = 1390078
|level10_stat1_value                    = 9126
|level9                          = True
|level11                                = True
|level9_level_requirement        = 41
|level11_level_requirement              = 47
|level9_intelligence_requirement  = 94
|level11_cost_amounts                    = 4
|level9_mana_cost                = 6
|level11_stat_text                      = Deals 185.3 Base Fire Damage per second
|level9_stat_text                = Deals 81.9 Fire Damage per second
|level11_stat1_id                        = base_fire_damage_to_deal_per_minute
|level9_stat1_id                  = base_fire_damage_to_deal_per_minute
|level11_stat1_value                    = 11119
|level9_stat1_value              = 4914
|level12                                = True
|level9_experience                = 2005396
|level12_level_requirement               = 50
|level10                          = True
|level12_cost_amounts                    = 4
|level10_level_requirement        = 44
|level12_stat_text                      = Deals 225.2 Base Fire Damage per second
|level10_intelligence_requirement = 100
|level12_stat1_id                        = base_fire_damage_to_deal_per_minute
|level10_mana_cost                = 7
|level12_stat1_value                    = 13509
|level10_stat_text                = Deals 99.3 Fire Damage per second
|level13                                = True
|level10_stat1_id                = base_fire_damage_to_deal_per_minute
|level13_level_requirement              = 53
|level10_stat1_value              = 5956
|level13_cost_amounts                    = 4
|level10_experience              = 2840035
|level13_stat_text                      = Deals 272.9 Base Fire Damage per second
|level11                          = True
|level13_stat1_id                        = base_fire_damage_to_deal_per_minute
|level11_level_requirement        = 47
|level13_stat1_value                    = 16371
|level11_intelligence_requirement = 106
|level14                                = True
|level11_mana_cost                = 7
|level14_level_requirement              = 56
|level11_stat_text                = Deals 119.9 Fire Damage per second
|level14_cost_amounts                    = 5
|level11_stat1_id                = base_fire_damage_to_deal_per_minute
|level14_stat_text                      = Deals 329.9 Base Fire Damage per second
|level11_stat1_value              = 7196
|level14_stat1_id                        = base_fire_damage_to_deal_per_minute
|level11_experience              = 4410795
|level14_stat1_value                    = 19795
|level12                          = True
|level15                                = True
|level12_level_requirement        = 50
|level15_level_requirement              = 59
|level12_intelligence_requirement = 113
|level15_cost_amounts                    = 5
|level12_mana_cost                = 7
|level15_stat_text                      = Deals 398.1 Base Fire Damage per second
|level12_stat_text                = Deals 144.5 Fire Damage per second
|level15_stat1_id                        = base_fire_damage_to_deal_per_minute
|level12_stat1_id                = base_fire_damage_to_deal_per_minute
|level15_stat1_value                    = 23885
|level12_stat1_value              = 8671
|level16                                = True
|level12_experience               = 6044782
|level16_level_requirement              = 62
|level13                          = True
|level16_cost_amounts                    = 5
|level13_level_requirement        = 53
|level16_stat_text                      = Deals 479.4 Base Fire Damage per second
|level13_intelligence_requirement = 119
|level16_stat1_id                        = base_fire_damage_to_deal_per_minute
|level13_mana_cost                = 8
|level16_stat1_value                    = 28765
|level13_stat_text                = Deals 173.7 Fire Damage per second
|level17                                = True
|level13_stat1_id                = base_fire_damage_to_deal_per_minute
|level17_level_requirement              = 64
|level13_stat1_value              = 10421
|level17_cost_amounts                    = 5
|level13_experience              = 8195812
|level17_stat_text                      = Deals 542.1 Base Fire Damage per second
|level14                          = True
|level17_stat1_id                        = base_fire_damage_to_deal_per_minute
|level14_level_requirement        = 56
|level17_stat1_value                    = 32529
|level14_intelligence_requirement = 125
|level18                                = True
|level14_mana_cost                = 8
|level18_level_requirement              = 66
|level14_stat_text                = Deals 208.3 Fire Damage per second
|level18_cost_amounts                    = 5
|level14_stat1_id                = base_fire_damage_to_deal_per_minute
|level18_stat_text                      = Deals 612.6 Base Fire Damage per second
|level14_stat1_value              = 12496
|level18_stat1_id                        = base_fire_damage_to_deal_per_minute
|level14_experience              = 11008001
|level18_stat1_value                    = 36758
|level15                          = True
|level19                                = True
|level15_level_requirement        = 59
|level19_level_requirement               = 68
|level15_intelligence_requirement = 132
|level19_cost_amounts                    = 5
|level15_mana_cost                = 8
|level19_stat_text                      = Deals 691.8 Base Fire Damage per second
|level15_stat_text                = Deals 249.2 Fire Damage per second
|level19_stat1_id                        = base_fire_damage_to_deal_per_minute
|level15_stat1_id                = base_fire_damage_to_deal_per_minute
|level19_stat1_value                    = 41508
|level15_stat1_value              = 14954
|level20                                = True
|level15_experience              = 16107361
|level20_level_requirement              = 70
|level16                          = True
|level20_cost_amounts                    = 5
|level16_level_requirement        = 62
|level20_stat_text                      = Deals 780.7 Base Fire Damage per second
|level16_intelligence_requirement = 138
|level20_stat1_id                        = base_fire_damage_to_deal_per_minute
|level16_mana_cost                = 9
|level20_stat1_value                    = 46841
|level16_stat_text                = Deals 297.7 Fire Damage per second
|level21                                = True
|level16_stat1_id                = base_fire_damage_to_deal_per_minute
|level21_level_requirement              = 72
|level16_stat1_value              = 17860
|level21_cost_amounts                    = 5
|level16_experience              = 25508092
|level21_stat_text                      = Deals 880.4 Base Fire Damage per second
|level17                          = True
|level21_stat1_id                        = base_fire_damage_to_deal_per_minute
|level17_level_requirement        = 64
|level21_stat1_value                    = 52826
|level17_intelligence_requirement = 142
|level22                                = True
|level17_mana_cost                = 9
|level22_level_requirement              = 74
|level17_stat_text                = Deals 334.8 Fire Damage per second
|level22_cost_amounts                    = 6
|level17_stat1_id                = base_fire_damage_to_deal_per_minute
|level22_stat_text                      = Deals 992.3 Base Fire Damage per second
|level17_stat1_value              = 20085
|level22_stat1_id                        = base_fire_damage_to_deal_per_minute
|level17_experience              = 40781458
|level22_stat1_value                    = 59540
|level18                          = True
|level23                                = True
|level18_level_requirement        = 66
|level23_level_requirement              = 76
|level18_intelligence_requirement = 146
|level23_cost_amounts                    = 6
|level18_mana_cost                = 9
|level23_stat_text                      = Deals 1117.8 Base Fire Damage per second
|level18_stat_text                = Deals 376.2 Fire Damage per second
|level23_stat1_id                        = base_fire_damage_to_deal_per_minute
|level18_stat1_id                = base_fire_damage_to_deal_per_minute
|level23_stat1_value                    = 67069
|level18_stat1_value              = 22571
|level24                                = True
|level18_experience              = 67068040
|level24_level_requirement              = 78
|level19                          = True
|level24_cost_amounts                    = 6
|level19_level_requirement        = 68
|level24_stat_text                      = Deals 1258.5 Base Fire Damage per second
|level19_intelligence_requirement = 151
|level24_stat1_id                        = base_fire_damage_to_deal_per_minute
|level19_mana_cost                = 10
|level24_stat1_value                    = 75509
|level19_stat_text                = Deals 422.5 Fire Damage per second
|level25                                = True
|level19_stat1_id                = base_fire_damage_to_deal_per_minute
|level25_level_requirement              = 80
|level19_stat1_value              = 25348
|level25_cost_amounts                    = 6
|level19_experience               = 129958630
|level25_stat_text                      = Deals 1416.1 Base Fire Damage per second
|level20                          = True
|level25_stat1_id                        = base_fire_damage_to_deal_per_minute
|level20_level_requirement        = 70
|level25_stat1_value                    = 84967
|level20_intelligence_requirement = 155
|level26                                = True
|level20_mana_cost                = 10
|level26_level_requirement              = 82
|level20_stat_text                = Deals 474.1 Fire Damage per second
|level26_cost_amounts                    = 6
|level20_stat1_id                = base_fire_damage_to_deal_per_minute
|level26_stat_text                      = Deals 1592.7 Base Fire Damage per second
|level20_stat1_value              = 28446
|level26_stat1_id                        = base_fire_damage_to_deal_per_minute
|level20_experience              = 342004647
|level26_stat1_value                    = 95562
|level21                          = True
|level27                                = True
|level21_level_requirement        = 72
|level27_level_requirement              = 84
|level21_intelligence_requirement = 159
|level27_cost_amounts                    = 6
|level21_mana_cost                = 10
|level27_stat_text                      = Deals 1790.5 Base Fire Damage per second
|level21_stat_text                = Deals 531.7 Fire Damage per second
|level27_stat1_id                        = base_fire_damage_to_deal_per_minute
|level21_stat1_id                = base_fire_damage_to_deal_per_minute
|level27_stat1_value                    = 107428
|level21_stat1_value              = 31904
|level28                                = True
|level22                          = True
|level28_level_requirement              = 86
|level22_level_requirement        = 74
|level28_cost_amounts                    = 6
|level22_mana_cost                = 11
|level28_stat_text                      = Deals 2011.9 Base Fire Damage per second
|level22_stat_text                = Deals 596 Fire Damage per second
|level28_stat1_id                        = base_fire_damage_to_deal_per_minute
|level22_stat1_id                = base_fire_damage_to_deal_per_minute
|level28_stat1_value                    = 120712
|level22_stat1_value              = 35760
|level29                                = True
|level23                          = True
|level29_level_requirement              = 88
|level23_level_requirement        = 76
|level29_cost_amounts                    = 6
|level23_mana_cost                = 11
|level29_stat_text                      = Deals 2259.7 Base Fire Damage per second
|level23_stat_text                = Deals 667.6 Fire Damage per second
|level29_stat1_id                        = base_fire_damage_to_deal_per_minute
|level23_stat1_id                = base_fire_damage_to_deal_per_minute
|level29_stat1_value                    = 135579
|level23_stat1_value              = 40059
|level30                                = True
|level24                          = True
|level30_level_requirement              = 90
|level24_level_requirement        = 78
|level30_cost_amounts                    = 7
|level24_mana_cost                = 11
|level30_stat_text                      = Deals 2536.9 Base Fire Damage per second
|level24_stat_text                = Deals 747.5 Fire Damage per second
|level30_stat1_id                        = base_fire_damage_to_deal_per_minute
|level24_stat1_id                = base_fire_damage_to_deal_per_minute
|level30_stat1_value                    = 152214
|level24_stat1_value              = 44851
|level31                                = True
|level25                          = True
|level31_level_requirement              = 91
|level25_level_requirement        = 80
|level31_cost_amounts                    = 7
|level25_mana_cost                = 12
|level31_stat_text                      = Deals 2687.6 Base Fire Damage per second
|level25_stat_text                = Deals 836.5 Fire Damage per second
|level31_stat1_id                        = base_fire_damage_to_deal_per_minute
|level25_stat1_id                = base_fire_damage_to_deal_per_minute
|level31_stat1_value                    = 161257
|level25_stat1_value              = 50191
|level32                                = True
|level26                          = True
|level32_level_requirement              = 92
|level26_level_requirement        = 82
|level32_cost_amounts                    = 7
|level26_mana_cost                = 12
|level32_stat_text                      = Deals 2847 Base Fire Damage per second
|level26_stat_text                = Deals 935.6 Fire Damage per second
|level32_stat1_id                        = base_fire_damage_to_deal_per_minute
|level26_stat1_id                = base_fire_damage_to_deal_per_minute
|level32_stat1_value                    = 170821
|level26_stat1_value              = 56138
|level33                                = True
|level27                          = True
|level33_level_requirement              = 93
|level27_level_requirement        = 84
|level33_cost_amounts                    = 7
|level27_mana_cost                = 12
|level33_stat_text                      = Deals 3015.6 Base Fire Damage per second
|level27_stat_text                = Deals 1046 Fire Damage per second
|level33_stat1_id                        = base_fire_damage_to_deal_per_minute
|level27_stat1_id                = base_fire_damage_to_deal_per_minute
|level33_stat1_value                    = 180934
|level27_stat1_value              = 62760
|level34                                = True
|level28                          = True
|level34_level_requirement              = 94
|level28_level_requirement        = 86
|level34_cost_amounts                    = 7
|level28_mana_cost                = 13
|level34_stat_text                      = Deals 3193.8 Base Fire Damage per second
|level28_stat_text                = Deals 1168.8 Fire Damage per second
|level34_stat1_id                        = base_fire_damage_to_deal_per_minute
|level28_stat1_id                = base_fire_damage_to_deal_per_minute
|level34_stat1_value                    = 191628
|level28_stat1_value              = 70131
|level35                                = True
|level29                          = True
|level35_level_requirement              = 95
|level29_level_requirement        = 88
|level35_cost_amounts                    = 7
|level29_mana_cost                = 13
|level35_stat_text                      = Deals 3382.2 Base Fire Damage per second
|level29_stat_text                = Deals 1305.5 Fire Damage per second
|level35_stat1_id                        = base_fire_damage_to_deal_per_minute
|level29_stat1_id                = base_fire_damage_to_deal_per_minute
|level35_stat1_value                    = 202935
|level29_stat1_value              = 78333
|level36                                = True
|level30                          = True
|level36_level_requirement              = 96
|level30_level_requirement        = 90
|level36_cost_amounts                    = 7
|level30_mana_cost                = 13
|level36_stat_text                      = Deals 3581.5 Base Fire Damage per second
|level30_stat_text                = Deals 1457.6 Fire Damage per second
|level36_stat1_id                        = base_fire_damage_to_deal_per_minute
|level30_stat1_id                = base_fire_damage_to_deal_per_minute
|level36_stat1_value                    = 214890
|level30_stat1_value              = 87458
|level37                                = True
|release_version                  = 2.4.2
|level37_level_requirement              = 97
|level37_cost_amounts                    = 7
|level37_stat_text                      = Deals 3792.2 Base Fire Damage per second
|level37_stat1_id                        = base_fire_damage_to_deal_per_minute
|level37_stat1_value                    = 227529
|level38                                = True
|level38_level_requirement              = 98
|level38_cost_amounts                    = 7
|level38_stat_text                      = Deals 4014.8 Base Fire Damage per second
|level38_stat1_id                        = base_fire_damage_to_deal_per_minute
|level38_stat1_value                    = 240890
|level39                                = True
|level39_level_requirement              = 99
|level39_cost_amounts                    = 7
|level39_stat_text                      = Deals 4250.2 Base Fire Damage per second
|level39_stat1_id                        = base_fire_damage_to_deal_per_minute
|level39_stat1_value                    = 255014
|level40                                = True
|level40_level_requirement              = 100
|level40_cost_amounts                    = 7
|level40_stat_text                      = Deals 4499.1 Base Fire Damage per second
|level40_stat1_id                        = base_fire_damage_to_deal_per_minute
|level40_stat1_value                    = 269943
|level1_intelligence_requirement        = 33
|level1_experience                      = 0
|level2_intelligence_requirement        = 39
|level2_experience                      = 15249
|level3_intelligence_requirement        = 48
|level3_experience                      = 56766
|level4_intelligence_requirement        = 56
|level4_experience                      = 138749
|level5_intelligence_requirement        = 64
|level5_experience                      = 286717
|level6_intelligence_requirement        = 73
|level6_experience                      = 537274
|level7_intelligence_requirement        = 81
|level7_experience                      = 942360
|level8_intelligence_requirement        = 88
|level8_experience                      = 1390078
|level9_intelligence_requirement        = 94
|level9_experience                      = 2005396
|level10_intelligence_requirement        = 100
|level10_experience                      = 2840035
|level11_intelligence_requirement        = 106
|level11_experience                      = 4410795
|level12_intelligence_requirement        = 113
|level12_experience                      = 6044782
|level13_intelligence_requirement        = 119
|level13_experience                      = 8195812
|level14_intelligence_requirement        = 125
|level14_experience                      = 11008001
|level15_intelligence_requirement        = 132
|level15_experience                      = 16107361
|level16_intelligence_requirement        = 138
|level16_experience                      = 25508092
|level17_intelligence_requirement        = 142
|level17_experience                      = 40781458
|level18_intelligence_requirement        = 146
|level18_experience                      = 67068040
|level19_intelligence_requirement        = 151
|level19_experience                      = 129958630
|level20_intelligence_requirement        = 155
|level20_experience                      = 342004647
|level21_intelligence_requirement        = 159
|release_version                        = 2.4.2
|quest_reward1_type                      = quest
|quest_reward1_quest                    = The Siren's Cadence
|quest_reward1_quest_id                  = a1q3
|quest_reward1_act                      = 1
|quest_reward1_class_ids                = Witch,Templar,Scion
|quest_reward2_type                      = vendor
|quest_reward2_quest                    = The Siren's Cadence
|quest_reward2_quest_id                  = a1q3
|quest_reward2_act                      = 1
|quest_reward2_class_ids                = Scion,Shadow,Templar,Witch
|quest_reward2_npc                      = Nessa
|quest_reward3_type                      = vendor
|quest_reward3_quest                    = A Fixture of Fate
|quest_reward3_quest_id                  = a3q12
|quest_reward3_act                      = 3
|quest_reward3_npc                      = Siosa
|quest_reward4_type                      = vendor
|quest_reward4_quest                    = Fallen from Grace
|quest_reward4_quest_id                  = a6q4
|quest_reward4_act                      = 6
|quest_reward4_npc                      = Lilly Roth
}}
}}
 
'''Scorching Ray''' is a [[channelling]] [[fire]] [[spell]] [[active skill|skill]] that fires a beam that inflicts [[burning]] damage to targets in front of the caster and applies fire [[exposure]] at maximum stages.
'''Scorching Ray''' is a [[channelling]] [[fire]] [[spell]] that fires a beam that inflicts [[burning]] damage to targets in front of the caster.


==Skill functions and interactions==
==Skill functions and interactions==
* Scorching ray applies a stacking debuff on enemies which deals fire damage over time, causes enemies to lose 3% fire resist per stack, and causes Scorching Ray to deal an additional 60% damage per stack to the target for each stack past the first. This effect stacks up to a total of 8 times on an enemy for a total of 24% reduced fire resistance and a total damage multiplier of 420% more damage at maximum stacks. The damage over time portion of the debuff does not increase with additional stacks, but does stack with scorching ray debuffs from other sources(totems or players). The duration of any debuff stack applied by Scorching Ray on the target is refreshed upon applying a subsequent debuff stack. The rate at which the debuff is applied is determined by the base cast speed of the skill and can be modified by cast speed. The debuff is applied to an enemy monster and increases the damage they take from scorching Ray, it does not increase the damage it deals to other targets.<ref name="GemData"/>
* Scorching Ray inflicts a [[damage over time]] debuff for a duration, which is refreshed while enemies are in the beam.<ref name="Mechanics"/>  
* While multiple burning damage effects from Scorching Ray may be applied (either by multiple players or via multiple totems), the maximum total fire resistance reduction on a monster from all instances cannot exceed 24%.<ref name="ResReduction"/>
** An entity can take damage from multiple Scorching Ray debuffs when inflicted by different exiles or totems.<ref>https://www.reddit.com/r/pathofexile/comments/a34jl9/this_unique_item_introduces_one_of_three_new/eb6ozk0/</ref> Each debuff gains stages individually, up to the maximum of 8.<ref>https://www.pathofexile.com/forum/view-thread/1770220</ref> 
* Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.
* '''[[Damage over time]]''': Modifiers to Spell, [[Fire]], [[Elemental]], [[Burning Damage]], [[Damage Over Time]], and [[duration]] affect the damage over time component of this spell.
* Scorching Ray does not [[hit]] and therefore cannot be supported by added damage supports such as {{sl|Added Chaos Damage Support}} and cannot confer the effects of supports such as {{sl|Blind Support}} or {{sl|Curse On Hit Support}}.
* While channeling Scorching Ray, the player has a reduced turning rate which is modified by cast speed
* Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
* Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
* Scorching Ray is not a [[projectile]] or an [[area of effect]] skill and therefore is not affected by modifiers to projectile damage, area damage, [[projectile speed]], or [[area of effect]].<ref name="Mechanics"/>
* Even a brief contact with the beam applies the first stage of the debuff against an unaffected target, allowing reliable application by quickly sweeping the beam across the screen. Additional stages are applied on each channelling tick, if targets remain in the beam. 
* Scorching Ray has the [[channelling]] tag and therefore cannot be supported by {{sl|Spell Echo}}.
* While channelling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channelling it, up to a maximum +150% increased cast speed modifier.<ref>https://www.youtube.com/watch?v=ZsFKTJDws9Y</ref>
* See [[Channelling]] for more information.
* Reaching maximum stacks applies the [[exposure]] debuff, which lowers the target's fire resistance by 25%.
** This may be modified by stats like {{c|mod|Fire Exposure you inflict applies an extra -5% to Fire Resistance}} when cast by the player. These stats do not currently apply when Scorching Ray is cast by a totem, possibly due to a bug.<ref>https://www.pathofexile.com/forum/view-thread/3474018</ref>
* Despite its name, Scorching Ray cannot [[scorch]] enemies, as it does not [[hit]].


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Fire<br>Damage<br>per sec
|c1_abbr              = Fire<br>Damage<br>per sec
   |c1_header          = Deals x Fire Damage per second
   |c1_header          = Deals x Base Fire Damage per second
   |c1_pattern_extract = Deals (%d+%.*%d*) Fire Damage per second
   |c1_pattern_extract = Deals (%d+%.*%d*) Base Fire Damage per second
   |c1_pattern_value  = %s
   |c1_pattern_value  = %s
}}
}}


==Quest reward==
==Gem quality==
{{QuestReward
{{Skill quality}}
|display_type=skill
 
|filter_by_reward={{PAGENAME}}
{{Item acquisition}}
}}


==Vendor reward==
==Unique items==
{{VendorQuestReward
The following [[unique item]]s are related to Scorching Ray:
|display_type=skill
{{Query unique items
|filter_by_reward={{PAGENAME}}
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=
  item_stats.id LIKE "%scorching_ray%"
|large=1
|base_item=1
|level=1
|stat=1
}}
}}


{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


<!--v
{{Alternate skill effect list}}
==Alternate skill effects==
{| class="wikitable sortable" style="text-align:center;"
!| Name
!data-sort-type="number"| Cost
!class="unsortable"| Description
{{Microtrans|blanked|blanked|blanked}}
|}
-->


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.4.2}}
{{Version history table row|3.23.0|
* Quality now causes Additional Debuff stages to add +0-10% of Damage, instead of providing 0-10% increased beam length.
}}
{{Version history table row|3.19.0|
* Scorching Ray now deals 13.4 Base Fire Damage per second at gem level 1 (previously 12.8), up to 780.7 at gem level 20 (previously 696.3).
}}
{{Version history table row|3.16.0|
* Now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4).
* Fixed a common client crash occurring with {{il|Scorching Ray}}.
}}
{{Version history table row|3.14.0|
* Fixed a bug where {{il|Scorching Ray}} [[totems]] did not stack their damage correctly with other Scorching Ray totems.
}}
{{Version history table row|3.13.1e|
* PvP Changes: now has an attack time override of 3 seconds.
}}
{{Version history table row|3.13.0|
* Now has a base cast time of 0.25 seconds (from 0.5).
* Now has a mana cost of 2 at gem level 1 (from 4), up to 5 at gem level 20 (from 11).
* PvP Changes: Now has an attack time override of 0.5 seconds (from 0.2 seconds).
}}
{{Version history table row|3.12.0|
* Now has alternative gem quality
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 20 is now 11 (was 10).
* Now deals 13 base Fire damage per second at gem level 1 (up from 8.2) and 488.2 base Fire damage per second at gem level 20 (up from 388.3).
* No longer lowers enemy resistance with a stacking debuff.
* Now applies Fire Exposure at maximum stacks.
}}
{{Version history table row|3.2.0b|
* Fixed a bug where {{il|Scorching Ray}} [[totems]] did not stack their damage correctly with other Scorching Ray totems.
}}
{{Version history table row|2.4.2|
* Scorching Ray has been added to the game.
* Scorching Ray has been added to the game.
|}
}}
{{Version history table end}}


==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="Mechanics">{{cite web|author=Bex_GGG|date=November 1, 2016|title=Scorching Ray Skill Gem Mechanics|url=https://www.pathofexile.com/forum/view-thread/1762565|publisher=Official Path of Exile Forums|accessdate=November 3, 2016}}</ref>
<ref name="Mechanics">{{cite web|author=Bex_GGG|date=November 1, 2016|title=Scorching Ray Skill Gem Mechanics|url=https://www.pathofexile.com/forum/view-thread/1762565|publisher=Official Path of Exile Forums|accessdate=November 3, 2016}}</ref>
<ref name="GemData">{{cite web|author=Bex_GGG|date=November 17, 2016|title=Scorching Ray Debuff Mechanics|url=https://www.reddit.com/r/pathofexile/comments/5dimbh/is_there_data_for_shorching_ray_gem/|publisher=Path of Exile Official Subreddit|accessdate=November 17, 2016}}</ref>
<ref name="ResReduction">{{cite web|author=Bex_GGG|date=November 21, 2016|title=Recently Asked Community Questions|url=https://www.pathofexile.com/forum/view-thread/1770220|publisher=Path of Exile Forums|accessdate=November 21, 2016}}</ref>
}}
}}


{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Опаляющий луч]]

Revision as of 20:40, 29 February 2024

Scorching RayScorching Ray of Immolation
Scorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
Base duration is 1.50 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burning Debuff can have a maximum of 8 stages
Additional Debuff stages add 60% of Damage
Fire Exposure applies -25% to Fire Resistance

Additional Effects From 1-20% Quality:
Additional Debuff stages add +(0.5-10)% of Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFireBeam

Scorching Ray is a channelling fire spell skill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire exposure at maximum stages.

Skill functions and interactions

  • Scorching Ray inflicts a damage over time debuff for a duration, which is refreshed while enemies are in the beam.[1]
    • An entity can take damage from multiple Scorching Ray debuffs when inflicted by different exiles or totems.[2] Each debuff gains stages individually, up to the maximum of 8.[3]
  • Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
  • Even a brief contact with the beam applies the first stage of the debuff against an unaffected target, allowing reliable application by quickly sweeping the beam across the screen. Additional stages are applied on each channelling tick, if targets remain in the beam.
  • While channelling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channelling it, up to a maximum +150% increased cast speed modifier.[4]
  • Reaching maximum stacks applies the exposure debuff, which lowers the target's fire resistance by 25%.
    • This may be modified by stats like Fire Exposure you inflict applies an extra -5% to Fire Resistance when cast by the player. These stats do not currently apply when Scorching Ray is cast by a totem, possibly due to a bug.[5]
  • Despite its name, Scorching Ray cannot scorch enemies, as it does not hit.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Fire
Damage
per sec
Exp.Total Exp.
11233213.400
21539217.61524915249
31948224.74151756766
4235633481983138749
52764346.2147968286717
63173362250557537274
73581382.4405086942360
838883101.54477181390078
941944124.56153182005396
10441004152.18346392840035
11471064185.315707604410795
12501134225.216339876044782
13531194272.921510308195812
14561255329.9281218911008001
15591325398.1509936016107361
16621385479.4940073125508092
17641425542.11527336640781458
18661465612.62628658267068040
19681515691.862890590129958630
20701555780.7212046017342004647
21721595880.4N/AN/A
2274N/A6992.3N/AN/A
2376N/A61117.8N/AN/A
2478N/A61258.5N/AN/A
2580N/A61416.1N/AN/A
2682N/A61592.7N/AN/A
2784N/A61790.5N/AN/A
2886N/A62011.9N/AN/A
2988N/A62259.7N/AN/A
3090N/A72536.9N/AN/A
3191N/A72687.6N/AN/A
3292N/A72847N/AN/A
3393N/A73015.6N/AN/A
3494N/A73193.8N/AN/A
3595N/A73382.2N/AN/A
3696N/A73581.5N/AN/A
3797N/A73792.2N/AN/A
3898N/A74014.8N/AN/A
3999N/A74250.2N/AN/A
40100N/A74499.1N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorAdditional Debuff stages add +(0.5-10)% of Damage1

Item acquisition

Scorching Ray can drop anywhere.

Recipes

Scorching Ray can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Unique items

The following unique items are related to Scorching Ray:

ItemBase ItemRequired levelStats
BalefireBalefire
Opal Sceptre
Sceptre
Physical Damage: 49-73
Critical Strike Chance: 6.50%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam length
After the fires swept down from the sky and swallowed the city,
all that lingered, as if locked in time,
was a memory of that which was gone, a whisper of deeds undone.
Opal Sceptre6040% increased Elemental DamageGrants Level 25 Scorching Ray Skill
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam length

Related helmet enchantments

The following helmet enchantments affect Scorching Ray.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Fire Beam Cast Speed 166Merciless Labyrinth8% increased Scorching Ray Cast Speedhelmet 100
Enchantment Fire Beam Cast Speed 275Eternal Labyrinth12% increased Scorching Ray Cast Speedhelmet 100
Enchantment Scorching Ray Damage 166Merciless Labyrinth25% increased Scorching Ray Damagehelmet 100
Enchantment Scorching Ray Damage 275Eternal Labyrinth40% increased Scorching Ray Damagehelmet 100
Enchantment Fire Beam Length 166Merciless Labyrinth10% increased Scorching Ray beam lengthhelmet 100
Enchantment Fire Beam Length 275Eternal Labyrinth15% increased Scorching Ray beam lengthhelmet 100

Alternate skill effects

Scorching Ray has the following alternate skill effects:

ItemEffect(s)
Radiant Scorching Ray EffectRadiant Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Radiant effect.Your Scorching Ray becomes a Radiant effect.
Shaper Scorching Ray EffectShaper Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Shaper Effect.Your Scorching Ray becomes a Shaper Effect.
Stygian Scorching Ray EffectStygian Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Stygian Effect.Your Scorching Ray becomes a Stygian Effect.

Version history

Version Changes
3.23.0
  • Quality now causes Additional Debuff stages to add +0-10% of Damage, instead of providing 0-10% increased beam length.
3.19.0
  • Scorching Ray now deals 13.4 Base Fire Damage per second at gem level 1 (previously 12.8), up to 780.7 at gem level 20 (previously 696.3).
3.16.0
  • Now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4).
  • Fixed a common client crash occurring with Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.50 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Additional Debuff stages add +(0.5-10)% of Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
3.14.0
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.50 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Additional Debuff stages add +(0.5-10)% of Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    totems did not stack their damage correctly with other Scorching Ray totems.
3.13.1e
  • PvP Changes: now has an attack time override of 3 seconds.
3.13.0
  • Now has a base cast time of 0.25 seconds (from 0.5).
  • Now has a mana cost of 2 at gem level 1 (from 4), up to 5 at gem level 20 (from 11).
  • PvP Changes: Now has an attack time override of 0.5 seconds (from 0.2 seconds).
3.12.0
  • Now has alternative gem quality
3.6.0
  • Mana Cost at gem level 20 is now 11 (was 10).
  • Now deals 13 base Fire damage per second at gem level 1 (up from 8.2) and 488.2 base Fire damage per second at gem level 20 (up from 388.3).
  • No longer lowers enemy resistance with a stacking debuff.
  • Now applies Fire Exposure at maximum stacks.
3.2.0b
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.50 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Additional Debuff stages add +(0.5-10)% of Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    totems did not stack their damage correctly with other Scorching Ray totems.
2.4.2
  • Scorching Ray has been added to the game.

References

ru:Опаляющий луч