Frost Blades: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
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|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 1% increased Damage<br>1% increased Projectile Speed
|quality_type1_stat_text                = Fires +(0.1-2) Projectiles
|quality_type1_stat1_id                  = damage_+%
|quality_type1_breakpoints               = 10.0
|quality_type1_stat1_value              = 1000
|quality_type1_stat1_id                 = base_number_of_projectiles
|quality_type1_stat2_id                  = base_projectile_speed_+%
|quality_type1_stat1_value               = 100
|quality_type1_stat2_value              = 1000
|quality_type2_weight                    = 20
|quality_type2_stat_text                = Fires 0.1 additional Projectiles
|quality_type2_stat1_id                  = number_of_additional_projectiles
|quality_type2_stat1_value               = 100
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% increased Duration of Cold Ailments
|quality_type3_stat1_id                 = cold_ailment_duration_+%
|quality_type3_stat1_value               = 1000
|static_cost_amounts                    = 6
|static_cost_amounts                    = 6
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = total_projectile_spread_angle_override
|static_stat1_id                        = console_skill_dont_chase
|static_stat1_value                      = 110
|static_stat1_value                      = 1
|static_stat2_id                        = show_number_of_projectiles
|static_stat2_id                        = show_number_of_projectiles
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = console_skill_dont_chase
|static_stat3_id                        = total_projectile_spread_angle_override
|static_stat3_value                      = 1
|static_stat3_value                      = 110
|static_stat4_id                        = skill_physical_damage_%_to_convert_to_cold
|static_stat4_id                        = skill_physical_damage_%_to_convert_to_cold
|static_stat4_value                      = 60
|static_stat4_value                      = 60
|stat_text                              = (2-75) to (3-113) Added Cold Damage<br>(0-19)% increased Projectile Speed<br>Fires (4-7) additional Projectiles<br>60% of Physical Damage Converted to Cold Damage<br>+(18-21) to Melee Strike Range
|stat_text                              = (2-75) to (3-113) Added Cold Damage<br>Fires (5-8) Projectiles<br>60% of Physical Damage Converted to Cold Damage<br>+(1.8-2.1) metres to Melee Strike Range
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_damage_effectiveness            = 100
|level1_damage_effectiveness            = 110
|level1_damage_multiplier                = 100
|level1_damage_multiplier                = 110
|level1_stat_text                        = 2 to 3 Added Cold Damage<br>Fires 4 additional Projectiles<br>+18 to Melee Strike Range
|level1_stat_text                        = 2 to 3 Added Cold Damage<br>Fires 5 Projectiles<br>+1.8 metres to Melee Strike Range
|level1_stat1_id                        = attack_minimum_added_cold_damage
|level1_stat1_id                        = attack_minimum_added_cold_damage
|level1_stat1_value                      = 2
|level1_stat1_value                      = 2
|level1_stat2_id                        = attack_maximum_added_cold_damage
|level1_stat2_id                        = attack_maximum_added_cold_damage
|level1_stat2_value                      = 3
|level1_stat2_value                      = 3
|level1_stat3_id                        = number_of_additional_projectiles
|level1_stat3_id                        = base_number_of_projectiles
|level1_stat3_value                      = 4
|level1_stat3_value                      = 5
|level1_stat4_id                        = melee_weapon_range_+
|level1_stat4_id                         = quality_display_base_number_of_projectiles_is_gem
|level1_stat4_value                     = 18
|level1_stat4_value                      = 1
|level1_stat5_id                         = melee_weapon_range_+
|level1_stat5_value                     = 18
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_damage_effectiveness            = 104
|level2_damage_effectiveness            = 116
|level2_damage_multiplier                = 103.9
|level2_damage_multiplier                = 116
|level2_stat_text                        = 2 to 3 Added Cold Damage<br>1% increased Projectile Speed<br>Fires 4 additional Projectiles<br>+18 to Melee Strike Range
|level2_stat_text                        = 2 to 3 Added Cold Damage<br>Fires 5 Projectiles<br>+1.8 metres to Melee Strike Range
|level2_stat1_id                        = attack_minimum_added_cold_damage
|level2_stat1_id                        = attack_minimum_added_cold_damage
|level2_stat1_value                      = 2
|level2_stat1_value                      = 2
|level2_stat2_id                        = attack_maximum_added_cold_damage
|level2_stat2_id                        = attack_maximum_added_cold_damage
|level2_stat2_value                      = 3
|level2_stat2_value                      = 3
|level2_stat3_id                        = base_projectile_speed_+%
|level2_stat3_id                        = base_number_of_projectiles
|level2_stat3_value                      = 1
|level2_stat3_value                      = 5
|level2_stat4_id                        = number_of_additional_projectiles
|level2_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level2_stat4_value                      = 4
|level2_stat4_value                      = 1
|level2_stat5_id                        = melee_weapon_range_+
|level2_stat5_id                        = melee_weapon_range_+
|level2_stat5_value                      = 18
|level2_stat5_value                      = 18
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_damage_effectiveness            = 108
|level3_damage_effectiveness            = 122
|level3_damage_multiplier                = 107.9
|level3_damage_multiplier                = 122
|level3_stat_text                        = 3 to 4 Added Cold Damage<br>2% increased Projectile Speed<br>Fires 4 additional Projectiles<br>+18 to Melee Strike Range
|level3_stat_text                        = 3 to 4 Added Cold Damage<br>Fires 5 Projectiles<br>+1.8 metres to Melee Strike Range
|level3_stat1_id                        = attack_minimum_added_cold_damage
|level3_stat1_id                        = attack_minimum_added_cold_damage
|level3_stat1_value                      = 3
|level3_stat1_value                      = 3
|level3_stat2_id                        = attack_maximum_added_cold_damage
|level3_stat2_id                        = attack_maximum_added_cold_damage
|level3_stat2_value                      = 4
|level3_stat2_value                      = 4
|level3_stat3_id                        = base_projectile_speed_+%
|level3_stat3_id                        = base_number_of_projectiles
|level3_stat3_value                      = 2
|level3_stat3_value                      = 5
|level3_stat4_id                        = number_of_additional_projectiles
|level3_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level3_stat4_value                      = 4
|level3_stat4_value                      = 1
|level3_stat5_id                        = melee_weapon_range_+
|level3_stat5_id                        = melee_weapon_range_+
|level3_stat5_value                      = 18
|level3_stat5_value                      = 18
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_damage_effectiveness            = 112
|level4_damage_effectiveness            = 128
|level4_damage_multiplier                = 111.8
|level4_damage_multiplier                = 128
|level4_stat_text                        = 4 to 6 Added Cold Damage<br>3% increased Projectile Speed<br>Fires 4 additional Projectiles<br>+18 to Melee Strike Range
|level4_stat_text                        = 4 to 6 Added Cold Damage<br>Fires 5 Projectiles<br>+1.8 metres to Melee Strike Range
|level4_stat1_id                        = attack_minimum_added_cold_damage
|level4_stat1_id                        = attack_minimum_added_cold_damage
|level4_stat1_value                      = 4
|level4_stat1_value                      = 4
|level4_stat2_id                        = attack_maximum_added_cold_damage
|level4_stat2_id                        = attack_maximum_added_cold_damage
|level4_stat2_value                      = 6
|level4_stat2_value                      = 6
|level4_stat3_id                        = base_projectile_speed_+%
|level4_stat3_id                        = base_number_of_projectiles
|level4_stat3_value                      = 3
|level4_stat3_value                      = 5
|level4_stat4_id                        = number_of_additional_projectiles
|level4_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level4_stat4_value                      = 4
|level4_stat4_value                      = 1
|level4_stat5_id                        = melee_weapon_range_+
|level4_stat5_id                        = melee_weapon_range_+
|level4_stat5_value                      = 18
|level4_stat5_value                      = 18
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_damage_effectiveness            = 116
|level5_damage_effectiveness            = 134
|level5_damage_multiplier                = 115.8
|level5_damage_multiplier                = 134
|level5_stat_text                        = 5 to 8 Added Cold Damage<br>4% increased Projectile Speed<br>Fires 4 additional Projectiles<br>+18 to Melee Strike Range
|level5_stat_text                        = 5 to 8 Added Cold Damage<br>Fires 5 Projectiles<br>+1.8 metres to Melee Strike Range
|level5_stat1_id                        = attack_minimum_added_cold_damage
|level5_stat1_id                        = attack_minimum_added_cold_damage
|level5_stat1_value                      = 5
|level5_stat1_value                      = 5
|level5_stat2_id                        = attack_maximum_added_cold_damage
|level5_stat2_id                        = attack_maximum_added_cold_damage
|level5_stat2_value                      = 8
|level5_stat2_value                      = 8
|level5_stat3_id                        = base_projectile_speed_+%
|level5_stat3_id                        = base_number_of_projectiles
|level5_stat3_value                      = 4
|level5_stat3_value                      = 5
|level5_stat4_id                        = number_of_additional_projectiles
|level5_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level5_stat4_value                      = 4
|level5_stat4_value                      = 1
|level5_stat5_id                        = melee_weapon_range_+
|level5_stat5_id                        = melee_weapon_range_+
|level5_stat5_value                      = 18
|level5_stat5_value                      = 18
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_damage_effectiveness            = 120
|level6_damage_effectiveness            = 140
|level6_damage_multiplier                = 119.7
|level6_damage_multiplier                = 140
|level6_stat_text                        = 7 to 11 Added Cold Damage<br>5% increased Projectile Speed<br>Fires 5 additional Projectiles<br>+19 to Melee Strike Range
|level6_stat_text                        = 7 to 11 Added Cold Damage<br>Fires 6 Projectiles<br>+1.9 metres to Melee Strike Range
|level6_stat1_id                        = attack_minimum_added_cold_damage
|level6_stat1_id                        = attack_minimum_added_cold_damage
|level6_stat1_value                      = 7
|level6_stat1_value                      = 7
|level6_stat2_id                        = attack_maximum_added_cold_damage
|level6_stat2_id                        = attack_maximum_added_cold_damage
|level6_stat2_value                      = 11
|level6_stat2_value                      = 11
|level6_stat3_id                        = base_projectile_speed_+%
|level6_stat3_id                        = base_number_of_projectiles
|level6_stat3_value                      = 5
|level6_stat3_value                      = 6
|level6_stat4_id                        = number_of_additional_projectiles
|level6_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level6_stat4_value                      = 5
|level6_stat4_value                      = 1
|level6_stat5_id                        = melee_weapon_range_+
|level6_stat5_id                        = melee_weapon_range_+
|level6_stat5_value                      = 19
|level6_stat5_value                      = 19
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_damage_effectiveness            = 124
|level7_damage_effectiveness            = 146
|level7_damage_multiplier                = 123.7
|level7_damage_multiplier                = 146
|level7_stat_text                        = 9 to 13 Added Cold Damage<br>6% increased Projectile Speed<br>Fires 5 additional Projectiles<br>+19 to Melee Strike Range
|level7_stat_text                        = 9 to 13 Added Cold Damage<br>Fires 6 Projectiles<br>+1.9 metres to Melee Strike Range
|level7_stat1_id                        = attack_minimum_added_cold_damage
|level7_stat1_id                        = attack_minimum_added_cold_damage
|level7_stat1_value                      = 9
|level7_stat1_value                      = 9
|level7_stat2_id                        = attack_maximum_added_cold_damage
|level7_stat2_id                        = attack_maximum_added_cold_damage
|level7_stat2_value                      = 13
|level7_stat2_value                      = 13
|level7_stat3_id                        = base_projectile_speed_+%
|level7_stat3_id                        = base_number_of_projectiles
|level7_stat3_value                      = 6
|level7_stat3_value                      = 6
|level7_stat4_id                        = number_of_additional_projectiles
|level7_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level7_stat4_value                      = 5
|level7_stat4_value                      = 1
|level7_stat5_id                        = melee_weapon_range_+
|level7_stat5_id                        = melee_weapon_range_+
|level7_stat5_value                      = 19
|level7_stat5_value                      = 19
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_damage_effectiveness            = 128
|level8_damage_effectiveness            = 152
|level8_damage_multiplier                = 127.6
|level8_damage_multiplier                = 152
|level8_stat_text                        = 11 to 17 Added Cold Damage<br>7% increased Projectile Speed<br>Fires 5 additional Projectiles<br>+19 to Melee Strike Range
|level8_stat_text                        = 11 to 17 Added Cold Damage<br>Fires 6 Projectiles<br>+1.9 metres to Melee Strike Range
|level8_stat1_id                        = attack_minimum_added_cold_damage
|level8_stat1_id                        = attack_minimum_added_cold_damage
|level8_stat1_value                      = 11
|level8_stat1_value                      = 11
|level8_stat2_id                        = attack_maximum_added_cold_damage
|level8_stat2_id                        = attack_maximum_added_cold_damage
|level8_stat2_value                      = 17
|level8_stat2_value                      = 17
|level8_stat3_id                        = base_projectile_speed_+%
|level8_stat3_id                        = base_number_of_projectiles
|level8_stat3_value                      = 7
|level8_stat3_value                      = 6
|level8_stat4_id                        = number_of_additional_projectiles
|level8_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level8_stat4_value                      = 5
|level8_stat4_value                      = 1
|level8_stat5_id                        = melee_weapon_range_+
|level8_stat5_id                        = melee_weapon_range_+
|level8_stat5_value                      = 19
|level8_stat5_value                      = 19
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_damage_effectiveness            = 132
|level9_damage_effectiveness            = 158
|level9_damage_multiplier                = 131.6
|level9_damage_multiplier                = 158
|level9_stat_text                        = 14 to 20 Added Cold Damage<br>8% increased Projectile Speed<br>Fires 5 additional Projectiles<br>+19 to Melee Strike Range
|level9_stat_text                        = 14 to 20 Added Cold Damage<br>Fires 6 Projectiles<br>+1.9 metres to Melee Strike Range
|level9_stat1_id                        = attack_minimum_added_cold_damage
|level9_stat1_id                        = attack_minimum_added_cold_damage
|level9_stat1_value                      = 14
|level9_stat1_value                      = 14
|level9_stat2_id                        = attack_maximum_added_cold_damage
|level9_stat2_id                        = attack_maximum_added_cold_damage
|level9_stat2_value                      = 20
|level9_stat2_value                      = 20
|level9_stat3_id                        = base_projectile_speed_+%
|level9_stat3_id                        = base_number_of_projectiles
|level9_stat3_value                      = 8
|level9_stat3_value                      = 6
|level9_stat4_id                        = number_of_additional_projectiles
|level9_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level9_stat4_value                      = 5
|level9_stat4_value                      = 1
|level9_stat5_id                        = melee_weapon_range_+
|level9_stat5_id                        = melee_weapon_range_+
|level9_stat5_value                      = 19
|level9_stat5_value                      = 19
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_damage_effectiveness            = 136
|level10_damage_effectiveness            = 164
|level10_damage_multiplier              = 135.5
|level10_damage_multiplier              = 164
|level10_stat_text                      = 16 to 25 Added Cold Damage<br>9% increased Projectile Speed<br>Fires 5 additional Projectiles<br>+19 to Melee Strike Range
|level10_stat_text                      = 16 to 25 Added Cold Damage<br>Fires 6 Projectiles<br>+1.9 metres to Melee Strike Range
|level10_stat1_id                        = attack_minimum_added_cold_damage
|level10_stat1_id                        = attack_minimum_added_cold_damage
|level10_stat1_value                    = 16
|level10_stat1_value                    = 16
|level10_stat2_id                        = attack_maximum_added_cold_damage
|level10_stat2_id                        = attack_maximum_added_cold_damage
|level10_stat2_value                    = 25
|level10_stat2_value                    = 25
|level10_stat3_id                        = base_projectile_speed_+%
|level10_stat3_id                        = base_number_of_projectiles
|level10_stat3_value                    = 9
|level10_stat3_value                    = 6
|level10_stat4_id                        = number_of_additional_projectiles
|level10_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level10_stat4_value                    = 5
|level10_stat4_value                    = 1
|level10_stat5_id                        = melee_weapon_range_+
|level10_stat5_id                        = melee_weapon_range_+
|level10_stat5_value                    = 19
|level10_stat5_value                    = 19
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_damage_effectiveness            = 139
|level11_damage_effectiveness            = 171
|level11_damage_multiplier              = 139.5
|level11_damage_multiplier              = 171
|level11_stat_text                      = 20 to 30 Added Cold Damage<br>10% increased Projectile Speed<br>Fires 6 additional Projectiles<br>+20 to Melee Strike Range
|level11_stat_text                      = 20 to 30 Added Cold Damage<br>Fires 7 Projectiles<br>+2 metres to Melee Strike Range
|level11_stat1_id                        = attack_minimum_added_cold_damage
|level11_stat1_id                        = attack_minimum_added_cold_damage
|level11_stat1_value                    = 20
|level11_stat1_value                    = 20
|level11_stat2_id                        = attack_maximum_added_cold_damage
|level11_stat2_id                        = attack_maximum_added_cold_damage
|level11_stat2_value                    = 30
|level11_stat2_value                    = 30
|level11_stat3_id                        = base_projectile_speed_+%
|level11_stat3_id                        = base_number_of_projectiles
|level11_stat3_value                    = 10
|level11_stat3_value                    = 7
|level11_stat4_id                        = number_of_additional_projectiles
|level11_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level11_stat4_value                    = 6
|level11_stat4_value                    = 1
|level11_stat5_id                        = melee_weapon_range_+
|level11_stat5_id                        = melee_weapon_range_+
|level11_stat5_value                    = 20
|level11_stat5_value                    = 20
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 143
|level12_damage_effectiveness            = 177
|level12_damage_multiplier              = 143.4
|level12_damage_multiplier              = 177
|level12_stat_text                      = 24 to 35 Added Cold Damage<br>11% increased Projectile Speed<br>Fires 6 additional Projectiles<br>+20 to Melee Strike Range
|level12_stat_text                      = 24 to 35 Added Cold Damage<br>Fires 7 Projectiles<br>+2 metres to Melee Strike Range
|level12_stat1_id                        = attack_minimum_added_cold_damage
|level12_stat1_id                        = attack_minimum_added_cold_damage
|level12_stat1_value                    = 24
|level12_stat1_value                    = 24
|level12_stat2_id                        = attack_maximum_added_cold_damage
|level12_stat2_id                        = attack_maximum_added_cold_damage
|level12_stat2_value                    = 35
|level12_stat2_value                    = 35
|level12_stat3_id                        = base_projectile_speed_+%
|level12_stat3_id                        = base_number_of_projectiles
|level12_stat3_value                    = 11
|level12_stat3_value                    = 7
|level12_stat4_id                        = number_of_additional_projectiles
|level12_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level12_stat4_value                    = 6
|level12_stat4_value                    = 1
|level12_stat5_id                        = melee_weapon_range_+
|level12_stat5_id                        = melee_weapon_range_+
|level12_stat5_value                    = 20
|level12_stat5_value                    = 20
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 147
|level13_damage_effectiveness            = 183
|level13_damage_multiplier              = 147.4
|level13_damage_multiplier              = 183
|level13_stat_text                      = 28 to 42 Added Cold Damage<br>12% increased Projectile Speed<br>Fires 6 additional Projectiles<br>+20 to Melee Strike Range
|level13_stat_text                      = 28 to 42 Added Cold Damage<br>Fires 7 Projectiles<br>+2 metres to Melee Strike Range
|level13_stat1_id                        = attack_minimum_added_cold_damage
|level13_stat1_id                        = attack_minimum_added_cold_damage
|level13_stat1_value                    = 28
|level13_stat1_value                    = 28
|level13_stat2_id                        = attack_maximum_added_cold_damage
|level13_stat2_id                        = attack_maximum_added_cold_damage
|level13_stat2_value                    = 42
|level13_stat2_value                    = 42
|level13_stat3_id                        = base_projectile_speed_+%
|level13_stat3_id                        = base_number_of_projectiles
|level13_stat3_value                    = 12
|level13_stat3_value                    = 7
|level13_stat4_id                        = number_of_additional_projectiles
|level13_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level13_stat4_value                    = 6
|level13_stat4_value                    = 1
|level13_stat5_id                        = melee_weapon_range_+
|level13_stat5_id                        = melee_weapon_range_+
|level13_stat5_value                    = 20
|level13_stat5_value                    = 20
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_damage_effectiveness            = 151
|level14_damage_effectiveness            = 189
|level14_damage_multiplier              = 151.3
|level14_damage_multiplier              = 189
|level14_stat_text                      = 33 to 49 Added Cold Damage<br>13% increased Projectile Speed<br>Fires 6 additional Projectiles<br>+20 to Melee Strike Range
|level14_stat_text                      = 33 to 49 Added Cold Damage<br>Fires 7 Projectiles<br>+2 metres to Melee Strike Range
|level14_stat1_id                        = attack_minimum_added_cold_damage
|level14_stat1_id                        = attack_minimum_added_cold_damage
|level14_stat1_value                    = 33
|level14_stat1_value                    = 33
|level14_stat2_id                        = attack_maximum_added_cold_damage
|level14_stat2_id                        = attack_maximum_added_cold_damage
|level14_stat2_value                    = 49
|level14_stat2_value                    = 49
|level14_stat3_id                        = base_projectile_speed_+%
|level14_stat3_id                        = base_number_of_projectiles
|level14_stat3_value                    = 13
|level14_stat3_value                    = 7
|level14_stat4_id                        = number_of_additional_projectiles
|level14_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level14_stat4_value                    = 6
|level14_stat4_value                    = 1
|level14_stat5_id                        = melee_weapon_range_+
|level14_stat5_id                        = melee_weapon_range_+
|level14_stat5_value                    = 20
|level14_stat5_value                    = 20
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_damage_effectiveness            = 155
|level15_damage_effectiveness            = 195
|level15_damage_multiplier              = 155.3
|level15_damage_multiplier              = 195
|level15_stat_text                      = 39 to 58 Added Cold Damage<br>14% increased Projectile Speed<br>Fires 6 additional Projectiles<br>+20 to Melee Strike Range
|level15_stat_text                      = 39 to 58 Added Cold Damage<br>Fires 7 Projectiles<br>+2 metres to Melee Strike Range
|level15_stat1_id                        = attack_minimum_added_cold_damage
|level15_stat1_id                        = attack_minimum_added_cold_damage
|level15_stat1_value                    = 39
|level15_stat1_value                    = 39
|level15_stat2_id                        = attack_maximum_added_cold_damage
|level15_stat2_id                        = attack_maximum_added_cold_damage
|level15_stat2_value                    = 58
|level15_stat2_value                    = 58
|level15_stat3_id                        = base_projectile_speed_+%
|level15_stat3_id                        = base_number_of_projectiles
|level15_stat3_value                    = 14
|level15_stat3_value                    = 7
|level15_stat4_id                        = number_of_additional_projectiles
|level15_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level15_stat4_value                    = 6
|level15_stat4_value                    = 1
|level15_stat5_id                        = melee_weapon_range_+
|level15_stat5_id                        = melee_weapon_range_+
|level15_stat5_value                    = 20
|level15_stat5_value                    = 20
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 159
|level16_damage_effectiveness            = 201
|level16_damage_multiplier              = 159.2
|level16_damage_multiplier              = 201
|level16_stat_text                      = 45 to 68 Added Cold Damage<br>15% increased Projectile Speed<br>Fires 7 additional Projectiles<br>+21 to Melee Strike Range
|level16_stat_text                      = 45 to 68 Added Cold Damage<br>Fires 8 Projectiles<br>+2.1 metres to Melee Strike Range
|level16_stat1_id                        = attack_minimum_added_cold_damage
|level16_stat1_id                        = attack_minimum_added_cold_damage
|level16_stat1_value                    = 45
|level16_stat1_value                    = 45
|level16_stat2_id                        = attack_maximum_added_cold_damage
|level16_stat2_id                        = attack_maximum_added_cold_damage
|level16_stat2_value                    = 68
|level16_stat2_value                    = 68
|level16_stat3_id                        = base_projectile_speed_+%
|level16_stat3_id                        = base_number_of_projectiles
|level16_stat3_value                    = 15
|level16_stat3_value                    = 8
|level16_stat4_id                        = number_of_additional_projectiles
|level16_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level16_stat4_value                    = 7
|level16_stat4_value                    = 1
|level16_stat5_id                        = melee_weapon_range_+
|level16_stat5_id                        = melee_weapon_range_+
|level16_stat5_value                    = 21
|level16_stat5_value                    = 21
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 163
|level17_damage_effectiveness            = 207
|level17_damage_multiplier              = 163.2
|level17_damage_multiplier              = 207
|level17_stat_text                      = 52 to 79 Added Cold Damage<br>16% increased Projectile Speed<br>Fires 7 additional Projectiles<br>+21 to Melee Strike Range
|level17_stat_text                      = 52 to 79 Added Cold Damage<br>Fires 8 Projectiles<br>+2.1 metres to Melee Strike Range
|level17_stat1_id                        = attack_minimum_added_cold_damage
|level17_stat1_id                        = attack_minimum_added_cold_damage
|level17_stat1_value                    = 52
|level17_stat1_value                    = 52
|level17_stat2_id                        = attack_maximum_added_cold_damage
|level17_stat2_id                        = attack_maximum_added_cold_damage
|level17_stat2_value                    = 79
|level17_stat2_value                    = 79
|level17_stat3_id                        = base_projectile_speed_+%
|level17_stat3_id                        = base_number_of_projectiles
|level17_stat3_value                    = 16
|level17_stat3_value                    = 8
|level17_stat4_id                        = number_of_additional_projectiles
|level17_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level17_stat4_value                    = 7
|level17_stat4_value                    = 1
|level17_stat5_id                        = melee_weapon_range_+
|level17_stat5_id                        = melee_weapon_range_+
|level17_stat5_value                    = 21
|level17_stat5_value                    = 21
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 167
|level18_damage_effectiveness            = 213
|level18_damage_multiplier              = 167.1
|level18_damage_multiplier              = 213
|level18_stat_text                      = 61 to 91 Added Cold Damage<br>17% increased Projectile Speed<br>Fires 7 additional Projectiles<br>+21 to Melee Strike Range
|level18_stat_text                      = 61 to 91 Added Cold Damage<br>Fires 8 Projectiles<br>+2.1 metres to Melee Strike Range
|level18_stat1_id                        = attack_minimum_added_cold_damage
|level18_stat1_id                        = attack_minimum_added_cold_damage
|level18_stat1_value                    = 61
|level18_stat1_value                    = 61
|level18_stat2_id                        = attack_maximum_added_cold_damage
|level18_stat2_id                        = attack_maximum_added_cold_damage
|level18_stat2_value                    = 91
|level18_stat2_value                    = 91
|level18_stat3_id                        = base_projectile_speed_+%
|level18_stat3_id                        = base_number_of_projectiles
|level18_stat3_value                    = 17
|level18_stat3_value                    = 8
|level18_stat4_id                        = number_of_additional_projectiles
|level18_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level18_stat4_value                    = 7
|level18_stat4_value                    = 1
|level18_stat5_id                        = melee_weapon_range_+
|level18_stat5_id                        = melee_weapon_range_+
|level18_stat5_value                    = 21
|level18_stat5_value                    = 21
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 171
|level19_damage_effectiveness            = 219
|level19_damage_multiplier              = 171.1
|level19_damage_multiplier              = 219
|level19_stat_text                      = 68 to 102 Added Cold Damage<br>18% increased Projectile Speed<br>Fires 7 additional Projectiles<br>+21 to Melee Strike Range
|level19_stat_text                      = 68 to 102 Added Cold Damage<br>Fires 8 Projectiles<br>+2.1 metres to Melee Strike Range
|level19_stat1_id                        = attack_minimum_added_cold_damage
|level19_stat1_id                        = attack_minimum_added_cold_damage
|level19_stat1_value                    = 68
|level19_stat1_value                    = 68
|level19_stat2_id                        = attack_maximum_added_cold_damage
|level19_stat2_id                        = attack_maximum_added_cold_damage
|level19_stat2_value                    = 102
|level19_stat2_value                    = 102
|level19_stat3_id                        = base_projectile_speed_+%
|level19_stat3_id                        = base_number_of_projectiles
|level19_stat3_value                    = 18
|level19_stat3_value                    = 8
|level19_stat4_id                        = number_of_additional_projectiles
|level19_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level19_stat4_value                    = 7
|level19_stat4_value                    = 1
|level19_stat5_id                        = melee_weapon_range_+
|level19_stat5_id                        = melee_weapon_range_+
|level19_stat5_value                    = 21
|level19_stat5_value                    = 21
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 175
|level20_damage_effectiveness            = 225
|level20_damage_multiplier              = 175
|level20_damage_multiplier              = 225
|level20_stat_text                      = 75 to 113 Added Cold Damage<br>19% increased Projectile Speed<br>Fires 7 additional Projectiles<br>+21 to Melee Strike Range
|level20_stat_text                      = 75 to 113 Added Cold Damage<br>Fires 8 Projectiles<br>+2.1 metres to Melee Strike Range
|level20_stat1_id                        = attack_minimum_added_cold_damage
|level20_stat1_id                        = attack_minimum_added_cold_damage
|level20_stat1_value                    = 75
|level20_stat1_value                    = 75
|level20_stat2_id                        = attack_maximum_added_cold_damage
|level20_stat2_id                        = attack_maximum_added_cold_damage
|level20_stat2_value                    = 113
|level20_stat2_value                    = 113
|level20_stat3_id                        = base_projectile_speed_+%
|level20_stat3_id                        = base_number_of_projectiles
|level20_stat3_value                    = 19
|level20_stat3_value                    = 8
|level20_stat4_id                        = number_of_additional_projectiles
|level20_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level20_stat4_value                    = 7
|level20_stat4_value                    = 1
|level20_stat5_id                        = melee_weapon_range_+
|level20_stat5_id                        = melee_weapon_range_+
|level20_stat5_value                    = 21
|level20_stat5_value                    = 21
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 179
|level21_damage_effectiveness            = 231
|level21_damage_multiplier              = 178.9
|level21_damage_multiplier              = 231
|level21_stat_text                      = 81 to 122 Added Cold Damage<br>20% increased Projectile Speed<br>Fires 8 additional Projectiles<br>+22 to Melee Strike Range
|level21_stat_text                      = 81 to 122 Added Cold Damage<br>Fires 9 Projectiles<br>+2.2 metres to Melee Strike Range
|level21_stat1_id                        = attack_minimum_added_cold_damage
|level21_stat1_id                        = attack_minimum_added_cold_damage
|level21_stat1_value                    = 81
|level21_stat1_value                    = 81
|level21_stat2_id                        = attack_maximum_added_cold_damage
|level21_stat2_id                        = attack_maximum_added_cold_damage
|level21_stat2_value                    = 122
|level21_stat2_value                    = 122
|level21_stat3_id                        = base_projectile_speed_+%
|level21_stat3_id                        = base_number_of_projectiles
|level21_stat3_value                    = 20
|level21_stat3_value                    = 9
|level21_stat4_id                        = number_of_additional_projectiles
|level21_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level21_stat4_value                    = 8
|level21_stat4_value                    = 1
|level21_stat5_id                        = melee_weapon_range_+
|level21_stat5_id                        = melee_weapon_range_+
|level21_stat5_value                    = 22
|level21_stat5_value                    = 22
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 183
|level22_damage_effectiveness            = 237
|level22_damage_multiplier              = 182.9
|level22_damage_multiplier              = 237
|level22_stat_text                      = 87 to 130 Added Cold Damage<br>21% increased Projectile Speed<br>Fires 8 additional Projectiles<br>+22 to Melee Strike Range
|level22_stat_text                      = 87 to 130 Added Cold Damage<br>Fires 9 Projectiles<br>+2.2 metres to Melee Strike Range
|level22_stat1_id                        = attack_minimum_added_cold_damage
|level22_stat1_id                        = attack_minimum_added_cold_damage
|level22_stat1_value                    = 87
|level22_stat1_value                    = 87
|level22_stat2_id                        = attack_maximum_added_cold_damage
|level22_stat2_id                        = attack_maximum_added_cold_damage
|level22_stat2_value                    = 130
|level22_stat2_value                    = 130
|level22_stat3_id                        = base_projectile_speed_+%
|level22_stat3_id                        = base_number_of_projectiles
|level22_stat3_value                    = 21
|level22_stat3_value                    = 9
|level22_stat4_id                        = number_of_additional_projectiles
|level22_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level22_stat4_value                    = 8
|level22_stat4_value                    = 1
|level22_stat5_id                        = melee_weapon_range_+
|level22_stat5_id                        = melee_weapon_range_+
|level22_stat5_value                    = 22
|level22_stat5_value                    = 22
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 187
|level23_damage_effectiveness            = 243
|level23_damage_multiplier              = 186.8
|level23_damage_multiplier              = 243
|level23_stat_text                      = 93 to 140 Added Cold Damage<br>22% increased Projectile Speed<br>Fires 8 additional Projectiles<br>+22 to Melee Strike Range
|level23_stat_text                      = 93 to 140 Added Cold Damage<br>Fires 9 Projectiles<br>+2.2 metres to Melee Strike Range
|level23_stat1_id                        = attack_minimum_added_cold_damage
|level23_stat1_id                        = attack_minimum_added_cold_damage
|level23_stat1_value                    = 93
|level23_stat1_value                    = 93
|level23_stat2_id                        = attack_maximum_added_cold_damage
|level23_stat2_id                        = attack_maximum_added_cold_damage
|level23_stat2_value                    = 140
|level23_stat2_value                    = 140
|level23_stat3_id                        = base_projectile_speed_+%
|level23_stat3_id                        = base_number_of_projectiles
|level23_stat3_value                    = 22
|level23_stat3_value                    = 9
|level23_stat4_id                        = number_of_additional_projectiles
|level23_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level23_stat4_value                    = 8
|level23_stat4_value                    = 1
|level23_stat5_id                        = melee_weapon_range_+
|level23_stat5_id                        = melee_weapon_range_+
|level23_stat5_value                    = 22
|level23_stat5_value                    = 22
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 191
|level24_damage_effectiveness            = 249
|level24_damage_multiplier              = 190.8
|level24_damage_multiplier              = 249
|level24_stat_text                      = 100 to 150 Added Cold Damage<br>23% increased Projectile Speed<br>Fires 8 additional Projectiles<br>+22 to Melee Strike Range
|level24_stat_text                      = 100 to 150 Added Cold Damage<br>Fires 9 Projectiles<br>+2.2 metres to Melee Strike Range
|level24_stat1_id                        = attack_minimum_added_cold_damage
|level24_stat1_id                        = attack_minimum_added_cold_damage
|level24_stat1_value                    = 100
|level24_stat1_value                    = 100
|level24_stat2_id                        = attack_maximum_added_cold_damage
|level24_stat2_id                        = attack_maximum_added_cold_damage
|level24_stat2_value                    = 150
|level24_stat2_value                    = 150
|level24_stat3_id                        = base_projectile_speed_+%
|level24_stat3_id                        = base_number_of_projectiles
|level24_stat3_value                    = 23
|level24_stat3_value                    = 9
|level24_stat4_id                        = number_of_additional_projectiles
|level24_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level24_stat4_value                    = 8
|level24_stat4_value                    = 1
|level24_stat5_id                        = melee_weapon_range_+
|level24_stat5_id                        = melee_weapon_range_+
|level24_stat5_value                    = 22
|level24_stat5_value                    = 22
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 195
|level25_damage_effectiveness            = 255
|level25_damage_multiplier              = 194.7
|level25_damage_multiplier              = 255
|level25_stat_text                      = 107 to 160 Added Cold Damage<br>24% increased Projectile Speed<br>Fires 8 additional Projectiles<br>+22 to Melee Strike Range
|level25_stat_text                      = 107 to 160 Added Cold Damage<br>Fires 9 Projectiles<br>+2.2 metres to Melee Strike Range
|level25_stat1_id                        = attack_minimum_added_cold_damage
|level25_stat1_id                        = attack_minimum_added_cold_damage
|level25_stat1_value                    = 107
|level25_stat1_value                    = 107
|level25_stat2_id                        = attack_maximum_added_cold_damage
|level25_stat2_id                        = attack_maximum_added_cold_damage
|level25_stat2_value                    = 160
|level25_stat2_value                    = 160
|level25_stat3_id                        = base_projectile_speed_+%
|level25_stat3_id                        = base_number_of_projectiles
|level25_stat3_value                    = 24
|level25_stat3_value                    = 9
|level25_stat4_id                        = number_of_additional_projectiles
|level25_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level25_stat4_value                    = 8
|level25_stat4_value                    = 1
|level25_stat5_id                        = melee_weapon_range_+
|level25_stat5_id                        = melee_weapon_range_+
|level25_stat5_value                    = 22
|level25_stat5_value                    = 22
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 199
|level26_damage_effectiveness            = 261
|level26_damage_multiplier              = 198.7
|level26_damage_multiplier              = 261
|level26_stat_text                      = 114 to 172 Added Cold Damage<br>25% increased Projectile Speed<br>Fires 9 additional Projectiles<br>+23 to Melee Strike Range
|level26_stat_text                      = 114 to 172 Added Cold Damage<br>Fires 10 Projectiles<br>+2.3 metres to Melee Strike Range
|level26_stat1_id                        = attack_minimum_added_cold_damage
|level26_stat1_id                        = attack_minimum_added_cold_damage
|level26_stat1_value                    = 114
|level26_stat1_value                    = 114
|level26_stat2_id                        = attack_maximum_added_cold_damage
|level26_stat2_id                        = attack_maximum_added_cold_damage
|level26_stat2_value                    = 172
|level26_stat2_value                    = 172
|level26_stat3_id                        = base_projectile_speed_+%
|level26_stat3_id                        = base_number_of_projectiles
|level26_stat3_value                    = 25
|level26_stat3_value                    = 10
|level26_stat4_id                        = number_of_additional_projectiles
|level26_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level26_stat4_value                    = 9
|level26_stat4_value                    = 1
|level26_stat5_id                        = melee_weapon_range_+
|level26_stat5_id                        = melee_weapon_range_+
|level26_stat5_value                    = 23
|level26_stat5_value                    = 23
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 203
|level27_damage_effectiveness            = 267
|level27_damage_multiplier              = 202.6
|level27_damage_multiplier              = 267
|level27_stat_text                      = 123 to 184 Added Cold Damage<br>26% increased Projectile Speed<br>Fires 9 additional Projectiles<br>+23 to Melee Strike Range
|level27_stat_text                      = 123 to 184 Added Cold Damage<br>Fires 10 Projectiles<br>+2.3 metres to Melee Strike Range
|level27_stat1_id                        = attack_minimum_added_cold_damage
|level27_stat1_id                        = attack_minimum_added_cold_damage
|level27_stat1_value                    = 123
|level27_stat1_value                    = 123
|level27_stat2_id                        = attack_maximum_added_cold_damage
|level27_stat2_id                        = attack_maximum_added_cold_damage
|level27_stat2_value                    = 184
|level27_stat2_value                    = 184
|level27_stat3_id                        = base_projectile_speed_+%
|level27_stat3_id                        = base_number_of_projectiles
|level27_stat3_value                    = 26
|level27_stat3_value                    = 10
|level27_stat4_id                        = number_of_additional_projectiles
|level27_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level27_stat4_value                    = 9
|level27_stat4_value                    = 1
|level27_stat5_id                        = melee_weapon_range_+
|level27_stat5_id                        = melee_weapon_range_+
|level27_stat5_value                    = 23
|level27_stat5_value                    = 23
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 207
|level28_damage_effectiveness            = 273
|level28_damage_multiplier              = 206.6
|level28_damage_multiplier              = 273
|level28_stat_text                      = 131 to 197 Added Cold Damage<br>27% increased Projectile Speed<br>Fires 9 additional Projectiles<br>+23 to Melee Strike Range
|level28_stat_text                      = 131 to 197 Added Cold Damage<br>Fires 10 Projectiles<br>+2.3 metres to Melee Strike Range
|level28_stat1_id                        = attack_minimum_added_cold_damage
|level28_stat1_id                        = attack_minimum_added_cold_damage
|level28_stat1_value                    = 131
|level28_stat1_value                    = 131
|level28_stat2_id                        = attack_maximum_added_cold_damage
|level28_stat2_id                        = attack_maximum_added_cold_damage
|level28_stat2_value                    = 197
|level28_stat2_value                    = 197
|level28_stat3_id                        = base_projectile_speed_+%
|level28_stat3_id                        = base_number_of_projectiles
|level28_stat3_value                    = 27
|level28_stat3_value                    = 10
|level28_stat4_id                        = number_of_additional_projectiles
|level28_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level28_stat4_value                    = 9
|level28_stat4_value                    = 1
|level28_stat5_id                        = melee_weapon_range_+
|level28_stat5_id                        = melee_weapon_range_+
|level28_stat5_value                    = 23
|level28_stat5_value                    = 23
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 211
|level29_damage_effectiveness            = 279
|level29_damage_multiplier              = 210.5
|level29_damage_multiplier              = 279
|level29_stat_text                      = 140 to 210 Added Cold Damage<br>28% increased Projectile Speed<br>Fires 9 additional Projectiles<br>+23 to Melee Strike Range
|level29_stat_text                      = 140 to 210 Added Cold Damage<br>Fires 10 Projectiles<br>+2.3 metres to Melee Strike Range
|level29_stat1_id                        = attack_minimum_added_cold_damage
|level29_stat1_id                        = attack_minimum_added_cold_damage
|level29_stat1_value                    = 140
|level29_stat1_value                    = 140
|level29_stat2_id                        = attack_maximum_added_cold_damage
|level29_stat2_id                        = attack_maximum_added_cold_damage
|level29_stat2_value                    = 210
|level29_stat2_value                    = 210
|level29_stat3_id                        = base_projectile_speed_+%
|level29_stat3_id                        = base_number_of_projectiles
|level29_stat3_value                    = 28
|level29_stat3_value                    = 10
|level29_stat4_id                        = number_of_additional_projectiles
|level29_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level29_stat4_value                    = 9
|level29_stat4_value                    = 1
|level29_stat5_id                        = melee_weapon_range_+
|level29_stat5_id                        = melee_weapon_range_+
|level29_stat5_value                    = 23
|level29_stat5_value                    = 23
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 214
|level30_damage_effectiveness            = 286
|level30_damage_multiplier              = 214.5
|level30_damage_multiplier              = 286
|level30_stat_text                      = 150 to 224 Added Cold Damage<br>29% increased Projectile Speed<br>Fires 9 additional Projectiles<br>+23 to Melee Strike Range
|level30_stat_text                      = 150 to 224 Added Cold Damage<br>Fires 10 Projectiles<br>+2.3 metres to Melee Strike Range
|level30_stat1_id                        = attack_minimum_added_cold_damage
|level30_stat1_id                        = attack_minimum_added_cold_damage
|level30_stat1_value                    = 150
|level30_stat1_value                    = 150
|level30_stat2_id                        = attack_maximum_added_cold_damage
|level30_stat2_id                        = attack_maximum_added_cold_damage
|level30_stat2_value                    = 224
|level30_stat2_value                    = 224
|level30_stat3_id                        = base_projectile_speed_+%
|level30_stat3_id                        = base_number_of_projectiles
|level30_stat3_value                    = 29
|level30_stat3_value                    = 10
|level30_stat4_id                        = number_of_additional_projectiles
|level30_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level30_stat4_value                    = 9
|level30_stat4_value                    = 1
|level30_stat5_id                        = melee_weapon_range_+
|level30_stat5_id                        = melee_weapon_range_+
|level30_stat5_value                    = 23
|level30_stat5_value                    = 23
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 216
|level31_damage_effectiveness            = 289
|level31_damage_multiplier              = 216.4
|level31_damage_multiplier              = 289
|level31_stat_text                      = 155 to 232 Added Cold Damage<br>29% increased Projectile Speed<br>Fires 9 additional Projectiles<br>+23 to Melee Strike Range
|level31_stat_text                      = 155 to 232 Added Cold Damage<br>Fires 10 Projectiles<br>+2.3 metres to Melee Strike Range
|level31_stat1_id                        = attack_minimum_added_cold_damage
|level31_stat1_id                        = attack_minimum_added_cold_damage
|level31_stat1_value                    = 155
|level31_stat1_value                    = 155
|level31_stat2_id                        = attack_maximum_added_cold_damage
|level31_stat2_id                        = attack_maximum_added_cold_damage
|level31_stat2_value                    = 232
|level31_stat2_value                    = 232
|level31_stat3_id                        = base_projectile_speed_+%
|level31_stat3_id                        = base_number_of_projectiles
|level31_stat3_value                    = 29
|level31_stat3_value                    = 10
|level31_stat4_id                        = number_of_additional_projectiles
|level31_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level31_stat4_value                    = 9
|level31_stat4_value                    = 1
|level31_stat5_id                        = melee_weapon_range_+
|level31_stat5_id                        = melee_weapon_range_+
|level31_stat5_value                    = 23
|level31_stat5_value                    = 23
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 218
|level32_damage_effectiveness            = 292
|level32_damage_multiplier              = 218.4
|level32_damage_multiplier              = 292
|level32_stat_text                      = 160 to 240 Added Cold Damage<br>30% increased Projectile Speed<br>Fires 10 additional Projectiles<br>+24 to Melee Strike Range
|level32_stat_text                      = 160 to 240 Added Cold Damage<br>Fires 11 Projectiles<br>+2.4 metres to Melee Strike Range
|level32_stat1_id                        = attack_minimum_added_cold_damage
|level32_stat1_id                        = attack_minimum_added_cold_damage
|level32_stat1_value                    = 160
|level32_stat1_value                    = 160
|level32_stat2_id                        = attack_maximum_added_cold_damage
|level32_stat2_id                        = attack_maximum_added_cold_damage
|level32_stat2_value                    = 240
|level32_stat2_value                    = 240
|level32_stat3_id                        = base_projectile_speed_+%
|level32_stat3_id                        = base_number_of_projectiles
|level32_stat3_value                    = 30
|level32_stat3_value                    = 11
|level32_stat4_id                        = number_of_additional_projectiles
|level32_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level32_stat4_value                    = 10
|level32_stat4_value                    = 1
|level32_stat5_id                        = melee_weapon_range_+
|level32_stat5_id                        = melee_weapon_range_+
|level32_stat5_value                    = 24
|level32_stat5_value                    = 24
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 220
|level33_damage_effectiveness            = 295
|level33_damage_multiplier              = 220.4
|level33_damage_multiplier              = 295
|level33_stat_text                      = 165 to 248 Added Cold Damage<br>30% increased Projectile Speed<br>Fires 10 additional Projectiles<br>+24 to Melee Strike Range
|level33_stat_text                      = 165 to 248 Added Cold Damage<br>Fires 11 Projectiles<br>+2.4 metres to Melee Strike Range
|level33_stat1_id                        = attack_minimum_added_cold_damage
|level33_stat1_id                        = attack_minimum_added_cold_damage
|level33_stat1_value                    = 165
|level33_stat1_value                    = 165
|level33_stat2_id                        = attack_maximum_added_cold_damage
|level33_stat2_id                        = attack_maximum_added_cold_damage
|level33_stat2_value                    = 248
|level33_stat2_value                    = 248
|level33_stat3_id                        = base_projectile_speed_+%
|level33_stat3_id                        = base_number_of_projectiles
|level33_stat3_value                    = 30
|level33_stat3_value                    = 11
|level33_stat4_id                        = number_of_additional_projectiles
|level33_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level33_stat4_value                    = 10
|level33_stat4_value                    = 1
|level33_stat5_id                        = melee_weapon_range_+
|level33_stat5_id                        = melee_weapon_range_+
|level33_stat5_value                    = 24
|level33_stat5_value                    = 24
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 222
|level34_damage_effectiveness            = 298
|level34_damage_multiplier              = 222.4
|level34_damage_multiplier              = 298
|level34_stat_text                      = 171 to 256 Added Cold Damage<br>31% increased Projectile Speed<br>Fires 10 additional Projectiles<br>+24 to Melee Strike Range
|level34_stat_text                      = 171 to 256 Added Cold Damage<br>Fires 11 Projectiles<br>+2.4 metres to Melee Strike Range
|level34_stat1_id                        = attack_minimum_added_cold_damage
|level34_stat1_id                        = attack_minimum_added_cold_damage
|level34_stat1_value                    = 171
|level34_stat1_value                    = 171
|level34_stat2_id                        = attack_maximum_added_cold_damage
|level34_stat2_id                        = attack_maximum_added_cold_damage
|level34_stat2_value                    = 256
|level34_stat2_value                    = 256
|level34_stat3_id                        = base_projectile_speed_+%
|level34_stat3_id                        = base_number_of_projectiles
|level34_stat3_value                    = 31
|level34_stat3_value                    = 11
|level34_stat4_id                        = number_of_additional_projectiles
|level34_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level34_stat4_value                    = 10
|level34_stat4_value                    = 1
|level34_stat5_id                        = melee_weapon_range_+
|level34_stat5_id                        = melee_weapon_range_+
|level34_stat5_value                    = 24
|level34_stat5_value                    = 24
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 224
|level35_damage_effectiveness            = 301
|level35_damage_multiplier              = 224.3
|level35_damage_multiplier              = 301
|level35_stat_text                      = 176 to 265 Added Cold Damage<br>31% increased Projectile Speed<br>Fires 10 additional Projectiles<br>+24 to Melee Strike Range
|level35_stat_text                      = 176 to 265 Added Cold Damage<br>Fires 11 Projectiles<br>+2.4 metres to Melee Strike Range
|level35_stat1_id                        = attack_minimum_added_cold_damage
|level35_stat1_id                        = attack_minimum_added_cold_damage
|level35_stat1_value                    = 176
|level35_stat1_value                    = 176
|level35_stat2_id                        = attack_maximum_added_cold_damage
|level35_stat2_id                        = attack_maximum_added_cold_damage
|level35_stat2_value                    = 265
|level35_stat2_value                    = 265
|level35_stat3_id                        = base_projectile_speed_+%
|level35_stat3_id                        = base_number_of_projectiles
|level35_stat3_value                    = 31
|level35_stat3_value                    = 11
|level35_stat4_id                        = number_of_additional_projectiles
|level35_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level35_stat4_value                    = 10
|level35_stat4_value                    = 1
|level35_stat5_id                        = melee_weapon_range_+
|level35_stat5_id                        = melee_weapon_range_+
|level35_stat5_value                    = 24
|level35_stat5_value                    = 24
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 226
|level36_damage_effectiveness            = 304
|level36_damage_multiplier              = 226.3
|level36_damage_multiplier              = 304
|level36_stat_text                      = 182 to 273 Added Cold Damage<br>32% increased Projectile Speed<br>Fires 10 additional Projectiles<br>+24 to Melee Strike Range
|level36_stat_text                      = 182 to 273 Added Cold Damage<br>Fires 11 Projectiles<br>+2.4 metres to Melee Strike Range
|level36_stat1_id                        = attack_minimum_added_cold_damage
|level36_stat1_id                        = attack_minimum_added_cold_damage
|level36_stat1_value                    = 182
|level36_stat1_value                    = 182
|level36_stat2_id                        = attack_maximum_added_cold_damage
|level36_stat2_id                        = attack_maximum_added_cold_damage
|level36_stat2_value                    = 273
|level36_stat2_value                    = 273
|level36_stat3_id                        = base_projectile_speed_+%
|level36_stat3_id                        = base_number_of_projectiles
|level36_stat3_value                    = 32
|level36_stat3_value                    = 11
|level36_stat4_id                        = number_of_additional_projectiles
|level36_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level36_stat4_value                    = 10
|level36_stat4_value                    = 1
|level36_stat5_id                        = melee_weapon_range_+
|level36_stat5_id                        = melee_weapon_range_+
|level36_stat5_value                    = 24
|level36_stat5_value                    = 24
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 228
|level37_damage_effectiveness            = 307
|level37_damage_multiplier              = 228.3
|level37_damage_multiplier              = 307
|level37_stat_text                      = 188 to 282 Added Cold Damage<br>32% increased Projectile Speed<br>Fires 10 additional Projectiles<br>+24 to Melee Strike Range
|level37_stat_text                      = 188 to 282 Added Cold Damage<br>Fires 11 Projectiles<br>+2.4 metres to Melee Strike Range
|level37_stat1_id                        = attack_minimum_added_cold_damage
|level37_stat1_id                        = attack_minimum_added_cold_damage
|level37_stat1_value                    = 188
|level37_stat1_value                    = 188
|level37_stat2_id                        = attack_maximum_added_cold_damage
|level37_stat2_id                        = attack_maximum_added_cold_damage
|level37_stat2_value                    = 282
|level37_stat2_value                    = 282
|level37_stat3_id                        = base_projectile_speed_+%
|level37_stat3_id                        = base_number_of_projectiles
|level37_stat3_value                    = 32
|level37_stat3_value                    = 11
|level37_stat4_id                        = number_of_additional_projectiles
|level37_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level37_stat4_value                    = 10
|level37_stat4_value                    = 1
|level37_stat5_id                        = melee_weapon_range_+
|level37_stat5_id                        = melee_weapon_range_+
|level37_stat5_value                    = 24
|level37_stat5_value                    = 24
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 230
|level38_damage_effectiveness            = 310
|level38_damage_multiplier              = 230.3
|level38_damage_multiplier              = 310
|level38_stat_text                      = 194 to 292 Added Cold Damage<br>33% increased Projectile Speed<br>Fires 10 additional Projectiles<br>+24 to Melee Strike Range
|level38_stat_text                      = 194 to 292 Added Cold Damage<br>Fires 11 Projectiles<br>+2.4 metres to Melee Strike Range
|level38_stat1_id                        = attack_minimum_added_cold_damage
|level38_stat1_id                        = attack_minimum_added_cold_damage
|level38_stat1_value                    = 194
|level38_stat1_value                    = 194
|level38_stat2_id                        = attack_maximum_added_cold_damage
|level38_stat2_id                        = attack_maximum_added_cold_damage
|level38_stat2_value                    = 292
|level38_stat2_value                    = 292
|level38_stat3_id                        = base_projectile_speed_+%
|level38_stat3_id                        = base_number_of_projectiles
|level38_stat3_value                    = 33
|level38_stat3_value                    = 11
|level38_stat4_id                        = number_of_additional_projectiles
|level38_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level38_stat4_value                    = 10
|level38_stat4_value                    = 1
|level38_stat5_id                        = melee_weapon_range_+
|level38_stat5_id                        = melee_weapon_range_+
|level38_stat5_value                    = 24
|level38_stat5_value                    = 24
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 232
|level39_damage_effectiveness            = 313
|level39_damage_multiplier              = 232.2
|level39_damage_multiplier              = 313
|level39_stat_text                      = 201 to 301 Added Cold Damage<br>33% increased Projectile Speed<br>Fires 10 additional Projectiles<br>+24 to Melee Strike Range
|level39_stat_text                      = 201 to 301 Added Cold Damage<br>Fires 11 Projectiles<br>+2.4 metres to Melee Strike Range
|level39_stat1_id                        = attack_minimum_added_cold_damage
|level39_stat1_id                        = attack_minimum_added_cold_damage
|level39_stat1_value                    = 201
|level39_stat1_value                    = 201
|level39_stat2_id                        = attack_maximum_added_cold_damage
|level39_stat2_id                        = attack_maximum_added_cold_damage
|level39_stat2_value                    = 301
|level39_stat2_value                    = 301
|level39_stat3_id                        = base_projectile_speed_+%
|level39_stat3_id                        = base_number_of_projectiles
|level39_stat3_value                    = 33
|level39_stat3_value                    = 11
|level39_stat4_id                        = number_of_additional_projectiles
|level39_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level39_stat4_value                    = 10
|level39_stat4_value                    = 1
|level39_stat5_id                        = melee_weapon_range_+
|level39_stat5_id                        = melee_weapon_range_+
|level39_stat5_value                    = 24
|level39_stat5_value                    = 24
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 234
|level40_damage_effectiveness            = 316
|level40_damage_multiplier              = 234.2
|level40_damage_multiplier              = 316
|level40_stat_text                      = 207 to 311 Added Cold Damage<br>34% increased Projectile Speed<br>Fires 10 additional Projectiles<br>+24 to Melee Strike Range
|level40_stat_text                      = 207 to 311 Added Cold Damage<br>Fires 11 Projectiles<br>+2.4 metres to Melee Strike Range
|level40_stat1_id                        = attack_minimum_added_cold_damage
|level40_stat1_id                        = attack_minimum_added_cold_damage
|level40_stat1_value                    = 207
|level40_stat1_value                    = 207
|level40_stat2_id                        = attack_maximum_added_cold_damage
|level40_stat2_id                        = attack_maximum_added_cold_damage
|level40_stat2_value                    = 311
|level40_stat2_value                    = 311
|level40_stat3_id                        = base_projectile_speed_+%
|level40_stat3_id                        = base_number_of_projectiles
|level40_stat3_value                    = 34
|level40_stat3_value                    = 11
|level40_stat4_id                        = number_of_additional_projectiles
|level40_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level40_stat4_value                    = 10
|level40_stat4_value                    = 1
|level40_stat5_id                        = melee_weapon_range_+
|level40_stat5_id                        = melee_weapon_range_+
|level40_stat5_value                    = 24
|level40_stat5_value                    = 24
Line 723: Line 716:
{{il|Multistrike Support}} uses the increased attack range of this skill when selecting targets to attack. {{il|Melee Splash Support}} does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. {{il|Faster Projectiles Support}} will increase the speed and effective range of the secondary projectiles. {{il|Vicious Projectiles Support}} scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is [[melee]], rather than [[projectile]].
{{il|Multistrike Support}} uses the increased attack range of this skill when selecting targets to attack. {{il|Melee Splash Support}} does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. {{il|Faster Projectiles Support}} will increase the speed and effective range of the secondary projectiles. {{il|Vicious Projectiles Support}} scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is [[melee]], rather than [[projectile]].


'''Note:''' the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page.
'''Note:''' the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component.


'''Interactions''':
'''Interactions''':
Line 730: Line 723:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Additional Projectiles
|c1_header            = x to y Added Cold Damage
   |c1_header          = Fires x additional Projectiles
   |c1_abbr            = Cold Damage
   |c1_pattern_extract = Fires (%d+) additional Projectiles
   |c1_pattern_extract = (%d+) to (%d+) Added Cold Damage
   |c1_pattern_value  = %d
   |c1_pattern_value  = %d to %d
|c2_abbr              = Melee Range
|c2_abbr              = # Projectiles
   |c2_header          = +x to Melee Weapon Range
   |c2_header          = Fires x Projectiles
   |c2_pattern_extract = +(%d+) to Melee Strike Range
   |c2_pattern_extract = Fires (%d+) Projectiles
   |c2_pattern_value  = +%d
   |c2_pattern_value  = %d
|c3_header            = x to y Added Cold Damage
|c3_abbr              = Melee Range
   |c3_abbr            = Cold Damage
   |c3_header          = +x metres to Melee range
   |c3_pattern_extract = (%d+) to (%d+) Added Cold Damage
   |c3_pattern_extract = %+(%d+%.*%d*) metres to Melee Strike Range
  |c3_pattern_value  = %d to %d
   |c3_pattern_value   = +%sm
|c4_abbr              = Projectile Speed
   |c4_header          = x% increased Projectile Speed
   |c4_pattern_extract = (%d+)%% increased Projectile Speed
  |c4_pattern_value  = %d%%
}}
}}


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{{Item acquisition}}
{{Item acquisition}}


==Projectile Damage Calculation==
{{Skill threshold jewel list|stat_id=frost_blades}}
 
To calculate the projectile damage (or DPS) given the melee tooltip damage (or DPS) use the following formula:
 
where:
 
* IAD = Sum of all % '''increased''' attack damage ('''not including''' either melee or projectile specific increased damage nor effects from [[Strength]])
* IMD = Sum of all % '''increased melee''' damage (including effects from Strength)
* IPD = Sum of all % '''increased projectile''' damage (including effects from Strength if [[Iron Grip]] is applicable)
* MMD = individual % '''more/less melee''' damage modifiers
* MPD = individual % '''more/less projectile''' damage modifiers
 
All % values are expressed as decimal, e.g. 20% = 0.20. '''Reduced''' and '''less''' damage modifiers are expressed as negative values.
 
<pre>
projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD)
</pre>
If there are multiple '''more/less''' damage modifiers, then repeat the multiplicative terms (1.0 + MMD) and/or (1.0 + MPD) individually for each source.
{| class="wikitable mw-collapsible mw-collapsed"
!Derivation
|-
|
<pre>
tooltip_damage_melee = base_damage * (1.0 + IAD + IMD) * (1.0 + MMD)      (1)
tooltip_damage_projectile = base_damage * (1.0 + IAD + IPD) * (1.0 + MPD)  (2)
</pre>
Divide (2) with (1) to eliminate base_damage
<pre>
tooltip_damage_projectile / tooltip_damage_melee = (1.0 + IAD + IPD)/(1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD) (3)
</pre>
 
In order to be accurate, IAD, IMD, and IPD must be calculated correctly, including any effects from Strength and [[Iron Grip]] if applicable.
 
Note also that (3) is valid only individually for the physical or cold portions of the damage. In the presence of cold or elemental damage modifiers such as [[Fangs of Frost]], {{il|Hatred}} or {{il|Elemental Damage with Attacks Support}}, then the physical and cold components must be calculated separately and then added together to determine the total damage amount, and multiplied by attack speed for total DPS.
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
! Example
|-
|
<pre>
Tooltip_damage = [10, 20]
% increased physical damage from passives = 20%
% increased melee physical damage from passives = 60%
% increased melee physical damage from 90 Strength = 18% (Iron Grip is not taken)
% increased projectile damage from passives = 40%
30% more melee damage (from level 1 Melee Physical Damage)
30% more melee damage (from level 1 Melee Damage on Full Life)
35% more projectile damage (from level 6 Physical Projectile Attack Damage)
25% less projectile damage (from level 1 Lesser Multiple Projectiles)
 
IAD = 0.2
IMD = 0.6 + 0.18 = 0.78
IPD = 0.4
MPD_1 = 1.35 (35% more)
MPD_2 = 0.75 (25% less)
MMD_1 = 1.3 (30% more)
MMD_2 = 1.3 (30% more)
 
projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (MPD_1 * MPD_2) / (MMD_1 * MMD_2)
                  = [10, 20] * (1.0 + 0.2 + 0.4) / (1.0 + 0.2  + 0.78)  * (1.35 * 0.75)/(1.3 * 1.3)
                  = [10, 20] * (1.6) / (1.98) * (1.0125) / (1.69)
                  = [10, 20] * (0.4841)
                  = [4.8, 9.6]
</pre>
|}
 
==Threshold Jewel==
The following threshold jewels augment the skill gem:
{{Query unique items
|where=items.name="Fight for Survival"
|large=1
|stat=1
|jewel_radius=1
}}
 
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


Line 835: Line 749:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.
}}
{{Version history table row|3.20.0|
* Frost Blades now has 110% Effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 225% at gem level 20 (previously 175%).
* It no longer has 0-19% increased Projectile Speed.
* Quality on Frost Blades no longer provides 0-20% increased Damage.
}}
{{Version history table row|3.15.0|
{{Version history table row|3.15.0|
* Now deals 175% of Base Damage, and has 175% Effectiveness of Added Damage at gem level 20 (previously 140%).
* Now deals 175% of Base Damage, and has 175% Effectiveness of Added Damage at gem level 20 (previously 140%).

Latest revision as of 20:04, 26 December 2023

Frost BladesFrost Blades of Katabasis
Frost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFrostBlades


Frost Blades is a cold melee attack skill that strikes with increased range, then has the secondary effect of releasing projectiles behind the struck enemies.

Skill functions and interactions

  • Dual Wielding: Since Frost Blades has no weapon restrictions, attacks will alternate between both hands while dual wielding.

An attack with Frost Blades consists of two parts:

When an enemy is hit by this skill, multiple projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, if the initial attack does not hit an enemy, then no projectiles are released.

The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers.

Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
uses the increased attack range of this skill when selecting targets to attack. Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14
Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. Faster Projectiles SupportFaster Projectiles SupportSupport, Projectile
Icon: j
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports projectile skills.Supported Skills have (50-69)% increased Projectile Speed
Supported Skills deal (20-29)% increased Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Projectile Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
will increase the speed and effective range of the secondary projectiles. Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is melee, rather than projectile.

Note: the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component.

Interactions:

  • Hydrosphere - Attacking a HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
    Level: (1-20)
    Cost: (12-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
    Base duration is 8.00 seconds
    Base secondary duration is 4.00 seconds
    Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
    Can only be Hit once every 1 second
    Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
    100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
    100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

    Additional Effects From 1-20% Quality:
    +(0.5-10)% increased Pulse Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    will make the projectiles from frost blades release. This allows characters to stay out of melee range of monsters, while still releasing projectiles.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Cold Damage# ProjectilesMelee RangeExp.Total Exp.
110110%110%2 to 35+1.8m00
220116%116%2 to 35+1.8m7070
3416122%122%3 to 45+1.8m308378
4722128%128%4 to 65+1.8m15541932
51131134%134%5 to 85+1.8m66678599
61641140%140%7 to 116+1.9m2604734646
72050146%146%9 to 136+1.9m4972584371
82458152%152%11 to 176+1.9m95714180085
92867158%158%14 to 206+1.9m169595349680
103275164%164%16 to 256+1.9m283759633439
113683171%171%20 to 307+2m4539961087435
124092177%177%24 to 357+2m7031281790563
1344100183%183%28 to 427+2m10612232851786
1448109189%189%33 to 497+2m20658704917656
1552117195%195%39 to 587+2m25071107424766
1656125201%201%45 to 688+2.1m579893613223702
1760134207%207%52 to 798+2.1m1508391928307621
1864142213%213%61 to 918+2.1m2779273556100356
1967148219%219%68 to 1028+2.1m4386973999970095
2070155225%225%75 to 1138+2.1m242081556342051651
2172159231%231%81 to 1229+2.2mN/AN/A
2274N/A237%237%87 to 1309+2.2mN/AN/A
2376N/A243%243%93 to 1409+2.2mN/AN/A
2478N/A249%249%100 to 1509+2.2mN/AN/A
2580N/A255%255%107 to 1609+2.2mN/AN/A
2682N/A261%261%114 to 17210+2.3mN/AN/A
2784N/A267%267%123 to 18410+2.3mN/AN/A
2886N/A273%273%131 to 19710+2.3mN/AN/A
2988N/A279%279%140 to 21010+2.3mN/AN/A
3090N/A286%286%150 to 22410+2.3mN/AN/A
3191N/A289%289%155 to 23210+2.3mN/AN/A
3292N/A292%292%160 to 24011+2.4mN/AN/A
3393N/A295%295%165 to 24811+2.4mN/AN/A
3494N/A298%298%171 to 25611+2.4mN/AN/A
3595N/A301%301%176 to 26511+2.4mN/AN/A
3696N/A304%304%182 to 27311+2.4mN/AN/A
3797N/A307%307%188 to 28211+2.4mN/AN/A
3898N/A310%310%194 to 29211+2.4mN/AN/A
3999N/A313%313%201 to 30111+2.4mN/AN/A
40100N/A316%316%207 to 31111+2.4mN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorFires +(0.1-2) Projectiles1

Item acquisition

Frost Blades can drop anywhere.

Recipes

Frost Blades can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Frost Blades:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Fight for SurvivalFight for Survival
Viridian Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
The winter that followed the Cataclysm was especially harsh.
Wraeclast's few survivors fought to the death for the last scraps of bread.
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
2Medium(10-15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
0

Related helmet enchantments

The following helmet enchantments affect Frost Blades.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Frost Blades Damage 166Merciless Labyrinth25% increased Frost Blades Damagehelmet 100
Enchantment Frost Blades Damage 275Eternal Labyrinth40% increased Frost Blades Damagehelmet 100
Enchantment Frost Blades Projectile Speed 166Merciless Labyrinth20% increased Frost Blades Projectile Speedhelmet 100
Enchantment Frost Blades Projectile Speed 275Eternal Labyrinth30% increased Frost Blades Projectile Speedhelmet 100

Alternate skill effects

Frost Blades has the following alternate skill effects:

ItemEffect(s)
Stygian Frost Blades EffectStygian Frost Blades EffectSkill Gem EffectYour Frost Blades become a Stygian Effect.Your Frost Blades become a Stygian Effect.

Version history

Version Changes
3.23.0
  • Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.
3.20.0
  • Frost Blades now has 110% Effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 225% at gem level 20 (previously 175%).
  • It no longer has 0-19% increased Projectile Speed.
  • Quality on Frost Blades no longer provides 0-20% increased Damage.
3.15.0
  • Now deals 175% of Base Damage, and has 175% Effectiveness of Added Damage at gem level 20 (previously 140%).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 102% at gem level 1 (unchanged), up to 140% at gem level 20 (from 142%).
  • Now adds 2 to 3 cold damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now gains 1% increased damage and 1% increased projectile speed per 1% gem quality (previously gained 1% increased projectile damage per 1% gem quality).
2.6.0
  • Physical to Cold conversion increase to 60% (up from 40%).
2.4.0
  • 15% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Frost Blades has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
2.0.0
  • Introduced to the game.

References

ru:Ледяные клинки