Frenzy charge: Difference between revisions

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[[File:Status frenzy charge.png|left]]
{{status
Frenzy [[charges]] are associated with [[dexterity]] and represent a temporary increase to swiftness and fervor during combat. They are visualized as glowing green orbs surrounding the character.
| name                  = Frenzy Charges
| type                  = Charge
|icon = Frenzy Charge status icon.png
| description = Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have
| bonuses                = {{#cargo_query: tables=generic_stats
|fields = stat_text
|where = name="Character" AND id LIKE "%frenzy_charge%" AND id NOT LIKE "%max%"
|format = ul
}}
}}


Bonuses granted by frenzy charges:
'''Frenzy charges''' are one of the three [[charge]] types. They are associated with [[dexterity]] and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.
* +5% increased [[Attack Speed]] per Charge
* +5% increased [[Cast Speed]] per Charge


==Skills==
__TOC__
There are [[skills]] that make use of frenzy charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.


===Generate Charges===
==Effects on monsters==
* {{sl|Blood Rage}}
The effects of frenzy charges are much more significant on [[monster]]s.
* {{sl|Frenzy}}
* 4% more [[Damage]] per [[Frenzy Charge]]
* 15% increased [[Attack Speed]] per [[Frenzy Charge]]
* 15% increased [[Cast Speed]] per [[Frenzy Charge]]
* 5% increased [[Movement Speed]] per [[Frenzy Charge]]


===Consume Charges===
==Skill gems==
* {{sl|Flicker Strike}}
{{main|List of frenzy charge related skill gems}}
* {{sl|Discharge}}
{{#lst:List_of_frenzy_charge_related_skill_gems|active_skill_gems}}


==Equipment==
==Support gems==
This [[equipment]] provides bonuses to frenzy charges:
{{main|List of frenzy charge related skill gems}}
{{#lst:List_of_frenzy_charge_related_skill_gems|support_skill_gems}}


* [[Unique_Items#Swords|Terminus Est]]
==Base items==
===Charge generation===
====Frenzy charge on kill====
{{Query base items
|where=items.stat_text LIKE "%Frenzy%charge%on%kill%"
  AND items.class_id NOT IN ("Active Skill Gem", "Support Skill Gem")
|large=1
|level=1
|stat=1
}}


==Quest Reward==
====Other means to gain charges====
On the merciless difficulty setting you can receive a permanent +1 maximum Frenzy Charge as a quest reward for aiding [[Kraityn]] in the quest [[Deal with the Bandits]],
{{Query base items
|where=items.stat_text LIKE "%Gain%frenzy%charge%every%second%"
  AND items.class_id NOT IN ("Active Skill Gem", "Support Skill Gem")
|large=1
|level=1
|stat=1
}}


==Unique items==
===Charge generation===
====Frenzy charge on Kill====
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=
  item_stats.id LIKE "%frenzy_charge_on_kill_%chance%"
OR  item_stats.id LIKE "%frenzy_charge_to_nearby_allies_on_kill%"
OR  item_stats.id LIKE "%gain_frenzy_charge_on_kill_vs_enemies%"
OR  item_stats.id LIKE "%gains_power_charges_instead_of_frenzy%"
|stat_column1_header=Chance
|stat_column1_stat_format=add
|stat_column1_stat1_id=add_frenzy_charge_on_kill_%_chance
|large=1
|base_item=1
|level=1
|stat=1
}}


==Passives==
====Frenzy charge generation with critical hits====
There are [[Passive_Skills|passive skill]] nodes that provide bonuses to frenzy charges.
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=
  item_stats.id LIKE "%frenzy_charge%crit%"
|large=1
|base_item=1
|level=1
|stat=1
}}


{| class="wikitable" style="width: 800px; text-align: center;"
====Steal frenzy charge====
! style="width: 118px;" | Icon
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=
  item_stats.id LIKE "%steal%frenzy%charge%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
====Frenzy charge with other conditions====
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=
  (
    item_stats.id LIKE "%gain%frenzy_charge%on%"
    OR item_stats.id LIKE "%gain%frenzy_charge%if%"
    OR item_stats.id LIKE "%grant%frenzy_charge%"
    OR item_stats.id LIKE "%gain_random_charge%"
    OR item_stats.id LIKE "%gain%frenzy%cats%"
  )
  AND item_stats.id NOT LIKE "%frenzy_charge_on_kill_%chance%"
  AND item_stats.id NOT LIKE "%gain_frenzy_charge_on_kill_vs_enemies%"
  AND item_stats.id NOT LIKE "%frenzy_charge_to_nearby_allies_on_kill%"
  AND item_stats.id NOT LIKE "%frenzy_charge%crit%"
  AND item_stats.id NOT LIKE "%steal%frenzy%charge%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
===Scaling per frenzy charge===
====Damage per frenzy charge====
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=item_stats.id LIKE "%damage%per%frenzy_charge%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
====Movement speed per frenzy charge====
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=item_stats.id LIKE "%movement%velocity%per%frenzy_charge%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
====Other effects per frenzy charge====
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=
    item_stats.id LIKE "%per%frenzy_charge%"
    AND item_stats.id NOT LIKE "%movement%velocity%per%frenzy_charge%"
    AND item_stats.id NOT LIKE "%damage%per%frenzy_charge%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
 
 
===+x to Maximum Frenzy Charges===
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=
  item_stats.id = "max_frenzy_charges" OR item_stats.id = "maximum_frenzy_charges_+_while_affected_by_grace"
|stat_column1_header=+# frenzy
|stat_column1_stat_format=add
|stat_column1_stat1_id=max_frenzy_charges
|stat_column1_stat2_id=maximum_frenzy_charges_+_while_affected_by_grace
|large=1
|base_item=1
|level=1
|stat=1
}}
 
===+x to Minimum Frenzy Charges===
 
* {{il|Vivinsect}}
* {{il|page=Grand Spectrum (Viridian Jewel, frenzy charge)}}
 
===Frenzy charge duration===
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=item_stats.id LIKE "%frenzy_charge_duration_+%%"
|stat_column1_header=Duration
|stat_column1_format=%s%%
|stat_column1_stat1_id=base_frenzy_charge_duration_+%
|stat_column2_header=Duration per Frenzy Charge
|stat_column2_format=%s%%
|stat_column2_stat1_id=frenzy_charge_duration_+%_per_frenzy_charge
}}
 
===Other interactions with frenzy charges===
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=
  item_stats.id LIKE "%frenzy_charge%"
  AND item_stats.id NOT IN ("max_frenzy_charges", "frenzy_charge_duration_+%")
  AND item_stats.id NOT LIKE "%per%frenzy_charge%"
  AND item_stats.id NOT LIKE "%gain%frenzy_charge%%"
  AND item_stats.id NOT LIKE "%grant%frenzy_charge%"
  AND item_stats.id NOT LIKE "%add_frenzy_charge_on_kill_%chance%"
  AND item_stats.id NOT LIKE "%frenzy_charge%crit%"
  AND item_stats.id NOT LIKE "%frenzy_charge_duration%"
  AND item_stats.id NOT LIKE "%maximum_frenzy_charges_+_while_affected_by_grace%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
==Modifiers==
===Items===
====Shaper====
{{Modifier table
|q_tables=mod_stats, mod_spawn_weights
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID
|q_where=
  mods.generation_type IN (1, 2)
  AND mods.domain = 1
  AND mod_stats.id LIKE "%frenzy_charge%"
  AND mod_spawn_weights.tag LIKE "%shaper%"
  AND mod_spawn_weights.value > 0
|q_orderBy=mods.generation_type ASC
|stat_text=1
|level=1
|spawn_weights=1
|generation_type=1
|group=1
}}
 
====Elder====
{{Modifier table
|q_tables=mod_stats, mod_spawn_weights
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID
|q_where=
  mods.generation_type IN (1, 2)
  AND mods.domain = 1
  AND mod_stats.id LIKE "%frenzy_charge%"
  AND mod_spawn_weights.tag LIKE "%elder%"
  AND mod_spawn_weights.value > 0
|stat_text=1
|level=1
|spawn_weights=1
|generation_type=1
|group=1
}}
 
====Redeemer====
{{Modifier table
|q_tables=mod_stats, mod_spawn_weights
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID
|q_where=
  mods.generation_type IN (1, 2)
  AND mods.domain = 1
  AND mod_stats.id LIKE "%frenzy_charge%"
  AND mod_spawn_weights.tag LIKE "%eyrie%"
  AND mod_spawn_weights.value > 0
|stat_text=1
|level=1
|spawn_weights=1
|generation_type=1
|group=1
}}
 
====Warlord====
{{Modifier table
|q_tables=mod_stats, mod_spawn_weights
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID
|q_where=
  mods.generation_type IN (1, 2)
  AND mods.domain = 1
  AND mod_stats.id LIKE "%frenzy_charge%" 
  AND mod_spawn_weights.tag LIKE "%adjudicator%"
  AND mod_spawn_weights.value > 0
|stat_text=1
|level=1
|spawn_weights=1
|generation_type=1
|group=1
}}
 
====Corrupted====
{{Modifier table
|q_tables=mod_stats, mod_spawn_weights
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID
|q_where=
  mods.generation_type IN (5)
  AND mods.domain = 1
  AND mod_stats.id LIKE "%frenzy_charge%"
  AND mod_spawn_weights.tag NOT LIKE "%shaper%"
  AND mod_spawn_weights.tag NOT LIKE "%elder%"
  AND mod_spawn_weights.value > 0
|stat_text=1
|level=1
|spawn_weights=1
|generation_type=1
|group=1
}}
 
====Synthesis====
{{Modifier table
|q_tables=mod_stats, mod_spawn_weights
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID
|q_where=
  mods.generation_type = 3
  AND mods.domain = 1
  AND mods.id like "%SynthesisImplicit%"
  AND mod_stats.id LIKE "%frenzy_charge%"
|stat_text=1
|level=1
|generation_type=3
|group=1
}}
 
====Map areas====
{{Modifier table
|q_tables=mod_stats, mod_spawn_weights
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID
|q_where=
  mods.domain = 5
  AND mod_stats.id LIKE "%frenzy_charge%"
  AND mod_spawn_weights.value > 0
|stat_text=1
|level=1
|spawn_weights=1
|generation_type=1
|group=1
}}
====Heist and grand heist areas====
{{Modifier table
|q_tables=mod_stats, mod_spawn_weights
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID
|q_where=
  mods.domain = 22
  AND mod_stats.id LIKE "%frenzy_charge%"
  AND mod_spawn_weights.value > 0
|stat_text=1
|level=1
|spawn_weights=1
|generation_type=1
|group=1
}}
 
===Monsters===
{{Modifier table
|q_tables=mod_stats, mod_spawn_weights
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID
|q_where=
  mods.domain = 3
  AND mod_stats.id LIKE "%frenzy_charge%"
  AND mod_spawn_weights.value > 0
|stat_text=1
|level=1
|spawn_weights=1
|generation_type=1
|group=1
}}
 
==Passive skills==
===Base passive skills===
There are [[passive skill]]s nodes that provide bonuses to frenzy charges.
{{Query base passive skills
|where=passive_skill_stats.id LIKE "%frenzy_charge%"
}}
 
===Timeless Jewel passive skills===
The following {{il|Timeless Jewel}} [[passive skill]]s are related to frenzy charges:
{| class="wikitable sortable"
! Jewel Type
! Icon
! Name
! Name
! Bonuses
! Effect
|-
|-
| [[Image:Passive-frenzycharge.png]]
| Eternal
| Maximum Frenzy Charges
| [[File:EternalEmpireOffensiveNotable passive skill icon.png|60px|link=]]
|
| Eternal Fervour
* +1 maximum [[Frenzy Charge]]
| {{c|mod|10% chance to gain a Frenzy Charge on Hit}}
|-
|-
| [[Image:Passive-frenzychargesmall.png]]
| Eternal
| Frenzy Charge Duration
| [[File:EternalEmpireOffensiveNotable passive skill icon.png|60px|link=]]
|
| Eternal Bloodlust
* 18% increased [[Frenzy Charge]] duration
| {{c|mod|10% increased Damage per Frenzy Charge}}
|-
|-
| [[Image:Passive-frenzychargesmall.png]]
| Eternal
| Evasion per Frenzy Charge
| [[File:EternalEmpireDefensiveNotable passive skill icon.png|60px|link=]]
|
| Eternal Adaptiveness
* 4% increased [[Evasion|Evasion Rating]] per [[Frenzy Charge]]
| {{c|mod|8% increased Evasion Rating per Frenzy Charge}}
|-
|-
| [[Image:Passive-keystone-conduit.png]]
| Templar
| [[Conduit]]
| [[File:DevotionNotable passive skill icon.png|60px|link=]]
|
| Powerful Faith
* Share [[Endurance Charge|Endurance]], [[Frenzy Charge|Frenzy]], and [[Power Charge|Power]] [[Charges]] with nearby party members
| {{c|mod|+1 to Minimum Frenzy Charges while you have at least 150 Devotion}}
|}
|}
===Cluster Jewel passive skills===
The following [[Cluster Jewel]] [[passive skill]]s are related to frenzy charges:
{{Passive skill table
|q_where=passive_skills.id LIKE "affliction%"
    AND passive_skills.is_keystone = 0
    AND passive_skills.stat_text LIKE "%Frenzy%Charge%"
|large=1
|stat_text=1
}}
===Timeless Jewel keystone passive skills===
The following {{il|Timeless Jewel}} [[keystone passive skill]]s are related to frenzy charges:
{| class="wikitable sortable"
|-
! Name !! Stats
|-
| [[Inner Conviction]] <br> <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[Image:KeystoneInnerConviction passive skill icon.png|link=Inner Conviction]]</div> ||
{{c|mod|3% more Spell Damage per Power Charge}}<br>
{{c|mod|Gain Power Charges instead of Frenzy Charges}}
|-
| [[Supreme Grandstanding]] <br> <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[Image:KeystoneSupremeGrandstanding passive skill icon.png|link=Supreme Grandstanding]]</div> ||
{{c|mod|Nearby Allies and Enemies Share Charges with you}}<br>
{{c|mod|Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge}}
|}
===Keystone passive skills===
The following [[keystone passive skill]]s are related to frenzy charges:
{{Query keystone passive skills
|where=passive_skills.stat_text LIKE "%Frenzy%Charge%"
}}
===Ascendancy passive skills===
There are [[Ascendancy passive skill]]s that affect frenzy charges.
{{Query ascendancy passive skills
|where=passive_skill_stats.id LIKE "%frenzy_charge%"
OR passive_skill_stats.id LIKE "%base_charge_duration_+%%"
}}
==Version history==
{{Version history table header}}
{{Version history table row|2.0.0|
* Frenzy Charges now grant 4% Increased Attack Speed and Cast Speed. They also grant 4% more Damage.
}}
{{Version history table row|0.8.6|
* Changed Frenzy Charges to add 4% [[attack speed]] and 4% [[cast spee]]d per charge.
}}
{{Version history table row|0.8.5|
* Improved Frenzy Charges from 4% to 5% [[attack speed]].
}}
{{Version history table row|0.8.2|
* You can only gain one charge of each type per action now. (Only applied to frenzy charges, [[power charge]]s, and [[endurance charge]]s)
}}
{{Version history table row|0.8.1|
* You can now only gain one charge of each type per action you perform, all stats gained per active charge are now slightly worse. (Only applied to frenzy charges, [[power charge]]s, and [[endurance charge]]s).
}}
{{Version history table row|0.8.0|
* Introduced to the game.
}}
{{Version history table end}}
==See also==
* [[Endurance charge]]
* [[Power charge]]


[[Category:Charges]]
[[Category:Charges]]
[[ru:Заряд ярости]]

Revision as of 14:35, 13 April 2024

Frenzy Charges
Charge
Frenzy Charge status icon.png

Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have

Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.

Effects on monsters

The effects of frenzy charges are much more significant on monsters.

Skill gems

Related base stats

The following skill gems have stats related to frenzy charges:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill

Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/AyesN/A
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
Base secondary duration is 0.20 seconds
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
100% increased Stealth

Additional Effects From 1-20% Quality:
(0.5-10)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34N/AyesN/A
Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have -20% to Physical Damage Reduction
Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies

Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 300% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
10% increased Attack Speed per Frenzy Charge
70% less Damage with Ailments
30% chance to gain a Frenzy Charge on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/AyesN/A
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
AoE Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
60% less Damage with Ailments
Base radius is 3 metres
15% more Area of Effect per Charge removed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to deal Damage without removing Charges
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes

Related quality stats

The following skill gems have stats from quality related to frenzy charges:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/AyesN/A
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have -20% to Physical Damage Reduction
Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies

Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 300% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
10% increased Attack Speed per Frenzy Charge
70% less Damage with Ailments
30% chance to gain a Frenzy Charge on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/AyesN/A

Support gems

Related base stats

The following support gems have stats related to frenzy charges:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Charged Traps SupportCharged Traps SupportCritical, Support, Trap
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports skills which throw traps.Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps
Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Trap Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/Ayesyes
Ice Bite SupportIce Bite SupportCold, Support
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have 15% chance to Freeze
Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Supported Skills have (8-69) to (12-103) added Cold Damage
Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge

Additional Effects From 1-20% Quality:
Supported Skills deal (0.1-2)% increased Damage per Frenzy Charge
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/AyesN/A
Charged Mines SupportCharged Mines SupportCritical, Support, Mine
Icon: -
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports skills which throw mines.Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge
Supported Skills have 25% increased Critical Strike Chance per
Power Charge when used by Mines
(20-30)% chance to gain a Frenzy Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
(20-30)% chance to gain a Power Charge when a Mine from Supported
Skills is Detonated targeting an Enemy

Additional Effects From 1-20% Quality:
(0.5-10)% increased Mine Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/Ayesyes

Related quality stats

The following support gems have stats from quality related to frenzy charges:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Ice Bite SupportIce Bite SupportCold, Support
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have 15% chance to Freeze
Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Supported Skills have (8-69) to (12-103) added Cold Damage
Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge

Additional Effects From 1-20% Quality:
Supported Skills deal (0.1-2)% increased Damage per Frenzy Charge
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/AyesN/A

Base items

Charge generation

Frenzy charge on kill

ItemRequired levelStats
Monkey Paw TalismanMonkey Paw TalismanTalisman Tier: 310% chance to gain a Frenzy Charge on KillCorruptedLook not upon me with fear, my men.
Though I seem strange, even monstrous,
were you to see with the eyes of your forebears,
your hearts would be filled with wonder.
- The Wolven King
110% chance to gain a Frenzy Charge on KillCorrupted

Other means to gain charges

ItemRequired levelStats
Congregator WandCongregator WandWand
Physical Damage: 25-46
Critical Strike Chance: 7.50%
Attacks per Second: 1.40
Requires Level 50, 168 IntGain an Endurance, Frenzy or Power Charge every 6 seconds
50Gain an Endurance, Frenzy or Power Charge every 6 seconds
Accumulator WandAccumulator WandWand
Physical Damage: 29-54
Critical Strike Chance: 7.50%
Attacks per Second: 1.40
Requires Level 70, 237 IntGain 2 Endurance, Frenzy or Power Charges every 6 seconds
70Gain 2 Endurance, Frenzy or Power Charges every 6 seconds

Unique items

Charge generation

Frenzy charge on Kill

ItemBase ItemRequired levelStatsChance

Frenzy charge generation with critical hits

ItemBase ItemRequired levelStats

Steal frenzy charge

ItemBase ItemRequired levelStats

Frenzy charge with other conditions

ItemBase ItemRequired levelStats

Scaling per frenzy charge

Damage per frenzy charge

ItemBase ItemRequired levelStats

Movement speed per frenzy charge

ItemBase ItemRequired levelStats

Other effects per frenzy charge

ItemBase ItemRequired levelStats


+x to Maximum Frenzy Charges

ItemBase ItemRequired levelStats+# frenzy
Ahn's MightAhn's Might
Midnight Blade
One Handed Sword
Physical Damage: (115-150) to (249-304)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
"Impossibly heavy, yet the ancient edge is keen as any modern blade.
A reminder that, in the end, when we lie in the bellies of worms,
it is what we make that makes us."
- Icius Perandus, Antiquities Collection, Item 47
Midnight Blade6840% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
-1

+x to Minimum Frenzy Charges

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Frenzy charge duration

ItemDurationDuration per Frenzy Charge

Other interactions with frenzy charges

ItemBase ItemRequired levelStats
Ahn's MightAhn's Might
Midnight Blade
One Handed Sword
Physical Damage: (115-150) to (249-304)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
"Impossibly heavy, yet the ancient edge is keen as any modern blade.
A reminder that, in the end, when we lie in the bellies of worms,
it is what we make that makes us."
- Icius Perandus, Antiquities Collection, Item 47
Midnight Blade6840% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges

Modifiers

Items

Shaper

NameGeneration TypeGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Shaper'sPrefixFrenzyChargeOnKillChance68(4-6)% chance to gain a Frenzy Charge on Kill2h_axe_shaper 400
2h_sword_shaper 400
bow_shaper 400
The Shaper'sPrefixFrenzyChargeOnKillChance84(7-10)% chance to gain a Frenzy Charge on Kill2h_axe_shaper 400
2h_sword_shaper 400
bow_shaper 400
of ShapingSuffixMaximumFrenzyCharges84+1 to Maximum Frenzy Charges2h_sword_shaper 1000
2h_axe_shaper 1000
bow_shaper 1000
of ShapingSuffixAccuracyRatingPerFrenzyCharge685% increased Accuracy Rating per Frenzy Charge
(20-25)% chance to gain a Frenzy Charge when you Block
sword_shaper 1000

Elder

NameGeneration TypeGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Elder'sPrefixAddedColdDamagePerFrenzyCharge808 to 12 Added Cold Damage per Frenzy Chargequiver_elder 400
The Elder'sPrefixFrenzyChargeOnKillChance68(4-6)% chance to gain a Frenzy Charge on Killgloves_elder 400
The Elder'sPrefixFrenzyChargeOnKillChance84(7-10)% chance to gain a Frenzy Charge on Killgloves_elder 400
of the ElderSuffixFrenzyChargeOnHittingRareOrUnique75(3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemyquiver_elder 400

Redeemer

NameGeneration TypeGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Redeemer'sPrefixAddedColdDamagePerFrenzyCharge75(2-3) to (4-5) Added Cold Damage per Frenzy Chargering_eyrie 500
Redeemer'sPrefixAddedColdDamagePerFrenzyCharge80(3-4) to (6-7) Added Cold Damage per Frenzy Chargering_eyrie 500
Redeemer'sPrefixAllDamage68(3-4)% increased Damage per Frenzy Chargeamulet_eyrie 500
Redeemer'sPrefixAllDamage80(5-6)% increased Damage per Frenzy Chargeamulet_eyrie 500
of RedemptionSuffixAllDamage68(5-7)% increased Damage per Frenzy Chargerune_dagger_eyrie 500
of RedemptionSuffixAllDamage73(8-10)% increased Damage per Frenzy Chargerune_dagger_eyrie 500
of RedemptionSuffixFrenzyChargeOnHitChance8010% chance to gain a Frenzy Charge on Hitbody_armour_eyrie 250
Redeemer'sPrefixFrenzyChargeOnKillChance68(4-6)% chance to gain a Frenzy Charge on Killgloves_eyrie 250
quiver_eyrie 250
sword_eyrie 250
axe_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
bow_eyrie 250
Redeemer'sPrefixFrenzyChargeOnKillChance80(7-10)% chance to gain a Frenzy Charge on Killgloves_eyrie 250
quiver_eyrie 250
sword_eyrie 250
axe_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
bow_eyrie 250
of RedemptionSuffixMinimumFrenzyCharges68+1 to Minimum Frenzy Chargesshield_eyrie 500
of RedemptionSuffixMinimumFrenzyCharges80+2 to Minimum Frenzy Chargesshield_eyrie 500

Warlord

NameGeneration TypeGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Warlord'sPrefixMaximumFrenzyCharges75+1 to Maximum Frenzy Chargesgloves_adjudicator 125

Corrupted

NameGeneration TypeGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2ChanceToGainFrenzyChargeOnKillCorruptedCorruptedFrenzyChargeOnKillChance1(9-11)% chance to gain a Frenzy Charge on Killdagger 1000
claw 1000
bow 1000
V2GainFrenzyChargeAfterSpending200ManaCorruptedCorruptedGainFrenzyChargeAfterSpending200Mana1Gain a Frenzy Charge after Spending a total of 200 Manarapier 1000
V2MaxFrenzyChargesCorruptedCorruptedMaximumFrenzyCharges60+1 to Maximum Frenzy Chargesgloves 1000

Synthesis

NameGeneration TypeGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
SynthesisImplicitColdDamagePerFrenzyCharge1IntrinsicAddedColdDamagePerFrenzyCharge554 to 7 Added Cold Damage per Frenzy Charge
SynthesisImplicitDamagePerFrenzyCharge1_IntrinsicAllDamage55(3-4)% increased Damage per Frenzy Charge
SynthesisImplicitDamagePerFrenzyCharge2_IntrinsicAllDamage55(4-5)% increased Damage per Frenzy Charge
SynthesisImplicitDamagePerFrenzyChargeMinor1_IntrinsicAllDamage402% increased Damage per Frenzy Charge
SynthesisImplicitEvasionPerFrenzyCharge1_IntrinsicIncreasedEvasionRating506% increased Evasion Rating per Frenzy Charge
SynthesisImplicitFrenzyChargeDuration1_IntrinsicFrenzyChargeDuration45(8-11)% increased Frenzy Charge Duration
SynthesisImplicitFrenzyChargeDuration2_IntrinsicFrenzyChargeDuration50(12-15)% increased Frenzy Charge Duration
SynthesisImplicitFrenzyChargeGeneration1IntrinsicFrenzyChargeOnHitChance6010% chance to gain a Frenzy Charge on Hit
SynthesisImplicitFrenzyChargeOnKill1IntrinsicFrenzyChargeOnKillChance55(5-10)% chance to gain a Frenzy Charge on Kill
SynthesisImplicitMaximumFrenzyCharge1IntrinsicMaximumFrenzyCharges60+1 to Maximum Frenzy Charges
SynthesisImplicitMinimumFrenzyCharge1_IntrinsicMinimumFrenzyCharges55+(1-2) to Minimum Frenzy Charges

Map areas

NameGeneration TypeGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of FrenzySuffixMapMonstersFrenzyChargeOnHit113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Frenzy Charge on Hit
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
of FrenzySuffixMapMonstersFrenzyChargeOnHit113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Frenzy Charge on Hit
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 800
primordial_map 800
of FrenzySuffixMapMonstersFrenzyChargeOnHit113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Frenzy Charge on Hit
uber_tier_map 0
secret_area 0
unique_map 0
expedition_logbook 800

Heist and grand heist areas

NameGeneration TypeGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of FrenzySuffixMapMonstersFrenzyChargeOnHit1Monsters have (30-60)% chance to gain a Frenzy Charge on Hitdefault 800
of FrenzySuffixMapMonstersFrenzyChargeOnHit68Monsters gain a Frenzy Charge on Hitdefault 800

Monsters

NameGeneration TypeGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of AngerIntrinsicMonsterGrantsCharges1N/Adefault 1000
of FrenzyIntrinsicMonsterGrantsCharges150% chance to gain a Frenzy Charge on Hit (Hidden)not_dex 0
default 1000
VengefulIntrinsicMonsterGrantsCharges1N/Ano_frenzy_charge_on_death 0
default 1000
Martyr's GripTormentTorment1N/Adefault 1000
Martyr's TouchTormentTorment1Monster corpse will be removed (Hidden)default 1000
of FrenzySuffixMonsterModFrenzyChargeGain24100% chance to gain a Frenzy Charge on Hit (Hidden)default 2000

Passive skills

Base passive skills

There are passive skills nodes that provide bonuses to frenzy charges.

NameStats
Attack Speed per Frenzy Charge
2% increased Attack Speed per Frenzy Charge [1]
Evasion Per Frenzy Charge
4% increased Evasion Rating per Frenzy Charge [1]
Evasion per Frenzy Charge
5% increased Evasion Rating per Frenzy Charge [1]
Frenzy Charge Duration
20% increased Frenzy Charge Duration [1] [2] [3]
Movement Speed per Frenzy Charge
2% increased Movement Speed per Frenzy Charge [1]
Brutal Blade
Sword Attacks deal 24% increased Damage with Hits and Ailments
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Disciple of the Slaughter
+1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill
8% increased Damage per Frenzy Charge [1]
Fervour
+1 to Maximum Frenzy Charges [1]
Frenetic
+1 to Maximum Frenzy Charges [1]
Master Sapper
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1]
Savagery
+1 to Maximum Frenzy Charges [1]
Swagger
25% chance to gain a Frenzy Charge when you Block
+5% Chance to Block Attack Damage while Dual Wielding [1]

Timeless Jewel passive skills

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. passive skills are related to frenzy charges:

Jewel Type Icon Name Effect
Eternal Eternal Fervour 10% chance to gain a Frenzy Charge on Hit
Eternal Eternal Bloodlust 10% increased Damage per Frenzy Charge
Eternal Eternal Adaptiveness 8% increased Evasion Rating per Frenzy Charge
Templar Powerful Faith +1 to Minimum Frenzy Charges while you have at least 150 Devotion

Cluster Jewel passive skills

The following Cluster Jewel passive skills are related to frenzy charges:

NameStats
Insatiable Killer
Attack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding [1]
Mob Mentality
Exerted Attacks deal 25% increased Damage
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power [1]

Timeless Jewel keystone passive skills

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystone passive skills are related to frenzy charges:

Name Stats
Inner Conviction

3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Supreme Grandstanding

Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge

Keystone passive skills

The following keystone passive skills are related to frenzy charges:

NameStats
Conduit
Share Endurance, Frenzy and Power Charges with nearby party members [1]
Inner Conviction
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges [1]
Supreme Grandstanding
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge [1]

Ascendancy passive skills

There are Ascendancy passive skills that affect frenzy charges.

Ascendancy
Class
NameStats
Ascendant
Raider
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing [1]
Ascendant
Unleashed Potential+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
400% increased Endurance, Frenzy and Power Charge Duration
25% chance to gain a Power, Frenzy or Endurance Charge on Kill [1]
Gladiator
Outmatch and Outlast
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges [1]
Raider
Evasion, Frenzy Charge Duration
15% increased Evasion Rating
15% increased Frenzy Charge Duration [1] [2]
Raider
Avatar of the Slaughter
10% increased Attack Damage per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Evasion Rating per Frenzy Charge [1]
Raider
Way of the Poacher
20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges [1]
Slayer
Attack Damage, Frenzy and Endurance Charge Duration
15% increased Frenzy Charge Duration
15% increased Endurance Charge Duration
10% increased Attack Damage [1]
Slayer
Masterful Form
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges [1]
Trickster
Evasion and Energy Shield, Frenzy Charge Duration
14% increased Evasion Rating
5% increased maximum Energy Shield
15% increased Frenzy Charge Duration [1]
Trickster
Swift Killer
+2 to Maximum Frenzy Charges
200% increased Charge Duration [1]

Version history

Version Changes
2.0.0
  • Frenzy Charges now grant 4% Increased Attack Speed and Cast Speed. They also grant 4% more Damage.
0.8.6
0.8.5
0.8.2
0.8.1
  • You can now only gain one charge of each type per action you perform, all stats gained per active charge are now slightly worse. (Only applied to frenzy charges, power charges, and endurance charges).
0.8.0
  • Introduced to the game.

See also

ru:Заряд ярости