Flask

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Revision as of 23:46, 21 March 2016 by >TheFrz (→‎Recovery from flasks)
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A flask is a rechargeable potion. When used the flask consumes a certain amount of flask charges and recovers a portion of life, mana or grants temporary bonuses for the duration of the flask effect.

Mechanics

Every character has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default, and the player must kill enemies to gain charges for that flask.

Flasks can only be normal, magic or unique. There are no rare flasks, and flasks cannot be corrupted.

Flask charges

Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with flask modifiers.

Used flask charges can be refilled by killing enemies: a normal monster grants 1 charge, a magic monster grants 3.5 charges, a rare monster grants 6 charges, and a unique monster grants 11 charges.[1] Partial fraction charges are stored but not displayed in game. Amount of charges gained by killing monsters can be increased, for example by x% increased Charge Recovery flask prefix or from enemies cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Poacher's Mark". Please choose only one of the following ids:
PoachersMarkTriggered - -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark (page)
PoachersMarkTriggeredtest - Base duration is (7.4-11.8) seconds, -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
. It's also possible to gain charges in other ways, e.g. when you have a flask with Surgeon's prefix or wear The HarvestThe Harvest
Jasper Chopper
Two Handed Axe
Physical Damage: (127.6-139.2) to (200.2-218.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Let it grow and gather inside them,
Let it flow through their veins.
Don't waste a drop.
, and score a Critical Strike.

Within a party, all players close to the killed enemy get charges.[2] Flasks have a +75% charge recovery bonus for each party member after the first.[citation needed]

Recovery from flasks

Certain flasks recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached.

Recovery flasks queue up if multiple flasks are active.

There are 2 parameters that affect recovery from flasks:

  • increased/reduced Amount Recovered causes a flask to recover an increased/reduced amount at the same rate. The duration is unchanged.[3]
  • increased/reduced Recovery Speed causes a flask to recover the same total amount at a faster/slower rate.[4] Instant Recovery cause a flask to restore the whole amount instantly by overriding the duration to 0.

Modifiers to effect of Flasks and Flask effect duration do not affect Recovery.

Effects of flasks

Flask effects are temporary effects that are granted while drinking a flask. This include implicit mods on utility flasks and certain suffixes, and doesn't include life or mana recovery. Flask effects can be identified by having a specific gold border around the icon[5]. Note that they do not count as buffs (for more information see active and temporary effects).

Effects of flasks aswell as their durations can be increased with several passive skills and equipment.

When activating multiple flasks, differing suffixes can apply and stack simultaneously but only one application of a particular suffix can apply to your character at one time, with the greatest value of said suffix taking priority.

Example: activating multiple flasks
Example: Say you have a
  • Jade FlaskJade FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Evasion Rating
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    (duration 5s) with +20% movement speed.
  • Ruby FlaskRuby FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Fire Resistance
    +5% to maximum Fire Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    (duration 3.5s) modified with +30% movement speed.
  • Granite FlaskGranite FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Armour
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    (duration 4s) with +100% armour.

If you activate the jade flask initially, you get a +20% movement speed bonus. If 0.5 seconds later you activate the ruby flask, you will then have +30% movement speed – the original 20% movement speed effect still has 4.5 seconds left, but is overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict – they will stack together. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you revert to the +20% movement speed from the jade flask until it expires.

Quality

For more information, see Quality.

Glassblower's BaublesGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%. are used to increase the quality of a flask. Quality on life, mana and hybrid flasks increases the amount of life and/or mana recovered by that percentage. Utility flasks gain increased duration instead. Note that quality on flasks stacks multiplicatively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down).

Lists of flasks

The different flasks can be divided into two major categories, Recovery and Utility flasks. Recovery flasks recovers life or mana or a combination of both. Utility flasks grants a temporary bonus depending on the flask. The following tables displays all the various, non-unique, flasks in the game.

Recovery flasks

Life flasks

Main page: Life flask
ItemRequired levelLifeDurationUsageCapacity
Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
1703.00721
Medium Life FlaskMedium Life FlaskRecovers 150 Life over 3.50 Seconds
Consumes 8 of 28 Charges on use
Requires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
31503.50828
Large Life FlaskLarge Life FlaskRecovers 250 Life over 3.50 Seconds
Consumes 9 of 30 Charges on use
Requires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
62503.50930
Greater Life FlaskGreater Life FlaskRecovers 360 Life over 3.50 Seconds
Consumes 10 of 32 Charges on use
Requires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
123603.501032
Grand Life FlaskGrand Life FlaskRecovers 640 Life over 3.00 Seconds
Consumes 10 of 25 Charges on use
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
186403.001025
Giant Life FlaskGiant Life FlaskRecovers 830 Life over 4.00 Seconds
Consumes 10 of 30 Charges on use
Requires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
248304.001030
Colossal Life FlaskColossal Life FlaskRecovers 1000 Life over 3.50 Seconds
Consumes 10 of 32 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
3010003.501032
Sacred Life FlaskSacred Life FlaskRecovers 1200 Life over 3.00 Seconds
Consumes 10 of 25 Charges on use
Requires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
3612003.001025
Hallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 4.00 Seconds
Consumes 10 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
4219904.001030
Sanctified Life FlaskSanctified Life FlaskRecovers 1460 Life over 1.50 Seconds
Consumes 15 of 30 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
5014601.501530
Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 3.50 Seconds
Consumes 15 of 45 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
6024003.501545
Eternal Life FlaskEternal Life FlaskRecovers 2080 Life over 2.00 Seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
6520802.001545

Mana flasks

Main page: Mana flask
ItemRequired levelManaDurationUsageCapacity
Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
1503.00624
Medium Mana FlaskMedium Mana FlaskRecovers 70 Mana over 3.50 Seconds
Consumes 7 of 30 Charges on use
Requires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
3703.50730
Large Mana FlaskLarge Mana FlaskRecovers 90 Mana over 4.00 Seconds
Consumes 8 of 35 Charges on use
Requires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
6904.00835
Greater Mana FlaskGreater Mana FlaskRecovers 120 Mana over 4.00 Seconds
Consumes 9 of 36 Charges on use
Requires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
121204.00936
Grand Mana FlaskGrand Mana FlaskRecovers 170 Mana over 4.50 Seconds
Consumes 7 of 30 Charges on use
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
181704.50730
Giant Mana FlaskGiant Mana FlaskRecovers 250 Mana over 5.00 Seconds
Consumes 8 of 36 Charges on use
Requires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
242505.00836
Colossal Mana FlaskColossal Mana FlaskRecovers 350 Mana over 5.00 Seconds
Consumes 8 of 38 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
303505.00838
Sacred Mana FlaskSacred Mana FlaskRecovers 480 Mana over 5.50 Seconds
Consumes 7 of 35 Charges on use
Requires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
364805.50735
Hallowed Mana FlaskHallowed Mana FlaskRecovers 700 Mana over 6.00 Seconds
Consumes 6 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
427006.00630
Sanctified Mana FlaskSanctified Mana FlaskRecovers 1100 Mana over 6.50 Seconds
Consumes 7 of 35 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
5011006.50735
Divine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 Seconds
Consumes 8 of 42 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
6014005.00842
Eternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 Seconds
Consumes 8 of 42 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
6518007.00842

Hybrid flasks

Main page: Hybrid flask
ItemRequired levelLifeManaDurationUsageCapacity
Small Hybrid FlaskSmall Hybrid FlaskRecovers 70 Mana over 5.00 Seconds
Recovers 100 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 10Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
10100705.002040
Medium Hybrid FlaskMedium Hybrid FlaskRecovers 100 Mana over 5.00 Seconds
Recovers 230 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 20Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
202301005.002040
Large Hybrid FlaskLarge Hybrid FlaskRecovers 140 Mana over 5.00 Seconds
Recovers 510 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
305101405.002040
Colossal Hybrid FlaskColossal Hybrid FlaskRecovers 200 Mana over 5.00 Seconds
Recovers 690 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
406902005.002040
Sacred Hybrid FlaskSacred Hybrid FlaskRecovers 400 Mana over 5.00 Seconds
Recovers 1440 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
5014404005.002040
Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 Seconds
Recovers 1740 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
6017404805.002040

Utility flasks

Main page: Utility flask
ItemRequired levelDurationUsageCapacityBuff EffectsStats
Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement Speed
Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
46.00306040% increased Movement SpeedN/A
Bismuth FlaskBismuth FlaskLasts 8.50 Seconds
Consumes 15 of 40 Charges on use
+35% to all Elemental Resistances
Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
88.501540+35% to all Elemental ResistancesN/A
Amethyst FlaskAmethyst FlaskLasts 6.50 Seconds
Consumes 35 of 65 Charges on use
+35% to Chaos Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
186.503565+35% to Chaos ResistanceN/A
Ruby FlaskRuby FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Fire Resistance
+5% to maximum Fire Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
188.002050+40% to Fire Resistance
+5% to maximum Fire Resistance
N/A
Sapphire FlaskSapphire FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Cold Resistance
+5% to maximum Cold Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
188.002050+40% to Cold Resistance
+5% to maximum Cold Resistance
N/A
Topaz FlaskTopaz FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
188.002050+40% to Lightning Resistance
+5% to maximum Lightning Resistance
N/A
Aquamarine FlaskAquamarine FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
60% reduced Effect of Freeze on you
Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
278.00205060% reduced Effect of Freeze on youCreates Chilled Ground on Use
Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
278.00406020% more ArmourTaunts nearby Enemies on use
Corundum FlaskCorundum FlaskLasts 7.50 Seconds
Consumes 20 of 50 Charges on use
30% increased Stun Threshold
Cannot be Stunned if you've been Stunned during Effect
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
277.50205030% increased Stun Threshold
Cannot be Stunned if you've been Stunned during Effect
N/A
Diamond FlaskDiamond FlaskLasts 6.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike Chance
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.002040100% increased Global Critical Strike ChanceN/A
Gold FlaskGold FlaskLasts 5.00 Seconds
Consumes 60 of 80 Charges on use
30% increased Rarity of Items found
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
275.00608030% increased Rarity of Items foundN/A
Granite FlaskGranite FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.003060+1500 to ArmourN/A
Iron FlaskIron FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
275.004060+200 to WardRestores Ward on use
Jade FlaskJade FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Evasion Rating
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.003060+1500 to Evasion RatingN/A
Quartz FlaskQuartz FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
Phasing
+10% chance to Suppress Spell Damage
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.003060Phasing
+10% chance to Suppress Spell Damage
N/A
Silver FlaskSilver FlaskLasts 6.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.004060OnslaughtN/A
Stibnite FlaskStibnite FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more Evasion Rating
Requires Level 27Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
278.00406020% more Evasion RatingCreates a Smoke Cloud on Use
Sulphur FlaskSulphur FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
40% increased Damage
Requires Level 27Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
278.00406040% increased DamageCreates Consecrated Ground on Use

Modifiers

Prefix

Name Lvl. Effect Life Mana Hybrid Utility
Perpetual 3 (20 to 40)% increased Charge Recovery
Ample 2 +(10 to 20) Extra Charges
Chemist's 14 (20 to 25)% reduced Charges used
Saturated 1 50% increased Amount Recovered
33% reduced Recovery Speed
Cautious 6 100% increased Recovery when on Low Life
Sapping 13 40% increased Life Recovered
Removes 10% of Life Recovered from Mana when used
Caustic 11 60% increased Mana Recovered
Removes 15% of Mana Recovered from Life when used
Panicked 9 25% reduced Amount Recovered
Instant Recovery when on Low Life
Seething 7 66% reduced Amount Recovered
Instant Recovery
Bubbling 3 50% reduced Amount Recovered
135% increased Recovery Speed
50% of Recovery applied Instantly
Catalysed 1 50% increased Recovery Speed
Experimenter's 20 (30 to 40)% increased Duration
Alchemist's 20 25% increased effect
33% reduced Duration
Surgeon's 8 20% chance to gain a Flask Charge when you deal a Critical Strike
(1)
Avenger's 12 Recharges 3 Charges when you take a Critical Strike

(1) Diamond FlaskDiamond FlaskLasts 6.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike Chance
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
cannot roll the "Surgeon's" prefix[6]

Many of the Life and Mana prefixes lie on a spectrum between faster and more recovery:

  • [Faster Recovery Rate] ← Seething, Bubbling, Catalyzed, (normal), Saturated → [More Total Life/Mana Recovered]

Suffix

Name Lvl. Effect Life Mana Hybrid Utility
of Fending 9 Adds Knockback to Melee Attacks during Flask effect
of Iron Skin 6 (60 to 100)% increased Armour during Flask effect
of Reflexes 8 (60 to 100)% increased Evasion Rating during Flask effect
of Gluttony 10 0.4% of Physical Attack Damage Leeched as Life during Flask effect
of Craving 12 0.4% of Physical Attack Damage Leeched as Mana during Flask effect
of Animation 10 Grants (40 to 60)% of Life Recovery to Minions
of Adrenaline 5 (20 to 30)% increased Movement Speed during Flask effect
of Resistance 1 (20 to 30)% additional Elemental Resistances during Flask effect
of Steadiness 1 (40 to 60)% increased Stun Recovery during Flask effect
of Warding 18 Immunity to Curses during Flask effect
Removes Curses on use
of Staunching 8 Immunity to Bleeding during Flask effect
Removes Bleeding on use
of Grounding 10 Immunity to Shock during Flask effect
Removes Shock on use
of Dousing 6 Immunity to Ignite during Flask effect
Removes Burning on use
of Heat 4 Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use
of Curing 16 Immune to Poison during Flask Effect
Removes Poison on use

These suffixes do not count as buffs. For a detailed coverage of the icons they create in the upper left corner see active and temporary effects.

Strategy

Specify the reason an update is needed using |reason=.

Recovery flasks

Up to Hallowed level, each Life, Mana, and Hybrid flask type is largely superior to the previous (barring early flask termination due to reaching maximum Life or Mana). Past this there is some specialization:

Flask type Rate Capacity Per charge
Hallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 4.00 Seconds
Consumes 10 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
248.75 life/s 5970 life 199.00 life/charge
Sanctified Life FlaskSanctified Life FlaskRecovers 1460 Life over 1.50 Seconds
Consumes 15 of 30 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
486.67 life/s 4380 life 97.33 life/charge
Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 3.50 Seconds
Consumes 15 of 45 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
342.86 life/s 7200 life 160.00 life/charge
Eternal Life FlaskEternal Life FlaskRecovers 2080 Life over 2.00 Seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
520.00 life/s 6240 life 138.67 life/charge
Hallowed Mana FlaskHallowed Mana FlaskRecovers 700 Mana over 6.00 Seconds
Consumes 6 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
105.14 mana/s 1472 mana 36.80 mana/charge
Sanctified Mana FlaskSanctified Mana FlaskRecovers 1100 Mana over 6.50 Seconds
Consumes 7 of 35 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
75.00 mana/s 3150 mana 52.50 mana/charge
Divine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 Seconds
Consumes 8 of 42 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
160.00 mana/s 2400 mana 53.33 mana/charge
Eternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 Seconds
Consumes 8 of 42 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
120.00 mana/s 3600 mana 60.00 mana/charge
Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 Seconds
Recovers 1740 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
348.00 life/s
96.00 mana/s
3480 life
960 mana
87.00 life/charge
24.00 mana/charge
  • Eternal flasks are strictly more powerful than Sanctified flasks.
  • Life flasks are generally used in situations where speed is paramount.
  • Seething flasks are instant and ignore the recovery rate, so for these the Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 3.50 Seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    offers the greatest life capacity, while the Hallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 4.00 Seconds
    Consumes 10 of 30 Charges on use
    Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    offers the greatest amount of life per charge.
  • For critical strike based characters, the Surgeon's prefix offers an additional source of charges. For these, the Eternal Life FlaskEternal Life FlaskRecovers 2080 Life over 2.00 Seconds
    Consumes 15 of 45 Charges on use
    Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    offers the best life rate.
  • Mana flask usage varies. If the purpose is to counteract Mana used by skills, it is better to match the recovery rate to Mana usage. On the other hand, Mind over Matter users use Mana more like Life, in which case faster recovery may be more important. This case may call for a Seething or Bubbling Eternal Mana Flask, or a Surgeon's Divine Mana Flask.
  • The Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 Seconds
    Recovers 1740 Life over 5.00 Seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    's Life capacity and per-charge recovery is comparable to half of a Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 3.50 Seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    . However, its Mana recovery is inferior to half of a Divine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 Seconds
    Consumes 8 of 42 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    or Eternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 Seconds
    Consumes 8 of 42 Charges on use
    Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    . Thus, a Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 3.50 Seconds
    Consumes 15 of 45 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and a Divine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 Seconds
    Consumes 8 of 42 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    or Eternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 Seconds
    Consumes 8 of 42 Charges on use
    Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    will outperform two Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 Seconds
    Recovers 1740 Life over 5.00 Seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    s in terms of mana. The Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 Seconds
    Recovers 1740 Life over 5.00 Seconds
    Consumes 20 of 40 Charges on use
    Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    s do allow a slightly finer granularity of use.

Utility flasks

  • Utility flasks are generally better for carrying suffix effects, as recovery flasks end their effects if maximum Life or Mana is reached. The Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    is best in terms of suffix effect in all respects: duration and number of uses held.

Vendor recipes

Divine and eternal life and mana flasks can not be obtained from the flask progression.

The developers stated in the forum that the vendor recipe chain on life and mana flasks was intended to stop with divine flasks[7]. This seems to extend to buying them with sanctified ones.


Passive Skills

The passive skills that are related to flasks:

Basic Passives

These basic passives affect flasks.

Template:Passive table

Notable Passives

These notable passives affect flasks.

Template:Passive table

Version history

Version Changes
2.1.0
  • Surgeon's Flasks now have a chance to gain a charge on critical strike, rather than being unconditional.
2.0.0
  • Flasks have been significantly reworked
1.3.0g
  • Fixed a bug where your Flasks would not refill if respawning in the same arena during FFA Arena Tournaments.
1.2.3
  • Flasks will now refill when equipped in a hideout.
1.2.0
  • New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.
  • The Sapping mod on flasks now only increases life recovered by 40% (down from 60%).
  • Flasks now refill when entering a PvP area, unless you're in a Famine league.
1.1.4b
  • Added a buff icon for the new Forbidden Taste unique flask.
1.1.3
  • Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
1.1.0
  • Sanctified Life Flasks and Sanctified Mana Flasks can now drop in all leagues.
  • Jade Flasks and Quartz Flasks can now drop in all leagues.
1.0.3
  • Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
1.0.2
  • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
1.0.1
  • Effects have been added for when a Jade Flask or Quartz Flask is used.
1.0.0g
  • Fixed a bug introduced in 1.0.0f where some flask effects would not work.
1.0.0f
  • Fixed an issue with the Blood of the Karui unique item and interactions with other life recovery stats.
1.0.0
  • The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
0.11.6
  • Fixed a display error with Flask Charges Used in the Character panel.
0.11.5
  • Using flasks now breaks the grace period of invulnerability you gain upon entering an area.
0.11.4
  • Fixed a bug where minions would grant you flask charges when they time out.
0.11.2
  • Increased Flask Charges now increases charges gained from all sources, not just monster kills.
  • Fixed a bug where most Life and Mana Flasks were not recovering the full amount.
0.11.1
  • Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
  • Increased Flask drop rate slightly.
0.11.0
  • Granite Flasks have been reduced to providing 3000 armour.
  • The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.
  • The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed.
0.10.7
  • Added a new Flask Mod - "of Staunching": Removes Bleeding.
  • Added a new Flask Mod - "of Grounding": Dispels Shocked.
0.10.6b
  • Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life.
0.10.5
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
0.10.2
  • Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
0.10.0g
  • Fixed a bug where sometimes flasks would not work for a tiny period of time after gaining a flask charge.
0.10.0
  • Added Quicksilver Flasks, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
  • Added Amethyst Flasks, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
  • Flasks with movement speed mods (and the Quicksilver flask itself) now display an effect on the character to show that you're accelerated.
  • Disabled Diamond flasks until we've rebalanced them properly.
  • Granite Flasks now grant 4000 armour on use, not 10000.
  • Medium Life and Mana Flasks have had their drop level reduced to 4.
  • The Adrenaline flask mod has been moved to level 5.
  • Fixed a bug where scouring a flask would remove its level requirement.
0.9.13h
  • Fixed a bug where Flasks could be traded without losing their charges. Thanks [BSM]neovile and [BSM]Sayt.
0.9.13c
  • Fixed a bug where Flasks of Warding could remove Map curses.
0.9.13b
  • Diamond, Granite, Ruby, Sapphire and Topaz flasks now display an effect on your character when being used.
  • Added a new flask mod - "of Warding" which cancels all curses currently on you and prevents you being cursed while that flask's recovery is in effect. This also puts a visual effect on your character.
0.9.13
  • Utility Flasks now have new art. This only affects flasks found after this patch.
  • Flasks are replenished by a few charges between PvP rounds. It's important to manage flasks properly - if you use them all too fast then you'll be at a big disadvantage in later rounds.
  • Flasks can't be used in town now.
  • Flasks which heal minions no longer apply to totems, traps and mines.
  • Fixed a bug where the mod that reduces flask charges used would not apply to the flask UI correctly.
0.9.12qq
  • Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default.
0.9.12b
  • Flasks hovers now display how many charges they currently have.
0.9.11j
  • "While healing" effects from flask mods can no longer be indefinitely extended by using more flasks.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and the Puncture skill.
0.9.10c
  • Added a new item progression for Life, Mana and Hybrid flasks.
0.9.9c
  • Undead revived by a necromancer can now grant flask charges.
0.9.9
  • Increased the number of charges needed for a Diamond Flask to refill.
  • Halved the life lost by use of a Caustic Flask.
0.9.7
  • Improved the progression of flasks so that higher levels are never downgrades.
0.9.6
  • Added a variety of Utility Flask base types that do effects other than healing your life or mana.
  • Reduced the size of the Perpetual flask mods.
0.9.5h
  • Fixed instant recovery flasks giving "while healing" effects permanently.
0.9.5g
  • Fixed a bug with the calculation of how much life recovery from flasks to apply to minions.
0.9.5d
  • Improved the "Seething" flask prefix by reducing its penalty.
  • Reduced the price of flasks at vendors.
0.9.5
  • We've changed how flasks heal your life and mana so that they are slower than before but heal substantially more in total. They also take more monster kills to refill. This change should make your life and mana totals more relevant than just the speed your flasks recover at. There are more (drastic) flask changes scheduled for 0.9.6 but we're interested in feedback on these ones first.
  • Most flasks in the vendors don't generate with quality now.
  • Rebalanced most of the mods on flasks around the new behavioural changes.
  • "Low Life" on Cautious flasks is now defined as 35% rather than 50%, to be consistent with other uses of the term.
0.9.4
  • The knockback from a Flask of Fending now only applies to melee attacks.
  • Caustic flasks no longer interrupt energy shield recharge.
0.9.3g
  • Reduced the Vendor costs of Flasks and hid some invalid high level items.
0.9.3f
  • Increased the drop rate of flasks.
0.9.3d
  • Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered.
0.9.3b
  • Made early flasks use slightly less charges per drink so that it's easier to fill them.
  • Reduced the amount of Mana recovered from Flasks and Vials by 15%.
0.9.3
  • Moving belt flasks around is now allowed again if the inventory is open.
  • New flask graphics have been added for each base type.
  • Removed some incompatible flask mods from hybrid flasks.
  • Fixed a bug where flasks would appear unverified when linked on the website if the number of charges had changed.
0.9.2f
  • Fixed a bug related to instant-use flasks that heal your minions.
0.9.2
  • Disabled the ability to lift flasks in the HUD version of the belt. Now you won't accidentally drop them while playing. Either mouse button can be used to drink from them now.
  • Fixed a bug where players would receive the "Surgeon's" Flask bonus more than once per action.
  • Reduced the number of flasks charges gained on Critical Strike for both Surgeon's and Avenger's mods.
0.9.1
  • Increased the rate of experience gain and Flask charge recovery to +75% per additional party member.
  • Changed the two Flask mods that deal with critical strikes to only refill a certain number of charges (rather than the entire flask). Old versions of these flasks will only refill 1 charge for now. In a later patch we will reroll the value on these to make it correct.
0.9.0
  • Nerfed the life recovered from life flasks by 33%.
0.8.8
  • Increased recovery from all flasks by 50% and made them refill slightly faster (reduced max charges and charges per use).
  • Re-enabled the "replenish on critical strike" flask mod.
0.8.7
  • Flasks now have substantially higher numbers of charges and require a lot more charges per use. When a monster is killed, all flasks gain a charge (rather than one at random).
  • Flask charges are biased so that mana is harder to come by at the start of the game (to help with progression).
  • Flasks now heal faster. Vials are substantially faster.

References

  1. Malice (October 7, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved March 13, 2014.
  2. Mark_GGG (March 10, 2014). "Flask charges in party". Official Path of Exile Forums. Retrieved March 12, 2014.
  3. Mark_GGG (December 2, 2013). ""10% increased effect of flasks"". Official Path of Exile Forums. Retrieved January 05, 2016.
  4. SirPorcoflic (March 2, 2015). "Life Flask Recovery Rate doesn't increase total amount recovered". Path of Exile Reddit. Retrieved January 05, 2016.
  5. Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Official Path of Exile Forums. Retrieved November 17, 2015.
  6. Rory_GGG (June 28, 2012). "Surgeon's Diamond Flask". Official Path of Exile Forums. Retrieved January 05, 2016.
  7. Henry_GGG (September 27, 2014). ""Vendoring 3 Divine flasks dosent give 1 eternal flask?"". Official Path of Exile Forums. Retrieved January 16, 2016.