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==List of passive nodes==
==List of notable passives==
(CTRL + F to search for specific notable or passive)
{{Passive skill table
|q_where=
  passive_skills.id LIKE "affliction%"
  AND passive_skills.is_keystone = 0
  AND passive_skills.is_notable = 1
|large=1
|stat_text=1
}}


=== Prodigious Defence ===
==List of minor passives==
3% Chance to Block Spell Damage
{{Passive skill table
 
|q_where=
30% increased Attack Damage while holding a Shield
  passive_skills.id LIKE "affliction%"
 
  AND passive_skills.is_keystone = 0
+3% Chance to Block Attack Damage
  AND passive_skills.is_notable = 0
 
|large=1
=== Advance Guard ===
|stat_text=1
Attack Skills deal 30% increased Damage while holding a Shield
}}
 
Ignore all Movement Penalties from Armour
 
5% increased Movement Speed while holding a Shield
 
=== Gladiatorial Combat ===
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
 
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
 
=== Strike Leader ===
Attack Skills deal 30% increased Damage while holding a Shield
 
+2% Chance to Block Attack Damage
 
+2 to Melee Strike Range while Holding a Shield
 
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
 
=== Powerful Ward ===
20% chance to gain a Power Charge when you Block
 
+6% Chance to Block Spell Damage while at Maximum Power Charges
 
=== Enduring Ward ===
20% chance to gain an Endurance Charge when you Block
 
+6% Chance to Block Attack Damage while at Maximum Endurance Charges
 
=== Gladiator's Fortitude ===
Attack Skills deal 25% increased Damage while holding a Shield
 
5% increased maximum Life
 
=== Precise Retaliation ===
80% increased Critical Strike Chance if you haven’t Blocked Recently
 
+40% to Critical Strike Multiplier if you have Blocked Recently
 
(Recently refers to the past 4 seconds)
 
=== Veteran Defender ===
+15 to all Attributes
 
+15% Elemental Resistances while holding a Shield
 
60% increased Defences from Equipped Shield
 
(Attributes are Strength, Dexterity, and Intelligence)
 
(Defences are Armour, Evasion Rating and Energy Shield)
 
=== Iron Breaker ===
Enemies have -10% to Total Physical Damage Reduction against your Hits
 
35% increased Physical Damage
 
(Physical Damage Reduction cannot be negative)
 
=== Deep Cuts ===
15% chance to Impale Enemies on Hit with Attacks
 
Impales you inflict last 1 additional Hit
 
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits)
 
=== Master the Fundamentals ===
+10% to all Elemental Resistances
 
35% reduced Elemental Damage
 
35% increased Physical Damage
 
=== Force Multiplier ===
5% chance to deal Double Damage
 
25% increased Physical Damage
 
=== Furious Assault ===
8% increased Attack and Cast Speed
 
25% increased Physical Damage
 
=== Vicious Skewering ===
Attacks have 10% chance to cause Bleeding
 
10% chance to Impale Enemies on Hit with Attacks
 
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
 
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
 
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits)
 
=== Grim Oath ===
Gain 10% of Physical Damage as Extra Chaos Damage
 
=== Battle-Hardened ===
30% increased Evasion Rating and Armour
 
35% increased Physical Damage
 
=== Replenishing Presence ===
8% increased effect of Non-Curse Auras from your Skills
 
Auras from your Skills grant 0.2% of Life Regenerated per second to
 
you and Allies
 
(Auras can only grant bonuses to things they affect)
 
=== Master of Command ===
50% reduced Mana Reservation of Banner Skills
 
15% increased Effect of Non-Curse Auras from your Skills on Enemies
 
=== First Among Equals ===
10% increased effect of Non-Curse Auras from your Skills
 
Non-Curse Aura Skills have 20% increased Duration
 
=== Purposeful Harbinger ===
10% increased Effect of Auras on You for each Herald affecting you
 
=== Precise Commander ===
You and nearby Allies have 50% increased Critical Strike Chance
 
You and nearby Allies have +15% to Critical Strike Multiplier
 
=== Pure Commander ===
Purity of Elements has 30% increased Aura Effect
 
Purity of Fire has 30% increased Aura Effect
 
Purity of Ice has 30% increased Aura Effect
 
Purity of Lightning has 30% increased Aura Effect
 
=== Stalwart Commander ===
Grace has 30% increased Aura Effect
 
Determination has 30% increased Aura Effect
 
Discipline has 30% increased Aura Effect
 
=== Vengeful Commander ===
Anger has 30% increased Aura Effect
 
Wrath has 30% increased Aura Effect
 
Hatred has 30% increased Aura Effect
 
=== Skullbreaker ===
8% reduced Enemy Stun Threshold
 
+20% to Critical Strike Multiplier
 
(The Stun Threshold determines how much Damage can Stun something)
 
=== Pressure Points ===
Your Critical Strikes have a 5% chance to deal Double Damage
 
40% increased Critical Strike Chance
 
=== Overwhelming Malice ===
10% chance to gain Unholy Might for 4 seconds on Critical Strike
 
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
 
=== Magnifier ===
10% increased Area of Effect
 
10% increased Area Damage
 
+10% to Critical Strike Multiplier
 
=== Savage Response ===
+50% to Critical Strike Multiplier if you've taken a Savage Hit Recently
 
40% increased Critical Strike Chance
 
(Recently refers to the past 4 seconds)
 
=== Eye of the Storm ===
+20% to Damage over Time Multiplier for Ignite from Critical Strikes
 
20% increased Effect of Chill you inflict with Critical Strikes
 
20% increased Effect of Shock you inflict with Critical Strikes
 
40% increased Critical Strike Chance
 
=== Basics of Pain ===
20% increased Damage
 
30% increased Critical Strike Chance
 
=== Quick Getaway ===
5% increased Attack and Cast Speed
 
5% increased Movement Speed if you've dealt a Critical Strike Recently
 
25% increased Critical Strike Chance
 
(Recently refers to the past 4 seconds)
 
=== Assert Dominance ===
10% increased Area Damage
 
15% increased Area of Effect if you've Killed Recently
 
10% increased Area of Effect if you've Killed at least 5 Enemies Recently
 
(Recently refers to the past 4 seconds)
 
=== Vast Power ===
20% increased Area Damage
 
3% increased Area of Effect per Power Charge
 
=== Powerful Assault ===
20% increased Area Damage
 
Area Skills have 10% chance to Knock Enemies Back on Hit
 
(Knockback pushes Enemies away when Hit)
 
=== Intensity ===
10% increased Area Damage
 
Skills supported by Intensify have +1 to maximum Intensity
 
=== Titanic Swings ===
20% increased Area Damage while wielding a Two Handed Melee Weapon
 
15% increased Area of Effect while wielding a Two Handed Melee Weapon
 
=== Towering Threat ===
5% increased maximum Life
 
10% increased Area of Effect
 
3% increased Character Size
 
=== Ancestral Echo ===
20% increased Totem Placement speed
 
10% increased Attack and Cast Speed if you've summoned a Totem Recently
 
(Recently refers to the past 4 seconds)
 
=== Ancestral Reach ===
25% increased Totem Damage
 
25% increased Totem Placement speed
 
25% increased Totem Placement range
 
=== Ancestral Might ===
20% increased Totem Damage
 
30% increased Totem Duration
 
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
 
=== Ancestral Preservation ===
30% increased Totem Life
 
Totems have 10% additional Physical Damage Reduction
 
Totems gain +40% to Chaos Resistance
 
=== Snaring Spirits ===
30% increased Totem Damage
 
Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed
 
(Hindered enemies have reduced movement speed)
 
=== Sleepless Sentries ===
20% increased Totem Damage
 
20% increased Totem Duration
 
Attack Skills have +1 to maximum number of Summoned Ballista Totems
 
=== Ancestral Guidance ===
30% increased Effect of Buffs granted by your Active Ancestor Totems
 
Totems' Action Speed cannot be modified to below base value
 
=== Ancestral Inspiration ===
Gain Arcane Surge when you Summon a Totem
 
Spells cast by Totems deal 25% increased Damage
 
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
 
=== Vital Focus ===
Channelling Skills deal 30% increased Damage
 
Regenerate 1.5% of Life per second while Channelling
 
=== Rapid Infusion ===
50% increased Effect of Infusion
 
5% increased Movement Speed while you have Infusion
 
=== Unwavering Focus ===
40% chance to Avoid being Stunned while Channelling
 
Channelling Skills deal 25% increased Damage
 
15% reduced Mana Cost of Channelling Skills
 
=== Enduring Focus ===
Channelling Skills deal 25% increased Damage
 
25% chance to gain an Endurance Charge each second while Channelling
 
=== Precise Focus ===
50% increased Critical Strike Chance while Channelling
 
+30% to Critical Strike Multiplier if you've been Channelling for at least 1 second
 
=== Stoic Focus ===
+4% Chance to Block Attack Damage while Channelling
 
+4% Chance to Block Spell Damage while Channelling
 
Channelling Skills deal 25% increased Damage
 
=== Hex Breaker ===
8% increased Attack and Cast Speed while Channelling
 
Immune to Curses while Channelling
 
=== Arcane Adept ===
5% increased Attack and Cast Speed while Channelling
 
Channelling Skills deal 20% increased Damage
 
Gain Arcane Surge after Channelling for 1 second
 
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
 
=== Distilled Perfection ===
25% increased Life Recovery from Flasks
 
25% increased Mana Recovery from Flasks
 
20% increased Flask Effect Duration
 
=== Spiked Concoction ===
Flasks applied to you have 10% increased Effect
 
5% increased Attack and Cast Speed during any Flask Effect
 
=== Fasting ===
20% increased Flask Charges gained
 
20% increased Movement Speed while under no Flask Effects
 
=== Mender's Wellspring ===
25% increased Life Recovery from Flasks
 
Life Flasks gain 1 Charge every 3 seconds
 
Remove Bleeding when you use a Life Flask
 
=== Special Reserve ===
20% increased Damage during any Flask Effect
 
Regenerate 2% of Life per second during any Flask Effect
 
=== Numbing Elixir ===
25% increased Life Recovery from Flasks
 
25% increased Mana Recovery from Flasks
 
3% additional Physical Damage Reduction during Effect of any Life or Mana Flask
 
=== Mob Mentality ===
20% increased Warcry Cooldown Recovery Speed
 
You and nearby Party members gain 5 Rage when you Warcry
 
(Inherent effects from having Rage are:
 
1% increased Attack Damage per 1 Rage
 
1% increased Attack Speed per 2 Rage
 
1% increased Movement Speed per 5 Rage)
 
=== Cry Wolf ===
30% increased Warcry Duration
 
Warcries count as having 10 additional nearby Enemies
 
30% increased Warcry Buff Effect
 
=== Haunting Shout ===
20% increased Warcry Cooldown Recovery Speed
 
Enemies Taunted by your Warcries are Intimidated
 
Enemies Taunted by your Warcries are Unnerved
 
(Intimidated enemies take 10% increased Attack Damage)
 
(Unnerved enemies take 10% increased Spell Damage)
 
=== Lead By Example ===
4% additional Physical Damage Reduction if you've Warcried in the past 8 seconds
 
4% chance to deal Double Damage if you've Warcried in the past 8 seconds
 
=== Provocateur ===
40% increased Critical Strike Chance against Taunted Enemies
 
+15% to Critical Strike Multiplier against Taunted Enemies
 
15% increased Warcry Buff Effect
 
=== Warning Call ===
20% increased Warcry Cooldown Recovery Speed
 
50% increased Melee Critical Strike Chance if you've Warcried Recently
 
+35% to Melee Critical Strike Multiplier if you've Warcried Recently
 
(Recently refers to the past 4 seconds)
 
=== Rattling Bellow ===
Enemies Taunted by you take 5% increased Damage
 
Warcry Skills have 40% increased Area of Effect
 
=== Bloodscent ===
Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
 
(Inherent effects from having Rage are:
 
1% increased Attack Damage per 1 Rage
 
1% increased Attack Speed per 2 Rage
 
1% increased Movement Speed per 5 Rage)
 
=== Run Through ===
Axe or Sword Attacks deal 15% increased Damage with Ailments
 
10% increased Impale Effect
 
10% chance to Impale Enemies on Hit with Axes or Swords
 
15% increased Physical Damage with Axes or Swords
 
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
=== Wound Aggravation ===
Axe or Sword Attacks deal 20% increased Damage with Ailments
 
20% increased Physical Damage with Axes or Swords
 
+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword
 
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
=== Overlord ===
30% increased Damage with Maces, Sceptres or Staves
 
Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff
 
(Warstaves are considered Staves)
 
=== Expansive Might ===
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
 
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50%
 
(Warstaves are considered Staves)
 
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
=== Weight Advantage ===
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
 
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
 
+20 to Strength
 
(Warstaves are considered Staves)
 
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
=== Wind-up ===
+15% to Critical Strike Multiplier with Claws or Daggers
 
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
 
=== Fan of Blades ===
Attack Skills fire an additional Projectile while wielding a Claw or Dagger
 
20% increased Projectile Attack Damage with Claws or Daggers
 
=== Disease Vector ===
Enemies Poisoned by you cannot Regenerate Life
 
+10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
 
=== Arcing Shot ===
Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
 
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
 
=== Tempered Arrowheads ===
Bow Skills have +10% to Damage over Time Multiplier
 
Bow Skills have 20% increased Skill Effect Duration
 
10% increased Duration of Ailments inflicted while wielding a Bow
 
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
 
=== Broadside ===
Bow Skills have 25% increased Area of Effect
 
=== Explosive Force ===
Enemies killed by your Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
 
Gain 10% of Wand Physical Damage as Extra Chaos Damage
 
=== Opportunistic Fusilade ===
50% increased Critical Strike Chance with Wands
 
35% increased Damage with Wands if you've dealt a Critical Strike Recently
 
(Recently refers to the past 4 seconds)
 
=== Storm's Hand ===
Gain 10% of Wand Physical Damage as Extra Lightning Damage
 
25% of Wand Physical Damage converted to Lightning Damage
 
=== Battlefield Dominator ===
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
 
10% reduced Enemy Stun Threshold
 
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
 
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
(The Stun Threshold determines how much Damage can Stun something)
 
(Recently refers to the past 4 seconds)
 
=== Martial Mastery ===
10% increased Attack Speed with Two Handed Melee Weapons
 
10% increased Attack Speed if you have at least 600 Strength
 
+20 to Strength
 
=== Surefooted Striker ===
40% increased Critical Strike Chance with Two Handed Melee Weapons
 
8% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
 
(Recently refers to the past 4 seconds)
 
=== Graceful Execution ===
5% increased Attack Speed with Two Handed Melee Weapons
 
15% increased Accuracy Rating with Two Handed Melee Weapons
 
25% increased Critical Strike Chance with Two Handed Melee Weapons
 
+15 to Dexterity and Intelligence
 
=== Brutal Infamy ===
40% increased Damage with Hits and Ailments against Unique Enemies
 
=== Fearsome Warrior ===
8% increased Area of Effect
 
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
 
(Intimidated enemies take 10% increased Attack Damage)
 
=== Combat Rhythm ===
10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
 
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently
 
(Recently refers to the past 4 seconds)
 
=== Hit and Run ===
Attack Skills deal 20% increased Damage while Dual Wielding
 
4% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently
 
(Recently refers to the past 4 seconds)
 
=== Insatiable Killer ===
Attack Skills deal 20% increased Damage while Dual Wielding
 
5% increased Attack Speed while Dual Wielding
 
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
 
=== Mage Bane ===
+5% Chance to Block Spell Damage while Dual Wielding
 
Attack Skills deal 20% increased Damage while Dual Wielding
 
20% chance to gain a Power Charge when you Block
 
=== Martial Momentum ===
8% increased Attack Speed while Dual Wielding
 
16% increased Accuracy Rating while Dual Wielding
 
32% increased Damage if you've used a Travel Skill Recently
 
(Recently refers to the past 4 seconds)
 
=== Deadly Repartee ===
+5% Chance to Block Attack Damage while Dual Wielding
 
Attack Skills deal 25% increased Damage while Dual Wielding
 
30% increased Attack Critical Strike Chance while Dual Wielding
 
=== Quick and Deadly ===
60% increased Main Hand Attack Damage while wielding two different Weapon Types
 
30% increased Off Hand Attack Speed while wielding two different Weapon Types
 
=== Smite the Weak ===
40% increased Attack Damage against Maimed Enemies
 
Attacks have 10% chance to Maim on Hit
 
(Maimed enemies have 30% reduced Movement Speed)
 
=== Heavy Hitter ===
30% increased Attack Damage
 
10% reduced Enemy Stun Threshold
 
20% chance to double Stun Duration
 
30% increased Damage with Ailments from Attack Skills
 
(The Stun Threshold determines how much Damage can Stun something)
 
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
=== Martial Prowess ===
20% increased Attack Damage
 
6% increased Attack Speed
 
15% increased Global Accuracy Rating
 
20% increased Damage with Ailments from Attack Skills
 
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
=== Calamitous ===
10% chance to Freeze, Shock and Ignite
 
30% increased Elemental Damage with Attack Skills
 
15% increased Effect of Non-Damaging Ailments
 
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
 
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
 
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
 
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
=== Devastator ===
20% increased Attack Damage
 
20% increased Damage with Ailments from Attack Skills
 
Enemies killed by your Attack Hits have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
 
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
=== Fuel the Fight ===
8% increased Attack Speed
 
0.4% of Attack Damage Leeched as Mana
 
20% increased Damage while Leeching
 
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Drive the Destruction ===
0.8% of Attack Damage Leeched as Life
 
20% increased Maximum total Recovery per second from Life Leech
 
20% increased total Recovery per second from Life Leech
 
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Feed the Fury ===
0.4% of Attack Damage Leeched as Life
 
30% increased Damage while Leeching
 
15% increased Attack Speed while Leeching
 
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Seal Mender ===
Skills Supported by Unleash have 30% increased Seal gain frequency
 
=== Conjured Wall ===
25% increased Spell Damage
 
+6% Chance to Block Spell Damage if you've Cast a Spell Recently
 
(Recently refers to the past 4 seconds)
 
=== Arcane Heroism ===
30% increased Effect of Arcane Surge on you
 
10% chance to gain Arcane Surge when you Hit a Unique enemy
 
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
 
=== Practiced Caster ===
20% increased Spell Damage
 
5% increased Cast Speed
 
35% chance to Avoid interruption from Stuns while Casting
 
=== Burden Projection ===
30% increased Spell Damage
 
8% chance to Knock Enemies Back on Hit with Spell Damage
 
=== Thaumophage ===
0.6% of Spell Damage Leeched as Energy Shield
 
20% increased Maximum total Recovery per second from Energy Shield Leech
 
10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
 
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
(Hindered enemies have reduced movement speed)
 
=== Essence Rush ===
40% increased Damage while Leeching Energy Shield
 
0.3% of Spell Damage Leeched as Energy Shield
 
5% increased Attack and Cast Speed while Leeching Energy Shield
 
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Sap Psyche ===
20% increased Spell Damage
 
30% increased Mana Regeneration Rate
 
Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently
 
(Recently refers to the past 4 seconds)
 
=== Sadist ===
15% increased Elemental Damage if you've Chilled an Enemy Recently
 
20% increased Elemental Damage if you've Ignited an Enemy Recently
 
25% increased Elemental Damage if you've Shocked an Enemy Recently
 
(Recently refers to the past 4 seconds)
 
=== Corrosive Elements ===
15% increased Elemental Damage
 
Cold Skills have a 25% chance to apply Cold Exposure on Hit
 
Fire Skills have a 25% chance to apply Fire Exposure on Hit
 
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
 
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
 
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
 
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
 
=== Doryani's Lesson ===
0.2% of Elemental Damage Leeched as Life
 
25% increased Elemental Damage
 
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Disorienting Display ===
25% increased Elemental Damage
 
10% chance to Blind nearby Enemies when you use an Elemental Skill
 
(Blinded enemies have their Chance to Hit halved)
 
=== Prismatic Heart ===
+10% to all Elemental Resistances
 
30% increased Elemental Damage
 
=== Widespread Destruction ===
10% increased Area of Effect
 
20% increased Elemental Damage
 
=== Master of Fire ===
Nearby Enemies have Fire Exposure
 
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
 
=== Smoking Remains ===
35% increased Fire Damage
 
10% chance to create a Smoke Cloud on Kill
 
=== Cremator ===
30% increased Fire Damage
 
Ignited Enemies you hit are destroyed on Kill
 
=== Snowstorm ===
Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies
 
=== Storm Drinker ===
Damage Penetrates 8% Lightning Resistance
 
0.5% of Lightning Damage Leeched as Energy Shield
 
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Paralysis ===
30% increased Lightning Damage
 
10% chance to double Stun Duration
 
Lightning Skills have 10% reduced Enemy Stun Threshold
 
(The Stun Threshold determines how much Damage can Stun something)
 
=== Supercharge ===
Lightning Damage with Non-Critical Strikes is Lucky
 
=== Blanketed Snow ===
Damage Penetrates 10% Cold Resistance against Chilled Enemies
 
=== Cold to the Core ===
1% increased Cold Damage per 25 Dexterity
 
1% increased Cold Damage per 25 Intelligence
 
1% increased Cold Damage per 25 Strength
 
=== Cold-Blooded Killer ===
20% increased Cold Damage
 
Recover 2% of Life on Kill
 
=== Touch of Cruelty ===
Chaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
 
Enemies Hindered by you take 10% increased Chaos Damage
 
(Hindered enemies have reduced movement speed)
 
=== Unwaveringly Evil ===
30% increased Chaos Damage
 
Chaos Skills ignore interruption from Stuns
 
=== Unspeakable Gifts ===
Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
 
=== Dark Ideation ===
2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%
 
=== Unholy Grace ===
30% increased Chaos Damage
 
10% increased Attack and Cast Speed
 
=== Wicked Pall ===
35% increased Chaos Damage
 
20% increased Skill Effect Duration
 
=== Renewal ===
Minions Regenerate 1% of Life per second
 
Minions have 10% chance to deal Double Damage while they are on Full Life
 
=== Raze and Pillage ===
Minions have 20% chance to Ignite
 
Minions deal 20% increased Damage against Ignited Enemies
 
Minions gain 6% of Physical Damage as Extra Fire Damage
 
=== Rotten Claws ===
Minions have a 20% chance to Impale on Hit with Attacks
 
=== Call to the Slaughter ===
Minions deal 15% increased Damage
 
Minions created Recently have 10% increased Attack and Cast Speed
 
Minions created Recently have 30% increased Movement Speed
 
=== Skeletal Atrophy ===
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
 
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
 
=== Hulking Corpses ===
Minions have 20% increased maximum Life
 
20% increased Raised Zombie Size
 
Raised Zombies have 5% chance to Taunt Enemies on Hit
 
=== Vicious Bite ===
Minions have 50% increased Critical Strike Chance
 
Raised Spectres, Raised Zombies, and Summoned Skeletons have +50% to Critical Strike Multiplier
 
=== Primordial Bond ===
10% increased Damage per Summoned Golem
 
40% increased Effect of Buffs granted by your Golems
 
Golems have 25% increased Maximum Life
 
=== Blowback ===
Ignites you inflict deal Damage 15% faster
 
(They will deal the same total damage over a shorter duration)
 
=== Fan the Flames ===
Ignites you inflict spread to other Enemies within a Radius of 15
 
=== Cooked Alive ===
15% chance to Ignite
 
Enemies Ignited by you have -10% to Fire Resistance
 
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
 
=== Burning Bright ===
+8% to Fire Damage over Time Multiplier
 
20% increased Fire Damage
 
8% increased Area of Effect
 
=== Wrapped in Flame ===
20% increased Burning Damage
 
+15% to Fire Damage over Time Multiplier while Burning
 
Regenerate 1.50% of Life per second while Burning
 
=== Vivid Hues ===
+12% to Damage over Time Multiplier for Bleeding
 
2% of Attack Damage Leeched as Life against Bleeding Enemies
 
20% increased total Recovery per second from Life Leech
 
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Rend ===
+12% to Damage over Time Multiplier for Bleeding
 
30% increased Bleeding Duration
 
=== Disorienting Wounds ===
25% increased Damage with Bleeding
 
25% chance to Blind with Hits against Bleeding Enemies
 
(Blinded enemies have their Chance to Hit halved)
 
=== Compound Injury ===
50% increased Damage with Bleeding you inflict on Maimed Enemies
 
=== Septic Spells ===
8% increased Cast Speed
 
Spell Skills have +10% to Damage over Time Multiplier for Poison
 
20% chance to Poison on Hit with Spell Damage
 
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
 
=== Low Tolerance ===
+8% to Damage over Time Multiplier for Poison
 
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
 
=== Steady Torment ===
20% increased Poison Duration
 
20% increased Bleeding Duration
 
+10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
 
+10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
 
=== Eternal Suffering ===
+5% to Chaos Damage over Time Multiplier
 
Chaos Skills have 30% increased Skill Effect Duration
 
=== Eldritch Inspiration ===
+8% to Chaos Damage over Time Multiplier
 
16% increased maximum Mana
 
20% increased Mana Regeneration Rate
 
=== Wasting Affliction ===
20% increased Damage with Ailments
 
Damaging Ailments deal damage 10% faster
 
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
 
(They will deal the same total damage over a shorter duration)
 
=== Haemorrhage ===
+18% to Damage over Time Multiplier for Ailments from Critical Strikes
 
40% increased Critical Strike Chance
 
=== Flow of Life ===
24% increased Damage over Time
 
4% increased maximum Life
 
Regenerate 0.6% of Life per second
 
=== Exposure Therapy ===
+10% to Damage over Time Multiplier
 
+30% Chaos Resistance against Damage Over Time
 
=== Brush with Death ===
+10% to Damage over Time Multiplier
 
Recover 1% of Life on Kill
 
Recover 1% of Energy Shield on Kill
 
=== Vile Reinvigoration ===
24% increased Damage over Time
 
6% increased maximum Energy Shield
 
Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently
 
(Recently refers to the past 4 seconds)
 
=== Circling Oblivion ===
20% increased Damage over Time
 
20% increased Duration of Ailments on Enemies
 
15% increased Skill Effect Duration
 
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
 
=== Brewed for Potency ===
24% increased Damage over Time
 
10% increased Flask Charges gained
 
20% increased Life and Mana Recovery from Flasks
 
=== Astonishing Affliction ===
20% increased Duration of Elemental Ailments on Enemies
 
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
 
20% increased Effect of Non-Damaging Ailments
 
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
 
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
=== Cold Conduction ===
Enemies Chilled by your Hits are Shocked
 
Enemies Shocked by your Hits are Chilled
 
=== Inspired Oppression ===
20% increased Elemental Damage
 
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
 
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
 
10% increased Effect of Non-Damaging Ailments
 
(Recently refers to the past 4 seconds)
 
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
=== Chilling Presence ===
Nearby Enemies are Chilled
 
(Chill reduces Enemy Action Speed by 10%)
 
=== Deep Chill ===
+10% to Cold Damage over Time Multiplier
 
30% increased Effect of Chill
 
=== Blast-Freeze ===
20% increased Cold Damage
 
Freezes you inflict spread to other Enemies within a Radius of 12
 
=== Thunderstruck ===
20% increased Lightning Damage
 
Your Critical Strikes Knock Back Shocked Enemies
 
30% increased Critical Strike Chance
 
=== Stormrider ===
10% chance to gain a Power Charge when you Shock a Chilled Enemy
 
25% increased Cold Damage with Hits against Shocked Enemies
 
25% increased Lightning Damage with Hits against Chilled Enemies
 
=== Overshock ===
30% increased Lightning Damage
 
Your Shocks can increase Damage taken by up to a maximum of 60%
 
30% increased Effect of Shock
 
=== Evil Eye ===
Enemies you Curse take 5% increased Damage
 
5% chance to Dodge Attack Hits from Cursed Enemies
 
=== Whispers of Death ===
5% increased Effect of your Curses
 
20% increased Damage if you've Killed a Cursed Enemy Recently
 
(Recently refers to the past 4 seconds)
 
=== Forbidden Words ===
25% increased Area of Effect of Curse Skills
 
5% increased Effect of your Curses
 
Curse Skills have 5% reduced Mana Reservation
 
=== Dark Discourse ===
10% increased Effect of your Curses
 
Enemies you Curse are Hindered, with 15% reduced Movement Speed
 
Regenerate 1% of Energy Shield per second if you’ve Killed an Enemy Recently
 
(Hindered enemies have reduced movement speed)
 
(Recently refers to the past 4 seconds)
 
=== Victim Maker ===
Curse Skills have 50% increased Skill Effect Duration
 
25% increased Damage with Hits and Ailments against Cursed Enemies
 
=== Master of Fear ===
Enemies you Curse are Intimidated
 
Enemies you Curse are Unnerved
 
(Intimidated enemies take 10% increased Attack Damage)
 
(Unnerved enemies take 10% increased Spell Damage)
 
=== Wish for Death ===
You have Culling Strike against Cursed Enemies
 
Curse Skills have 20% increased Skill Effect Duration
 
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
 
=== Heraldry ===
20% increased Effect of Herald Buffs on you
 
10% reduced Mana Reservation of Herald Skills
 
=== Endbringer ===
25% increased Damage for each Herald affecting you
 
=== Cult-Leader ===
Minions deal 35% increased Damage while you are affected by a Herald
 
=== Empowered Envoy ===
Herald Skills deal 40% increased Damage
 
20% increased Effect of Herald Buffs on you
 
=== Dark Messenger ===
Herald Skills have 25% increased Area of Effect
 
Herald Skills deal 20% increased Damage
 
=== Agent of Destruction ===
10% chance to Freeze, Shock and Ignite while affected by a Herald
 
25% increased Elemental Damage while affected by a Herald
 
=== Lasting Impression ===
30% increased Damage over Time while affected by a Herald
 
Herald Skills deal 50% increased Damage over Time
 
=== Self-Fulfilling Prophecy ===
+1% to Critical Strike Chance of Herald Skills
 
+25% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
 
(Recently refers to the past 4 seconds)
 
=== Invigorating Portents ===
Minions deal 20% increased Damage while you are affected by a Herald
 
Minions have 10% increased Movement Speed for each Herald affecting you
 
=== Pure Agony ===
+1 to maximum number of Sentinels of Purity
 
+5 to Maximum Virulence
 
Minions deal 20% increased Damage while you are affected by a Herald
 
=== Disciples ===
1% additional Physical Damage Reduction per Summoned Sentinel of Purity
 
You lose Virulence 30% slower
 
Minions deal 20% increased Damage while you are affected by a Herald
 
(Virulence is granted by the Herald of Agony Skill)
 
=== Dread March ===
Minions have 10% increased maximum Life
 
Minions have 10% increased Movement Speed
 
Minions have 10% additional Physical Damage Reduction
 
Minions have +10% to Chaos Resistance
 
=== Blessed Rebirth ===
Minions have 20% increased maximum Life
 
Minions created Recently cannot be Damaged
 
(Recently refers to the past 4 seconds)
 
=== Life from Death ===
Minions have 15% increased maximum Life
 
Regenerate 2% of Life per second if a Minion has Died Recently
 
Minions Recover 4% of Life on Minion Death
 
(Recently refers to the past 4 seconds)
 
=== Feasting Fiends ===
Minions have 10% increased maximum Life
 
Minions deal 10% increased Damage
 
Minions Leech 0.4% of Damage as Life
 
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Bodyguards ===
Minions have 10% increased maximum Life
 
Minions have 10% chance to Knock Enemies Back on Hit with Attacks
 
=== Follow-Through ===
Projectiles deal 15% increased Damage for each remaining Chain
 
=== Streamlined ===
30% increased Projectile Speed
 
20% increased Projectile Damage
 
=== Shrieking Bolts ===
35% increased Projectile Damage
 
10% chance to Taunt Enemies on Projectile Hit
 
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
 
=== Eye to Eye ===
25% increased Projectile Damage
 
35% increased Projectile Damage with Hits against Nearby Enemies
 
=== Repeater ===
30% increased Projectile Damage
 
8% increased Attack and Cast Speed
 
=== Aerodynamics ===
Projectiles Pierce an additional Target
 
20% increased Projectile Speed
 
10% increased Projectile Damage
 
=== Chip Away ===
25% increased Brand Activation Frequency if you haven't used a Brand Skill Recently
 
20% increased Brand Attachment range
 
(Recently refers to the past 4 seconds)
 
=== Seeker Runes ===
25% increased Damage with Brand Skills
 
Unattached Brands gain 20% increased Brand Attachment Range per second
 
=== Remarkable ===
You can Cast an additional Brand
 
12% increased Cast Speed with Brand Skills
 
=== Brand Loyalty ===
Enemies take 5% increased Damage for each of your Brands Attached to them
 
20% increased Brand Attachment range
 
=== Holy Conquest ===
5% increased Movement Speed
 
20% increased Damage with Brand Skills
 
10% increased Brand Activation frequency
 
=== Grand Design ===
You can Cast an additional Brand
 
Brand Skills have 20% increased Duration
 
10% increased Brand Activation frequency
 
20% increased Brand Attachment range
 
=== Set and Forget ===
25% increased Trap Damage
 
12% increased Area of Effect
 
25% reduced Trap Duration
 
40% increased Trap Trigger Area of Effect
 
=== Expert Sabotage ===
30% increased Mine Damage
 
Can have up to 2 additional Remote Mines placed at a time
 
Mines have 20% increased Detonation Speed
 
=== Guerilla Tactics ===
20% increased Trap Damage
 
20% increased Mine Damage
 
10% increased Trap Throwing Speed
 
10% increased Mine Throwing Speed
 
5% increased Movement Speed if you've thrown a Trap or Mine Recently
 
(Recently refers to the past 4 seconds)
 
=== Expendability ===
10% chance to throw up to 1 additional Trap or Mine
 
(Throwing Mines takes 10% more time for each additional Mine thrown)
 
=== Arcane Pyrotechnics ===
20% increased Trap Damage
 
20% increased Mine Damage
 
Gain Arcane Surge when your Mine is Detonated targeting an Enemy
 
Gain Arcane Surge when your Trap is Triggered by an Enemy
 
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)
 
=== Surprise Sabotage ===
+15% to Critical Strike Multiplier with Traps
 
+15% to Critical Strike Multiplier with Mines
 
Trap Damage Penetrates 5% Elemental Resistances
 
Mine Damage Penetrates 5% Elemental Resistances
 
=== Careful Handling ===
15% increased Trap Damage
 
15% increased Mine Damage
 
4% increased maximum Life
 
6% increased maximum Mana
 
=== Peak Vigour ===
8% increased maximum Life
 
30% increased Life Recovery from Flasks
 
=== Fettle ===
+20 to maximum Life
 
10% increased maximum Life
 
=== Feast of Flesh ===
8% increased maximum Life
 
0.4% of Attack Damage Leeched as Life
 
+10 Life gained for each Enemy hit by your Attacks
 
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Sublime Sensation ===
10% increased maximum Energy Shield
 
8% increased maximum Life
 
=== Surging Vitality ===
8% increased maximum Life
 
Regenerate 0.5% of Life per second
 
Every 5 seconds, Regenerate 10% of Life over one second
 
=== Peace Amidst Chaos ===
8% increased maximum Life
 
2% additional Physical Damage Reduction while stationary
 
Regenerate 2% of Life per second while stationary
 
=== Adrenaline ===
6% increased maximum Life
 
15% increased Maximum total Recovery per second from Life Leech
 
6% increased Attack Speed while Leeching
 
=== Wall of Muscle ===
6% increased maximum Life
 
5% increased Strength
 
=== Mindfulness ===
15% increased maximum Mana
 
80% increased Mana Regeneration Rate while stationary
 
=== Liquid Inspiration ===
15% increased maximum Mana
 
30% increased Mana Recovery from Flasks
 
5% increased Mana Recovery Rate during Effect of any Mana Flask
 
=== Openness ===
+30 to maximum Mana
 
20% increased maximum Mana
 
=== Daring Ideas ===
18% increased maximum Mana
 
0.4% of Attack Damage Leeched as Mana
 
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Clarity of Purpose ===
15% increased maximum Mana
 
30% increased Mana Regeneration Rate
 
=== Scintillating Idea ===
20% increased maximum Mana
 
Damage Penetrates 5% Lightning Resistance
 
=== Holistic Health ===
8% increased maximum Life
 
10% increased maximum Mana
 
=== Genius ===
8% increased maximum Mana
 
5% increased Intelligence
 
=== Improvisor ===
6% increased Attack Speed
 
10% increased maximum Mana
 
+3 Mana gained for each Enemy hit by your Attacks
 
=== Stubborn Student ===
20% increased Armour
 
15% increased maximum Mana
 
4% additional Physical Damage Reduction
 
=== Savour the Moment ===
10% increased maximum Energy Shield
 
Regenerate 3.00% of Energy Shield per second while stationary
 
=== Energy From Naught ===
+100 to maximum Energy Shield
 
=== Will Shaper ===
Gain 5% of Maximum Mana as Extra Maximum Energy Shield
 
=== Spring Back ===
6% increased maximum Energy Shield
 
10% faster start of Energy Shield Recharge
 
15% increased Energy Shield Recharge Rate
 
=== Conservation of Energy ===
8% increased maximum Energy Shield
 
0.3% of Spell Damage Leeched as Energy Shield
 
20% increased Maximum total Recovery per second from Energy Shield Leech
 
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Heart of Iron ===
Gain 10% of Maximum Life as Extra Armour
 
=== Prismatic Carapace ===
30% increased Armour
 
+1% to all maximum Elemental Resistances
 
(Maximum Resistances cannot be raised above 90%)
 
=== Militarism ===
30% increased Armour
 
8% increased maximum Life
 
=== Second Skin ===
3% Chance to Block Spell Damage
 
30% increased Armour
 
+3% Chance to Block Attack Damage
 
=== Dragon Hunter ===
30% increased Armour
 
+20% to Fire Resistance
 
5% additional Physical Damage Reduction
 
=== Enduring Composure ===
30% increased Armour
 
Gain an Endurance Charge every second if you've been Hit Recently
 
(Recently refers to the past 4 seconds)
 
=== Prismatic Dance ===
30% increased Evasion Rating
 
+1% to all maximum Elemental Resistances
 
(Maximum Resistances cannot be raised above 90%)
 
=== Natural Vigour ===
30% increased Evasion Rating
 
8% increased maximum Life
 
=== Untouchable ===
30% increased Evasion Rating
 
3% chance to Dodge Attack Hits
 
3% chance to Dodge Spell Hits
 
=== Shifting Shadow ===
20% increased Evasion Rating
 
+20 to Dexterity
 
10% chance to Blind Enemies on Hit
 
(Blinded enemies have their Chance to Hit halved)
 
=== Readiness ===
+4% chance to Evade Attack Hits if you haven't been Hit Recently
 
(Recently refers to the past 4 seconds)
 
=== Confident Combatant ===
1% increased Damage per 1% Chance to Block Attack Damage
 
=== Flexible Sentry ===
3% Chance to Block Spell Damage
 
25% chance to Avoid Elemental Ailments
 
+3% Chance to Block Attack Damage
 
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
=== Vicious Guard ===
0.4% of Attack Damage Leeched as Life
 
Regenerate 1.5% of Life per second
 
+4% Chance to Block Attack Damage
 
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Mystical Ward ===
4% Chance to Block Spell Damage
 
0.3% of Spell Damage Leeched as Energy Shield
 
Regenerate 1.5% of Energy Shield per second
 
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Rote Reinforcement ===
+20 to maximum Life
 
20% chance to gain an Endurance Charge when you Block
 
+4% Chance to Block Attack Damage
 
=== Mage Hunter ===
4% Chance to Block Spell Damage
 
20% increased Spell Damage
 
20% chance to gain a Power Charge when you Block
 
=== Riot Queller ===
+4% Chance to Block Attack Damage
 
Enemies Taunted by you take 6% increased Damage
 
=== One with the Shield ===
Recover 50 Life when you Block
 
50% increased Defences from Equipped Shield
 
+5% Chance to Block Attack Damage while holding a Shield
 
(Defences are Armour, Evasion Rating and Energy Shield)
 
=== Aerialist ===
3% chance to Dodge Attack Hits
 
3% chance to Dodge Spell Hits
 
5% increased Dexterity
 
=== Elegant Form ===
30% chance to Avoid Elemental Ailments
 
3% chance to Dodge Attack Hits
 
3% chance to Dodge Spell Hits
 
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
 
=== Darting Movements ===
5% increased Movement Speed
 
5% chance to Dodge Attack and Spell Hits while moving
 
=== No Witnesses ===
10% chance to gain Elusive on Kill
 
25% increased Elusive Effect
 
(Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
 
=== Molten One's Mark ===
+2% to maximum Fire Resistance
 
Regenerate 1% of Life per second
 
(Maximum Resistances cannot be raised above 90%)
 
=== Fire Attunement ===
40% reduced Ignite Duration on you
 
50% reduced Extra Damage taken from Critical Strikes while Ignited
 
=== Pure Might ===
40% increased Stun and Block Recovery
 
Purity of Fire has 30% reduced Mana Reservation
 
+20 to Strength
 
=== Blacksmith ===
25% increased Armour
 
+20% to Fire Resistance
 
0.4% of Fire Damage Leeched as Life
 
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
 
=== Non-Flammable ===
+20% to Fire Resistance
 
40% chance to Avoid being Ignited
 
6% chance to Avoid Fire Damage from Hits
 
=== Winter Prowler ===
+2% to maximum Cold Resistance
 
6% increased Movement Speed
 
(Maximum Resistances cannot be raised above 90%)
 
=== Hibernator ===
40% reduced Freeze Duration on you
 
15% additional Physical Damage Reduction while Frozen
 
=== Pure Guile ===
Purity of Ice has 30% reduced Mana Reservation
 
+20 to Dexterity
 
5% chance to Blind Enemies on Hit
 
(Blinded enemies have their Chance to Hit halved)
 
=== Alchemist ===
+20% to Cold Resistance
 
8% increased Attack and Cast Speed
 
20% increased Life Recovery from Flasks
 
=== Antifreeze ===
+20% to Cold Resistance
 
40% chance to Avoid being Frozen
 
6% chance to Avoid Cold Damage from Hits
 
=== Wizardry ===
8% increased maximum Mana
 
+2% to maximum Lightning Resistance
 
(Maximum Resistances cannot be raised above 90%)
 
=== Capacitor ===
12% increased Movement Speed while Shocked
 
40% reduced Effect of Shock on you
 
=== Pure Aptitude ===
Regenerate 1% of Energy Shield per second
 
Purity of Lightning has 30% reduced Mana Reservation
 
+20 to Intelligence
 
=== Sage ===
20% increased Mana Regeneration Rate
 
+20% to Lightning Resistance
 
Regenerate 1.5% of Life per second
 
=== Insulated ===
+20% to Lightning Resistance
 
40% chance to Avoid being Shocked
 
6% chance to Avoid Lightning Damage from Hits
 
=== Born of Chaos ===
+3% to maximum Chaos Resistance
 
(Maximum Resistances cannot be raised above 90%)
 
=== Antivenom ===
+17% to Chaos Resistance
 
Unaffected by Poison
 
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
 
=== Rot-Resistant ===
+13% to Chaos Resistance
 
Regenerate 1.2% of Life per second
 
Regenerate 0.6% of Energy Shield per second
 
Regenerate 0.3% of Mana per second
 
=== Blessed ===
6% increased maximum Life
 
10% increased maximum Mana
 
+13% to Chaos Resistance
 
=== Student of Decay ===
25% increased Damage over Time
 
+13% to Chaos Resistance


==Version history==
==Version history==

Revision as of 12:44, 14 March 2020

This article is a stub. Please help improve the article by expanding it.

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Several cluster jewels in progression

Cluster Jewels are a class of jewels that can be socketed in the outermost sockets of the passive skill tree. These jewels extend the skill tree by creating new clusters of nodes, which can contain basic nodes, notable skills and even keystones. They can also create more jewel sockets which can support smaller cluster jewels.

Mechanics

Cluster jewels have an implicit modifier which determines how many passive skills are in the cluster. Non-unique cluster jewels have a second implicit that determines what bonuses the small passives give. Like other jewels, they can have up to four explicit modifiers. The explicit mods will either modify or add bonuses to the small passives or add a notable skill or jewel sockets to the cluster.

Jewel sockets in the cluster can support either regular or Abyss jewels or smaller cluster jewels. Jewel sockets in a Large Cluster Jewel can support Medium or Small Cluster Jewels, and jewel sockets in a Medium Cluster Jewel can support a Small Cluster Jewel.

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Unique versions

There are currently no unique items for this base item type.

List of keystone nodes

NameStats
Disciple of Kitava
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently [1]
Hollow Palm Technique
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered [1]
Kineticism
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain [1]
Lone Messenger
You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled [1]
Nature's Patience
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine [1]
Pitfighter
1% increased Fishing Line Strength [1]
Secrets of Suffering
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped [1]
Veteran's Awareness
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently [1]

List of notable passives

NameStats
Adrenaline
8% increased maximum Life
6% increased Attack Speed while Leeching [1]
Aerialist
+10% chance to Suppress Spell Damage
5% increased Dexterity [1]
Aerodynamics
10% increased Projectile Damage
10% increased Projectile Speed
Projectiles Pierce an additional Target [1]
Aggressive Defence
Fortifying Hits grant 60% increased Fortification
30% increased Fortification Duration
20% increased Damage with Attack Skills while Fortified [1]
Alchemist
+20% to Cold Resistance
8% increased Attack and Cast Speed
20% increased Life Recovery from Flasks [1]
Ancestral Guidance
30% increased Effect of Buffs your Ancestor Totems grant while Active
Totems' Action Speed cannot be modified to below Base Value [1]
Ancestral Might
15% increased Totem Life
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds [1]
Ancestral Preservation
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
Totems gain +20% to all Elemental Resistances [1]
Blanketed Snow
Damage Penetrates 10% Cold Resistance against Chilled Enemies [1]
Blast-Freeze
20% increased Cold Damage
Freezes you inflict spread to other Enemies within 1.2 metres [1]
Blizzard Caller
Frostbite can affect Hexproof Enemies
30% increased Duration of Freezes you inflict on Cursed Enemies [1]
Blood Artist
+20 to Strength
+6% to Physical Damage over Time Multiplier if you've Spent Life Recently [1]
Blowback
Ignites you inflict deal Damage 8% faster
10% chance to Ignite [1]
Brand Loyalty
Enemies take 3% increased Damage for each of your Brands Attached to them [1]
Brewed for Potency
24% increased Damage over Time
20% increased Life and Mana Recovery from Flasks
10% increased Flask Charges gained [1]
Brush with Death
+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill [1]
Burning Bright
25% increased Burning Damage
8% increased Area of Effect [1]
Chilling Presence
Nearby Enemies are Chilled
[1]
Circling Oblivion
25% increased Damage over Time
15% increased Duration of Ailments on Enemies [1]
Cold Conduction
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1]
Cold-Blooded Killer
+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy [1]
Compound Injury
35% increased Damage with Bleeding you inflict on Maimed Enemies [1]
Conservation of Energy
10% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield [1]
Cremator
30% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed [1]
Cry Wolf
Exerted Attacks deal 30% increased Damage
20% increased total Power counted by Warcries [1]
Darting Movements
+12% chance to Suppress Spell Damage while moving
3% increased Movement Speed [1]
Deep Chill
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments [1]
Destructive Aspect
Pride has 50% increased Mana Reservation Efficiency
12% increased Area of Effect of Aura Skills [1]
Disease Vector
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Enemies Poisoned by you cannot Regenerate Life [1]
Disorienting Display
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill [1]
Distilled Perfection
25% increased Life Recovery from Flasks
25% increased Mana Recovery from Flasks
10% increased Flask Effect Duration [1]
Doedre's Apathy
Temporal Chains can affect Hexproof Enemies
Enemies you Curse are Unnerved [1]
Doedre's Gluttony
Punishment can affect Hexproof Enemies
You have Culling Strike against Cursed Enemies [1]
Doedre's Spite
Enfeeble can affect Hexproof Enemies
35% increased Critical Strike Chance against Cursed Enemies [1]
Dragon Hunter
+20% to Fire Resistance
30% increased Armour
15% chance to Defend with 200% of Armour [1]
Eldritch Inspiration
20% increased Chaos Damage
16% increased maximum Mana
20% increased Mana Regeneration Rate [1]
Electric Presence
Wrath has 50% increased Mana Reservation Efficiency
20% increased Effect of Lightning Ailments [1]
Elegant Form
+10% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments [1]
Endbringer
20% increased Damage while affected by a Herald
5% increased Damage for each Herald affecting you [1]
Energy From Naught
+70 to maximum Energy Shield
15% increased Energy Shield Recharge Rate [1]
Eternal Suffering
25% increased Chaos Damage
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy [1]
Evil Eye
Enemies you Curse take 6% increased Damage [1]
Expansive Might
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
10% increased Area of Effect per second you've been stationary, up to a maximum of 50% [1]
Exploit Weakness
Vulnerability can affect Hexproof Enemies
Recover 2% of Life when you Kill a Cursed Enemy [1]
Explosive Force
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1]
Eye of the Storm
40% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1]
Eye to Eye
25% increased Projectile Damage
Projectiles deal 35% increased Damage with Hits against nearby Enemies [1]
Fan the Flames
Ignites you inflict spread to other Enemies within a Radius of 1.5 metres [1]
Fasting
20% increased Flask Charges gained
10% increased Movement Speed while under no Flask Effects [1]
Fearsome Warrior
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1]
Feast of Flesh
8% increased maximum Life
0.4% of Attack Damage Leeched as Life
Gain 10 Life per Enemy Hit with Attacks [1]
Feed the Fury
0.4% of Attack Damage Leeched as Life
30% increased Damage while Leeching
15% increased Attack Speed while Leeching [1]
Flexible Sentry
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Chill and Shock on you [1]
Flow of Life
24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second [1]
Follow-Through
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1]
Forbidden Words
25% increased Area of Effect of Curse Aura Skills
15% increased Mana Reservation Efficiency of Curse Aura Skills [1]
Frantic Aspect
Haste has 50% increased Mana Reservation Efficiency
Debuffs on you expire 10% faster [1]
Genius
8% increased maximum Mana
5% increased Intelligence [1]
Grand Design
20% increased Brand Damage
10% increased Brand Attachment range
Brand Skills have 10% increased Duration [1]
Haemorrhage
30% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Heraldry
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder [1]
Hibernator
30% reduced Freeze Duration on you
30% reduced Effect of Chill on you
Unaffected by Chilled Ground
You cannot be Frozen if you've been Frozen Recently [1]
Hit and Run
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Holy Conquest
25% increased Brand Damage
Brands have 25% increased Area of Effect if 50% of Attached Duration expired [1]
Hound's Mark
20% increased Effect of your Marks
20% increased Damage with Hits and Ailments against Marked Enemy [1]
Improvisor
6% increased Attack Speed
10% increased maximum Mana
Gain 3 Mana per Enemy Hit with Attacks [1]
Introspection
Auras from your Skills have 10% increased Effect on you [1]
Lead By Example
+10 to Strength and Dexterity
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds [1]
Liquid Inspiration
15% increased maximum Mana
20% increased Mana Recovery from Flasks
25% chance to gain a Power Charge when you use a Mana Flask [1]
Lord of Drought
Flammability can affect Hexproof Enemies
30% increased Damage with Ignites inflicted on Cursed Enemies [1]
Low Tolerance
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage [1]
Magnifier
10% increased Area of Effect
+10% to Critical Strike Multiplier [1]
Master of Command
100% increased Mana Reservation Efficiency of Banner Skills
15% increased Effect of Non-Curse Auras from your Skills on Enemies [1]
Master of Fire
Nearby Enemies have Fire Exposure
[1]
Master of the Maelstrom
Elemental Weakness can affect Hexproof Enemies
+1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently [1]
Mender's Wellspring
25% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds
Remove Bleeding when you use a Life Flask [1]
Mindfulness
15% increased maximum Mana
80% increased Mana Regeneration Rate while stationary [1]
Misery Everlasting
Despair can affect Hexproof Enemies
Recover 2% of Energy Shield when you Kill a Cursed Enemy [1]
Mortifying Aspect
Malevolence has 50% increased Mana Reservation Efficiency
+11% to Chaos Resistance [1]
Numbing Elixir
40% reduced Effect of Curses on you during Effect of any Mana Flask
40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask [1]
Opportunistic Fusilade
35% increased Damage with Wands if you've dealt a Critical Strike Recently
50% increased Critical Strike Chance with Wands [1]
Overlord
Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds
30% increased Damage with Maces, Sceptres or Staves [1]
Overshock
30% increased Lightning Damage
40% increased Effect of Lightning Ailments [1]
Paralysis
30% increased Lightning Damage
Lightning Skills have 10% reduced Enemy Stun Threshold
10% chance to double Stun Duration [1]
Peace Amidst Chaos
8% increased maximum Life
Regenerate 2% of Life per second while stationary
20% increased Armour while stationary [1]
Peak Vigour
8% increased maximum Life
20% increased Life Recovery from Flasks [1]
Phlebotomist
20% increased Critical Strike Chance
+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently [1]
Practiced Caster
20% increased Spell Damage
5% increased Cast Speed
35% chance to Ignore Stuns while Casting [1]
Pressure Points
30% increased Critical Strike Chance
Your Critical Strikes have a 5% chance to deal Double Damage [1]
Pure Aptitude
+20 to Intelligence
Purity of Lightning has 80% increased Mana Reservation Efficiency
15% increased Energy Shield Recharge Rate [1]
Pure Guile
+20 to Dexterity
Purity of Ice has 80% increased Mana Reservation Efficiency
5% chance to Blind Enemies on Hit [1]
Pure Might
+20 to Strength
Purity of Fire has 80% increased Mana Reservation Efficiency
40% increased Stun and Block Recovery [1]
Purposeful Harbinger
Auras from your Skills have 8% increased Effect on you for
each Herald affecting you, up to 40% [1]
Raze and Pillage
Minions gain 6% of Physical Damage as Extra Fire Damage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1]
Readiness
30% increased Evasion Rating if you haven't been Hit Recently
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled [1]
Rend
+5% to Physical Damage over Time Multiplier
20% increased Bleeding Duration [1]
Replenishing Presence
Non-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1.00% of Life per second [1]
Righteous Path
Zealotry has 50% increased Mana Reservation Efficiency
10% increased Effect of Consecrated Ground you create [1]
Sadist
15% increased Elemental Damage if you've Chilled an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently [1]
Savour the Moment
10% increased maximum Energy Shield
Regenerate 3.00% of Energy Shield per second while stationary [1]
Self-Control
Discipline has 80% increased Mana Reservation Efficiency
25% increased Mana Regeneration Rate [1]
Septic Spells
20% chance to Poison on Hit with Spell Damage
Spell Skills have +5% to Damage over Time Multiplier for Poison
5% increased Cast Speed [1]
Set and Forget
25% increased Trap Damage
40% increased Trap Trigger Area of Effect
Skills used by Traps have 15% increased Area of Effect [1]
Shrieking Bolts
35% increased Projectile Damage
10% chance to Taunt Enemies on Projectile Hit [1]
Sleepless Sentries
20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently [1]
Snaring Spirits
30% increased Totem Damage
Totems Hinder Enemies near them when Summoned [1]
Snowstorm
Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies [1]
Special Reserve
Regenerate 2% of Life per second during any Flask Effect
20% increased Damage during any Flask Effect [1]
Spiked Concoction
Gain Alchemist's Genius when you use a Flask
5% increased Attack and Cast Speed during any Flask Effect [1]
Spiteful Presence
Hatred has 50% increased Mana Reservation Efficiency
20% increased Effect of Cold Ailments [1]
Spring Back
10% increased maximum Energy Shield
5% faster start of Energy Shield Recharge [1]
Steady Torment
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
15% increased Bleeding Duration
15% increased Poison Duration [1]
Storm's Hand
Gain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage [1]
Stormrider
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies [1]
Streamlined
20% increased Projectile Damage
20% increased Projectile Speed [1]
Strike Leader
+2% Chance to Block Attack Damage
Attack Skills deal 30% increased Damage while holding a Shield
+0.2 metres to Melee Strike Range while Holding a Shield [1]
Sublime Form
Grace has 50% increased Mana Reservation Efficiency
+10% to all Elemental Resistances [1]
Surging Vitality
8% increased maximum Life
Every 4 seconds, Regenerate 10% of Life over one second [1]
Surprise Sabotage
+8% to Critical Strike Multiplier with Traps
+8% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 4% Elemental Resistances
Mine Damage Penetrates 4% Elemental Resistances [1]
Tempered Arrowheads
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow [1]
Tempt the Storm
Conductivity can affect Hexproof Enemies
30% increased Effect of Shocks you inflict on Cursed Enemies [1]
Thaumophage
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells [1]
Thunderstruck
20% increased Lightning Damage
30% increased Critical Strike Chance
Your Critical Strikes Knock Back Shocked Enemies [1]
Touch of Cruelty
Chaos Spells have 10% chance to Hinder Enemies on Hit
Enemies Hindered by you take 10% increased Chaos Damage [1]
Uncompromising
Determination has 50% increased Mana Reservation Efficiency
20% increased Stun Threshold [1]
Untouchable
+10% chance to Suppress Spell Damage
30% increased Evasion Rating [1]
Unwavering Focus
Channelling Skills deal 30% increased Damage
50% chance to Avoid being Stunned while Channelling [1]
Vast Power
3% increased Area of Effect per Power Charge, up to a maximum of 50%
20% increased Area Damage [1]
Vivid Hues
20% increased Damage with Bleeding
2% of Attack Damage Leeched as Life against Bleeding Enemies
20% increased total Recovery per second from Life Leech [1]
Volatile Presence
Anger has 50% increased Mana Reservation Efficiency
20% increased Duration of Fire Ailments [1]
Wasting Affliction
20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster [1]
Wicked Pall
30% increased Chaos Damage
5% increased Skill Effect Duration [1]
Widespread Destruction
20% increased Elemental Damage
6% increased Area of Effect [1]
Winter Prowler
+2% to maximum Cold Resistance
10% increased Life Recovery from Flasks [1]
Wish for Death
You have Culling Strike against Cursed Enemies [1]
Wound Aggravation
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]
Wrapped in Flame
20% increased Fire Damage
5% chance to Cover Enemies in Ash on Hit while you are Burning
Cannot be Chilled while Burning [1]
Advance Guard
Attack Skills deal 30% increased Damage while holding a Shield
5% increased Movement Speed while holding a Shield
Ignore all Movement Penalties from Armour [1]
Agent of Destruction
25% increased Elemental Damage while affected by a Herald
10% chance to Freeze, Shock and Ignite while affected by a Herald [1]
Ancestral Echo
20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently [1]
Ancestral Inspiration
Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage [1]
Ancestral Reach
25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range [1]
Antifreeze
+20% to Cold Resistance
30% chance to Avoid being Frozen
+1% to maximum Cold Resistance [1]
Antivenom
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
+1% to maximum Chaos Resistance [1]
Arcane Adept
Channelling Skills deal 20% increased Damage
5% increased Attack and Cast Speed while Channelling
Gain Arcane Surge after Channelling for 1 second [1]
Arcane Heroism
10% chance to gain Arcane Surge when you Hit a Unique enemy
30% increased Effect of Arcane Surge on you [1]
Arcane Pyrotechnics
20% increased Trap Damage
20% increased Mine Damage
Gain Arcane Surge when your Trap is Triggered by an Enemy
Gain Arcane Surge when your Mine is Detonated targeting an Enemy [1]
Arcing Shot
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance [1]
Assert Dominance
25% increased Area of Effect if you've Killed at least 5 Enemies Recently [1]
Astonishing Affliction
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1]
Basics of Pain
20% increased Damage
30% increased Critical Strike Chance [1]
Battle-Hardened
35% increased Physical Damage
30% increased Evasion Rating and Armour [1]
Battlefield Dominator
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold [1]
Blacksmith
+20% to Fire Resistance
25% increased Armour
0.4% of Fire Damage Leeched as Life [1]
Blessed
+13% to Chaos Resistance
6% increased maximum Life
10% increased maximum Mana [1]
Blessed Rebirth
Minions have 20% increased maximum Life
Minions created Recently cannot be Damaged [1]
Bloodscent
Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second [1]
Bodyguards
Minions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks [1]
Born of Chaos
+3% to maximum Chaos Resistance [1]
Broadside
Bow Skills have 25% increased Area of Effect [1]
Brutal Infamy
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies [1]
Burden Projection
30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage [1]
Calamitous
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Call to the Slaughter
Minions deal 15% increased Damage
Minions created Recently have 30% increased Movement Speed
Minions created Recently have 10% increased Attack and Cast Speed [1]
Capacitor
30% reduced Effect of Shock on you
Unaffected by Shocked Ground
You cannot be Shocked if you've been Shocked Recently [1]
Careful Handling
15% increased Trap Damage
15% increased Mine Damage
4% increased maximum Life
6% increased maximum Mana [1]
Chip Away
Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%
Brand Recall grants 20% increased Brand Attachment range to recalled Brands [1]
Clarity of Purpose
15% increased maximum Mana
30% increased Mana Regeneration Rate [1]
Cold to the Core
1% increased Cold Damage per 25 Strength
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence [1]
Combat Rhythm
10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently [1]
Confident Combatant
1% increased Damage per 1% Chance to Block Attack Damage [1]
Conjured Wall
25% increased Spell Damage
+6% Chance to Block Spell Damage if you've Cast a Spell Recently [1]
Cooked Alive
15% chance to Ignite
Enemies Ignited by you have -5% to Fire Resistance [1]
Corrosive Elements
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
15% increased Elemental Damage [1]
Cult-Leader
Minions deal 35% increased Damage while you are affected by a Herald [1]
Daring Ideas
18% increased maximum Mana
0.4% of Attack Damage Leeched as Mana [1]
Dark Ideation
2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% [1]
Dark Messenger
Herald Skills deal 20% increased Damage
Herald Skills have 25% increased Area of Effect [1]
Deadly Repartee
Attack Skills deal 25% increased Damage while Dual Wielding
+5% Chance to Block Attack Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding [1]
Deep Cuts
15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit [1]
Devastator
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Disciples
Minions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Rate [1]
Disorienting Wounds
25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies [1]
Doryani's Lesson
25% increased Elemental Damage
0.2% of Elemental Damage Leeched as Life [1]
Dread March
Minions have 10% increased maximum Life
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
Minions have 10% increased Movement Speed [1]
Drive the Destruction
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit [1]
Empowered Envoy
Herald Skills deal 40% increased Damage
20% increased Effect of Herald Buffs on you [1]
Enduring Composure
30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Enduring Focus
Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling [1]
Enduring Ward
20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage while at Maximum Endurance Charges [1]
Essence Rush
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
40% increased Damage while Leeching Energy Shield [1]
Expendability
10% chance to throw up to 1 additional Trap or Mine [1]
Expert Sabotage
Mines have a 10% chance to be Detonated an Additional Time
Mines have 20% increased Detonation Speed [1]
Exposure Therapy
+5% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time [1]
Fan of Blades
Attack Skills fire an additional Projectile while wielding a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers [1]
Feasting Fiends
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life [1]
Fettle
10% increased maximum Life
+20 to maximum Life [1]
Fire Attunement
30% reduced Ignite Duration on you
Unaffected by Burning Ground
You cannot be Ignited if you've been Ignited Recently [1]
Force Multiplier
25% increased Physical Damage
5% chance to deal Double Damage [1]
Fuel the Fight
8% increased Attack Speed
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching [1]
Furious Assault
25% increased Physical Damage
8% increased Attack and Cast Speed [1]
Gladiator's Fortitude
Attack Skills deal 25% increased Damage while holding a Shield
5% increased maximum Life [1]
Gladiatorial Combat
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1]
Graceful Execution
+15 to Dexterity and Intelligence
5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons [1]
Grim Oath
Gain 10% of Physical Damage as Extra Chaos Damage [1]
Guerilla Tactics
20% increased Trap Damage
20% increased Mine Damage
10% increased Trap Throwing Speed
10% increased Mine Throwing Speed
5% increased Movement Speed if you've thrown a Trap or Mine Recently [1]
Haunting Shout
Enemies Taunted by your Warcries are Intimidated [1]
Heart of Iron
Gain 10% of Maximum Life as Extra Armour [1]
Heavy Hitter
30% increased Attack Damage
30% increased Damage with Ailments from Attack Skills
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration [1]
Hex Breaker
Remove a Curse after Channelling for 2 seconds
8% increased Attack and Cast Speed while Channelling [1]
Holistic Health
8% increased maximum Life
10% increased maximum Mana [1]
Hulking Corpses
Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit [1]
Insatiable Killer
Attack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding [1]
Inspired Oppression
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Insulated
+20% to Lightning Resistance
30% chance to Avoid being Shocked
+1% to maximum Lightning Resistance [1]
Intensity
10% increased Area Damage
Spells which can gain Intensity have +1 to maximum Intensity [1]
Invigorating Portents
Minions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you [1]
Iron Breaker
Overwhelm 10% Physical Damage Reduction
35% increased Physical Damage [1]
Lasting Impression
Herald Skills deal 50% increased Damage over Time
30% increased Damage over Time while affected by a Herald [1]
Life from Death
Minions have 15% increased maximum Life
Regenerate 2% of Life per second if a Minion has Died Recently
Minions Recover 4% of Life on Minion Death [1]
Mage Bane
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
+5% Chance to Block Spell Damage while Dual Wielding [1]
Mage Hunter
20% increased Spell Damage
4% Chance to Block Spell Damage
20% chance to gain a Power Charge when you Block [1]
Martial Mastery
+20 to Strength
10% increased Attack Speed with Two Handed Melee Weapons
10% increased Attack Speed if you have at least 600 Strength [1]
Martial Momentum
8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently [1]
Martial Prowess
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills [1]
Master of Fear
Enemies you Curse are Unnerved [1]
Master the Fundamentals
35% increased Physical Damage
35% reduced Elemental Damage
+10% to all Elemental Resistances [1]
Militarism
8% increased maximum Life
30% increased Armour [1]
Mob Mentality
Exerted Attacks deal 25% increased Damage
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power [1]
Molten One's Mark
+2% to maximum Fire Resistance
Regenerate 1% of Life per second [1]
Mystical Ward
4% Chance to Block Spell Damage
Regenerate 1.5% of Energy Shield per second
0.3% of Spell Damage Leeched as Energy Shield [1]
Natural Vigour
8% increased maximum Life
30% increased Evasion Rating [1]
No Witnesses
10% chance to gain Elusive on Kill
25% increased Elusive Effect [1]
Non-Flammable
+20% to Fire Resistance
30% chance to Avoid being Ignited
+1% to maximum Fire Resistance [1]
One with the Shield
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
+5% Chance to Block Attack Damage while holding a Shield [1]
Openness
+30 to maximum Mana
20% increased maximum Mana [1]
Overwhelming Malice
10% chance to gain Unholy Might for 4 seconds on Critical Strike [1]
Powerful Assault
20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit [1]
Powerful Ward
20% chance to gain a Power Charge when you Block
+6% Chance to Block Spell Damage while at Maximum Power Charges [1]
Precise Focus
30% increased Critical Strike Chance while Channelling
+20% to Critical Strike Multiplier if you've been Channelling for at least 1 second [1]
Precise Retaliation
+30% to Critical Strike Multiplier if you have Blocked Recently
60% increased Critical Strike Chance if you haven't Blocked Recently [1]
Primordial Bond
10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life [1]
Prismatic Carapace
+1% to all maximum Elemental Resistances
30% increased Armour [1]
Prismatic Dance
+1% to all maximum Elemental Resistances
30% increased Evasion Rating [1]
Prismatic Heart
30% increased Elemental Damage
+10% to all Elemental Resistances [1]
Prodigious Defence
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
30% increased Attack Damage while holding a Shield [1]
Provocateur
40% increased Critical Strike Chance against Taunted Enemies
+10% to Critical Strike Multiplier against Taunted Enemies [1]
Pure Agony
Minions deal 20% increased Damage while you are affected by a Herald
+5 to Maximum Virulence [1]
Quick and Deadly
60% increased Main Hand Attack Damage while wielding two different Weapon Types
30% increased Off Hand Attack Speed while wielding two different Weapon Types [1]
Quick Getaway
5% increased Attack and Cast Speed
25% increased Critical Strike Chance
5% increased Movement Speed if you've dealt a Critical Strike Recently [1]
Rapid Infusion
5% increased Movement Speed while you have Infusion
50% increased Effect of Infusion [1]
Rattling Bellow
+20 to Strength
Exerted Attacks have 8% chance to deal Double Damage [1]
Remarkable
8% increased Cast Speed with Brand Skills
Skills which create Brands have 35% chance to create an additional Brand [1]
Renewal
Minions have 5% chance to deal Double Damage while they are on Full Life
Minions Regenerate 1% of Life per second [1]
Repeater
30% increased Projectile Damage
8% increased Attack and Cast Speed [1]
Riot Queller
+4% Chance to Block Attack Damage
Enemies Taunted by you take 6% increased Damage [1]
Rot-Resistant
+13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second [1]
Rote Reinforcement
+20 to maximum Life
+4% Chance to Block Attack Damage
20% chance to gain an Endurance Charge when you Block [1]
Rotten Claws
Minions have a 12% chance to Impale on Hit with Attacks [1]
Run Through
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Sage
+20% to Lightning Resistance
20% increased Mana Regeneration Rate
Regenerate 1.5% of Life per second [1]
Sap Psyche
20% increased Spell Damage
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently [1]
Savage Response
30% increased Critical Strike Chance
+30% to Critical Strike Multiplier if you've taken a Savage Hit Recently [1]
Scintillating Idea
20% increased maximum Mana
Damage Penetrates 5% Lightning Resistance [1]
Seal Mender
Skills Supported by Unleash have 30% increased Seal gain frequency [1]
Second Skin
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
30% increased Armour [1]
Seeker Runes
25% increased Brand Damage
Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% [1]
Self-Fulfilling Prophecy
+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
+1% to Critical Strike Chance of Herald Skills [1]
Shifting Shadow
+20 to Dexterity
10% chance to Blind Enemies on Hit
20% increased Evasion Rating [1]
Skeletal Atrophy
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit [1]
Skullbreaker
+15% to Critical Strike Multiplier
8% reduced Enemy Stun Threshold [1]
Smite the Weak
Attacks have 10% chance to Maim on Hit
40% increased Attack Damage against Maimed Enemies [1]
Smoking Remains
35% increased Fire Damage
10% chance to create a Smoke Cloud on Kill [1]
Stoic Focus
Channelling Skills deal 25% increased Damage
+3% Chance to Block Attack Damage while Channelling
+3% Chance to Block Spell Damage while Channelling [1]
Storm Drinker
Damage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield [1]
Stubborn Student
15% increased maximum Mana
20% increased Armour
+1 Armour per 10 Unreserved Maximum Mana [1]
Student of Decay
+13% to Chaos Resistance
25% increased Damage over Time [1]
Sublime Sensation
8% increased maximum Life
10% increased maximum Energy Shield [1]
Supercharge
Lightning Damage with Non-Critical Strikes is Lucky [1]
Surefooted Striker
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
40% increased Critical Strike Chance with Two Handed Melee Weapons [1]
Titanic Swings
15% increased Area of Effect while wielding a Two Handed Melee Weapon
20% increased Area Damage while wielding a Two Handed Melee Weapon [1]
Towering Threat
10% increased Area of Effect
8% increased maximum Life [1]
Unholy Grace
30% increased Chaos Damage
10% increased Attack and Cast Speed [1]
Unspeakable Gifts
Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1]
Unwaveringly Evil
30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns [1]
Veteran Defender
+15 to all Attributes
60% increased Defences from Equipped Shield
+15% Elemental Resistances while holding a Shield [1]
Vicious Bite
Minions have +15% to Critical Strike Multiplier
Minions have 30% increased Critical Strike Chance [1]
Vicious Guard
+4% Chance to Block Attack Damage
Regenerate 1.5% of Life per second
0.4% of Attack Damage Leeched as Life [1]
Vicious Skewering
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
10% chance to Impale Enemies on Hit with Attacks
Attacks have 10% chance to cause Bleeding [1]
Victim Maker
Curse Skills have 8% increased Cast Speed
Enemies Cursed by you have Malediction if 33% of Curse Duration expired [1]
Vile Reinvigoration
24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently [1]
Vital Focus
Regenerate 1.5% of Life per second while Channelling
Channelling Skills deal 30% increased Damage [1]
Wall of Muscle
6% increased maximum Life
5% increased Strength [1]
Warning Call
Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% [1]
Weight Advantage
+20 to Strength
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1]
Will Shaper
Gain 5% of Maximum Mana as Extra Maximum Energy Shield [1]
Wind-up
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
+15% to Critical Strike Multiplier with Claws or Daggers [1]
Wizardry
+2% to maximum Lightning Resistance
8% increased maximum Mana [1]

List of minor passives

NameStats
Area Damage
10% increased Area Damage [1]
Aura Effect
3% increased effect of Non-Curse Auras from your Skills [1]
Chance to Block Attack Damage
+1% Chance to Block Attack Damage [1]
Chance to Suppress Spell Damage
+2% chance to Suppress Spell Damage [1]
Channelling Skill Damage Mastery
N/A
Chaos Damage over Time
12% increased Chaos Damage over Time [1]
Cold Damage over Time
12% increased Cold Damage over Time [1]
Curse Effect
2% increased Effect of your Curses [1] [2]
Damage over Time
10% increased Damage over Time [1]
Damage with Two Handed Weapons
12% increased Damage with Two Handed Weapons [1]
Fire Damage over Time
12% increased Burning Damage [1]
Flask Duration
6% increased Flask Effect Duration [1]
Life and Mana recovery from Flasks
10% increased Life Recovery from Flasks
10% increased Mana Recovery from Flasks [1]
Physical Damage over Time
12% increased Physical Damage over Time [1]
Reservation Efficiency
6% increased Mana Reservation Efficiency of Skills [1]
Small Jewel Socket
N/A
Wand Damage
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Area Damage Mastery
N/A
Armour
15% increased Armour [1]
Armour Mastery
N/A
Attack Damage
10% increased Attack Damage [1]
Attack Damage Mastery
N/A
Attack Damage while Dual Wielding
12% increased Attack Damage while Dual Wielding [1]
Attack Damage while Dual Wielding Mastery
N/A
Attack Damage while holding a Shield
12% increased Attack Damage while holding a Shield [1]
Attack Damage while holding a Shield Mastery
N/A
Aura Effect Mastery
N/A
Axe and Sword Damage
Axe Attacks deal 12% increased Damage with Hits and Ailments
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Axe and Sword Damage Mastery
N/A
Bow Damage
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills [1]
Bow Damage Mastery
N/A
Brand Damage
12% increased Brand Damage [1]
Brand Damage Mastery
N/A
Chance to Block Attack Damage Mastery
N/A
Chance to Block Spell Damage
1% Chance to Block Spell Damage [1]
Chance to Block Spell Damage Mastery
N/A
Chance to Dodge Attacks Mastery
N/A
Channelling Skill Damage
Channelling Skills deal 12% increased Damage [1]
Chaos Damage
12% increased Chaos Damage [1]
Chaos Damage Mastery
N/A
Chaos Damage over Time Multiplier Mastery
N/A
Chaos Resistance
+12% to Chaos Resistance [1]
Chaos Resistance Mastery
N/A
Cold Damage
12% increased Cold Damage [1]
Cold Damage Mastery
N/A
Cold Damage over Time Multiplier Mastery
N/A
Cold Resistance
+15% to Cold Resistance [1]
Cold Resistance Mastery
N/A
Critical Chance
15% increased Critical Strike Chance [1]
Critical Chance Mastery
N/A
Curse Effect Mastery
N/A
Dagger and Claw Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger and Claw Damage Mastery
N/A
Damage over Time Multiplier Mastery
N/A
Damage while you have a Herald
10% increased Damage while affected by a Herald [1]
Damage while you have a Herald Mastery
N/A
Damage with Two Handed Melee Weapons Mastery
N/A
Dexterity
+10 to Dexterity [1]
Effect of Non-Damaging Ailments
10% increased Effect of Non-Damaging Ailments [1]
Effect of Non-Damaging Ailments Mastery
N/A
Elemental Damage
10% increased Elemental Damage [1]
Elemental Damage Mastery
N/A
Energy Shield
6% increased maximum Energy Shield [1]
Energy Shield Mastery
N/A
Evasion
15% increased Evasion Rating [1]
Evasion Mastery
N/A
Exerted Attack Damage
Exerted Attacks deal 20% increased Damage [1]
Fire Damage
12% increased Fire Damage [1]
Fire Damage Mastery
N/A
Fire Damage over Time Multiplier Mastery
N/A
Fire Resistance
+15% to Fire Resistance [1]
Fire Resistance Mastery
N/A
Flask Duration Mastery
N/A
Intelligence
+10 to Intelligence [1]
Life
4% increased maximum Life [1]
Life and Mana recovery from Flasks Mastery
N/A
Life Mastery
N/A
Lightning Damage
12% increased Lightning Damage [1]
Lightning Damage Mastery
N/A
Lightning Resistance
+15% to Lightning Resistance [1]
Lightning Resistance Mastery
N/A
Mace and Staff Damage
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Staff Attacks deal 12% increased Damage with Hits and Ailments [1]
Mace and Staff Damage Mastery
N/A
Mana
6% increased maximum Mana [1]
Mana Mastery
N/A
Medium Jewel Socket
N/A
Minion Damage
Minions deal 10% increased Damage [1]
Minion Damage Mastery
N/A
Minion Damage while you have a Herald
Minions deal 10% increased Damage while you are affected by a Herald [1]
Minion Damage while you have a Herald Mastery
N/A
Minion Life
Minions have 12% increased maximum Life [1]
Minion Life Mastery
N/A
Nothingness
N/A
Physical Damage
12% increased Physical Damage [1]
Physical Damage Mastery
N/A
Physical Damage over Time Multiplier Mastery
N/A
Position Proxy
N/A
Projectile Damage
10% increased Projectile Damage [1]
Projectile Damage Mastery
N/A
Spell Damage
10% increased Spell Damage [1]
Spell Damage Mastery
N/A
Strength
+10 to Strength [1]
Totem Damage
12% increased Totem Damage [1]
Totem Damage Mastery
N/A
Trap and Mine Damage
12% increased Trap Damage
12% increased Mine Damage [1]
Trap and Mine Damage Mastery
N/A
Wand Damage Mastery
N/A
Warcry Buff Effect Mastery
N/A

Version history

Version Changes
3.10.0
  • Introduced to the game.

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