Blood and Sand: Difference between revisions

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Line 9: Line 9:
|metadata_id                            = Metadata/Items/Gems/SkillGemBloodAndSand
|metadata_id                            = Metadata/Items/Gems/SkillGemBloodAndSand
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 60
|strength_percent                        = 60
|dexterity_percent                      = 40
|dexterity_percent                      = 40
|gem_tags                                = Spell
|gem_tags                                = Spell, Stance
|gem_description                        = Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
|gem_description                        = Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
|active_skill_name                      = Blood and Sand
|active_skill_name                      = Blood and Sand
Line 19: Line 17:
|cast_time                              = 0.0
|cast_time                              = 0.0
|required_level                          = 4
|required_level                          = 4
|static_mana_cost                        = 10
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (0.5-10)% increased Cooldown Recovery Rate
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = base_cooldown_speed_+%
|quality_type1_stat1_value              = 500
|static_stored_uses                      = 1
|static_stored_uses                      = 1
|static_cooldown                        = 2
|static_cooldown                        = 2
Line 25: Line 27:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance
|static_mana_reservation_percent        = 10
|static_stat1_value                      = -5
|static_stat1_id                        = base_deal_no_damage
|static_stat2_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance
|static_stat1_value                      = 1
|static_stat2_value                      = -5
|static_stat2_id                        = console_skill_dont_chase
|static_stat3_id                        = base_deal_no_damage
|static_stat2_value                      = 1
|static_stat3_value                      = 1
|static_stat3_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance
|static_stat4_id                        = console_skill_dont_chase
|static_stat3_value                      = -5
|static_stat4_value                      = 1
|static_stat4_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance
|static_stat5_id                        = instant_skill_is_added_to_held_skills_list
|static_stat4_value                      = -5
|static_stat5_value                      = 1
|stat_text                              = Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate
|stat_text                              = Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Speed
|quality_stat_text                      = 0.5% increased Cooldown Recovery Speed
|static_quality_stat1_id                = base_cooldown_speed_+%
|static_quality_stat1_value              = 0.5
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
Line 48: Line 46:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 12
|level2_level_requirement                = 12
|level2_stat_text                        = Melee Skills deal 11% more Area Damage while in Blood Stance<br>Melee Skills have 11% more Area of Effect while in Sand Stance<br>10% increased Cooldown Recovery Speed
|level2_stat_text                        = Melee Skills deal 11% more Area Damage while in Blood Stance<br>Melee Skills have 11% more Area of Effect while in Sand Stance<br>10% increased Cooldown Recovery Rate
|level2_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level2_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level2_stat1_value                      = 11
|level2_stat1_value                      = 11
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|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 28
|level3_level_requirement                = 28
|level3_stat_text                        = Melee Skills deal 12% more Area Damage while in Blood Stance<br>Melee Skills have 12% more Area of Effect while in Sand Stance<br>20% increased Cooldown Recovery Speed
|level3_stat_text                        = Melee Skills deal 12% more Area Damage while in Blood Stance<br>Melee Skills have 12% more Area of Effect while in Sand Stance<br>20% increased Cooldown Recovery Rate
|level3_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level3_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level3_stat1_value                      = 12
|level3_stat1_value                      = 12
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|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 44
|level4_level_requirement                = 44
|level4_stat_text                        = Melee Skills deal 13% more Area Damage while in Blood Stance<br>Melee Skills have 13% more Area of Effect while in Sand Stance<br>30% increased Cooldown Recovery Speed
|level4_stat_text                        = Melee Skills deal 13% more Area Damage while in Blood Stance<br>Melee Skills have 13% more Area of Effect while in Sand Stance<br>30% increased Cooldown Recovery Rate
|level4_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level4_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level4_stat1_value                      = 13
|level4_stat1_value                      = 13
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|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 58
|level5_level_requirement                = 58
|level5_stat_text                        = Melee Skills deal 14% more Area Damage while in Blood Stance<br>Melee Skills have 14% more Area of Effect while in Sand Stance<br>40% increased Cooldown Recovery Speed
|level5_stat_text                        = Melee Skills deal 14% more Area Damage while in Blood Stance<br>Melee Skills have 14% more Area of Effect while in Sand Stance<br>40% increased Cooldown Recovery Rate
|level5_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level5_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level5_stat1_value                      = 14
|level5_stat1_value                      = 14
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|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 70
|level6_level_requirement                = 70
|level6_stat_text                        = Melee Skills deal 15% more Area Damage while in Blood Stance<br>Melee Skills have 15% more Area of Effect while in Sand Stance<br>50% increased Cooldown Recovery Speed
|level6_stat_text                        = Melee Skills deal 15% more Area Damage while in Blood Stance<br>Melee Skills have 15% more Area of Effect while in Sand Stance<br>50% increased Cooldown Recovery Rate
|level6_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level6_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level6_stat1_value                      = 15
|level6_stat1_value                      = 15
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|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 72
|level7_level_requirement                = 72
|level7_stat_text                        = Melee Skills deal 16% more Area Damage while in Blood Stance<br>Melee Skills have 16% more Area of Effect while in Sand Stance<br>60% increased Cooldown Recovery Speed
|level7_stat_text                        = Melee Skills deal 16% more Area Damage while in Blood Stance<br>Melee Skills have 16% more Area of Effect while in Sand Stance<br>60% increased Cooldown Recovery Rate
|level7_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level7_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level7_stat1_value                      = 16
|level7_stat1_value                      = 16
Line 102: Line 100:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 74
|level8_level_requirement                = 74
|level8_stat_text                        = Melee Skills deal 17% more Area Damage while in Blood Stance<br>Melee Skills have 17% more Area of Effect while in Sand Stance<br>70% increased Cooldown Recovery Speed
|level8_stat_text                        = Melee Skills deal 17% more Area Damage while in Blood Stance<br>Melee Skills have 17% more Area of Effect while in Sand Stance<br>70% increased Cooldown Recovery Rate
|level8_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level8_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level8_stat1_value                      = 17
|level8_stat1_value                      = 17
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|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 76
|level9_level_requirement                = 76
|level9_stat_text                        = Melee Skills deal 18% more Area Damage while in Blood Stance<br>Melee Skills have 18% more Area of Effect while in Sand Stance<br>80% increased Cooldown Recovery Speed
|level9_stat_text                        = Melee Skills deal 18% more Area Damage while in Blood Stance<br>Melee Skills have 18% more Area of Effect while in Sand Stance<br>80% increased Cooldown Recovery Rate
|level9_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level9_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level9_stat1_value                      = 18
|level9_stat1_value                      = 18
Line 120: Line 118:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 78
|level10_level_requirement              = 78
|level10_stat_text                      = Melee Skills deal 19% more Area Damage while in Blood Stance<br>Melee Skills have 19% more Area of Effect while in Sand Stance<br>90% increased Cooldown Recovery Speed
|level10_stat_text                      = Melee Skills deal 19% more Area Damage while in Blood Stance<br>Melee Skills have 19% more Area of Effect while in Sand Stance<br>90% increased Cooldown Recovery Rate
|level10_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level10_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level10_stat1_value                    = 19
|level10_stat1_value                    = 19
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|level11                                = True
|level11                                = True
|level11_level_requirement              = 80
|level11_level_requirement              = 80
|level11_stat_text                      = Melee Skills deal 20% more Area Damage while in Blood Stance<br>Melee Skills have 20% more Area of Effect while in Sand Stance<br>100% increased Cooldown Recovery Speed
|level11_stat_text                      = Melee Skills deal 20% more Area Damage while in Blood Stance<br>Melee Skills have 20% more Area of Effect while in Sand Stance<br>100% increased Cooldown Recovery Rate
|level11_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level11_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level11_stat1_value                    = 20
|level11_stat1_value                    = 20
Line 138: Line 136:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 82
|level12_level_requirement              = 82
|level12_stat_text                      = Melee Skills deal 21% more Area Damage while in Blood Stance<br>Melee Skills have 21% more Area of Effect while in Sand Stance<br>110% increased Cooldown Recovery Speed
|level12_stat_text                      = Melee Skills deal 21% more Area Damage while in Blood Stance<br>Melee Skills have 21% more Area of Effect while in Sand Stance<br>110% increased Cooldown Recovery Rate
|level12_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level12_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level12_stat1_value                    = 21
|level12_stat1_value                    = 21
Line 147: Line 145:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 84
|level13_level_requirement              = 84
|level13_stat_text                      = Melee Skills deal 22% more Area Damage while in Blood Stance<br>Melee Skills have 22% more Area of Effect while in Sand Stance<br>120% increased Cooldown Recovery Speed
|level13_stat_text                      = Melee Skills deal 22% more Area Damage while in Blood Stance<br>Melee Skills have 22% more Area of Effect while in Sand Stance<br>120% increased Cooldown Recovery Rate
|level13_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level13_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level13_stat1_value                    = 22
|level13_stat1_value                    = 22
Line 156: Line 154:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 86
|level14_level_requirement              = 86
|level14_stat_text                      = Melee Skills deal 23% more Area Damage while in Blood Stance<br>Melee Skills have 23% more Area of Effect while in Sand Stance<br>130% increased Cooldown Recovery Speed
|level14_stat_text                      = Melee Skills deal 23% more Area Damage while in Blood Stance<br>Melee Skills have 23% more Area of Effect while in Sand Stance<br>130% increased Cooldown Recovery Rate
|level14_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level14_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level14_stat1_value                    = 23
|level14_stat1_value                    = 23
Line 165: Line 163:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 88
|level15_level_requirement              = 88
|level15_stat_text                      = Melee Skills deal 24% more Area Damage while in Blood Stance<br>Melee Skills have 24% more Area of Effect while in Sand Stance<br>140% increased Cooldown Recovery Speed
|level15_stat_text                      = Melee Skills deal 24% more Area Damage while in Blood Stance<br>Melee Skills have 24% more Area of Effect while in Sand Stance<br>140% increased Cooldown Recovery Rate
|level15_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level15_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level15_stat1_value                    = 24
|level15_stat1_value                    = 24
Line 174: Line 172:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 90
|level16_level_requirement              = 90
|level16_stat_text                      = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>150% increased Cooldown Recovery Speed
|level16_stat_text                      = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>150% increased Cooldown Recovery Rate
|level16_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level16_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level16_stat1_value                    = 25
|level16_stat1_value                    = 25
Line 183: Line 181:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 91
|level17_level_requirement              = 91
|level17_stat_text                      = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>160% increased Cooldown Recovery Speed
|level17_stat_text                      = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>160% increased Cooldown Recovery Rate
|level17_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level17_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level17_stat1_value                    = 25
|level17_stat1_value                    = 25
Line 192: Line 190:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 92
|level18_level_requirement              = 92
|level18_stat_text                      = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>170% increased Cooldown Recovery Speed
|level18_stat_text                      = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>170% increased Cooldown Recovery Rate
|level18_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level18_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level18_stat1_value                    = 26
|level18_stat1_value                    = 26
Line 201: Line 199:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 93
|level19_level_requirement              = 93
|level19_stat_text                      = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>180% increased Cooldown Recovery Speed
|level19_stat_text                      = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>180% increased Cooldown Recovery Rate
|level19_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level19_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level19_stat1_value                    = 26
|level19_stat1_value                    = 26
Line 210: Line 208:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 94
|level20_level_requirement              = 94
|level20_stat_text                      = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>190% increased Cooldown Recovery Speed
|level20_stat_text                      = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>190% increased Cooldown Recovery Rate
|level20_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level20_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level20_stat1_value                    = 27
|level20_stat1_value                    = 27
Line 219: Line 217:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 95
|level21_level_requirement              = 95
|level21_stat_text                      = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>200% increased Cooldown Recovery Speed
|level21_stat_text                      = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>200% increased Cooldown Recovery Rate
|level21_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level21_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level21_stat1_value                    = 27
|level21_stat1_value                    = 27
Line 228: Line 226:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 96
|level22_level_requirement              = 96
|level22_stat_text                      = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>210% increased Cooldown Recovery Speed
|level22_stat_text                      = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>210% increased Cooldown Recovery Rate
|level22_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level22_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level22_stat1_value                    = 28
|level22_stat1_value                    = 28
Line 237: Line 235:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 97
|level23_level_requirement              = 97
|level23_stat_text                      = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>220% increased Cooldown Recovery Speed
|level23_stat_text                      = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>220% increased Cooldown Recovery Rate
|level23_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level23_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level23_stat1_value                    = 28
|level23_stat1_value                    = 28
Line 246: Line 244:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 98
|level24_level_requirement              = 98
|level24_stat_text                      = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>230% increased Cooldown Recovery Speed
|level24_stat_text                      = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>230% increased Cooldown Recovery Rate
|level24_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level24_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level24_stat1_value                    = 29
|level24_stat1_value                    = 29
Line 255: Line 253:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 99
|level25_level_requirement              = 99
|level25_stat_text                      = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>240% increased Cooldown Recovery Speed
|level25_stat_text                      = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>240% increased Cooldown Recovery Rate
|level25_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level25_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level25_stat1_value                    = 29
|level25_stat1_value                    = 29
Line 264: Line 262:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 100
|level26_level_requirement              = 100
|level26_stat_text                      = Melee Skills deal 30% more Area Damage while in Blood Stance<br>Melee Skills have 30% more Area of Effect while in Sand Stance<br>250% increased Cooldown Recovery Speed
|level26_stat_text                      = Melee Skills deal 30% more Area Damage while in Blood Stance<br>Melee Skills have 30% more Area of Effect while in Sand Stance<br>250% increased Cooldown Recovery Rate
|level26_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level26_stat1_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance
|level26_stat1_value                    = 30
|level26_stat1_value                    = 30
Line 291: Line 289:
|level7_strength_requirement            = 100
|level7_strength_requirement            = 100
|level7_dexterity_requirement            = 70
|level7_dexterity_requirement            = 70
|has_percentage_mana_cost                = True
|inventory_icon                          = Blood and Sand
|has_reservation_mana_cost              = True
|release_version                        = 3.7.0
|release_version                        = 3.7.0
|quest_reward1_type                      = quest
|quest_reward1_quest                    = Breaking Some Eggs
|quest_reward1_quest_id                  = a1q4
|quest_reward1_act                      = 1
|quest_reward1_class_ids                = Duelist
|quest_reward2_type                      = vendor
|quest_reward2_quest                    = Breaking Some Eggs
|quest_reward2_quest_id                  = a1q4
|quest_reward2_act                      = 1
|quest_reward2_class_ids                = Duelist,Marauder,Ranger,Scion
|quest_reward2_npc                      = Nessa
|quest_reward3_type                      = vendor
|quest_reward3_quest                    = A Fixture of Fate
|quest_reward3_quest_id                  = a3q12
|quest_reward3_act                      = 3
|quest_reward3_npc                      = Siosa
|quest_reward4_type                      = vendor
|quest_reward4_quest                    = Fallen from Grace
|quest_reward4_quest_id                  = a6q4
|quest_reward4_act                      = 6
|quest_reward4_npc                      = Lilly Roth
}}
}}


'''Blood and Sand''' [[Mana reservation|reserves]] mana to activate [[Blood Stance and Sand Stance|Blood or Sand Stance]]. In Sand Stance, you have more [[area of effect]], but less area damage. In Blood Stance, you have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
 
'''Blood and Sand''' [[Mana reservation|reserves]] mana to activate [[Blood Stance and Sand Stance]]. In Sand Stance, your [[melee]] skills have more [[area of effect]], but less area damage. In Blood Stance, your melee skills have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.


==Skill functions and interactions==
==Skill functions and interactions==
Stance setting is shared with {{il|Flesh and Stone}} and toggling one will toggle both.
Stance setting is shared with {{il|Flesh and Stone}} and toggling one will toggle both.
The cooldown recovery rate from gem quality only affect the cooldown for toggling between blood and sand stance.
The gem max level is 6.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
| c1_abbr = Blood Stance<br>Area Damage
|c1_abbr             = Blood Stance<br>Area Damage
| c1_header = Melee Skills deal x% more Area Damage while in Blood Stance
  |c1_header         = Melee Skills deal x% more Area Damage while in Blood Stance
| c1_pattern_extract = Melee Skills deal (%d+)%% more Area Damage while in Blood Stance
  |c1_pattern_extract = Melee Skills deal (%d+)%% more Area Damage while in Blood Stance
| c1_pattern_value = %d%%
  |c1_pattern_value   = %d%%
| c2_abbr = Sand Stance<br>Area of Effect
|c2_abbr             = Sand Stance<br>Area of Effect
| c2_header = Melee Skills have x% more Area of Effect while in Sand Stance
  |c2_header         = Melee Skills have x% more Area of Effect while in Sand Stance
| c2_pattern_extract = Melee Skills have (%d+)%% more Area of Effect while in Sand Stance
  |c2_pattern_extract = Melee Skills have (%d+)%% more Area of Effect while in Sand Stance
| c2_pattern_value = %d%%
  |c2_pattern_value   = %d%%
| c3_abbr = Cooldown Recovery Speed
|c3_abbr             = Cooldown Recovery Rate
| c3_header = x% increased Cooldown Recovery Speed
  |c3_header         = x% increased Cooldown Recovery Rate
| c3_pattern_extract = (%d+)%% increased Cooldown Recovery Speed
  |c3_pattern_extract = (%d+)%% increased Cooldown Recovery Rate
| c3_pattern_value = %d%%
  |c3_pattern_value   = %d%%
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


==Related skills==
==Related skills==
{{Item table/skill gems
{{Skill gem table
|q_tables = skill_stats_per_level
|q_tables = skill_stats_per_level
|  q_join = skill_gems._pageID=skill_stats_per_level._pageID
|  q_join = skill_gems._pageID=skill_stats_per_level._pageID
| q_where = items.class="Active Skill Gems" AND gem_description like "%blood_stance%" AND items.name NOT LIKE "Blood and Sand" AND items.name NOT LIKE "Flesh and Stone"
| q_where = items.class_id="Active Skill Gem" AND gem_description like "%blood_stance%" AND items.name NOT LIKE "Blood and Sand" AND items.name NOT LIKE "Flesh and Stone"
|  level = yes
|  level = yes
|    int = yes
|    int = yes
Line 334: Line 357:
}}
}}


==Related passives skills==
==Related unique items==
The following [[unique item]]s are related to Blood Stance and Sand Stance:
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=item_stats.id LIKE "%Blood_Stance%"
    OR item_stats.id LIKE "%Sand_Stance%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
==Related passive skills==
 
===Passive skills===
The following [[passive skill]]s are related to Blood Stance and Sand Stance:
{{Query base passive skills
|where=passive_skill_stats.id LIKE "%Sand_Stance%"
    OR passive_skill_stats.id LIKE "%Blood_Stance%"
    OR passive_skill_stats.id LIKE "Stance_Skill%"
}}
 
===Ascendancy passive skills===
The following [[Ascendancy passive skill]]s are related to Blood Stance and Sand Stance:
{{Query ascendancy passive skills
{{Query ascendancy passive skills
|where=
|where=passive_skill_stats.id LIKE "%Sand_Stance%"
  passive_skill_stats.id LIKE "%Sand_Stance%"
    OR passive_skill_stats.id LIKE "%Blood_Stance%"
}}
}}


==See Also==
{{Alternate skill effect list}}
 
==See also==
* {{il|Flesh and Stone}}
* {{il|Flesh and Stone}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.7.4}}
{{Version history table row|3.11.0|
* Gained the Stance gem tag
}}
{{Version history table row|3.7.4|
* Added Labyrinth Enchantments  
* Added Labyrinth Enchantments  
{{VersionHistoryRow|3.7.0}}
}}
* {{PAGENAME}} has been added to the game.
{{Version history table row|3.7.0|
|}
* Blood and Sand has been added to the game.
}}
{{Version history table end}}


==References==
==References==

Latest revision as of 10:37, 22 December 2023

Blood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand


Blood and Sand reserves mana to activate Blood Stance and Sand Stance. In Sand Stance, your melee skills have more area of effect, but less area damage. In Blood Stance, your melee skills have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.

Skill functions and interactions

Stance setting is shared with Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
(0-50)% increased Cooldown Recovery Rate
Enemies Maimed by this Skill take (8-11)% increased Physical Damage

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and toggling one will toggle both.

The cooldown recovery rate from gem quality only affect the cooldown for toggling between blood and sand stance.

The gem max level is 6.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthBlood Stance
Area Damage
Sand Stance
Area of Effect
Cooldown Recovery RateExp.Total Exp.
140010%10%N/A00
212142111%11%10%1615416154
328294212%12%20%631116647270
444446313%13%30%57144416361711
558578214%14%40%3358754439949255
670689815%15%50%489216748529166003
7727010016%16%60%N/AN/A
874N/AN/A17%17%70%N/AN/A
976N/AN/A18%18%80%N/AN/A
1078N/AN/A19%19%90%N/AN/A
1180N/AN/A20%20%100%N/AN/A
1282N/AN/A21%21%110%N/AN/A
1384N/AN/A22%22%120%N/AN/A
1486N/AN/A23%23%130%N/AN/A
1588N/AN/A24%24%140%N/AN/A
1690N/AN/A25%25%150%N/AN/A
1791N/AN/A25%25%160%N/AN/A
1892N/AN/A26%26%170%N/AN/A
1993N/AN/A26%26%180%N/AN/A
2094N/AN/A27%27%190%N/AN/A
2195N/AN/A27%27%200%N/AN/A
2296N/AN/A28%28%210%N/AN/A
2397N/AN/A28%28%220%N/AN/A
2498N/AN/A29%29%230%N/AN/A
2599N/AN/A29%29%240%N/AN/A
26100N/AN/A30%30%250%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(0.5-10)% increased Cooldown Recovery Rate1

Item acquisition

Blood and Sand can drop anywhere.

Recipes

Blood and Sand can be created from the following recipes:

AmountPartDescriptionMeta
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Blood and Sand.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Blood and Sand Buff Effect 166Merciless LabyrinthBlood and Sand has 25% increased Buff Effecthelmet 100
Enchantment Blood and Sand Buff Effect 275Eternal LabyrinthBlood and Sand has 40% increased Buff Effecthelmet 100

Related skills

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
AoE Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage
+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance

Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance Recently
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesyesN/A
PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (155-265)% of base
Effectiveness of Added Damage: (155-265)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
Perforate of DualityPerforate of DualityPhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (155-265)% of base
Effectiveness of Added Damage: (155-265)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage
Creates 10 additional Spikes if you've changed Stance Recently
Creates 3 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A

Related unique items

The following unique items are related to Blood Stance and Sand Stance:

ItemBase ItemRequired levelStats
Scorpion's CallScorpion's Call
Heavy Arrow Quiver
Requires Level 61Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity
Regenerate (150-200) Life per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(25-30)% increased Attack Speed if you've changed Stance Recently
Claws open, brace for a bite.
Stinger raised, dodge or die.
Heavy Arrow Quiver61Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity
Regenerate (150-200) Life per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(25-30)% increased Attack Speed if you've changed Stance Recently

Related passive skills

Passive skills

The following passive skills are related to Blood Stance and Sand Stance:

NameStats
Attack Damage in Blood Stance
20% increased Attack Damage while in Blood Stance [1]
Attack Speed in Sand Stance
6% increased Attack Speed while in Sand Stance [1]
Stance Reservation Efficiency
10% increased Mana Reservation Efficiency of Stance Skills [1]
Stance Skill Cooldown Recovery
10% increased Cooldown Recovery Rate for Stance Skills [1] [2] [3]
Seasoned Swordplay
50% increased Mana Reservation Efficiency of Stance Skills [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to Blood Stance and Sand Stance:

Ascendancy
Class
NameStats
Gladiator
Arena Challenger
+10 to Maximum Challenger Charges
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]

Alternate skill effects

Blood and Sand has the following alternate skill effects:

ItemEffect(s)
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Celestial Effect.Your Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Polaris Blood and Sand EffectPolaris Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Black and White Effect.Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand EffectSunrise Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Sunrise Effect.Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect.

See also

  • Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
    You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    (0-50)% increased Cooldown Recovery Rate
    Enemies Maimed by this Skill take (8-11)% increased Physical Damage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Version history

Version Changes
3.11.0
  • Gained the Stance gem tag
3.7.4
  • Added Labyrinth Enchantments
3.7.0
  • Blood and Sand has been added to the game.

References

ru:Кровь и песок