Barrage: Difference between revisions

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m (→‎top: Switched to new skill cost parameters)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
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{{About|the active skill gem|the support gem|Barrage Support}}
{{About|the skill gem|the support gem|Barrage Support}}
{{Base item
{{Base item
|rarity_id                              = normal
|rarity_id                              = normal
Line 10: Line 10:
|metadata_id                            = Metadata/Items/Gems/SkillGemBarrage
|metadata_id                            = Metadata/Items/Gems/SkillGemBarrage
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Orb of Transmutation
|purchase_cost_normal1_amount            = 1
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, Projectile, Bow
|gem_tags                                = Attack, Projectile, Bow
|gem_description                        = After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
|gem_description                        = After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
|active_skill_name                      = Barrage
|active_skill_name                      = Barrage
|item_class_id_restriction              = Bow, Wand
|item_class_id_restriction              = Bow, Wand
Line 20: Line 18:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 12
|required_level                          = 12
|skill_cost1_type                        = mana
|quality_type1_weight                    = 1
|quality_type1_weight                    = 50
|quality_type1_stat_text                = Fires +(0.05-1) Projectiles
|quality_type1_stat_text                = 0.5% increased Projectile Damage
|quality_type1_breakpoints               = 20.0
|quality_type1_stat1_id                  = projectile_damage_+%
|quality_type1_stat1_id                 = base_number_of_projectiles
|quality_type1_stat1_value              = 500
|quality_type1_stat1_value               = 50
|quality_type2_weight                    = 100
|static_cost_types                      = Mana
|quality_type2_stat_text                = 1% chance to Knock Enemies Back on hit
|quality_type2_stat1_id                  = base_global_chance_to_knockback_%
|quality_type2_stat1_value               = 1000
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 0.5% increased Attack Speed
|quality_type3_stat1_id                 = attack_speed_+%
|quality_type3_stat1_value               = 500
|quality_type4_weight                    = 20
|quality_type4_stat_text                = Inflict non-Damaging Ailments as though dealing 5% more Damage
|quality_type4_stat1_id                  = non_damaging_ailments_as_though_damage_+%_final
|quality_type4_stat1_value              = 5000
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = number_of_additional_projectiles
|static_stat1_id                        = skill_can_fire_arrows
|static_stat1_value                      = 4
|static_stat1_value                      = 1
|static_stat2_id                        = projectiles_barrage
|static_stat2_id                        = skill_can_fire_wand_projectiles
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = skill_can_fire_arrows
|static_stat3_id                        = base_number_of_projectiles
|static_stat3_value                      = 1
|static_stat3_value                      = 5
|static_stat4_id                        = skill_can_fire_wand_projectiles
|static_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|stat_text                              = Deals (40-47.6)% of Base Attack Damage<br>Fires 4 additional Projectiles<br>Fires Projectiles sequentially
|static_stat5_id                        = projectiles_barrage
|static_stat5_value                      = 1
|stat_text                              = Fires 5 Projectiles<br>Fires Projectiles sequentially
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 12
|level1_level_requirement                = 12
|level1_cost1_amount                     = 7
|level1_cost_amounts                     = 7
|level1_damage_effectiveness            = 40
|level1_damage_effectiveness            = 47
|level1_damage_multiplier                = 40
|level1_damage_multiplier                = 47
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 15
|level2_level_requirement                = 15
|level2_cost1_amount                     = 7
|level2_cost_amounts                     = 7
|level2_damage_effectiveness            = 40
|level2_damage_effectiveness            = 47
|level2_damage_multiplier                = 40.4
|level2_damage_multiplier                = 47.4
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 19
|level3_level_requirement                = 19
|level3_cost1_amount                     = 7
|level3_cost_amounts                     = 7
|level3_damage_effectiveness            = 41
|level3_damage_effectiveness            = 48
|level3_damage_multiplier                = 40.8
|level3_damage_multiplier                = 47.8
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 23
|level4_level_requirement                = 23
|level4_cost1_amount                     = 8
|level4_cost_amounts                     = 8
|level4_damage_effectiveness            = 41
|level4_damage_effectiveness            = 48
|level4_damage_multiplier                = 41.2
|level4_damage_multiplier                = 48.2
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 27
|level5_level_requirement                = 27
|level5_cost1_amount                     = 8
|level5_cost_amounts                     = 8
|level5_damage_effectiveness            = 42
|level5_damage_effectiveness            = 49
|level5_damage_multiplier                = 41.6
|level5_damage_multiplier                = 48.6
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 31
|level6_level_requirement                = 31
|level6_cost1_amount                     = 8
|level6_cost_amounts                     = 8
|level6_damage_effectiveness            = 42
|level6_damage_effectiveness            = 49
|level6_damage_multiplier                = 42
|level6_damage_multiplier                = 49
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 35
|level7_level_requirement                = 35
|level7_cost1_amount                     = 8
|level7_cost_amounts                     = 8
|level7_damage_effectiveness            = 42
|level7_damage_effectiveness            = 49
|level7_damage_multiplier                = 42.4
|level7_damage_multiplier                = 49.4
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 38
|level8_level_requirement                = 38
|level8_cost1_amount                     = 8
|level8_cost_amounts                     = 8
|level8_damage_effectiveness            = 43
|level8_damage_effectiveness            = 50
|level8_damage_multiplier                = 42.8
|level8_damage_multiplier                = 49.8
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 41
|level9_level_requirement                = 41
|level9_cost1_amount                     = 9
|level9_cost_amounts                     = 9
|level9_damage_effectiveness            = 43
|level9_damage_effectiveness            = 50
|level9_damage_multiplier                = 43.2
|level9_damage_multiplier                = 50.2
|level10                                = True
|level10                                = True
|level10_level_requirement              = 44
|level10_level_requirement              = 44
|level10_cost1_amount                   = 9
|level10_cost_amounts                   = 9
|level10_damage_effectiveness            = 44
|level10_damage_effectiveness            = 51
|level10_damage_multiplier              = 43.6
|level10_damage_multiplier              = 50.6
|level11                                = True
|level11                                = True
|level11_level_requirement              = 47
|level11_level_requirement              = 47
|level11_cost1_amount                   = 9
|level11_cost_amounts                   = 9
|level11_damage_effectiveness            = 44
|level11_damage_effectiveness            = 51
|level11_damage_multiplier              = 44
|level11_damage_multiplier              = 51
|level12                                = True
|level12                                = True
|level12_level_requirement              = 50
|level12_level_requirement              = 50
|level12_cost1_amount                   = 9
|level12_cost_amounts                   = 9
|level12_damage_effectiveness            = 44
|level12_damage_effectiveness            = 51
|level12_damage_multiplier              = 44.4
|level12_damage_multiplier              = 51.4
|level13                                = True
|level13                                = True
|level13_level_requirement              = 53
|level13_level_requirement              = 53
|level13_cost1_amount                   = 9
|level13_cost_amounts                   = 9
|level13_damage_effectiveness            = 45
|level13_damage_effectiveness            = 52
|level13_damage_multiplier              = 44.8
|level13_damage_multiplier              = 51.8
|level14                                = True
|level14                                = True
|level14_level_requirement              = 56
|level14_level_requirement              = 56
|level14_cost1_amount                   = 10
|level14_cost_amounts                   = 10
|level14_damage_effectiveness            = 45
|level14_damage_effectiveness            = 52
|level14_damage_multiplier              = 45.2
|level14_damage_multiplier              = 52.2
|level15                                = True
|level15                                = True
|level15_level_requirement              = 59
|level15_level_requirement              = 59
|level15_cost1_amount                   = 10
|level15_cost_amounts                   = 10
|level15_damage_effectiveness            = 46
|level15_damage_effectiveness            = 53
|level15_damage_multiplier              = 45.6
|level15_damage_multiplier              = 52.6
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_cost1_amount                   = 10
|level16_cost_amounts                   = 10
|level16_damage_effectiveness            = 46
|level16_damage_effectiveness            = 53
|level16_damage_multiplier              = 46
|level16_damage_multiplier              = 53
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_cost1_amount                   = 10
|level17_cost_amounts                   = 10
|level17_damage_effectiveness            = 46
|level17_damage_effectiveness            = 53
|level17_damage_multiplier              = 46.4
|level17_damage_multiplier              = 53.4
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_cost1_amount                   = 10
|level18_cost_amounts                   = 10
|level18_damage_effectiveness            = 47
|level18_damage_effectiveness            = 54
|level18_damage_multiplier              = 46.8
|level18_damage_multiplier              = 53.8
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_cost1_amount                   = 11
|level19_cost_amounts                   = 11
|level19_damage_effectiveness            = 47
|level19_damage_effectiveness            = 54
|level19_damage_multiplier              = 47.2
|level19_damage_multiplier              = 54.2
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_cost1_amount                   = 11
|level20_cost_amounts                   = 11
|level20_damage_effectiveness            = 48
|level20_damage_effectiveness            = 55
|level20_damage_multiplier              = 47.6
|level20_damage_multiplier              = 54.6
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_cost1_amount                   = 11
|level21_cost_amounts                   = 11
|level21_damage_effectiveness            = 48
|level21_damage_effectiveness            = 55
|level21_damage_multiplier              = 48
|level21_damage_multiplier              = 55
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_cost1_amount                   = 11
|level22_cost_amounts                   = 11
|level22_damage_effectiveness            = 48
|level22_damage_effectiveness            = 55
|level22_damage_multiplier              = 48.4
|level22_damage_multiplier              = 55.4
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_cost1_amount                   = 11
|level23_cost_amounts                   = 11
|level23_damage_effectiveness            = 49
|level23_damage_effectiveness            = 56
|level23_damage_multiplier              = 48.8
|level23_damage_multiplier              = 55.8
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_cost1_amount                   = 11
|level24_cost_amounts                   = 11
|level24_damage_effectiveness            = 49
|level24_damage_effectiveness            = 56
|level24_damage_multiplier              = 49.2
|level24_damage_multiplier              = 56.2
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_cost1_amount                   = 11
|level25_cost_amounts                   = 11
|level25_damage_effectiveness            = 50
|level25_damage_effectiveness            = 57
|level25_damage_multiplier              = 49.6
|level25_damage_multiplier              = 56.6
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_cost1_amount                   = 12
|level26_cost_amounts                   = 12
|level26_damage_effectiveness            = 50
|level26_damage_effectiveness            = 57
|level26_damage_multiplier              = 50
|level26_damage_multiplier              = 57
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_cost1_amount                   = 12
|level27_cost_amounts                   = 12
|level27_damage_effectiveness            = 50
|level27_damage_effectiveness            = 57
|level27_damage_multiplier              = 50.4
|level27_damage_multiplier              = 57.4
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_cost1_amount                   = 12
|level28_cost_amounts                   = 12
|level28_damage_effectiveness            = 51
|level28_damage_effectiveness            = 58
|level28_damage_multiplier              = 50.8
|level28_damage_multiplier              = 57.8
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_cost1_amount                   = 12
|level29_cost_amounts                   = 12
|level29_damage_effectiveness            = 51
|level29_damage_effectiveness            = 58
|level29_damage_multiplier              = 51.2
|level29_damage_multiplier              = 58.2
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_cost1_amount                   = 12
|level30_cost_amounts                   = 12
|level30_damage_effectiveness            = 52
|level30_damage_effectiveness            = 59
|level30_damage_multiplier              = 51.6
|level30_damage_multiplier              = 58.6
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_cost1_amount                   = 13
|level31_cost_amounts                   = 13
|level31_damage_effectiveness            = 52
|level31_damage_effectiveness            = 59
|level31_damage_multiplier              = 51.8
|level31_damage_multiplier              = 58.8
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_cost1_amount                   = 13
|level32_cost_amounts                   = 13
|level32_damage_effectiveness            = 52
|level32_damage_effectiveness            = 59
|level32_damage_multiplier              = 52
|level32_damage_multiplier              = 59
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_cost1_amount                   = 13
|level33_cost_amounts                   = 13
|level33_damage_effectiveness            = 52
|level33_damage_effectiveness            = 59
|level33_damage_multiplier              = 52.2
|level33_damage_multiplier              = 59.2
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_cost1_amount                   = 13
|level34_cost_amounts                   = 13
|level34_damage_effectiveness            = 52
|level34_damage_effectiveness            = 59
|level34_damage_multiplier              = 52.4
|level34_damage_multiplier              = 59.4
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_cost1_amount                   = 13
|level35_cost_amounts                   = 13
|level35_damage_effectiveness            = 53
|level35_damage_effectiveness            = 60
|level35_damage_multiplier              = 52.6
|level35_damage_multiplier              = 59.6
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_cost1_amount                   = 14
|level36_cost_amounts                   = 14
|level36_damage_effectiveness            = 53
|level36_damage_effectiveness            = 60
|level36_damage_multiplier              = 52.8
|level36_damage_multiplier              = 59.8
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_cost1_amount                   = 14
|level37_cost_amounts                   = 14
|level37_damage_effectiveness            = 53
|level37_damage_effectiveness            = 60
|level37_damage_multiplier              = 53
|level37_damage_multiplier              = 60
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_cost1_amount                   = 14
|level38_cost_amounts                   = 14
|level38_damage_effectiveness            = 53
|level38_damage_effectiveness            = 60
|level38_damage_multiplier              = 53.2
|level38_damage_multiplier              = 60.2
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_cost1_amount                   = 14
|level39_cost_amounts                   = 14
|level39_damage_effectiveness            = 53
|level39_damage_effectiveness            = 60
|level39_damage_multiplier              = 53.4
|level39_damage_multiplier              = 60.4
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_cost1_amount                   = 14
|level40_cost_amounts                   = 14
|level40_damage_effectiveness            = 54
|level40_damage_effectiveness            = 61
|level40_damage_multiplier              = 53.6
|level40_damage_multiplier              = 60.6
|level1_dexterity_requirement            = 33
|level1_dexterity_requirement            = 33
|level1_experience                      = 0
|level1_experience                      = 0
Line 306: Line 295:
|quest_reward3_npc                      = Lilly Roth
|quest_reward3_npc                      = Lilly Roth
}}
}}
'''Barrage''' is a ranged [[attack]] [[skill]] that fires all of your [[bow]] or [[wand]] projectiles rapidly in succession.
'''Barrage''' is a ranged [[attack]] [[skill]] that fires all of your [[bow]] or [[wand]] projectiles rapidly in succession.


==Skill functions and interactions==
==Skill functions and interactions==
* '''Additional Projectiles''': Linking {{il|Lesser Multiple Projectiles}} or {{il|Awakened Greater Multiple Projectiles Support}} ({{il|Greater Multiple Projectiles}}) to Barrage will increase the total number of [[projectile]]s fired. For example, when using Lesser Multiple Projectiles, a total of 7 projectiles will be fired (1 base, +4 from Barrage gem, +2 from Lesser Multiple Projectiles Gem).  Wearing a helmet enchanted with {{c|enchanted|Barrage fires an additional Projectile}} will further increase this total. All projectiles fired can strike the same target, potentially dealing damage up to 13 times (1 base, +4 from Barrage gem, +2 from LMP, +5 from Awakened GMP, +1 from enchant) to a single target when using all three effects. However, the less damage multipliers from LMP and GMP also applies to the dps. Using {{il|Dying Sun}} as well as item mods such as {{c|mod|Skills fire # additional Projectile(s)}}, {{c|mod|Bow Attacks fire # additional Arrow(s)}} are recommended instead. Barrage can be supported by {{il|Barrage Support}}, but that support gem has less damage multiplier as well as more attack time per projectiles.
* '''{{il|Volley Support}}''': Linking this gem will cause Barrage's projectiles to be fired in sequence in five parallel lines.
* '''{{il|Volley Fire}}''': This jewel will fire an additional twelve projectiles per attack, six on the first and last attack, with the added projectiles spread to the sides. These additional projectiles cannot strike the same target as the main projectiles and will in fact pass through them harmlessly (though subsequent projectiles generated via effects such as [[chain]] could bounce to the primary target).
: Example: A user wearing a helmet with +1 Additional Barrage Projectiles and with {{il|Volley Fire}} slotted will fire a total of 18 projectiles per attack. A maximum of 6 can strike the primary target; all other targets may be struck by a maximum of 1 projectile.


* '''[[Dual wielding]]''': The total number of projectiles fired by Barrage does not change while wielding two weapons. An attack with Barrage uses both weapons, alternating between each weapon for each projectile fired.
* '''Attack time vs projectile count''': Barrage fires 5 projectiles by default, and can be increased through various modifiers. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile.<ref>https://www.reddit.com/r/pathofexile/comments/4e97y1/psa_barrage_mechanics_ggget_confirmed_statement/</ref> Additional projectiles will reduce the time between each fired projectile and increase the number of hits per second, but has no impact on the overall attack time.
*[[Ballista Totem Support]]: This one is not recommended. The firing rate slowdown of the totem also applies to the firing rate of each shot of the Barrage and it can't start another while one is going so the overall firing rate (and therefore DPS) will be VERY slow. Not only that, the totem cannot turn while in the middle of a particular Barrage; while the first shot might hit the target the rest will miss if it moves even a little (a very extreme weakness in PvP in particular).
* '''{{il|Volley Support}}''': Linking Barrage to {{il|Volley Support}} or {{il|Greater Volley Support}} will cause the arrows to instead fire in sequence in a near-parallel volley, from the leftmost to rightmost firing point.
 
* '''Randomised spread''': By default, projectiles from Barrage spread over a small angle of approximately 20 degrees. Allocating {{psl|Far Shot}} causes Barrage to have no spread.
* The small randomized spread covers a small angle of approximately 20 degrees.
* '''[[Dual wielding]]''': Each use of Barrage will alternate [[wand]]s if dual-wielding.
* '''[[Trigger]]s''': Barrage cannot be triggered by effects such as [[Snipe]] and {{il|Maloney's Mechanism}}.<ref>{{cite web
| author = Jatin_GGG
| date = Apr 18, 2019
| title = Maloney's Mechanism can't trigger barrage.
| url = https://www.pathofexile.com/forum/view-thread/2490586
}}</ref>
* '''{{il|Volley Fire}}''': Volley fires the first and last projectiles in the sequence to also fire 3 additional projectiles on either side in an arc. These projectiles cannot hit the same target as the main projectile.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression}}
}}


{{Item acquisition}}
{{Item acquisition}}
==Gem quality==
{{Skill quality}}


{{Skill threshold jewel list|stat_id=Barrage}}
{{Skill threshold jewel list|stat_id=Barrage}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
===Legacy enchantments===
The following enchantments can only be found on [[legacy item]]s in permanent leagues:
{{Modifier table
|q_tables = mod_stats, spawn_weights
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID
|q_where = mod_stats.id LIKE "%Barrage%" AND mod_stats.id NOT LIKE "%mortar_barrage_mine%" AND domain = 1 AND mods.generation_type = "10"
|q_having = SUM(spawn_weights.weight) = 0
|q_groupBy = spawn_weights._pageID
|stat_text=1
|enchantment=1
}}


Moreover, legacy items may have the {{ml|EnchantmentBarrageNumOfAdditionalProjectiles2_}} enchantment and have a legacy value of {{c|enchanted|2 additional Projectiles}}, instead of current value of 1.  
Moreover, [[legacy item]]s may have the {{ml|EnchantmentBarrageNumOfAdditionalProjectiles2_}} enchantment from Eternal Labyrinth, but have a legacy value of {{c|enchanted|2 additional Projectiles}}, instead of current value of 1. The value will not be changed by a {{il|Blessed Orb}}.
{{Skill microtransaction list}}
{{Alternate skill effect list}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.11.0}}
{{Version history table row|3.23.0|
* Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-10% increased Projectile Damage.
* Alternate quality gems, labyrinth helmet enchantments and unique threshold jewels are all systems that were trying to subtly modify the behaviour of skills. With this expansion these have been combined into a new system called Transfigured Gems that allows us to fully achieve the goal of these three systems, and then some.
* Transfigured Gems are alternate versions of existing skill gems that have different functionality and balance than their regular versions. We have added many of these, with interesting variations that drastically change how existing skills play.
* Anomalous, Divergent and Phantasmal Quality Gems have been removed from the game. Existing alternate Quality Gems now have the base Quality effect found on the respective Gem.
* Many Skill Gems now display the total number of projectiles or arrows they fire, instead of how many additional ones.
}}
{{Version history table row|3.15.0|
* Now deals 47% of base Attack Damage at gem level 1 (previously 40%), up to 54.6% of base Attack Damage at gem level 20 (previously 47.6%).
* Now has 47% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 54.6% at gem level 20 (previously 48%).
}}
{{Version history table row|3.12.0|
* Now has alternative gem quality:<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2936122|title=Alternate Quality Gems in Path of Exile: Heist|date=September 17, 2020|accessdate=December 1, 2023|author=Bex_GGG|publisher=Path of Exile Forums}}</ref>
:{{c|gem|Anomalous}}: {{c|mod|1% chance to Knock Enemies Back on hit}} (per 1% quality)
:{{c|gem|Divergent}}: {{c|mod|0.5% increased Attack Speed}} (per 1% quality)
:{{c|gem|Phantasmal}}: {{c|mod|Inflict non-Damaging Ailments as though dealing 5% more Damage}} (per 1% quality)
}}
{{Version history table row|3.11.0|
* Fixed a bug where the Barrage effect, when used by a [[mines|mine]], faced the wrong direction.
* Fixed a bug where the Barrage effect, when used by a [[mines|mine]], faced the wrong direction.
{{Version history table row|3.9.0}}
}}
{{Version history table row|3.9.0|
* A lot of ranged attack skills have received major visual improvements, including the basic wand and bow attacks, {{il|Burning Arrow}}, Barrage and {{il|Puncture}}.
* A lot of ranged attack skills have received major visual improvements, including the basic wand and bow attacks, {{il|Burning Arrow}}, Barrage and {{il|Puncture}}.
{{Version history table row|3.3.0}}
}}
{{Version history table row|3.3.0|
* Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%).
* Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%).
* Now fires 4 additional projectiles (up from 3).
* Now fires 4 additional projectiles (up from 3).
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* The helmet enchantment which grants additional projectiles for {{il|Barrage}} has been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage enchantment now grants one additional projectile (down from 2).
* The helmet enchantment which grants additional projectiles for {{il|Barrage}} has been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage enchantment now grants one additional projectile (down from 2).
{{Version history table row|2.1.0}}
}}
{{Version history table row|2.1.0|
* Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
* Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Instead of gaining 4% increased Physical Damage per level, Barrage now gains 0.4% Base Damage per level.
* Instead of gaining 4% increased Physical Damage per level, Barrage now gains 0.4% Base Damage per level.
{{Version history table row|1.1.0}}
}}
{{Version history table row|1.1.0|
* The 33% less attack speed penalty has been removed from Barrage.
* The 33% less attack speed penalty has been removed from Barrage.
{{Version history table row|1.0.4}}
}}
{{Version history table row|1.0.4|
* The Barrage skill has been added for the Ranger in Descent Champions.
* The Barrage skill has been added for the Ranger in Descent Champions.
{{Version history table row|1.0.3}}
}}
{{Version history table row|1.0.3|
* Barrage has been added to the game.
* Barrage has been added to the game.
|}
}}
 
{{Version history table end}}
==References==
{{reflist}}
{{Navbox Skills}}
{{Navbox Skills}}


[[ru:Очередь]]
[[ru:Очередь]]

Latest revision as of 12:31, 15 December 2023

This page is about the skill gem. For the support gem, see Barrage Support.
BarrageBarrage of Volley Fire
BarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%
Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBarrage

Barrage is a ranged attack skill that fires all of your bow or wand projectiles rapidly in succession.

Skill functions and interactions

  • Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile.[1] Additional projectiles will reduce the time between each fired projectile and increase the number of hits per second, but has no impact on the overall attack time.
  • Volley SupportVolley SupportSupport, Projectile
    Icon: =
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles
    Supported Skills also fire Projectiles from up to 2 points on each side of you
    Supported Skills deal (12-3)% less Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Linking Barrage to Volley SupportVolley SupportSupport, Projectile
    Icon: =
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles
    Supported Skills also fire Projectiles from up to 2 points on each side of you
    Supported Skills deal (12-3)% less Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    or Greater Volley SupportGreater Volley SupportSupport, Projectile
    Icon:
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 4 additional Projectiles
    Supported Skills also fire Projectiles from up to 4 points on each side of you
    Supported Skills deal (30-21)% less Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (1-20)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    will cause the arrows to instead fire in sequence in a near-parallel volley, from the leftmost to rightmost firing point.
  • Randomised spread: By default, projectiles from Barrage spread over a small angle of approximately 20 degrees. Allocating Far Shot causes Barrage to have no spread.
  • Dual wielding: Each use of Barrage will alternate wands if dual-wielding.
  • Triggers: Barrage cannot be triggered by effects such as Snipe and Maloney's MechanismMaloney's Mechanism
    Ornate Quiver
    Requires Level 45Has 1 SocketHas 2 Sockets
    Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
    (7-12)% increased Attack Speed
    +(50-70) to maximum Life
    5% chance to Blind Enemies on Hit with Attacks
    Midnight tinkering begets midday murdering;
    a sinister shaft surreptitiously shot slays a scoundrel.
    I will see them again, but not until my work is done.
    .[2]
  • Volley FireVolley Fire
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    Lioneye's men stood at the walls,
    eyeing the savages that walked the beach below.
    With a single word,
    a thousand bodies, and ten thousand arrows,
    would litter the sands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Volley fires the first and last projectiles in the sequence to also fire 3 additional projectiles on either side in an arc. These projectiles cannot hit the same target as the main projectile.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Damage
Effectiveness
Attack
Damage
Exp.Total Exp.
11233747%47%00
21539747%47.4%1524915249
31948748%47.8%4151756766
42356848%48.2%81983138749
52764849%48.6%147968286717
63173849%49%250557537274
73581849%49.4%405086942360
83888850%49.8%4477181390078
94194950%50.2%6153182005396
1044100951%50.6%8346392840035
1147106951%51%15707604410795
1250113951%51.4%16339876044782
1353119952%51.8%21510308195812
14561251052%52.2%281218911008001
15591321053%52.6%509936016107361
16621381053%53%940073125508092
17641421053%53.4%1527336640781458
18661461054%53.8%2628658267068040
19681511154%54.2%62890590129958630
20701551155%54.6%212046017342004647
21721591155%55%N/AN/A
2274N/A1155%55.4%N/AN/A
2376N/A1156%55.8%N/AN/A
2478N/A1156%56.2%N/AN/A
2580N/A1157%56.6%N/AN/A
2682N/A1257%57%N/AN/A
2784N/A1257%57.4%N/AN/A
2886N/A1258%57.8%N/AN/A
2988N/A1258%58.2%N/AN/A
3090N/A1259%58.6%N/AN/A
3191N/A1359%58.8%N/AN/A
3292N/A1359%59%N/AN/A
3393N/A1359%59.2%N/AN/A
3494N/A1359%59.4%N/AN/A
3595N/A1360%59.6%N/AN/A
3696N/A1460%59.8%N/AN/A
3797N/A1460%60%N/AN/A
3898N/A1460%60.2%N/AN/A
3999N/A1460%60.4%N/AN/A
40100N/A1461%60.6%N/AN/A

Item acquisition

Barrage can drop anywhere.

Recipes

Barrage can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorFires +(0.05-1) Projectiles1

Threshold jewels

The following threshold jewels augment Barrage:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Volley FireVolley Fire
Viridian Jewel
Limited to: 1
Radius: Medium
(7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
Lioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Medium(7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
0

Related helmet enchantments

The following helmet enchantments affect Barrage.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Barrage Attack Speed 166Merciless Labyrinth10% increased Barrage Attack Speedhelmet 100
Enchantment Barrage Attack Speed 275Eternal Labyrinth15% increased Barrage Attack Speedhelmet 100
Enchantment Barrage Damage 166Merciless Labyrinth25% increased Barrage Damagehelmet 100
Enchantment Barrage Damage 275Eternal Labyrinth40% increased Barrage Damagehelmet 100
EnchantmentBarrageNumOfAdditionalProjectiles166Merciless LabyrinthBarrage fires an additional Projectilehelmet 0
Enchantment Barrage Num Of Additional Projectiles 175Eternal LabyrinthBarrage fires an additional Projectilehelmet 100

Moreover, legacy items may have the Enchantment Barrage Num Of Additional Projectiles 1Enchantment Barrage Num Of Additional Projectiles 1
Enchantment
Barrage fires an additional Projectile
enchantment from Eternal Labyrinth, but have a legacy value of 2 additional Projectiles, instead of current value of 1. The value will not be changed by a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it..

Alternate skill effects

Barrage has the following alternate skill effects:

ItemEffect(s)
Arcane Barrage EffectArcane Barrage EffectSkill Gem EffectYour Barrage becomes an Arcane Effect.Your Barrage becomes an Arcane Effect.
Celestial Barrage EffectCelestial Barrage EffectSkill Gem EffectYour Barrage becomes a Celestial Effect.Your Barrage becomes a Celestial Effect.

Version history

Version Changes
3.23.0
  • Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-10% increased Projectile Damage.
  • Alternate quality gems, labyrinth helmet enchantments and unique threshold jewels are all systems that were trying to subtly modify the behaviour of skills. With this expansion these have been combined into a new system called Transfigured Gems that allows us to fully achieve the goal of these three systems, and then some.
  • Transfigured Gems are alternate versions of existing skill gems that have different functionality and balance than their regular versions. We have added many of these, with interesting variations that drastically change how existing skills play.
  • Anomalous, Divergent and Phantasmal Quality Gems have been removed from the game. Existing alternate Quality Gems now have the base Quality effect found on the respective Gem.
  • Many Skill Gems now display the total number of projectiles or arrows they fire, instead of how many additional ones.
3.15.0
  • Now deals 47% of base Attack Damage at gem level 1 (previously 40%), up to 54.6% of base Attack Damage at gem level 20 (previously 47.6%).
  • Now has 47% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 54.6% at gem level 20 (previously 48%).
3.12.0
  • Now has alternative gem quality:[3]
Anomalous: 1% chance to Knock Enemies Back on hit (per 1% quality)
Divergent: 0.5% increased Attack Speed (per 1% quality)
Phantasmal: Inflict non-Damaging Ailments as though dealing 5% more Damage (per 1% quality)
3.11.0
  • Fixed a bug where the Barrage effect, when used by a mine, faced the wrong direction.
3.9.0
  • A lot of ranged attack skills have received major visual improvements, including the basic wand and bow attacks, Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Barrage and PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
3.3.0
  • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%).
  • Now fires 4 additional projectiles (up from 3).
3.1.0
  • The helmet enchantment which grants additional projectiles for BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
    Fires Projectiles sequentially

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage enchantment now grants one additional projectile (down from 2).
2.1.0
  • Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
2.0.0
  • Instead of gaining 4% increased Physical Damage per level, Barrage now gains 0.4% Base Damage per level.
1.1.0
  • The 33% less attack speed penalty has been removed from Barrage.
1.0.4
  • The Barrage skill has been added for the Ranger in Descent Champions.
1.0.3
  • Barrage has been added to the game.

References

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