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{{for|the version of the Atlas tree used in [[Ruthless mode]]|Atlas Passive Skill Tree (Ruthless)}}  
'''Atlas passive skills''' are skilltrees specific to the [[Atlas of Worlds]], introduced in the [[Echoes of the Atlas]] expansion. The Atlas Passive Skills are bonuses that will become available per region in the Atlas of Worlds, which is where most of the endgame takes part in. Atlas Passive Skills allows players to increase specific drop, enemies, and change to gain certain map events chances on a regional basis. There are 8 passive skills' trees for each available region and 11 new maps in the expansion.
[[File:Atlas passive skill tree.jpg|thumb|right|The Atlas Passive Skill tree without any nodes allocated]]
The '''Atlas Passive Skill Tree''' is a passive skill tree specific to the [[Atlas of Worlds]].
Progressing through maps allows the player to obtain passive skill points to allocate in the Atlas tree to enhance the rewards and fights of maps within the [[Atlas of Worlds]].


Players can allocate ten points per region, which means ten points for each Atlas Passive Skill Tree – each boss rush rank (2, 4, 6, 8, 10) will grant you two points. The {{il|Orb of Unmaking}} allows players to refund Atlas passive points. The orb is similar in rarity to the {{il|Exalted Orb}}, according to the developers.
The atlas tree has over 600 skill nodes to specialize in, including several [[Atlas keystone]]s and Gateways, which allow you to traverse to the opposite side of the Atlas skill tree to a connected Gateway. Every Map on the Atlas you complete, as well as various endgame quests and encounters, will earn you an Atlas skill point.


After players complete The Maven's Challenge for the first time, they unlock [[The Uncharted Realms]] regional skilltree.
==Mechanics==
Skills in the Atlas tree affect all non-unique maps on the Atlas, as well as {{il|Vaal Temple Map}} and [[Shaper Guardian]] maps, despite not being part of the Atlas. This does not include maps opened through [[Commander Kirac|Kirac's]] missions<ref name="Kirac Missions">{{cite web|author=Bex_GGG|title=The Full Atlas Passive Tree from Siege of the Atlas|url=https://www.reddit.com/r/pathofexile/comments/si9jnx/the_full_atlas_passive_tree_from_siege_of_the/hv7haui/|publisher=Official Path of Exile Subreddit|date=February 1, 2022|accessdate=February 10, 2022}}</ref> and Atlas [[Memory|Memories]].


==The Uncharted Realms==
Most Atlas Passives do not apply to special maps or map-like areas:
{{Warning|Allocate your Atlas passive skills very carefully in order to obtain the maximum value, because refunding skillpoints requires {{il|Orb of Unmaking}} that will cost around an {{il|Exalted Orb}} and thus will not be trivial to refund.}}
* [[Synthesised Map]]s are only affected by the Synthesis passive wheel
'''Maps Skilltree:'''
* [[Blighted Map]]s are not affected by any nodes
#Atlas Currency Chance: Unique Map Bosses have 5% chance to drop additional Map Currency Items
* [[Vaal side area]]s are only affected by the passives that specifies modifiers to "Vaal Side Areas" and only ones found inside maps
#Enduring Influence: Sextant Modifiers have 1 additional use
* [[Abyssal Depths]] are not affected by any nodes
#Unique Watchstone Chance: Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone
#Secrets of the Stones: 25% increased Effect of Watchstone Modifiers


'''Zana Skilltree:'''
===Obtaining passive skill points===
#Zana Map Quality: +5% to Quality of Maps offered by Zana Missions in Areas
You can earn an Atlas passive tree point for each map in the Atlas by obtaining a map completion bonus.
#Master of the Atlas: Areas have 5% chance to grant an additional Zana Mission on Completion, Zana Missions in Areas grant 100% increased Favour
#Paths Not Taken: Zana Missions in Areas have double the number of Map options, Zana Missions in Areas have additional Maps that can appear in the Map options
#Echoes of War: Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters
#Master Favour: Missions in Areas grant 30% increased Favour
#Close Allies: Gain 1 additional Atlas Mission from each Master each day, Areas have 10% chance to grant an additional Mission on Completion


'''Sirus Skilltree:'''
You gain a map completion bonus for the first time under the following conditions:
#Influenced Item Chance: Items found in Areas have 10% increased chance to be Influenced
* For a white map (tier 1 to 5), you must complete a map of {{c|magic|magic}} [[rarity]].
#Adept Tracker: 25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel
* For a yellow map (tier 6 to 10), you must complete a map of {{c|rare|rare}} [[rarity]].
#Atlas Awakened: +1 to Awakening Level
* For a red map (tier 11 to 16), you must complete a map of {{c|rare|rare}} [[rarity]] while it also has the {{c|corrupted|corrupted}} modifier (for example by using a {{il|Vaal Orb}} on it).
#Thaumaturgical Awakening: Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem


'''War of the Atlas Skilltree:'''
It's currently possible to obtain up to 132 points:
#Shaper, Elder and Guardian Influenced Item Chance: The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
* 115 from obtaining all of the [[Atlas of Worlds]] map completion bonuses.
#Remnants of the Past: Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+), Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+)
* 6 {{il|Atlas Book of Skill|Atlas Books of Skill}} received from Kirac for defeating these [[Pinnacle Boss]]es for the first time:
#Gaze into the Abyss: The Elder has an additional 10% chance to drop a Watcher’s Eye, The Shaper drops 3 additional Shaper Items
** [[The Infinite Hunger]]
#Guardian’s Aid: Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life, Allies have a chance to drop their Unique Items and Fragments
** [[The Black Star]]
** [[The Eater of Worlds]]
** [[The Searing Exarch]]
** [[The Maven]]
** [[Uber Elder]]
* 5 from completing each variant of the {{il|Maven's Invitation: The Atlas}} for the first time
* 6 from endgame [[Maven]] invitations:
** {{il|Maven's Invitation: The Formed}}
** {{il|Maven's Invitation: The Twisted}}
** {{il|Maven's Invitation: The Elderslayers}}
** {{il|Maven's Invitation: The Forgotten}}
** {{il|Maven's Invitation: The Hidden}}
** {{il|Maven's Invitation: The Feared}}


'''Synthesis Skilltree:'''
You can check missing atlas passive points by using the ''''/atlaspassives'''' chat command.
#Synthesis Monster Pack Size: 5% increased Synthesised Monster Pack size
#Neural Pathways: +0.5% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+)
#Vivid Memories: 100% increased effect of Additional Modifiers on Unique Synthesis Maps, Monsters in Synthesis Maps have 1% chance to drop Synthesised Items
#Synthetic Source: Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item, Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers


==Haewark Hamlet==
===Spending and refunding passive skill points===
'''Harvest Skilltree:'''
#The Grove's Call: Areas have +5% chance to contain The Sacred Grove
#Nature's Favour: Plants Harvested in Areas give the rarest 2 chosen Crafting Options
#Wild Fruit: Harvest Plots in Areas have 100% increased chance to grow a Tier 4 Plant


'''Essence Skilltree:'''
Immediately after receiving Atlas passive skill points, the player has the opportunity to spend those points in the skill tree. If the player leaves the points unassigned, they can be spent later from the Atlas of Worlds screen.
#Controlled Corruption: Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence
#Amplified: Essences found in Areas are a tier higher


'''Beyond Skilltree:'''
As with the character's normal [[passive skill tree]], the player must spend refund points to remove previously-assigned passive skills. Earning refund points requires the use of an {{il|Orb of Unmaking}}, an item buyable from [[Commander Kirac|Kirac]] for 2 {{il|Orb of Regret}} each or randomly dropped during maps.
#Power Hungry: Rare Monsters in Areas spawn an additional Beyond Portal when Slain. Unique Bosses in Areas spawn 5 additional Beyond Portals when Slain
#Per Diemon: Rare Beyond Demons in Areas have 35% chance to drop an additional Basic Currency Item (Basic Currency is a new term introduced by the team that describes currency that drops randomly from normal content, as opposed to currency items that are specific to league content or things)


'''Syndicate Skilltree:'''
Once earned, these refund points can be used in any of the allocated atlas passive nodes. Refund points for the Atlas tree cannot be used to remove passive skills from the character's passive skill tree, and vice-versa.
#Focused Investigation: Jun Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Jun Mission on Completion
#Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 2 additional Items when Bargained with for Items
#Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (safehouses which have already been Located can still be randomly selected)


==Tirn's End==
===Additional atlas trees===
'''Abyss Skilltree:'''
By progressing through the [[Atlas of Worlds]] and completing 50 and 100 bonus objectives, players can unlock two additional atlas trees, allowing quick changing of passives when opening a map without needing to respec points. Atlas respec points are shared between all atlas trees.
#Underground Kingdom: Areas have 1% chance to contain an Abyss per 2% increased Pack Size. Abysses in Areas have 100% increased chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich
#Lightless Legion: Abyssal Depths in Areas have +3 to Monster Level. Abyssal Depths in Areas have 100% more Magic Monsters. Abyssal Depths in Areas have 100% more Rare Monsters. Abyssal Depths in Areas have 50% increased Pack Size.
#Buried Riches: Hoards in Abyssal Depths drop additional Basic Currency Items


'''Invasion Skilltree:'''
==Passive nodes==
#Trespassers: Areas contain additional invasion bosses
There are several types of atlas passive skills.
#Exotic Goods: Invasion Bosses in Areas drop 1 additional valuable item


'''Delirium Skilltree:'''
===Small passives===
#That Which You Seek: Areas have 10% additional chance to contain a mirror of Delirium
{{for|a list of all small Atlas passive skills|List of small atlas passive skills}}
#Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror
Small atlas passive skills grant minor bonuses related to atlas content.
#The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating


'''Bestiary Skilltree:'''
===Notable passives===
#Big Game: Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 30% chance to be replaced with Red Beasts
{{for|a list of all notable Atlas passive skills|List of notable atlas passive skills}}
#Great Migration: Einhar Missions in Areas have 5% chance to replace all monsters with Beasts
Notable atlas passive skills grant notable bonuses related to atlas content.


==Lex Proxima==
===Keystone passives===
'''Harvest Skilltree 1:'''
{{main|Atlas keystone}}
#Bountiful Harvest: Harvest Monsters in Areas grant 200% increased Experience. Harvested Plants in Areas have 50% chance to spawn an additional Monster
Keystone atlas passive skills significantly alter how certain atlas or league mechanics work.


'''Harvest Skilltree 2:'''
===Gateways===
#Bumper Crop: Harvests in Areas have doubled bonuses to Item Quantity and Rarity. The Sacred Grove in Areas contains an additional Harvest
Gateways allow you to traverse to the opposite side of the Atlas to the other connected Gateway. Both gateways must have points allocated to them in order to traverse between then.
#Heart of the Grove: The Sacred Grove in Areas has 100% increased chance to contain the Heart of the Grove. Harvests in Areas have 10% chance for the unchosen crop to not wilt


'''Breach Skilltree 1:'''
==Trivia==
#Invading Force: Breaches in Areas have 30% increased Area of Effect. Breaches in Areas have 30% increased Monster density. Breach Monsters in Areas grant 50% increased Experience
The Atlas Passive Skill Tree was first introduced in a simpler form during the [[Echoes of the Atlas]] expansion, where it applied only to specific maps in a region. The rework in the [[Siege of the Atlas]] expansion merged these passives into a single, global passive tree.


'''Breach Skilltree 2:'''
==Version history==
#Gatekeepers: Breaches in Areas have 100% increased chance to contain a boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
{{Version history table header}}
#Within Their Grasp: Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged. Breachstones dropped by Breach Bosses in Areas have a 3% to be Enriched. Breachstones dropped by Breach Bosses in Areas have a 1% chance to be Pure
{{Version history table row|3.24.0|
 
* To provide more flexibility in what content you want to run in the Endgame, we've added the ability to have multiple Atlas Tree sets, which can be swapped between Maps at your leisure. You can unlock up to two extra sets (for a total of three) by progressing through the Endgame and completing core content.
'''Delve Skilltree:'''
* Small Atlas Passives that previously provided 0.5% chance for Map Drops to be Duplicated now instead provide 3% increased Scarabs found in your Maps.
#Rich Veins: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Voltaxic Sulphite Veins and Chests in Areas contain 20% increased Sulphite
}}
#Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
{{Version history table row|3.22.0|
#Packed with Energy: 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.
* Improved the visibility of highlighted nodes when searching the Atlas Passive Tree.
 
}}
'''Torment Skilltree:'''
{{Version history table row|3.20.0|
#Seance: Up to 20 Rare Monsters in Areas are possessed and their Minions are Touched
* We've removed Atlas Passives that increase the amount of rewards from limited content such as Shaper, Elder, The Searing Exarch, The Eater of Worlds, and The Maven. The purpose of this is such that you should be able to engage with this content at any time.
 
* Added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
==Lex Ejoris==
* Existing clusters have also been tweaked with the goal of making them more of an attractive option.
'''Incursion Skilltree 1:'''
}}
#Vaal Oligarchs: Incursions in Areas contain a Vaal Flesh Merchant
{{Version history table row|3.18.0|
 
* Added 20 new Atlas Keystone Passive Skills to the Atlas Tree.
'''Incursion Skilltree 2:'''
}}
#Time and Again: Alva Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Alva Mission on Completion
{{Version history table row|3.17.1|
#Time Dilation: Incursion Architects in Areas drop 1 additional Rare Incursion Item. Time gained from Killing is Doubled for Incursions in Areas
* Atlas Passives now affect Shaper Guardian and Vaal Temple Maps.
 
}}
'''Delirium Skilltree:'''
{{Version history table row|3.17.0|
#Pathological: Maps found in Areas have 10% chance to have layers of Delirium
* The Atlas passive skill tree has been reworked:
#Compulsive Hoarder: Delirium Encounters in Areas have 15% chance to generate three additional Reward types
** All Atlas trees have been combined into one gigantic tree.
#Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels
** Map bonus completion now grants one passive skill point each.
 
}}
'''Perandus Skilltree:'''
{{Version history table row|3.16.0|
#Prospero's Promise: Areas contain an additional Perandus Chest. Areas have 20% chance to contain Cadiro Perandus
* Four regions were removed from the Atlas. The skill trees for the remaining regions, and for The Uncharted Realms, were redesigned.
#Friend of the Family: Cadiro Perandus offers the rarest of 5 chosen Items. Cadiro Perandus' Offers cost 20% less Perandus Coins
}}
 
{{Version history table row|3.13.0|
'''Metamorph Skilltree 1:'''
* Introduced to the game.
#Finest Samples: Metamorphs in Areas deal 50% more Damage. Metamorphs in Areas have 100% more Life
}}
 
{{Version history table end}}
'''Metamorph Skilltree 2:'''
#Escaped Experiment: Areas contain a rogue Metamorph
 
==Glennach Cairns==
'''Beyond Skilltree:'''
#Scent of Blood: Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
#Torn Veil: Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 100% increased Merging Radius
 
'''Legion Skilltree:'''
#Monumental: Areas have 10% additional chance to contain a Legion Encounter
#Face to Face: Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals. Legion Generals in Areas drop 100% more Timeless Splinters
#Proacted Battle: Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis
 
'''Incursion Skilltree 1:'''
#Cultural Advancement: Incursion Monsters in Areas are at least Magic
 
'''Incursion Skilltree 2:'''
#Resource Reallocation: Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room
#Contested Development: Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room


'''Ambush Skilltree:'''
==References==
#Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time
{{reflist}}
#Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare


==New Vastir==
==External links==
'''Abyss Skilltree:'''
* [https://www.pathofexile.com/atlas-skill-tree Official Atlas Skill Tree Planner]
#Abyssal Army: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% more Monsters
#Votive Hoard: Abyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket. +3 to Level of Abyssal Troves in Areas. Abyssal Troves in Areas have 200% increased Item Quantity


'''Delve Skilltree:'''
{{Navbox Atlas of Worlds}}
#Mad Devotion: Completing Niko Missions in Areas grants 100% increased Favour. Areas have 10% chance to grant an additional Niko Mission on Completion
#Out of the Blue: Sulphite Veins and Chests in Areas have 5% chance to also contain an equal amount of Azurite
#Sulphite Sentinels: Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters


'''Legion Skilltree 1:'''
[[Category:Atlas of Worlds (mechanic)]]
#High Value Targets: Legions in Areas contain 3 additional Sergeants. Legion Sergeants in Areas always have rewards
 
'''Legion Skilltree 2:'''
#War Supplies: Each Legion in Areas contains an additional War Hoard
#Emblematic: Timeless Splinters dropped by Legion Monsters in Areas have 1% chance to drop as Timeless Emblems instead
 
'''Anarchy Skilltree:'''
#Total Anarchy: Areas contain an additional Rogue Exile for every 2 additional content types applied to Areas
#Rogue Trader: Wild Rogue Exiles in Areas have 15% chance to have Rewards (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area)
 
==Valdo's Rest==
'''Blight Skilltree:'''
#Outbreak (Blight): Areas have 10% additional chance to contain a Blight Encounter.
#Blight Titans (Blight): Blight Bosses in Areas drop an additional Anointed Jewellery Item. Blight Encounters in Areas contain up to 2 additional Blight Bosses
#Mass Mycelium (Blight): Blight Encounters in Areas are more likely to contain multiple Lanes. Lanes of Blight Encounters in Areas have 50% chance for an additional Reward Chest
 
'''Syndicate Skilltree 1:'''
#Gut Instinct: Defeated Immortal Syndicate Members in Areas grant 3 Intelligence for the current Encounter's Safehouse if not Interrogated
 
'''Syndicate Skilltree 2:'''
#Test of Loyalty: Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank
 
'''Metamorph Skilltree:'''
#Intrinsic Darkness: Areas have 10% additional chance to contain a Metamorph Encounter
#Repeated Experiment: You can assemble an additional Metamorph in Areas after the first is Dead
#High Yield: Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample. Metamorph Vat Meters in Areas require 50% less Power to fill
 
'''Harbinger Skilltree:'''
#Diplomatic Escort (Harbinger): Up to 1 Harbinger in Areas is joined by reinforcements
#Ominous Arrival (Harbinger): Areas contain an extra Harbinger
 
==Lira Arthain==
'''Beyond Skilltree:'''
#Spores on the Wind: Maps found in Areas have 10% chance to contain an additional Blight encounter
#Epidemiology: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Blighted Maps found in Areas are Anointed.
 
'''Breach Skilltree:'''
#Probing for Weaknesses: Areas have +10% chance to contain Breaches
#Flash Breach: Breaches in Areas spawn 10 additional Rare Monsters. Breaches in Areas open and close 100% faster
 
'''Bestiary Skilltree:'''
#Animal Companion: Einhar Missions in Areas grant 100% increased Favour. Areas have 10% chance to grant an additional Einhar Mission on Completion
#Natural Selection: Beasts in Areas are more likely to be less common varieties
#Mighty Hunter: Einhar has 100% increased Cooldown Recovery Rate in Areas. Einhar deals 1000% more Damage to Unique Monsters in Areas. Einhar remains in Areas after his Mission is Complete
 
'''Blight Skilltree:'''
#Immune Response (Blight): Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 100% faster
 
'''Heist Skilltree:'''
#Secret Stash (Heist): Areas have 10% additional chance to contain a Smuggler's Cache
#Inside Job (Heist): Blueprints that drop in Areas have 10% chance to be fully Revealed. Smuggler's Caches in areas have 100% increased chance to drop Blueprints
 
==Version history==
{{Version history table header}}
{{Version history table row|3.13.0}}
* Introduced to the game.
|}
{{Navbox Ritual}}

Latest revision as of 04:54, 7 April 2024

For the version of the Atlas tree used in Ruthless mode, see Atlas Passive Skill Tree (Ruthless).
The Atlas Passive Skill tree without any nodes allocated

The Atlas Passive Skill Tree is a passive skill tree specific to the Atlas of Worlds.

Progressing through maps allows the player to obtain passive skill points to allocate in the Atlas tree to enhance the rewards and fights of maps within the Atlas of Worlds.

The atlas tree has over 600 skill nodes to specialize in, including several Atlas keystones and Gateways, which allow you to traverse to the opposite side of the Atlas skill tree to a connected Gateway. Every Map on the Atlas you complete, as well as various endgame quests and encounters, will earn you an Atlas skill point.

Mechanics

Skills in the Atlas tree affect all non-unique maps on the Atlas, as well as Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
and Shaper Guardian maps, despite not being part of the Atlas. This does not include maps opened through Kirac's missions[1] and Atlas Memories.

Most Atlas Passives do not apply to special maps or map-like areas:

Obtaining passive skill points

You can earn an Atlas passive tree point for each map in the Atlas by obtaining a map completion bonus.

You gain a map completion bonus for the first time under the following conditions:

  • For a white map (tier 1 to 5), you must complete a map of magic rarity.
  • For a yellow map (tier 6 to 10), you must complete a map of rare rarity.
  • For a red map (tier 11 to 16), you must complete a map of rare rarity while it also has the corrupted modifier (for example by using a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. on it).

It's currently possible to obtain up to 132 points:

You can check missing atlas passive points by using the '/atlaspassives' chat command.

Spending and refunding passive skill points

Immediately after receiving Atlas passive skill points, the player has the opportunity to spend those points in the skill tree. If the player leaves the points unassigned, they can be spent later from the Atlas of Worlds screen.

As with the character's normal passive skill tree, the player must spend refund points to remove previously-assigned passive skills. Earning refund points requires the use of an Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it., an item buyable from Kirac for 2 Orb of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it. each or randomly dropped during maps.

Once earned, these refund points can be used in any of the allocated atlas passive nodes. Refund points for the Atlas tree cannot be used to remove passive skills from the character's passive skill tree, and vice-versa.

Additional atlas trees

By progressing through the Atlas of Worlds and completing 50 and 100 bonus objectives, players can unlock two additional atlas trees, allowing quick changing of passives when opening a map without needing to respec points. Atlas respec points are shared between all atlas trees.

Passive nodes

There are several types of atlas passive skills.

Small passives

For a list of all small Atlas passive skills, see List of small atlas passive skills.

Small atlas passive skills grant minor bonuses related to atlas content.

Notable passives

For a list of all notable Atlas passive skills, see List of notable atlas passive skills.

Notable atlas passive skills grant notable bonuses related to atlas content.

Keystone passives

Main page: Atlas keystone

Keystone atlas passive skills significantly alter how certain atlas or league mechanics work.

Gateways

Gateways allow you to traverse to the opposite side of the Atlas to the other connected Gateway. Both gateways must have points allocated to them in order to traverse between then.

Trivia

The Atlas Passive Skill Tree was first introduced in a simpler form during the Echoes of the Atlas expansion, where it applied only to specific maps in a region. The rework in the Siege of the Atlas expansion merged these passives into a single, global passive tree.

Version history

Version Changes
3.24.0
  • To provide more flexibility in what content you want to run in the Endgame, we've added the ability to have multiple Atlas Tree sets, which can be swapped between Maps at your leisure. You can unlock up to two extra sets (for a total of three) by progressing through the Endgame and completing core content.
  • Small Atlas Passives that previously provided 0.5% chance for Map Drops to be Duplicated now instead provide 3% increased Scarabs found in your Maps.
3.22.0
  • Improved the visibility of highlighted nodes when searching the Atlas Passive Tree.
3.20.0
  • We've removed Atlas Passives that increase the amount of rewards from limited content such as Shaper, Elder, The Searing Exarch, The Eater of Worlds, and The Maven. The purpose of this is such that you should be able to engage with this content at any time.
  • Added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
  • Existing clusters have also been tweaked with the goal of making them more of an attractive option.
3.18.0
  • Added 20 new Atlas Keystone Passive Skills to the Atlas Tree.
3.17.1
  • Atlas Passives now affect Shaper Guardian and Vaal Temple Maps.
3.17.0
  • The Atlas passive skill tree has been reworked:
    • All Atlas trees have been combined into one gigantic tree.
    • Map bonus completion now grants one passive skill point each.
3.16.0
  • Four regions were removed from the Atlas. The skill trees for the remaining regions, and for The Uncharted Realms, were redesigned.
3.13.0
  • Introduced to the game.

References

  1. Bex_GGG (February 1, 2022). "The Full Atlas Passive Tree from Siege of the Atlas". Official Path of Exile Subreddit. Retrieved February 10, 2022.

External links