Atlas Passive Skill Tree: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
m (Updated "Flash Breach" and "The Grove's Call")
 
(73 intermediate revisions by 19 users not shown)
Line 1: Line 1:
[[File:Haewark Hamlet skill tree 1.png|thumb|right|400px|The Atlas passive skill tree interface for the [[Haewark Hamlet]] region]]
{{for|the version of the Atlas tree used in [[Ruthless mode]]|Atlas Passive Skill Tree (Ruthless)}}
'''Atlas passive skills''' are skill trees specific to the [[Atlas of Worlds]], introduced in the [[Echoes of the Atlas]] expansion. Progressing [[The Maven|The Maven's]] questline allows the player to unlock these powerful passive skills that enhance the rewards and fights of maps within the [[Atlas of Worlds]]. A complete list of the available passive skills is located below. Up to 10 points can be earned per region, with the exception of [[The Uncharted Realms]] where 12 points can be earned.
[[File:Atlas passive skill tree.jpg|thumb|right|The Atlas Passive Skill tree without any nodes allocated]]
The '''Atlas Passive Skill Tree''' is a passive skill tree specific to the [[Atlas of Worlds]].
Progressing through maps allows the player to obtain passive skill points to allocate in the Atlas tree to enhance the rewards and fights of maps within the [[Atlas of Worlds]].


The {{il|Orb of Unmaking}} allows players to refund Atlas passive points, and these orbs drop commonly from The Maven's challenges.
The atlas tree has over 600 skill nodes to specialize in, including several [[Atlas keystone]]s and Gateways, which allow you to traverse to the opposite side of the Atlas skill tree to a connected Gateway. Every Map on the Atlas you complete, as well as various endgame quests and encounters, will earn you an Atlas skill point.
 
There is an [[Atlas Quick Guide]] that covers all the steps to unlock the complete The Maven's Challenge and unlock the Atlas passive skill tree.


==Mechanics==
==Mechanics==
===Atlas regions===
Skills in the Atlas tree affect all non-unique maps on the Atlas, as well as {{il|Vaal Temple Map}} and [[Shaper Guardian]] maps, despite not being part of the Atlas. This does not include maps opened through [[Commander Kirac|Kirac's]] missions<ref name="Kirac Missions">{{cite web|author=Bex_GGG|title=The Full Atlas Passive Tree from Siege of the Atlas|url=https://www.reddit.com/r/pathofexile/comments/si9jnx/the_full_atlas_passive_tree_from_siege_of_the/hv7haui/|publisher=Official Path of Exile Subreddit|date=February 1, 2022|accessdate=February 10, 2022}}</ref> and Atlas [[Memory|Memories]].
For each of the following standard map regions, the available atlas passive skills will only affect maps located within that region:


* [[Haewark Hamlet]]
Most Atlas Passives do not apply to special maps or map-like areas:
* [[Glennach Cairns]]
* [[Synthesised Map]]s are only affected by the Synthesis passive wheel
* [[Valdo's Rest]]
* [[Blighted Map]]s are not affected by any nodes
* [[Lira Arthain]]
* [[Vaal side area]]s are only affected by the passives that specifies modifiers to "Vaal Side Areas" and only ones found inside maps
* [[Abyssal Depths]] are not affected by any nodes


Completing each of [[The Maven|The Maven's]] challenges within [[The Maven's Crucible]] will earn two skill points.
===Obtaining passive skill points===
You can earn an Atlas passive tree point for each map in the Atlas by obtaining a map completion bonus.


Five challenges can be performed in each of the standard map regions, granting a total of 10 skill points for each region's skill tree.
You gain a map completion bonus for the first time under the following conditions:
* For a white map (tier 1 to 5), you must complete a map of {{c|magic|magic}} [[rarity]].
* For a yellow map (tier 6 to 10), you must complete a map of {{c|rare|rare}} [[rarity]].
* For a red map (tier 11 to 16), you must complete a map of {{c|rare|rare}} [[rarity]] while it also has the {{c|corrupted|corrupted}} modifier (for example by using a {{il|Vaal Orb}} on it).


===The Uncharted Realms===
It's currently possible to obtain up to 132 points:
[[The Uncharted Realms]] is an exception, and the passive skills available in that region affect all maps globally within the Atlas of Worlds.
* 115 from obtaining all of the [[Atlas of Worlds]] map completion bonuses.
* 6 {{il|Atlas Book of Skill|Atlas Books of Skill}} received from Kirac for defeating these [[Pinnacle Boss]]es for the first time:
** [[The Infinite Hunger]]
** [[The Black Star]]
** [[The Eater of Worlds]]
** [[The Searing Exarch]]
** [[The Maven]]
** [[Uber Elder]]
* 5 from completing each variant of the {{il|Maven's Invitation: The Atlas}} for the first time
* 6 from endgame [[Maven]] invitations:
** {{il|Maven's Invitation: The Formed}}
** {{il|Maven's Invitation: The Twisted}}
** {{il|Maven's Invitation: The Elderslayers}}
** {{il|Maven's Invitation: The Forgotten}}
** {{il|Maven's Invitation: The Hidden}}
** {{il|Maven's Invitation: The Feared}}


This region includes six challenges for a total of 12 points and is revealed upon completing one of the challenges listed below:
You can check missing atlas passive points by using the ''''/atlaspassives'''' chat command.


*{{il|The Maven's Writ}}
===Spending and refunding passive skill points===
*{{il|Maven's Invitation: The Formed}}
*{{il|Maven's Invitation: The Twisted}}
*{{il|Maven's Invitation: The Forgotten}}
*{{il|Maven's Invitation: The Hidden}}
*{{il|Maven's Invitation: The Feared}}


==The Uncharted Realms==
Immediately after receiving Atlas passive skill points, the player has the opportunity to spend those points in the skill tree. If the player leaves the points unassigned, they can be spent later from the Atlas of Worlds screen.
{{main|The Uncharted Realms}}
[[File:Uncharted Realms Skill Tree.png|thumb|right|600px|The Uncharted Realms Full Tree]]
'''[[Map]]s Skilltree:'''
*Atlas Currency Chance: Unique Map Bosses have 5% chance to drop additional Map Currency Items
*Enduring Influence: Sextant Modifiers have 1 additional use
*Unique Watchstone Chance: Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone
*Secrets of the Stones: 25% increased Effect of Watchstone Modifiers


'''[[Zana]] Skilltree:'''
As with the character's normal [[passive skill tree]], the player must spend refund points to remove previously-assigned passive skills. Earning refund points requires the use of an {{il|Orb of Unmaking}}, an item buyable from [[Commander Kirac|Kirac]] for 2 {{il|Orb of Regret}} each or randomly dropped during maps.
*Zana Map Quality: +5% to Quality of Maps offered by Zana Missions in Areas
*Master of the Atlas: Areas have 5% chance to grant an additional Zana Mission on Completion
*Paths Not Taken: Zana Missions in Areas have double the number of Map options, Zana Missions in Areas have additional Maps that can appear in the Map options
*Echoes of War: Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters
*Atlas Mission Chance: Now grants "+3% chance to grant an Atlas Mission on Completion
*Close Allies: Gain 1 additional Atlas Mission from each Master each day, Areas have 7% chance to grant an additional Mission on Completion


'''[[Sirus]] Skilltree:'''
Once earned, these refund points can be used in any of the allocated atlas passive nodes. Refund points for the Atlas tree cannot be used to remove passive skills from the character's passive skill tree, and vice-versa.
*Influenced Item Chance: Items found in Areas have 10% increased chance to be Influenced
*Adept Tracker: 25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel
*Atlas Awakened: +1 to Awakening Level
*Thaumaturgical Awakening: Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem


'''[[War for the Atlas]] Skilltree:'''
===Additional atlas trees===
*Shaper, Elder and Guardian Influenced Item Chance: The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
By progressing through the [[Atlas of Worlds]] and completing 50 and 100 bonus objectives, players can unlock two additional atlas trees, allowing quick changing of passives when opening a map without needing to respec points. Atlas respec points are shared between all atlas trees.
*Remnants of the Past: Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+), Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+)
*Gaze into the Abyss: The Elder has an additional 10% chance to drop a Watcher’s Eye, The Shaper drops 3 additional Shaper Items
*Guardian’s Aid: Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life, Allies have a chance to drop their Unique Items and Fragments


'''[[Synthesis]] Skilltree:'''
==Passive nodes==
*Synthesis Monster Pack Size: 5% increased Synthesised Monster Pack size
There are several types of atlas passive skills.
*Neural Pathways: +1% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+)
*Vivid Memories: 100% increased effect of Additional Modifiers on Unique Synthesis Maps, Monsters in Synthesis Maps have 1% chance to drop Synthesised Items
*Synthetic Source: Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item, Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers


==Haewark Hamlet==
===Small passives===
{{main|Haewark Hamlet}}
{{for|a list of all small Atlas passive skills|List of small atlas passive skills}}
[[File:Haewark Hamlet.png|thumb|right|600px|Haewark Hamlet Full Tree]]
Small atlas passive skills grant minor bonuses related to atlas content.
'''[[Harvest]] Skilltree:'''
*Bumper Crop: The Sacred Grove in Areas contains an additional Harvest
*Heart of the Grove: The Sacred Grove in Areas always drop a Sacred Blossom. Harvests in Areas have 10% chance for the unchosen crop to not wilt
*The Grove's Call: Areas have +10% chance to contain The Sacred Grove


'''[[Essence]] Skilltree:'''
===Notable passives===
*Amplified: Essences found in Areas are a tier higher
{{for|a list of all notable Atlas passive skills|List of notable atlas passive skills}}
*Controlled Corruption: Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence
Notable atlas passive skills grant notable bonuses related to atlas content.


'''[[Torment]] Skilltree:'''
===Keystone passives===
*Seance: Up to 5 Rare Monsters in Areas are possessed and their Minions are Touched
{{main|Atlas keystone}}
Keystone atlas passive skills significantly alter how certain atlas or league mechanics work.


'''[[Ritual]] Skilltree:'''
===Gateways===
*Paid in Blood: Ritual Altars in Areas allow rerolling Favours 2 additional times. 100% increaed chance of Ritual Altars with Special Rewards
Gateways allow you to traverse to the opposite side of the Atlas to the other connected Gateway. Both gateways must have points allocated to them in order to traverse between then.
*Sacred Lands: Areas have +10% chance to contain Ritual Altars


'''[[Metamorph]] Skilltree:'''
==Trivia==
*Finest Samples: Metamorphs in Areas deal 15% more Damage. Metamorphs in Areas have 150% more Life. 50% chance for Rewards from Metamorphs in Areas to be Doubled
The Atlas Passive Skill Tree was first introduced in a simpler form during the [[Echoes of the Atlas]] expansion, where it applied only to specific maps in a region. The rework in the [[Siege of the Atlas]] expansion merged these passives into a single, global passive tree.
*High Yield: Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample. Metamorph Vat Meters in Areas require 50% less Power to fill
*Escaped Experiment: Areas have 50% chance to contain a rogue Metamorph


==Version history==
{{Version history table header}}
{{Version history table row|3.24.0|
* To provide more flexibility in what content you want to run in the Endgame, we've added the ability to have multiple Atlas Tree sets, which can be swapped between Maps at your leisure. You can unlock up to two extra sets (for a total of three) by progressing through the Endgame and completing core content.
* Small Atlas Passives that previously provided 0.5% chance for Map Drops to be Duplicated now instead provide 3% increased Scarabs found in your Maps.
}}
{{Version history table row|3.22.0|
* Improved the visibility of highlighted nodes when searching the Atlas Passive Tree.
}}
{{Version history table row|3.20.0|
* We've removed Atlas Passives that increase the amount of rewards from limited content such as Shaper, Elder, The Searing Exarch, The Eater of Worlds, and The Maven. The purpose of this is such that you should be able to engage with this content at any time.
* Added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
* Existing clusters have also been tweaked with the goal of making them more of an attractive option.
}}
{{Version history table row|3.18.0|
* Added 20 new Atlas Keystone Passive Skills to the Atlas Tree.
}}
{{Version history table row|3.17.1|
* Atlas Passives now affect Shaper Guardian and Vaal Temple Maps.
}}
{{Version history table row|3.17.0|
* The Atlas passive skill tree has been reworked:
** All Atlas trees have been combined into one gigantic tree.
** Map bonus completion now grants one passive skill point each.
}}
{{Version history table row|3.16.0|
* Four regions were removed from the Atlas. The skill trees for the remaining regions, and for The Uncharted Realms, were redesigned.
}}
{{Version history table row|3.13.0|
* Introduced to the game.
}}
{{Version history table end}}


'''[[Syndicate]] Skilltree:'''
==References==
*Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (safehouses which have already been Located can still be randomly selected)
{{reflist}}
*Test of Loyalty: Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank
*Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items


==Glennach Cairns==
==External links==
{{main|Glennach Cairns}}
* [https://www.pathofexile.com/atlas-skill-tree Official Atlas Skill Tree Planner]
[[File:Glennach Cairns.png|thumb|right|600px|Glennach Cairns Full Tree]]
'''[[Beyond demon|Beyond]] Skilltree:'''
*Scent of Blood: Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
*Torn Veil: Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 50% increased Merging Radius
*Per Diemon: Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item (Basic Currency includes any currency that drops from non-league content)


'''[[Abyss]] Skilltree:'''
{{Navbox Atlas of Worlds}}
*Underground Kingdom: Areas have 1% chance to contain an Abyss per 2% increased Pack Size. Abysses in Areas have 100% increased chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich
*Abyssal Army: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% increased Monsters
*Lightless Legion: Abyssal Depths in Areas have +3 to Monster Level. Abyssal Depths in Areas have 100% more Magic Monsters. Abyssal Depths in Areas have 100% more Rare Monsters. Abyssal Depths in Areas have 50% increased Pack Size.
 
'''[[Anarchy]] Skilltree:'''
*Total Anarchy: Areas have a 10% chance to contain 20 additional Rogue Exiles
*Rogue Trader: Wild Rogue Exiles in Areas have 50% chance to have additional Rewards. Rogue Exiles have 100% more Maximum Life (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area)
 
'''[[Incursion]] Skilltree:'''
*Time Dilation: Incursions in Areas have 33% chance for all Monsters to be at least Magic. Time gained from Killing is Doubled for Incursions in Areas
*Resource Reallocation: Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room
*Contested Development: Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room
 
'''[[Legion]] Skilltree:'''
*Face to Face: Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals.
*Protracted Battle: Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis
*High Value Targets: Legions in Areas contain 3 additional Sergeants. Legion Sergeants in Areas have 25% additional chance to have Rewards
 
==Lira Arthain==
{{main|Lira Arthain}}
[[File:Lira Arthain.png|thumb|right|600px|Lira Arthain Skill Tree]]
 
'''[[Expedition]] Skilltree 1:'''
*Distinguished Demolitionist: 35% increased Explosive Radius in Areas. 20% increased number of Explosives in Areas
*Buried Knowledge: 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas. Areas contain 25% increased number of Runic Monster Markers
*Ancient Writings: Remnants in Areas have 40% chance to have an additional Suffix Modifier. Expeditions in Areas have +2 Remnants
 
'''[[Heist]] Skilltree:'''
*Secret Stash: Areas have 10% additional chance to contain a Smuggler's Cache
*Inside Job: Blueprints that drop in Areas have 10% chance to be fully Revealed. Smuggler's Caches in areas have 100% increased chance to drop Blueprints
 
'''[[Bestiary]] Skilltree:'''
*Big Game: Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts
*Great Migration: Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters
 
'''[[Breach]] Skilltree:'''
*Gatekeepers: Breaches in Areas have 100% increased chance to contain a boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
*Flash Breach: Breaches in Areas have 30% increased Area of Effect. Breaches in Areas have 30% increased Monster density. Breaches in Areas open and close 50% faster
*Within Their Grasp: Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged. Breachstones dropped by Breach Bosses in Areas have a 3% to be Enriched. Breachstones dropped by Breach Bosses in Areas have a 1% chance to be Pure
 
'''[[Invasion]] Skilltree:'''
*Trespassers: Areas contain additional invasion bosses
*Exotic Goods: Invasion Bosses in Areas drop 1 additional valuable item
 
==Valdo's Rest==
{{main|Valdo's Rest}}
[[File:Valdo's Rest.png|thumb|right|600px|Valdo's Rest Skill Tree]]
 
'''[[Delirium]] Skilltree:'''
*Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels
*The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating
*Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror
 
'''[[Harbinger]] Skilltree:'''
*Ominous Arrival: Areas contain an extra Harbinger
*Diplomatic Escort: Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss
 
'''[[Strongbox]] Skilltree:'''
*Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time
*Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare
 
'''[[Delve]] Skilltree:'''
*Guarded Hoards: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters
*Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
*Packed with Energy: +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas. 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.


'''[[Blight]] Skilltree:'''
[[Category:Atlas of Worlds (mechanic)]]
*Spores on the Wind: Maps found in Areas have 5% chance to contain an additional Blight encounter
*Immune Response: Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 150% faster
*Epidemiology: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest
 
==Version history==
{{Version history table header}}
{{Version history table row|3.13.0}}
* Introduced to the game.
|}
{{Navbox Atlas of Worlds}}
{{Navbox Ritual}}

Latest revision as of 04:54, 7 April 2024

For the version of the Atlas tree used in Ruthless mode, see Atlas Passive Skill Tree (Ruthless).
The Atlas Passive Skill tree without any nodes allocated

The Atlas Passive Skill Tree is a passive skill tree specific to the Atlas of Worlds.

Progressing through maps allows the player to obtain passive skill points to allocate in the Atlas tree to enhance the rewards and fights of maps within the Atlas of Worlds.

The atlas tree has over 600 skill nodes to specialize in, including several Atlas keystones and Gateways, which allow you to traverse to the opposite side of the Atlas skill tree to a connected Gateway. Every Map on the Atlas you complete, as well as various endgame quests and encounters, will earn you an Atlas skill point.

Mechanics

Skills in the Atlas tree affect all non-unique maps on the Atlas, as well as Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
and Shaper Guardian maps, despite not being part of the Atlas. This does not include maps opened through Kirac's missions[1] and Atlas Memories.

Most Atlas Passives do not apply to special maps or map-like areas:

Obtaining passive skill points

You can earn an Atlas passive tree point for each map in the Atlas by obtaining a map completion bonus.

You gain a map completion bonus for the first time under the following conditions:

  • For a white map (tier 1 to 5), you must complete a map of magic rarity.
  • For a yellow map (tier 6 to 10), you must complete a map of rare rarity.
  • For a red map (tier 11 to 16), you must complete a map of rare rarity while it also has the corrupted modifier (for example by using a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. on it).

It's currently possible to obtain up to 132 points:

You can check missing atlas passive points by using the '/atlaspassives' chat command.

Spending and refunding passive skill points

Immediately after receiving Atlas passive skill points, the player has the opportunity to spend those points in the skill tree. If the player leaves the points unassigned, they can be spent later from the Atlas of Worlds screen.

As with the character's normal passive skill tree, the player must spend refund points to remove previously-assigned passive skills. Earning refund points requires the use of an Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it., an item buyable from Kirac for 2 Orb of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it. each or randomly dropped during maps.

Once earned, these refund points can be used in any of the allocated atlas passive nodes. Refund points for the Atlas tree cannot be used to remove passive skills from the character's passive skill tree, and vice-versa.

Additional atlas trees

By progressing through the Atlas of Worlds and completing 50 and 100 bonus objectives, players can unlock two additional atlas trees, allowing quick changing of passives when opening a map without needing to respec points. Atlas respec points are shared between all atlas trees.

Passive nodes

There are several types of atlas passive skills.

Small passives

For a list of all small Atlas passive skills, see List of small atlas passive skills.

Small atlas passive skills grant minor bonuses related to atlas content.

Notable passives

For a list of all notable Atlas passive skills, see List of notable atlas passive skills.

Notable atlas passive skills grant notable bonuses related to atlas content.

Keystone passives

Main page: Atlas keystone

Keystone atlas passive skills significantly alter how certain atlas or league mechanics work.

Gateways

Gateways allow you to traverse to the opposite side of the Atlas to the other connected Gateway. Both gateways must have points allocated to them in order to traverse between then.

Trivia

The Atlas Passive Skill Tree was first introduced in a simpler form during the Echoes of the Atlas expansion, where it applied only to specific maps in a region. The rework in the Siege of the Atlas expansion merged these passives into a single, global passive tree.

Version history

Version Changes
3.24.0
  • To provide more flexibility in what content you want to run in the Endgame, we've added the ability to have multiple Atlas Tree sets, which can be swapped between Maps at your leisure. You can unlock up to two extra sets (for a total of three) by progressing through the Endgame and completing core content.
  • Small Atlas Passives that previously provided 0.5% chance for Map Drops to be Duplicated now instead provide 3% increased Scarabs found in your Maps.
3.22.0
  • Improved the visibility of highlighted nodes when searching the Atlas Passive Tree.
3.20.0
  • We've removed Atlas Passives that increase the amount of rewards from limited content such as Shaper, Elder, The Searing Exarch, The Eater of Worlds, and The Maven. The purpose of this is such that you should be able to engage with this content at any time.
  • Added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
  • Existing clusters have also been tweaked with the goal of making them more of an attractive option.
3.18.0
  • Added 20 new Atlas Keystone Passive Skills to the Atlas Tree.
3.17.1
  • Atlas Passives now affect Shaper Guardian and Vaal Temple Maps.
3.17.0
  • The Atlas passive skill tree has been reworked:
    • All Atlas trees have been combined into one gigantic tree.
    • Map bonus completion now grants one passive skill point each.
3.16.0
  • Four regions were removed from the Atlas. The skill trees for the remaining regions, and for The Uncharted Realms, were redesigned.
3.13.0
  • Introduced to the game.

References

  1. Bex_GGG (February 1, 2022). "The Full Atlas Passive Tree from Siege of the Atlas". Official Path of Exile Subreddit. Retrieved February 10, 2022.

External links