Vaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds Base secondary duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Maximum 50 caught Projectiles Creates up to 50 caught Projectiles immediately Creates 15 caught Projectiles per second 40% chance to keep each caught Projectile fired with Whirling Blades
Additional Effects From 1-20% Quality: (1-20)% increased Poison DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition Drop restricted Drop level: 12 Vaal Venom Gyre can drop from the Vaal Vessels found in Vaal side areas, or by corruptingVenom GyreVenom GyreAttack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments Returning Projectiles Pierce all Targets Maximum 30 caught Projectiles 40% chance to keep each caught Projectile fired with Whirling Blades
Additional Effects From 1-20% Quality: Maximum +(0.5-10) caught ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVaalVenomGyre
Vaal Venom Gyre is a claw/daggerattackskill that does not deal damage directly, but instead temporarily increases your maximum number of Venom GyreVenom GyreAttack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments Returning Projectiles Pierce all Targets Maximum 30 caught Projectiles 40% chance to keep each caught Projectile fired with Whirling Blades
Additional Effects From 1-20% Quality: Maximum +(0.5-10) caught ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. caught Projectiles to 50, immediately grants you up to your maximum number of caught Projectiles on use, and grants additional caught Projectiles over a secondary duration.
Pierce: Primary projectiles can Pierce, allowing a single target to be struck by both the outgoing and returning projectiles. Does not generate additional Returning Projectiles.
Fork: Forking projectiles do not Return, but the final projectiles return as expected. This can be useful for clearing packs and generates additional Returning Projectiles.
Chain: Works as expected for the primary projectile. Projectiles do not Return until it is done Chaining.
Note: Caught projectiles can pierce, fork, split, and chain, but not return.
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined +0.6 seconds to Attack Time
Additional Effects From 1-20% Quality: (0.5-10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Launches caught Returning Projectiles in a spiralling fashion when used. The projectiles are released very quickly but sequentially. When released while travelling through a target, approximately 30% of caught Projectiles can shotgun a target.[1]
Additional projectiles: Applies to the primary projectile, but not caught projectiles released by Whirling Blades.
Point Blank and Far Shot: Takes total travel distance into account. Caught projectiles released by Whirling Blades are considered new projectiles while Returning Projectiles are not.
Skill effect duration: Only applies to how long returning projectiles are stored and has no impact on Poison duration. Less Duration SupportLess Duration SupportSupport, Duration Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage Supported Skills have (40-49)% less Skill Effect Duration
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% less Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. increases all damage dealt by the Skill.
This Skill can generate multiple hits and poison stacks due to the nature of its number of projectiles, giving it strong synergy with Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler Buff grants 20% chance to Poison on Hit Grants Virulence when you Poison an Enemy Buff grants 10% more Damage with Poison 40 Maximum Virulence Minions cannot Taunt Enemies Agony Crawler has (2-4)% increased Attack Speed per Virulence you have Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Additional Effects From 1-20% Quality: +(0.25-5) to Maximum VirulencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vile Toxins SupportVile Toxins SupportSupport Icon: e Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that hits enemies.Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (5-8) Supported Skills deal (10-19)% more Damage with Poison
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Damage with PoisonThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Withering Touch SupportWithering Touch SupportChaos, Physical, Attack, Support, Duration Icon: w Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports attack skills.Supported Skills have 25% chance to inflict Withered on Hit Withered lasts 2 seconds Supported Skills gain (10-29)% of Physical Damage as Extra Chaos Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., and the Assassin's Noxious Strike and Toxic Delivery nodes.
As this skill does not directly do damage, #% increased Damage with Vaal Skills has no effect on damage.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Exp.
Total Exp.
1
12
21
14
125%
125%
0
0
2
15
25
17
127%
127.1%
15249
15249
3
19
30
21
129%
129.2%
41517
56766
4
23
35
24
131%
131.3%
81983
138749
5
27
41
28
133%
133.4%
147968
286717
6
31
46
32
136%
135.5%
250557
537274
7
35
51
36
138%
137.6%
405086
942360
8
38
55
38
140%
139.7%
447718
1390078
9
41
59
41
142%
141.8%
615318
2005396
10
44
63
44
144%
143.9%
834639
2840035
11
47
67
47
146%
146.1%
1570760
4410795
12
50
71
49
148%
148.2%
1633987
6044782
13
53
75
52
150%
150.3%
2151030
8195812
14
56
79
55
152%
152.4%
2812189
11008001
15
59
83
58
154%
154.5%
5099360
16107361
16
62
87
60
157%
156.6%
9400731
25508092
17
64
90
62
159%
158.7%
15273366
40781458
18
66
92
64
161%
160.8%
26286582
67068040
19
68
95
66
163%
162.9%
62890590
129958630
20
70
98
68
165%
165%
212046017
342004647
21
72
100
70
167%
167.1%
N/A
N/A
22
74
N/A
N/A
169%
169.2%
N/A
N/A
23
76
N/A
N/A
171%
171.3%
N/A
N/A
24
78
N/A
N/A
173%
173.4%
N/A
N/A
25
80
N/A
N/A
176%
175.5%
N/A
N/A
26
82
N/A
N/A
178%
177.6%
N/A
N/A
27
84
N/A
N/A
180%
179.7%
N/A
N/A
28
86
N/A
N/A
182%
181.8%
N/A
N/A
29
88
N/A
N/A
184%
183.9%
N/A
N/A
30
90
N/A
N/A
186%
186.1%
N/A
N/A
31
91
N/A
N/A
187%
187.1%
N/A
N/A
32
92
N/A
N/A
188%
188.2%
N/A
N/A
33
93
N/A
N/A
189%
189.2%
N/A
N/A
34
94
N/A
N/A
190%
190.3%
N/A
N/A
35
95
N/A
N/A
191%
191.3%
N/A
N/A
36
96
N/A
N/A
192%
192.4%
N/A
N/A
37
97
N/A
N/A
193%
193.4%
N/A
N/A
38
98
N/A
N/A
194%
194.5%
N/A
N/A
39
99
N/A
N/A
196%
195.5%
N/A
N/A
40
100
N/A
N/A
197%
196.6%
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
(1-20)% increased Poison Duration
1
Item acquisition
Vaal Venom Gyre has restrictions on where or how it can drop.
Vaal Venom Gyre can drop from the Vaal Vessels found in Vaal side areas, or by corruptingVenom GyreVenom GyreAttack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments Returning Projectiles Pierce all Targets Maximum 30 caught Projectiles 40% chance to keep each caught Projectile fired with Whirling Blades
Additional Effects From 1-20% Quality: Maximum +(0.5-10) caught ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Recipes
Vaal Venom Gyre can be created from the following recipes:
Amount
Part
Description
Meta
9
Volatile PowerVolatile Power9Vaal Gem Quality:+20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it.
Random corruptedVaal gem with 20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
You can no longer animation-cancel Vaal Venom GyreVaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds Base secondary duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Maximum 50 caught Projectiles Creates up to 50 caught Projectiles immediately Creates 15 caught Projectiles per second 40% chance to keep each caught Projectile fired with Whirling Blades
Additional Effects From 1-20% Quality: (1-20)% increased Poison DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 80% of base Attack Damage: (150-220)% of base Effectiveness of Added Damage: (150-220)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 9 Projectiles 50% more Area of Effect 60% of Physical Damage Converted to Fire Damage Fissure erupts 5 additional times
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Blade FlurryVaal Blade FlurryAttack, AoE, Channelling, Physical, Vaal, Melee Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 320% of base Attack Damage: (224-343)% of base Effectiveness of Added Damage: (224-343)%Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage Blind enemies on hit Can't be Evaded (30-68)% increased Blind Effect 50% less Damage Taken while Channelling Base Circle Radius is 1 metre +0.5 metres to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 metres
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Caustic ArrowVaal Caustic ArrowAttack, Projectile, AoE, Duration, Chaos, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)%Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets Deals (21.1-4622.5) Base Chaos Damage per second Base duration is 6.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage Can't be Evaded
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 9 Projectiles +0.4 metres to radius Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. before the point in the animation that damage is dealt.