Spectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0.65 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality: Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw is an attackskill. The user tosses their shield at an enemy. On impact, it deals physical damage to the enemy and releases shards that deals damage to nearby enemies. Unlike most attack skills, Spectral Shield Throw uses your shield's stats to calculate damage.
Projectile Modifiers: The initial projectile from Spectral Shield Throw can be modified by chain, fork, and return, but not to have additional projectiles or pierce. Support gems that add these effects will have their appropriate damage modifiers applied to all part of Spectral Shield Throw's damage.
Fork: Fork splits the initial shield throw into two projectiles, which can then each individually chain or hit. Secondary projectiles (Shards) pierce by default and therefore are unmodifiable in functionality.
Shards: The shield will only explode into shards after it is done forking and chaining. The shards can pierce, but they cannot return.
Projectile Speed: Increased projectile speed will increase the velocity of the initial shield throw. Similarly to Ethereal KnivesEthereal KnivesSpell, Projectile, Physical Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220% Projectile Speed: 1300Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (10-13) Projectiles
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the distance the shards travel is affected by projectile speed.
Increased Defences from Equipped Shield Passives: Despite raising the Defences of the equipped shield when taking passives of this nature, these passives do not raise the intrinsic values present on your shield and thus do NOT increase the damage of Spectral Shield Throw.
Totems: Spectral Shield Throw cannot be supported by Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem Icon: R Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (32-24)% less Damage Supported Skills will summon a Ballista Totem which uses that Skill Totem lasts 8 seconds Supported Skills have +2 to maximum number of Summoned Ballista Totems Supported Skills have 50% less Attack Speed
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Unarmed: FacebreakerFacebreaker Strapped MittsEvasion: (30-39) Energy Shield: (7-9)Requires Level 16+30% to Global Critical Strike Multiplier 10% reduced Enemy Stun Threshold (600-800)% more Physical Damage with Unarmed Melee Attacks Extra goreFly like a Storm Crow, crush like a Rhoa and Doryani's FistDoryani's Fist Vaal GauntletsArmour: (232-266) Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. provide no damage bonus to Spectral Shield Throw.[1]
Wands: Can be used with a wand, as long as there is a shield in the offhand.
Gloves: Sinistral GlovesSinistral GlovesEvasion: (236-271)Requires Level 70, 101 Dex25% reduced Attack Damage with Main Hand (40-50)% increased Attack Damage with Off Hand increase damage with offhand, which includes shield offhand damage.
Gem level progression
Level
Mana Cost
Physical Damage
Added Physical Damage
Exp.
Total Exp.
1
28
42
29
7
47 to 70
3 to 4
0
0
2
31
46
32
7
53 to 80
3 to 4
199345
199345
3
34
50
35
7
60 to 90
3 to 4
285815
485160
4
37
54
37
7
67 to 101
3 to 4
401344
886504
5
40
58
40
7
76 to 113
3 to 4
554379
1440883
6
42
60
42
7
81 to 122
4 to 5
477437
1918320
7
44
63
44
8
87 to 131
4 to 5
583786
2502106
8
46
66
46
8
94 to 141
4 to 5
710359
3212465
9
48
68
48
8
101 to 151
4 to 5
1355511
4567976
10
50
71
49
8
108 to 162
4 to 5
1138877
5706853
11
52
74
51
8
115 to 173
4 to 5
1368233
7075086
12
54
76
53
8
123 to 185
4 to 6
1638338
8713424
13
56
79
55
9
131 to 197
4 to 6
1956648
10670072
14
58
82
57
9
140 to 210
4 to 6
3655184
14325256
15
60
84
59
9
149 to 224
4 to 6
3017327
17342583
16
62
87
60
9
159 to 238
4 to 6
7759995
25102578
17
64
90
62
9
169 to 254
4 to 6
15138193
40240771
18
66
92
64
9
180 to 270
5 to 7
26083825
66324596
19
68
95
66
10
191 to 286
5 to 7
62620247
128944843
20
70
98
68
10
203 to 304
5 to 7
211708088
340652931
21
72
100
70
10
215 to 322
5 to 7
N/A
N/A
22
74
N/A
N/A
10
228 to 342
5 to 7
N/A
N/A
23
76
N/A
N/A
10
241 to 362
5 to 7
N/A
N/A
24
78
N/A
N/A
10
256 to 384
6 to 8
N/A
N/A
25
80
N/A
N/A
11
271 to 406
6 to 8
N/A
N/A
26
82
N/A
N/A
11
286 to 430
6 to 8
N/A
N/A
27
84
N/A
N/A
11
303 to 454
6 to 8
N/A
N/A
28
86
N/A
N/A
11
320 to 480
6 to 8
N/A
N/A
29
88
N/A
N/A
11
338 to 507
6 to 8
N/A
N/A
30
90
N/A
N/A
11
357 to 536
6 to 8
N/A
N/A
31
91
N/A
N/A
11
367 to 550
6 to 8
N/A
N/A
32
92
N/A
N/A
12
377 to 565
6 to 8
N/A
N/A
33
93
N/A
N/A
12
387 to 581
6 to 8
N/A
N/A
34
94
N/A
N/A
12
398 to 597
7 to 9
N/A
N/A
35
95
N/A
N/A
12
409 to 613
7 to 9
N/A
N/A
36
96
N/A
N/A
12
420 to 629
7 to 9
N/A
N/A
37
97
N/A
N/A
12
431 to 646
7 to 9
N/A
N/A
38
98
N/A
N/A
13
442 to 664
7 to 9
N/A
N/A
39
99
N/A
N/A
13
454 to 681
7 to 9
N/A
N/A
40
100
N/A
N/A
13
466 to 700
7 to 9
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
Fires (0.1-2) additional Projectiles
1
Item acquisition
Spectral Shield Throw can drop anywhere.
Recipes
Spectral Shield Throw can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
The following gems are transfigured versions of Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0.65 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality: Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.:
Spectral Shield Throw of ShatteringSpectral Shield Throw of ShatteringAttack, Projectile, Cold Level: (1-20) Cost: (8-12) Mana Attack Time: 0.75 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage (57-248) to (86-372) Base Off Hand Cold Damage (4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield Fires (6-12) additional Projectiles
Additional Effects From 1-20% Quality: (1-20)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Unlike the original skill, this transfigured version deals cold damage instead of physical at a greater value and gains added cold damage based on the shield's evasion rating (but not armour rating). The skill does not inherently chain, but the projectile fires more shards and the shards deal more damage.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Spectral Shield Throw now has a base Attack Time of 0.65 seconds at all gem levels (previously 0.7-0.6 seconds).
Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 4 to 5), up to 5 to 7 at gem level 20 (previously 6 to 8).
Now deals 47 to 70 Base Off Hand Physical Damage at gem level 1 (previously 58 to 86), up to 203 to 304 at gem level 20 (previously 399 to 599).
The Merciless Labyrinth Enchantment for Spectral Shield Throw now grants “Spectral Shield Throw Fires 2 additional projectiles” (previously 3). Existing items with this Enchantment are unaffected.
The Eternal Labyrinth Enchantment for Spectral Shield Throw now grants “Spectral Shield Throw Fires 3 additional projectiles” (previously 5). Existing items with this Enchantment are unaffected.
Spectral Shield Throw's default behaviour has been reworked to be more similar to the Divide and Conquer threshold jewel (which has also been reworked).
No longer "double-hits" against single targets in general.
Now requires character level 28 to use at gem level 1 (previously character level 12).
Now fires 3 additional Projectiles (previously 13).
Primary Projectile now Chains +3 times.
Additional Chains now apply to both the Primary and Secondary Projectiles.
Shard Projectiles now deal 50% less Damage (previously 75%).
Now deals 58 to 86 Base Off Hand Physical Damage at gem level 1 (previously 20 to 30), up to 399 to 599 at gem level 20 (previously 200 to 301).
Now deals 4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1, up to 6 to 8 at gem level 20 (previously 3 to 4 at all levels).
No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield.
Added a new Dexterity/Strength Skill Gem - Spectral Shield Throw: Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.