Sweep: Difference between revisions
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>Ruba159753 (rus) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 12: | Line 12: | ||
|purchase_cost_normal1_amount = 1 | |purchase_cost_normal1_amount = 1 | ||
|strength_percent = 100 | |strength_percent = 100 | ||
|gem_tags = Attack, AoE, Melee | |gem_tags = Attack, AoE, Physical, Melee | ||
|gem_description = Swings a two handed melee weapon in a circle, knocking back some monsters around the character. | |gem_description = Swings a two handed melee weapon in a circle, knocking back some monsters around the character. | ||
|active_skill_name = Sweep | |active_skill_name = Sweep | ||
Line 20: | Line 20: | ||
|required_level = 12 | |required_level = 12 | ||
|static_mana_cost = 8 | |static_mana_cost = 8 | ||
|static_stat1_id = | |static_stat1_id = global_knockback | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = is_area_damage | |static_stat2_id = is_area_damage | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|stat_text = Deals ( | |static_stat3_id = console_skill_dont_chase | ||
|static_stat3_value = 1 | |||
|stat_text = Deals (170-225)% of Base Damage<br>(5-75) to (8-113) Added Attack Physical Damage<br>Knocks Enemies Back on Hit<br>+(0-4) to radius | |||
|quality_stat_text = 0.5% increased Area of Effect | |quality_stat_text = 0.5% increased Area of Effect | ||
|static_quality_stat1_id = base_skill_area_of_effect_+% | |static_quality_stat1_id = base_skill_area_of_effect_+% | ||
Line 30: | Line 32: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 170 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 170 | ||
|level1_stat_text = | |level1_stat_text = 5 to 8 Added Attack Physical Damage | ||
|level1_stat1_id = | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = | |level1_stat1_value = 5 | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |||
|level1_stat2_value = 8 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 173 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 172.9 | ||
|level2_stat_text = | |level2_stat_text = 7 to 10 Added Attack Physical Damage | ||
|level2_stat1_id = | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = | |level2_stat1_value = 7 | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |||
|level2_stat2_value = 10 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 176 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 175.8 | ||
|level3_stat_text = | |level3_stat_text = 8 to 13 Added Attack Physical Damage | ||
|level3_stat1_id = | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = | |level3_stat1_value = 8 | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |||
|level3_stat2_value = 13 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 179 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 178.7 | ||
|level4_stat_text = | |level4_stat_text = 11 to 16 Added Attack Physical Damage | ||
|level4_stat1_id = | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = | |level4_stat1_value = 11 | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |||
|level4_stat2_value = 16 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 182 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 181.6 | ||
|level5_stat_text = | |level5_stat_text = 13 to 19 Added Attack Physical Damage<br>+1 to radius | ||
|level5_stat1_id = | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = | |level5_stat1_value = 13 | ||
|level5_stat2_id = active_skill_base_radius_+ | |level5_stat2_id = attack_maximum_added_physical_damage | ||
| | |level5_stat2_value = 19 | ||
|level5_stat3_id = active_skill_base_radius_+ | |||
|level5_stat3_value = 1 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 184 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 184.5 | ||
|level6_stat_text = | |level6_stat_text = 16 to 24 Added Attack Physical Damage<br>+1 to radius | ||
|level6_stat1_id = | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = | |level6_stat1_value = 16 | ||
|level6_stat2_id = active_skill_base_radius_+ | |level6_stat2_id = attack_maximum_added_physical_damage | ||
| | |level6_stat2_value = 24 | ||
|level6_stat3_id = active_skill_base_radius_+ | |||
|level6_stat3_value = 1 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 187 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 187.4 | ||
|level7_stat_text = | |level7_stat_text = 19 to 28 Added Attack Physical Damage<br>+1 to radius | ||
|level7_stat1_id = | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = | |level7_stat1_value = 19 | ||
|level7_stat2_id = active_skill_base_radius_+ | |level7_stat2_id = attack_maximum_added_physical_damage | ||
| | |level7_stat2_value = 28 | ||
|level7_stat3_id = active_skill_base_radius_+ | |||
|level7_stat3_value = 1 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 190 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 190.3 | ||
|level8_stat_text = | |level8_stat_text = 22 to 32 Added Attack Physical Damage<br>+1 to radius | ||
|level8_stat1_id = | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = | |level8_stat1_value = 22 | ||
|level8_stat2_id = active_skill_base_radius_+ | |level8_stat2_id = attack_maximum_added_physical_damage | ||
| | |level8_stat2_value = 32 | ||
|level8_stat3_id = active_skill_base_radius_+ | |||
|level8_stat3_value = 1 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 193 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 193.2 | ||
|level9_stat_text = | |level9_stat_text = 25 to 37 Added Attack Physical Damage<br>+1 to radius | ||
|level9_stat1_id = | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = | |level9_stat1_value = 25 | ||
|level9_stat2_id = active_skill_base_radius_+ | |level9_stat2_id = attack_maximum_added_physical_damage | ||
| | |level9_stat2_value = 37 | ||
|level9_stat3_id = active_skill_base_radius_+ | |||
|level9_stat3_value = 1 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 196 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 196.1 | ||
|level10_stat_text = | |level10_stat_text = 28 to 42 Added Attack Physical Damage<br>+2 to radius | ||
|level10_stat1_id = | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = | |level10_stat1_value = 28 | ||
|level10_stat2_id = active_skill_base_radius_+ | |level10_stat2_id = attack_maximum_added_physical_damage | ||
| | |level10_stat2_value = 42 | ||
|level10_stat3_id = active_skill_base_radius_+ | |||
|level10_stat3_value = 2 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 199 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 198.9 | ||
|level11_stat_text = | |level11_stat_text = 32 to 47 Added Attack Physical Damage<br>+2 to radius | ||
|level11_stat1_id = | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = | |level11_stat1_value = 32 | ||
|level11_stat2_id = active_skill_base_radius_+ | |level11_stat2_id = attack_maximum_added_physical_damage | ||
| | |level11_stat2_value = 47 | ||
|level11_stat3_id = active_skill_base_radius_+ | |||
|level11_stat3_value = 2 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 202 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 201.8 | ||
|level12_stat_text = | |level12_stat_text = 36 to 54 Added Attack Physical Damage<br>+2 to radius | ||
|level12_stat1_id = | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = | |level12_stat1_value = 36 | ||
|level12_stat2_id = active_skill_base_radius_+ | |level12_stat2_id = attack_maximum_added_physical_damage | ||
| | |level12_stat2_value = 54 | ||
|level12_stat3_id = active_skill_base_radius_+ | |||
|level12_stat3_value = 2 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 205 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 204.7 | ||
|level13_stat_text = | |level13_stat_text = 40 to 60 Added Attack Physical Damage<br>+2 to radius | ||
|level13_stat1_id = | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = | |level13_stat1_value = 40 | ||
|level13_stat2_id = active_skill_base_radius_+ | |level13_stat2_id = attack_maximum_added_physical_damage | ||
| | |level13_stat2_value = 60 | ||
|level13_stat3_id = active_skill_base_radius_+ | |||
|level13_stat3_value = 2 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 208 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 207.6 | ||
|level14_stat_text = | |level14_stat_text = 45 to 68 Added Attack Physical Damage<br>+2 to radius | ||
|level14_stat1_id = | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = | |level14_stat1_value = 45 | ||
|level14_stat2_id = active_skill_base_radius_+ | |level14_stat2_id = attack_maximum_added_physical_damage | ||
| | |level14_stat2_value = 68 | ||
|level14_stat3_id = active_skill_base_radius_+ | |||
|level14_stat3_value = 2 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 211 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 210.5 | ||
|level15_stat_text = | |level15_stat_text = 51 to 76 Added Attack Physical Damage<br>+3 to radius | ||
|level15_stat1_id = | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = | |level15_stat1_value = 51 | ||
|level15_stat2_id = active_skill_base_radius_+ | |level15_stat2_id = attack_maximum_added_physical_damage | ||
| | |level15_stat2_value = 76 | ||
|level15_stat3_id = active_skill_base_radius_+ | |||
|level15_stat3_value = 3 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 213 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 213.4 | ||
|level16_stat_text = | |level16_stat_text = 56 to 85 Added Attack Physical Damage<br>+3 to radius | ||
|level16_stat1_id = | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = | |level16_stat1_value = 56 | ||
|level16_stat2_id = active_skill_base_radius_+ | |level16_stat2_id = attack_maximum_added_physical_damage | ||
| | |level16_stat2_value = 85 | ||
|level16_stat3_id = active_skill_base_radius_+ | |||
|level16_stat3_value = 3 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 216 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 216.3 | ||
|level17_stat_text = | |level17_stat_text = 61 to 91 Added Attack Physical Damage<br>+3 to radius | ||
|level17_stat1_id = | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = | |level17_stat1_value = 61 | ||
|level17_stat2_id = active_skill_base_radius_+ | |level17_stat2_id = attack_maximum_added_physical_damage | ||
| | |level17_stat2_value = 91 | ||
|level17_stat3_id = active_skill_base_radius_+ | |||
|level17_stat3_value = 3 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 219 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 219.2 | ||
|level18_stat_text = | |level18_stat_text = 65 to 98 Added Attack Physical Damage<br>+3 to radius | ||
|level18_stat1_id = | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = | |level18_stat1_value = 65 | ||
|level18_stat2_id = active_skill_base_radius_+ | |level18_stat2_id = attack_maximum_added_physical_damage | ||
| | |level18_stat2_value = 98 | ||
|level18_stat3_id = active_skill_base_radius_+ | |||
|level18_stat3_value = 3 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 222 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 222.1 | ||
|level19_stat_text = | |level19_stat_text = 70 to 105 Added Attack Physical Damage<br>+3 to radius | ||
|level19_stat1_id = | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = | |level19_stat1_value = 70 | ||
|level19_stat2_id = active_skill_base_radius_+ | |level19_stat2_id = attack_maximum_added_physical_damage | ||
| | |level19_stat2_value = 105 | ||
|level19_stat3_id = active_skill_base_radius_+ | |||
|level19_stat3_value = 3 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 225 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 225 | ||
|level20_stat_text = | |level20_stat_text = 75 to 113 Added Attack Physical Damage<br>+4 to radius | ||
|level20_stat1_id = | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = | |level20_stat1_value = 75 | ||
|level20_stat2_id = active_skill_base_radius_+ | |level20_stat2_id = attack_maximum_added_physical_damage | ||
| | |level20_stat2_value = 113 | ||
|level20_stat3_id = active_skill_base_radius_+ | |||
|level20_stat3_value = 4 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 228 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 227.9 | ||
|level21_stat_text = | |level21_stat_text = 81 to 122 Added Attack Physical Damage<br>+4 to radius | ||
|level21_stat1_id = | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = | |level21_stat1_value = 81 | ||
|level21_stat2_id = active_skill_base_radius_+ | |level21_stat2_id = attack_maximum_added_physical_damage | ||
| | |level21_stat2_value = 122 | ||
|level21_stat3_id = active_skill_base_radius_+ | |||
|level21_stat3_value = 4 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 231 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 230.8 | ||
|level22_stat_text = | |level22_stat_text = 87 to 130 Added Attack Physical Damage<br>+4 to radius | ||
|level22_stat1_id = | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = | |level22_stat1_value = 87 | ||
|level22_stat2_id = active_skill_base_radius_+ | |level22_stat2_id = attack_maximum_added_physical_damage | ||
| | |level22_stat2_value = 130 | ||
|level22_stat3_id = active_skill_base_radius_+ | |||
|level22_stat3_value = 4 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 234 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 233.7 | ||
|level23_stat_text = | |level23_stat_text = 93 to 140 Added Attack Physical Damage<br>+4 to radius | ||
|level23_stat1_id = | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = | |level23_stat1_value = 93 | ||
|level23_stat2_id = active_skill_base_radius_+ | |level23_stat2_id = attack_maximum_added_physical_damage | ||
| | |level23_stat2_value = 140 | ||
|level23_stat3_id = active_skill_base_radius_+ | |||
|level23_stat3_value = 4 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 237 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 236.6 | ||
|level24_stat_text = | |level24_stat_text = 100 to 150 Added Attack Physical Damage<br>+4 to radius | ||
|level24_stat1_id = | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = | |level24_stat1_value = 100 | ||
|level24_stat2_id = active_skill_base_radius_+ | |level24_stat2_id = attack_maximum_added_physical_damage | ||
| | |level24_stat2_value = 150 | ||
|level24_stat3_id = active_skill_base_radius_+ | |||
|level24_stat3_value = 4 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 239 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 239.5 | ||
|level25_stat_text = | |level25_stat_text = 107 to 160 Added Attack Physical Damage<br>+5 to radius | ||
|level25_stat1_id = | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = | |level25_stat1_value = 107 | ||
|level25_stat2_id = active_skill_base_radius_+ | |level25_stat2_id = attack_maximum_added_physical_damage | ||
| | |level25_stat2_value = 160 | ||
|level25_stat3_id = active_skill_base_radius_+ | |||
|level25_stat3_value = 5 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 242 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 242.4 | ||
|level26_stat_text = | |level26_stat_text = 114 to 172 Added Attack Physical Damage<br>+5 to radius | ||
|level26_stat1_id = | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = | |level26_stat1_value = 114 | ||
|level26_stat2_id = active_skill_base_radius_+ | |level26_stat2_id = attack_maximum_added_physical_damage | ||
| | |level26_stat2_value = 172 | ||
|level26_stat3_id = active_skill_base_radius_+ | |||
|level26_stat3_value = 5 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 245 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 245.3 | ||
|level27_stat_text = | |level27_stat_text = 123 to 184 Added Attack Physical Damage<br>+5 to radius | ||
|level27_stat1_id = | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = | |level27_stat1_value = 123 | ||
|level27_stat2_id = active_skill_base_radius_+ | |level27_stat2_id = attack_maximum_added_physical_damage | ||
| | |level27_stat2_value = 184 | ||
|level27_stat3_id = active_skill_base_radius_+ | |||
|level27_stat3_value = 5 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 248 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 248.2 | ||
|level28_stat_text = | |level28_stat_text = 131 to 197 Added Attack Physical Damage<br>+5 to radius | ||
|level28_stat1_id = | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = | |level28_stat1_value = 131 | ||
|level28_stat2_id = active_skill_base_radius_+ | |level28_stat2_id = attack_maximum_added_physical_damage | ||
| | |level28_stat2_value = 197 | ||
|level28_stat3_id = active_skill_base_radius_+ | |||
|level28_stat3_value = 5 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 251 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 251.1 | ||
|level29_stat_text = | |level29_stat_text = 140 to 210 Added Attack Physical Damage<br>+5 to radius | ||
|level29_stat1_id = | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = | |level29_stat1_value = 140 | ||
|level29_stat2_id = active_skill_base_radius_+ | |level29_stat2_id = attack_maximum_added_physical_damage | ||
| | |level29_stat2_value = 210 | ||
|level29_stat3_id = active_skill_base_radius_+ | |||
|level29_stat3_value = 5 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 254 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 253.9 | ||
|level30_stat_text = | |level30_stat_text = 150 to 224 Added Attack Physical Damage<br>+6 to radius | ||
|level30_stat1_id = | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = | |level30_stat1_value = 150 | ||
|level30_stat2_id = active_skill_base_radius_+ | |level30_stat2_id = attack_maximum_added_physical_damage | ||
| | |level30_stat2_value = 224 | ||
|level30_stat3_id = active_skill_base_radius_+ | |||
|level30_stat3_value = 6 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 255 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 255.4 | ||
|level31_stat_text = | |level31_stat_text = 155 to 232 Added Attack Physical Damage<br>+6 to radius | ||
|level31_stat1_id = | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = | |level31_stat1_value = 155 | ||
|level31_stat2_id = active_skill_base_radius_+ | |level31_stat2_id = attack_maximum_added_physical_damage | ||
| | |level31_stat2_value = 232 | ||
|level31_stat3_id = active_skill_base_radius_+ | |||
|level31_stat3_value = 6 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 257 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 256.8 | ||
|level32_stat_text = | |level32_stat_text = 160 to 240 Added Attack Physical Damage<br>+6 to radius | ||
|level32_stat1_id = | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = | |level32_stat1_value = 160 | ||
|level32_stat2_id = active_skill_base_radius_+ | |level32_stat2_id = attack_maximum_added_physical_damage | ||
| | |level32_stat2_value = 240 | ||
|level32_stat3_id = active_skill_base_radius_+ | |||
|level32_stat3_value = 6 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 258 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 258.3 | ||
|level33_stat_text = | |level33_stat_text = 165 to 248 Added Attack Physical Damage<br>+6 to radius | ||
|level33_stat1_id = | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = | |level33_stat1_value = 165 | ||
|level33_stat2_id = active_skill_base_radius_+ | |level33_stat2_id = attack_maximum_added_physical_damage | ||
| | |level33_stat2_value = 248 | ||
|level33_stat3_id = active_skill_base_radius_+ | |||
|level33_stat3_value = 6 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 260 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 259.7 | ||
|level34_stat_text = | |level34_stat_text = 171 to 256 Added Attack Physical Damage<br>+6 to radius | ||
|level34_stat1_id = | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = | |level34_stat1_value = 171 | ||
|level34_stat2_id = active_skill_base_radius_+ | |level34_stat2_id = attack_maximum_added_physical_damage | ||
| | |level34_stat2_value = 256 | ||
|level34_stat3_id = active_skill_base_radius_+ | |||
|level34_stat3_value = 6 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 261 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 261.2 | ||
|level35_stat_text = | |level35_stat_text = 176 to 265 Added Attack Physical Damage<br>+6 to radius | ||
|level35_stat1_id = | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = | |level35_stat1_value = 176 | ||
|level35_stat2_id = active_skill_base_radius_+ | |level35_stat2_id = attack_maximum_added_physical_damage | ||
| | |level35_stat2_value = 265 | ||
|level35_stat3_id = active_skill_base_radius_+ | |||
|level35_stat3_value = 6 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 263 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 262.6 | ||
|level36_stat_text = | |level36_stat_text = 182 to 273 Added Attack Physical Damage<br>+6 to radius | ||
|level36_stat1_id = | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = | |level36_stat1_value = 182 | ||
|level36_stat2_id = active_skill_base_radius_+ | |level36_stat2_id = attack_maximum_added_physical_damage | ||
| | |level36_stat2_value = 273 | ||
|level36_stat3_id = active_skill_base_radius_+ | |||
|level36_stat3_value = 6 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 264 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 264.1 | ||
|level37_stat_text = | |level37_stat_text = 188 to 282 Added Attack Physical Damage<br>+6 to radius | ||
|level37_stat1_id = | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = | |level37_stat1_value = 188 | ||
|level37_stat2_id = active_skill_base_radius_+ | |level37_stat2_id = attack_maximum_added_physical_damage | ||
| | |level37_stat2_value = 282 | ||
|level37_stat3_id = active_skill_base_radius_+ | |||
|level37_stat3_value = 6 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 266 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 265.5 | ||
|level38_stat_text = | |level38_stat_text = 194 to 292 Added Attack Physical Damage<br>+6 to radius | ||
|level38_stat1_id = | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = | |level38_stat1_value = 194 | ||
|level38_stat2_id = active_skill_base_radius_+ | |level38_stat2_id = attack_maximum_added_physical_damage | ||
| | |level38_stat2_value = 292 | ||
|level38_stat3_id = active_skill_base_radius_+ | |||
|level38_stat3_value = 6 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 267 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 267 | ||
|level39_stat_text = | |level39_stat_text = 201 to 301 Added Attack Physical Damage<br>+6 to radius | ||
|level39_stat1_id = | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = | |level39_stat1_value = 201 | ||
|level39_stat2_id = active_skill_base_radius_+ | |level39_stat2_id = attack_maximum_added_physical_damage | ||
| | |level39_stat2_value = 301 | ||
|level39_stat3_id = active_skill_base_radius_+ | |||
|level39_stat3_value = 6 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 268 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 268.4 | ||
|level40_stat_text = | |level40_stat_text = 207 to 311 Added Attack Physical Damage<br>+7 to radius | ||
|level40_stat1_id = | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = | |level40_stat1_value = 207 | ||
|level40_stat2_id = active_skill_base_radius_+ | |level40_stat2_id = attack_maximum_added_physical_damage | ||
| | |level40_stat2_value = 311 | ||
|level40_stat3_id = active_skill_base_radius_+ | |||
|level40_stat3_value = 7 | |||
|level1_strength_requirement = 33 | |level1_strength_requirement = 33 | ||
|level1_experience = 0 | |level1_experience = 0 |
Revision as of 17:37, 7 June 2019
SweepAttack, AoE, Physical, Melee
Level: (1-20)
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Deals (170-225)% of Base Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Deals (170-225)% of Base Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12Vendor Prices
Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSweep
Drop level: 12Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSweep
Sweep is an melee attack that deals damage to enemies in a full 360-degree circle area around the player, and knocks some of them back. Requires a two-handed melee weapon.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Knockback Chance | Radius | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 12 | 33 | 170% | 170% | N/A | N/A | 0 | 0 |
2 | 15 | 39 | 176% | 175.8% | N/A | N/A | 15249 | 15249 |
3 | 19 | 48 | 182% | 181.7% | N/A | N/A | 41517 | 56766 |
4 | 23 | 56 | 188% | 187.5% | N/A | N/A | 81983 | 138749 |
5 | 27 | 64 | 193% | 193.4% | N/A | N/A | 147968 | 286717 |
6 | 31 | 73 | 199% | 199.2% | N/A | N/A | 250557 | 537274 |
7 | 35 | 81 | 205% | 205.1% | N/A | N/A | 405086 | 942360 |
8 | 38 | 88 | 211% | 210.9% | N/A | N/A | 447718 | 1390078 |
9 | 41 | 94 | 217% | 216.7% | N/A | N/A | 615318 | 2005396 |
10 | 44 | 100 | 223% | 222.6% | N/A | N/A | 834639 | 2840035 |
11 | 47 | 106 | 228% | 228.4% | N/A | N/A | 1570760 | 4410795 |
12 | 50 | 113 | 234% | 234.3% | N/A | N/A | 1633987 | 6044782 |
13 | 53 | 119 | 240% | 240.1% | N/A | N/A | 2151030 | 8195812 |
14 | 56 | 125 | 246% | 245.9% | N/A | N/A | 2812189 | 11008001 |
15 | 59 | 132 | 252% | 251.8% | N/A | N/A | 5099360 | 16107361 |
16 | 62 | 138 | 258% | 257.6% | N/A | N/A | 9400731 | 25508092 |
17 | 64 | 142 | 263% | 263.5% | N/A | N/A | 15273366 | 40781458 |
18 | 66 | 146 | 269% | 269.3% | N/A | N/A | 26286582 | 67068040 |
19 | 68 | 151 | 275% | 275.2% | N/A | N/A | 62890590 | 129958630 |
20 | 70 | 155 | 281% | 281% | N/A | N/A | 212046017 | 342004647 |
21 | 72 | 159 | 287% | 286.8% | N/A | N/A | N/A | N/A |
22 | 74 | N/A | 293% | 292.7% | N/A | N/A | N/A | N/A |
23 | 76 | N/A | 299% | 298.5% | N/A | N/A | N/A | N/A |
24 | 78 | N/A | 304% | 304.4% | N/A | N/A | N/A | N/A |
25 | 80 | N/A | 310% | 310.2% | N/A | N/A | N/A | N/A |
26 | 82 | N/A | 316% | 316.1% | N/A | N/A | N/A | N/A |
27 | 84 | N/A | 322% | 321.9% | N/A | N/A | N/A | N/A |
28 | 86 | N/A | 328% | 327.7% | N/A | N/A | N/A | N/A |
29 | 88 | N/A | 334% | 333.6% | N/A | N/A | N/A | N/A |
30 | 90 | N/A | 339% | 339.4% | N/A | N/A | N/A | N/A |
31 | 91 | N/A | 342% | 342.3% | N/A | N/A | N/A | N/A |
32 | 92 | N/A | 345% | 345.3% | N/A | N/A | N/A | N/A |
33 | 93 | N/A | 348% | 348.2% | N/A | N/A | N/A | N/A |
34 | 94 | N/A | 351% | 351.1% | N/A | N/A | N/A | N/A |
35 | 95 | N/A | 354% | 354% | N/A | N/A | N/A | N/A |
36 | 96 | N/A | 357% | 356.9% | N/A | N/A | N/A | N/A |
37 | 97 | N/A | 360% | 359.9% | N/A | N/A | N/A | N/A |
38 | 98 | N/A | 363% | 362.8% | N/A | N/A | N/A | N/A |
39 | 99 | N/A | 366% | 365.7% | N/A | N/A | N/A | N/A |
40 | 100 | N/A | 369% | 368.6% | N/A | N/A | N/A | N/A |
Item acquisition
Sweep can drop anywhere.
Recipes
Sweep can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Sweep.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Frozen Sweep Damage 1 | 66 | Merciless Labyrinth | Frozen Sweep deals 25% increased Damage | helmet 100 |
Enchantment Frozen Sweep Damage 2 | 75 | Eternal Labyrinth | Frozen Sweep deals 40% increased Damage | helmet 100 |
Enchantment Sweep Damage 1 | 66 | Merciless Labyrinth | 25% increased Sweep Damage | helmet 100 |
Enchantment Sweep Damage 2 | 75 | Eternal Labyrinth | 40% increased Sweep Damage | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Merciless Labyrinth | Sweep has a 20% chance to grant an Endurance Charge on Hit | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Eternal Labyrinth | Sweep has a 30% chance to grant an Endurance Charge on Hit | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Merciless Labyrinth | Sweep has a 20% chance to grant an Endurance Charge on Hit | helmet 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Eternal Labyrinth | Sweep has a 30% chance to grant an Endurance Charge on Hit | helmet 0 |
Enchantment Sweep Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Sweep Area of Effect | helmet 100 |
Enchantment Sweep Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Sweep Area of Effect | helmet 100 |
Version history
Version | Changes |
---|---|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
0.9.12qq |
|
0.9.12f |
|
0.9.10 |
|
0.9.9 |
|
0.9.7 |
|
0.9.2 |
|
0.9.1 |
|
0.8.0 |
|