Spectral Shield Throw: Difference between revisions
>L1merBot (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
>Vinibot m (→top: Switched to new skill cost parameters) |
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Line 20: | Line 20: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 12 | |required_level = 12 | ||
|skill_cost1_type = mana | |||
|quality_type1_weight = 50 | |quality_type1_weight = 50 | ||
|quality_type1_stat_text = 2% increased Projectile Speed | |quality_type1_stat_text = 2% increased Projectile Speed | ||
Line 56: | Line 57: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
| | |level1_cost1_amount = 7 | ||
|level1_stat_text = 20 to 30 Base Off Hand Physical Damage<br>Fires 8 additional Projectiles<br>Base Off Hand Attack time is 0.7 seconds | |level1_stat_text = 20 to 30 Base Off Hand Physical Damage<br>Fires 8 additional Projectiles<br>Base Off Hand Attack time is 0.7 seconds | ||
|level1_stat1_id = off_hand_local_minimum_added_physical_damage | |level1_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 68: | Line 69: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
| | |level2_cost1_amount = 7 | ||
|level2_stat_text = 24 to 35 Base Off Hand Physical Damage<br>Fires 9 additional Projectiles<br>Base Off Hand Attack time is 0.69 seconds | |level2_stat_text = 24 to 35 Base Off Hand Physical Damage<br>Fires 9 additional Projectiles<br>Base Off Hand Attack time is 0.69 seconds | ||
|level2_stat1_id = off_hand_local_minimum_added_physical_damage | |level2_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 80: | Line 81: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
| | |level3_cost1_amount = 7 | ||
|level3_stat_text = 29 to 44 Base Off Hand Physical Damage<br>Fires 9 additional Projectiles<br>Base Off Hand Attack time is 0.69 seconds | |level3_stat_text = 29 to 44 Base Off Hand Physical Damage<br>Fires 9 additional Projectiles<br>Base Off Hand Attack time is 0.69 seconds | ||
|level3_stat1_id = off_hand_local_minimum_added_physical_damage | |level3_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 92: | Line 93: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
| | |level4_cost1_amount = 7 | ||
|level4_stat_text = 36 to 54 Base Off Hand Physical Damage<br>Fires 9 additional Projectiles<br>Base Off Hand Attack time is 0.68 seconds | |level4_stat_text = 36 to 54 Base Off Hand Physical Damage<br>Fires 9 additional Projectiles<br>Base Off Hand Attack time is 0.68 seconds | ||
|level4_stat1_id = off_hand_local_minimum_added_physical_damage | |level4_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 104: | Line 105: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
| | |level5_cost1_amount = 7 | ||
|level5_stat_text = 43 to 65 Base Off Hand Physical Damage<br>Fires 9 additional Projectiles<br>Base Off Hand Attack time is 0.68 seconds | |level5_stat_text = 43 to 65 Base Off Hand Physical Damage<br>Fires 9 additional Projectiles<br>Base Off Hand Attack time is 0.68 seconds | ||
|level5_stat1_id = off_hand_local_minimum_added_physical_damage | |level5_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 116: | Line 117: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
| | |level6_cost1_amount = 7 | ||
|level6_stat_text = 51 to 77 Base Off Hand Physical Damage<br>Fires 10 additional Projectiles<br>Base Off Hand Attack time is 0.67 seconds | |level6_stat_text = 51 to 77 Base Off Hand Physical Damage<br>Fires 10 additional Projectiles<br>Base Off Hand Attack time is 0.67 seconds | ||
|level6_stat1_id = off_hand_local_minimum_added_physical_damage | |level6_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 128: | Line 129: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
| | |level7_cost1_amount = 8 | ||
|level7_stat_text = 61 to 91 Base Off Hand Physical Damage<br>Fires 10 additional Projectiles<br>Base Off Hand Attack time is 0.67 seconds | |level7_stat_text = 61 to 91 Base Off Hand Physical Damage<br>Fires 10 additional Projectiles<br>Base Off Hand Attack time is 0.67 seconds | ||
|level7_stat1_id = off_hand_local_minimum_added_physical_damage | |level7_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 140: | Line 141: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
| | |level8_cost1_amount = 8 | ||
|level8_stat_text = 68 to 102 Base Off Hand Physical Damage<br>Fires 10 additional Projectiles<br>Base Off Hand Attack time is 0.66 seconds | |level8_stat_text = 68 to 102 Base Off Hand Physical Damage<br>Fires 10 additional Projectiles<br>Base Off Hand Attack time is 0.66 seconds | ||
|level8_stat1_id = off_hand_local_minimum_added_physical_damage | |level8_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 152: | Line 153: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
| | |level9_cost1_amount = 8 | ||
|level9_stat_text = 76 to 115 Base Off Hand Physical Damage<br>Fires 10 additional Projectiles<br>Base Off Hand Attack time is 0.66 seconds | |level9_stat_text = 76 to 115 Base Off Hand Physical Damage<br>Fires 10 additional Projectiles<br>Base Off Hand Attack time is 0.66 seconds | ||
|level9_stat1_id = off_hand_local_minimum_added_physical_damage | |level9_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 164: | Line 165: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
| | |level10_cost1_amount = 8 | ||
|level10_stat_text = 85 to 128 Base Off Hand Physical Damage<br>Fires 11 additional Projectiles<br>Base Off Hand Attack time is 0.65 seconds | |level10_stat_text = 85 to 128 Base Off Hand Physical Damage<br>Fires 11 additional Projectiles<br>Base Off Hand Attack time is 0.65 seconds | ||
|level10_stat1_id = off_hand_local_minimum_added_physical_damage | |level10_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 176: | Line 177: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
| | |level11_cost1_amount = 8 | ||
|level11_stat_text = 95 to 143 Base Off Hand Physical Damage<br>Fires 11 additional Projectiles<br>Base Off Hand Attack time is 0.65 seconds | |level11_stat_text = 95 to 143 Base Off Hand Physical Damage<br>Fires 11 additional Projectiles<br>Base Off Hand Attack time is 0.65 seconds | ||
|level11_stat1_id = off_hand_local_minimum_added_physical_damage | |level11_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 188: | Line 189: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
| | |level12_cost1_amount = 8 | ||
|level12_stat_text = 106 to 158 Base Off Hand Physical Damage<br>Fires 11 additional Projectiles<br>Base Off Hand Attack time is 0.64 seconds | |level12_stat_text = 106 to 158 Base Off Hand Physical Damage<br>Fires 11 additional Projectiles<br>Base Off Hand Attack time is 0.64 seconds | ||
|level12_stat1_id = off_hand_local_minimum_added_physical_damage | |level12_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 200: | Line 201: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
| | |level13_cost1_amount = 9 | ||
|level13_stat_text = 117 to 175 Base Off Hand Physical Damage<br>Fires 11 additional Projectiles<br>Base Off Hand Attack time is 0.64 seconds | |level13_stat_text = 117 to 175 Base Off Hand Physical Damage<br>Fires 11 additional Projectiles<br>Base Off Hand Attack time is 0.64 seconds | ||
|level13_stat1_id = off_hand_local_minimum_added_physical_damage | |level13_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 212: | Line 213: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
| | |level14_cost1_amount = 9 | ||
|level14_stat_text = 129 to 194 Base Off Hand Physical Damage<br>Fires 12 additional Projectiles<br>Base Off Hand Attack time is 0.63 seconds | |level14_stat_text = 129 to 194 Base Off Hand Physical Damage<br>Fires 12 additional Projectiles<br>Base Off Hand Attack time is 0.63 seconds | ||
|level14_stat1_id = off_hand_local_minimum_added_physical_damage | |level14_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 224: | Line 225: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
| | |level15_cost1_amount = 9 | ||
|level15_stat_text = 142 to 213 Base Off Hand Physical Damage<br>Fires 12 additional Projectiles<br>Base Off Hand Attack time is 0.63 seconds | |level15_stat_text = 142 to 213 Base Off Hand Physical Damage<br>Fires 12 additional Projectiles<br>Base Off Hand Attack time is 0.63 seconds | ||
|level15_stat1_id = off_hand_local_minimum_added_physical_damage | |level15_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 236: | Line 237: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
| | |level16_cost1_amount = 9 | ||
|level16_stat_text = 157 to 235 Base Off Hand Physical Damage<br>Fires 12 additional Projectiles<br>Base Off Hand Attack time is 0.62 seconds | |level16_stat_text = 157 to 235 Base Off Hand Physical Damage<br>Fires 12 additional Projectiles<br>Base Off Hand Attack time is 0.62 seconds | ||
|level16_stat1_id = off_hand_local_minimum_added_physical_damage | |level16_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 248: | Line 249: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
| | |level17_cost1_amount = 9 | ||
|level17_stat_text = 167 to 250 Base Off Hand Physical Damage<br>Fires 12 additional Projectiles<br>Base Off Hand Attack time is 0.62 seconds | |level17_stat_text = 167 to 250 Base Off Hand Physical Damage<br>Fires 12 additional Projectiles<br>Base Off Hand Attack time is 0.62 seconds | ||
|level17_stat1_id = off_hand_local_minimum_added_physical_damage | |level17_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 260: | Line 261: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
| | |level18_cost1_amount = 9 | ||
|level18_stat_text = 177 to 266 Base Off Hand Physical Damage<br>Fires 13 additional Projectiles<br>Base Off Hand Attack time is 0.61 seconds | |level18_stat_text = 177 to 266 Base Off Hand Physical Damage<br>Fires 13 additional Projectiles<br>Base Off Hand Attack time is 0.61 seconds | ||
|level18_stat1_id = off_hand_local_minimum_added_physical_damage | |level18_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 272: | Line 273: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
| | |level19_cost1_amount = 10 | ||
|level19_stat_text = 189 to 283 Base Off Hand Physical Damage<br>Fires 13 additional Projectiles<br>Base Off Hand Attack time is 0.6 seconds | |level19_stat_text = 189 to 283 Base Off Hand Physical Damage<br>Fires 13 additional Projectiles<br>Base Off Hand Attack time is 0.6 seconds | ||
|level19_stat1_id = off_hand_local_minimum_added_physical_damage | |level19_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 284: | Line 285: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
| | |level20_cost1_amount = 10 | ||
|level20_stat_text = 200 to 301 Base Off Hand Physical Damage<br>Fires 13 additional Projectiles<br>Base Off Hand Attack time is 0.6 seconds | |level20_stat_text = 200 to 301 Base Off Hand Physical Damage<br>Fires 13 additional Projectiles<br>Base Off Hand Attack time is 0.6 seconds | ||
|level20_stat1_id = off_hand_local_minimum_added_physical_damage | |level20_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 296: | Line 297: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
| | |level21_cost1_amount = 10 | ||
|level21_stat_text = 213 to 319 Base Off Hand Physical Damage<br>Fires 13 additional Projectiles<br>Base Off Hand Attack time is 0.59 seconds | |level21_stat_text = 213 to 319 Base Off Hand Physical Damage<br>Fires 13 additional Projectiles<br>Base Off Hand Attack time is 0.59 seconds | ||
|level21_stat1_id = off_hand_local_minimum_added_physical_damage | |level21_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 308: | Line 309: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
| | |level22_cost1_amount = 10 | ||
|level22_stat_text = 226 to 339 Base Off Hand Physical Damage<br>Fires 14 additional Projectiles<br>Base Off Hand Attack time is 0.59 seconds | |level22_stat_text = 226 to 339 Base Off Hand Physical Damage<br>Fires 14 additional Projectiles<br>Base Off Hand Attack time is 0.59 seconds | ||
|level22_stat1_id = off_hand_local_minimum_added_physical_damage | |level22_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 320: | Line 321: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
| | |level23_cost1_amount = 10 | ||
|level23_stat_text = 240 to 359 Base Off Hand Physical Damage<br>Fires 14 additional Projectiles<br>Base Off Hand Attack time is 0.58 seconds | |level23_stat_text = 240 to 359 Base Off Hand Physical Damage<br>Fires 14 additional Projectiles<br>Base Off Hand Attack time is 0.58 seconds | ||
|level23_stat1_id = off_hand_local_minimum_added_physical_damage | |level23_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 332: | Line 333: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
| | |level24_cost1_amount = 10 | ||
|level24_stat_text = 254 to 381 Base Off Hand Physical Damage<br>Fires 14 additional Projectiles<br>Base Off Hand Attack time is 0.58 seconds | |level24_stat_text = 254 to 381 Base Off Hand Physical Damage<br>Fires 14 additional Projectiles<br>Base Off Hand Attack time is 0.58 seconds | ||
|level24_stat1_id = off_hand_local_minimum_added_physical_damage | |level24_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 344: | Line 345: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
| | |level25_cost1_amount = 11 | ||
|level25_stat_text = 269 to 404 Base Off Hand Physical Damage<br>Fires 14 additional Projectiles<br>Base Off Hand Attack time is 0.57 seconds | |level25_stat_text = 269 to 404 Base Off Hand Physical Damage<br>Fires 14 additional Projectiles<br>Base Off Hand Attack time is 0.57 seconds | ||
|level25_stat1_id = off_hand_local_minimum_added_physical_damage | |level25_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 356: | Line 357: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
| | |level26_cost1_amount = 11 | ||
|level26_stat_text = 285 to 427 Base Off Hand Physical Damage<br>Fires 15 additional Projectiles<br>Base Off Hand Attack time is 0.57 seconds | |level26_stat_text = 285 to 427 Base Off Hand Physical Damage<br>Fires 15 additional Projectiles<br>Base Off Hand Attack time is 0.57 seconds | ||
|level26_stat1_id = off_hand_local_minimum_added_physical_damage | |level26_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 368: | Line 369: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
| | |level27_cost1_amount = 11 | ||
|level27_stat_text = 302 to 452 Base Off Hand Physical Damage<br>Fires 15 additional Projectiles<br>Base Off Hand Attack time is 0.56 seconds | |level27_stat_text = 302 to 452 Base Off Hand Physical Damage<br>Fires 15 additional Projectiles<br>Base Off Hand Attack time is 0.56 seconds | ||
|level27_stat1_id = off_hand_local_minimum_added_physical_damage | |level27_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 380: | Line 381: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
| | |level28_cost1_amount = 11 | ||
|level28_stat_text = 319 to 479 Base Off Hand Physical Damage<br>Fires 15 additional Projectiles<br>Base Off Hand Attack time is 0.56 seconds | |level28_stat_text = 319 to 479 Base Off Hand Physical Damage<br>Fires 15 additional Projectiles<br>Base Off Hand Attack time is 0.56 seconds | ||
|level28_stat1_id = off_hand_local_minimum_added_physical_damage | |level28_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 392: | Line 393: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
| | |level29_cost1_amount = 11 | ||
|level29_stat_text = 337 to 506 Base Off Hand Physical Damage<br>Fires 15 additional Projectiles<br>Base Off Hand Attack time is 0.55 seconds | |level29_stat_text = 337 to 506 Base Off Hand Physical Damage<br>Fires 15 additional Projectiles<br>Base Off Hand Attack time is 0.55 seconds | ||
|level29_stat1_id = off_hand_local_minimum_added_physical_damage | |level29_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 404: | Line 405: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
| | |level30_cost1_amount = 11 | ||
|level30_stat_text = 357 to 535 Base Off Hand Physical Damage<br>Fires 16 additional Projectiles<br>Base Off Hand Attack time is 0.55 seconds | |level30_stat_text = 357 to 535 Base Off Hand Physical Damage<br>Fires 16 additional Projectiles<br>Base Off Hand Attack time is 0.55 seconds | ||
|level30_stat1_id = off_hand_local_minimum_added_physical_damage | |level30_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 416: | Line 417: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
| | |level31_cost1_amount = 11 | ||
|level31_stat_text = 367 to 550 Base Off Hand Physical Damage<br>Fires 16 additional Projectiles<br>Base Off Hand Attack time is 0.54 seconds | |level31_stat_text = 367 to 550 Base Off Hand Physical Damage<br>Fires 16 additional Projectiles<br>Base Off Hand Attack time is 0.54 seconds | ||
|level31_stat1_id = off_hand_local_minimum_added_physical_damage | |level31_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 428: | Line 429: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
| | |level32_cost1_amount = 12 | ||
|level32_stat_text = 377 to 565 Base Off Hand Physical Damage<br>Fires 16 additional Projectiles<br>Base Off Hand Attack time is 0.54 seconds | |level32_stat_text = 377 to 565 Base Off Hand Physical Damage<br>Fires 16 additional Projectiles<br>Base Off Hand Attack time is 0.54 seconds | ||
|level32_stat1_id = off_hand_local_minimum_added_physical_damage | |level32_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 440: | Line 441: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
| | |level33_cost1_amount = 12 | ||
|level33_stat_text = 387 to 581 Base Off Hand Physical Damage<br>Fires 16 additional Projectiles<br>Base Off Hand Attack time is 0.53 seconds | |level33_stat_text = 387 to 581 Base Off Hand Physical Damage<br>Fires 16 additional Projectiles<br>Base Off Hand Attack time is 0.53 seconds | ||
|level33_stat1_id = off_hand_local_minimum_added_physical_damage | |level33_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 452: | Line 453: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
| | |level34_cost1_amount = 12 | ||
|level34_stat_text = 398 to 597 Base Off Hand Physical Damage<br>Fires 17 additional Projectiles<br>Base Off Hand Attack time is 0.53 seconds | |level34_stat_text = 398 to 597 Base Off Hand Physical Damage<br>Fires 17 additional Projectiles<br>Base Off Hand Attack time is 0.53 seconds | ||
|level34_stat1_id = off_hand_local_minimum_added_physical_damage | |level34_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 464: | Line 465: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
| | |level35_cost1_amount = 12 | ||
|level35_stat_text = 409 to 614 Base Off Hand Physical Damage<br>Fires 17 additional Projectiles<br>Base Off Hand Attack time is 0.52 seconds | |level35_stat_text = 409 to 614 Base Off Hand Physical Damage<br>Fires 17 additional Projectiles<br>Base Off Hand Attack time is 0.52 seconds | ||
|level35_stat1_id = off_hand_local_minimum_added_physical_damage | |level35_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 476: | Line 477: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
| | |level36_cost1_amount = 12 | ||
|level36_stat_text = 420 to 631 Base Off Hand Physical Damage<br>Fires 17 additional Projectiles<br>Base Off Hand Attack time is 0.52 seconds | |level36_stat_text = 420 to 631 Base Off Hand Physical Damage<br>Fires 17 additional Projectiles<br>Base Off Hand Attack time is 0.52 seconds | ||
|level36_stat1_id = off_hand_local_minimum_added_physical_damage | |level36_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 488: | Line 489: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
| | |level37_cost1_amount = 12 | ||
|level37_stat_text = 432 to 648 Base Off Hand Physical Damage<br>Fires 17 additional Projectiles<br>Base Off Hand Attack time is 0.51 seconds | |level37_stat_text = 432 to 648 Base Off Hand Physical Damage<br>Fires 17 additional Projectiles<br>Base Off Hand Attack time is 0.51 seconds | ||
|level37_stat1_id = off_hand_local_minimum_added_physical_damage | |level37_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 500: | Line 501: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
| | |level38_cost1_amount = 13 | ||
|level38_stat_text = 444 to 666 Base Off Hand Physical Damage<br>Fires 18 additional Projectiles<br>Base Off Hand Attack time is 0.51 seconds | |level38_stat_text = 444 to 666 Base Off Hand Physical Damage<br>Fires 18 additional Projectiles<br>Base Off Hand Attack time is 0.51 seconds | ||
|level38_stat1_id = off_hand_local_minimum_added_physical_damage | |level38_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 512: | Line 513: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
| | |level39_cost1_amount = 13 | ||
|level39_stat_text = 456 to 684 Base Off Hand Physical Damage<br>Fires 18 additional Projectiles<br>Base Off Hand Attack time is 0.5 seconds | |level39_stat_text = 456 to 684 Base Off Hand Physical Damage<br>Fires 18 additional Projectiles<br>Base Off Hand Attack time is 0.5 seconds | ||
|level39_stat1_id = off_hand_local_minimum_added_physical_damage | |level39_stat1_id = off_hand_local_minimum_added_physical_damage | ||
Line 524: | Line 525: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
| | |level40_cost1_amount = 13 | ||
|level40_stat_text = 468 to 702 Base Off Hand Physical Damage<br>Fires 18 additional Projectiles<br>Base Off Hand Attack time is 0.49 seconds | |level40_stat_text = 468 to 702 Base Off Hand Physical Damage<br>Fires 18 additional Projectiles<br>Base Off Hand Attack time is 0.49 seconds | ||
|level40_stat1_id = off_hand_local_minimum_added_physical_damage | |level40_stat1_id = off_hand_local_minimum_added_physical_damage |
Revision as of 20:28, 6 July 2021
Level: (1-20)Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.(20-200) to (30-301) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
+0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemThrownShieldProjectile
Spectral Shield Throw is an attack skill. The user tosses their shield at an enemy. On impact, it deals physical damage to the enemy and releases shards that deals damage to nearby enemies. Unlike most attack skills, Spectral Shield Throw uses your shield's stats to calculate damage.
Skill functions and interactions
- Projectile Modifiers: The initial projectile from Spectral Shield Throw can be modified to chain and fork, but not to have additional projectiles or pierce. Support gems that add these effects will have their appropriate damage modifiers applied to all part of Spectral Shield Throw's damage.
- Fork: Fork splits the initial shield throw into two projectiles, which can then each individually chain or hit. Secondary projectiles (Shards) pierce by default and therefor are unmodifiable in functionality.
- Shards: The shield will only explode into shards after it is done forking and chaining. The shards can pierce.
- Projectile Speed: Increased projectile speed will increase the velocity of the initial shield throw. Similarly to Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 1300Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
Fires (10-13) Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the distance the shards travel is affected by projectile speed. - Increased Defences from Equipped Shield Passives: Despite raising the Defences of the equipped shield when taking passives of this nature, these passives do not raise the intrinsic values present on your shield and thus do NOT increase the damage of Spectral Shield Throw.
- Totems: Spectral Shield Throw cannot be supported by Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons
Supported Skills deal (32-24)% less Damage
Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Skills have 50% less Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. - Attack Speed Modifiers: May not be acting as intended, with many modifiers not applying at 100% of their value.
- Unarmed: FacebreakerFacebreaker
Strapped MittsEvasion: (30-39)
Energy Shield: (7-9)Requires Level 16+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Melee Attacks
Extra goreFly like a Storm Crow, crush like a Rhoa and Doryani's FistDoryani's Fist
Vaal GauntletsArmour: (232-266)
Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. provide no damage bonus to Spectral Shield Throw.[1] - Wands: Can be used with a wand, as long as there is a shield in the offhand.
- Gloves: Sinistral GlovesSinistral GlovesEvasion: (236-271)Requires Level 70, 101 Dex25% reduced Attack Damage with Main Hand
(40-50)% increased Attack Damage with Off Hand increase damage with offhand, which includes shield offhand damage
Gem level progression
Level | Mana Cost | Physical Damage | Projectiles | Attack time | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 7 | 47 to 70 | N/A | N/A | 0 | 0 |
2 | 31 | 46 | 32 | 7 | 53 to 80 | N/A | N/A | 199345 | 199345 |
3 | 34 | 50 | 35 | 7 | 60 to 90 | N/A | N/A | 285815 | 485160 |
4 | 37 | 54 | 37 | 7 | 67 to 101 | N/A | N/A | 401344 | 886504 |
5 | 40 | 58 | 40 | 7 | 76 to 113 | N/A | N/A | 554379 | 1440883 |
6 | 42 | 60 | 42 | 7 | 81 to 122 | N/A | N/A | 477437 | 1918320 |
7 | 44 | 63 | 44 | 8 | 87 to 131 | N/A | N/A | 583786 | 2502106 |
8 | 46 | 66 | 46 | 8 | 94 to 141 | N/A | N/A | 710359 | 3212465 |
9 | 48 | 68 | 48 | 8 | 101 to 151 | N/A | N/A | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 8 | 108 to 162 | N/A | N/A | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 8 | 115 to 173 | N/A | N/A | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 8 | 123 to 185 | N/A | N/A | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 9 | 131 to 197 | N/A | N/A | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 9 | 140 to 210 | N/A | N/A | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 9 | 149 to 224 | N/A | N/A | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 9 | 159 to 238 | N/A | N/A | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 9 | 169 to 254 | N/A | N/A | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 9 | 180 to 270 | N/A | N/A | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 10 | 191 to 286 | N/A | N/A | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 10 | 203 to 304 | N/A | N/A | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 10 | 215 to 322 | N/A | N/A | N/A | N/A |
22 | 74 | N/A | N/A | 10 | 228 to 342 | N/A | N/A | N/A | N/A |
23 | 76 | N/A | N/A | 10 | 241 to 362 | N/A | N/A | N/A | N/A |
24 | 78 | N/A | N/A | 10 | 256 to 384 | N/A | N/A | N/A | N/A |
25 | 80 | N/A | N/A | 11 | 271 to 406 | N/A | N/A | N/A | N/A |
26 | 82 | N/A | N/A | 11 | 286 to 430 | N/A | N/A | N/A | N/A |
27 | 84 | N/A | N/A | 11 | 303 to 454 | N/A | N/A | N/A | N/A |
28 | 86 | N/A | N/A | 11 | 320 to 480 | N/A | N/A | N/A | N/A |
29 | 88 | N/A | N/A | 11 | 338 to 507 | N/A | N/A | N/A | N/A |
30 | 90 | N/A | N/A | 11 | 357 to 536 | N/A | N/A | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 367 to 550 | N/A | N/A | N/A | N/A |
32 | 92 | N/A | N/A | 12 | 377 to 565 | N/A | N/A | N/A | N/A |
33 | 93 | N/A | N/A | 12 | 387 to 581 | N/A | N/A | N/A | N/A |
34 | 94 | N/A | N/A | 12 | 398 to 597 | N/A | N/A | N/A | N/A |
35 | 95 | N/A | N/A | 12 | 409 to 613 | N/A | N/A | N/A | N/A |
36 | 96 | N/A | N/A | 12 | 420 to 629 | N/A | N/A | N/A | N/A |
37 | 97 | N/A | N/A | 12 | 431 to 646 | N/A | N/A | N/A | N/A |
38 | 98 | N/A | N/A | 13 | 442 to 664 | N/A | N/A | N/A | N/A |
39 | 99 | N/A | N/A | 13 | 454 to 681 | N/A | N/A | N/A | N/A |
40 | 100 | N/A | N/A | 13 | 466 to 700 | N/A | N/A | N/A | N/A |
Item acquisition
Spectral Shield Throw can drop anywhere.
Recipes
Spectral Shield Throw can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Maramoa | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Spectral Shield Throw:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Related helmet enchantments
The following helmet enchantments affect Spectral Shield Throw.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Spectral Shield Throw Damage 1 | 66 | Merciless Labyrinth | 25% increased Spectral Shield Throw Damage | helmet 100 |
Enchantment Spectral Shield Throw Damage 2 | 75 | Eternal Labyrinth | 40% increased Spectral Shield Throw Damage | helmet 100 |
Enchantment Spectral Shield Throw Num Of Additional Projectiles 1 | 66 | Merciless Labyrinth | Spectral Shield Throw fires 2 additional Shard Projectiles | helmet 100 |
Enchantment Spectral Shield Throw Num Of Additional Projectiles 2 | 75 | Eternal Labyrinth | Spectral Shield Throw fires 3 additional Shard Projectiles | helmet 100 |
Enchantment Spectral Shield Throw Projectile Speed 1 | 66 | Merciless Labyrinth | 20% increased Spectral Shield Throw Projectile Speed | helmet 100 |
Enchantment Spectral Shield Throw Projectile Speed 2 | 75 | Eternal Labyrinth | 30% increased Spectral Shield Throw Projectile Speed | helmet 100 |
Alternate skill effects
Spectral Shield Throw has the following alternate skill effects:
Item | Effect(s) |
---|---|
Stygian Spectral Shield ThrowStygian Spectral Shield ThrowSkill Gem EffectYour Spectral Shield Throw becomes a Stygian Effect. | Your Spectral Shield Throw becomes a Stygian Effect. |
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.12.0 |
|
3.7.0 |
|
3.6.0 |
|
3.2.0 |
|
References
- ↑ Mark_GGG (16 February 2018). "Spectral Shield Throw - what there is to know". Reddit. Retrieved 11 April 2018.