Darkshrine (Darkshrine league): Difference between revisions

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>TheFrz
>User-8912706
(Complete reorder to match rivsoft, added some effects and loads of mods)
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There are 195 darkshrine effects.<ref name="NegativefragsData" /> Many of them use content from the previous [[Challenge_league|challenge leagues]]. The effect of a shrine seems to be determined by choosing a random [[affix]] on the rare item.  
There are 195 darkshrine effects.<ref name="NegativefragsData" /> Many of them use content from the previous [[Challenge_league|challenge leagues]]. The effect of a shrine seems to be determined by choosing a random [[affix]] on the rare item.  


This page is in the same order as the [http://poe.rivsoft.net/shrines/list rivsoft report tool], for ease of updating.


== Darkshrine Effects ==
== Darkshrine Effects ==
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|-
|-
! Text !! Effect Type !! Effect !! Item Requirement
! Text !! Effect Type !! Effect !! Item Requirement
|-
| Courage stands tall || Player mod - Shrine || Grants permanent Massive shrine || {{c|mod|#% reduced Enemy Stun Threshold}}
|-
|-
| Death doesn't wait || Player mod - Shrine || Grants permanent Acceleration [[shrine]] || {{c|mod|#% increased Attack Speed}}
| Death doesn't wait || Player mod - Shrine || Grants permanent Acceleration [[shrine]] || {{c|mod|#% increased Attack Speed}}
|-
| Hit hard, hit once || Player mod - Shrine || Grants permanent Brutal shrine || {{c|mod|#% increased Melee Damage}}
|-
|-
| Deliver pain exquisite || Player mod - Shrine || Grants permanent Diamond shrine || {{c|mod|+# Maximum Life}}  
| Deliver pain exquisite || Player mod - Shrine || Grants permanent Diamond shrine || {{c|mod|+# Maximum Life}}  
|-
|-
| Become the nightmare || Player mod - Shrine || Grants permanent Divine shrine || {{c|mod|#% increased Monster Movement Speed<br> #% increased Monster Attack Speed<br> #% increased Monster Cast Speed}}
| None shall stop you || Player mod - Shrine || Grants permanent Impenetrable shrine || {{c|mod|+#% Chance to Block}} <br> {{c|mod|+#% Chance to Block with Shields}}
|-
|-
| None shall stop you || Player mod - Shrine || Grants permanent Impenetrable shrine || {{c|mod|+#% Chance to Block <br> +#% Chance to Block with Shields}}
| Restore that which was lost || Player mod - Shrine || Grants permanent Replenishing shrine || {{c|mod|# Mana Gained on kill}}
|-
|-
| Courage stands tall || Player mod - Shrine || Grants permanent Massive shrine || {{c|mod|#% reduced Enemy Stun Threshold}}
| Become the nightmare || Player mod - Shrine || Grants permanent Divine shrine || {{c|mod|#% increased Monster Movement Speed<br> #% increased Monster Attack Speed<br> #% increased Monster Cast Speed}}
|-
| Restore that which was lost || Player mod - Shrine || Grants permanent Replenishing shrine || {{c|mod|# Mana Gained on kill}}
|-
|-
| Let your rage flow freely || Player mod - Shrine || Grants permanent Echoing shrine || {{c|mod|Monsters have #% increased Area of Effect}}
| Let your rage flow freely || Player mod - Shrine || Grants permanent Echoing shrine || {{c|mod|Monsters have #% increased Area of Effect}}
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| Shroud your path in the fog of war || Player mod - Shrine || Grants permanent Shrouded shrine || {{c|mod|?}}
| Shroud your path in the fog of war || Player mod - Shrine || Grants permanent Shrouded shrine || {{c|mod|?}}
|-
|-
| A miser's trove awaits you || Spawn - Strongbox || A regular [[Strongbox]] spawns in the area || {{c|mod|Players Recover Life, Mana and Energy Shield #% slower}}
| Hit hard, hit once || Player mod - Shrine || Grants permanent Brutal shrine || {{c|mod|#% increased Melee Damage}}
|-
| A miser's trove awaits you || Spawn - Strongbox || A regular [[Strongbox]] spawns in the area || {{c|mod|Players Recover Life, Mana and Energy Shield #% slower}} <br> {{c|mod|Players have no Life or Mana Regeneration}}
|-
|-
| A hoard awaits you || Spawn - Strongbox || A Large Strongbox spawns in the area || {{c|mod|+# to Level of Socketed Melee Gems}}
| A hoard awaits you || Spawn - Strongbox || A Large Strongbox spawns in the area || {{c|mod|+# to Level of Socketed Melee Gems}}
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| True craftsmanship awaits you || Spawn - Strongbox || An Artisan's Strongbox spawns in the area || {{c|mod|+# to Level of Socketed Minion Gems}}
| True craftsmanship awaits you || Spawn - Strongbox || An Artisan's Strongbox spawns in the area || {{c|mod|+# to Level of Socketed Minion Gems}}
|-
|-
| A trove of magic awaits you || Spawn - Strongbox || An Arcanist's Strongbox spawns in the area || {{c|mod|#% Additional Chance To Block Spells While Dual Wielding}} <br> {{c|mod|#% Additional Chance To Block Spells With Staves}}  
| A trove of magic awaits you || Spawn - Strongbox || An Arcanist's Strongbox spawns in the area || {{c|mod|#% Additional Chance To Block Spells (With/While) *}}  
|-
|-
| Power awaits you || Spawn - Strongbox || A Gemcutter's Strongbox spawns in the area || {{c|mod|+# to Level of Socketed Fire Gems}}
| Power awaits you || Spawn - Strongbox || A Gemcutter's Strongbox spawns in the area || {{c|mod|+# to Level of Socketed Fire Gems}}
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|-
|-
| A map of all the world awaits you || Spawn - Strongbox || A Cartographer's Strongbox spawns in the area || {{c|mod|?}}
| A map of all the world awaits you || Spawn - Strongbox || A Cartographer's Strongbox spawns in the area || {{c|mod|?}}
|-
| Sensible objects await you || Spawn - Strongbox || [[Strange Barrel]] spawns in the area || {{c|mod|#% increased Monster Damage}}
|-
|-
| The treasures of the wealthy await you || Spawn - Strongbox || [[Perandus Bank]] spawns in the area || {{c|mod|#% increased Damage over Time}}
| The treasures of the wealthy await you || Spawn - Strongbox || [[Perandus Bank]] spawns in the area || {{c|mod|#% increased Damage over Time}}
|-
|-
| The secrets of the ancestors await you || Spawn - Strongbox || [[Kaom's Cache]] spawns in the area || {{c|mod|Area contains many Totems}}
| The secrets of the ancestors await you || Spawn - Strongbox || [[Kaom's Cache]] spawns in the area || {{c|mod|Area contains many Totems}}
|-
| Sensible objects await you || Spawn - Strongbox || [[Strange Barrel]] spawns in the area || {{c|mod|#% increased Monster Damage}}
|-
|-
| Locations far and wide await you || Spawn - Strongbox || [[Empyrean Apparatus]] spawns in the area || {{c|mod|Players have Elemental Equilibrium}}
| Locations far and wide await you || Spawn - Strongbox || [[Empyrean Apparatus]] spawns in the area || {{c|mod|Players have Elemental Equilibrium}}
|-
|-
| Wand and Focus|| Spawn - Rogue Exile || [[Rogue exile|Minara Anemina]] or [[Rogue exile|Igna Phoenix]] spawns in the area || {{c|mod|+# to Intelligence}}
| A storm approaches || Map mod - Tempest || Galvanizing Tempest || {{c|mod|Adds #-# Lightning Damage}} <br> {{c|mod|Adds #-# Lightning Damage to Attacks}}
|-
|-
| Axe and Maul || Spawn - Rogue Exile || [[Rogue exile|Jonah Unchained]], [[Rogue exile|Xandro Blooddrinker]], [[Rogue exile|Damoi Tui]] or [[Rogue exile|Vickas Giantbone]] spawns in the area || {{c|mod|+# to Strength}}
| A wind brings a scent of smoke || Map mod - Tempest || Seething Tempest || {{c|mod|Adds #-# Fire Damage}} <br> {{c|mod|Adds #-# Fire Damage to Attacks}}
|-
|-
| Bow and Arrow || Spawn - Rogue Exile || [[Rogue exile|Antalie Napora]] or [[Rogue exile|Thena Moga]] spawns in the area || {{c|mod|+# to Dexterity}}
| An icy wind whips up around you || Map mod - Tempest || Shivering Tempest || {{c|mod|Adds #-# Cold Damage}} <br> {{c|mod|Adds #-# Cold Damage to Attacks}}
|-
|-
| Dagger and Claw || Spawn - Rogue Exile || [[Rogue exile|Wilorin Demontamer]] or [[Rogue exile|Ion Darkshroud]] spawns in the area || {{c|mod|+# to Dexterity and Intelligence}}
| You catch a faint smell of corruption on the wind || Map mod - Tempest || Corrupting Tempest || {{c|mod|?}}
|-
|-
| Scepter and Staff || Spawn - Rogue Exile || [[Rogue exile|Eoin Greyfur]], [[Rogue exile|Magnus Stonethorn]] or [[Rogue exile|Tinevin Highdove]] spawns in the area || {{c|mod|+# to Strength and Intelligence}}
| You hear a voice on the wind || Map mod - Tempest || Echoing Tempest || {{c|mod|Area contains two Unique Bosses}}
|-
|-
| Sword and Board || Spawn - Rogue Exile || [[Rogue exile|Armios Bell]], [[Rogue exile|Torr Olgosso]] or [[Rogue exile|Zacharie Desmarais]] spawns in the area || {{c|mod|+# to Strength and Dexterity}}
| You feel buffeted by a strong gust || Map mod - Tempest || Battering Tempest || {{c|mod|+#% Monster Physical Damage Reduction}}
|-
|-
| Any and Everything || Spawn - Rogue Exile || A random [[Rogue exile|Rogue Exile]] spawns in the area || {{c|mod|+# to All Attributes}}
| You catch a foul smell on the wind || Map mod - Tempest || Blasphemous Tempest || {{c|mod|Monsters are Immune to Curses}}
|-
|-
| The ([[Warband]] name) rises || Spawn - Warband || The Warband spawns in the area || {{c|mod|+#% to Fire/Cold/Lightning/Chaos Resistance}}
| A wind brings a whiff of ash || Map mod - Tempest || Molten Tempest || {{c|mod|+#% Monster Fire Resistance}}
|-
|-
| Heart of the conflict || Spawn - Warband || Packs from different warbands spawn in the area || {{c|mod|+#% to all Elemental Resistances}}
| The air feels charged somehow || Map mod - Tempest || Electrocuting Tempest || {{c|mod|+#% Monster Lightning Resistance}}
|-
|-
| The (Warband name) Trial begins in 30 seconds. It ends if you run away. Be prepared to die. || Spawn - Warband || Warbands spawn with three leaders(?) || {{c|mod|Area has patches of burning/chilled/shocking ground}}
| You feel a sudden cold breeze || Map mod - Tempest || Glacial Tempest || {{c|mod|+#% Monster Cold Resistance(Needs confirmation)}}
|-
|-
| He loved the dead. Too much || Spawn - Tormented Spirit || Spawns a Tormented Necromancer in the area || {{c|mod|+# to Maximum Mana}}
| Two worlds collide || Map mod - League || [[Beyond]] is added to the area || {{c|mod|#% increased Armour}}
|-
| He loved to play with fire || Spawn - Tormented Spirit || Spawns a Tormented Arsonist in the area || {{c|mod|?}}
|-
| He craved understanding no matter the cost || Spawn - Tormented Spirit || Spawns a Tormented Storm Cultist || {{c|mod|Monsters deal (# to #)% extra Damage as Lightning}}
|-
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| He was never bothered by the cold. || Spawn - Tormented Spirit || Spawns a Tormented Aurora Cultist || {{c|mod|?}}
| Your anger rises || Map mod - League || [[Rampage]] is added to the area || {{c|mod|+# Life gained for each Enemy hit by your Attacks}}
|-  
| He stole that which he was entrusted with || Spawn - Tormented Spirit || Spawns a Tormented Embezzler, 8% increased rarity, 15% increased quantity || {{c|mod|#% increased Mana Regeneration Rate}}
|-
|-
| He was a stickler for the details || Spawn - Tormented Spirit || Spawns a Tormented Forger || {{c|mod|?}}
| A strange foe from a strange land || Map mod - League || [[Invasion]] is added to the area || {{c|mod|#% increased Evasion and Energy Shield}}
|-
|-
| He spoke the truths as he saw them || Spawn - Tormented Spirit || Spawns a Tormented Seditionist || {{c|mod|?}}
| Your nemeses hunt you || Map mod - League || [[Nemesis]] is added to the area || {{c|mod|+# to Armour}}
|-
|-
| He loved the thrill of killing his enemies. From far away. || Spawn - Tormented Spirit || Spawns a Tormented Poisoner || {{c|mod|?}}
| Brothers in arms || Map mod - League || [[Bloodlines]] is added to the area and increases the size of champion packs (need confirmation) || {{c|mod|#% increased maximum Energy Shield}}
|-
|-
| He found power in sacrifice || Spawn - Tormented Spirit || Spawns A Tormented Vaal Cultist || {{c|mod|+x% Fire and Cold Resitances <br> +x% Cold and Lightning resistances <br> +x% Fire and Lightning resistances }}
| Prepared for trouble? How about double? || Map mod - Special || Rare monsters on the map are cloned || {{c|mod|+# to maximum Energy Shield}}
|-
|-
| He loved to play with fire || Spawn - Tormented Spirit || Spawns a Tormented Arsonist || {{c|mod|?}}
| Beware those who lie in ambush || Spawn - Monsters || Three packs of normal monsters spawn around the darkshrine || {{c|mod|+# to Evasion Rating}} <br> {{c|mod|#% increased Evasion Rating}}
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| Surprise is a problem only for the unprepared || Spawn - Monsters || Three packs of magic monsters spawn around the darkshrine || {{c|mod|#% increased Armour and Evasion}}
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|-
| His strength made him arrogant || Spawn - Tormented Spirit || Spawns a Tormented Thug || {{c|mod|?}}
| Always watch your back || Spawn - Monsters || Three rare monsters spawn around the darkshrine || {{c|mod|+# to Evasion Rating}} (on Jewellery only)
|-
|-
| An Ice wind whips up around you || Map mod - Tempest || Shivering Tempest || {{c|mod|Adds #-# Cold Damage}}
| The ground beneath you tremors || Spawn - Monsters || Spawns aprox 20 rare devourers around the zone || {{c|mod|#% of Physical Attack Damage Leeched As Life}}
|-
|-
| A wind brings a scent of smoke || Map mod - Tempest || Seething Tempest || {{c|mod|Adds #-# Fire Damage}}
| A situation is only dangerous if can't run away from it || Spawn - Monster || Spawns [[Murk Fiend]]s throughout the area || {{c|mod|Area is inhabited by Sea Witches and their Spawn}}
|-
|-
| A storm approaches || Map mod - Tempest || Galvanizing Tempest || {{c|mod|Adds #-# Lightning Damage}}
| Ancestral magic || Spawn - Special || Spawns the unique enemies from [[Kaom's Cache]] around the darkshrine || {{c|mod|#% increased Armour and Energy Shield}}
|-
|-
| You feel buffeted by a strong gust || Map mod - Tempest || Battering Tempest || {{c|mod|+#% Monster Physical Damage Reduction}}
| Never discard a Weapon. It could be the blade that strikes you in the back || Spawn - Special || Spawns animated weapons to attack you || {{c|mod|#% increased Attack Speed with/while (type)}}
|-
|-
| You feel a sudden cold breeze || Map mod - Tempest || Glacial Tempest || {{c|mod|+#% Monster Cold Resistance(Needs confirmation)}}
| A worthy adversary || Spawn - Special || Spawns a random [[List of Grandmasters|Grandmaster]] to attack you || {{c|mod|?}}
|-
|-
| You catch a foul smell on the wind || Map mod - Tempest || Blasphemous Tempest || {{c|mod|?}}
| You sense a great evil || Spawn - Special || Spawns [[Abaxoth, The End of All That Is]] || {{c|mod|?}}
|-
|-
| You catch a faint smell of corruption on the wind || Map mod - Tempest || Corrupting Tempest || {{c|mod|?}}
| Any and Everything || Spawn - Rogue Exile || A random [[Rogue exile|Rogue Exile]] spawns in the area || {{c|mod|+# to All Attributes}}
|-
|-
| A wind brings a whiff of ash || Map mod - Tempest || Molten Tempest || {{c|mod|+#% Monster Fire Resistance}}
| Axe and Maul || Spawn - Rogue Exile || [[Rogue exile|Jonah Unchained]], [[Rogue exile|Xandro Blooddrinker]], [[Rogue exile|Damoi Tui]] or [[Rogue exile|Vickas Giantbone]] spawns in the area || {{c|mod|+# to Strength}}
|-
|-
| The air feels charged somehow || Map mod - Tempest || Electrocuting Tempest || {{c|mod|+#% Monster Lightning Resistance}}
| Bow and Arrow || Spawn - Rogue Exile || [[Rogue exile|Antalie Napora]], [[Rogue exile|Orra Greengate]] or [[Rogue exile|Thena Moga]] spawns in the area || {{c|mod|+# to Dexterity}}
|-
|-
| Success lies in having the right tools || Reward - Currency || You are rewarded with 40 {{il|Orb of Transmutation|Orbs of Transmutation}} || {{c|mod|?}}
| Wand and Focus|| Spawn - Rogue Exile || [[Rogue exile|Minara Anemina]] or [[Rogue exile|Igna Phoenix]] spawns in the area || {{c|mod|+# to Intelligence}}
|-
|-
| Magic isn't constant. It can be mutated into many forms || Reward - Currency || You are rewarded with 40 {{il|Orb of Alteration|Orbs of Alteration}} || {{c|mod|?}}
| Dagger and Claw || Spawn - Rogue Exile || [[Rogue exile|Wilorin Demontamer]] or [[Rogue exile|Ion Darkshroud]] spawns in the area || {{c|mod|+# to Dexterity and Intelligence}}
|-
|-
| The best tools are the ones you make yourself || Reward - Currency || You are rewarded with 10 {{il|Orb of Alchemy|Orbs of Alchemy}} || {{c|mod|?}}
| Scepter and Staff || Spawn - Rogue Exile || [[Rogue exile|Eoin Greyfur]], [[Rogue exile|Magnus Stonethorn]] or [[Rogue exile|Tinevin Highdove]] spawns in the area || {{c|mod|+# to Strength and Intelligence}}
|-
|-
| An endless sea of possibilities || Reward - Currency || You are rewarded with 10 {{il|Chaos Orb|Chaos Orbs}} || {{c|mod|?}}
| Sword and Board || Spawn - Rogue Exile || [[Rogue exile|Armios Bell]], [[Rogue exile|Torr Olgosso]] or [[Rogue exile|Zacharie Desmarais]] spawns in the area || {{c|mod|+# to Strength and Dexterity}}
|-
|-
| Those who will not tempt fate lack the courage of manhood || Reward - Currency || You are rewarded with 10 {{il|Vaal Orb|Vaal Orbs}} || {{c|mod|?}}
| Heart of the conflict || Spawn - Warband || Packs from different warbands spawn in the area || {{c|mod|+#% to all Elemental Resistances}}
|-
|-
| An accurate maps makes for a rewarding journey || Reward - Currency || You are rewarded with 20 {{il|Cartographer's Chisel|Cartographer's Chisels}} || {{c|mod|#% increased shock duration on enemies/#% chance to shock (same mod)}}
| The ([[Warband]] name) rises || Spawn - Warband || The Warband spawns in the area || {{c|mod|+#% to Fire/Cold/Lightning/Chaos Resistance}}
|-
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| A gift from the divine || Reward - Currency || You are rewarded with 1 {{il|Divine Orb}} || {{c|mod|?}}
| The (Warband name) Trial begins in 30 seconds. It ends if you run away. Be prepared to die. || Spawn - Warband || Warbands spawn with three leaders(?) || {{c|mod|Area has patches of burning/chilled/shocking ground}}
|-
|-
| Fortify yourself || Reward - Currency || You are rewarded with 40 {{il|Armourer's Scrap|Armourer's Scraps}} || {{c|mod|#% increased Freeze Duration on Enemies/#% chance to Freeze}}
| He craved understanding no matter the cost || Spawn - Tormented Spirit || Spawns a Tormented Storm Cultist || {{c|mod|Monsters deal (# to #)% extra Damage as Lightning}}
|-
|-
| Sharpen your blade || Reward - Currency || You are rewarded with 20 {{il|Blacksmith's Whetstone|Blacksmith's Whetstones}} || {{c|mod|#% increased Ignite Duration on Enemies/#% chance to Ignite}}
| He loved the dead. Too much || Spawn - Tormented Spirit || Spawns a Tormented Necromancer in the area || {{c|mod|+# to Maximum Mana}}
|-
| He stole that which he was entrusted with || Spawn - Tormented Spirit || Spawns a Tormented Embezzler, 8% increased rarity, 15% increased quantity || {{c|mod|#% increased Mana Regeneration Rate}}
|-
|-
| Better yourself || Reward - Currency || SLOWLY drops lots of Scraps, Whetstones, Baubles, Chisels and GCPs || {{c|mod|?}}
| He was never bothered by the cold. || Spawn - Tormented Spirit || Spawns a Tormented Aurora Cultist || {{c|mod|Monsters deal #% extra damage as Cold}}
|-
| He was a stickler for the details || Spawn - Tormented Spirit || Spawns a Tormented Forger || {{c|mod|+#% increased Cast Speen while *}}
|-
|-
| Good things come to those who wait || Reward - Currency || After standing still for 30 seconds, random currency drops. || {{c|mod|?}}
| He found power in sacrifice || Spawn - Tormented Spirit || Spawns A Tormented Vaal Cultist || {{c|mod|+x% Fire and Cold Resitances}} <br> {{c|mod|+x% Cold and Lightning resistances}} <br> {{c|mod|+x% Fire and Lightning resistances}}
|-
|-
| Even the wisest are given menial chores || Reward - Currency || Every open inventory slot is filled with 1 scroll fragment || {{c|mod|#% Item rarity}}  
| He spoke the truths as he saw them || Spawn - Tormented Spirit || Spawns a Tormented Seditionist || {{c|mod|Unique Boss deals #% increased Damage <br> Unique Boss has #% increased Attack and Cast Speed}}
|-
|-
| All rewards have their cost || Reward - Currency || All unequipped items are [[Orb of Scouring|scoured]] and you are rewarded with currency equal to the value of the removed mods. || {{c|mod|#% increased Cast Speed}}
| He loved the thrill of killing his enemies. From far away. || Spawn - Tormented Spirit || Spawns a Tormented Poisoner || {{c|mod|Monster Poison on Hit}}
|-
|-
| Journeys await you || Reward - Item || An ilvl 100 map appears in the Eternal Laboratory's Map Device in Act 3 Merciless (details needed) || {{c|mod|#% Physical Attack Damage Leeched As Mana}}
| He loved to play with fire || Spawn - Tormented Spirit || Spawns a Tormented Arsonist in the area || {{c|mod|Monsters deal #% extra Damage as Fire}}
|-
| His strength made him arrogant || Spawn - Tormented Spirit || Spawns a Tormented Thug || {{c|mod|#% increased Attack and Cast Speed}}
|-
|-
| Recover that which was lost || Reward - Item || Receive a league-specific unique item (needs confirmation) || {{c|mod|?}}
| All rewards have their cost || Reward - Special || All unequipped items are [[Orb of Scouring|scoured]] and you are rewarded with currency equal to the value of the removed mods. || {{c|mod|#% increased Cast Speed}}
|-
| No power but what you can make of them || Reward - Item || Drops 5 normal rarity jewels || {{c|mod|#% more Rare Monsters <br> Rare Monsters each have a Nemesis Mod}}
|-
| More than the paper its printed on || Reward - Item || drops a Divination Card || {{c|mod|?}}
|-
|-
| Lead turns to gold || Reward - Item Upgrade || An unequipped white item in your inventory is turned into a rare || {{c|mod|#% increased Critical Strike Chance}}
| Lead turns to gold || Reward - Item Upgrade || An unequipped white item in your inventory is turned into a rare || {{c|mod|#% increased Critical Strike Chance}}
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| The light of reason still shines || Reward - Special || Identifies every item in your inventory || {{c|mod|#% increased Light Radius}}
| The light of reason still shines || Reward - Special || Identifies every item in your inventory || {{c|mod|#% increased Light Radius}}
|-
|-
| You become one with your offering || Player mod - Item || Gain all stats on the item as if it was equipped || {{c|mod|increased Movement Speed}}
| Wait, what was that sound? || Reward - Special || Random item gets an MTX skin || Item has 20% quality
|-
| Fortify yourself || Reward - Currency || You are rewarded with 40 {{il|Armourer's Scrap|Armourer's Scraps}} || {{c|mod|#% increased Freeze Duration on Enemies/#% chance to Freeze}}
|-
|-
| If you want a job done well, there is nobody better than yourself || Player mod - Special || Spawns a clone of yourself to follow you around (Only auto attacks) || {{c|mod|#% increased Stun Duration on Enemies}}
| Sharpen your blade || Reward - Currency || You are rewarded with 20 {{il|Blacksmith's Whetstone|Blacksmith's Whetstones}} || {{c|mod|#% increased Ignite Duration on Enemies/#% chance to Ignite}}
|-
|-
| The hunted becomes the hunter || Player mod - Special || Grants {{il|Headhunter}}'s ability to steal mods from rare monsters || {{c|mod|Reflects # Physical Damage to Melee Attackers}}
| Success lies in having the right tools || Reward - Currency || You are rewarded with 40 {{il|Orb of Transmutation|Orbs of Transmutation}} || {{c|mod|?}}
|-
| Drink Deeply || Player mod - Special || Refills flasks || {{c|mod|# Life Regenerated per second}}
|-
| Power without limit || Player mod - Special || No mana cost for skills || {{c|mod|#% Increased Flask Charges Gained}} <br> or {{c|mod|#% Reduced Flask Charges Used}}
|-
|-
| Perhaps next time || Special || The rare item sacrificed appears in another darkshrine || {{c|mod|#% reduced Attribute Requirements}}
| Magic isn't constant. It can be mutated into many forms || Reward - Currency || You are rewarded with 40 {{il|Orb of Alteration|Orbs of Alteration}} || {{c|mod|?}}
|-
|-
| Power can be found in unexpected places || Special || Sockets a new random [[jewel]] into an empty (even unallocated) jewel slot || {{c|mod|Increased Area Damage (needs confirmation)}}
| The best tools are the ones you make yourself || Reward - Currency || You are rewarded with 10 {{il|Orb of Alchemy|Orbs of Alchemy}} || {{c|mod|?}}
|-
|-
| Some challenges are best faced alone || Map mod - Common || Enemy projectiles have [[chaining]] || {{c|mod|#% increased Projectile Speed}}
| An endless sea of possibilities || Reward - Currency || You are rewarded with 10 {{il|Chaos Orb|Chaos Orbs}} || {{c|mod|?}}
|-
|-
| No fury in nature is greater than that of lightning. || Map mod - Common || Monsters deal (90 to 110)% extra Damage as Lightning, 8% increased rarity, 15% increased quantity || {{c|mod|#% increased Lightning Damage}}
| An accurate maps makes for a rewarding journey || Reward - Currency || You are rewarded with 20 {{il|Cartographer's Chisel|Cartographer's Chisels}} || {{c|mod|#% increased shock duration on enemies <br> #% chance to shock}}
|-
|-
| No force of nature holds more fear than fire || Map mod - Common || Monsters deal (90 to 110)% extra Damage as Fire, 8% increased rarity, 15% increased quantity || {{c|mod|#% increased Fire Damage}}
| Those who will not tempt fate lack the courage of manhood || Reward - Currency || You are rewarded with 10 {{il|Vaal Orb|Vaal Orbs}} || {{c|mod|?}}
|-
| No adversary in nature is more deadly than the cold || Map mod - Common || Monsters deal (90 to 110)% extra Damage as Cold, 8% increased rarity, 15% increased quantity || {{c|mod|#% increased Cold Damage}}
|-
|-
| Fear the elements || Map mod - Common || Players are cursed with [[Elemental Weakness]], 9% increased rarity, 18% increased quantity, 14% increased pack size || {{c|mod|?}}
| A gift from the divine || Reward - Currency || You are rewarded with 1 {{il|Divine Orb}} || {{c|mod|?}}
|-
|-
| Tough as Nails || Map mod - Common || (40 to 50)% increased monster life, 8% increased rarity, 15% increased quantity || {{c|mod|+# Life gained on Kill}}
| Good things come to those who wait || Reward - Currency || After standing still for 30 seconds, random currency drops. || {{c|mod|#% more Monster Life}}
|-
|-
| Whipped into a frenzy || Map mod - Common || Monsters gain 3 frenzy charges every 20 seconds || {{c|mod|?}}
| Better yourself || Reward - Currency || SLOWLY drops lots of Scraps, Whetstones, Baubles, Chisels and GCPs || {{c|mod|Area is inhabited by 2 additional Rogue Exiles}}
|-
|-
| Feel the corruption in your veins || Map mod - Common || Monsters [[poison]] on hit, 8% increased rarity, 16% increased quantity || {{c|mod|#% increased Chaos Damage (Needs confirmation)}}
| More than the paper its printed on || Reward - Item || Drops a Divination Card || {{c|mod|+# Energy Shield gained for each Enemy hit by your Attacks}} <br> {{c|mod|#% increased Energy Shield Recharge Rate}}
|-
|-
| Nothing is more intimidating on the battlefront than a wall of arrows || Map mod - Common || Enemies have 4 additional projectiles, 8% increased rarity, 15% increased quantity || {{c|mod|+# to Accuracy Rating}}
| No power but what you can make of them || Reward - Item || Drops 5 normal rarity jewels || {{c|mod|#% more Rare Monsters <br> Rare Monsters each have a Nemesis Mod}}
|-
|-
| Size often matters || Map mod - Common || Enemies have 40% increased Area of Effect, 8% increased rarity, 15% increased quantity || {{c|mod|?}}
| Even the wisest are given menial chores || Reward - Currency || Every open inventory slot is filled with 1 scroll fragment || {{c|mod|#% Item rarity}}  
|-
|-
| Kill one head and more will rise to take its place || Map mod - Common || Monsters fracture after death, 12% increased rarity, 25% increased quantity || {{c|mod|Adds #-# Physical Damage}} <br> {{c|mod|Adds #-# Physical Damage to Attacks}}
| Keeper of the knives || Map mod - Item || A rare monster in the area will drop five rare [[dagger]]s. || {{c|mod|#% increased Critical Strike Multiplier with One Handed Melee Weapons}}
|-
|-
| Your protections fail you || Map mod - Common || -(12-16)% maximum Player Resistances || {{c|mod|?}}
| Keeper of the stave || Map mod - Item || A rare monster in the area will drop five rare [[staves]]. || {{c|mod|+% Spell Critical Strike Chance}}
|-
|-
| Your natural vitality deserts you || Map mod - Common || Players Recover Life, Mana and Energy Shield 60% slower || {{c|mod|x% increased maximum Mana}}
| Keeper of the hammer || Map mod - Item || A rare monster in the area will drop five rare [[mace]]s. || {{c|mod|#% increased Melee Critical Strike Multiplier}}
|-
|-
| Pyromancer's bane || Map Mod - Common || +80% Monster Fire Resistance || {{c|mod|?}}
| Keeper of the maul || Map mod - Item || A rare monster in the area will drop five rare two-handed [[mace]]s. || {{c|mod|?}}
|-
|-
| Auromancer's bane || Map Mod - Common || +80% Monster Cold Resistance || {{c|mod|?}}
| Keeper of the wand || Map mod - Item || A rare monster in the area will drop five rare [[wands]]. || {{c|mod|?}}
|-
|-
| Brontomancer's bane || Map Mod - Common || +80% Monster Lightning Resistance || {{c|mod|?}}
| Keeper of the claw || Map mod - Item || A rare monster in the area will drop five rare [[claw]]s. || {{c|mod|?}}
|-
|-
| Two worlds collide || Map mod - League || [[Beyond]] is added to the area || {{c|mod|#% increased Armour}}
| Keeper of the trinkets || Map mod - Item || A rare monster in the area will drop five rare [[amulet]]s. || {{c|mod|#% increased Cast Speed with Fire Skills}} <br> {{c|mod|#% increased Critical Strike Chance with Fire Skills}} <br> {{c|mod|#% increased Critical Strike Multiplier with Fire Skills}}
|-
|-
| Your anger rises || Map mod - League || [[Rampage]] is added to the area || {{c|mod|+# Life gained for each Enemy hit by your Attacks}}
| Keeper of the jewels || Map mod - Item || A rare monster in the area will drop five rare [[jewel]]s. || {{c|mod|#% increased Projectile Damage}}
|-
|-
| Strange foe from a strange land || Map mod - League || [[Invasion]] is added to the area || {{c|mod|#% increased Evasion and Energy Shield}}
| Keeper of the ring || Map mod - Item || A rare monster in the area will drop five rare [[ring]]s. || {{c|mod|#% increased Cast Speed with Cold Skills}} <br> {{c|mod|#% increased Critical Strike Chance with Cold Skills}} <br> {{c|mod|#% increased Critical Strike Multiplier with Cold Skills}}
|-
|-
| Your nemeses hunt you || Map mod - League || [[Nemesis]] is added to the area || {{c|mod|+# to Armour}}
| Keeper of the buckle || Map mod - Item || A rare monster in the area will drop five rare [[belt]]. || {{c|mod|#% increased Cast Speed with Lightning Skills}} <br> {{c|mod|#% increased Critical Strike Chance with Lightning Skills}} <br> {{c|mod|#% increased Critical Strike Multiplier with Lightning Skills}}
|-
|-
| Brothers in arms || Map mod - League || [[Bloodlines]] is added to the area and increases the size of champion packs (need confirmation) || {{c|mod|#% increased maximum Energy Shield}}
| Keeper of the shield || Map mod - Item || A rare monster in the area will drop five rare [[shield]]s. || {{c|mod|?}}
|-
|-
| Prepared for trouble? How about double? || Map mod - Special || Rare monsters on the map are cloned || {{c|mod|+# to maximum Energy Shield}}
| Keeper of the bow || Map mod - Item || A rare monster in the area will drop five rare [[bow]]s. || {{c|mod|?}}
|-
|-
| Fear will root even the mighty in place || Map mod - Special || Monsters are rooted in place || {{c|mod|Minions deal #% increased Damage <br> Minions have #% Increased Maximum Life}} ||
| Keeper of the blades || Map mod - Item || A rare monster in the area will drop five rare [[sword]]s. || {{c|mod|?}}
|-
|-
| An armoury of exquisite craftsmanship || Map mod - Special || Dropped weapons have 20% quality || {{c|mod|#% increased Elemental Damage with Weapons}}
| Keeper of the hoards || Map mod - Item || A random monster will drop ten rare items || {{c|mod|+% trap throwing speed}} <br> {{c|mod|+% Increased Trap Damage}}
|-
|-
| You always were a fast learner || Map mod - Special || 100% increased experience gain || {{c|mod|?}}
| Keeper of wisdom || Map mod - Item || A rare monster in the area will drop 100 Scrolls of Wisdom. || {{c|mod|#%chance to Knock Enemies Back on hit}}
|-
|-
| Mutiny in the ranks || Map mod - Special || Some monsters become allied with you || {{c|mod|Magic Monster Packs each have a Bloodline Mod <br> (# to #)% more Magic Monsters}}
| Keeper of wealth || Map mod - Item || A rare monster in the area will drop a large amount of currency, as though it was possessed by a Tormented Embezzeler. || {{c|mod|#% increased Totem Damage <br> Totems gain +#% to all Elemental Resistances}}
|-
|-
| The touch of the damned || Map Mod - Special || All enemies affected by Blasphemer's Touch || {{c|mod|Slaying Enemies close together can attract monsters from Beyond}}
| Seek the Apex || Map mod - Item || Random monsters drop a [[Vaal fragment]] (not limited to one) || {{c|mod|#% increased Mine Laying Speed}} <br> {{c|mod|#% increased Mine Damage}}  
|-
|-
| Deliver the killing blow || Map Mod - Special || All monsters life reduced to 1 || {{c|mod|?}}
| An unlikely guard for such valuable treasure || Map mod - Item || A random monster drops a [[unique item]] || {{c|mod|?}}
|-
|-
| Keeper of the hammer || Map mod - Item || A rare monster in the area will drop five rare [[mace]]s. || {{c|mod|?}}
| Feel the corruption in your veins || Map mod - Common || Monsters [[poison]] on hit, 8% increased rarity, 16% increased quantity || {{c|mod|#% increased Chaos Damage}}
|-
|-
| Keeper of the knife || Map mod - Item || A rare monster in the area will drop five rare [[dagger]]s. || {{c|mod|#% increased Critical Strike Multiplier with One Handed Melee Weapons (Needs confirmation)}}
| Kill one head and more will rise to take its place || Map mod - Common || Monsters fracture after death, 12% increased rarity, 25% increased quantity || {{c|mod|Adds #-# Physical Damage}} <br> {{c|mod|Adds #-# Physical Damage to Attacks}}
|-
|-
| Keeper of the stave || Map mod - Item || A rare monster in the area will drop five rare [[staves]]. || {{c|mod|+% Spell Critical Strike Chance}}
| Pyromancer's bane || Map Mod - Common || +80% Monster Fire Resistance || {{c|mod|Area has increased monster variety}}
|-
|-
| Keeper of the wand || Map mod - Item || A rare monster in the area will drop five rare [[wands]]. || {{c|mod|?}}
| Auromancer's bane || Map Mod - Common || +80% Monster Cold Resistance || {{c|mod|Area is inhabited by Undead}}
|-
|-
| Keeper of the buckle || Map mod - Item || A rare monster in the area will drop five rare [[belt]]. || {{c|mod|#% increased Cast Speed with Lightning Skills <br> or #% increased Critical Strike Chance with Lightning Skills}}
| Brontomancer's bane || Map Mod - Common || +80% Monster Lightning Resistance || {{c|mod|?}}
|-
|-
| Keeper of the trinkets || Map mod - Item || A rare monster in the area will drop five rare [[amulet]]s. || {{c|mod|?}}
| No adversary in nature is more deadly than the cold || Map mod - Common || Monsters deal (90 to 110)% extra Damage as Cold, 8% increased rarity, 15% increased quantity || {{c|mod|#% increased Cold Damage}}
|-
|-
| Keeper of the maul || Map mod - Item || A rare monster in the area will drop five rare two-handed [[mace]]s. || {{c|mod|?}}
| No force of nature holds more fear than fire || Map mod - Common || Monsters deal (90 to 110)% extra Damage as Fire, 8% increased rarity, 15% increased quantity || {{c|mod|#% increased Fire Damage}}
|-
| No fury in nature is greater than that of lightning. || Map mod - Common || Monsters deal (90 to 110)% extra Damage as Lightning, 8% increased rarity, 15% increased quantity || {{c|mod|#% increased Lightning Damage}}
|-
|-
| Keeper of the claw || Map mod - Item || A rare monster in the area will drop five rare [[claw]]s. || {{c|mod|?}}
| Nothing is more intimidating on the battlefront than a wall of arrows || Map mod - Common || Enemies have 4 additional projectiles, 8% increased rarity, 15% increased quantity || {{c|mod|+# to Accuracy Rating}}
|-
|-
| Keeper of the jewels || Map mod - Item || A rare monster in the area will drop five rare [[jewel]]s. || {{c|mod|#% increased Projectile Damage}}
| Some challenges are best faced alone || Map mod - Common || Enemy projectiles have [[chaining]] || {{c|mod|#% increased Projectile Speed}}
|-
|-
| Keeper of the ring || Map mod - Item || A rare monster in the area will drop five rare [[ring]]s. || {{c|mod|?}}
| Tough as Nails || Map mod - Common || (40 to 50)% increased monster life, 8% increased rarity, 15% increased quantity || {{c|mod|+# Life gained on Kill}}
|-
|-
| Keeper of the shield || Map mod - Item || A rare monster in the area will drop five rare [[shield]]s. || {{c|mod|?}}
| Whipped into a frenzy || Map mod - Common || Monsters gain 3 frenzy charges every 20 seconds || {{c|mod|Area in inhabited by Skeletons}}
|-
|-
| Keeper of wisdom || Map mod - Item || A rare monster in the area will drop 100 Scrolls of Wisdom. || {{c|mod|#%chance to Knock Enemies Back on hit}}
| Your natural vitality deserts you || Map mod - Common || Players Recover Life, Mana and Energy Shield 60% slower || {{c|mod|#% increased maximum Mana}}
|-
|-
| Keeper of wealth || Map mod - Item || A rare monster in the area will drop a large amount of currency, as though it was possessed by a Tormented Embezzeler. || {{c|mod|#% increased Totem Damage <br> Totems gain +#% to all Elemental Resistances}}
| Your protections fail you || Map mod - Common || -(12-16)% maximum Player Resistances || {{c|mod|#% reduced Mana Cost of Skills}}
|-
|-
| Keeper of the hoard || Map mod - Item || A random monster will drop ten rares || {{c|mod|+% trap throwing speed <br> +% Increased Trap Damage}}
| Fear the elements || Map mod - Common || Players are cursed with [[Elemental Weakness]], 9% increased rarity, 18% increased quantity, 14% increased pack size || {{c|mod|?}}
|-
|-
| Seek the Apex || Map mod - Item || Random monsters drop a [[Vaal fragment|sacrifice fragment]] (not limited to one) || {{c|mod|#% increased Mine Laying Speed <br> #% increased Mine Damage}}  
| Your enemies have all the luck || Map mod - Common || Monsters have 360-400% increased Critical Strike Chance, Monsters have 35% increased Critical Strike Multiplier || {{c|mod|Area is inhabited by Demons}}
|-
|-
| An unlikely guard for such valuable treasure || Map mod - Item || A random monster drops a [[unique item]] (needs confirmation?) || {{c|mod|?}}
| The influence of vaal continues long after their civilization has crumbled || Portal || Opens portals to a corrupted area || {{c|corrupted|Corrupted}}
|-
|-
| Beware those who lie in ambush || Spawn - Monsters || Three packs of normal monsters spawn around the darkshrine || {{c|mod|+# to Evasion Rating}} <br> {{c|mod|#% increased Evasion Rating}}
| A true test of nerves || Portal || Opens six portals to [[Coward's Trial]] || {{c|mod|?}}
|-
| Surprise is a problem only for the unprepared || Spawn - Monsters || Three packs of magic monsters spawn around the darkshrine || {{c|mod|#% increased Armour and Evasion}}
|-
|-
| Always watch your back || Spawn - Monsters || Three rare monsters spawn around the darkshrine || {{c|mod|+# to Evasion Rating on Jewelry}}
| The riches of a queen || Portal || Opens six portals to [[Vaults of Atziri]] || {{c|mod|?}}
|-
|-
| The ground beneath you tremors || Spawn - Monsters || Spawns aprox 20 rare devourers around the zone || {{c|mod|#% of Physical Attack Damage Leeched As Life}}
| Head towards sunset || Portal || Opens six portals to [[Death and Taxes]] || {{c|mod|?}}
|-
|-
| Ancestral magic || Spawn - Special || Spawns the unique enemies from [[Kaom's Cache]] around the darkshrine || {{c|mod|#% increased Armour and Energy Shield}}
| Don't tarry || Portal || Opens six portals to [[Oba's Cursed Trove]] || {{c|mod|-# to Mana Cost of Skills}}
|-
|-
| A worthy adversary || Spawn - Special || Spawns a random [[Grandmaster]] to attack you || {{c|mod|?}}
| A sacred place in the shadows || Portal || Opens six portals to [[Whakawairua Tuahu]] || {{c|mod|?}}
|-
|-
| Never discard a Weapon. It could be the blade that strikes you in the back || Spawn - Special || Spawns animated weapons to attack you || {{c|mod|#% increased Attack Speed with/while (type)}}
| Shiver me timbers || Portal || Opens six portals to [[Mao Kun]] || {{c|mod|?}}
|-
|-
| You sense a great evil || Spawn - Special || Spawns [[Abaxoth, The End of All That Is]] (needs confirmation?) || {{c|mod|?}}
| A soft melody plays || Portal || Opens six portals to [[Acton's Nightmare]] || {{c|mod|?}}
|-
|-
| The influence of vaal continues long after their civilization has crumbled || Portal || Opens portals to a corrupted area || {{c|corrupted|Corrupted}}
| Travel back in time || Portal || Opens six portals to [[Maelström of Chaos]] || {{c|mod|?}}
|-
|-
| The riches of a queen || Portal || Opens six portals to [[Vaults of Atziri]] || {{c|mod|?}}
| Its all in your head || Portal || Opens portal to [[Poorjoy's Asylum]] || {{c|mod|?}}
|-
|-
| Head towards sunset || Portal || Opens six portals to [[Death and Taxes]] || {{c|mod|?}}
| ? || Portal || Opens six portals to a random [[List_of_unique_maps|unique map]](Needs confirmation) || {{c|mod|?}}
|-
|-
| A true test of nerves || Portal || Opens six portals to [[Coward's Trial]] || {{c|mod|?}}
| Deliver the killing blow || Map Mod - Special || All monsters life reduced to 1 || {{c|mod|Unique Boss has #% increased Life}} <br> {{c|mod|Unique Boss has #% increased Area of Effect}}
|-
|-
| A soft melody plays || Portal || Opens six portals to [[Acton's Nightmare]] || {{c|mod|?}}
| Drink Deeply || Player mod - Special || Refills flasks || {{c|mod|# Life Regenerated per second}}
|-
| Fear will root even the mighty in place || Map mod - Special || Monsters are rooted in place || {{c|mod|Minions deal #% increased Damage}} <br> {{c|mod|Minions have #% Chance to Block}} <br> {{c|mod|Minions have #% Increased Maximum Life}} ||
|-
|-
| Travel back in time || Portal || Opens six portals to [[Maelström of Chaos]] || {{c|mod|?}}
| If you want a job done well, there is nobody better than yourself || Player mod - Special || Spawns a clone of yourself to follow you around (Only auto attacks) || {{c|mod|#% increased Stun Duration on Enemies}}
|-
|-
| Don't tarry || Portal || Opens six portals to [[Oba's Cursed Trove]] || {{c|mod|?}}
| Leave no stone unturned || Special || An item is hidden in one of the clickables in the area || {{c|mod|#% increased maximum Life}}
|-
|-
| A sacred place in the shadows || Portal || Opens six portals to [[Whakawairua Tuahu]] || {{c|mod|?}}
| Not for sale || Special || Removes all items from vendors || {{c|mod|Monsters gain # Endurance Charge(s) every 20 seconds}} <br> {{c|mod|Monsters gain # Power Charge(s) every 20 seconds}} <br> {{c|mod|Monsters gain # Frenzy Charge(s) every 20 seconds}}
|-
|-
| Shiver me timbers || Portal || Opens six portals to [[Mao Kun]] || {{c|mod|?}}
| Perhaps next time || Special || The rare item sacrificed appears in another darkshrine || {{c|mod|#% reduced Attribute Requirements}}
|-
|-
| Its all in your head || Portal || Opens portal to [[Poorjoy's Asylum]] || {{c|mod|?}}
| Power can be found in unexpected places || Special || Sockets a new random [[jewel]] into an empty (even unallocated) jewel slot || {{c|mod|#% increased Area Damage}}
|-
|-
| ? || Portal || Opens six portals to a random [[List_of_unique_maps|unique map]](?) || {{c|mod|?}}
| Power without limit || Player mod - Special || No mana cost for skills || {{c|mod|#% increased Flask Charges Gained}} <br> {{c|mod|#% Reduced Flask Charges Used}}
|-
|-
| The reward for a job well done is often another job || Special || Resets master dailies || {{c|mod|+# to Level of Socketed Gems}}
| The hunted becomes the hunter || Player mod - Special || Grants {{il|Headhunter}}'s ability to steal mods from rare monsters || {{c|mod|Reflects # Physical Damage to Melee Attackers}}
|-  
|-  
| Wait, what was that sound? || Special || Random item gets an MTX skin || Item has 20% quality
| An armoury of exquisite craftsmanship || Map mod - Special || Dropped weapons have 20% quality || {{c|mod|#% increased Elemental Damage with Weapons}}
|-  
|-
| Greust would not approve || Special || The area becomes dark and desaturated as though the Ancient Seal in Act 2 was opened. || {{c|mod|?}}
| There's no place like home || Special || Opens a town portal || {{c|mod|?}}
|-
| You become one with your offering || Player mod - Item || Gain all stats on the item as if it was equipped || {{c|mod|increased Movement Speed}}
|-
|-
| I am Twinned || Special || A new darkshrine in the zone || {{c|mod|?}}  
| Journeys await you || Reward - Item || An ilvl 100 map appears in the Eternal Laboratory's Map Device in Act 3 Merciless || {{c|mod|#% Physical Attack Damage Leeched As Mana}}
|-
|-
| Give a man a fish... || Fishing || ? || {{c|mod|?}}
| The reward for a job well done is often another job || Special || Resets all master dailies || {{c|mod|+# to Level of Socketed Gems}}
|-  
|-  
| Are fishermen all liars? Or do only liars fish? || Fishing || Sends you to Winding Pier || {{c|mod|?}}
| A worthy ally || Special || Summons an allied Grandmaster to fight on your side || {{c|mod|Monsters fire # additional Projectiles}} <br> {{c|mod|Monsters' skills Chain 2 additional times}}
|-
|-
| The fishing was good; it was the catching that was bad<br />You have been muted for disclosing fishing secrets. || Fishing || Mutes in a global chat for 10 minutes || [[Fishing Rod]] with {{c|mod|?}}
| Your sustenance is depleted || Special || Depletes all flask charges || {{c|mod|Monsters have #% increased Critical Strike Chance}} <br> {{c|mod|Monsters have #% increased Critical Strike Multiplier}}
|-
|-
| The gods do not deduct from man's allotted span the hours spent in fishing || Fishing || Creates a public party called "On an epic fishing trip" || {{c|mod|?}}
| You always were a fast learner || Map mod - Special || 100% increased experience gain || {{c|mod|?}}
|-
|-
| Men and fish are alike. They both get into trouble when they open their mouths || Fishing || ? || {{c|mod|?}}
| The riches you sought were all around you || Special || Replaces all items on the ground with their vendor price || {{c|mod|#% increased Spell Damage while *}}
|-
|-
| May the holes in your net be no larger than the fish in it || Fishing || ? || {{c|mod|?}}  
| The touch of the damned || Map Mod - Special || All enemies affected by one random Tormented Spirit's Touch || {{c|mod|Slaying Enemies close together can attract monsters from Beyond}}
|-
|-
| Atziri's power fills you || ? || ? || {{c|mod|?}}  
| Mutiny in the ranks || Map mod - Special || Some monsters become allied with you || {{c|mod|Magic Monster Packs each have a Bloodline Mod <br> #% more Magic Monsters}}
|-
|-
| Roll the dice. || ? || stack of currency || {{c|mod|?}}
| I am Twinned || Special || A new darkshrine in the zone || {{c|mod|Monsters have #% chance to Avoid Elemental Status Ailments}} <br> {{c|mod|Monsters are immune to Elemental Status Ailments}}  
|-
|-
| The little things add up. || ? || ? || {{c|mod|?}}
| The little things add up. || ? || ? || [[Mirrored]]
|-
|-
| Locations far and wide await you || ? || Spawns a unique Cartographers Strongbox || {{c|mod|?}}
| Atziri's power fills you || ? || ? || {{c|mod|#% increased Flask Effect Duration}}  
|-
|-
|You win some, you lose some || ? || ? || {{c|mod|?}} Spawned from wand
| Rewards are seized only by those quick enough to find them || Special || Changes loot allocation to Free For All (needs confirmation) || {{c|mod|Monsters reflect #% of Elemental Damage}} <br> {{c|mod|Monsters reflect #% of Physical Damage}}
|-
|-
| Punishment for your sins || ? || ? || {{c|mod|?}}
| Punishment for your sins || ? || ? || {{c|mod|?}}
|-
|-
| A situation is only dangerous if can't run away from it || ? || ? || {{c|mod|?}}
| You win some, you lose some || ? || ? || {{c|mod|?}}
|-
|-
| The riches you sought were all around you || ? || replaces all items on the ground with their vendor price || {{c|mod|?}}
| Greust would not approve || Special || The area becomes dark and desaturated as though the Ancient Seal in Act 2 was opened. || {{c|mod|+# Mana gained for each Enemy hit by your Attacks}}
|-
|-
| Are fishermen all liars? Or do only liars fish?|| FIshing || Sends player to Winding Pier || {{c|mod|?}}
| Try again || Special || Consumes the item; Darkshrine may be used again || Rare item with less than three affixes
|-
|-
| Your sustenance is depleted|| ? || Depletes all flask charges || {{c|mod|?}}
| The ultimate gamble, but only for those who are prepared || Special || All items on the ground are affected by an {{il|Orb of Chance}} || {{c|mod|?}}
|-
|-
| A worthy ally || ? || Summons an allied Grandmaster to fight on your side || {{c|mod|Monsters fire # additional Projectiles}}
| Conquer your fear of the elements || Player mod || Become immune to elemental status effects || {{c|mod|?}}
|-
|-
| Conquer your fear of the elements || ? || ? || {{c|mod|?}}
| The gods do not deduct from man's allotted span the hours spent in fishing || Fishing || Creates a public party called "On an epic fishing trip" || {{c|mod|?}}
|-
| Careful now || ? || ? || {{c|mod|Area is inhabited by ranged monsters}}
|-
| Unflinching || ? || ? || {{c|mod|Area is inhabited by Animals}}
|-
| Are fishermen all liars? Or do only liars fish? || Fishing || Sends you to Winding Pier || {{c|mod|?}}
|-
|-
| The forsaken favour you || ? || ?(maybe gain favour from master) || {{c|mod|?}}
| Men and fish are alike. They both get into trouble when they open their mouths || Fishing || ? || {{c|mod|?}}
|-
| Give a man a fish... || Fishing || ? || {{c|mod|?}}
|-
| Recover that which was lost || Reward - Item || Receive a league-specific unique item (needs confirmation) || {{c|mod|?}}
|-
|-
| There's no place like home || ? || Opens a town portal || {{c|mod|?}}
| Size often matters || Map mod - Common || Enemies have 40% increased Area of Effect, 8% increased rarity, 15% increased quantity || {{c|mod|?}}
|-
|-
| Not for sale || ? || Removes all items from vendors || {{c|mod|?}}
| The fishing was good; it was the catching that was bad<br />You have been muted for disclosing fishing secrets. || Fishing || Mutes in a global chat for 10 minutes || [[Fishing Rod]] with {{c|mod|?}}
|-
|-
| Leave no stone unturned || ? || an item is hidden in one of the clickables in the area || {{c|mod|?}}
| May the holes in your net be no larger than the fish in it || Fishing || ? || {{c|mod|?}}  
|-
|-
| Rewards are seized only by those quick enough to find them || ? || drops a unique item on the ground somewhere in the zone (needs confirmation) || {{c|mod|?}}
| Roll the dice. || ? || stack of currency || {{c|mod|?}}
|-
|-
| Try again || Special || Consumes the item; Darkshrine may be used again || Rare item with only two affixes
| The forsaken favour you || ? || ?(maybe gain favour from master) || {{c|mod|?}}
|-
|-
| Random Darkshrine Effect || Special || Random Darkshrine Effect || {{c|mod|#% Increased Spell Damage}}
| Random Darkshrine Effect || Special || Random Darkshrine Effect || {{c|mod|#% Increased Spell Damage}}
|-
| The ultimate gamble, but only for those who are prepared || Special || All items on the ground are affected by an {{il|Orb of Chance}} || {{c|mod|?}}
|}
|}



Revision as of 21:56, 7 November 2015

This page describes newly released content. Information may be missing or incorrect. Players are still identifying darkshrine effects and the methods to activate them. Please help improve the page by updating it.

Before activating a darkshrine, to help remembering the item modifiers make sure to either:

  • Copy the item to the clipboard (ctrl+c)
  • Link the item in chat (ctrl+alt+LMB)
  • Paste a copied item into a user-made Darkshrine report tool that displays known potential effects from a given item.

There is additional information on the talk page.

Darkshrines are altars where players can sacrifice a rare item. The effect of an activated shrine depends on the sacrificed item, and stronger items generally create better outcomes. Darkshrines appear only in the Darkshrine leagues.

A darkshrine is not guaranteed to appear in each instance, and instances can have more than one darkshrine.

There are 195 darkshrine effects.[1] Many of them use content from the previous challenge leagues. The effect of a shrine seems to be determined by choosing a random affix on the rare item.

This page is in the same order as the rivsoft report tool, for ease of updating.

Darkshrine Effects

The table below displays darkshrine effects and what modifier that corresponds to that effect.

Text Effect Type Effect Item Requirement
Courage stands tall Player mod - Shrine Grants permanent Massive shrine #% reduced Enemy Stun Threshold
Death doesn't wait Player mod - Shrine Grants permanent Acceleration shrine #% increased Attack Speed
Deliver pain exquisite Player mod - Shrine Grants permanent Diamond shrine +# Maximum Life
None shall stop you Player mod - Shrine Grants permanent Impenetrable shrine +#% Chance to Block
+#% Chance to Block with Shields
Restore that which was lost Player mod - Shrine Grants permanent Replenishing shrine # Mana Gained on kill
Become the nightmare Player mod - Shrine Grants permanent Divine shrine #% increased Monster Movement Speed
#% increased Monster Attack Speed
#% increased Monster Cast Speed
Let your rage flow freely Player mod - Shrine Grants permanent Echoing shrine Monsters have #% increased Area of Effect
Shroud your path in the fog of war Player mod - Shrine Grants permanent Shrouded shrine ?
Hit hard, hit once Player mod - Shrine Grants permanent Brutal shrine #% increased Melee Damage
A miser's trove awaits you Spawn - Strongbox A regular Strongbox spawns in the area Players Recover Life, Mana and Energy Shield #% slower
Players have no Life or Mana Regeneration
A hoard awaits you Spawn - Strongbox A Large Strongbox spawns in the area +# to Level of Socketed Melee Gems
The secrets of the forge awaits you Spawn - Strongbox A Blacksmith's Strongbox spawns in the area #% increased Physical Damage
The garb of the warrior awaits you Spawn - Strongbox An Armourer's Strongbox spawns in the area #% increased Stun Recovery
A valued prize awaits you Spawn - Strongbox An Ornate Strongbox spawns in the area +# to Level of Socketed Lightning Gems
True craftsmanship awaits you Spawn - Strongbox An Artisan's Strongbox spawns in the area +# to Level of Socketed Minion Gems
A trove of magic awaits you Spawn - Strongbox An Arcanist's Strongbox spawns in the area #% Additional Chance To Block Spells (With/While) *
Power awaits you Spawn - Strongbox A Gemcutter's Strongbox spawns in the area +# to Level of Socketed Fire Gems
The secrets of chemistry await you Spawn - Strongbox A Chemist's Strongbox spawns in the area #% increased Flask Life Recovery Rate
#% increased Flask Mana Recovery Rate
Trinkets await you Spawn - Strongbox A Jeweller's Strongbox spawns in the area +# to Level of Socketed Cold Gems
A map of all the world awaits you Spawn - Strongbox A Cartographer's Strongbox spawns in the area ?
The treasures of the wealthy await you Spawn - Strongbox Perandus Bank spawns in the area #% increased Damage over Time
The secrets of the ancestors await you Spawn - Strongbox Kaom's Cache spawns in the area Area contains many Totems
Sensible objects await you Spawn - Strongbox Strange Barrel spawns in the area #% increased Monster Damage
Locations far and wide await you Spawn - Strongbox Empyrean Apparatus spawns in the area Players have Elemental Equilibrium
A storm approaches Map mod - Tempest Galvanizing Tempest Adds #-# Lightning Damage
Adds #-# Lightning Damage to Attacks
A wind brings a scent of smoke Map mod - Tempest Seething Tempest Adds #-# Fire Damage
Adds #-# Fire Damage to Attacks
An icy wind whips up around you Map mod - Tempest Shivering Tempest Adds #-# Cold Damage
Adds #-# Cold Damage to Attacks
You catch a faint smell of corruption on the wind Map mod - Tempest Corrupting Tempest ?
You hear a voice on the wind Map mod - Tempest Echoing Tempest Area contains two Unique Bosses
You feel buffeted by a strong gust Map mod - Tempest Battering Tempest +#% Monster Physical Damage Reduction
You catch a foul smell on the wind Map mod - Tempest Blasphemous Tempest Monsters are Immune to Curses
A wind brings a whiff of ash Map mod - Tempest Molten Tempest +#% Monster Fire Resistance
The air feels charged somehow Map mod - Tempest Electrocuting Tempest +#% Monster Lightning Resistance
You feel a sudden cold breeze Map mod - Tempest Glacial Tempest +#% Monster Cold Resistance(Needs confirmation)
Two worlds collide Map mod - League Beyond is added to the area #% increased Armour
Your anger rises Map mod - League Rampage is added to the area +# Life gained for each Enemy hit by your Attacks
A strange foe from a strange land Map mod - League Invasion is added to the area #% increased Evasion and Energy Shield
Your nemeses hunt you Map mod - League Nemesis is added to the area +# to Armour
Brothers in arms Map mod - League Bloodlines is added to the area and increases the size of champion packs (need confirmation) #% increased maximum Energy Shield
Prepared for trouble? How about double? Map mod - Special Rare monsters on the map are cloned +# to maximum Energy Shield
Beware those who lie in ambush Spawn - Monsters Three packs of normal monsters spawn around the darkshrine +# to Evasion Rating
#% increased Evasion Rating
Surprise is a problem only for the unprepared Spawn - Monsters Three packs of magic monsters spawn around the darkshrine #% increased Armour and Evasion
Always watch your back Spawn - Monsters Three rare monsters spawn around the darkshrine +# to Evasion Rating (on Jewellery only)
The ground beneath you tremors Spawn - Monsters Spawns aprox 20 rare devourers around the zone #% of Physical Attack Damage Leeched As Life
A situation is only dangerous if can't run away from it Spawn - Monster Spawns Murk Fiends throughout the area Area is inhabited by Sea Witches and their Spawn
Ancestral magic Spawn - Special Spawns the unique enemies from Kaom's Cache around the darkshrine #% increased Armour and Energy Shield
Never discard a Weapon. It could be the blade that strikes you in the back Spawn - Special Spawns animated weapons to attack you #% increased Attack Speed with/while (type)
A worthy adversary Spawn - Special Spawns a random Grandmaster to attack you ?
You sense a great evil Spawn - Special Spawns Abaxoth, The End of All That Is ?
Any and Everything Spawn - Rogue Exile A random Rogue Exile spawns in the area +# to All Attributes
Axe and Maul Spawn - Rogue Exile Jonah Unchained, Xandro Blooddrinker, Damoi Tui or Vickas Giantbone spawns in the area +# to Strength
Bow and Arrow Spawn - Rogue Exile Antalie Napora, Orra Greengate or Thena Moga spawns in the area +# to Dexterity
Wand and Focus Spawn - Rogue Exile Minara Anemina or Igna Phoenix spawns in the area +# to Intelligence
Dagger and Claw Spawn - Rogue Exile Wilorin Demontamer or Ion Darkshroud spawns in the area +# to Dexterity and Intelligence
Scepter and Staff Spawn - Rogue Exile Eoin Greyfur, Magnus Stonethorn or Tinevin Highdove spawns in the area +# to Strength and Intelligence
Sword and Board Spawn - Rogue Exile Armios Bell, Torr Olgosso or Zacharie Desmarais spawns in the area +# to Strength and Dexterity
Heart of the conflict Spawn - Warband Packs from different warbands spawn in the area +#% to all Elemental Resistances
The (Warband name) rises Spawn - Warband The Warband spawns in the area +#% to Fire/Cold/Lightning/Chaos Resistance
The (Warband name) Trial begins in 30 seconds. It ends if you run away. Be prepared to die. Spawn - Warband Warbands spawn with three leaders(?) Area has patches of burning/chilled/shocking ground
He craved understanding no matter the cost Spawn - Tormented Spirit Spawns a Tormented Storm Cultist Monsters deal (# to #)% extra Damage as Lightning
He loved the dead. Too much Spawn - Tormented Spirit Spawns a Tormented Necromancer in the area +# to Maximum Mana
He stole that which he was entrusted with Spawn - Tormented Spirit Spawns a Tormented Embezzler, 8% increased rarity, 15% increased quantity #% increased Mana Regeneration Rate
He was never bothered by the cold. Spawn - Tormented Spirit Spawns a Tormented Aurora Cultist Monsters deal #% extra damage as Cold
He was a stickler for the details Spawn - Tormented Spirit Spawns a Tormented Forger +#% increased Cast Speen while *
He found power in sacrifice Spawn - Tormented Spirit Spawns A Tormented Vaal Cultist +x% Fire and Cold Resitances
+x% Cold and Lightning resistances
+x% Fire and Lightning resistances
He spoke the truths as he saw them Spawn - Tormented Spirit Spawns a Tormented Seditionist Unique Boss deals #% increased Damage
Unique Boss has #% increased Attack and Cast Speed
He loved the thrill of killing his enemies. From far away. Spawn - Tormented Spirit Spawns a Tormented Poisoner Monster Poison on Hit
He loved to play with fire Spawn - Tormented Spirit Spawns a Tormented Arsonist in the area Monsters deal #% extra Damage as Fire
His strength made him arrogant Spawn - Tormented Spirit Spawns a Tormented Thug #% increased Attack and Cast Speed
All rewards have their cost Reward - Special All unequipped items are scoured and you are rewarded with currency equal to the value of the removed mods. #% increased Cast Speed
Lead turns to gold Reward - Item Upgrade An unequipped white item in your inventory is turned into a rare #% increased Critical Strike Chance
Perfection Reward - Item Upgrade One item in your inventory, equipped or unequipped, becomes 20% quality #% increased Global Critical Strike Multiplier
The light of reason still shines Reward - Special Identifies every item in your inventory #% increased Light Radius
Wait, what was that sound? Reward - Special Random item gets an MTX skin Item has 20% quality
Fortify yourself Reward - Currency You are rewarded with 40 Armourer's ScrapsArmourer's ScrapStack Size: 40Improves the quality of an armourRight click this item then left click an armour to apply it. Has greater effect on lower-rarity armours. The maximum quality is 20%. #% increased Freeze Duration on Enemies/#% chance to Freeze
Sharpen your blade Reward - Currency You are rewarded with 20 Blacksmith's WhetstonesBlacksmith's WhetstoneStack Size: 20Improves the quality of a weaponRight click this item then left click a weapon to apply it. Has greater effect on lower-rarity weapons. The maximum quality is 20%. #% increased Ignite Duration on Enemies/#% chance to Ignite
Success lies in having the right tools Reward - Currency You are rewarded with 40 Orbs of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it. ?
Magic isn't constant. It can be mutated into many forms Reward - Currency You are rewarded with 40 Orbs of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. ?
The best tools are the ones you make yourself Reward - Currency You are rewarded with 10 Orbs of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. ?
An endless sea of possibilities Reward - Currency You are rewarded with 10 Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. ?
An accurate maps makes for a rewarding journey Reward - Currency You are rewarded with 20 Cartographer's ChiselsCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%. #% increased shock duration on enemies
#% chance to shock
Those who will not tempt fate lack the courage of manhood Reward - Currency You are rewarded with 10 Vaal OrbsVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. ?
A gift from the divine Reward - Currency You are rewarded with 1 Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. ?
Good things come to those who wait Reward - Currency After standing still for 30 seconds, random currency drops. #% more Monster Life
Better yourself Reward - Currency SLOWLY drops lots of Scraps, Whetstones, Baubles, Chisels and GCPs Area is inhabited by 2 additional Rogue Exiles
More than the paper its printed on Reward - Item Drops a Divination Card +# Energy Shield gained for each Enemy hit by your Attacks
#% increased Energy Shield Recharge Rate
No power but what you can make of them Reward - Item Drops 5 normal rarity jewels #% more Rare Monsters
Rare Monsters each have a Nemesis Mod
Even the wisest are given menial chores Reward - Currency Every open inventory slot is filled with 1 scroll fragment #% Item rarity
Keeper of the knives Map mod - Item A rare monster in the area will drop five rare daggers. #% increased Critical Strike Multiplier with One Handed Melee Weapons
Keeper of the stave Map mod - Item A rare monster in the area will drop five rare staves. +% Spell Critical Strike Chance
Keeper of the hammer Map mod - Item A rare monster in the area will drop five rare maces. #% increased Melee Critical Strike Multiplier
Keeper of the maul Map mod - Item A rare monster in the area will drop five rare two-handed maces. ?
Keeper of the wand Map mod - Item A rare monster in the area will drop five rare wands. ?
Keeper of the claw Map mod - Item A rare monster in the area will drop five rare claws. ?
Keeper of the trinkets Map mod - Item A rare monster in the area will drop five rare amulets. #% increased Cast Speed with Fire Skills
#% increased Critical Strike Chance with Fire Skills
#% increased Critical Strike Multiplier with Fire Skills
Keeper of the jewels Map mod - Item A rare monster in the area will drop five rare jewels. #% increased Projectile Damage
Keeper of the ring Map mod - Item A rare monster in the area will drop five rare rings. #% increased Cast Speed with Cold Skills
#% increased Critical Strike Chance with Cold Skills
#% increased Critical Strike Multiplier with Cold Skills
Keeper of the buckle Map mod - Item A rare monster in the area will drop five rare belt. #% increased Cast Speed with Lightning Skills
#% increased Critical Strike Chance with Lightning Skills
#% increased Critical Strike Multiplier with Lightning Skills
Keeper of the shield Map mod - Item A rare monster in the area will drop five rare shields. ?
Keeper of the bow Map mod - Item A rare monster in the area will drop five rare bows. ?
Keeper of the blades Map mod - Item A rare monster in the area will drop five rare swords. ?
Keeper of the hoards Map mod - Item A random monster will drop ten rare items +% trap throwing speed
+% Increased Trap Damage
Keeper of wisdom Map mod - Item A rare monster in the area will drop 100 Scrolls of Wisdom. #%chance to Knock Enemies Back on hit
Keeper of wealth Map mod - Item A rare monster in the area will drop a large amount of currency, as though it was possessed by a Tormented Embezzeler. #% increased Totem Damage
Totems gain +#% to all Elemental Resistances
Seek the Apex Map mod - Item Random monsters drop a Vaal fragment (not limited to one) #% increased Mine Laying Speed
#% increased Mine Damage
An unlikely guard for such valuable treasure Map mod - Item A random monster drops a unique item ?
Feel the corruption in your veins Map mod - Common Monsters poison on hit, 8% increased rarity, 16% increased quantity #% increased Chaos Damage
Kill one head and more will rise to take its place Map mod - Common Monsters fracture after death, 12% increased rarity, 25% increased quantity Adds #-# Physical Damage
Adds #-# Physical Damage to Attacks
Pyromancer's bane Map Mod - Common +80% Monster Fire Resistance Area has increased monster variety
Auromancer's bane Map Mod - Common +80% Monster Cold Resistance Area is inhabited by Undead
Brontomancer's bane Map Mod - Common +80% Monster Lightning Resistance ?
No adversary in nature is more deadly than the cold Map mod - Common Monsters deal (90 to 110)% extra Damage as Cold, 8% increased rarity, 15% increased quantity #% increased Cold Damage
No force of nature holds more fear than fire Map mod - Common Monsters deal (90 to 110)% extra Damage as Fire, 8% increased rarity, 15% increased quantity #% increased Fire Damage
No fury in nature is greater than that of lightning. Map mod - Common Monsters deal (90 to 110)% extra Damage as Lightning, 8% increased rarity, 15% increased quantity #% increased Lightning Damage
Nothing is more intimidating on the battlefront than a wall of arrows Map mod - Common Enemies have 4 additional projectiles, 8% increased rarity, 15% increased quantity +# to Accuracy Rating
Some challenges are best faced alone Map mod - Common Enemy projectiles have chaining #% increased Projectile Speed
Tough as Nails Map mod - Common (40 to 50)% increased monster life, 8% increased rarity, 15% increased quantity +# Life gained on Kill
Whipped into a frenzy Map mod - Common Monsters gain 3 frenzy charges every 20 seconds Area in inhabited by Skeletons
Your natural vitality deserts you Map mod - Common Players Recover Life, Mana and Energy Shield 60% slower #% increased maximum Mana
Your protections fail you Map mod - Common -(12-16)% maximum Player Resistances #% reduced Mana Cost of Skills
Fear the elements Map mod - Common Players are cursed with Elemental Weakness, 9% increased rarity, 18% increased quantity, 14% increased pack size ?
Your enemies have all the luck Map mod - Common Monsters have 360-400% increased Critical Strike Chance, Monsters have 35% increased Critical Strike Multiplier Area is inhabited by Demons
The influence of vaal continues long after their civilization has crumbled Portal Opens portals to a corrupted area Corrupted
A true test of nerves Portal Opens six portals to Coward's Trial ?
The riches of a queen Portal Opens six portals to Vaults of Atziri ?
Head towards sunset Portal Opens six portals to Death and Taxes ?
Don't tarry Portal Opens six portals to Oba's Cursed Trove -# to Mana Cost of Skills
A sacred place in the shadows Portal Opens six portals to Whakawairua Tuahu ?
Shiver me timbers Portal Opens six portals to Mao Kun ?
A soft melody plays Portal Opens six portals to Acton's Nightmare ?
Travel back in time Portal Opens six portals to Maelström of Chaos ?
Its all in your head Portal Opens portal to Poorjoy's Asylum ?
? Portal Opens six portals to a random unique map(Needs confirmation) ?
Deliver the killing blow Map Mod - Special All monsters life reduced to 1 Unique Boss has #% increased Life
Unique Boss has #% increased Area of Effect
Drink Deeply Player mod - Special Refills flasks # Life Regenerated per second
Fear will root even the mighty in place Map mod - Special Monsters are rooted in place Minions deal #% increased Damage
Minions have #% Chance to Block
Minions have #% Increased Maximum Life
If you want a job done well, there is nobody better than yourself Player mod - Special Spawns a clone of yourself to follow you around (Only auto attacks) #% increased Stun Duration on Enemies
Leave no stone unturned Special An item is hidden in one of the clickables in the area #% increased maximum Life
Not for sale Special Removes all items from vendors Monsters gain # Endurance Charge(s) every 20 seconds
Monsters gain # Power Charge(s) every 20 seconds
Monsters gain # Frenzy Charge(s) every 20 seconds
Perhaps next time Special The rare item sacrificed appears in another darkshrine #% reduced Attribute Requirements
Power can be found in unexpected places Special Sockets a new random jewel into an empty (even unallocated) jewel slot #% increased Area Damage
Power without limit Player mod - Special No mana cost for skills #% increased Flask Charges Gained
#% Reduced Flask Charges Used
The hunted becomes the hunter Player mod - Special Grants HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
's ability to steal mods from rare monsters
Reflects # Physical Damage to Melee Attackers
An armoury of exquisite craftsmanship Map mod - Special Dropped weapons have 20% quality #% increased Elemental Damage with Weapons
There's no place like home Special Opens a town portal ?
You become one with your offering Player mod - Item Gain all stats on the item as if it was equipped increased Movement Speed
Journeys await you Reward - Item An ilvl 100 map appears in the Eternal Laboratory's Map Device in Act 3 Merciless #% Physical Attack Damage Leeched As Mana
The reward for a job well done is often another job Special Resets all master dailies +# to Level of Socketed Gems
A worthy ally Special Summons an allied Grandmaster to fight on your side Monsters fire # additional Projectiles
Monsters' skills Chain 2 additional times
Your sustenance is depleted Special Depletes all flask charges Monsters have #% increased Critical Strike Chance
Monsters have #% increased Critical Strike Multiplier
You always were a fast learner Map mod - Special 100% increased experience gain ?
The riches you sought were all around you Special Replaces all items on the ground with their vendor price #% increased Spell Damage while *
The touch of the damned Map Mod - Special All enemies affected by one random Tormented Spirit's Touch Slaying Enemies close together can attract monsters from Beyond
Mutiny in the ranks Map mod - Special Some monsters become allied with you Magic Monster Packs each have a Bloodline Mod
#% more Magic Monsters
I am Twinned Special A new darkshrine in the zone Monsters have #% chance to Avoid Elemental Status Ailments
Monsters are immune to Elemental Status Ailments
The little things add up. ? ? Mirrored
Atziri's power fills you ? ? #% increased Flask Effect Duration
Rewards are seized only by those quick enough to find them Special Changes loot allocation to Free For All (needs confirmation) Monsters reflect #% of Elemental Damage
Monsters reflect #% of Physical Damage
Punishment for your sins ? ? ?
You win some, you lose some ? ? ?
Greust would not approve Special The area becomes dark and desaturated as though the Ancient Seal in Act 2 was opened. +# Mana gained for each Enemy hit by your Attacks
Try again Special Consumes the item; Darkshrine may be used again Rare item with less than three affixes
The ultimate gamble, but only for those who are prepared Special All items on the ground are affected by an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. ?
Conquer your fear of the elements Player mod Become immune to elemental status effects ?
The gods do not deduct from man's allotted span the hours spent in fishing Fishing Creates a public party called "On an epic fishing trip" ?
Careful now ? ? Area is inhabited by ranged monsters
Unflinching ? ? Area is inhabited by Animals
Are fishermen all liars? Or do only liars fish? Fishing Sends you to Winding Pier ?
Men and fish are alike. They both get into trouble when they open their mouths Fishing ? ?
Give a man a fish... Fishing ? ?
Recover that which was lost Reward - Item Receive a league-specific unique item (needs confirmation) ?
Size often matters Map mod - Common Enemies have 40% increased Area of Effect, 8% increased rarity, 15% increased quantity ?
The fishing was good; it was the catching that was bad
You have been muted for disclosing fishing secrets.
Fishing Mutes in a global chat for 10 minutes Fishing Rod with ?
May the holes in your net be no larger than the fish in it Fishing ? ?
Roll the dice. ? stack of currency ?
The forsaken favour you ? ?(maybe gain favour from master) ?
Random Darkshrine Effect Special Random Darkshrine Effect #% Increased Spell Damage

References

  1. Negativefrags (November 2, 2015). "Collecting darkshrine data". Path of Exile subreddit. Retrieved November 2, 2015.