Sniper's Mark: Difference between revisions
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{{ | {{Item | ||
|name= | |rarity_id = normal | ||
| | |name = Sniper's Mark | ||
| | |class_id = Active Skill Gem | ||
| | |size_x = 1 | ||
| | |size_y = 1 | ||
| | |drop_level = 4 | ||
| | |tags = gem, default | ||
| | |metadata_id = Metadata/Items/Gems/SkillGemProjectileWeakness | ||
| | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |dexterity_percent = 100 | ||
| | |gem_tags = Spell, Curse, Mark | ||
| | |gem_description = Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time. | ||
| | |active_skill_name = Sniper's Mark | ||
| | |skill_id = SnipersMark | ||
| | |cast_time = 0.5 | ||
| | |required_level = 4 | ||
| | |quality_type1_weight = 1 | ||
| | |quality_type1_stat_text = Cursed enemies take (0.25-5)% increased Damage from Projectile Hits | ||
| | |quality_type1_breakpoints = 4.0 | ||
| | |quality_type1_stat1_id = projectile_damage_taken_+% | ||
|quality_type1_stat1_value = 250 | |||
|static_cost_types = Mana | |||
|static_damage_effectiveness = 100 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = base_deal_no_damage | |||
|static_stat1_value = 1 | |||
|static_stat2_id = projectiles_hitting_self_split_into_x | |||
|static_stat2_value = 2 | |||
|stat_text = Cursed enemies take (10-29)% increased Damage from Projectile Hits<br>Projectiles which Hit Cursed Enemies Split towards 2 additional targets | |||
|level1 = True | |||
|level1_level_requirement = 4 | |||
|level1_cost_amounts = 16 | |||
|level1_stat_text = Cursed enemies take 10% increased Damage from Projectile Hits | |||
|level1_stat1_id = projectile_damage_taken_+% | |||
|level1_stat1_value = 10 | |||
|level2 = True | |||
|level2_level_requirement = 6 | |||
|level2_cost_amounts = 17 | |||
|level2_stat_text = Cursed enemies take 11% increased Damage from Projectile Hits | |||
|level2_stat1_id = projectile_damage_taken_+% | |||
|level2_stat1_value = 11 | |||
|level3 = True | |||
|level3_level_requirement = 9 | |||
|level3_cost_amounts = 18 | |||
|level3_stat_text = Cursed enemies take 12% increased Damage from Projectile Hits | |||
|level3_stat1_id = projectile_damage_taken_+% | |||
|level3_stat1_value = 12 | |||
|level4 = True | |||
|level4_level_requirement = 12 | |||
|level4_cost_amounts = 19 | |||
|level4_stat_text = Cursed enemies take 13% increased Damage from Projectile Hits | |||
|level4_stat1_id = projectile_damage_taken_+% | |||
|level4_stat1_value = 13 | |||
|level5 = True | |||
|level5_level_requirement = 16 | |||
|level5_cost_amounts = 21 | |||
|level5_stat_text = Cursed enemies take 14% increased Damage from Projectile Hits | |||
|level5_stat1_id = projectile_damage_taken_+% | |||
|level5_stat1_value = 14 | |||
|level6 = True | |||
|level6_level_requirement = 20 | |||
|level6_cost_amounts = 22 | |||
|level6_stat_text = Cursed enemies take 15% increased Damage from Projectile Hits | |||
|level6_stat1_id = projectile_damage_taken_+% | |||
|level6_stat1_value = 15 | |||
|level7 = True | |||
|level7_level_requirement = 24 | |||
|level7_cost_amounts = 23 | |||
|level7_stat_text = Cursed enemies take 16% increased Damage from Projectile Hits | |||
|level7_stat1_id = projectile_damage_taken_+% | |||
|level7_stat1_value = 16 | |||
|level8 = True | |||
|level8_level_requirement = 28 | |||
|level8_cost_amounts = 24 | |||
|level8_stat_text = Cursed enemies take 17% increased Damage from Projectile Hits | |||
|level8_stat1_id = projectile_damage_taken_+% | |||
|level8_stat1_value = 17 | |||
|level9 = True | |||
|level9_level_requirement = 32 | |||
|level9_cost_amounts = 25 | |||
|level9_stat_text = Cursed enemies take 18% increased Damage from Projectile Hits | |||
|level9_stat1_id = projectile_damage_taken_+% | |||
|level9_stat1_value = 18 | |||
|level10 = True | |||
|level10_level_requirement = 36 | |||
|level10_cost_amounts = 26 | |||
|level10_stat_text = Cursed enemies take 19% increased Damage from Projectile Hits | |||
|level10_stat1_id = projectile_damage_taken_+% | |||
|level10_stat1_value = 19 | |||
|level11 = True | |||
|level11_level_requirement = 40 | |||
|level11_cost_amounts = 26 | |||
|level11_stat_text = Cursed enemies take 20% increased Damage from Projectile Hits | |||
|level11_stat1_id = projectile_damage_taken_+% | |||
|level11_stat1_value = 20 | |||
|level12 = True | |||
|level12_level_requirement = 44 | |||
|level12_cost_amounts = 27 | |||
|level12_stat_text = Cursed enemies take 21% increased Damage from Projectile Hits | |||
|level12_stat1_id = projectile_damage_taken_+% | |||
|level12_stat1_value = 21 | |||
|level13 = True | |||
|level13_level_requirement = 48 | |||
|level13_cost_amounts = 28 | |||
|level13_stat_text = Cursed enemies take 22% increased Damage from Projectile Hits | |||
|level13_stat1_id = projectile_damage_taken_+% | |||
|level13_stat1_value = 22 | |||
|level14 = True | |||
|level14_level_requirement = 52 | |||
|level14_cost_amounts = 29 | |||
|level14_stat_text = Cursed enemies take 23% increased Damage from Projectile Hits | |||
|level14_stat1_id = projectile_damage_taken_+% | |||
|level14_stat1_value = 23 | |||
|level15 = True | |||
|level15_level_requirement = 55 | |||
|level15_cost_amounts = 29 | |||
|level15_stat_text = Cursed enemies take 24% increased Damage from Projectile Hits | |||
|level15_stat1_id = projectile_damage_taken_+% | |||
|level15_stat1_value = 24 | |||
|level16 = True | |||
|level16_level_requirement = 58 | |||
|level16_cost_amounts = 30 | |||
|level16_stat_text = Cursed enemies take 25% increased Damage from Projectile Hits | |||
|level16_stat1_id = projectile_damage_taken_+% | |||
|level16_stat1_value = 25 | |||
|level17 = True | |||
|level17_level_requirement = 61 | |||
|level17_cost_amounts = 31 | |||
|level17_stat_text = Cursed enemies take 26% increased Damage from Projectile Hits | |||
|level17_stat1_id = projectile_damage_taken_+% | |||
|level17_stat1_value = 26 | |||
|level18 = True | |||
|level18_level_requirement = 64 | |||
|level18_cost_amounts = 31 | |||
|level18_stat_text = Cursed enemies take 27% increased Damage from Projectile Hits | |||
|level18_stat1_id = projectile_damage_taken_+% | |||
|level18_stat1_value = 27 | |||
|level19 = True | |||
|level19_level_requirement = 67 | |||
|level19_cost_amounts = 32 | |||
|level19_stat_text = Cursed enemies take 28% increased Damage from Projectile Hits | |||
|level19_stat1_id = projectile_damage_taken_+% | |||
|level19_stat1_value = 28 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_cost_amounts = 33 | |||
|level20_stat_text = Cursed enemies take 29% increased Damage from Projectile Hits | |||
|level20_stat1_id = projectile_damage_taken_+% | |||
|level20_stat1_value = 29 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_cost_amounts = 34 | |||
|level21_stat_text = Cursed enemies take 30% increased Damage from Projectile Hits | |||
|level21_stat1_id = projectile_damage_taken_+% | |||
|level21_stat1_value = 30 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_cost_amounts = 34 | |||
|level22_stat_text = Cursed enemies take 31% increased Damage from Projectile Hits | |||
|level22_stat1_id = projectile_damage_taken_+% | |||
|level22_stat1_value = 31 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_cost_amounts = 35 | |||
|level23_stat_text = Cursed enemies take 32% increased Damage from Projectile Hits | |||
|level23_stat1_id = projectile_damage_taken_+% | |||
|level23_stat1_value = 32 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_cost_amounts = 36 | |||
|level24_stat_text = Cursed enemies take 33% increased Damage from Projectile Hits | |||
|level24_stat1_id = projectile_damage_taken_+% | |||
|level24_stat1_value = 33 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_cost_amounts = 36 | |||
|level25_stat_text = Cursed enemies take 34% increased Damage from Projectile Hits | |||
|level25_stat1_id = projectile_damage_taken_+% | |||
|level25_stat1_value = 34 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_cost_amounts = 37 | |||
|level26_stat_text = Cursed enemies take 35% increased Damage from Projectile Hits | |||
|level26_stat1_id = projectile_damage_taken_+% | |||
|level26_stat1_value = 35 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_cost_amounts = 38 | |||
|level27_stat_text = Cursed enemies take 36% increased Damage from Projectile Hits | |||
|level27_stat1_id = projectile_damage_taken_+% | |||
|level27_stat1_value = 36 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_cost_amounts = 39 | |||
|level28_stat_text = Cursed enemies take 37% increased Damage from Projectile Hits | |||
|level28_stat1_id = projectile_damage_taken_+% | |||
|level28_stat1_value = 37 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_cost_amounts = 39 | |||
|level29_stat_text = Cursed enemies take 38% increased Damage from Projectile Hits | |||
|level29_stat1_id = projectile_damage_taken_+% | |||
|level29_stat1_value = 38 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_cost_amounts = 40 | |||
|level30_stat_text = Cursed enemies take 39% increased Damage from Projectile Hits | |||
|level30_stat1_id = projectile_damage_taken_+% | |||
|level30_stat1_value = 39 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_cost_amounts = 40 | |||
|level31_stat_text = Cursed enemies take 39% increased Damage from Projectile Hits | |||
|level31_stat1_id = projectile_damage_taken_+% | |||
|level31_stat1_value = 39 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_cost_amounts = 41 | |||
|level32_stat_text = Cursed enemies take 40% increased Damage from Projectile Hits | |||
|level32_stat1_id = projectile_damage_taken_+% | |||
|level32_stat1_value = 40 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_cost_amounts = 41 | |||
|level33_stat_text = Cursed enemies take 40% increased Damage from Projectile Hits | |||
|level33_stat1_id = projectile_damage_taken_+% | |||
|level33_stat1_value = 40 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_cost_amounts = 42 | |||
|level34_stat_text = Cursed enemies take 41% increased Damage from Projectile Hits | |||
|level34_stat1_id = projectile_damage_taken_+% | |||
|level34_stat1_value = 41 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_cost_amounts = 42 | |||
|level35_stat_text = Cursed enemies take 41% increased Damage from Projectile Hits | |||
|level35_stat1_id = projectile_damage_taken_+% | |||
|level35_stat1_value = 41 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_cost_amounts = 42 | |||
|level36_stat_text = Cursed enemies take 42% increased Damage from Projectile Hits | |||
|level36_stat1_id = projectile_damage_taken_+% | |||
|level36_stat1_value = 42 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_cost_amounts = 43 | |||
|level37_stat_text = Cursed enemies take 42% increased Damage from Projectile Hits | |||
|level37_stat1_id = projectile_damage_taken_+% | |||
|level37_stat1_value = 42 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_cost_amounts = 43 | |||
|level38_stat_text = Cursed enemies take 43% increased Damage from Projectile Hits | |||
|level38_stat1_id = projectile_damage_taken_+% | |||
|level38_stat1_value = 43 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_cost_amounts = 43 | |||
|level39_stat_text = Cursed enemies take 43% increased Damage from Projectile Hits | |||
|level39_stat1_id = projectile_damage_taken_+% | |||
|level39_stat1_value = 43 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_cost_amounts = 44 | |||
|level40_stat_text = Cursed enemies take 44% increased Damage from Projectile Hits | |||
|level40_stat1_id = projectile_damage_taken_+% | |||
|level40_stat1_value = 44 | |||
|level1_dexterity_requirement = 16 | |||
|level1_experience = 0 | |||
|level2_dexterity_requirement = 20 | |||
|level2_experience = 841 | |||
|level3_dexterity_requirement = 27 | |||
|level3_experience = 3940 | |||
|level4_dexterity_requirement = 33 | |||
|level4_experience = 11373 | |||
|level5_dexterity_requirement = 41 | |||
|level5_experience = 34268 | |||
|level6_dexterity_requirement = 50 | |||
|level6_experience = 83993 | |||
|level7_dexterity_requirement = 58 | |||
|level7_experience = 179707 | |||
|level8_dexterity_requirement = 67 | |||
|level8_experience = 349302 | |||
|level9_dexterity_requirement = 75 | |||
|level9_experience = 633061 | |||
|level10_dexterity_requirement = 83 | |||
|level10_experience = 1087057 | |||
|level11_dexterity_requirement = 92 | |||
|level11_experience = 1790185 | |||
|level12_dexterity_requirement = 100 | |||
|level12_experience = 2851408 | |||
|level13_dexterity_requirement = 109 | |||
|level13_experience = 4917278 | |||
|level14_dexterity_requirement = 117 | |||
|level14_experience = 7424388 | |||
|level15_dexterity_requirement = 123 | |||
|level15_experience = 9998119 | |||
|level16_dexterity_requirement = 130 | |||
|level16_experience = 17609470 | |||
|level17_dexterity_requirement = 136 | |||
|level17_experience = 31047378 | |||
|level18_dexterity_requirement = 142 | |||
|level18_experience = 56099525 | |||
|level19_dexterity_requirement = 148 | |||
|level19_experience = 99968961 | |||
|level20_dexterity_requirement = 155 | |||
|level20_experience = 342050139 | |||
|level21_dexterity_requirement = 159 | |||
|name_list = Projectile Weakness | |||
|release_version = 0.9.2 | |||
|quest_reward1_type = quest | |||
|quest_reward1_quest = Breaking Some Eggs | |||
|quest_reward1_quest_id = a1q4 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Ranger,Duelist | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = Breaking Some Eggs | |||
|quest_reward2_quest_id = a1q4 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Ranger,Shadow,Scion | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
{{status | |||
| name = Sniper's Mark | |||
| type = Debuff | |||
| icon = Sniper's Mark skill icon.png | |||
| description = You are cursed. You take increased damage from projectiles, and projectiles that hit you will split. You grant flask charges to the enemy who cursed you when hit. | |||
}} | |||
'''Sniper's Mark''' is a [[spell]] that [[mark]]s a single target with a [[curse]]. The marked target takes increased damage from [[projectile]]s and causes projectiles that hit the marked target to [[split]]. | |||
==Skill functions and interactions== | |||
* '''Mark''': Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional [[hex]]es on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target. | |||
''' | |||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | |||
|c1_abbr = Increased<br>Projectile<br>Damage | |||
|c1_header = Cursed enemies take x% increased Damage from Projectile Hits | |||
|c1_pattern_extract = Cursed enemies take (%d+)%% increased Damage from Projectile Hits | |||
|c1_pattern_value = %d%% | |||
}} | |||
{{ | {{Item acquisition}} | ||
| | ==Related modifiers== | ||
| | The following mods are related to Sniper's Mark: | ||
| | {{Query spawnable modifiers | ||
| | |where=mod_stats.id LIKE "%projectile%weakness%" AND domain = 1 AND mods.generation_type NOT LIKE "10" | ||
| | |stat_text=1 | ||
|spawn_weights=1 | |||
|level=1 | |||
|generation_type =1 | |||
}} | }} | ||
===Legacy mods=== | |||
The following mods can only be find in [[legacy item]] in permanent leagues: | |||
{{Modifier table | |||
| | |q_tables = mod_stats, mod_spawn_weights | ||
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID | |||
|q_where = mod_stats.id LIKE "%Projectile%weakness%" AND domain = 1 | |||
|q_having = SUM(mod_spawn_weights.value) = 0 | |||
|q_groupBy = mod_spawn_weights._pageID | |||
|stat_text=1 | |||
|level=1 | |||
|generation_type =1 | |||
|spawn_weights=1 | |||
| | |||
| | |||
| | |||
| | |||
| 1 | |||
| 1 | |||
| 1 | |||
| | |||
= | |||
}} | }} | ||
{{Skill enchantment modifier list|skill=Sniper's Mark}} | |||
== | ==Related Unique items== | ||
{{ | {{Drop enabled unique item table | ||
| | |tables=item_stats | ||
| | |join=items._pageID=item_stats._pageID | ||
|where= | |||
(item_stats.id LIKE "%projectile_weakness%" OR item_stats.id LIKE "%mark_skill%" ) AND items.name NOT LIKE "%The Putrid Cloister%" | |||
|level=1 | |||
|stat=1 | |||
|large=1 | |||
}} | }} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.24.0| | ||
* Now causes Cursed Enemies to take 10% increased Damage from Projectile Hits at gem level 1 (unchanged), scaling up to 29% at gem level 20 (previously 35%). Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at all gem levels (previously 2 at gem level 1, scaling up to 4 at gem level 20). | |||
}} | |||
{{Version history table row|3.21.0| | |||
* Sniper's Mark now has a level requirement of 4 at gem level 1 (previously 24) and scales like other Skill Gems that start with a level requirement of 4. | |||
* Cursed Enemies now take 10% increased Damage from Projectile Hits at gem level 1 (previously 16%), up to 35% at gem level 20 (unchanged). | |||
* Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at gem level 1 (previously 3), up to 4 at gem level 20 (unchanged). | |||
* Sniper's Mark is now offered to the Duelist and Ranger for completing Breaking Some Eggs, and can be purchased from Nessa by the Shadow and Scion. | |||
* Sniper's Mark is no longer offered to the Duelist or Ranger for completing Lost in Love, and can no longer be purchased from Clarissa by the Shadow or Scion. | |||
}} | |||
{{Version history table row|3.19.1| | |||
* [[Mark]]s applied to you by a monster are now removed if you move a great distance away from the monster. | |||
}} | |||
{{Version history table row|3.19.0| | |||
* Removed the life and mana flask charge generation from Sniper's Mark. | |||
}} | |||
{{Version history table row|3.12.0| | |||
:'' Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies. '' | |||
* Renamed from Projectiles Weakness to Sniper's Mark. | |||
* No longer causes projectiles to pierce or knock back cursed enemies. | |||
* Cursed enemies now take 16% increased damage from projectile hits at gem level 1, up to 35% at gem level 20. | |||
* Cursed enemies now grant a Life Flask charge and a Mana Flask charge when you hit them, no more than once every 0.5 seconds at all gem levels. Note that this only applies to hits from the source of the mark (and not, for example, your minions). | |||
* Projectiles which hit cursed enemies now split towards 3 additional targets at gem level 1, up to 4 additional targets at gem level 20. | |||
* Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality). | |||
* {{il|The Putrid Cloister}}: No longer applies Projectile Weakness to players. Now applies {{il|Despair}} instead. | |||
}} | |||
{{Version history table row|3.6.0| | |||
* Mana Cost at gem level 1 is now 16 (was 24). | |||
* Mana Cost at gem level 20 is now 33 (was 50). | |||
}} | |||
{{Version history table row|3.0.0| | |||
* Now causes projectiles to pierce cursed enemies (up from 50% chance). | |||
}} | |||
{{Version history table row|2.6.0| | |||
* Increased Area of Effect mod and its progression per level doubled.{{Citation needed}} | |||
}} | |||
{{Version history table row|2.2.0| | |||
* Now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels. | |||
}} | |||
{{Version history table row|2.0.0| | |||
* Pierce chance is now 50% at all levels. Knockback chance is now 25% at all levels. Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level. It now grants 0.5% chance to pierce cursed enemies per 1% quality (was 0.75% per 1% quality). | * Pierce chance is now 50% at all levels. Knockback chance is now 25% at all levels. Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level. It now grants 0.5% chance to pierce cursed enemies per 1% quality (was 0.75% per 1% quality). | ||
{{ | }} | ||
{{Version history table row|1.2.0| | |||
* No longer reduces the enemy's chance to evade projectile attacks. This ability has been moved to the new skill Poacher's Mark. | * No longer reduces the enemy's chance to evade projectile attacks. This ability has been moved to the new skill Poacher's Mark. | ||
{{ | }} | ||
* | {{Version history table row|1.1.0| | ||
{{ | * Projectile damage taken changed from "more" to "increased". {{Undocumented}} | ||
}} | |||
{{Version history table row|0.9.5| | |||
* Now increases damage taken from projectiles. | * Now increases damage taken from projectiles. | ||
{{ | }} | ||
{{Version history table row|0.9.2| | |||
* Projectile Weakness has been added to the game. | * Projectile Weakness has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ | [[ru:Метка снайпера]] |
Latest revision as of 20:12, 29 May 2024
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile Hits
Projectiles which Hit Cursed Enemies Split towards 2 additional targets
Additional Effects From 1-20% Quality:
Cursed enemies take (0.25-5)% increased Damage from Projectile HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 4Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemProjectileWeakness
Sniper's Mark is a spell that marks a single target with a curse. The marked target takes increased damage from projectiles and causes projectiles that hit the marked target to split.
Skill functions and interactions
- Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.
Gem level progression
Level | Mana Cost | Increased Projectile Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 4 | 16 | 16 | 10% | 0 | 0 |
2 | 6 | 20 | 17 | 11% | 841 | 841 |
3 | 9 | 27 | 18 | 12% | 3099 | 3940 |
4 | 12 | 33 | 19 | 13% | 7433 | 11373 |
5 | 16 | 41 | 21 | 14% | 22895 | 34268 |
6 | 20 | 50 | 22 | 15% | 49725 | 83993 |
7 | 24 | 58 | 23 | 16% | 95714 | 179707 |
8 | 28 | 67 | 24 | 17% | 169595 | 349302 |
9 | 32 | 75 | 25 | 18% | 283759 | 633061 |
10 | 36 | 83 | 26 | 19% | 453996 | 1087057 |
11 | 40 | 92 | 26 | 20% | 703128 | 1790185 |
12 | 44 | 100 | 27 | 21% | 1061223 | 2851408 |
13 | 48 | 109 | 28 | 22% | 2065870 | 4917278 |
14 | 52 | 117 | 29 | 23% | 2507110 | 7424388 |
15 | 55 | 123 | 29 | 24% | 2573731 | 9998119 |
16 | 58 | 130 | 30 | 25% | 7611351 | 17609470 |
17 | 61 | 136 | 31 | 26% | 13437908 | 31047378 |
18 | 64 | 142 | 31 | 27% | 25052147 | 56099525 |
19 | 67 | 148 | 32 | 28% | 43869436 | 99968961 |
20 | 70 | 155 | 33 | 29% | 242081178 | 342050139 |
21 | 72 | 159 | 34 | 30% | N/A | N/A |
22 | 74 | N/A | 34 | 31% | N/A | N/A |
23 | 76 | N/A | 35 | 32% | N/A | N/A |
24 | 78 | N/A | 36 | 33% | N/A | N/A |
25 | 80 | N/A | 36 | 34% | N/A | N/A |
26 | 82 | N/A | 37 | 35% | N/A | N/A |
27 | 84 | N/A | 38 | 36% | N/A | N/A |
28 | 86 | N/A | 39 | 37% | N/A | N/A |
29 | 88 | N/A | 39 | 38% | N/A | N/A |
30 | 90 | N/A | 40 | 39% | N/A | N/A |
31 | 91 | N/A | 40 | 39% | N/A | N/A |
32 | 92 | N/A | 41 | 40% | N/A | N/A |
33 | 93 | N/A | 41 | 40% | N/A | N/A |
34 | 94 | N/A | 42 | 41% | N/A | N/A |
35 | 95 | N/A | 42 | 41% | N/A | N/A |
36 | 96 | N/A | 42 | 42% | N/A | N/A |
37 | 97 | N/A | 43 | 42% | N/A | N/A |
38 | 98 | N/A | 43 | 43% | N/A | N/A |
39 | 99 | N/A | 43 | 43% | N/A | N/A |
40 | 100 | N/A | 44 | 44% | N/A | N/A |
Item acquisition
Sniper's Mark can drop anywhere.
Recipes
Sniper's Mark can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related modifiers
The following mods are related to Sniper's Mark:
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
HellscapeUpsideGrantsLevel1SnipersMark | Scourge Benefit | 1 | Grants Level 1 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel10SnipersMark | Scourge Benefit | 45 | Grants Level 10 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel20SnipersMark | Scourge Benefit | 68 | Grants Level 20 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel22SnipersMark | Scourge Benefit | 68 | Grants Level 22 Sniper's Mark Skill | quiver 200 |
Legacy mods
The following mods can only be find in legacy item in permanent leagues:
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Projectile Weakness Duration 1 | Enchantment | 66 | Sniper's Mark has 30% increased Duration | helmet 0 |
Enchantment Projectile Weakness Duration 2 | Enchantment | 75 | Sniper's Mark has 45% increased Duration | helmet 0 |
ProjectileWeaknessSkillCorrupted | Corrupted | 58 | Grants Level 15 Sniper's Mark Skill | quiver 0 |
Related helmet enchantments
The following helmet enchantments affect Sniper's Mark.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Projectile Weakness Curse Effect 1 | 66 | Merciless Labyrinth | Sniper's Mark has 10% increased Curse Effect | helmet 100 |
Enchantment Projectile Weakness Curse Effect 2 | 75 | Eternal Labyrinth | Sniper's Mark has 15% increased Curse Effect | helmet 100 |
Enchantment Projectile Weakness Duration 1 | 66 | Merciless Labyrinth | Sniper's Mark has 30% increased Duration | helmet 0 |
Enchantment Projectile Weakness Duration 2 | 75 | Eternal Labyrinth | Sniper's Mark has 45% increased Duration | helmet 0 |
Related Unique items
Item | Stats | |
---|---|---|
Mercenary's LotMercenary's Lot Slink GlovesEvasion: (322-398)Requires Level 70, 95 Dex+(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy diesThe target changes, but the job's always the same. | 70 | +(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.21.0 |
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3.19.1 |
|
3.19.0 |
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3.12.0 |
|
3.6.0 |
|
3.0.0 |
|
2.6.0 |
|
2.2.0 |
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2.0.0 |
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1.2.0 |
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1.1.0 |
|
0.9.5 |
|
0.9.2 |
|