|gem_description = Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
|gem_description = Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
|active_skill_name = Lightning Arrow
|active_skill_name = Lightning Arrow
|item_class_id_restriction = Bow
|item_class_id_restriction = Bow
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|cast_time = 1.0
|cast_time = 1.0
|required_level = 12
|required_level = 12
|quality_type1_weight = 50
|quality_type1_weight = 1
|quality_type1_stat_text = 1% chance to Shock enemies
|quality_type1_stat_text = Hits up to (0.1-2) additional enemies near the target
|stat_text = Deals (110-134)% of Base Attack Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Hits up to 3 additional enemies near the target<br>(1-9) to (13-179) Added Lightning Damage<br>(10-29)% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing (100-195)% more Damage
|stat_text = 50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (13-179) Added Lightning Damage<br>Hits up to 3 additional enemies near the target<br>Shocks Enemies as though dealing (100-290)% more Damage
|level1 = True
|level1 = True
|level1_level_requirement = 12
|level1_level_requirement = 12
|level1_mana_cost = 7
|level1_cost_amounts = 7
|level1_damage_effectiveness = 110
|level1_damage_effectiveness = 130
|level1_damage_multiplier = 110
|level1_damage_multiplier = 130
|level1_stat_text = 1 to 13 Added Lightning Damage<br>10% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 100% more Damage
|level1_stat_text = 1 to 13 Added Lightning Damage<br>Shocks Enemies as though dealing 100% more Damage
|level14_stat_text = 6 to 107 Added Lightning Damage<br>23% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 165% more Damage
|level14_stat_text = 6 to 107 Added Lightning Damage<br>Shocks Enemies as though dealing 230% more Damage
|level15_stat_text = 6 to 120 Added Lightning Damage<br>24% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 170% more Damage
|level15_stat_text = 6 to 120 Added Lightning Damage<br>Shocks Enemies as though dealing 240% more Damage
|level16_stat_text = 7 to 134 Added Lightning Damage<br>25% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 175% more Damage
|level16_stat_text = 7 to 134 Added Lightning Damage<br>Shocks Enemies as though dealing 250% more Damage
|level17_stat_text = 8 to 144 Added Lightning Damage<br>26% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 180% more Damage
|level17_stat_text = 8 to 144 Added Lightning Damage<br>Shocks Enemies as though dealing 260% more Damage
|level18_stat_text = 8 to 155 Added Lightning Damage<br>27% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 185% more Damage
|level18_stat_text = 8 to 155 Added Lightning Damage<br>Shocks Enemies as though dealing 270% more Damage
|level19_stat_text = 9 to 167 Added Lightning Damage<br>28% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 190% more Damage
|level19_stat_text = 9 to 167 Added Lightning Damage<br>Shocks Enemies as though dealing 280% more Damage
|level20_stat_text = 9 to 179 Added Lightning Damage<br>29% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 195% more Damage
|level20_stat_text = 9 to 179 Added Lightning Damage<br>Shocks Enemies as though dealing 290% more Damage
|level21_stat_text = 10 to 192 Added Lightning Damage<br>30% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 200% more Damage
|level21_stat_text = 10 to 192 Added Lightning Damage<br>Shocks Enemies as though dealing 300% more Damage
|level22_stat_text = 11 to 206 Added Lightning Damage<br>31% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 205% more Damage
|level22_stat_text = 11 to 206 Added Lightning Damage<br>Shocks Enemies as though dealing 310% more Damage
|level23_stat_text = 12 to 221 Added Lightning Damage<br>32% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 210% more Damage
|level23_stat_text = 12 to 221 Added Lightning Damage<br>Shocks Enemies as though dealing 320% more Damage
|level24_stat_text = 12 to 237 Added Lightning Damage<br>33% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 215% more Damage
|level24_stat_text = 12 to 237 Added Lightning Damage<br>Shocks Enemies as though dealing 330% more Damage
|level25_stat_text = 13 to 254 Added Lightning Damage<br>34% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 220% more Damage
|level25_stat_text = 13 to 254 Added Lightning Damage<br>Shocks Enemies as though dealing 340% more Damage
|level26_stat_text = 14 to 272 Added Lightning Damage<br>35% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 225% more Damage
|level26_stat_text = 14 to 272 Added Lightning Damage<br>Shocks Enemies as though dealing 350% more Damage
|level27_stat_text = 15 to 291 Added Lightning Damage<br>36% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 230% more Damage
|level27_stat_text = 15 to 291 Added Lightning Damage<br>Shocks Enemies as though dealing 360% more Damage
|level28_stat_text = 16 to 311 Added Lightning Damage<br>37% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 235% more Damage
|level28_stat_text = 16 to 311 Added Lightning Damage<br>Shocks Enemies as though dealing 370% more Damage
|level29_stat_text = 18 to 333 Added Lightning Damage<br>38% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 240% more Damage
|level29_stat_text = 18 to 333 Added Lightning Damage<br>Shocks Enemies as though dealing 380% more Damage
|level30_stat_text = 19 to 355 Added Lightning Damage<br>39% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 245% more Damage
|level30_stat_text = 19 to 355 Added Lightning Damage<br>Shocks Enemies as though dealing 390% more Damage
|level31_stat_text = 19 to 367 Added Lightning Damage<br>39% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 247% more Damage
|level31_stat_text = 19 to 367 Added Lightning Damage<br>Shocks Enemies as though dealing 400% more Damage
|level32_stat_text = 20 to 380 Added Lightning Damage<br>40% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 250% more Damage
|level32_stat_text = 20 to 380 Added Lightning Damage<br>Shocks Enemies as though dealing 410% more Damage
|level33_stat_text = 21 to 392 Added Lightning Damage<br>40% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 252% more Damage
|level33_stat_text = 21 to 392 Added Lightning Damage<br>Shocks Enemies as though dealing 420% more Damage
|level34_stat_text = 21 to 405 Added Lightning Damage<br>41% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 255% more Damage
|level34_stat_text = 21 to 405 Added Lightning Damage<br>Shocks Enemies as though dealing 430% more Damage
|level35_stat_text = 22 to 419 Added Lightning Damage<br>41% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 257% more Damage
|level35_stat_text = 22 to 419 Added Lightning Damage<br>Shocks Enemies as though dealing 440% more Damage
|level36_stat_text = 23 to 433 Added Lightning Damage<br>42% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 260% more Damage
|level36_stat_text = 23 to 433 Added Lightning Damage<br>Shocks Enemies as though dealing 450% more Damage
|level37_stat_text = 24 to 447 Added Lightning Damage<br>42% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 262% more Damage
|level37_stat_text = 24 to 447 Added Lightning Damage<br>Shocks Enemies as though dealing 460% more Damage
|level38_stat_text = 24 to 462 Added Lightning Damage<br>43% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 265% more Damage
|level38_stat_text = 24 to 462 Added Lightning Damage<br>Shocks Enemies as though dealing 470% more Damage
|level39_stat_text = 25 to 477 Added Lightning Damage<br>43% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 267% more Damage
|level39_stat_text = 25 to 477 Added Lightning Damage<br>Shocks Enemies as though dealing 480% more Damage
|level40_stat_text = 26 to 492 Added Lightning Damage<br>44% increased Effect of Lightning Ailments<br>Shocks Enemies as though dealing 270% more Damage
|level40_stat_text = 26 to 492 Added Lightning Damage<br>Shocks Enemies as though dealing 490% more Damage
'''Lightning Arrow''' is a ranged [[attack]] [[skill]] that fires an arrow which causes enemies to be struck with a bolt of [[lightning]]. The lightning bolt can hit nearby enemies.
'''Lightning Arrow''' is a [[Bows|bow]] [[attack]] [[skill]] that fires an arrow which causes enemies to be struck with a bolt of [[lightning]]. The lightning bolt can hit nearby enemies.
==Skill functions and interactions==
==Skill functions and interactions==
* '''Hits Additional Targets''': When an arrow strikes a target, up to 3 randomly chosen enemies (up to 5 with the Labyrinth enchantment) within an area around that target will also be struck for the same amount of damage. The area within which Lightning Arrow can hit additional targets has a base radius of 18 and is affected by [[area of effect]] modifiers. However, this damage is not affected by modifiers to [[area damage]].
* '''Hits Additional Targets''': When an arrow strikes a target, up to 3 randomly chosen enemies (up to 5 with 20% gem quality) within an area around that target will also be struck for the same amount of damage. The area within which Lightning Arrow can hit additional targets has a base radius of 18 and is affected by [[area of effect]] modifiers. However, this damage is not affected by modifiers to [[area damage]].
* '''[[Damage conversion]]''': Like all [[Damage conversion|converted damage]], the lightning portion of Lightning Arrow's damage will be modified by both [[lightning damage]] and [[physical damage]] increases.
* '''[[Damage conversion]]''': Like all [[Damage conversion|converted damage]], the lightning portion of Lightning Arrow's converted physical damage will be modified by both [[lightning damage]] and [[physical damage]] increases.
==Gem level progression==
==Gem level progression==
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|c1_pattern_extract = (%d+) to (%d+) Added Lightning Damage
|c1_pattern_extract = (%d+) to (%d+) Added Lightning Damage
|c1_pattern_value = %d to %d
|c1_pattern_value = %d to %d
|c2_abbr = Shock<br>Effect
|c2_abbr = Shock<br>Amplifier
|c2_header = x% increased Effect of Shock
|c2_header = Shocks Enemies as though dealing x% more Damage
|c2_pattern_extract = (%d+)%% increased Effect of Shock
|c2_pattern_extract = Shocks Enemies as though dealing (%d+)%% more Damage
|c2_pattern_value = %d%%
|c2_pattern_value = %d%%
|c3_abbr = Shock<br>Amplifier
|c3_header = Shocks Enemies as though dealing x% more Damage
|c3_pattern_extract = Shocks Enemies as though dealing (%d+)%% more Damage
|c3_pattern_value = %d%%
}}
}}
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{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
{{Skill microtransaction list}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.9.0}}
{{Version history table row|3.24.0|
* Fixed a longstanding bug with Lightning Arrow's visual effects where the lightning strike effect from the sky played on targets hit by the Arrow was also unintentionally played on the extra targets, in addition to (and sometimes making it hard to see) the "beam" style effects between them and the main target.
}}
{{Version history table row|3.23.0|
* Quality now causes the skill to hit up to +0-2 additional enemies near the target, instead of providing 0-20% chance to Shock enemies.
}}
{{Version history table row|3.15.0|
* * {{il|Lightning Arrow}} and {{il|Lightning Strike}} have brand new effects.
* No longer has “10-29% Increased Effect of Lightning Ailments”.
* Now Shocks Enemies as though dealing 100% more Damage at gem level 1 (unchanged), up to 290% more Damage at gem level 20 (previously 195%).
* Now deals 130% of base Attack Damage at gem level 1 (previously 110%), up to 154% of base Attack Damage at gem level 20 (previously 134%).
* Now has 130% Effectiveness of Added Damage at gem level 1 (previously 110%), up to 154% at gem level 20 (previously 134%).
}}
{{Version history table row|3.9.0|
* Now deals 110% of base damage at gem level 1 (from 100%), up to 134% at gem level 20 (from 119%).
* Now deals 110% of base damage at gem level 1 (from 100%), up to 134% at gem level 20 (from 119%).
* Now Shocks enemies as though dealing 100% more damage at gem level 1, up to 195% at gem level 20.
* Now Shocks enemies as though dealing 100% more damage at gem level 1, up to 195% at gem level 20.
* Now gains increased effect of Shock as the gem levels, up to 29% at gem level 20.
* Now gains increased effect of Shock as the gem levels, up to 29% at gem level 20.
* Now gains 1% chance to Shock and 0.5% increased effect of Shock{{sic}}{{efn|name=390actual}} per 1% gem quality (previously gained 1% chance to Shock per 1% gem quality).
}}
{{VersionHistoryRow|3.8.0}}
{{Version history table row|3.8.0|
* Now has 1 to 13 added Attack Lightning Damage at gem level 1, up to 9 to 179 at gem level 20 (previously none).
* Now has 1 to 13 added Attack Lightning Damage at gem level 1, up to 9 to 179 at gem level 20 (previously none).
* Now gains 1% chance to Shock per 1% gem quality (from 0.5% per 1% quality).
* Now gains 1% chance to Shock per 1% gem quality (from 0.5% per 1% quality).
{{VersionHistoryRow|2.3.0}}
}}
{{Version history table row|2.3.0|
* The Merciless Labyrinth Helmet enchantment for additional targets hit by Lightning Arrow is now +1 rather than +2.
* The Merciless Labyrinth Helmet enchantment for additional targets hit by Lightning Arrow is now +1 rather than +2.
{{VersionHistoryRow|2.1.0}}
}}
{{Version history table row|2.1.0|
* Lightning Arrow's base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced from 8 to 7.
* Lightning Arrow's base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced from 8 to 7.
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Base damage increased from 70% to 90%.
* Base damage increased from 70% to 90%.
* Radius of the lighting effect increased by 12.5% (from 16 to 18).
* Radius of the lighting effect increased by 12.5% (from 16 to 18).
* Now grants 0.5% increased chance to shock per 1% quality instead of increased shock duration.
* Now grants 0.5% increased chance to shock per 1% quality instead of increased shock duration.
{{VersionHistoryRow|1.1.0}}
}}
{{Version history table row|1.1.0|
* Fixed a bug where secondary hits from Lightning Arrow would not check evasion.
* Fixed a bug where secondary hits from Lightning Arrow would not check evasion.
{{VersionHistoryRow|0.10.2}}
}}
{{Version history table row|0.10.2|
* Improved the Ice Spear and Lightning Arrow effects.
* Improved the Ice Spear and Lightning Arrow effects.
{{VersionHistoryRow|0.10.0}}
}}
{{Version history table row|0.10.0|
* Has been moved to level 10 (from 1).
* Has been moved to level 10 (from 1).
* Its mana cost and progression have been flattened.
* Its mana cost and progression have been flattened.
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* The number of targets is now always 3.
* The number of targets is now always 3.
* Fixed a targeting bug with Lightning Arrow.
* Fixed a targeting bug with Lightning Arrow.
{{VersionHistoryRow|0.9.7b}}
}}
{{Version history table row|0.9.7b|
* Now explodes when hitting terrain as well as monsters.
* Now explodes when hitting terrain as well as monsters.
{{VersionHistoryRow|0.9.7}}
}}
{{Version history table row|0.9.7|
* Lightning Arrow has been added to the game.
* Lightning Arrow has been added to the game.
|}
==Notes==
{{Notelist|notes=
{{efn|name=390actual|This change did not appear in the live patch of the game, contradicted to the patch note}}
}}
}}
{{Version history table end}}
{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Стрела молнии]]
[[ru:Стрела молнии]]
Latest revision as of 19:15, 29 May 2024
Lightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage
Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow is a bowattackskill that fires an arrow which causes enemies to be struck with a bolt of lightning. The lightning bolt can hit nearby enemies.
Hits Additional Targets: When an arrow strikes a target, up to 3 randomly chosen enemies (up to 5 with 20% gem quality) within an area around that target will also be struck for the same amount of damage. The area within which Lightning Arrow can hit additional targets has a base radius of 18 and is affected by area of effect modifiers. However, this damage is not affected by modifiers to area damage.
Lightning Arrow can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Fixed a longstanding bug with Lightning Arrow's visual effects where the lightning strike effect from the sky played on targets hit by the Arrow was also unintentionally played on the extra targets, in addition to (and sometimes making it hard to see) the "beam" style effects between them and the main target.
* Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage
Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles
Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have brand new effects.
No longer has “10-29% Increased Effect of Lightning Ailments”.
Now Shocks Enemies as though dealing 100% more Damage at gem level 1 (unchanged), up to 290% more Damage at gem level 20 (previously 195%).
Now deals 130% of base Attack Damage at gem level 1 (previously 110%), up to 154% of base Attack Damage at gem level 20 (previously 134%).
Now has 130% Effectiveness of Added Damage at gem level 1 (previously 110%), up to 154% at gem level 20 (previously 134%).