|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|damage_effectiveness=30%
|intelligence_percent = 100
|quality=2% increased Projectile Speed
|gem_tags = Spell, Fire, Channelling, AoE
|mana_cost=
|gem_description = Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
|required_level=10
|active_skill_name = Incinerate
|description=Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
|skill_id = ExpandingFireCone
|modifier1=Deals x–y Fire Damage
|cast_time = 0.2
|modifier2=Adds 100% more Damage for each stage
|required_level = 12
|modifier3=
|quality_type1_weight = 1
|modifier4=
|quality_type1_stat_text = +(0.1-2) to maximum Stages
|stat_text = Deals (3-207) to (5-311) Fire Damage<br>25% more Damage with Hits and Ailments for each stage<br>100% increased angle per stage, up to 300%<br>Final wave always Ignites<br>8 maximum Stages<br>+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres<br>Final wave deals 500% more Damage with Hits<br>Final wave deals 250% more Damage with Ignite
|level1 = True
|level1_level_requirement = 12
|level1_cost_amounts = 2
|level1_stat_text = Deals 3 to 5 Fire Damage<br>+0.4 metres to radius per stage, up to a maximum of +1.5 metres
'''Incinerate''' is a [[fire]] [[spell]], that launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
==Skill Functions and Interactions==
'''Incinerate''' is a [[channelling]] [[fire]] [[spell]] that launches a torrent of fire from the user, rapidly dealing fire damage. The longer the channel is held, the bigger the damage and area becomes. Releasing the channel launches a wave of fire that deals more [[hit]] and [[ignite]] damage, and has 100% ignite chance.
Incinerate automatically pierces foes.
==Skill functions and interactions==
* On each channelling tick, Incinerate deals damage in an area. Every two channelling ticks, it gains a stage, with each stage granting more damage with hits and ailments, a wider spread, and additional range in the targeted direction. All stages are immediately lost when the player stops channelling.
* The final wave is created when the channel ends after gaining at least one stage. It benefits from all stage modifiers (damage, spread, radius).
Incinerate becomes more powerful if cast continuously from one spot. The increase in damage can happen up to 3 times. At each stage, the flames become visibly larger and will be slightly less accurate, spreading out in a small cone instead of always going in a straight line. The accuracy shift is largely negligible due to the increasing flame width compensating for this. The spell will revert to its first stage if the player stops casting for more than a fraction of a second, even if they do not move from the spot they are standing on.
* '''[[Spell Totem Support]]''': Totems that use Incinerate will release their channel upon reaching maximum stages, or when the enemy they're targeting dies.<ref name="Rory_Rackham" />
It's not adding another modifier each stage, it's changing the value of the one modifier the skill has. At the first stage it has 0% more damage. At the second stage it has 100% more damage. At the third stage it has 200% more damage, and at the fourth stage it has 300% more damage.
==Gem level progression==
{{Skill progression
|c1_abbr = Fire<br>Damage
|c1_header = Deals x to y Fire Damage
|c1_pattern_extract = Deals (%d+) to (%d+) Fire Damage
|c1_pattern_value = %d to %d
|c2_abbr = Radius<br>per stage
|c2_header = +x metres to radius per stage
|c2_pattern_extract = %+(%d+%.*%d*) metres to radius per stage
|c2_pattern_value = %sm
|c3_abbr = Maximum<br>Radius
|c3_header = up to a maximum of +x metres
|c3_pattern_extract = up to a maximum of %+(%d+%.*%d*) metres
|c3_pattern_value = %sm
}}
{{Item acquisition}}
== Basic Mathematical Modelling ==
[[File:Incinerate_DPS.png|thumbnail|Comparison of Incinerate DPS for ramp-and-release compared to sustained channeling by number of stages.]]
The following calculation aims towards characters that have a critical strike chance of either 0% or a critical strike multiplier that is strictly 100% (e.g. for characters with the keystones Resolute Technique or Elemental Overload allocated). It can be easily extended to account for critical hits which can be implemented as a multiplicative factor to the skills average base damage.
The additional damage from ignite is assumed to be negligible. Characters that specialise in burning damage are aiming towards the largest ignite damage possible and always want to release at maximum stage if possible.
Under these assumptions, one can calculate the average base damage dealt per second while channeling at n stages as
Each new tier of damage multiplication arrives after the fourth projectile from the previous tier has been shot. As such, simply multiplying the cast speed by 12 (4 shots * 3 repetitions) and dividing by 10 gives the approximate amount of time in seconds, barring any stuns or freezes, that it will take the spell to reach maximum damage output.
Low Damage Effectiveness: This stat causes added damage from supports such as [[Added Lightning Damage|Added Lightning]]/[[Added Cold Damage|Cold]]/[[Added Chaos Damage|Chaos Damage]], to provide only 30% of their listed effectiveness. This limits the effectiveness of adding base damage to spells that create many small hits instead of one large effect.
The average damage dealt while ramping to n stages is
Incinerate has a 0% base [[critical strike]] chance, however it is possible for it to crit if cast on a monster cursed with {{sl|Assassin's Mark}}.
for the average ramp-up DPS when building stages. To calculate the average damage dealt by repeatedly releasing at maximum stages, we have to sum the latter two formulas as follows
Thus the average dps multiplier of channeling to 10 stages and releasing will be {{math|display=inline|1.75 + \frac{10}{8} + \frac{3}{10} }} = 3.3, while the average dps multiplier of sustained channeling at 10 stages (disregarding ramp-up and final wave damage) is {{math|display=inline| 1 + \frac{10}{4} }} = 3.5.
{{Microtrans|Blue Flame Incinerate|15|Replaces the standard flame of an {{sl|Incinerate}} gem with ghostly blue fire.|1aV0VXxe67E}}
|}
== Version history ==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.0.4}}
{{Version history table row|3.23.0|
* Quality now provides +0-2 to maximum Stages, instead of 0-20% increased Fire Damage.
}}
{{Version history table row|3.17.0|
* Incinerate now deals 3 to 5 Fire Damage at gem level 1 (unchanged), up to 207 to 311 at gem level 20 (previously 140 to 210).
* Now has 50% Effectiveness of Added Damage at all gem levels (previously 30%).
}}
{{Version history table row|3.16.0|
* Incinerate now has “Final wave deals 250% more Damage with Ignite” (previously 500%).
* Because of base Ignite damage changes, Ignite with the skill is now 45.8% higher.
}}
{{Version history table row|3.11.0|
* The visual effects have been improved.
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 1 is now 2 (was 3).
* Mana Cost at gem level 20 is now 4 (was 5).
* Now gains radius and radius per stage as the gem levels, up to +5 radius per stage (from +4) and +19 radius at max stages at gem level 20 (from +15).
* Now deals 3 to 5 Fire damage at gem level 1 (unchanged) and 140 to 210 Fire damage at level 20 (from 129 to 194
}}
{{Version history table row|3.3.0|
* Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
* Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).
}}
{{Version history table row|2.4.0|
* Added a [[channelled skill]] system. Incinerate, {{il|Flameblast}} and {{il|Wither}} are now channelled skills.
* Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
* You need to pay [[mana]] repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.
* Dying, being [[stun]]ned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
* Effects which [[trigger]] when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.
}}
{{Version history table row|2.1.0|
* No longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
}}
{{Version history table row|2.0.0|
* Damage increased by approximately 100% to compensate for the shotgunning mechanic change.
* Base Cast Speed has been increased from a cast time of 240ms to 200ms.
}}
{{Version history table row|1.0.4|
* Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
* Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
{{VersionHistoryRow|0.11.4}}
}}
{{Version history table row|0.11.4|
* Incinerate now has an informational icon which displays what stage it is in when you continue to cast it.
* Incinerate now has an informational icon which displays what stage it is in when you continue to cast it.
{{VersionHistoryRow|0.11.3}}
}}
{{Version history table row|0.11.3|
* Now progresses through the damage stages faster and does more damage at later stages. <br> The mana cost has been reduced at higher skill levels.
* Now progresses through the damage stages faster and does more damage at later stages. <br> The mana cost has been reduced at higher skill levels.
{{VersionHistoryRow|0.11.1}}
}}
{{Version history table row|0.11.1|
* Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. <br> Damage values on these skills have been updated to reflect this.
* Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. <br> Damage values on these skills have been updated to reflect this.
{{VersionHistoryRow|0.10.5}}
}}
{{Version history table row|0.10.5|
* Mana cost progression has been reduced—higher levels cost less mana to use.
* Mana cost progression has been reduced—higher levels cost less mana to use.
IncinerateSpell, Fire, Channelling, AoE Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite
Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate is a channellingfirespell that launches a torrent of fire from the user, rapidly dealing fire damage. The longer the channel is held, the bigger the damage and area becomes. Releasing the channel launches a wave of fire that deals more hit and ignite damage, and has 100% ignite chance.
On each channelling tick, Incinerate deals damage in an area. Every two channelling ticks, it gains a stage, with each stage granting more damage with hits and ailments, a wider spread, and additional range in the targeted direction. All stages are immediately lost when the player stops channelling.
The final wave is created when the channel ends after gaining at least one stage. It benefits from all stage modifiers (damage, spread, radius).
Spell Totem Support: Totems that use Incinerate will release their channel upon reaching maximum stages, or when the enemy they're targeting dies.[1]
Gem level progression
Level
Mana Cost
Fire Damage
Radius per stage
Maximum Radius
Exp.
Total Exp.
1
12
33
2
3 to 5
0.4m
1.5m
0
0
2
15
39
2
4 to 6
0.4m
1.5m
15249
15249
3
19
48
2
6 to 9
0.4m
1.5m
41517
56766
4
23
56
2
8 to 12
0.4m
1.5m
81983
138749
5
27
64
2
11 to 17
0.4m
1.6m
147968
286717
6
31
73
2
15 to 23
0.4m
1.6m
250557
537274
7
35
81
3
20 to 30
0.4m
1.6m
405086
942360
8
38
88
3
25 to 38
0.4m
1.6m
447718
1390078
9
41
94
3
31 to 46
0.5m
1.7m
615318
2005396
10
44
100
3
38 to 57
0.5m
1.7m
834639
2840035
11
47
106
3
47 to 70
0.5m
1.7m
1570760
4410795
12
50
113
3
57 to 86
0.5m
1.7m
1633987
6044782
13
53
119
4
70 to 104
0.5m
1.8m
2151030
8195812
14
56
125
4
85 to 127
0.5m
1.8m
2812189
11008001
15
59
132
4
103 to 154
0.5m
1.8m
5099360
16107361
16
62
138
4
125 to 187
0.5m
1.8m
9400731
25508092
17
64
142
4
142 to 213
0.5m
1.9m
15273366
40781458
18
66
146
4
161 to 242
0.5m
1.9m
26286582
67068040
19
68
151
4
183 to 274
0.5m
1.9m
62890590
129958630
20
70
155
4
207 to 311
0.5m
1.9m
212046017
342004647
21
72
159
4
235 to 352
0.5m
2m
N/A
N/A
22
74
N/A
5
266 to 399
0.5m
2m
N/A
N/A
23
76
N/A
5
301 to 451
0.5m
2m
N/A
N/A
24
78
N/A
5
340 to 510
0.5m
2m
N/A
N/A
25
80
N/A
5
384 to 577
0.6m
2.1m
N/A
N/A
26
82
N/A
5
434 to 651
0.6m
2.1m
N/A
N/A
27
84
N/A
5
490 to 736
0.6m
2.1m
N/A
N/A
28
86
N/A
5
554 to 830
0.6m
2.1m
N/A
N/A
29
88
N/A
5
625 to 937
0.6m
2.2m
N/A
N/A
30
90
N/A
5
704 to 1057
0.6m
2.2m
N/A
N/A
31
91
N/A
5
748 to 1122
0.6m
2.2m
N/A
N/A
32
92
N/A
5
794 to 1191
0.6m
2.2m
N/A
N/A
33
93
N/A
5
843 to 1265
0.6m
2.3m
N/A
N/A
34
94
N/A
5
895 to 1343
0.6m
2.3m
N/A
N/A
35
95
N/A
6
950 to 1425
0.6m
2.3m
N/A
N/A
36
96
N/A
6
1008 to 1512
0.6m
2.3m
N/A
N/A
37
97
N/A
6
1070 to 1605
0.6m
2.4m
N/A
N/A
38
98
N/A
6
1136 to 1703
0.6m
2.4m
N/A
N/A
39
99
N/A
6
1205 to 1807
0.6m
2.4m
N/A
N/A
40
100
N/A
6
1278 to 1917
0.6m
2.4m
N/A
N/A
Item acquisition
Incinerate can drop anywhere.
Recipes
Incinerate can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Comparison of Incinerate DPS for ramp-and-release compared to sustained channeling by number of stages.
The following calculation aims towards characters that have a critical strike chance of either 0% or a critical strike multiplier that is strictly 100% (e.g. for characters with the keystones Resolute Technique or Elemental Overload allocated). It can be easily extended to account for critical hits which can be implemented as a multiplicative factor to the skills average base damage.
The additional damage from ignite is assumed to be negligible. Characters that specialise in burning damage are aiming towards the largest ignite damage possible and always want to release at maximum stage if possible.
Under these assumptions, one can calculate the average base damage dealt per second while channeling at n stages as
The average damage dealt while ramping to n stages is
Similarly, the average damage dealt by the final wave after channeling to n stages (2n casts) and releasing can be calculated to be
for the average ramp-up DPS when building stages. To calculate the average damage dealt by repeatedly releasing at maximum stages, we have to sum the latter two formulas as follows
Thus the average dps multiplier of channeling to 10 stages and releasing will be = 3.3, while the average dps multiplier of sustained channeling at 10 stages (disregarding ramp-up and final wave damage) is = 3.5.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).
Added a channelled skill system. Incinerate, FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage
Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and WitherWitherSpell, AoE, Duration, Chaos, Channelling Level: (1-20) Cost: (3-9) Mana Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds Base duration is 0.50 seconds (0-19)% increased Area of Effect (30-36)% reduced Movement Speed 6% increased Chaos Damage taken
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are now channelled skills.
Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.
Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.
No longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.