|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name = Scroll of Wisdom
|purchase_cost_normal1_amount = 1
|strength_percent = 60
|strength_percent = 60
|dexterity_percent = 40
|dexterity_percent = 40
|gem_tags = Spell
|gem_tags = Spell, Stance
|gem_description = Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
|gem_description = Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
|stat_text = Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate
|stat_text = Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Speed
|level2_stat_text = Melee Skills deal 11% more Area Damage while in Blood Stance<br>Melee Skills have 11% more Area of Effect while in Sand Stance<br>10% increased Cooldown Recovery Speed
|level2_stat_text = Melee Skills deal 11% more Area Damage while in Blood Stance<br>Melee Skills have 11% more Area of Effect while in Sand Stance<br>10% increased Cooldown Recovery Rate
|level3_stat_text = Melee Skills deal 12% more Area Damage while in Blood Stance<br>Melee Skills have 12% more Area of Effect while in Sand Stance<br>20% increased Cooldown Recovery Speed
|level3_stat_text = Melee Skills deal 12% more Area Damage while in Blood Stance<br>Melee Skills have 12% more Area of Effect while in Sand Stance<br>20% increased Cooldown Recovery Rate
|level4_stat_text = Melee Skills deal 13% more Area Damage while in Blood Stance<br>Melee Skills have 13% more Area of Effect while in Sand Stance<br>30% increased Cooldown Recovery Speed
|level4_stat_text = Melee Skills deal 13% more Area Damage while in Blood Stance<br>Melee Skills have 13% more Area of Effect while in Sand Stance<br>30% increased Cooldown Recovery Rate
|level5_stat_text = Melee Skills deal 14% more Area Damage while in Blood Stance<br>Melee Skills have 14% more Area of Effect while in Sand Stance<br>40% increased Cooldown Recovery Speed
|level5_stat_text = Melee Skills deal 14% more Area Damage while in Blood Stance<br>Melee Skills have 14% more Area of Effect while in Sand Stance<br>40% increased Cooldown Recovery Rate
|level6_stat_text = Melee Skills deal 15% more Area Damage while in Blood Stance<br>Melee Skills have 15% more Area of Effect while in Sand Stance<br>50% increased Cooldown Recovery Speed
|level6_stat_text = Melee Skills deal 15% more Area Damage while in Blood Stance<br>Melee Skills have 15% more Area of Effect while in Sand Stance<br>50% increased Cooldown Recovery Rate
|level7_stat_text = Melee Skills deal 16% more Area Damage while in Blood Stance<br>Melee Skills have 16% more Area of Effect while in Sand Stance<br>60% increased Cooldown Recovery Speed
|level7_stat_text = Melee Skills deal 16% more Area Damage while in Blood Stance<br>Melee Skills have 16% more Area of Effect while in Sand Stance<br>60% increased Cooldown Recovery Rate
|level8_stat_text = Melee Skills deal 17% more Area Damage while in Blood Stance<br>Melee Skills have 17% more Area of Effect while in Sand Stance<br>70% increased Cooldown Recovery Speed
|level8_stat_text = Melee Skills deal 17% more Area Damage while in Blood Stance<br>Melee Skills have 17% more Area of Effect while in Sand Stance<br>70% increased Cooldown Recovery Rate
|level9_stat_text = Melee Skills deal 18% more Area Damage while in Blood Stance<br>Melee Skills have 18% more Area of Effect while in Sand Stance<br>80% increased Cooldown Recovery Speed
|level9_stat_text = Melee Skills deal 18% more Area Damage while in Blood Stance<br>Melee Skills have 18% more Area of Effect while in Sand Stance<br>80% increased Cooldown Recovery Rate
|level10_stat_text = Melee Skills deal 19% more Area Damage while in Blood Stance<br>Melee Skills have 19% more Area of Effect while in Sand Stance<br>90% increased Cooldown Recovery Speed
|level10_stat_text = Melee Skills deal 19% more Area Damage while in Blood Stance<br>Melee Skills have 19% more Area of Effect while in Sand Stance<br>90% increased Cooldown Recovery Rate
|level11_stat_text = Melee Skills deal 20% more Area Damage while in Blood Stance<br>Melee Skills have 20% more Area of Effect while in Sand Stance<br>100% increased Cooldown Recovery Speed
|level11_stat_text = Melee Skills deal 20% more Area Damage while in Blood Stance<br>Melee Skills have 20% more Area of Effect while in Sand Stance<br>100% increased Cooldown Recovery Rate
|level12_stat_text = Melee Skills deal 21% more Area Damage while in Blood Stance<br>Melee Skills have 21% more Area of Effect while in Sand Stance<br>110% increased Cooldown Recovery Speed
|level12_stat_text = Melee Skills deal 21% more Area Damage while in Blood Stance<br>Melee Skills have 21% more Area of Effect while in Sand Stance<br>110% increased Cooldown Recovery Rate
|level13_stat_text = Melee Skills deal 22% more Area Damage while in Blood Stance<br>Melee Skills have 22% more Area of Effect while in Sand Stance<br>120% increased Cooldown Recovery Speed
|level13_stat_text = Melee Skills deal 22% more Area Damage while in Blood Stance<br>Melee Skills have 22% more Area of Effect while in Sand Stance<br>120% increased Cooldown Recovery Rate
|level14_stat_text = Melee Skills deal 23% more Area Damage while in Blood Stance<br>Melee Skills have 23% more Area of Effect while in Sand Stance<br>130% increased Cooldown Recovery Speed
|level14_stat_text = Melee Skills deal 23% more Area Damage while in Blood Stance<br>Melee Skills have 23% more Area of Effect while in Sand Stance<br>130% increased Cooldown Recovery Rate
|level15_stat_text = Melee Skills deal 24% more Area Damage while in Blood Stance<br>Melee Skills have 24% more Area of Effect while in Sand Stance<br>140% increased Cooldown Recovery Speed
|level15_stat_text = Melee Skills deal 24% more Area Damage while in Blood Stance<br>Melee Skills have 24% more Area of Effect while in Sand Stance<br>140% increased Cooldown Recovery Rate
|level16_stat_text = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>150% increased Cooldown Recovery Speed
|level16_stat_text = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>150% increased Cooldown Recovery Rate
|level17_stat_text = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>160% increased Cooldown Recovery Speed
|level17_stat_text = Melee Skills deal 25% more Area Damage while in Blood Stance<br>Melee Skills have 25% more Area of Effect while in Sand Stance<br>160% increased Cooldown Recovery Rate
|level18_stat_text = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>170% increased Cooldown Recovery Speed
|level18_stat_text = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>170% increased Cooldown Recovery Rate
|level19_stat_text = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>180% increased Cooldown Recovery Speed
|level19_stat_text = Melee Skills deal 26% more Area Damage while in Blood Stance<br>Melee Skills have 26% more Area of Effect while in Sand Stance<br>180% increased Cooldown Recovery Rate
|level20_stat_text = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>190% increased Cooldown Recovery Speed
|level20_stat_text = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>190% increased Cooldown Recovery Rate
|level21_stat_text = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>200% increased Cooldown Recovery Speed
|level21_stat_text = Melee Skills deal 27% more Area Damage while in Blood Stance<br>Melee Skills have 27% more Area of Effect while in Sand Stance<br>200% increased Cooldown Recovery Rate
|level22_stat_text = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>210% increased Cooldown Recovery Speed
|level22_stat_text = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>210% increased Cooldown Recovery Rate
|level23_stat_text = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>220% increased Cooldown Recovery Speed
|level23_stat_text = Melee Skills deal 28% more Area Damage while in Blood Stance<br>Melee Skills have 28% more Area of Effect while in Sand Stance<br>220% increased Cooldown Recovery Rate
|level24_stat_text = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>230% increased Cooldown Recovery Speed
|level24_stat_text = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>230% increased Cooldown Recovery Rate
|level25_stat_text = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>240% increased Cooldown Recovery Speed
|level25_stat_text = Melee Skills deal 29% more Area Damage while in Blood Stance<br>Melee Skills have 29% more Area of Effect while in Sand Stance<br>240% increased Cooldown Recovery Rate
|level26_stat_text = Melee Skills deal 30% more Area Damage while in Blood Stance<br>Melee Skills have 30% more Area of Effect while in Sand Stance<br>250% increased Cooldown Recovery Speed
|level26_stat_text = Melee Skills deal 30% more Area Damage while in Blood Stance<br>Melee Skills have 30% more Area of Effect while in Sand Stance<br>250% increased Cooldown Recovery Rate
'''Blood and Sand''' [[Mana reservation|reserves]] mana to activate [[Blood Stance and Sand Stance|Blood or Sand Stance]]. In Sand Stance, you have more [[area of effect]], but less area damage. In Blood Stance, you have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
'''Blood and Sand''' [[Mana reservation|reserves]] mana to activate [[Blood Stance and Sand Stance]]. In Sand Stance, your [[melee]] skills have more [[area of effect]], but less area damage. In Blood Stance, your melee skills have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
==Skill functions and interactions==
==Skill functions and interactions==
Stance setting is shared with {{il|Flesh and Stone}} and toggling one will toggle both.
Stance setting is shared with {{il|Flesh and Stone}} and toggling one will toggle both.
The cooldown recovery rate from gem quality only affect the cooldown for toggling between blood and sand stance.
The gem max level is 6.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
| c1_abbr = Blood Stance<br>Area Damage
|c1_abbr = Blood Stance<br>Area Damage
| c1_header = Melee Skills deal x% more Area Damage while in Blood Stance
|c1_header = Melee Skills deal x% more Area Damage while in Blood Stance
| c1_pattern_extract = Melee Skills deal (%d+)%% more Area Damage while in Blood Stance
|c1_pattern_extract = Melee Skills deal (%d+)%% more Area Damage while in Blood Stance
| c1_pattern_value = %d%%
|c1_pattern_value = %d%%
| c2_abbr = Sand Stance<br>Area of Effect
|c2_abbr = Sand Stance<br>Area of Effect
| c2_header = Melee Skills have x% more Area of Effect while in Sand Stance
|c2_header = Melee Skills have x% more Area of Effect while in Sand Stance
| c2_pattern_extract = Melee Skills have (%d+)%% more Area of Effect while in Sand Stance
|c2_pattern_extract = Melee Skills have (%d+)%% more Area of Effect while in Sand Stance
| q_where = items.class="Active Skill Gems" AND gem_description like "%blood_stance%" AND items.name NOT LIKE "Blood and Sand" AND items.name NOT LIKE "Flesh and Stone"
| q_where = items.class_id="Active Skill Gem" AND gem_description like "%blood_stance%" AND items.name NOT LIKE "Blood and Sand" AND items.name NOT LIKE "Flesh and Stone"
| level = yes
| level = yes
| int = yes
| int = yes
Line 334:
Line 353:
}}
}}
==Related passives skills==
==Related unique items==
The following [[unique item]]s are related to Blood Stance and Sand Stance:
{{Drop enabled unique item table
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=item_stats.id LIKE "%Blood_Stance%"
OR item_stats.id LIKE "%Sand_Stance%"
|large=1
|base_item=1
|level=1
|stat=1
}}
==Related passive skills==
===Passive skills===
The following [[passive skill]]s are related to Blood Stance and Sand Stance:
{{Query base passive skills
|where=passive_skill_stats.id LIKE "%Sand_Stance%"
OR passive_skill_stats.id LIKE "%Blood_Stance%"
OR passive_skill_stats.id LIKE "Stance_Skill%"
}}
===Ascendancy passive skills===
The following [[Ascendancy passive skill]]s are related to Blood Stance and Sand Stance:
{{Query ascendancy passive skills
{{Query ascendancy passive skills
|where=
|where=passive_skill_stats.id LIKE "%Sand_Stance%"
passive_skill_stats.id LIKE "%Sand_Stance%"
OR passive_skill_stats.id LIKE "%Blood_Stance%"
}}
}}
==See Also==
{{Alternate skill effect list}}
==See also==
* {{il|Flesh and Stone}}
* {{il|Flesh and Stone}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.7.4}}
{{Version history table row|3.11.0|
* Gained the Stance gem tag
}}
{{Version history table row|3.7.4|
* Added Labyrinth Enchantments
* Added Labyrinth Enchantments
{{VersionHistoryRow|3.7.0}}
}}
* {{PAGENAME}} has been added to the game.
{{Version history table row|3.7.0|
|}
* Blood and Sand has been added to the game.
}}
{{Version history table end}}
==References==
==References==
Latest revision as of 00:16, 31 May 2024
Blood and SandSpell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance Melee Skills have 5% less Area of Effect while in Blood Stance Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sandreserves mana to activate Blood Stance and Sand Stance. In Sand Stance, your melee skills have more area of effect, but less area damage. In Blood Stance, your melee skills have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
Stance setting is shared with Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and toggling one will toggle both.
The cooldown recovery rate from gem quality only affect the cooldown for toggling between blood and sand stance.
The gem max level is 6.
Gem level progression
Level
Blood Stance Area Damage
Sand Stance Area of Effect
Cooldown Recovery Rate
Exp.
Total Exp.
1
4
0
0
10%
10%
N/A
0
0
2
12
14
21
11%
11%
10%
16154
16154
3
28
29
42
12%
12%
20%
631116
647270
4
44
44
63
13%
13%
30%
5714441
6361711
5
58
57
82
14%
14%
40%
33587544
39949255
6
70
68
98
15%
15%
50%
489216748
529166003
7
72
70
100
16%
16%
60%
N/A
N/A
8
74
N/A
N/A
17%
17%
70%
N/A
N/A
9
76
N/A
N/A
18%
18%
80%
N/A
N/A
10
78
N/A
N/A
19%
19%
90%
N/A
N/A
11
80
N/A
N/A
20%
20%
100%
N/A
N/A
12
82
N/A
N/A
21%
21%
110%
N/A
N/A
13
84
N/A
N/A
22%
22%
120%
N/A
N/A
14
86
N/A
N/A
23%
23%
130%
N/A
N/A
15
88
N/A
N/A
24%
24%
140%
N/A
N/A
16
90
N/A
N/A
25%
25%
150%
N/A
N/A
17
91
N/A
N/A
25%
25%
160%
N/A
N/A
18
92
N/A
N/A
26%
26%
170%
N/A
N/A
19
93
N/A
N/A
26%
26%
180%
N/A
N/A
20
94
N/A
N/A
27%
27%
190%
N/A
N/A
21
95
N/A
N/A
27%
27%
200%
N/A
N/A
22
96
N/A
N/A
28%
28%
210%
N/A
N/A
23
97
N/A
N/A
28%
28%
220%
N/A
N/A
24
98
N/A
N/A
29%
29%
230%
N/A
N/A
25
99
N/A
N/A
29%
29%
240%
N/A
N/A
26
100
N/A
N/A
30%
30%
250%
N/A
N/A
Item acquisition
Blood and Sand can drop anywhere.
Recipes
Blood and Sand can be created from the following recipes:
Amount
Part
Description
Meta
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality: +(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28
N/A
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance
Additional Effects From 1-20% Quality: (1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12
N/A
PerforatePerforatePhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (155-265)% of base Effectiveness of Added Damage: (155-265)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 7 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance
Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1
N/A
Perforate of DualityPerforate of DualityPhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (155-265)% of base Effectiveness of Added Damage: (155-265)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 10 additional Spikes if you've changed Stance Recently Creates 3 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance
Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1
N/A
Related unique items
The following unique items are related to Blood Stance and Sand Stance:
Item
Base Item
Stats
Scorpion's CallScorpion's Call Heavy Arrow QuiverRequires Level 61Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity Regenerate (150-200) Life per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance RecentlyClaws open, brace for a bite. Stinger raised, dodge or die.
Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity Regenerate (150-200) Life per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance Recently
Related passive skills
Passive skills
The following passive skills are related to Blood Stance and Sand Stance:
+10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Your Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Polaris Blood and Sand EffectPolaris Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand EffectSunrise Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Sunrise Effect.
Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect.
See also
Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.