Scorching Ray: Difference between revisions
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Scorching Ray | |name = Scorching Ray | ||
Line 11: | Line 11: | ||
|intelligence_percent = 100 | |intelligence_percent = 100 | ||
|gem_tags = Spell, Fire, Duration, Channelling | |gem_tags = Spell, Fire, Duration, Channelling | ||
|gem_description = Unleash a beam of fire that burns enemies it touches. Remaining in the beam | |gem_description = Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns. | ||
|active_skill_name = Scorching Ray | |active_skill_name = Scorching Ray | ||
|skill_id = FireBeam | |skill_id = FireBeam | ||
|cast_time = 0.25 | |cast_time = 0.25 | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0.5% | |quality_type1_stat_text = Additional Debuff stages add +(0.5-10)% of Damage | ||
|quality_type1_stat1_id = | |quality_type1_breakpoints = 2.0 | ||
|quality_type1_stat1_id = fire_beam_additional_stack_damage_+%_final | |||
|quality_type1_stat1_value = 500 | |quality_type1_stat1_value = 500 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_duration = 1.5 | |||
|static_stat1_id = base_skill_effect_duration | |static_stat1_id = base_skill_effect_duration | ||
|static_stat1_value = 1500 | |static_stat1_value = 1500 | ||
|static_stat2_id = | |static_stat2_id = spell_damage_modifiers_apply_to_skill_dot | ||
|static_stat2_value = | |static_stat2_value = 1 | ||
|static_stat3_id = display_max_fire_beam_stacks | |static_stat3_id = display_max_fire_beam_stacks | ||
|static_stat3_value = 8 | |static_stat3_value = 8 | ||
|static_stat4_id = | |static_stat4_id = fire_beam_additional_stack_damage_+%_final | ||
|static_stat4_value = - | |static_stat4_value = -40 | ||
|static_stat5_id = | |static_stat5_id = quality_display_firebeam_is_gem | ||
|static_stat5_value = 1 | |static_stat5_value = 1 | ||
|stat_text = Deals ( | |static_stat6_id = base_fire_damage_resistance_% | ||
|static_stat6_value = -25 | |||
|stat_text = Deals (13.4-780.7) Base Fire Damage per second<br>Base duration is 1.50 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Burning Debuff can have a maximum of 8 stages<br>Additional Debuff stages add 60% of Damage<br>Fire Exposure applies -25% to Fire Resistance | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
|level1_cost_amounts = 2 | |level1_cost_amounts = 2 | ||
|level1_stat_text = Deals | |level1_stat_text = Deals 13.4 Base Fire Damage per second | ||
|level1_stat1_id = base_fire_damage_to_deal_per_minute | |level1_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level1_stat1_value = | |level1_stat1_value = 802 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
|level2_cost_amounts = 2 | |level2_cost_amounts = 2 | ||
|level2_stat_text = Deals | |level2_stat_text = Deals 17.6 Base Fire Damage per second | ||
|level2_stat1_id = base_fire_damage_to_deal_per_minute | |level2_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level2_stat1_value = | |level2_stat1_value = 1053 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
|level3_cost_amounts = 2 | |level3_cost_amounts = 2 | ||
|level3_stat_text = Deals | |level3_stat_text = Deals 24.7 Base Fire Damage per second | ||
|level3_stat1_id = base_fire_damage_to_deal_per_minute | |level3_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level3_stat1_value = | |level3_stat1_value = 1481 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
|level4_cost_amounts = 3 | |level4_cost_amounts = 3 | ||
|level4_stat_text = Deals | |level4_stat_text = Deals 34 Base Fire Damage per second | ||
|level4_stat1_id = base_fire_damage_to_deal_per_minute | |level4_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level4_stat1_value = | |level4_stat1_value = 2041 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
|level5_cost_amounts = 3 | |level5_cost_amounts = 3 | ||
|level5_stat_text = Deals | |level5_stat_text = Deals 46.2 Base Fire Damage per second | ||
|level5_stat1_id = base_fire_damage_to_deal_per_minute | |level5_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level5_stat1_value = | |level5_stat1_value = 2772 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
|level6_cost_amounts = 3 | |level6_cost_amounts = 3 | ||
|level6_stat_text = Deals | |level6_stat_text = Deals 62 Base Fire Damage per second | ||
|level6_stat1_id = base_fire_damage_to_deal_per_minute | |level6_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level6_stat1_value = | |level6_stat1_value = 3720 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
|level7_cost_amounts = 3 | |level7_cost_amounts = 3 | ||
|level7_stat_text = Deals | |level7_stat_text = Deals 82.4 Base Fire Damage per second | ||
|level7_stat1_id = base_fire_damage_to_deal_per_minute | |level7_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level7_stat1_value = | |level7_stat1_value = 4945 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
|level8_cost_amounts = 3 | |level8_cost_amounts = 3 | ||
|level8_stat_text = Deals | |level8_stat_text = Deals 101.5 Base Fire Damage per second | ||
|level8_stat1_id = base_fire_damage_to_deal_per_minute | |level8_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level8_stat1_value = | |level8_stat1_value = 6088 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
|level9_cost_amounts = 4 | |level9_cost_amounts = 4 | ||
|level9_stat_text = Deals | |level9_stat_text = Deals 124.5 Base Fire Damage per second | ||
|level9_stat1_id = base_fire_damage_to_deal_per_minute | |level9_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level9_stat1_value = | |level9_stat1_value = 7467 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
|level10_cost_amounts = 4 | |level10_cost_amounts = 4 | ||
|level10_stat_text = Deals | |level10_stat_text = Deals 152.1 Base Fire Damage per second | ||
|level10_stat1_id = base_fire_damage_to_deal_per_minute | |level10_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level10_stat1_value = | |level10_stat1_value = 9126 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
|level11_cost_amounts = 4 | |level11_cost_amounts = 4 | ||
|level11_stat_text = Deals | |level11_stat_text = Deals 185.3 Base Fire Damage per second | ||
|level11_stat1_id = base_fire_damage_to_deal_per_minute | |level11_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level11_stat1_value = | |level11_stat1_value = 11119 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
|level12_cost_amounts = 4 | |level12_cost_amounts = 4 | ||
|level12_stat_text = Deals | |level12_stat_text = Deals 225.2 Base Fire Damage per second | ||
|level12_stat1_id = base_fire_damage_to_deal_per_minute | |level12_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level12_stat1_value = | |level12_stat1_value = 13509 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
|level13_cost_amounts = 4 | |level13_cost_amounts = 4 | ||
|level13_stat_text = Deals | |level13_stat_text = Deals 272.9 Base Fire Damage per second | ||
|level13_stat1_id = base_fire_damage_to_deal_per_minute | |level13_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level13_stat1_value = | |level13_stat1_value = 16371 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
|level14_cost_amounts = 5 | |level14_cost_amounts = 5 | ||
|level14_stat_text = Deals | |level14_stat_text = Deals 329.9 Base Fire Damage per second | ||
|level14_stat1_id = base_fire_damage_to_deal_per_minute | |level14_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level14_stat1_value = | |level14_stat1_value = 19795 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
|level15_cost_amounts = 5 | |level15_cost_amounts = 5 | ||
|level15_stat_text = Deals | |level15_stat_text = Deals 398.1 Base Fire Damage per second | ||
|level15_stat1_id = base_fire_damage_to_deal_per_minute | |level15_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level15_stat1_value = | |level15_stat1_value = 23885 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_cost_amounts = 5 | |level16_cost_amounts = 5 | ||
|level16_stat_text = Deals | |level16_stat_text = Deals 479.4 Base Fire Damage per second | ||
|level16_stat1_id = base_fire_damage_to_deal_per_minute | |level16_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level16_stat1_value = | |level16_stat1_value = 28765 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_cost_amounts = 5 | |level17_cost_amounts = 5 | ||
|level17_stat_text = Deals | |level17_stat_text = Deals 542.1 Base Fire Damage per second | ||
|level17_stat1_id = base_fire_damage_to_deal_per_minute | |level17_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level17_stat1_value = | |level17_stat1_value = 32529 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_cost_amounts = 5 | |level18_cost_amounts = 5 | ||
|level18_stat_text = Deals | |level18_stat_text = Deals 612.6 Base Fire Damage per second | ||
|level18_stat1_id = base_fire_damage_to_deal_per_minute | |level18_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level18_stat1_value = | |level18_stat1_value = 36758 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_cost_amounts = 5 | |level19_cost_amounts = 5 | ||
|level19_stat_text = Deals | |level19_stat_text = Deals 691.8 Base Fire Damage per second | ||
|level19_stat1_id = base_fire_damage_to_deal_per_minute | |level19_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level19_stat1_value = | |level19_stat1_value = 41508 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_cost_amounts = 5 | |level20_cost_amounts = 5 | ||
|level20_stat_text = Deals | |level20_stat_text = Deals 780.7 Base Fire Damage per second | ||
|level20_stat1_id = base_fire_damage_to_deal_per_minute | |level20_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level20_stat1_value = | |level20_stat1_value = 46841 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_cost_amounts = 5 | |level21_cost_amounts = 5 | ||
|level21_stat_text = Deals | |level21_stat_text = Deals 880.4 Base Fire Damage per second | ||
|level21_stat1_id = base_fire_damage_to_deal_per_minute | |level21_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level21_stat1_value = | |level21_stat1_value = 52826 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_cost_amounts = 6 | |level22_cost_amounts = 6 | ||
|level22_stat_text = Deals | |level22_stat_text = Deals 992.3 Base Fire Damage per second | ||
|level22_stat1_id = base_fire_damage_to_deal_per_minute | |level22_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level22_stat1_value = | |level22_stat1_value = 59540 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_cost_amounts = 6 | |level23_cost_amounts = 6 | ||
|level23_stat_text = Deals | |level23_stat_text = Deals 1117.8 Base Fire Damage per second | ||
|level23_stat1_id = base_fire_damage_to_deal_per_minute | |level23_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level23_stat1_value = | |level23_stat1_value = 67069 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_cost_amounts = 6 | |level24_cost_amounts = 6 | ||
|level24_stat_text = Deals | |level24_stat_text = Deals 1258.5 Base Fire Damage per second | ||
|level24_stat1_id = base_fire_damage_to_deal_per_minute | |level24_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level24_stat1_value = | |level24_stat1_value = 75509 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_cost_amounts = 6 | |level25_cost_amounts = 6 | ||
|level25_stat_text = Deals | |level25_stat_text = Deals 1416.1 Base Fire Damage per second | ||
|level25_stat1_id = base_fire_damage_to_deal_per_minute | |level25_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level25_stat1_value = | |level25_stat1_value = 84967 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_cost_amounts = 6 | |level26_cost_amounts = 6 | ||
|level26_stat_text = Deals | |level26_stat_text = Deals 1592.7 Base Fire Damage per second | ||
|level26_stat1_id = base_fire_damage_to_deal_per_minute | |level26_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level26_stat1_value = | |level26_stat1_value = 95562 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_cost_amounts = 6 | |level27_cost_amounts = 6 | ||
|level27_stat_text = Deals | |level27_stat_text = Deals 1790.5 Base Fire Damage per second | ||
|level27_stat1_id = base_fire_damage_to_deal_per_minute | |level27_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level27_stat1_value = | |level27_stat1_value = 107428 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_cost_amounts = 6 | |level28_cost_amounts = 6 | ||
|level28_stat_text = Deals | |level28_stat_text = Deals 2011.9 Base Fire Damage per second | ||
|level28_stat1_id = base_fire_damage_to_deal_per_minute | |level28_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level28_stat1_value = | |level28_stat1_value = 120712 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_cost_amounts = 6 | |level29_cost_amounts = 6 | ||
|level29_stat_text = Deals | |level29_stat_text = Deals 2259.7 Base Fire Damage per second | ||
|level29_stat1_id = base_fire_damage_to_deal_per_minute | |level29_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level29_stat1_value = | |level29_stat1_value = 135579 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_cost_amounts = 7 | |level30_cost_amounts = 7 | ||
|level30_stat_text = Deals | |level30_stat_text = Deals 2536.9 Base Fire Damage per second | ||
|level30_stat1_id = base_fire_damage_to_deal_per_minute | |level30_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level30_stat1_value = | |level30_stat1_value = 152214 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_cost_amounts = 7 | |level31_cost_amounts = 7 | ||
|level31_stat_text = Deals | |level31_stat_text = Deals 2687.6 Base Fire Damage per second | ||
|level31_stat1_id = base_fire_damage_to_deal_per_minute | |level31_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level31_stat1_value = | |level31_stat1_value = 161257 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_cost_amounts = 7 | |level32_cost_amounts = 7 | ||
|level32_stat_text = Deals | |level32_stat_text = Deals 2847 Base Fire Damage per second | ||
|level32_stat1_id = base_fire_damage_to_deal_per_minute | |level32_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level32_stat1_value = | |level32_stat1_value = 170821 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_cost_amounts = 7 | |level33_cost_amounts = 7 | ||
|level33_stat_text = Deals | |level33_stat_text = Deals 3015.6 Base Fire Damage per second | ||
|level33_stat1_id = base_fire_damage_to_deal_per_minute | |level33_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level33_stat1_value = | |level33_stat1_value = 180934 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_cost_amounts = 7 | |level34_cost_amounts = 7 | ||
|level34_stat_text = Deals | |level34_stat_text = Deals 3193.8 Base Fire Damage per second | ||
|level34_stat1_id = base_fire_damage_to_deal_per_minute | |level34_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level34_stat1_value = | |level34_stat1_value = 191628 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_cost_amounts = 7 | |level35_cost_amounts = 7 | ||
|level35_stat_text = Deals | |level35_stat_text = Deals 3382.2 Base Fire Damage per second | ||
|level35_stat1_id = base_fire_damage_to_deal_per_minute | |level35_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level35_stat1_value = | |level35_stat1_value = 202935 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_cost_amounts = 7 | |level36_cost_amounts = 7 | ||
|level36_stat_text = Deals | |level36_stat_text = Deals 3581.5 Base Fire Damage per second | ||
|level36_stat1_id = base_fire_damage_to_deal_per_minute | |level36_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level36_stat1_value = | |level36_stat1_value = 214890 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_cost_amounts = 7 | |level37_cost_amounts = 7 | ||
|level37_stat_text = Deals | |level37_stat_text = Deals 3792.2 Base Fire Damage per second | ||
|level37_stat1_id = base_fire_damage_to_deal_per_minute | |level37_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level37_stat1_value = | |level37_stat1_value = 227529 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_cost_amounts = 7 | |level38_cost_amounts = 7 | ||
|level38_stat_text = Deals | |level38_stat_text = Deals 4014.8 Base Fire Damage per second | ||
|level38_stat1_id = base_fire_damage_to_deal_per_minute | |level38_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level38_stat1_value = | |level38_stat1_value = 240890 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_cost_amounts = 7 | |level39_cost_amounts = 7 | ||
|level39_stat_text = Deals | |level39_stat_text = Deals 4250.2 Base Fire Damage per second | ||
|level39_stat1_id = base_fire_damage_to_deal_per_minute | |level39_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level39_stat1_value = | |level39_stat1_value = 255014 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_cost_amounts = 7 | |level40_cost_amounts = 7 | ||
|level40_stat_text = Deals | |level40_stat_text = Deals 4499.1 Base Fire Damage per second | ||
|level40_stat1_id = base_fire_damage_to_deal_per_minute | |level40_stat1_id = base_fire_damage_to_deal_per_minute | ||
|level40_stat1_value = | |level40_stat1_value = 269943 | ||
|level1_intelligence_requirement = 33 | |level1_intelligence_requirement = 33 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 349: | Line 343: | ||
|quest_reward4_npc = Lilly Roth | |quest_reward4_npc = Lilly Roth | ||
}} | }} | ||
'''Scorching Ray''' is a [[channelling]] [[fire]] [[spell]] [[active skill|skill]] that fires a beam that inflicts [[burning]] damage to targets in front of the caster and applies fire | '''Scorching Ray''' is a [[channelling]] [[fire]] [[spell]] [[active skill|skill]] that fires a beam that inflicts [[burning]] damage to targets in front of the caster and applies fire [[exposure]] at maximum stages. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* | * Scorching Ray inflicts a [[damage over time]] debuff for a duration, which is refreshed while enemies are in the beam.<ref name="Mechanics"/> | ||
** An entity can take damage from multiple Scorching Ray debuffs when inflicted by different exiles or totems.<ref>https://www.reddit.com/r/pathofexile/comments/a34jl9/this_unique_item_introduces_one_of_three_new/eb6ozk0/</ref> Each debuff gains stages individually, up to the maximum of 8.<ref>https://www.pathofexile.com/forum/view-thread/1770220</ref> | |||
* | |||
* Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam. | * Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam. | ||
* | * Even a brief contact with the beam applies the first stage of the debuff against an unaffected target, allowing reliable application by quickly sweeping the beam across the screen. Additional stages are applied on each channelling tick, if targets remain in the beam. | ||
* | * While channelling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channelling it, up to a maximum +150% increased cast speed modifier.<ref>https://www.youtube.com/watch?v=ZsFKTJDws9Y</ref> | ||
* | * Reaching maximum stacks applies the [[exposure]] debuff, which lowers the target's fire resistance by 25%. | ||
** This may be modified by stats like {{c|mod|Fire Exposure you inflict applies an extra -5% to Fire Resistance}} when cast by the player. These stats do not currently apply when Scorching Ray is cast by a totem, possibly due to a bug.<ref>https://www.pathofexile.com/forum/view-thread/3474018</ref> | |||
* Despite its name, Scorching Ray cannot [[scorch]] enemies, as it does not [[hit]]. | |||
==Gem level progression== | ==Gem level progression== | ||
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|c1_pattern_value = %s | |c1_pattern_value = %s | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
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==Unique items== | ==Unique items== | ||
The following [[unique item]]s are related to Scorching Ray: | The following [[unique item]]s are related to Scorching Ray: | ||
{{ | {{Drop enabled unique item table | ||
|tables=item_stats | |tables=item_stats | ||
|join=items._pageID=item_stats._pageID | |join=items._pageID=item_stats._pageID | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* Quality now causes Additional Debuff stages to add +0-10% of Damage, instead of providing 0-10% increased beam length. | |||
}} | |||
{{Version history table row|3.19.0| | |||
* Scorching Ray now deals 13.4 Base Fire Damage per second at gem level 1 (previously 12.8), up to 780.7 at gem level 20 (previously 696.3). | |||
}} | |||
{{Version history table row|3.16.0| | {{Version history table row|3.16.0| | ||
* Now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4). | * Now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4). |
Latest revision as of 20:01, 29 May 2024
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
Base duration is 1.50 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burning Debuff can have a maximum of 8 stages
Additional Debuff stages add 60% of Damage
Fire Exposure applies -25% to Fire Resistance
Additional Effects From 1-20% Quality:
Additional Debuff stages add +(0.5-10)% of DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFireBeam
Scorching Ray is a channelling fire spell skill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire exposure at maximum stages.
Skill functions and interactions
- Scorching Ray inflicts a damage over time debuff for a duration, which is refreshed while enemies are in the beam.[1]
- Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
- Even a brief contact with the beam applies the first stage of the debuff against an unaffected target, allowing reliable application by quickly sweeping the beam across the screen. Additional stages are applied on each channelling tick, if targets remain in the beam.
- While channelling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channelling it, up to a maximum +150% increased cast speed modifier.[4]
- Reaching maximum stacks applies the exposure debuff, which lowers the target's fire resistance by 25%.
- This may be modified by stats like Fire Exposure you inflict applies an extra -5% to Fire Resistance when cast by the player. These stats do not currently apply when Scorching Ray is cast by a totem, possibly due to a bug.[5]
- Despite its name, Scorching Ray cannot scorch enemies, as it does not hit.
Gem level progression
Level | Mana Cost | Fire Damage per sec | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 12 | 33 | 2 | 13.4 | 0 | 0 |
2 | 15 | 39 | 2 | 17.6 | 15249 | 15249 |
3 | 19 | 48 | 2 | 24.7 | 41517 | 56766 |
4 | 23 | 56 | 3 | 34 | 81983 | 138749 |
5 | 27 | 64 | 3 | 46.2 | 147968 | 286717 |
6 | 31 | 73 | 3 | 62 | 250557 | 537274 |
7 | 35 | 81 | 3 | 82.4 | 405086 | 942360 |
8 | 38 | 88 | 3 | 101.5 | 447718 | 1390078 |
9 | 41 | 94 | 4 | 124.5 | 615318 | 2005396 |
10 | 44 | 100 | 4 | 152.1 | 834639 | 2840035 |
11 | 47 | 106 | 4 | 185.3 | 1570760 | 4410795 |
12 | 50 | 113 | 4 | 225.2 | 1633987 | 6044782 |
13 | 53 | 119 | 4 | 272.9 | 2151030 | 8195812 |
14 | 56 | 125 | 5 | 329.9 | 2812189 | 11008001 |
15 | 59 | 132 | 5 | 398.1 | 5099360 | 16107361 |
16 | 62 | 138 | 5 | 479.4 | 9400731 | 25508092 |
17 | 64 | 142 | 5 | 542.1 | 15273366 | 40781458 |
18 | 66 | 146 | 5 | 612.6 | 26286582 | 67068040 |
19 | 68 | 151 | 5 | 691.8 | 62890590 | 129958630 |
20 | 70 | 155 | 5 | 780.7 | 212046017 | 342004647 |
21 | 72 | 159 | 5 | 880.4 | N/A | N/A |
22 | 74 | N/A | 6 | 992.3 | N/A | N/A |
23 | 76 | N/A | 6 | 1117.8 | N/A | N/A |
24 | 78 | N/A | 6 | 1258.5 | N/A | N/A |
25 | 80 | N/A | 6 | 1416.1 | N/A | N/A |
26 | 82 | N/A | 6 | 1592.7 | N/A | N/A |
27 | 84 | N/A | 6 | 1790.5 | N/A | N/A |
28 | 86 | N/A | 6 | 2011.9 | N/A | N/A |
29 | 88 | N/A | 6 | 2259.7 | N/A | N/A |
30 | 90 | N/A | 7 | 2536.9 | N/A | N/A |
31 | 91 | N/A | 7 | 2687.6 | N/A | N/A |
32 | 92 | N/A | 7 | 2847 | N/A | N/A |
33 | 93 | N/A | 7 | 3015.6 | N/A | N/A |
34 | 94 | N/A | 7 | 3193.8 | N/A | N/A |
35 | 95 | N/A | 7 | 3382.2 | N/A | N/A |
36 | 96 | N/A | 7 | 3581.5 | N/A | N/A |
37 | 97 | N/A | 7 | 3792.2 | N/A | N/A |
38 | 98 | N/A | 7 | 4014.8 | N/A | N/A |
39 | 99 | N/A | 7 | 4250.2 | N/A | N/A |
40 | 100 | N/A | 7 | 4499.1 | N/A | N/A |
Item acquisition
Scorching Ray can drop anywhere.
Recipes
Scorching Ray can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Unique items
The following unique items are related to Scorching Ray:
Item | Base Item | Stats | |
---|---|---|---|
BalefireBalefire Opal SceptreSceptre Physical Damage: 49-73 Critical Strike Chance: 6.50% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill (12-20)% increased Cast Speed Recover (1-3)% of Life on Kill Recover (1-3)% of Mana on Kill 10% increased Scorching Ray beam lengthAfter the fires swept down from the sky and swallowed the city, all that lingered, as if locked in time, was a memory of that which was gone, a whisper of deeds undone. | Opal Sceptre | 60 | 40% increased Elemental DamageGrants Level 25 Scorching Ray Skill (12-20)% increased Cast Speed Recover (1-3)% of Life on Kill Recover (1-3)% of Mana on Kill 10% increased Scorching Ray beam length |
Related helmet enchantments
The following helmet enchantments affect Scorching Ray.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Fire Beam Cast Speed 1 | 66 | Merciless Labyrinth | 8% increased Scorching Ray Cast Speed | helmet 100 |
Enchantment Fire Beam Cast Speed 2 | 75 | Eternal Labyrinth | 12% increased Scorching Ray Cast Speed | helmet 100 |
Enchantment Scorching Ray Damage 1 | 66 | Merciless Labyrinth | 25% increased Scorching Ray Damage | helmet 100 |
Enchantment Scorching Ray Damage 2 | 75 | Eternal Labyrinth | 40% increased Scorching Ray Damage | helmet 100 |
Enchantment Fire Beam Length 1 | 66 | Merciless Labyrinth | 10% increased Scorching Ray beam length | helmet 100 |
Enchantment Fire Beam Length 2 | 75 | Eternal Labyrinth | 15% increased Scorching Ray beam length | helmet 100 |
Alternate skill effects
Scorching Ray has the following alternate skill effects:
Item | Effect(s) |
---|---|
Radiant Scorching Ray EffectRadiant Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Radiant effect. | Your Scorching Ray becomes a Radiant effect. |
Shaper Scorching Ray EffectShaper Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Shaper Effect. | Your Scorching Ray becomes a Shaper Effect. |
Stygian Scorching Ray EffectStygian Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Stygian Effect. | Your Scorching Ray becomes a Stygian Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.19.0 |
|
3.16.0 |
|
3.14.0 |
|
3.13.1e |
|
3.13.0 |
|
3.12.0 |
|
3.6.0 |
|
3.2.0b |
|
2.4.2 |
|
References
- ↑ Bex_GGG (November 1, 2016). "Scorching Ray Skill Gem Mechanics". Official Path of Exile Forums. Retrieved November 3, 2016.
- ↑ https://www.reddit.com/r/pathofexile/comments/a34jl9/this_unique_item_introduces_one_of_three_new/eb6ozk0/
- ↑ https://www.pathofexile.com/forum/view-thread/1770220
- ↑ https://www.youtube.com/watch?v=ZsFKTJDws9Y
- ↑ https://www.pathofexile.com/forum/view-thread/3474018