|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name = Orb of Transmutation
|intelligence_percent = 100
|purchase_cost_normal1_amount = 1
|gem_tags = Spell, Fire, Duration, Channelling
|intelligence_percent = 100
|gem_description = Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
|gem_tags = Spell, Fire, Duration, Channelling
|active_skill_name = Scorching Ray
|cast_time = 0.5
|skill_id = FireBeam
|gem_description = Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
|cast_time = 0.25
|active_skill_name = Scorching Ray
|required_level = 12
|skill_id = FireBeam
|quality_type1_weight = 1
|is_support_gem = False
|quality_type1_stat_text = Additional Debuff stages add +(0.5-10)% of Damage
|stat_text = Deals (8.2-388.4) Base Fire Damage per second<br>Base duration is 1.5 seconds<br>Additional Debuff stages add 60% of Damage<br>Burning Debuff can have a maximum of 8 stages<br>Debuff applies -3% Fire Resistance per stage<br>Total Fire Resistance penalty from all Beams cannot exceed -24%<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
|stat_text = Deals (13.4-780.7) Base Fire Damage per second<br>Base duration is 1.50 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Burning Debuff can have a maximum of 8 stages<br>Additional Debuff stages add 60% of Damage<br>Fire Exposure applies -25% to Fire Resistance
|level1_intelligence_requirement = 33
|level1 = True
|level1_mana_cost = 4
|level1_level_requirement = 12
|level1_stat_text = Deals 8.2 Base Fire Damage per second
'''Scorching Ray''' is a [[channelling]] [[fire]] [[spell]] [[active skill|skill]] that fires a beam that inflicts [[burning]] damage to targets in front of the caster and applies fire [[exposure]] at maximum stages.
'''Scorching Ray''' is a [[channelling]] [[fire]] [[spell]] that fires a beam that inflicts [[burning]] damage to targets in front of the caster.
==Skill functions and interactions==
==Skill functions and interactions==
* Scorching ray applies a stacking debuff on enemies which deals fire damage over time, causes enemies to lose 3% fire resist per stack, and causes Scorching Ray to deal an additional 60% damage per stack to the target for each stack past the first. This effect stacks up to a total of 8 times on an enemy for a total of 24% reduced fire resistance and a total damage multiplier of 420% more damage at maximum stacks. The damage over time portion of the debuff does not increase with additional stacks, but does stack with scorching ray debuffs from other sources(totems or players). The duration of any debuff stack applied by Scorching Ray on the target is refreshed upon applying a subsequent debuff stack. The rate at which the debuff is applied is determined by the base cast speed of the skill and can be modified by cast speed. The debuff is applied to an enemy monster and increases the damage they take from scorching Ray, it does not increase the damage it deals to other targets.<ref name="GemData"/>
* Scorching Ray inflicts a [[damage over time]] debuff for a duration, which is refreshed while enemies are in the beam.<ref name="Mechanics"/>
* While multiple burning damage effects from Scorching Ray may be applied (either by multiple players or via multiple totems), the maximum total fire resistance reduction on a monster from all instances cannot exceed 24%.<ref name="ResReduction"/>
** An entity can take damage from multiple Scorching Ray debuffs when inflicted by different exiles or totems.<ref>https://www.reddit.com/r/pathofexile/comments/a34jl9/this_unique_item_introduces_one_of_three_new/eb6ozk0/</ref> Each debuff gains stages individually, up to the maximum of 8.<ref>https://www.pathofexile.com/forum/view-thread/1770220</ref>
* Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.
* '''[[Damage over time]]''': Modifiers to Spell, [[Fire]], [[Elemental]], [[Burning Damage]], [[Damage Over Time]], and [[duration]] affect the damage over time component of this spell.
* Scorching Ray does not [[hit]] and therefore cannot be supported by added damage supports such as {{sl|Added Chaos Damage Support}} and cannot confer the effects of supports such as {{sl|Blind Support}} or {{sl|Curse On Hit Support}}.
* While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier<ref>https://www.youtube.com/watch?v=ZsFKTJDws9Y</ref>.
* Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
* Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
* Scorching Ray is not a [[projectile]] or an [[area of effect]] skill and therefore is not affected by modifiers to projectile damage, area damage, [[projectile speed]], or [[area of effect]].<ref name="Mechanics"/>
* Even a brief contact with the beam applies the first stage of the debuff against an unaffected target, allowing reliable application by quickly sweeping the beam across the screen. Additional stages are applied on each channelling tick, if targets remain in the beam.
* Scorching Ray has the [[channelling]] tag and therefore cannot be supported by {{sl|Spell Echo}}.
* While channelling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channelling it, up to a maximum +150% increased cast speed modifier.<ref>https://www.youtube.com/watch?v=ZsFKTJDws9Y</ref>
* See [[Channelling]] for more information.
* Reaching maximum stacks applies the [[exposure]] debuff, which lowers the target's fire resistance by 25%.
** This may be modified by stats like {{c|mod|Fire Exposure you inflict applies an extra -5% to Fire Resistance}} when cast by the player. These stats do not currently apply when Scorching Ray is cast by a totem, possibly due to a bug.<ref>https://www.pathofexile.com/forum/view-thread/3474018</ref>
* Despite its name, Scorching Ray cannot [[scorch]] enemies, as it does not [[hit]].
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Fire<br>Damage<br>per sec
|c1_abbr = Fire<br>Damage<br>per sec
|c1_header = Deals x Fire Damage per second
|c1_header = Deals x Base Fire Damage per second
|c1_pattern_extract = Deals (%d+%.*%d*) Fire Damage per second
|c1_pattern_extract = Deals (%d+%.*%d*) Base Fire Damage per second
|c1_pattern_value = %s
|c1_pattern_value = %s
}}
}}
==Quest reward==
{{Item acquisition}}
{{QuestReward
|display_type=skill
|filter_by_reward={{PAGENAME}}
}}
==Vendor reward==
==Unique items==
{{VendorQuestReward
The following [[unique item]]s are related to Scorching Ray:
* Quality now causes Additional Debuff stages to add +0-10% of Damage, instead of providing 0-10% increased beam length.
}}
{{Version history table row|3.19.0|
* Scorching Ray now deals 13.4 Base Fire Damage per second at gem level 1 (previously 12.8), up to 780.7 at gem level 20 (previously 696.3).
}}
{{Version history table row|3.16.0|
* Now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4).
* Fixed a common client crash occurring with {{il|Scorching Ray}}.
}}
{{Version history table row|3.14.0|
* Fixed a bug where {{il|Scorching Ray}} [[totems]] did not stack their damage correctly with other Scorching Ray totems.
}}
{{Version history table row|3.13.1e|
* PvP Changes: now has an attack time override of 3 seconds.
}}
{{Version history table row|3.13.0|
* Now has a base cast time of 0.25 seconds (from 0.5).
* Now has a mana cost of 2 at gem level 1 (from 4), up to 5 at gem level 20 (from 11).
* PvP Changes: Now has an attack time override of 0.5 seconds (from 0.2 seconds).
}}
{{Version history table row|3.12.0|
* Now has alternative gem quality
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 20 is now 11 (was 10).
* Now deals 13 base Fire damage per second at gem level 1 (up from 8.2) and 488.2 base Fire damage per second at gem level 20 (up from 388.3).
* No longer lowers enemy resistance with a stacking debuff.
* Now applies Fire Exposure at maximum stacks.
}}
{{Version history table row|3.2.0b|
* Fixed a bug where {{il|Scorching Ray}} [[totems]] did not stack their damage correctly with other Scorching Ray totems.
}}
{{Version history table row|2.4.2|
* Scorching Ray has been added to the game.
* Scorching Ray has been added to the game.
|}
}}
{{Version history table end}}
==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="Mechanics">{{cite web|author=Bex_GGG|date=November 1, 2016|title=Scorching Ray Skill Gem Mechanics|url=https://www.pathofexile.com/forum/view-thread/1762565|publisher=Official Path of Exile Forums|accessdate=November 3, 2016}}</ref>
<ref name="Mechanics">{{cite web|author=Bex_GGG|date=November 1, 2016|title=Scorching Ray Skill Gem Mechanics|url=https://www.pathofexile.com/forum/view-thread/1762565|publisher=Official Path of Exile Forums|accessdate=November 3, 2016}}</ref>
<ref name="GemData">{{cite web|author=Bex_GGG|date=November 17, 2016|title=Scorching Ray Debuff Mechanics|url=https://www.reddit.com/r/pathofexile/comments/5dimbh/is_there_data_for_shorching_ray_gem/|publisher=Path of Exile Official Subreddit|accessdate=November 17, 2016}}</ref>
<ref name="ResReduction">{{cite web|author=Bex_GGG|date=November 21, 2016|title=Recently Asked Community Questions|url=https://www.pathofexile.com/forum/view-thread/1770220|publisher=Path of Exile Forums|accessdate=November 21, 2016}}</ref>
}}
}}
{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Опаляющий луч]]
Revision as of 17:27, 22 May 2024
Scorching RaySpell, Fire, Duration, Channelling Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning Debuff can have a maximum of 8 stages Additional Debuff stages add 60% of Damage Fire Exposure applies -25% to Fire Resistance
Additional Effects From 1-20% Quality: Additional Debuff stages add +(0.5-10)% of DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray is a channellingfirespellskill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire exposure at maximum stages.
Scorching Ray inflicts a damage over time debuff for a duration, which is refreshed while enemies are in the beam.[1]
An entity can take damage from multiple Scorching Ray debuffs when inflicted by different exiles or totems.[2] Each debuff gains stages individually, up to the maximum of 8.[3]
Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
Even a brief contact with the beam applies the first stage of the debuff against an unaffected target, allowing reliable application by quickly sweeping the beam across the screen. Additional stages are applied on each channelling tick, if targets remain in the beam.
While channelling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channelling it, up to a maximum +150% increased cast speed modifier.[4]
Reaching maximum stacks applies the exposure debuff, which lowers the target's fire resistance by 25%.
This may be modified by stats like Fire Exposure you inflict applies an extra -5% to Fire Resistance when cast by the player. These stats do not currently apply when Scorching Ray is cast by a totem, possibly due to a bug.[5]
Despite its name, Scorching Ray cannot scorch enemies, as it does not hit.
Gem level progression
Level
Mana Cost
Fire Damage per sec
Exp.
Total Exp.
1
12
33
2
13.4
0
0
2
15
39
2
17.6
15249
15249
3
19
48
2
24.7
41517
56766
4
23
56
3
34
81983
138749
5
27
64
3
46.2
147968
286717
6
31
73
3
62
250557
537274
7
35
81
3
82.4
405086
942360
8
38
88
3
101.5
447718
1390078
9
41
94
4
124.5
615318
2005396
10
44
100
4
152.1
834639
2840035
11
47
106
4
185.3
1570760
4410795
12
50
113
4
225.2
1633987
6044782
13
53
119
4
272.9
2151030
8195812
14
56
125
5
329.9
2812189
11008001
15
59
132
5
398.1
5099360
16107361
16
62
138
5
479.4
9400731
25508092
17
64
142
5
542.1
15273366
40781458
18
66
146
5
612.6
26286582
67068040
19
68
151
5
691.8
62890590
129958630
20
70
155
5
780.7
212046017
342004647
21
72
159
5
880.4
N/A
N/A
22
74
N/A
6
992.3
N/A
N/A
23
76
N/A
6
1117.8
N/A
N/A
24
78
N/A
6
1258.5
N/A
N/A
25
80
N/A
6
1416.1
N/A
N/A
26
82
N/A
6
1592.7
N/A
N/A
27
84
N/A
6
1790.5
N/A
N/A
28
86
N/A
6
2011.9
N/A
N/A
29
88
N/A
6
2259.7
N/A
N/A
30
90
N/A
7
2536.9
N/A
N/A
31
91
N/A
7
2687.6
N/A
N/A
32
92
N/A
7
2847
N/A
N/A
33
93
N/A
7
3015.6
N/A
N/A
34
94
N/A
7
3193.8
N/A
N/A
35
95
N/A
7
3382.2
N/A
N/A
36
96
N/A
7
3581.5
N/A
N/A
37
97
N/A
7
3792.2
N/A
N/A
38
98
N/A
7
4014.8
N/A
N/A
39
99
N/A
7
4250.2
N/A
N/A
40
100
N/A
7
4499.1
N/A
N/A
Item acquisition
Scorching Ray can drop anywhere.
Recipes
Scorching Ray can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
The following unique items are related to Scorching Ray:
Item
Base Item
Stats
BalefireBalefire Opal SceptreSceptre Physical Damage: 49-73 Critical Strike Chance: 6.50% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching RaySkill (12-20)% increased Cast Speed Recover (1-3)% of Life on Kill Recover (1-3)% of Mana on Kill 10% increased Scorching Ray beam lengthAfter the fires swept down from the sky and swallowed the city, all that lingered, as if locked in time, was a memory of that which was gone, a whisper of deeds undone.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4).
Fixed a common client crash occurring with Scorching RayScorching RaySpell, Fire, Duration, Channelling Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning Debuff can have a maximum of 8 stages Additional Debuff stages add 60% of Damage Fire Exposure applies -25% to Fire Resistance
Additional Effects From 1-20% Quality: Additional Debuff stages add +(0.5-10)% of DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning Debuff can have a maximum of 8 stages Additional Debuff stages add 60% of Damage Fire Exposure applies -25% to Fire Resistance
Additional Effects From 1-20% Quality: Additional Debuff stages add +(0.5-10)% of DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.totems did not stack their damage correctly with other Scorching Ray totems.
Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning Debuff can have a maximum of 8 stages Additional Debuff stages add 60% of Damage Fire Exposure applies -25% to Fire Resistance
Additional Effects From 1-20% Quality: Additional Debuff stages add +(0.5-10)% of DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.totems did not stack their damage correctly with other Scorching Ray totems.