|stat_text = 50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (13-179) Added Lightning Damage<br>Hits up to 3 additional enemies near the target<br>Shocks Enemies as though dealing (100-290)% more Damage
|stat_text = 50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (13-179) Added Lightning Damage<br>Hits up to 3 additional enemies near the target<br>Shocks Enemies as though dealing (100-290)% more Damage
'''Lightning Arrow''' is a [[Bows|bow]] [[attack]] [[skill]] that fires an arrow which causes enemies to be struck with a bolt of [[lightning]]. The lightning bolt can hit nearby enemies.
'''Lightning Arrow''' is a [[Bows|bow]] [[attack]] [[skill]] that fires an arrow which causes enemies to be struck with a bolt of [[lightning]]. The lightning bolt can hit nearby enemies.
==Skill functions and interactions==
==Skill functions and interactions==
* '''Hits Additional Targets''': When an arrow strikes a target, up to 3 randomly chosen enemies (up to 5 with the Labyrinth enchantment) within an area around that target will also be struck for the same amount of damage. The area within which Lightning Arrow can hit additional targets has a base radius of 18 and is affected by [[area of effect]] modifiers. However, this damage is not affected by modifiers to [[area damage]].
* '''Hits Additional Targets''': When an arrow strikes a target, up to 3 randomly chosen enemies (up to 5 with 20% gem quality) within an area around that target will also be struck for the same amount of damage. The area within which Lightning Arrow can hit additional targets has a base radius of 18 and is affected by [[area of effect]] modifiers. However, this damage is not affected by modifiers to [[area damage]].
* '''[[Damage conversion]]''': Like all [[Damage conversion|converted damage]], the lightning portion of Lightning Arrow's converted physical damage will be modified by both [[lightning damage]] and [[physical damage]] increases.
* '''[[Damage conversion]]''': Like all [[Damage conversion|converted damage]], the lightning portion of Lightning Arrow's converted physical damage will be modified by both [[lightning damage]] and [[physical damage]] increases.
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==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Item acquisition}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.24.0|
* Fixed a longstanding bug with Lightning Arrow's visual effects where the lightning strike effect from the sky played on targets hit by the Arrow was also unintentionally played on the extra targets, in addition to (and sometimes making it hard to see) the "beam" style effects between them and the main target.
}}
{{Version history table row|3.23.0|
{{Version history table row|3.23.0|
* Quality now causes the skill to hit up to +0-2 additional enemies near the target, instead of providing 0-20% chance to Shock enemies.
* Quality now causes the skill to hit up to +0-2 additional enemies near the target, instead of providing 0-20% chance to Shock enemies.
Revision as of 17:23, 22 May 2024
Lightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage
Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow is a bowattackskill that fires an arrow which causes enemies to be struck with a bolt of lightning. The lightning bolt can hit nearby enemies.
Hits Additional Targets: When an arrow strikes a target, up to 3 randomly chosen enemies (up to 5 with 20% gem quality) within an area around that target will also be struck for the same amount of damage. The area within which Lightning Arrow can hit additional targets has a base radius of 18 and is affected by area of effect modifiers. However, this damage is not affected by modifiers to area damage.
Lightning Arrow can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Fixed a longstanding bug with Lightning Arrow's visual effects where the lightning strike effect from the sky played on targets hit by the Arrow was also unintentionally played on the extra targets, in addition to (and sometimes making it hard to see) the "beam" style effects between them and the main target.
* Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage
Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles
Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have brand new effects.
No longer has “10-29% Increased Effect of Lightning Ailments”.
Now Shocks Enemies as though dealing 100% more Damage at gem level 1 (unchanged), up to 290% more Damage at gem level 20 (previously 195%).
Now deals 130% of base Attack Damage at gem level 1 (previously 110%), up to 154% of base Attack Damage at gem level 20 (previously 134%).
Now has 130% Effectiveness of Added Damage at gem level 1 (previously 110%), up to 154% at gem level 20 (previously 134%).