|stat_text = Deals (3-140) to (5-210) Fire Damage<br>8 maximum stages<br>Final wave deals 500% more Damage with Ignite<br>Final wave deals 500% more Damage with Hits<br>25% more Damage with Hits and Ailments for each stage<br>+(4-5) to radius per stage, up to +(15-19)<br>100% increased angle per stage, up to 300%<br>Final wave always Ignites
|stat_text = Deals (3-207) to (5-311) Fire Damage<br>25% more Damage with Hits and Ailments for each stage<br>100% increased angle per stage, up to 300%<br>Final wave always Ignites<br>8 maximum Stages<br>+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres<br>Final wave deals 500% more Damage with Hits<br>Final wave deals 250% more Damage with Ignite
|level1 = True
|level1 = True
|level1_level_requirement = 12
|level1_level_requirement = 12
|level1_mana_cost = 2
|level1_cost_amounts = 2
|level1_stat_text = Deals 3 to 5 Fire Damage<br>+4 to radius per stage, up to +15
|level1_stat_text = Deals 3 to 5 Fire Damage<br>+0.4 metres to radius per stage, up to a maximum of +1.5 metres
|level1_stat1_id = spell_minimum_base_fire_damage
|level1_stat1_id = spell_minimum_base_fire_damage
|level1_stat1_value = 3
|level1_stat1_value = 3
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|level2 = True
|level2 = True
|level2_level_requirement = 15
|level2_level_requirement = 15
|level2_mana_cost = 2
|level2_cost_amounts = 2
|level2_stat_text = Deals 4 to 6 Fire Damage<br>+4 to radius per stage, up to +15
|level2_stat_text = Deals 4 to 6 Fire Damage<br>+0.4 metres to radius per stage, up to a maximum of +1.5 metres
|level2_stat1_id = spell_minimum_base_fire_damage
|level2_stat1_id = spell_minimum_base_fire_damage
|level2_stat1_value = 4
|level2_stat1_value = 4
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|level3 = True
|level3 = True
|level3_level_requirement = 19
|level3_level_requirement = 19
|level3_mana_cost = 2
|level3_cost_amounts = 2
|level3_stat_text = Deals 6 to 8 Fire Damage<br>+4 to radius per stage, up to +15
|level3_stat_text = Deals 6 to 9 Fire Damage<br>+0.4 metres to radius per stage, up to a maximum of +1.5 metres
[[File:Incinerate skill icon (old).png|thumb|Incinerate's skill icon before [[version 3.24.0]].]]
'''Incinerate''' is a [[channeling]] [[fire]] [[spell]] that launches a torrent of fire from the user's hands, rapidly dealing fire damage. The longer the channel is held, the bigger the damage and area becomes. Releasing the channel launches a wave of fire that deals more fire and [[ignite]] damage.
'''Incinerate''' is a [[channelling]] [[fire]] [[spell]] that launches a torrent of fire from the user, rapidly dealing fire damage. The longer the channel is held, the bigger the damage and area becomes. Releasing the channel launches a wave of fire that deals more [[hit]] and [[ignite]] damage, and has 100% ignite chance.
==Skill functions and interactions==
==Skill functions and interactions==
* Incinerate gains more damage when cast continuously from one spot, up to a maximum of 200% more damage (25% per stage up to 8 stages maximum, or 10 if you use the [[Modifier:EnchantmentIncinerateMaximumStages2|helmet enchantment]]). The next stage is reached after every tick (0.2s). At each stage, the flames become visibly larger and will spread out in a huge cone. If the player is [[Stun|stunned]] or interrupted in any way while casting incinerate, the spell will come back to stage 1.
* On each channelling tick, Incinerate deals damage in an area. Every two channelling ticks, it gains a stage, with each stage granting more damage with hits and ailments, a wider spread, and additional range in the targeted direction. All stages are immediately lost when the player stops channelling.
* The final wave is created when the channel ends after gaining at least one stage. It benefits from both the increased angle and additional radius stage modifiers.
* '''[[Damage Effectiveness]]''': The damage effectiveness of Incinerate is a relatively low 30%. However, at the highest stage of Incinerate, flat damage (such as from {{il|Herald of Thunder}}, {{il|Herald of Ice}}, {{il|Added Lightning Damage Support}}, {{il|Herald of Purity}}, {{il|Herald of Agony}} or {{il|Added Chaos Damage Support}}) is added to Incinerate at 90% their normal values because of the 200% more damage modifier.
* '''[[Spell Totem Support]]''': Totems that use Incinerate will release their channel upon reaching maximum stages, or when the enemy they're targeting dies.<ref name="Rory_Rackham" />
* Incinerate cannot be supported by {{il|Spell Echo Support}}.
* '''[[Traps and Mines]]''': This spell can't be supported by Traps or Mines, because of it's [[Channeling]] tag.
* '''[[Spell Totem Support]]''': Totems that use Incinerate will automatically release upon reaching maximum stacks or when the enemy they're targeting dies.<ref name="Rory_Rackham" />
==Gem level progression==
==Gem level progression==
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|c1_pattern_value = %d to %d
|c1_pattern_value = %d to %d
|c2_abbr = Radius<br>per stage
|c2_abbr = Radius<br>per stage
|c2_header = +x to radius per stage
|c2_header = +x metres to radius per stage
|c2_pattern_extract = +(%d+) to radius per stage
|c2_pattern_extract = %+(%d+%.*%d*) metres to radius per stage
|c2_pattern_value = %d
|c2_pattern_value = %sm
|c3_abbr = Maximum<br>Radius
|c3_header = up to a maximum of +x metres
|c3_pattern_extract = up to a maximum of %+(%d+%.*%d*) metres
For {{math|display=inline|formula=n_{max} = 8}} both brackets are equal, i.e. there is no difference in DPS. However, for {{math|n_{max} > 8}} it is inefficient to continually release a damaging wave when reaching maximum stages as a simple numerical evaluation of both brackets shows.
For {{math|display=inline|formula=n_{max} = 8}} the multiplier brackets evaluate to {{math|display=inline|\frac{34}{8}, 3}} respectively for continued releasing, and continued fire, i.e. continued releasing results in approximately 41% more DPS.
Curiously, note that this calculation holds true for arbitrary {{math|display=inline|formula= n_{\text{Release} } }}, which implies a significant increase in DPS the earlier the skill is released. For example, a character that has {{math|display=inline|formula=n_{max} = 8}}, but keeps releasing at {{math|display=inline|formula=n = 4}}, gains an additional 58.3% DPS over a character with identical stats that keeps channeling at 8 stages and never releases.
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
{{Skill microtransaction list}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.6.0}}
{{Version history table row|3.23.0|
* Quality now provides +0-2 to maximum Stages, instead of 0-20% increased Fire Damage.
}}
{{Version history table row|3.17.0|
* Incinerate now deals 3 to 5 Fire Damage at gem level 1 (unchanged), up to 207 to 311 at gem level 20 (previously 140 to 210).
* Now has 50% Effectiveness of Added Damage at all gem levels (previously 30%).
}}
{{Version history table row|3.16.0|
* Incinerate now has “Final wave deals 250% more Damage with Ignite” (previously 500%).
* Because of base Ignite damage changes, Ignite with the skill is now 45.8% higher.
}}
{{Version history table row|3.11.0|
* The visual effects have been improved.
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 1 is now 2 (was 3).
* Mana Cost at gem level 1 is now 2 (was 3).
* Mana Cost at gem level 20 is now 4 (was 5).
* Mana Cost at gem level 20 is now 4 (was 5).
* Now gains radius and radius per stage as the gem levels, up to +5 radius per stage (from +4) and +19 radius at max stages at gem level 20 (from +15).
* Now gains radius and radius per stage as the gem levels, up to +5 radius per stage (from +4) and +19 radius at max stages at gem level 20 (from +15).
* Now deals 3 to 5 Fire damage at gem level 1 (unchanged) and 140 to 210 Fire damage at level 20 (from 129 to 194
* Now deals 3 to 5 Fire damage at gem level 1 (unchanged) and 140 to 210 Fire damage at level 20 (from 129 to 194
{{VersionHistoryRow|3.3.0}}
}}
{{Version history table row|3.3.0|
* Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
* Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
* Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).
* Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).
{{VersionHistoryRow|2.4.0}}
}}
{{Version history table row|2.4.0|
* Added a [[channelled skill]] system. Incinerate, {{il|Flameblast}} and {{il|Wither}} are now channelled skills.
* Added a [[channelled skill]] system. Incinerate, {{il|Flameblast}} and {{il|Wither}} are now channelled skills.
* Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
* Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
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* Dying, being [[stun]]ned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
* Dying, being [[stun]]ned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
* Effects which [[trigger]] when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.
* Effects which [[trigger]] when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.
{{VersionHistoryRow|2.1.0}}
}}
{{Version history table row|2.1.0|
* No longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
* No longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Damage increased by approximately 100% to compensate for the shotgunning mechanic change.
* Damage increased by approximately 100% to compensate for the shotgunning mechanic change.
* Base Cast Speed has been increased from a cast time of 240ms to 200ms.
* Base Cast Speed has been increased from a cast time of 240ms to 200ms.
{{VersionHistoryRow|1.0.4}}
}}
{{Version history table row|1.0.4|
* Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
* Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
{{VersionHistoryRow|0.11.4}}
}}
{{Version history table row|0.11.4|
* Incinerate now has an informational icon which displays what stage it is in when you continue to cast it.
* Incinerate now has an informational icon which displays what stage it is in when you continue to cast it.
{{VersionHistoryRow|0.11.3}}
}}
{{Version history table row|0.11.3|
* Now progresses through the damage stages faster and does more damage at later stages. <br> The mana cost has been reduced at higher skill levels.
* Now progresses through the damage stages faster and does more damage at later stages. <br> The mana cost has been reduced at higher skill levels.
{{VersionHistoryRow|0.11.1}}
}}
{{Version history table row|0.11.1|
* Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. <br> Damage values on these skills have been updated to reflect this.
* Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. <br> Damage values on these skills have been updated to reflect this.
{{VersionHistoryRow|0.10.5}}
}}
{{Version history table row|0.10.5|
* Mana cost progression has been reduced—higher levels cost less mana to use.
* Mana cost progression has been reduced—higher levels cost less mana to use.
IncinerateSpell, Fire, Channelling, AoE Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite
Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate is a channellingfirespell that launches a torrent of fire from the user, rapidly dealing fire damage. The longer the channel is held, the bigger the damage and area becomes. Releasing the channel launches a wave of fire that deals more hit and ignite damage, and has 100% ignite chance.
On each channelling tick, Incinerate deals damage in an area. Every two channelling ticks, it gains a stage, with each stage granting more damage with hits and ailments, a wider spread, and additional range in the targeted direction. All stages are immediately lost when the player stops channelling.
The final wave is created when the channel ends after gaining at least one stage. It benefits from both the increased angle and additional radius stage modifiers.
Spell Totem Support: Totems that use Incinerate will release their channel upon reaching maximum stages, or when the enemy they're targeting dies.[1]
Gem level progression
Level
Mana Cost
Fire Damage
Radius per stage
Maximum Radius
Exp.
Total Exp.
1
12
33
2
3 to 5
0.4m
1.5m
0
0
2
15
39
2
4 to 6
0.4m
1.5m
15249
15249
3
19
48
2
6 to 9
0.4m
1.5m
41517
56766
4
23
56
2
8 to 12
0.4m
1.5m
81983
138749
5
27
64
2
11 to 17
0.4m
1.6m
147968
286717
6
31
73
2
15 to 23
0.4m
1.6m
250557
537274
7
35
81
3
20 to 30
0.4m
1.6m
405086
942360
8
38
88
3
25 to 38
0.4m
1.6m
447718
1390078
9
41
94
3
31 to 46
0.5m
1.7m
615318
2005396
10
44
100
3
38 to 57
0.5m
1.7m
834639
2840035
11
47
106
3
47 to 70
0.5m
1.7m
1570760
4410795
12
50
113
3
57 to 86
0.5m
1.7m
1633987
6044782
13
53
119
4
70 to 104
0.5m
1.8m
2151030
8195812
14
56
125
4
85 to 127
0.5m
1.8m
2812189
11008001
15
59
132
4
103 to 154
0.5m
1.8m
5099360
16107361
16
62
138
4
125 to 187
0.5m
1.8m
9400731
25508092
17
64
142
4
142 to 213
0.5m
1.9m
15273366
40781458
18
66
146
4
161 to 242
0.5m
1.9m
26286582
67068040
19
68
151
4
183 to 274
0.5m
1.9m
62890590
129958630
20
70
155
4
207 to 311
0.5m
1.9m
212046017
342004647
21
72
159
4
235 to 352
0.5m
2m
N/A
N/A
22
74
N/A
5
266 to 399
0.5m
2m
N/A
N/A
23
76
N/A
5
301 to 451
0.5m
2m
N/A
N/A
24
78
N/A
5
340 to 510
0.5m
2m
N/A
N/A
25
80
N/A
5
384 to 577
0.6m
2.1m
N/A
N/A
26
82
N/A
5
434 to 651
0.6m
2.1m
N/A
N/A
27
84
N/A
5
490 to 736
0.6m
2.1m
N/A
N/A
28
86
N/A
5
554 to 830
0.6m
2.1m
N/A
N/A
29
88
N/A
5
625 to 937
0.6m
2.2m
N/A
N/A
30
90
N/A
5
704 to 1057
0.6m
2.2m
N/A
N/A
31
91
N/A
5
748 to 1122
0.6m
2.2m
N/A
N/A
32
92
N/A
5
794 to 1191
0.6m
2.2m
N/A
N/A
33
93
N/A
5
843 to 1265
0.6m
2.3m
N/A
N/A
34
94
N/A
5
895 to 1343
0.6m
2.3m
N/A
N/A
35
95
N/A
6
950 to 1425
0.6m
2.3m
N/A
N/A
36
96
N/A
6
1008 to 1512
0.6m
2.3m
N/A
N/A
37
97
N/A
6
1070 to 1605
0.6m
2.4m
N/A
N/A
38
98
N/A
6
1136 to 1703
0.6m
2.4m
N/A
N/A
39
99
N/A
6
1205 to 1807
0.6m
2.4m
N/A
N/A
40
100
N/A
6
1278 to 1917
0.6m
2.4m
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
+(0.1-2) to maximum Stages
1
Item acquisition
Incinerate can drop anywhere.
Recipes
Incinerate can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
The following calculation aims towards characters that have a critical strike chance of either 0% or a critical strike multiplier that is strictly 100% (e.g. for characters with the keystones Resolute Technique or Elemental Overload allocated). It can be easily extended to account for critical hits which can be implemented as a multiplicative factor to the skills average base damage.
The additional damage from ignite is assumed to be negligible. Characters that specialise in burning damage are aiming towards the largest ignite damage possible and always want to release at maximum stage if possible.
Under these assumptions, one can calculate the average base damage dealt per second (depending on the current stage n) via
Similarly, the average damage upon release can be calculated to be
One also finds
for the average ramp-up DPS when building stages. To calculate the average damage dealt by repeatedly releasing at maximum stages, we have to sum the latter two formulas as follows
For the multiplier brackets evaluate to respectively for continued releasing, and continued fire, i.e. continued releasing results in approximately 41% more DPS.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).
Added a channelled skill system. Incinerate, FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage
Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and WitherWitherSpell, AoE, Duration, Chaos, Channelling Level: (1-20) Cost: (3-9) Mana Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds Base duration is 0.50 seconds (0-19)% increased Area of Effect (30-36)% reduced Movement Speed 6% increased Chaos Damage taken
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are now channelled skills.
Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.
Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.
No longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.