Barrage: Difference between revisions
>Illviljan mNo edit summary |
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
||
(182 intermediate revisions by 33 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{About|the skill gem|the support gem|Barrage Support}} | ||
| | {{Base item | ||
|name | |rarity_id = normal | ||
| | |name = Barrage | ||
|size_x | |class_id = Active Skill Gem | ||
|size_y | |size_x = 1 | ||
|drop_level | |size_y = 1 | ||
|tags | |drop_level = 12 | ||
|metadata_id | |tags = gem, default | ||
|help_text | |metadata_id = Metadata/Items/Gems/SkillGemBarrage | ||
|dexterity_percent | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|gem_tags | |dexterity_percent = 100 | ||
|gem_tags = Attack, Projectile, Bow | |||
|gem_description | |gem_description = After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | ||
|active_skill_name | |active_skill_name = Barrage | ||
| | |item_class_id_restriction = Bow, Wand | ||
|skill_id | |skill_id = Barrage | ||
| | |cast_time = 1.0 | ||
|required_level | |required_level = 12 | ||
| | |quality_type1_weight = 1 | ||
|static_stat1_id | |quality_type1_stat_text = Fires +(0.05-1) Projectiles | ||
|static_stat1_value | |quality_type1_breakpoints = 20.0 | ||
|static_stat2_id | |quality_type1_stat1_id = base_number_of_projectiles | ||
|static_stat2_value | |quality_type1_stat1_value = 50 | ||
|static_stat3_id | |static_cost_types = Mana | ||
|static_stat3_value | |static_attack_speed_multiplier = 100 | ||
| | |static_stat1_id = skill_can_fire_arrows | ||
| | |static_stat1_value = 1 | ||
| | |static_stat2_id = skill_can_fire_wand_projectiles | ||
| | |static_stat2_value = 1 | ||
|level1 | |static_stat3_id = base_number_of_projectiles | ||
|level1_level_requirement | |static_stat3_value = 5 | ||
| | |static_stat4_id = quality_display_base_number_of_projectiles_is_gem | ||
| | |static_stat4_value = 1 | ||
|level1_damage_multiplier | |static_stat5_id = projectiles_barrage | ||
|static_stat5_value = 1 | |||
|level2 | |stat_text = Fires 5 Projectiles<br>Fires Projectiles sequentially | ||
|level2_level_requirement | |level1 = True | ||
| | |level1_level_requirement = 12 | ||
| | |level1_cost_amounts = 7 | ||
|level2_damage_multiplier | |level1_damage_effectiveness = 47 | ||
|level1_damage_multiplier = 47 | |||
|level3 | |level2 = True | ||
|level3_level_requirement | |level2_level_requirement = 15 | ||
| | |level2_cost_amounts = 7 | ||
| | |level2_damage_effectiveness = 47 | ||
|level3_damage_multiplier | |level2_damage_multiplier = 47.4 | ||
|level3 = True | |||
|level4 | |level3_level_requirement = 19 | ||
|level4_level_requirement | |level3_cost_amounts = 7 | ||
| | |level3_damage_effectiveness = 48 | ||
| | |level3_damage_multiplier = 47.8 | ||
|level4_damage_multiplier | |level4 = True | ||
|level4_level_requirement = 23 | |||
|level5 | |level4_cost_amounts = 8 | ||
|level5_level_requirement | |level4_damage_effectiveness = 48 | ||
| | |level4_damage_multiplier = 48.2 | ||
| | |level5 = True | ||
|level5_damage_multiplier | |level5_level_requirement = 27 | ||
|level5_cost_amounts = 8 | |||
|level6 | |level5_damage_effectiveness = 49 | ||
|level6_level_requirement | |level5_damage_multiplier = 48.6 | ||
| | |level6 = True | ||
| | |level6_level_requirement = 31 | ||
|level6_damage_multiplier | |level6_cost_amounts = 8 | ||
|level6_damage_effectiveness = 49 | |||
|level7 | |level6_damage_multiplier = 49 | ||
|level7_level_requirement | |level7 = True | ||
| | |level7_level_requirement = 35 | ||
| | |level7_cost_amounts = 8 | ||
|level7_damage_multiplier | |level7_damage_effectiveness = 49 | ||
|level7_damage_multiplier = 49.4 | |||
|level8 | |level8 = True | ||
|level8_level_requirement | |level8_level_requirement = 38 | ||
| | |level8_cost_amounts = 8 | ||
| | |level8_damage_effectiveness = 50 | ||
|level8_damage_multiplier | |level8_damage_multiplier = 49.8 | ||
|level9 = True | |||
|level9 | |level9_level_requirement = 41 | ||
|level9_level_requirement | |level9_cost_amounts = 9 | ||
| | |level9_damage_effectiveness = 50 | ||
| | |level9_damage_multiplier = 50.2 | ||
|level9_damage_multiplier | |level10 = True | ||
|level10_level_requirement = 44 | |||
|level10 | |level10_cost_amounts = 9 | ||
|level10_level_requirement | |level10_damage_effectiveness = 51 | ||
| | |level10_damage_multiplier = 50.6 | ||
| | |level11 = True | ||
|level10_damage_multiplier | |level11_level_requirement = 47 | ||
|level11_cost_amounts = 9 | |||
|level11 | |level11_damage_effectiveness = 51 | ||
|level11_level_requirement | |level11_damage_multiplier = 51 | ||
| | |level12 = True | ||
| | |level12_level_requirement = 50 | ||
|level11_damage_multiplier | |level12_cost_amounts = 9 | ||
|level12_damage_effectiveness = 51 | |||
|level12 | |level12_damage_multiplier = 51.4 | ||
|level12_level_requirement | |level13 = True | ||
| | |level13_level_requirement = 53 | ||
| | |level13_cost_amounts = 9 | ||
|level12_damage_multiplier | |level13_damage_effectiveness = 52 | ||
|level13_damage_multiplier = 51.8 | |||
|level13 | |level14 = True | ||
|level13_level_requirement | |level14_level_requirement = 56 | ||
| | |level14_cost_amounts = 10 | ||
| | |level14_damage_effectiveness = 52 | ||
|level13_damage_multiplier | |level14_damage_multiplier = 52.2 | ||
|level15 = True | |||
|level14 | |level15_level_requirement = 59 | ||
|level14_level_requirement | |level15_cost_amounts = 10 | ||
| | |level15_damage_effectiveness = 53 | ||
| | |level15_damage_multiplier = 52.6 | ||
|level14_damage_multiplier | |level16 = True | ||
|level16_level_requirement = 62 | |||
|level15 | |level16_cost_amounts = 10 | ||
|level15_level_requirement | |level16_damage_effectiveness = 53 | ||
| | |level16_damage_multiplier = 53 | ||
| | |level17 = True | ||
|level15_damage_multiplier | |level17_level_requirement = 64 | ||
|level17_cost_amounts = 10 | |||
|level16 | |level17_damage_effectiveness = 53 | ||
|level16_level_requirement | |level17_damage_multiplier = 53.4 | ||
| | |level18 = True | ||
| | |level18_level_requirement = 66 | ||
|level16_damage_multiplier | |level18_cost_amounts = 10 | ||
|level18_damage_effectiveness = 54 | |||
|level17 | |level18_damage_multiplier = 53.8 | ||
|level17_level_requirement | |level19 = True | ||
| | |level19_level_requirement = 68 | ||
| | |level19_cost_amounts = 11 | ||
|level17_damage_multiplier | |level19_damage_effectiveness = 54 | ||
|level19_damage_multiplier = 54.2 | |||
|level18 | |level20 = True | ||
|level18_level_requirement | |level20_level_requirement = 70 | ||
| | |level20_cost_amounts = 11 | ||
| | |level20_damage_effectiveness = 55 | ||
|level18_damage_multiplier | |level20_damage_multiplier = 54.6 | ||
|level21 = True | |||
|level19 | |level21_level_requirement = 72 | ||
|level19_level_requirement | |level21_cost_amounts = 11 | ||
| | |level21_damage_effectiveness = 55 | ||
| | |level21_damage_multiplier = 55 | ||
|level19_damage_multiplier | |level22 = True | ||
|level22_level_requirement = 74 | |||
|level20 | |level22_cost_amounts = 11 | ||
|level20_level_requirement | |level22_damage_effectiveness = 55 | ||
| | |level22_damage_multiplier = 55.4 | ||
| | |level23 = True | ||
|level20_damage_multiplier | |level23_level_requirement = 76 | ||
|level23_cost_amounts = 11 | |||
|level21 | |level23_damage_effectiveness = 56 | ||
|level21_level_requirement | |level23_damage_multiplier = 55.8 | ||
| | |level24 = True | ||
| | |level24_level_requirement = 78 | ||
|level21_damage_multiplier | |level24_cost_amounts = 11 | ||
|level22 | |level24_damage_effectiveness = 56 | ||
|level22_level_requirement | |level24_damage_multiplier = 56.2 | ||
| | |level25 = True | ||
|level22_damage_multiplier | |level25_level_requirement = 80 | ||
|level23 | |level25_cost_amounts = 11 | ||
|level23_level_requirement | |level25_damage_effectiveness = 57 | ||
| | |level25_damage_multiplier = 56.6 | ||
|level23_damage_multiplier | |level26 = True | ||
|level24 | |level26_level_requirement = 82 | ||
|level24_level_requirement | |level26_cost_amounts = 12 | ||
| | |level26_damage_effectiveness = 57 | ||
|level24_damage_multiplier | |level26_damage_multiplier = 57 | ||
|level25 | |level27 = True | ||
|level25_level_requirement | |level27_level_requirement = 84 | ||
| | |level27_cost_amounts = 12 | ||
|level25_damage_multiplier | |level27_damage_effectiveness = 57 | ||
|level26 | |level27_damage_multiplier = 57.4 | ||
|level26_level_requirement | |level28 = True | ||
| | |level28_level_requirement = 86 | ||
|level26_damage_multiplier | |level28_cost_amounts = 12 | ||
|level27 | |level28_damage_effectiveness = 58 | ||
|level27_level_requirement | |level28_damage_multiplier = 57.8 | ||
| | |level29 = True | ||
|level27_damage_multiplier | |level29_level_requirement = 88 | ||
|level28 | |level29_cost_amounts = 12 | ||
|level28_level_requirement | |level29_damage_effectiveness = 58 | ||
| | |level29_damage_multiplier = 58.2 | ||
|level28_damage_multiplier | |level30 = True | ||
|level29 | |level30_level_requirement = 90 | ||
|level29_level_requirement | |level30_cost_amounts = 12 | ||
| | |level30_damage_effectiveness = 59 | ||
|level29_damage_multiplier | |level30_damage_multiplier = 58.6 | ||
|level30 | |level31 = True | ||
|level30_level_requirement | |level31_level_requirement = 91 | ||
| | |level31_cost_amounts = 13 | ||
|level30_damage_multiplier | |level31_damage_effectiveness = 59 | ||
|release_version | |level31_damage_multiplier = 58.8 | ||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_cost_amounts = 13 | |||
|level32_damage_effectiveness = 59 | |||
|level32_damage_multiplier = 59 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_cost_amounts = 13 | |||
|level33_damage_effectiveness = 59 | |||
|level33_damage_multiplier = 59.2 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_cost_amounts = 13 | |||
|level34_damage_effectiveness = 59 | |||
|level34_damage_multiplier = 59.4 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_cost_amounts = 13 | |||
|level35_damage_effectiveness = 60 | |||
|level35_damage_multiplier = 59.6 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_cost_amounts = 14 | |||
|level36_damage_effectiveness = 60 | |||
|level36_damage_multiplier = 59.8 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_cost_amounts = 14 | |||
|level37_damage_effectiveness = 60 | |||
|level37_damage_multiplier = 60 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_cost_amounts = 14 | |||
|level38_damage_effectiveness = 60 | |||
|level38_damage_multiplier = 60.2 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_cost_amounts = 14 | |||
|level39_damage_effectiveness = 60 | |||
|level39_damage_multiplier = 60.4 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_cost_amounts = 14 | |||
|level40_damage_effectiveness = 61 | |||
|level40_damage_multiplier = 60.6 | |||
|level1_dexterity_requirement = 33 | |||
|level1_experience = 0 | |||
|level2_dexterity_requirement = 39 | |||
|level2_experience = 15249 | |||
|level3_dexterity_requirement = 48 | |||
|level3_experience = 56766 | |||
|level4_dexterity_requirement = 56 | |||
|level4_experience = 138749 | |||
|level5_dexterity_requirement = 64 | |||
|level5_experience = 286717 | |||
|level6_dexterity_requirement = 73 | |||
|level6_experience = 537274 | |||
|level7_dexterity_requirement = 81 | |||
|level7_experience = 942360 | |||
|level8_dexterity_requirement = 88 | |||
|level8_experience = 1390078 | |||
|level9_dexterity_requirement = 94 | |||
|level9_experience = 2005396 | |||
|level10_dexterity_requirement = 100 | |||
|level10_experience = 2840035 | |||
|level11_dexterity_requirement = 106 | |||
|level11_experience = 4410795 | |||
|level12_dexterity_requirement = 113 | |||
|level12_experience = 6044782 | |||
|level13_dexterity_requirement = 119 | |||
|level13_experience = 8195812 | |||
|level14_dexterity_requirement = 125 | |||
|level14_experience = 11008001 | |||
|level15_dexterity_requirement = 132 | |||
|level15_experience = 16107361 | |||
|level16_dexterity_requirement = 138 | |||
|level16_experience = 25508092 | |||
|level17_dexterity_requirement = 142 | |||
|level17_experience = 40781458 | |||
|level18_dexterity_requirement = 146 | |||
|level18_experience = 67068040 | |||
|level19_dexterity_requirement = 151 | |||
|level19_experience = 129958630 | |||
|level20_dexterity_requirement = 155 | |||
|level20_experience = 342004647 | |||
|level21_dexterity_requirement = 159 | |||
|release_version = 1.0.3 | |||
|quest_reward1_type = vendor | |||
|quest_reward1_quest = The Siren's Cadence | |||
|quest_reward1_quest_id = a1q3 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Duelist,Ranger,Scion,Shadow | |||
|quest_reward1_npc = Nessa | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = A Fixture of Fate | |||
|quest_reward2_quest_id = a3q12 | |||
|quest_reward2_act = 3 | |||
|quest_reward2_npc = Siosa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = Fallen from Grace | |||
|quest_reward3_quest_id = a6q4 | |||
|quest_reward3_act = 6 | |||
|quest_reward3_npc = Lilly Roth | |||
}} | }} | ||
'''Barrage''' is a ranged [[attack]] [[skill]] that fires all of your [[bow]] or [[wand]] projectiles rapidly in succession. | |||
==Skill functions and interactions== | |||
* '''Attack time vs projectile count''': Barrage fires 5 projectiles by default, and can be increased through various modifiers. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile.<ref>https://www.reddit.com/r/pathofexile/comments/4e97y1/psa_barrage_mechanics_ggget_confirmed_statement/</ref> Additional projectiles will reduce the time between each fired projectile and increase the number of hits per second, but has no impact on the overall attack time. | |||
* '''{{il|Volley Support}}''': Linking Barrage to {{il|Volley Support}} or {{il|Greater Volley Support}} will cause the arrows to instead fire in sequence in a near-parallel volley, from the leftmost to rightmost firing point. | |||
* '''Randomised spread''': By default, projectiles from Barrage spread over a small angle of approximately 20 degrees. Allocating {{psl|Far Shot}} causes Barrage to have no spread. | |||
* '''[[Dual wielding]]''': Each use of Barrage will alternate [[wand]]s if dual-wielding. | |||
* '''[[Trigger]]s''': Barrage cannot be triggered by effects such as [[Snipe]] and {{il|Maloney's Mechanism}}.<ref>{{cite web | |||
| author = Jatin_GGG | |||
| date = Apr 18, 2019 | |||
| title = Maloney's Mechanism can't trigger barrage. | |||
| url = https://www.pathofexile.com/forum/view-thread/2490586 | |||
}}</ref> | |||
* '''{{il|Volley Fire}}''': Volley fires the first and last projectiles in the sequence to also fire 3 additional projectiles on either side in an arc. These projectiles cannot hit the same target as the main projectile. | |||
==Gem level progression== | |||
{{Skill progression}} | |||
{{Item acquisition}} | |||
==Gem quality== | |||
{{Skill quality}} | |||
{{Skill threshold jewel list|stat_id=Barrage}} | |||
{{Skill enchantment modifier list}} | |||
==Gem level | Moreover, [[legacy item]]s may have the {{ml|EnchantmentBarrageNumOfAdditionalProjectiles2_}} enchantment from Eternal Labyrinth, but have a legacy value of {{c|enchanted|2 additional Projectiles}}, instead of current value of 1. The value will not be changed by a {{il|Blessed Orb}}. | ||
{{ | {{Alternate skill effect list}} | ||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.23.0| | |||
* Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-10% increased Projectile Damage. | |||
* Alternate quality gems, labyrinth helmet enchantments and unique threshold jewels are all systems that were trying to subtly modify the behaviour of skills. With this expansion these have been combined into a new system called Transfigured Gems that allows us to fully achieve the goal of these three systems, and then some. | |||
* Transfigured Gems are alternate versions of existing skill gems that have different functionality and balance than their regular versions. We have added many of these, with interesting variations that drastically change how existing skills play. | |||
* Anomalous, Divergent and Phantasmal Quality Gems have been removed from the game. Existing alternate Quality Gems now have the base Quality effect found on the respective Gem. | |||
* Many Skill Gems now display the total number of projectiles or arrows they fire, instead of how many additional ones. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 47% of base Attack Damage at gem level 1 (previously 40%), up to 54.6% of base Attack Damage at gem level 20 (previously 47.6%). | |||
* Now has 47% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 54.6% at gem level 20 (previously 48%). | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Now has alternative gem quality:<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2936122|title=Alternate Quality Gems in Path of Exile: Heist|date=September 17, 2020|accessdate=December 1, 2023|author=Bex_GGG|publisher=Path of Exile Forums}}</ref> | |||
:{{c|gem|Anomalous}}: {{c|mod|1% chance to Knock Enemies Back on hit}} (per 1% quality) | |||
:{{c|gem|Divergent}}: {{c|mod|0.5% increased Attack Speed}} (per 1% quality) | |||
:{{c|gem|Phantasmal}}: {{c|mod|Inflict non-Damaging Ailments as though dealing 5% more Damage}} (per 1% quality) | |||
}} | |||
{{Version history table row|3.11.0| | |||
* Fixed a bug where the Barrage effect, when used by a [[mines|mine]], faced the wrong direction. | |||
}} | |||
{{Version history table row|3.9.0| | |||
* A lot of ranged attack skills have received major visual improvements, including the basic wand and bow attacks, {{il|Burning Arrow}}, Barrage and {{il|Puncture}}. | |||
}} | }} | ||
{{Version history table row|3.3.0| | |||
* Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%). | |||
{{ | * Now fires 4 additional projectiles (up from 3). | ||
}} | }} | ||
{{Version history table row|3.1.0| | |||
* The helmet enchantment which grants additional projectiles for {{il|Barrage}} has been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage enchantment now grants one additional projectile (down from 2). | |||
{{ | |||
| | |||
}} | }} | ||
{{Version history table row|2.1.0| | |||
* Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage. | * Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage. | ||
{{ | }} | ||
{{Version history table row|2.0.0| | |||
* Instead of gaining 4% increased Physical Damage per level, Barrage now gains 0.4% Base Damage per level. | * Instead of gaining 4% increased Physical Damage per level, Barrage now gains 0.4% Base Damage per level. | ||
{{ | }} | ||
{{Version history table row|1.1.0| | |||
* The 33% less attack speed penalty has been removed from Barrage. | * The 33% less attack speed penalty has been removed from Barrage. | ||
{{ | }} | ||
{{Version history table row|1.0.4| | |||
* The Barrage skill has been added for the Ranger in Descent Champions. | * The Barrage skill has been added for the Ranger in Descent Champions. | ||
{{ | }} | ||
{{Version history table row|1.0.3| | |||
* Barrage has been added to the game. | * Barrage has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | |||
{{reflist}} | |||
{{Navbox Skills}} | |||
[[ru:Очередь]] |
Revision as of 12:31, 15 December 2023
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBarrage
Barrage is a ranged attack skill that fires all of your bow or wand projectiles rapidly in succession.
Skill functions and interactions
- Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile.[1] Additional projectiles will reduce the time between each fired projectile and increase the number of hits per second, but has no impact on the overall attack time.
- Volley SupportVolley SupportSupport, Projectile
Icon: =
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles
Supported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills deal (12-3)% less Projectile Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Linking Barrage to Volley SupportVolley SupportSupport, Projectile
Icon: =
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles
Supported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills deal (12-3)% less Projectile Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Greater Volley SupportGreater Volley SupportSupport, Projectile
Icon: ≣
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 4 additional Projectiles
Supported Skills also fire Projectiles from up to 4 points on each side of you
Supported Skills deal (30-21)% less Projectile Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (1-20)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will cause the arrows to instead fire in sequence in a near-parallel volley, from the leftmost to rightmost firing point. - Randomised spread: By default, projectiles from Barrage spread over a small angle of approximately 20 degrees. Allocating Far Shot causes Barrage to have no spread.
- Dual wielding: Each use of Barrage will alternate wands if dual-wielding.
- Triggers: Barrage cannot be triggered by effects such as Snipe and Maloney's MechanismMaloney's Mechanism
Ornate QuiverRequires Level 45Has 1 SocketHas 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7-12)% increased Attack Speed
+(50-70) to maximum Life
5% chance to Blind Enemies on Hit with AttacksMidnight tinkering begets midday murdering;
a sinister shaft surreptitiously shot slays a scoundrel.
I will see them again, but not until my work is done..[2] - Volley FireVolley Fire
Viridian JewelLimited to: 1
Radius: Medium(7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacksLioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: Volley fires the first and last projectiles in the sequence to also fire 3 additional projectiles on either side in an arc. These projectiles cannot hit the same target as the main projectile.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 12 | 33 | 7 | 47% | 47% | 0 | 0 |
2 | 15 | 39 | 7 | 47% | 47.4% | 15249 | 15249 |
3 | 19 | 48 | 7 | 48% | 47.8% | 41517 | 56766 |
4 | 23 | 56 | 8 | 48% | 48.2% | 81983 | 138749 |
5 | 27 | 64 | 8 | 49% | 48.6% | 147968 | 286717 |
6 | 31 | 73 | 8 | 49% | 49% | 250557 | 537274 |
7 | 35 | 81 | 8 | 49% | 49.4% | 405086 | 942360 |
8 | 38 | 88 | 8 | 50% | 49.8% | 447718 | 1390078 |
9 | 41 | 94 | 9 | 50% | 50.2% | 615318 | 2005396 |
10 | 44 | 100 | 9 | 51% | 50.6% | 834639 | 2840035 |
11 | 47 | 106 | 9 | 51% | 51% | 1570760 | 4410795 |
12 | 50 | 113 | 9 | 51% | 51.4% | 1633987 | 6044782 |
13 | 53 | 119 | 9 | 52% | 51.8% | 2151030 | 8195812 |
14 | 56 | 125 | 10 | 52% | 52.2% | 2812189 | 11008001 |
15 | 59 | 132 | 10 | 53% | 52.6% | 5099360 | 16107361 |
16 | 62 | 138 | 10 | 53% | 53% | 9400731 | 25508092 |
17 | 64 | 142 | 10 | 53% | 53.4% | 15273366 | 40781458 |
18 | 66 | 146 | 10 | 54% | 53.8% | 26286582 | 67068040 |
19 | 68 | 151 | 11 | 54% | 54.2% | 62890590 | 129958630 |
20 | 70 | 155 | 11 | 55% | 54.6% | 212046017 | 342004647 |
21 | 72 | 159 | 11 | 55% | 55% | N/A | N/A |
22 | 74 | N/A | 11 | 55% | 55.4% | N/A | N/A |
23 | 76 | N/A | 11 | 56% | 55.8% | N/A | N/A |
24 | 78 | N/A | 11 | 56% | 56.2% | N/A | N/A |
25 | 80 | N/A | 11 | 57% | 56.6% | N/A | N/A |
26 | 82 | N/A | 12 | 57% | 57% | N/A | N/A |
27 | 84 | N/A | 12 | 57% | 57.4% | N/A | N/A |
28 | 86 | N/A | 12 | 58% | 57.8% | N/A | N/A |
29 | 88 | N/A | 12 | 58% | 58.2% | N/A | N/A |
30 | 90 | N/A | 12 | 59% | 58.6% | N/A | N/A |
31 | 91 | N/A | 13 | 59% | 58.8% | N/A | N/A |
32 | 92 | N/A | 13 | 59% | 59% | N/A | N/A |
33 | 93 | N/A | 13 | 59% | 59.2% | N/A | N/A |
34 | 94 | N/A | 13 | 59% | 59.4% | N/A | N/A |
35 | 95 | N/A | 13 | 60% | 59.6% | N/A | N/A |
36 | 96 | N/A | 14 | 60% | 59.8% | N/A | N/A |
37 | 97 | N/A | 14 | 60% | 60% | N/A | N/A |
38 | 98 | N/A | 14 | 60% | 60.2% | N/A | N/A |
39 | 99 | N/A | 14 | 60% | 60.4% | N/A | N/A |
40 | 100 | N/A | 14 | 61% | 60.6% | N/A | N/A |
Item acquisition
Barrage can drop anywhere.
Recipes
Barrage can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | Fires +(0.05-1) Projectiles | 1 |
Threshold jewels
The following threshold jewels augment Barrage:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Volley FireVolley Fire Viridian JewelLimited to: 1 Radius: Medium(7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacksLioneye's men stood at the walls, eyeing the savages that walked the beach below. With a single word, a thousand bodies, and ten thousand arrows, would litter the sands.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Medium | (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks | 0 |
Related helmet enchantments
The following helmet enchantments affect Barrage.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Barrage Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Barrage Attack Speed | helmet 100 |
Enchantment Barrage Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Barrage Attack Speed | helmet 100 |
Enchantment Barrage Damage 1 | 66 | Merciless Labyrinth | 25% increased Barrage Damage | helmet 100 |
Enchantment Barrage Damage 2 | 75 | Eternal Labyrinth | 40% increased Barrage Damage | helmet 100 |
EnchantmentBarrageNumOfAdditionalProjectiles1 | 66 | Merciless Labyrinth | Barrage fires an additional Projectile | helmet 0 |
Enchantment Barrage Num Of Additional Projectiles 1 | 75 | Eternal Labyrinth | Barrage fires an additional Projectile | helmet 100 |
Moreover, legacy items may have the Enchantment Barrage Num Of Additional Projectiles 1Enchantment Barrage Num Of Additional Projectiles 1
Enchantment
Barrage fires an additional Projectile enchantment from Eternal Labyrinth, but have a legacy value of 2 additional Projectiles, instead of current value of 1. The value will not be changed by a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it..
Alternate skill effects
Barrage has the following alternate skill effects:
Item | Effect(s) |
---|---|
Arcane Barrage EffectArcane Barrage EffectSkill Gem EffectYour Barrage becomes an Arcane Effect. | Your Barrage becomes an Arcane Effect. |
Celestial Barrage EffectCelestial Barrage EffectSkill Gem EffectYour Barrage becomes a Celestial Effect. | Your Barrage becomes a Celestial Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.15.0 |
|
3.12.0 |
|
3.11.0 |
|
3.9.0 |
|
3.3.0 |
|
3.1.0 |
|
2.1.0 |
|
2.0.0 |
|
1.1.0 |
|
1.0.4 |
|
1.0.3 |
|
References
- ↑ https://www.reddit.com/r/pathofexile/comments/4e97y1/psa_barrage_mechanics_ggget_confirmed_statement/
- ↑ Jatin_GGG (Apr 18, 2019). "Maloney's Mechanism can't trigger barrage.".
- ↑ Bex_GGG (September 17, 2020). "Alternate Quality Gems in Path of Exile: Heist". Path of Exile Forums. Retrieved December 1, 2023.