List of mods with physical mod tag: Difference between revisions
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List of [[modifier]]s that have "physical" mod tag. | List of [[modifier]]s that have "physical" mod tag. | ||
The spawn rate of these mod may affected by {{il|Corroded Fossil}} (more physical mod) | The spawn rate of these mod may affected by {{il|Corroded Fossil}} (more physical mod) and {{il|Prismatic Fossil}} (no physical mod) and can be used as target slam by using [[harvest crafting]]. | ||
These modifiers may also be affected by [[List of weapon enchantment modifiers#Heist|weapon enchantments]] such as {{c|enchanted|Physical Modifiers have #% increased Effect}}. | These modifiers may also be affected by [[List of weapon enchantment modifiers#Heist|weapon enchantments]] such as {{c|enchanted|Physical Modifiers have #% increased Effect}} as well as {{il|Noxious Catalyst}} (jewellery only and also requires "damage" mod tag, read [[List of mods with physical and damage mod tags|the list]] for details). | ||
{{il|Noxious Catalyst}} and aforementioned enchantment can be added to unique item, which scales the value of the unique modifier. However, these modifiers are excluded from the scope of this list. Players can press Alt button (in PC; other versions of the game have other keybinding) to show advanced mod description, which show the mod tag as well as the value can scale by catalyst jewellery quality / enchantment or not. | {{il|Noxious Catalyst}} and aforementioned enchantment can be added to unique item, which scales the value of the unique modifier. However, these modifiers are excluded from the scope of this list. Players can press Alt button (in PC; other versions of the game have other keybinding) to show advanced mod description, which show the mod tag as well as the value can scale by catalyst jewellery quality / enchantment or not. | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.12.0 | {{Version history table row|3.12.0| | ||
* Item modifier tags have been entirely reworked with a goal in mind of consistency and simplicity. These changes have negligible impacts to the odds of various modifiers appearing on rare items naturally, but may have impacts to the results of certain crafting methods. | * Item modifier tags have been entirely reworked with a goal in mind of consistency and simplicity. These changes have negligible impacts to the odds of various modifiers appearing on rare items naturally, but may have impacts to the results of certain crafting methods. | ||
* (In Development Manifesto) From 3.12.0 onwards the tags displayed when holding alt (which were previously used for fossil and Harvest crafting) will also be used by catalysts, the “Cannot roll Attack Mods” and “Cannot roll Caster Mods” meta-crafts. | * (In Development Manifesto) From 3.12.0 onwards the tags displayed when holding alt (which were previously used for fossil and Harvest crafting) will also be used by catalysts, the “Cannot roll Attack Mods” and “Cannot roll Caster Mods” meta-crafts. | ||
* (In Development Manifesto) Conditional mods do not receive tags based on the condition. For example, a mod that grants damage while on full life does not receive the Life tag, and a mod that grants attack speed if you have dealt a critical strike recently does not receive the Critical tag. A mod that grants a power charge on critical strike would receive the Critical tag, since that is directly modifying the effect of the critical strike.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2935368|title=Path of Exile: Heist Balance Manifesto|date=September 14, 2020|accessdate=March 8, 2021|author=Bex_GGG|publisher=Path of Exile forums}}</ref> | * (In Development Manifesto) Conditional mods do not receive tags based on the condition. For example, a mod that grants damage while on full life does not receive the Life tag, and a mod that grants attack speed if you have dealt a critical strike recently does not receive the Critical tag. A mod that grants a power charge on critical strike would receive the Critical tag, since that is directly modifying the effect of the critical strike.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2935368|title=Path of Exile: Heist Balance Manifesto|date=September 14, 2020|accessdate=March 8, 2021|author=Bex_GGG|publisher=Path of Exile forums}}</ref> | ||
{{Version history table row|3.11.0 | }} | ||
{{Version history table row|3.11.0| | |||
* A separate tag system is introduced and interactable with [[harvest crafting]]. | * A separate tag system is introduced and interactable with [[harvest crafting]]. | ||
{{Version history table row|3.4.0 | }} | ||
{{Version history table row|3.4.0| | |||
* The tag is introduced and interactable with fossil. | * The tag is introduced and interactable with fossil. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Mod lists by tag]] | [[Category:Mod lists by tag]] |
Latest revision as of 10:26, 25 July 2022
List of modifiers that have "physical" mod tag.
The spawn rate of these mod may affected by Corroded FossilCorroded FossilStack Size: 20More Physical Ailment or Chaos Ailment modifiers
No Elemental modifiersPlace in a Resonator to influence item crafting. (more physical mod) and Prismatic FossilPrismatic FossilStack Size: 20More Elemental modifiers
No Physical Ailment or Chaos Ailment modifiersPlace in a Resonator to influence item crafting. (no physical mod) and can be used as target slam by using harvest crafting.
These modifiers may also be affected by weapon enchantments such as Physical Modifiers have #% increased Effect as well as Noxious CatalystNoxious CatalystStack Size: 10Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%. (jewellery only and also requires "damage" mod tag, read the list for details).
Noxious CatalystNoxious CatalystStack Size: 10Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%. and aforementioned enchantment can be added to unique item, which scales the value of the unique modifier. However, these modifiers are excluded from the scope of this list. Players can press Alt button (in PC; other versions of the game have other keybinding) to show advanced mod description, which show the mod tag as well as the value can scale by catalyst jewellery quality / enchantment or not.
Item
Prefixes
Name | Stats | Spawn Weighting | |
---|---|---|---|
Glinting | 5 | Adds 1 to 2 Physical Damage to Attacks | ring 1000 amulet 1000 gloves 1000 |
Burnished | 13 | Adds (2-3) to (4-5) Physical Damage to Attacks | ring 1000 amulet 1000 gloves 1000 |
Polished | 19 | Adds (3-4) to (6-7) Physical Damage to Attacks | ring 1000 amulet 1000 gloves 1000 |
Honed | 28 | Adds (4-6) to (9-10) Physical Damage to Attacks | ring 1000 amulet 1000 gloves 1000 |
Gleaming | 35 | Adds (5-7) to (11-12) Physical Damage to Attacks | ring 1000 amulet 1000 gloves 0 |
Annealed | 44 | Adds (6-9) to (13-15) Physical Damage to Attacks | ring 1000 amulet 1000 gloves 0 |
Razor-sharp | 52 | Adds (7-10) to (15-18) Physical Damage to Attacks | ring 0 amulet 1000 gloves 0 |
Tempered | 64 | Adds (9-12) to (19-22) Physical Damage to Attacks | ring 0 amulet 1000 gloves 0 |
Flaring | 76 | Adds (11-15) to (22-26) Physical Damage to Attacks | ring 0 amulet 1000 gloves 0 |
Redeemer's | 68 | Adds (4-5) to (6-8) Physical Damage if you've dealt a Critical Strike Recently | gloves_eyrie 500 |
Redeemer's | 73 | Adds (6-8) to (9-11) Physical Damage if you've dealt a Critical Strike Recently | gloves_eyrie 500 |
Glinting | 5 | Adds (1-2) to 3 Physical Damage to Attacks | quiver 500 |
Burnished | 13 | Adds (3-4) to (6-8) Physical Damage to Attacks | quiver 500 |
Polished | 19 | Adds (5-6) to (9-10) Physical Damage to Attacks | quiver 500 |
Honed | 28 | Adds (6-9) to (13-16) Physical Damage to Attacks | quiver 500 |
Gleaming | 35 | Adds (8-11) to (16-18) Physical Damage to Attacks | quiver 500 |
Annealed | 44 | Adds (10-13) to (19-23) Physical Damage to Attacks | quiver 500 |
Razor-sharp | 52 | Adds (11-16) to (23-26) Physical Damage to Attacks | quiver 500 |
Tempered | 64 | Adds (14-19) to (28-33) Physical Damage to Attacks | quiver 500 |
Flaring | 76 | Adds (17-23) to (34-39) Physical Damage to Attacks | quiver 500 |
Thorny | 1 | Reflects (1-4) Physical Damage to Melee Attackers | body_armour 1000 shield 1000 belt 1000 helmet 1000 |
Spiny | 10 | Reflects (5-10) Physical Damage to Melee Attackers | body_armour 1000 shield 1000 belt 1000 helmet 1000 |
Barbed | 20 | Reflects (11-24) Physical Damage to Melee Attackers | body_armour 1000 shield 1000 |
Jagged | 35 | Reflects (25-50) Physical Damage to Melee Attackers | body_armour 1000 shield 1000 |
Warlord's | 68 | (60-69)% increased Physical Damage over Time | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 bow_adjudicator 400 |
Warlord's | 71 | (70-79)% increased Physical Damage over Time | sword_adjudicator 300 axe_adjudicator 300 mace_adjudicator 300 bow_adjudicator 300 |
Warlord's | 75 | (80-89)% increased Physical Damage over Time | sword_adjudicator 200 axe_adjudicator 200 mace_adjudicator 200 bow_adjudicator 200 |
Warlord's | 78 | (90-94)% increased Physical Damage over Time | sword_adjudicator 100 axe_adjudicator 100 mace_adjudicator 100 bow_adjudicator 100 |
Warlord's | 68 | (100-109)% increased Physical Damage over Time | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 |
Warlord's | 71 | (110-119)% increased Physical Damage over Time | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 |
Warlord's | 75 | (120-129)% increased Physical Damage over Time | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 |
Warlord's | 78 | (130-134)% increased Physical Damage over Time | 2h_sword_adjudicator 100 2h_axe_adjudicator 100 2h_mace_adjudicator 100 |
Hunter's | 68 | (13-16)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 |
Hunter's | 80 | (17-20)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 |
Crusader's | 68 | (18-21)% of Physical Damage Converted to Cold Damage | gloves_crusader 500 quiver_crusader 500 |
Crusader's | 71 | (22-25)% of Physical Damage Converted to Cold Damage | gloves_crusader 500 quiver_crusader 500 |
Crusader's | 68 | (18-21)% of Physical Damage Converted to Fire Damage | gloves_crusader 500 quiver_crusader 500 |
Crusader's | 71 | (22-25)% of Physical Damage Converted to Fire Damage | gloves_crusader 500 quiver_crusader 500 |
Crusader's | 68 | (18-21)% of Physical Damage Converted to Lightning Damage | gloves_crusader 500 quiver_crusader 500 |
Crusader's | 71 | (22-25)% of Physical Damage Converted to Lightning Damage | gloves_crusader 500 quiver_crusader 500 |
Behemoth's | 75 | +1 to Level of all Physical Skill Gems | amulet 200 |
Lithomancer's | 2 | +1 to Level of all Physical Spell Skill Gems | attack_dagger 0 wand 200 sceptre 200 dagger 200 focus 200 |
Lithomancer's | 2 | +(1-2) to Level of all Physical Spell Skill Gems | attack_staff 0 staff 200 |
Tecton's | 77 | +3 to Level of all Physical Spell Skill Gems | attack_staff 0 staff 100 |
Crusader's | 75 | Enemies you Kill have a (11-20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage | body_armour_crusader 100 |
Crusader's | 85 | Enemies you Kill have a (21-30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage | body_armour_crusader 25 |
Remora's | 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Life | ring 1000 amulet 1000 gloves 1000 quiver 1000 |
Lamprey's | 60 | (0.6-0.8)% of Physical Attack Damage Leeched as Life | ranged 0 amulet 500 |
Vampire's | 70 | (1-1.2)% of Physical Attack Damage Leeched as Life | ranged 0 amulet 250 |
Remora's | 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Life | weapon 1000 |
Lamprey's | 60 | (0.6-0.8)% of Physical Attack Damage Leeched as Life | ranged 0 weapon 500 |
Vampire's | 70 | (1-1.2)% of Physical Attack Damage Leeched as Life | ranged 0 weapon 250 |
Glinting | 2 | Adds 1 to (2-3) Physical Damage | one_hand_weapon 1000 |
Burnished | 13 | Adds (4-5) to (8-9) Physical Damage | one_hand_weapon 1000 |
Polished | 21 | Adds (6-9) to (13-15) Physical Damage | one_hand_weapon 1000 |
Honed | 29 | Adds (8-12) to (17-20) Physical Damage | one_hand_weapon 1000 |
Gleaming | 36 | Adds (11-14) to (21-25) Physical Damage | one_hand_weapon 1000 |
Annealed | 46 | Adds (13-18) to (27-31) Physical Damage | one_hand_weapon 800 |
Razor-sharp | 54 | Adds (16-21) to (32-38) Physical Damage | one_hand_weapon 600 |
Tempered | 65 | Adds (19-25) to (39-45) Physical Damage | one_hand_weapon 400 |
Flaring | 77 | Adds (22-29) to (45-52) Physical Damage | one_hand_weapon 200 |
Glinting | 2 | Adds 2 to (4-5) Physical Damage | two_hand_weapon 1000 |
Burnished | 13 | Adds (6-8) to (12-15) Physical Damage | two_hand_weapon 1000 |
Polished | 21 | Adds (10-13) to (21-25) Physical Damage | two_hand_weapon 1000 |
Honed | 29 | Adds (13-17) to (28-32) Physical Damage | two_hand_weapon 1000 |
Gleaming | 36 | Adds (16-22) to (35-40) Physical Damage | two_hand_weapon 1000 |
Annealed | 46 | Adds (20-28) to (43-51) Physical Damage | two_hand_weapon 800 |
Razor-sharp | 54 | Adds (25-33) to (52-61) Physical Damage | two_hand_weapon 600 |
Tempered | 65 | Adds (30-40) to (63-73) Physical Damage | two_hand_weapon 400 |
Flaring | 77 | Adds (34-47) to (72-84) Physical Damage | two_hand_weapon 200 |
The Elder's | 68 | +(37-42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
The Elder's | 75 | +(43-50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
The Elder's | 83 | +(51-59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
Heavy | 1 | (40-49)% increased Physical Damage | weapon 1000 |
Serrated | 11 | (50-64)% increased Physical Damage | weapon 1000 |
Wicked | 23 | (65-84)% increased Physical Damage | weapon 1000 |
Vicious | 35 | (85-109)% increased Physical Damage | weapon 400 |
Bloodthirsty | 46 | (110-134)% increased Physical Damage | weapon 200 |
Cruel | 60 | (135-154)% increased Physical Damage | weapon 100 |
Tyrannical | 73 | (155-169)% increased Physical Damage | weapon 50 |
Merciless | 83 | (170-179)% increased Physical Damage | weapon 25 |
The Shaper's | 68 | (101-115)% increased Physical Damage Socketed Gems are Supported by Level 16 Added Fire Damage | sword_shaper 400 axe_shaper 400 mace_shaper 400 claw_shaper 400 sceptre_shaper 400 dagger_shaper 400 rune_dagger_shaper 400 wand_shaper 400 |
The Shaper's | 75 | (116-126)% increased Physical Damage Socketed Gems are Supported by Level 18 Added Fire Damage | sword_shaper 200 axe_shaper 200 mace_shaper 200 claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 |
The Shaper's | 80 | (127-134)% increased Physical Damage Socketed Gems are Supported by Level 20 Added Fire Damage | sword_shaper 100 axe_shaper 100 mace_shaper 100 claw_shaper 100 sceptre_shaper 100 dagger_shaper 100 rune_dagger_shaper 100 wand_shaper 100 |
Squire's | 1 | (15-19)% increased Physical Damage +(16-20) to Accuracy Rating | weapon 1000 |
Journeyman's | 11 | (20-24)% increased Physical Damage +(21-46) to Accuracy Rating | weapon 1000 |
Reaver's | 23 | (25-34)% increased Physical Damage +(47-72) to Accuracy Rating | weapon 1000 |
Mercenary's | 35 | (35-44)% increased Physical Damage +(73-97) to Accuracy Rating | weapon 400 |
Champion's | 46 | (45-54)% increased Physical Damage +(98-123) to Accuracy Rating | weapon 200 |
Conqueror's | 60 | (55-64)% increased Physical Damage +(124-149) to Accuracy Rating | weapon 100 |
Emperor's | 73 | (65-74)% increased Physical Damage +(150-174) to Accuracy Rating | weapon 50 |
Dictator's | 83 | (75-79)% increased Physical Damage +(175-200) to Accuracy Rating | weapon 25 |
Warlord's | 68 | (25-34)% increased Physical Damage (10-15)% increased Area of Effect | mace_adjudicator 500 sceptre_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 2h_mace_adjudicator 500 |
Warlord's | 71 | (35-44)% increased Physical Damage (10-15)% increased Area of Effect | mace_adjudicator 250 sceptre_adjudicator 250 staff_adjudicator 250 warstaff_adjudicator 250 2h_mace_adjudicator 250 |
Warlord's | 74 | (45-54)% increased Physical Damage (10-15)% increased Area of Effect | mace_adjudicator 150 sceptre_adjudicator 150 staff_adjudicator 150 warstaff_adjudicator 150 2h_mace_adjudicator 150 |
Warlord's | 77 | (55-64)% increased Physical Damage (10-15)% increased Area of Effect | mace_adjudicator 100 sceptre_adjudicator 100 staff_adjudicator 100 warstaff_adjudicator 100 2h_mace_adjudicator 100 |
Warlord's | 80 | (65-69)% increased Physical Damage (10-15)% increased Area of Effect | mace_adjudicator 50 sceptre_adjudicator 50 staff_adjudicator 50 warstaff_adjudicator 50 2h_mace_adjudicator 50 |
Warlord's | 68 | (25-34)% increased Physical Damage (3-4)% increased Attack Speed | sword_adjudicator 500 axe_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 |
Warlord's | 71 | (35-44)% increased Physical Damage (3-4)% increased Attack Speed | sword_adjudicator 250 axe_adjudicator 250 2h_sword_adjudicator 250 2h_axe_adjudicator 250 |
Warlord's | 74 | (45-54)% increased Physical Damage (3-4)% increased Attack Speed | sword_adjudicator 150 axe_adjudicator 150 2h_sword_adjudicator 150 2h_axe_adjudicator 150 |
Warlord's | 77 | (55-64)% increased Physical Damage (3-4)% increased Attack Speed | sword_adjudicator 100 axe_adjudicator 100 2h_sword_adjudicator 100 2h_axe_adjudicator 100 |
Warlord's | 80 | (65-69)% increased Physical Damage (3-4)% increased Attack Speed | sword_adjudicator 50 axe_adjudicator 50 2h_sword_adjudicator 50 2h_axe_adjudicator 50 |
Crusader's | 68 | (25-34)% increased Physical Damage (8-10)% increased Critical Strike Chance | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 |
Crusader's | 71 | (35-44)% increased Physical Damage (8-10)% increased Critical Strike Chance | claw_crusader 250 dagger_crusader 250 rune_dagger_crusader 250 |
Crusader's | 74 | (45-54)% increased Physical Damage (8-10)% increased Critical Strike Chance | claw_crusader 150 dagger_crusader 150 rune_dagger_crusader 150 |
Crusader's | 77 | (55-64)% increased Physical Damage (8-10)% increased Critical Strike Chance | claw_crusader 100 dagger_crusader 100 rune_dagger_crusader 100 |
Crusader's | 80 | (65-69)% increased Physical Damage (8-10)% increased Critical Strike Chance | claw_crusader 50 dagger_crusader 50 rune_dagger_crusader 50 |
Warlord's | 68 | (25-34)% increased Physical Damage +(10-15)% to Global Critical Strike Multiplier | claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 |
Warlord's | 71 | (35-44)% increased Physical Damage +(10-15)% to Global Critical Strike Multiplier | claw_adjudicator 250 dagger_adjudicator 250 rune_dagger_adjudicator 250 |
Warlord's | 74 | (45-54)% increased Physical Damage +(10-15)% to Global Critical Strike Multiplier | claw_adjudicator 150 dagger_adjudicator 150 rune_dagger_adjudicator 150 |
Warlord's | 77 | (55-64)% increased Physical Damage +(10-15)% to Global Critical Strike Multiplier | claw_adjudicator 100 dagger_adjudicator 100 rune_dagger_adjudicator 100 |
Warlord's | 80 | (65-69)% increased Physical Damage +(10-15)% to Global Critical Strike Multiplier | claw_adjudicator 50 dagger_adjudicator 50 rune_dagger_adjudicator 50 |
Crusader's | 68 | (25-34)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | sword_crusader 500 axe_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 |
Crusader's | 71 | (35-44)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | sword_crusader 250 axe_crusader 250 2h_sword_crusader 250 2h_axe_crusader 250 |
Crusader's | 74 | (45-54)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | sword_crusader 150 axe_crusader 150 2h_sword_crusader 150 2h_axe_crusader 150 |
Crusader's | 77 | (55-64)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | sword_crusader 100 axe_crusader 100 2h_sword_crusader 100 2h_axe_crusader 100 |
Crusader's | 80 | (65-69)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | sword_crusader 50 axe_crusader 50 2h_sword_crusader 50 2h_axe_crusader 50 |
Hunter's | 68 | (25-34)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 500 bow_basilisk 500 |
Hunter's | 71 | (35-44)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 250 bow_basilisk 250 |
Hunter's | 74 | (45-54)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 150 bow_basilisk 150 |
Hunter's | 77 | (55-64)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 100 bow_basilisk 100 |
Hunter's | 80 | (65-69)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 50 bow_basilisk 50 |
Crusader's | 68 | (25-34)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 500 bow_crusader 500 |
Crusader's | 71 | (35-44)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 250 bow_crusader 250 |
Crusader's | 74 | (45-54)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 150 bow_crusader 150 |
Crusader's | 77 | (55-64)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 100 bow_crusader 100 |
Crusader's | 80 | (65-69)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 50 bow_crusader 50 |
Crusader's | 68 | (25-34)% increased Physical Damage (6-8)% reduced Enemy Stun Threshold | mace_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 2h_mace_crusader 500 |
Crusader's | 71 | (35-44)% increased Physical Damage (6-8)% reduced Enemy Stun Threshold | mace_crusader 250 sceptre_crusader 250 staff_crusader 250 warstaff_crusader 250 2h_mace_crusader 250 |
Crusader's | 74 | (45-54)% increased Physical Damage (6-8)% reduced Enemy Stun Threshold | mace_crusader 150 sceptre_crusader 150 staff_crusader 150 warstaff_crusader 150 2h_mace_crusader 150 |
Crusader's | 77 | (55-64)% increased Physical Damage (6-8)% reduced Enemy Stun Threshold | mace_crusader 100 sceptre_crusader 100 staff_crusader 100 warstaff_crusader 100 2h_mace_crusader 100 |
Crusader's | 80 | (65-69)% increased Physical Damage (6-8)% reduced Enemy Stun Threshold | mace_crusader 50 sceptre_crusader 50 staff_crusader 50 warstaff_crusader 50 2h_mace_crusader 50 |
The Elder's | 68 | (101-115)% increased Physical Damage Socketed Gems are Supported by Level 16 Brutality | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 |
The Elder's | 75 | (116-126)% increased Physical Damage Socketed Gems are Supported by Level 18 Brutality | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 |
The Elder's | 80 | (127-134)% increased Physical Damage Socketed Gems are Supported by Level 20 Brutality | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 |
The Elder's | 68 | (101-115)% increased Physical Damage Socketed Gems are Supported by Level 16 Melee Physical Damage | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 |
The Elder's | 75 | (116-126)% increased Physical Damage Socketed Gems are Supported by Level 18 Melee Physical Damage | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 |
The Elder's | 80 | (127-134)% increased Physical Damage Socketed Gems are Supported by Level 20 Melee Physical Damage | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 |
The Elder's | 68 | (101-115)% increased Physical Damage Socketed Gems are Supported by Level 16 Ruthless | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 |
The Elder's | 75 | (116-126)% increased Physical Damage Socketed Gems are Supported by Level 18 Ruthless | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 |
The Elder's | 80 | (127-134)% increased Physical Damage Socketed Gems are Supported by Level 20 Ruthless | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 |
Thirsty | 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Mana | ring 1000 amulet 1000 gloves 1000 quiver 1000 |
Parched | 70 | (0.6-0.8)% of Physical Attack Damage Leeched as Mana | amulet 1000 |
Thirsty | 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Mana | weapon 1000 |
The Shaper's | 68 | Gain (8-11)% of Physical Damage as Extra Cold Damage | amulet_shaper 800 |
The Shaper's | 75 | Gain (12-15)% of Physical Damage as Extra Cold Damage | amulet_shaper 800 |
The Shaper's | 68 | Gain (5-10)% of Physical Damage as Extra Cold Damage | quiver_shaper 800 |
The Shaper's | 75 | Gain (11-15)% of Physical Damage as Extra Cold Damage | quiver_shaper 800 |
The Shaper's | 68 | Gain (7-12)% of Physical Damage as Extra Cold Damage | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 |
The Shaper's | 75 | Gain (13-17)% of Physical Damage as Extra Cold Damage | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 |
The Shaper's | 80 | Gain (18-20)% of Physical Damage as Extra Cold Damage | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 |
Redeemer's | 68 | Gain (3-5)% of Physical Damage as Extra Cold Damage | boots_eyrie 500 |
Redeemer's | 75 | Gain (6-8)% of Physical Damage as Extra Cold Damage | boots_eyrie 500 |
Redeemer's | 68 | Gain (5-10)% of Physical Damage as Extra Cold Damage | quiver_eyrie 500 amulet_eyrie 500 |
Redeemer's | 75 | Gain (11-15)% of Physical Damage as Extra Cold Damage | quiver_eyrie 500 amulet_eyrie 500 |
Redeemer's | 68 | Gain (16-20)% of Physical Damage as Extra Cold Damage | 2h_sword_eyrie 400 2h_axe_eyrie 400 |
Redeemer's | 73 | Gain (21-26)% of Physical Damage as Extra Cold Damage | 2h_sword_eyrie 400 2h_axe_eyrie 400 |
Redeemer's | 78 | Gain (27-30)% of Physical Damage as Extra Cold Damage | 2h_sword_eyrie 400 2h_axe_eyrie 400 |
Redeemer's | 68 | Gain (7-12)% of Physical Damage as Extra Cold Damage | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 |
Redeemer's | 73 | Gain (13-17)% of Physical Damage as Extra Cold Damage | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 |
Redeemer's | 78 | Gain (18-20)% of Physical Damage as Extra Cold Damage | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 |
Warlord's | 68 | Gain (3-5)% of Physical Damage as Extra Fire Damage | boots_adjudicator 500 |
Warlord's | 75 | Gain (6-8)% of Physical Damage as Extra Fire Damage | boots_adjudicator 500 |
Warlord's | 68 | Gain (5-10)% of Physical Damage as Extra Fire Damage | quiver_adjudicator 500 amulet_adjudicator 500 |
Warlord's | 75 | Gain (11-15)% of Physical Damage as Extra Fire Damage | quiver_adjudicator 500 amulet_adjudicator 500 |
Warlord's | 68 | Gain (16-20)% of Physical Damage as Extra Fire Damage | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 |
Warlord's | 73 | Gain (21-26)% of Physical Damage as Extra Fire Damage | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 |
Warlord's | 78 | Gain (27-30)% of Physical Damage as Extra Fire Damage | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 |
Warlord's | 68 | Gain (7-12)% of Physical Damage as Extra Fire Damage | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 |
Warlord's | 73 | Gain (13-17)% of Physical Damage as Extra Fire Damage | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 |
Warlord's | 78 | Gain (18-20)% of Physical Damage as Extra Fire Damage | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 |
Crusader's | 68 | Gain (3-5)% of Physical Damage as Extra Lightning Damage | boots_crusader 500 |
Crusader's | 75 | Gain (6-8)% of Physical Damage as Extra Lightning Damage | boots_crusader 500 |
Crusader's | 68 | Gain (5-10)% of Physical Damage as Extra Lightning Damage | quiver_crusader 500 amulet_crusader 500 |
Crusader's | 75 | Gain (11-15)% of Physical Damage as Extra Lightning Damage | quiver_crusader 500 amulet_crusader 500 |
Crusader's | 68 | Gain (16-20)% of Physical Damage as Extra Lightning Damage | staff_crusader 400 warstaff_crusader 400 |
Crusader's | 73 | Gain (21-26)% of Physical Damage as Extra Lightning Damage | staff_crusader 400 warstaff_crusader 400 |
Crusader's | 78 | Gain (27-30)% of Physical Damage as Extra Lightning Damage | staff_crusader 400 warstaff_crusader 400 |
Crusader's | 68 | Gain (7-12)% of Physical Damage as Extra Lightning Damage | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 |
Crusader's | 73 | Gain (13-17)% of Physical Damage as Extra Lightning Damage | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 |
Crusader's | 78 | Gain (18-20)% of Physical Damage as Extra Lightning Damage | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 |
The Elder's | 68 | Gain (8-11)% of Physical Damage as Extra Fire Damage | amulet_elder 800 |
The Elder's | 75 | Gain (12-15)% of Physical Damage as Extra Fire Damage | amulet_elder 800 |
The Shaper's | 68 | Gain (7-12)% of Physical Damage as Extra Fire Damage | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 |
The Shaper's | 75 | Gain (13-17)% of Physical Damage as Extra Fire Damage | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 |
The Shaper's | 80 | Gain (18-20)% of Physical Damage as Extra Fire Damage | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 |
The Shaper's | 68 | Gain (8-11)% of Physical Damage as Extra Lightning Damage | amulet_shaper 800 |
The Shaper's | 75 | Gain (12-15)% of Physical Damage as Extra Lightning Damage | amulet_shaper 800 |
The Shaper's | 68 | Gain (7-12)% of Physical Damage as Extra Lightning Damage | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 |
The Shaper's | 75 | Gain (13-17)% of Physical Damage as Extra Lightning Damage | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 |
The Shaper's | 80 | Gain (18-20)% of Physical Damage as Extra Lightning Damage | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 |
The Elder's | 68 | (16-20)% increased Global Physical Damage | belt_elder 500 |
The Elder's | 75 | (21-25)% increased Global Physical Damage | belt_elder 500 |
The Elder's | 80 | (26-30)% increased Global Physical Damage | belt_elder 500 |
Hunter's | 68 | (0.3-0.5)% of Physical Damage Leeched as Life | amulet_basilisk 500 |
The Elder's | 68 | (0.3-0.5)% of Physical Damage Leeched as Life | amulet_elder 800 |
The Shaper's | 68 | (5-10)% of Physical Damage from Hits taken as Cold Damage | body_armour_shaper 400 |
The Shaper's | 83 | (11-15)% of Physical Damage from Hits taken as Cold Damage | body_armour_shaper 400 |
The Elder's | 68 | (5-10)% of Physical Damage from Hits taken as Fire Damage | body_armour_elder 400 |
The Elder's | 84 | (11-15)% of Physical Damage from Hits taken as Fire Damage | body_armour_elder 400 |
The Shaper's | 68 | (5-10)% of Physical Damage from Hits taken as Lightning Damage | body_armour_shaper 400 |
The Shaper's | 82 | (11-15)% of Physical Damage from Hits taken as Lightning Damage | body_armour_shaper 400 |
Hunter's | 75 | (5-10)% of Physical Damage from Hits taken as Chaos Damage | body_armour_basilisk 500 |
Hunter's | 83 | (11-15)% of Physical Damage from Hits taken as Chaos Damage | body_armour_basilisk 500 |
Redeemer's | 68 | (4-6)% of Physical Damage from Hits taken as Cold Damage | helmet_eyrie 500 |
Redeemer's | 83 | (7-10)% of Physical Damage from Hits taken as Cold Damage | helmet_eyrie 500 |
Redeemer's | 68 | (5-10)% of Physical Damage from Hits taken as Cold Damage | body_armour_eyrie 500 |
Redeemer's | 83 | (11-15)% of Physical Damage from Hits taken as Cold Damage | body_armour_eyrie 500 |
Warlord's | 68 | (4-6)% of Physical Damage from Hits taken as Fire Damage | helmet_adjudicator 500 |
Warlord's | 83 | (7-10)% of Physical Damage from Hits taken as Fire Damage | helmet_adjudicator 500 |
Warlord's | 68 | (5-10)% of Physical Damage from Hits taken as Fire Damage | body_armour_adjudicator 500 |
Warlord's | 83 | (11-15)% of Physical Damage from Hits taken as Fire Damage | body_armour_adjudicator 500 |
Crusader's | 68 | (4-6)% of Physical Damage from Hits taken as Lightning Damage | helmet_crusader 500 |
Crusader's | 83 | (7-10)% of Physical Damage from Hits taken as Lightning Damage | helmet_crusader 500 |
Crusader's | 68 | (5-10)% of Physical Damage from Hits taken as Lightning Damage | body_armour_crusader 500 |
Crusader's | 83 | (11-15)% of Physical Damage from Hits taken as Lightning Damage | body_armour_crusader 500 |
The Elder's | 68 | You and your Minions take (45-31)% reduced Reflected Physical Damage | ring_elder 800 |
The Elder's | 75 | You and your Minions take (55-46)% reduced Reflected Physical Damage | ring_elder 800 |
The Elder's | 68 | You and your Minions take 100% reduced Reflected Physical Damage | body_armour_elder 200 |
Warlord's | 75 | You and your Minions take 100% reduced Reflected Physical Damage | body_armour_adjudicator 500 |
Hunter's | 68 | You and your Minions take (45-31)% reduced Reflected Physical Damage | ring_basilisk 500 |
Hunter's | 75 | You and your Minions take (55-46)% reduced Reflected Physical Damage | ring_basilisk 500 |
Hunter's | 68 | Adds (17-22) to (33-39) Physical Damage to Spells | helmet_basilisk 500 |
Hunter's | 70 | Adds (21-28) to (42-49) Physical Damage to Spells | helmet_basilisk 500 |
Hunter's | 75 | Adds (25-34) to (51-59) Physical Damage to Spells | helmet_basilisk 500 |
The Elder's | 68 | Adds (37-49) to (75-86) Physical Damage to Spells | attack_staff 0 staff_elder 1000 |
The Elder's | 75 | Adds (44-58) to (88-103) Physical Damage to Spells | attack_staff 0 staff_elder 1000 |
The Elder's | 84 | Adds (60-73) to (108-122) Physical Damage to Spells | attack_staff 0 staff_elder 1000 |
The Elder's | 68 | Adds (17-22) to (33-39) Physical Damage to Spells | helmet_elder 400 |
The Elder's | 75 | Adds (21-28) to (42-49) Physical Damage to Spells | helmet_elder 400 |
The Elder's | 85 | Adds (25-34) to (51-59) Physical Damage to Spells | helmet_elder 400 |
The Elder's | 68 | Adds (22-31) to (46-53) Physical Damage to Spells | sceptre_elder 1000 wand_elder 1000 rune_dagger_elder 1000 |
The Elder's | 75 | Adds (28-37) to (55-64) Physical Damage to Spells | sceptre_elder 1000 wand_elder 1000 rune_dagger_elder 1000 |
The Elder's | 84 | Adds (32-44) to (66-76) Physical Damage to Spells | sceptre_elder 1000 wand_elder 1000 rune_dagger_elder 1000 |
Suffixes
Name | Stats | Spawn Weighting | |
---|---|---|---|
of the Watchman | 45 | 4% additional Physical Damage Reduction | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 |
of the Sentry | 58 | 5% additional Physical Damage Reduction | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 |
of the Keeper | 67 | 6% additional Physical Damage Reduction | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 |
of the Protector | 77 | 7% additional Physical Damage Reduction | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 |
of the Conservator | 86 | 8% additional Physical Damage Reduction | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 |
of the Hunt | 68 | Overwhelm (8-11)% Physical Damage Reduction | belt_basilisk 500 |
of the Hunt | 75 | Overwhelm (12-15)% Physical Damage Reduction | belt_basilisk 500 |
of the Hunt | 68 | Overwhelm (13-16)% Physical Damage Reduction | staff_basilisk 500 |
of the Hunt | 71 | Overwhelm (17-20)% Physical Damage Reduction | staff_basilisk 500 |
of the Hunt | 68 | Overwhelm (7-8)% Physical Damage Reduction | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 |
of the Hunt | 71 | Overwhelm (9-10)% Physical Damage Reduction | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 |
of the Hunt | 68 | Hits with this Weapon Overwhelm (13-16)% Physical Damage Reduction | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 |
of the Hunt | 71 | Hits with this Weapon Overwhelm (17-20)% Physical Damage Reduction | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 |
of the Hunt | 68 | Hits with this Weapon Overwhelm (13-16)% Physical Damage Reduction | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 |
of the Hunt | 71 | Hits with this Weapon Overwhelm (17-20)% Physical Damage Reduction | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 |
of the Hunt | 75 | (41-50)% chance to Avoid Bleeding (41-50)% chance to Avoid being Poisoned | boots_basilisk 1000 |
of Redemption | 68 | (5-7)% chance to Avoid Physical Damage from Hits | shield_eyrie 500 quiver_eyrie 500 |
of Redemption | 80 | (8-10)% chance to Avoid Physical Damage from Hits | shield_eyrie 500 quiver_eyrie 500 |
of Bloodletting | 20 | (21-30)% increased Damage with Bleeding Attacks have 20% chance to cause Bleeding | bow 1500 sword 1500 axe 3000 mace 3000 |
of Haemophilia | 40 | (31-40)% increased Damage with Bleeding Attacks have 25% chance to cause Bleeding | bow 1500 sword 1500 axe 3000 mace 3000 |
of Exsanguination | 60 | (41-50)% increased Damage with Bleeding Attacks have 30% chance to cause Bleeding | bow 500 sword 500 axe 1000 mace 1000 |
of the Conquest | 68 | (8-12)% increased Damage with Bleeding (5-6)% increased Bleeding Duration | ring_adjudicator 500 |
of the Conquest | 75 | (13-17)% increased Damage with Bleeding (7-8)% increased Bleeding Duration | ring_adjudicator 500 |
of the Conquest | 80 | (18-22)% increased Damage with Bleeding (9-10)% increased Bleeding Duration | ring_adjudicator 500 |
of the Elder | 68 | (20-25)% increased Damage with Bleeding Socketed Gems are Supported by Level 16 Chance To Bleed | gloves_elder 800 |
of the Elder | 75 | (26-30)% increased Damage with Bleeding Socketed Gems are Supported by Level 18 Chance To Bleed | gloves_elder 800 |
of the Elder | 80 | (31-35)% increased Damage with Bleeding Socketed Gems are Supported by Level 20 Chance To Bleed | gloves_elder 800 |
of the Conquest | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding | quiver_adjudicator 500 |
of the Conquest | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding | quiver_adjudicator 500 |
of the Elder | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding | quiver_elder 800 |
of the Elder | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding | quiver_elder 800 |
of the Elder | 68 | 10% chance to cause Bleeding on Hit Socketed Gems are Supported by Level 18 Chance To Bleed | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 |
of the Elder | 75 | 15% chance to cause Bleeding on Hit Socketed Gems are Supported by Level 20 Chance To Bleed | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 |
of the Hunt | 68 | (16-20)% of Physical Damage Converted to Chaos Damage | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 |
of the Hunt | 71 | (21-25)% of Physical Damage Converted to Chaos Damage | sword_basilisk 350 axe_basilisk 350 claw_basilisk 350 dagger_basilisk 350 rune_dagger_basilisk 350 mace_basilisk 350 sceptre_basilisk 350 wand_basilisk 350 2h_sword_basilisk 350 2h_axe_basilisk 350 2h_mace_basilisk 350 staff_basilisk 350 warstaff_basilisk 350 bow_basilisk 350 |
of the Crusade | 68 | (23-26)% of Physical Damage Converted to Cold Damage | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 |
of the Crusade | 71 | (27-30)% of Physical Damage Converted to Cold Damage | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 |
of the Crusade | 68 | (23-26)% of Physical Damage Converted to Fire Damage | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 |
of the Crusade | 71 | (27-30)% of Physical Damage Converted to Fire Damage | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 |
of the Crusade | 68 | (23-26)% of Physical Damage Converted to Lightning Damage | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 |
of the Crusade | 71 | (27-30)% of Physical Damage Converted to Lightning Damage | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 |
of the Elder | 68 | Hits with this Weapon have Culling Strike against Bleeding Enemies (30-49)% increased Physical Damage | 2h_axe_elder 1000 axe_elder 1000 |
of the Elder | 85 | Nearby Enemies take 9% increased Physical Damage | helmet_elder 400 |
of the Hunt | 68 | Bleeding you inflict deals Damage (8-12)% faster | sword_basilisk 500 axe_basilisk 500 mace_basilisk 500 |
of the Hunt | 73 | Bleeding you inflict deals Damage (13-15)% faster | sword_basilisk 500 axe_basilisk 500 mace_basilisk 500 |
of the Hunt | 68 | Bleeding you inflict deals Damage (18-21)% faster | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 bow_basilisk 500 |
of the Hunt | 73 | Bleeding you inflict deals Damage (22-25)% faster | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 bow_basilisk 500 |
of the Hunt | 68 | Bleeding you inflict deals Damage (7-9)% faster | boots_basilisk 500 |
of the Hunt | 73 | Bleeding you inflict deals Damage (10-12)% faster | boots_basilisk 500 |
of the Crusade | 68 | (25-29)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 |
of the Crusade | 71 | (30-34)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 |
of the Crusade | 75 | (35-38)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 |
of the Crusade | 68 | (12-16)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 |
of the Crusade | 71 | (17-21)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 |
of the Crusade | 75 | (22-25)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 |
of the Conquest | 68 | 10% chance to Maim on Hit (10-13)% increased Physical Damage | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 |
of the Conquest | 70 | 15% chance to Maim on Hit (14-16)% increased Physical Damage | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 |
of the Conquest | 73 | 20% chance to Maim on Hit (17-20)% increased Physical Damage | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 |
of the Guard | 68 | Minions have (7-9)% additional Physical Damage Reduction | focus_can_roll_minion_modifiers 500 |
of the Brigade | 75 | Minions have (10-12)% additional Physical Damage Reduction | focus_can_roll_minion_modifiers 500 |
of the Phalanx | 81 | Minions have (13-15)% additional Physical Damage Reduction | focus_can_roll_minion_modifiers 500 |
of Haunting | 16 | Attacks have (15-25)% chance to cause Bleeding | necropolis_gloves 500 |
of Haunting | 60 | Corrupted Blood cannot be inflicted on you | necropolis_body_armour 250 |
of Haunting | 38 | Bleeding you inflict deals Damage (12-20)% faster | necropolis_gloves 250 |
of Haunting | 34 | Moving while Bleeding doesn't cause you to take extra Damage | necropolis_boots 250 |
of Haunting | 24 | (75-60)% reduced Bleed Duration on you | necropolis_boots 350 |
of the Hunt | 68 | -(35-25) Physical Damage taken from Attack Hits | belt_basilisk 500 |
of the Hunt | 75 | -(45-36) Physical Damage taken from Attack Hits | belt_basilisk 500 |
of Shaping | 68 | -(35-25) Physical Damage taken from Attack Hits | belt_shaper 800 |
of Shaping | 75 | -(45-36) Physical Damage taken from Attack Hits | belt_shaper 800 |
of the Crusade | 68 | Gain (7-8)% of Physical Damage as Extra Damage of a random Element | bow_crusader 400 |
of the Crusade | 73 | Gain (9-11)% of Physical Damage as Extra Damage of a random Element | bow_crusader 400 |
of the Crusade | 78 | Gain (12-15)% of Physical Damage as Extra Damage of a random Element | bow_crusader 400 |
of Shaping | 68 | Gain (7-9)% of Physical Damage as Extra Damage of a random Element | sceptre_shaper 1000 |
of Shaping | 75 | Gain (10-12)% of Physical Damage as Extra Damage of a random Element | sceptre_shaper 1000 |
of Shaping | 80 | Gain (13-15)% of Physical Damage as Extra Damage of a random Element | sceptre_shaper 1000 |
of the Elder | 68 | (10-15)% of Physical Damage Converted to Chaos Damage | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 |
of the Elder | 75 | (16-20)% of Physical Damage Converted to Chaos Damage | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 |
of the Elder | 85 | (21-25)% of Physical Damage Converted to Chaos Damage | bow_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 staff_elder 1000 warstaff_elder 1000 |
of Seeping | 4 | +(14-18)% to Physical Damage over Time Multiplier | wand 300 |
of Spilling | 12 | +(19-23)% to Physical Damage over Time Multiplier | wand 220 |
of Phlebotomising | 36 | +(24-28)% to Physical Damage over Time Multiplier | wand 140 |
of Hemorrhaging | 64 | +(29-33)% to Physical Damage over Time Multiplier | wand 70 |
of Exsanguinating | 78 | +(34-38)% to Physical Damage over Time Multiplier | wand 35 |
of the Hunt | 68 | +(11-15)% to Physical Damage over Time Multiplier | gloves_basilisk 500 amulet_basilisk 500 |
of the Hunt | 80 | +(16-20)% to Physical Damage over Time Multiplier | gloves_basilisk 500 amulet_basilisk 500 |
of the Hunt | 68 | +(16-20)% to Physical Damage over Time Multiplier with Attack Skills | quiver_basilisk 500 |
of the Hunt | 80 | +(21-25)% to Physical Damage over Time Multiplier with Attack Skills | quiver_basilisk 500 |
of Seeping | 4 | +(26-35)% to Physical Damage over Time Multiplier | staff 400 |
of Spilling | 12 | +(36-45)% to Physical Damage over Time Multiplier | staff 300 |
of Phlebotomising | 36 | +(46-55)% to Physical Damage over Time Multiplier | staff 200 |
of Hemorrhaging | 64 | +(56-65)% to Physical Damage over Time Multiplier | staff 100 |
of Exsanguinating | 78 | +(66-75)% to Physical Damage over Time Multiplier | staff 50 |
of the Elder | 68 | +(11-15)% to Physical Damage over Time Multiplier | gloves_elder 200 amulet_elder 400 |
of the Elder | 80 | +(16-20)% to Physical Damage over Time Multiplier | gloves_elder 200 amulet_elder 400 |
of the Conquest | 68 | (23-27)% increased Physical Attack Damage while Dual Wielding | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 |
of the Conquest | 70 | (28-32)% increased Physical Attack Damage while Dual Wielding | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 |
of the Conquest | 73 | (33-37)% increased Physical Attack Damage while Dual Wielding | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 |
of the Elder | 68 | (23-27)% increased Physical Attack Damage while Dual Wielding | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 |
of the Elder | 75 | (28-32)% increased Physical Attack Damage while Dual Wielding | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 |
of the Elder | 80 | (33-37)% increased Physical Attack Damage while Dual Wielding | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 |
of the Elder | 68 | Removes Bleeding when you use a Warcry | 2h_axe_elder 1000 |
Corrupted
Flask mod
No results found
Map mod
Name | Stats | Spawn Weighting | |
---|---|---|---|
Armoured | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size +30% Monster Physical Damage Reduction | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
Armoured | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size +40% Monster Physical Damage Reduction | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
Armoured | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +40% Monster Physical Damage Reduction | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 |
Armoured | 78 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size +40% Monster Physical Damage Reduction | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Armoured | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size +20% Monster Physical Damage Reduction | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 |
Armoured | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size +10% Monster Physical Damage Reduction | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Armoured | 68 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size +20% Monster Physical Damage Reduction | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Armoured | 73 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size +30% Monster Physical Damage Reduction | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Burning | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (50-69)% extra Physical Damage as Fire | uber_tier_map 0 low_tier_map 1000 expedition_logbook 0 primordial_map 0 |
Burning | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (30-49)% extra Physical Damage as Fire | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Burning | 68 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (50-69)% extra Physical Damage as Fire | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Burning | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (70-89)% extra Physical Damage as Fire | uber_tier_map 0 mid_tier_map 1000 expedition_logbook 0 primordial_map 0 |
Burning | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (90-110)% extra Physical Damage as Fire | uber_tier_map 0 top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 |
Burning | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (90-110)% extra Physical Damage as Fire | uber_tier_map 0 top_tier_map 0 maven_map 1000 primordial_map 1000 |
Burning | 78 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (90-110)% extra Physical Damage as Fire | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Burning | 73 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (70-89)% extra Physical Damage as Fire | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Freezing | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (50-69)% extra Physical Damage as Cold | uber_tier_map 0 low_tier_map 1000 expedition_logbook 0 primordial_map 0 |
Freezing | 68 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (50-69)% extra Physical Damage as Cold | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Freezing | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (70-89)% extra Physical Damage as Cold | uber_tier_map 0 mid_tier_map 1000 expedition_logbook 0 primordial_map 0 |
Freezing | 73 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (70-89)% extra Physical Damage as Cold | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Freezing | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (90-110)% extra Physical Damage as Cold | uber_tier_map 0 top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 |
Freezing | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (90-110)% extra Physical Damage as Cold | uber_tier_map 0 top_tier_map 0 maven_map 1000 primordial_map 1000 |
Freezing | 78 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (90-110)% extra Physical Damage as Cold | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Freezing | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (30-49)% extra Physical Damage as Cold | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 10% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | 68 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
Impervious | 73 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 |
Impervious | 78 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Profane | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters gain (21-25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | uber_tier_map 0 mid_tier_map 500 expedition_logbook 0 primordial_map 0 |
Profane | 73 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters gain (21-25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | uber_tier_map 0 top_tier_map 0 expedition_logbook 500 |
Profane | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | uber_tier_map 0 top_tier_map 500 maven_map 0 expedition_logbook 0 primordial_map 0 |
Profane | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | uber_tier_map 0 top_tier_map 0 maven_map 500 primordial_map 500 |
Profane | 78 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | uber_tier_map 0 top_tier_map 0 expedition_logbook 500 |
Punishing | 78 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters reflect 18% of Physical Damage | uber_tier_map 0 top_tier_map 0 expedition_logbook 300 |
Punishing | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters reflect 13% of Physical Damage | uber_tier_map 0 low_tier_map 600 expedition_logbook 0 primordial_map 0 |
Punishing | 68 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters reflect 13% of Physical Damage | uber_tier_map 0 top_tier_map 0 expedition_logbook 300 |
Punishing | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters reflect 15% of Physical Damage | uber_tier_map 0 mid_tier_map 600 expedition_logbook 0 primordial_map 0 |
Punishing | 73 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters reflect 15% of Physical Damage | uber_tier_map 0 top_tier_map 0 expedition_logbook 300 |
Punishing | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters reflect 18% of Physical Damage | uber_tier_map 0 top_tier_map 600 maven_map 0 expedition_logbook 0 primordial_map 0 |
Punishing | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters reflect 18% of Physical Damage | uber_tier_map 0 top_tier_map 0 maven_map 600 primordial_map 600 |
Shocking | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (50-69)% extra Physical Damage as Lightning | uber_tier_map 0 low_tier_map 1000 expedition_logbook 0 primordial_map 0 |
Shocking | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (30-49)% extra Physical Damage as Lightning | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Shocking | 68 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (50-69)% extra Physical Damage as Lightning | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Shocking | 73 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (70-89)% extra Physical Damage as Lightning | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Shocking | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (90-110)% extra Physical Damage as Lightning | uber_tier_map 0 top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 |
Shocking | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters deal (90-110)% extra Physical Damage as Lightning | uber_tier_map 0 top_tier_map 0 maven_map 1000 primordial_map 1000 |
Shocking | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (70-89)% extra Physical Damage as Lightning | uber_tier_map 0 mid_tier_map 1000 expedition_logbook 0 primordial_map 0 |
Shocking | 78 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters deal (90-110)% extra Physical Damage as Lightning | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 |
Jewel mod
The color of basic jewel are associated with one of the Attribute, thus non_str in spawn weight means the "opposite of Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket."
Prefix
Name | Stats | Spawn Weighting | |
---|---|---|---|
Hungering | 1 | (0.2-0.4)% of Physical Attack Damage Leeched as Life | not_str 0 default 500 |
Sharpened | 1 | (14-16)% increased Global Physical Damage | default 500 |
Thirsting | 1 | (0.2-0.4)% of Physical Attack Damage Leeched as Mana | not_dex 0 default 500 |
Suffix
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Bleeding | 1 | Attacks have (3-5)% chance to cause Bleeding (12-16)% increased Bleeding Duration | not_str 250 default 350 |
of Exsanguinating | 1 | +(6-8)% to Physical Damage over Time Multiplier | default 300 |
of Haemophilia | 1 | (16-20)% increased Damage with Bleeding | not_str 250 default 500 |
of Impaling | 1 | (5-7)% chance to Impale Enemies on Hit with Attacks | not_str 250 default 350 |
of Stemming | 1 | (35-30)% reduced Bleed Duration on you | default 250 |
Abyss jewel mod
Prefix
Name | Stats | Spawn Weighting | |
---|---|---|---|
Acuminate | 85 | (7-8) to (9-10) Added Physical Damage with Axe Attacks | axe 500 specific_weapon 0 abyss_jewel_melee 125 |
Acuminate | 85 | (7-8) to (9-10) Added Physical Damage with Bow Attacks | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 125 |
Acuminate | 85 | (7-8) to (9-10) Added Physical Damage with Claw Attacks | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Acuminate | 85 | (7-8) to (9-10) Added Physical Damage with Dagger Attacks | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Acuminate | 85 | (7-8) to (9-10) Added Physical Damage with Mace or Sceptre Attacks | mace 500 specific_weapon 0 abyss_jewel_melee 125 |
Acuminate | 85 | (7-8) to (9-10) Added Physical Damage with Staff Attacks | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 |
Acuminate | 85 | (7-8) to (9-10) Added Physical Damage with Sword Attacks | sword 500 specific_weapon 0 abyss_jewel_melee 125 |
Acuminate | 85 | (7-8) to (9-10) Added Physical Damage with Wand Attacks | wand 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 75 |
Annealed | 54 | Minions deal (9-12) to (15-18) additional Physical Damage | abyss_jewel_summoner 700 |
Annealed | 54 | (6-8) to (10-12) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Annealed | 54 | (6-8) to (10-12) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Annealed | 54 | (6-8) to (10-12) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Flaring | 77 | (5-6) to (7-8) Added Physical Damage with Axe Attacks | axe 1000 specific_weapon 0 abyss_jewel_melee 250 |
Flaring | 77 | (5-6) to (7-8) Added Physical Damage with Bow Attacks | bow 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 250 |
Flaring | 77 | (5-6) to (7-8) Added Physical Damage with Claw Attacks | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Flaring | 77 | (5-6) to (7-8) Added Physical Damage with Dagger Attacks | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Flaring | 77 | (5-6) to (7-8) Added Physical Damage with Mace or Sceptre Attacks | mace 1000 specific_weapon 0 abyss_jewel_melee 250 |
Flaring | 77 | (5-6) to (7-8) Added Physical Damage with Staff Attacks | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 |
Flaring | 77 | (5-6) to (7-8) Added Physical Damage with Sword Attacks | sword 1000 specific_weapon 0 abyss_jewel_melee 250 |
Flaring | 83 | Minions deal (23-26) to (33-39) additional Physical Damage | abyss_jewel_summoner 175 |
Flaring | 83 | (15-17) to (20-24) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 |
Flaring | 83 | (15-17) to (20-24) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 |
Flaring | 83 | (15-17) to (20-24) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 |
Flaring | 77 | (5-6) to (7-8) Added Physical Damage with Wand Attacks | wand 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 150 |
Gleaming | 42 | 3 to 4 Added Physical Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 42 | 3 to 4 Added Physical Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Gleaming | 42 | 3 to 4 Added Physical Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 42 | 3 to 4 Added Physical Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 42 | 3 to 4 Added Physical Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 42 | 3 to 4 Added Physical Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 42 | 3 to 4 Added Physical Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Gleaming | 42 | Minions deal (5-8) to (11-14) additional Physical Damage | abyss_jewel_summoner 700 |
Gleaming | 42 | (3-5) to (7-9) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Gleaming | 42 | (3-5) to (7-9) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Gleaming | 42 | (3-5) to (7-9) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Gleaming | 42 | 3 to 4 Added Physical Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Glinting | 1 | 2 to 3 Added Physical Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Glinting | 1 | 2 to 3 Added Physical Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Glinting | 1 | 2 to 3 Added Physical Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Glinting | 1 | 2 to 3 Added Physical Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Glinting | 1 | 2 to 3 Added Physical Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Glinting | 1 | 2 to 3 Added Physical Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Glinting | 1 | 2 to 3 Added Physical Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Glinting | 1 | Minions deal (2-3) to (5-8) additional Physical Damage | abyss_jewel_summoner 700 |
Glinting | 1 | (1-2) to (3-5) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Glinting | 1 | (1-2) to (3-5) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Glinting | 1 | (1-2) to (3-5) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Glinting | 1 | 2 to 3 Added Physical Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Lancing | 86 | (5-6)% increased Impale Effect | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Razor-sharp | 63 | Minions deal (14-17) to (20-23) additional Physical Damage | abyss_jewel_summoner 700 |
Razor-sharp | 63 | (9-11) to (13-15) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 |
Razor-sharp | 63 | (9-11) to (13-15) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 |
Razor-sharp | 63 | (9-11) to (13-15) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 |
Skewering | 75 | (3-4)% increased Impale Effect | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Tempered | 64 | 4 to (5-6) Added Physical Damage with Axe Attacks | axe 2000 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 64 | 4 to (5-6) Added Physical Damage with Bow Attacks | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 |
Tempered | 64 | 4 to (5-6) Added Physical Damage with Claw Attacks | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 64 | 4 to (5-6) Added Physical Damage with Dagger Attacks | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 64 | 4 to (5-6) Added Physical Damage with Mace or Sceptre Attacks | mace 2000 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 64 | 4 to (5-6) Added Physical Damage with Staff Attacks | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 64 | 4 to (5-6) Added Physical Damage with Sword Attacks | sword 2000 specific_weapon 0 abyss_jewel_melee 500 |
Tempered | 72 | Minions deal (18-21) to (24-27) additional Physical Damage | abyss_jewel_summoner 350 |
Tempered | 72 | (12-14) to (15-17) Added Spell Physical Damage while Dual Wielding | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 |
Tempered | 72 | (12-14) to (15-17) Added Spell Physical Damage while holding a Shield | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 |
Tempered | 72 | (12-14) to (15-17) Added Spell Physical Damage while wielding a Two Handed Weapon | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 |
Tempered | 64 | 4 to (5-6) Added Physical Damage with Wand Attacks | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 |
Suffix
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Bloodletting | 60 | Minions have (10-15)% chance to cause Bleeding with Attacks | abyss_jewel_summoner 400 |
of Collision | 61 | Adds (4-5) to (6-7) Physical Damage to Attacks | abyss_jewel_melee 500 abyss_jewel_ranged 500 |
of Collision | 78 | Adds (14-16) to (18-22) Physical Damage to Spells | abyss_jewel_caster 175 |
of Confidence | 1 | 2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
of Force | 45 | Adds (5-7) to (8-10) Physical Damage to Spells | abyss_jewel_caster 700 |
of Heft | 32 | Adds (3-4) to (6-7) Physical Damage to Spells | abyss_jewel_caster 700 |
of Impact | 45 | Adds (2-3) to (4-5) Physical Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Impact | 65 | Adds (11-13) to (14-16) Physical Damage to Spells | abyss_jewel_caster 350 |
of Stemming | 50 | (31-40)% chance to Avoid Bleeding | default 300 |
of the Inferno | 40 | Gain (2-4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently | abyss_jewel_melee 300 abyss_jewel_ranged 150 abyss_jewel_caster 150 abyss_jewel_summoner 0 |
of the Tourniquet | 70 | (41-50)% chance to Avoid Bleeding | default 150 |
of Warding | 1 | (4-6)% additional Physical Damage Reduction against Abyssal Monsters | default 500 |
of Weight | 34 | Adds 1 to 3 Physical Damage to Attacks | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 |
of Weight | 56 | Adds (8-10) to (11-13) Physical Damage to Spells | abyss_jewel_caster 700 |
Cluster jewel mod
Prefix
Name | Stats | Spawn Weighting | |
---|---|---|---|
Notable | 1 | 1 Added Passive Skill is Iron Breaker | affliction_physical_damage 464 |
Notable | 50 | 1 Added Passive Skill is Master the Fundamentals | affliction_physical_damage 232 |
Notable | 68 | 1 Added Passive Skill is Vicious Skewering | affliction_attack_damage_ 81 affliction_axe_and_sword_damage 141 affliction_mace_and_staff_damage 141 affliction_dagger_and_claw_damage 151 affliction_bow_damage 145 affliction_wand_damage 151 affliction_damage_with_two_handed_melee_weapons 113 affliction_attack_damage_while_dual_wielding_ 117 affliction_attack_damage_while_holding_a_shield 113 |
Notable | 50 | 1 Added Passive Skill is Battle-Hardened | affliction_physical_damage 232 affliction_armour 696 affliction_evasion 658 |
Notable | 68 | 1 Added Passive Skill is Run Through | affliction_axe_and_sword_damage 141 |
Notable | 1 | 1 Added Passive Skill is Wound Aggravation | affliction_axe_and_sword_damage 750 affliction_physical_damage_over_time_multiplier 686 |
Notable | 68 | 1 Added Passive Skill is Explosive Force | affliction_wand_damage 151 |
Notable | 50 | 1 Added Passive Skill is Storm's Hand | affliction_wand_damage 403 |
Notable | 75 | 1 Added Passive Skill is Devastator | affliction_attack_damage_ 27 affliction_axe_and_sword_damage 47 affliction_mace_and_staff_damage 47 affliction_dagger_and_claw_damage 51 affliction_bow_damage 48 affliction_wand_damage 50 affliction_damage_with_two_handed_melee_weapons 38 affliction_attack_damage_while_dual_wielding_ 39 affliction_attack_damage_while_holding_a_shield 38 |
Notable | 68 | 1 Added Passive Skill is Raze and Pillage | affliction_minion_damage 188 |
Notable | 50 | 1 Added Passive Skill is Rotten Claws | affliction_minion_damage 500 |
Notable | 68 | 1 Added Passive Skill is Skeletal Atrophy | affliction_minion_damage 188 |
Notable | 50 | 1 Added Passive Skill is Vivid Hues | affliction_physical_damage_over_time_multiplier 343 |
Notable | 50 | 1 Added Passive Skill is Rend | affliction_physical_damage_over_time_multiplier 343 |
Notable | 1 | 1 Added Passive Skill is Disorienting Wounds | affliction_physical_damage_over_time_multiplier 686 |
Notable | 50 | 1 Added Passive Skill is Compound Injury | affliction_physical_damage_over_time_multiplier 343 |
Notable | 75 | 1 Added Passive Skill is Blood Artist | affliction_physical_damage_over_time_multiplier 129 |
Notable | 50 | 1 Added Passive Skill is Phlebotomist | affliction_physical_damage_over_time_multiplier 343 |
Notable | 68 | 1 Added Passive Skill is Steady Torment | affliction_chaos_damage_over_time_multiplier 130 affliction_physical_damage_over_time_multiplier 129 |
Notable | 50 | 1 Added Passive Skill is Exploit Weakness | old_do_not_use_affliction_curse_effect 353 affliction_curse_effect_small 353 affliction_physical_damage 0 |
Notable | 1 | 1 Added Passive Skill is Readiness | affliction_evasion 1315 |
Suffix
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Rumbling | 1 | Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Physical Skills | affliction_physical_damage 350 |
of Significance | 50 | 1 Added Passive Skill is Force Multiplier | affliction_physical_damage 232 |
of Significance | 1 | 1 Added Passive Skill is Furious Assault | affliction_physical_damage 464 |
of Significance | 68 | 1 Added Passive Skill is Grim Oath | affliction_physical_damage 87 affliction_chaos_damage 97 |
of the Earthquake | 84 | Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Physical Skills | affliction_physical_damage 250 |
of Tremors | 68 | Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Physical Skills | affliction_physical_damage 350 |
Heist (contract) and grand heist (blueprint) mod
Name | Stats | Spawn Weighting | |
---|---|---|---|
Armoured | 1 | +10% Monster Physical Damage Reduction | default 800 |
Armoured | 46 | +15% Monster Physical Damage Reduction | default 800 |
Armoured | 68 | +20% Monster Physical Damage Reduction | default 800 |
Armoured | 73 | +30% Monster Physical Damage Reduction | default 800 |
Armoured | 78 | +40% Monster Physical Damage Reduction | default 800 |
Burning | 1 | Monsters deal (10-29)% extra Physical Damage as Fire | default 1000 |
Burning | 46 | Monsters deal (30-49)% extra Physical Damage as Fire | default 1000 |
Burning | 68 | Monsters deal (50-69)% extra Physical Damage as Fire | default 1000 |
Burning | 73 | Monsters deal (70-89)% extra Physical Damage as Fire | default 1000 |
Burning | 78 | Monsters deal (90-110)% extra Physical Damage as Fire | default 1000 |
Freezing | 1 | Monsters deal (10-29)% extra Physical Damage as Cold | default 1000 |
Freezing | 46 | Monsters deal (30-49)% extra Physical Damage as Cold | default 1000 |
Freezing | 68 | Monsters deal (50-69)% extra Physical Damage as Cold | default 1000 |
Freezing | 73 | Monsters deal (70-89)% extra Physical Damage as Cold | default 1000 |
Freezing | 78 | Monsters deal (90-110)% extra Physical Damage as Cold | default 1000 |
Impervious | 46 | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | default 800 |
Impervious | 73 | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | default 800 |
Impervious | 78 | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | default 800 |
Punishing | 68 | Monsters reflect 13% of Physical Damage | default 600 |
Punishing | 73 | Monsters reflect 15% of Physical Damage | default 600 |
Punishing | 78 | Monsters reflect 18% of Physical Damage | default 600 |
Shocking | 1 | Monsters deal (10-29)% extra Physical Damage as Lightning | default 1000 |
Shocking | 46 | Monsters deal (30-49)% extra Physical Damage as Lightning | default 1000 |
Shocking | 68 | Monsters deal (50-69)% extra Physical Damage as Lightning | default 1000 |
Shocking | 73 | Monsters deal (70-89)% extra Physical Damage as Lightning | default 1000 |
Shocking | 78 | Monsters deal (90-110)% extra Physical Damage as Lightning | default 1000 |
Heist ally gear mod
Name | Stats | Spawn Weighting | |
---|---|---|---|
Burnished | 45 | (4-5) to (6-8) added Physical Damage Players and their Minions have (4-5) to (6-8) added Physical Damage | heist_equipment_weapon 800 |
Glinting | 1 | (2-3) to (4-5) added Physical Damage Players and their Minions have (2-3) to (4-5) added Physical Damage | heist_equipment_weapon 1000 |
Honed | 83 | (7-9) to (12-14) added Physical Damage Players and their Minions have (7-9) to (12-14) added Physical Damage | heist_equipment_weapon 400 |
Polished | 75 | (6-8) to (9-11) added Physical Damage Players and their Minions have (6-8) to (9-11) added Physical Damage | heist_equipment_weapon 600 |
Version history
Version | Changes |
---|---|
3.12.0 |
|
3.11.0 |
|
3.4.0 |
|
References
- ↑ Bex_GGG (September 14, 2020). "Path of Exile: Heist Balance Manifesto". Path of Exile forums. Retrieved March 8, 2021.