Modifier:AfflictionNotableSteadyTorment

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Mod IDAfflictionNotableSteadyTorment
NameNotable
GroupsAfflictionNotableSteadyTorment
Mod typeAfflictionNotableSteadyTorment
Mod domainCluster Jewel (21)
Generation typePrefix (1)
Req. level68
Effect1 Added Passive Skill is Steady Torment
Granted buff ID
Granted buff value
Granted skill
Tagsphysical_damage, chaos_damage, bleed, poison, damage, physical, chaos, attack, ailment, ailment
Tier Text
Stats
#Stat IDMinimumMaximum
1local_affliction_notable_steady_torment11
Spawn weights
#TagWeight
1affliction_chaos_damage_over_time_multiplier130
2affliction_physical_damage_over_time_multiplier129
3default0
Generation weights
#TagWeight
1expansion_jewel_large100
2expansion_jewel_medium100
3has_affliction_notable0
4expansion_jewel_small100
5default0
Modifier sell price
#Item
5Alteration Shard

AfflictionNotableSteadyTorment is the internal ID of modifier Notable.

Items

This modifier is used by the following items.

Item
MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.