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'''Talismans''' are a new type of [[amulet]] exclusive to the [[Talisman league|Talisman challenge league]]. All talismans are [[corrupted]] when they drop, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique.
[[File:PawTalisman.jpg|thumb|right|2D art rendition of a Monkey Paw Talisman]]
A '''talisman''' is a type of [[amulet]]. Talismans have their own [[implicit modifier]]s that are typically more powerful than those of ordinary amulets. Talismans are inherently [[corrupted]], and therefore cannot be modified with [[currency|crafting orbs]]. Non-unique talismans over ilvl 67 typically drop with a random [[anoint]].


Talismans are encountered in the wild as a mob 'possessed' by a Talisman, visually similar to possession by a [[Tormented Spirit]]. Talismans can possess any rarity of enemy and will always spawn possessing a mob. When the mob is killed, the Talisman drops as an item -- but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of Talisman grants the mob it possesses extra combat abilities related to its implicit modifier.
==Item acquisition==
Unlike most other amulets, Talismans don't drop as a regular world drop.  Talismans can only be acquired through specific means:
* {{il|Call to the First Ones}} [[divination card]] (tier 1 talisman only)
* certain method of obtaining league-specific item (for unique talisman only)
 
These methods of acquisition were specific to certain (former) league mechanics:
* The [[Jeweller's Workshop]] room (and its upgraded variant) in [[the Temple of Atzoatl]] (rarely)
* [[Ritual Grounds]] node in the [[Azurite Mine]]
* Chests in the [[Immortal Syndicate]] Transportation safehouse if [[Thane Jorgin the Banished|Jorgin]] was stationed
* [[Farric Frost Hellion Alpha]] can be used in [[beastcrafting]] to transform an amulet into a random talisman, keeping the explicit mods of the ingredient
* Chests, War Hoards, and Sergeants with the Talisman symbol through [[Legion]]s
* {{il|Primal Incubator}}
* Chests, with the Talisman symbol through [[Blight (game mechanic)|Blight]]s
* [[Delirium]]
*Rarely appears as loot from chests in [[Heists]]
*Purchasing from [[Ritual|Rituals]] using Tribute
 
==Talisman basetypes==
 
{{Query base items|tables=amulets|join=items._pageID=amulets._pageID|where=items.class_id="Amulet" AND amulets.is_talisman=true|large=1|stat=1}}
 
==Unique talismans==
{{Query unique items
|tables=amulets
|join=items._pageID=amulets._pageID
|where=items.class_id="Amulet" AND amulets.is_talisman=1
|large=1
|stat=1
|level=1
|base_item=1
}}
 
==Talisman possession effects==
 
These effects occur while an enemy is holding a Talisman. This only occurs in [[Delve]].


==Talisman Base Types==
===Tier 1===
===Tier 1===
{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Talisman !! Implicit !! Possession Effect
! Talisman !! Possession Effect
|-
|-
| Breakrib Talisman || (20 to 30)% increased physical damage ||  
| style="text-align:center" | {{il|Ashscale Talisman|large=yes}} || Possessed monster summons raging spirits.
|-
|-
| Ashscale Talisman || (20 to 30)% increased fire damage ||  
| style="text-align:center" | {{il|Black Maw Talisman|large=yes}} || Possessed monster consumes corpses and summons skeletons when a corpse is consumed.
|-
|-
| Deep One Talisman || (20 to 30)% increased cold damage ||
| style="text-align:center" | {{il|Bonespire Talisman|large=yes}} || Possessed monster spawns patches of spiking ground that deals damage over time. It also inflicts Bone Roil: a stacking damage over time effect (similar to bleeding, but can't be removed by flasks).
|-
|-
| Lone Antler Talisman || (20 to 30)% increased lightning damage ||
| style="text-align:center" | {{il|Breakrib Talisman|large=yes}} || Possessed monster emits shockwaves (similar to a [[Shockwave Totem|shockwave totem]]) which cause knockback and deals physical damage(?).
|-
|-
| Deadhand Talisman || (20 to 30)% increased chaos damage ||  
| style="text-align:center" | {{il|Chrysalis Talisman|large=yes}} || Possessed monster casts either [[Icestorm]], [[Firestorm]] or [[Storm Call]].
|-
|-
| Bonespire Talisman || (20 to 30)% increased maximum Mana ||
| style="text-align:center" | {{il|Deadhand Talisman|large=yes}} || Possessed monster spawns leeches when being damaged, which explode after a short delay on death, dealing chaos damage. Monster itself also explodes on death, dealing chaos damage.
|-
|-
| Black Maw Talisman || Has 1 [[socket]] ||  
| style="text-align:center" | {{il|Deep One Talisman|large=yes}} || Ice storm calls randomly strike around the possessed monster.
|-
|-
| Undying Flesh Talisman || +1 to maximum number of [[Raise Zombie|zombies]] ||  
| style="text-align:center" | {{il|Lone Antler Talisman|large=yes}} || Lightning strikes randomly around the possessed monster (similar to storm call)
|-
| style="text-align:center" | {{il|Mandible Talisman|large=yes}} || Possessed monster spawns moving curse zones that inflict temporal chains to players and moving zones that apply speed aura to monsters.
|-
| style="text-align:center" | {{il|Rot Head Talisman|large=yes}} || Doesn't do anything special to possessed monsters.
|-
| style="text-align:center" | {{il|Undying Flesh Talisman|large=yes}} || Possessed monster spawns desecrated ground and summons zombies
|-
| style="text-align:center" | {{il|Writhing Talisman|large=yes}} || Possessed monster spawns moving curse zones that inflict Vulnerability, and curse zones that has Added Fire, Cold, and Lightning damage for enemies
|}
|}


===Tier 2===
===Tier 2===
{| class="wikitable"
{| class="wikitable sortable"
|-
! Talisman !! Possession Effect
|-
| style="text-align:center" | {{il|page=Avian Twins Talisman (Fire Damage taken as Cold Damage)|large=yes}} [[Avian Twins Talisman|6 Variants]] || Possession effect differs depending on a variant of a talisman. Possessed monster summons two [[Fiery Locustcaller|Fiery]]/[[Frozen Locustcaller|Frozen]]/[[Thundering Locustcaller]]s that cast small and slowly moving in random directions Fire/Cold/Lightning Swarms that deal stackable (from different swarms) damage corresponding to their element.
|-
| style="text-align:center" | {{il|Clutching Talisman|large=yes}} || Possessed monster summons [[Totem]]s that cast [[Essence Drain]] in a nova, alike [[Sire of Shards]]
|-
| style="text-align:center" | {{il|Fangjaw Talisman|large=yes}} || Possessed monster summons [[Regenerative Golem]] and [[Protective Golem]]
|-
|-
! Talisman !! Implicit !! Possession Effect
| style="text-align:center" | {{il|Hexclaw Talisman|large=yes}} || Possessed monster spawns areas of [[Blade Vortex]]es and [[Ethereal Knives]] nova traps
|-
|-
| Fangjaw Talisman || (? to ?)% increased maximum Life ||  
| style="text-align:center" | {{il|Horned Talisman|large=yes}} || Possessed monster spawn multiple [[Siege Ballista]]s
|-
|-
| Avian Twins Talisman || 50% of cold damage taken as lightning damage ||
| style="text-align:center" | {{il|Primal Skull Talisman|large=yes}} || Possessed monster summons multiple [[Meteor Golem]]s that use a magma orb like skill and die after 5 seconds
|-
|-
| Splitnewt Talisman || 5% chance to freeze, shock and ignite ||
| style="text-align:center" | {{il|Splitnewt Talisman|large=yes}} || Possessed monster casts [[Storm Call]]s and summons [[Static Eye]]s that use lightning tendrils
|-  
|-  
| Hexclaw Talisman || (? to ?)% increased global critical strike chance ||
| style="text-align:center" | {{il|Wereclaw Talisman|large=yes}} || Possessed monster spawns moving curse zones that inflict enfeeble, chilled, and {{stl|Creeping Ice}} which deals cold damage over time
|}
 
===Tier 3===
{| class="wikitable sortable"
|-
! Talisman !! Possession Effect
|-
| style="text-align:center" | {{il|Longtooth Talisman|large=yes}} || Possessed monster casts [[Proximity Shield]] and shoots physical projectiles in random directions.
|-
| style="text-align:center" | {{il|page=Monkey Paw Talisman (Power Charge on Kill)|large=yes}}<br>[[Monkey Paw Talisman|3 Variants]] || Possessed monster raises Relentless [[Rhoa]]s that explode on death.
|-
| style="text-align:center" | {{il|Monkey Twins Talisman|large=yes}} || Possessed monster spawns two unique [[Ape]]s, [[Soul of Summer]] and [[Soul of Winter]].
|-
| style="text-align:center" | {{il|Rotfeather Talisman|large=yes}} || Possessed monster creates a green cloud that continually shrinks player characters, resulting in less damage dealt (and increased taken?)
|-
| style="text-align:center" | {{il|Spinefuse Talisman|large=yes}} || Possessed monster spawns small invincible [[Voidbearer]]s that don't move or rotate and constantly use Incinerate for 20 seconds. Also spawns for 2 seconds raging-spirit-like heads that don't move but attack in close range.
|-
|-
| Clutching Talisman || (? to ?)% increased global defenses ||
| style="text-align:center" | {{il|Three Hands Talisman|large=yes}} || Possessed monster creates exploding orbs similar to the Flame/Frost/Stormbearer [[Bloodline mod]].
|-
|-
| Primal Skull Talisman || 2% of Life Regenerated per Second ||
| style="text-align:center" | {{il|Three Rat Talisman|large=yes}} || Possessed monster summons a Plague [[Totem]] that spawns Poisonous Rats. Spawned rats poison on hit.
|}
|}


===Tier 3===
===Tier 4===
{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Talisman !! Implicit !! Possession Effect
! Talisman !! Possession Effect
|-
|-
| Monkey Paw Talisman || 10% chance to gain a power charge on kill ||
| style="text-align:center" | {{il|Greatwolf Talisman|large=yes}} || None. (Monster doesn't pick it up/possess)
|}
|}


== Unique Talismans==
==Trivia==
<onlyinclude>{{#ifeq:{{{section|1h-maces-generic}}}|1h-maces-generic|{{item table|format=base level mods
* Talismans were a prominent part of the league mechanics in [[Talisman league]]. After the league ended, most talismans were not added to the core game. With later expansions, Talismans were added as rewards for new content such as [[delve]]s or the [[Immortal Syndicate]].
|Night's Hold
 
}}}}</onlyinclude>
===In Talisman league===
{{Historical content|[[Version 2.1.0]], [[Talisman league]]}}
[[File:Talisman-league-screenshot.jpg|thumb|right|A Bone Rhoa possessed by a Talisman]]
Talismans were encountered in the wild as a monster 'possessed' by a talisman, visually similar to possession by a [[Tormented Spirit]]. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the talisman drops as an item &ndash; but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of talisman grants the monster it possesses extra combat abilities related to its implicit modifier. Monsters only pick up talismans if they're in the Talisman league or an area that normally drops talismans.<ref name="Talismans pick up" />
 
There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them into a [[Stone Altar]]. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, [[Rigwald, the Wolven King]].
 
The {{il|Wereclaw Talisman|Wereclaw}} and {{il|Monkey Twins Talisman|Monkey Twins}} talismans can only spawn in the standard version of Talisman League. The {{il|Clutching Talisman|Clutching}} and {{il|Longtooth Talisman|Longtooth}} talismans can only spawn in the hardcore version of Talisman League.
 
Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same [[item level]] as the area, +1 level from magic monsters, and +2 from rares and uniques.
 
When sacrificing 5 talismans, each talisman adds a '''20%''' chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.<ref name="TalismanPoisonQA2" />
 
Talismans obtained from stone altars are an '''average''' of the talismans used,<ref name="TalismanPoisonQA" /> where
 
* The highest-level talisman is counted '''three''' times, {{Math|H}}
* The middle three talismans are counted '''twice''', {{Math|[M_1, M_2, M_3]}}
* The lowest-level talisman is counted '''once''', {{Math|L}}
 
The obtained item level can be expressed as:
 
{{math
|formula = R = {3H + 2(M_1 + M_2 + M_3) + L \over 10}
|display = block
|indent = 1
|ref = {{EquationRef|1}}
}}
 
{{cot|Example: Talismans with multiple highest/lowest item levels}}
The talismans has the following item levels:
 
{{Math|formula = ilvl = [78, 78, 45, 31, 31]}}
 
Find the highest-level talisman:
 
{{Math|formula = H = 78}}
 
Find the lowest-level talisman:
 
{{Math|formula = L = 31}}
 
The talismans in the middle of these extremes are:
 
{{Math|formula = \begin{align}
M_1 = 78 \\
M_2 = 45 \\
M_3 = 31 \\
\end{align} }}
 
The resulting ilvl from the possessed monster using equation {{EquationNote|1}} becomes:
 
{{Math|formula = \begin{align}
R & = {3 \times 78 + 2 \times (78 + 45 + 31) + 31 \over 10} \\
& = {{#expr: (3*78 + 2*(78 + 45 + 31) + 31)/10}} \\
\end{align} }}
 
The value will be rounded up or down to nearest integer. In this case it is rounded down to {{#expr: (3*78 + 2*(78 + 45 + 31) + 31)/10 round 0}}. 
{{cob}}


==Version history==
{{Version history table header}}
{{Version history table row|3.20.0|
* The Bestiary recipe that creates a Unique Jewel has been changed. It now creates a Rare Talisman.
}}
{{Version history table row|3.14.0|
* No longer drop using the well-rolled modifier system.
}}
{{Version history table row|3.13.0|
* You can now perform the 5-for-1 recipe on items with outputs that are always corrupted (such as '''Talismans''' and {{il|Breach Ring|Breach Rings}}).
}}
{{Version history table row|3.12.5b|
* Talismans which drop from the Ritual Ground Delve encounter now drop as a Rare item with higher-tier modifiers and with an anointment if in a monster level 68 or higher area.
}}
{{Version history table row|3.12.3|
* Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.
* This change is not limited to [[Heist]], but other sources.<ref name=anointment/>
}}
{{Version history table row|3.5.0|
* Can now turn a rare amulet into random Talisman and keeping explicit mods from [[Immortal Syndicate]] encounter in Safehouse, or as random drop {{Undocumented}}
}}
{{Version history table row|2.5.1|
* Can now acquire level 1 Talisman from {{il|Call to the First Ones}} {{Undocumented}}
}}
{{Version history table row|2.2.0|
* Talisman is not added to the core game. Despite there is various way to acquire unique Talisman  {{Undocumented}}
}}
{{Version history table row|2.1.0|
* Introduced to the game.
}}
{{Version history table end}}


==References==
{{reflist|refs=
<ref name=anointment>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2962293/filter-account-type/staff|title=Re: talismans not annointed|date=October 7, 2020|accessdate=October 7, 2020|publisher=Official Path of Exile forums|author=Jatin_GGG}}</ref>
<ref name="TalismanPoisonQA">{{cite web|author=Bex_GGG|date=December 15, 2015|title=Talisman and Poison Questions and Answers|url=https://www.pathofexile.com/forum/view-thread/1511833|publisher=Official Path of Exile Forums|accessdate=December 15, 2015}}</ref>
<ref name="TalismanPoisonQA2">{{cite web|author=Bex_GGG|date=December 22, 2015|title=Recent Community Questions Answered!|url=https://www.pathofexile.com/forum/view-thread/1528287|publisher=Official Path of Exile Forums|accessdate=December 23, 2015}}</ref>
<ref name="Talismans pick up">{{cite web|author=Rory_Rackham|date=June 11, 2018|title=<nowiki>[Bug?]</nowiki> Undocumented massive nerf/removal of a really fun mechanic|url=https://www.reddit.com/r/pathofexile/comments/8pab67/bug_undocumented_massive_nerfremoval_of_a_really/e0gkrzz/|publisher=reddit|accessdate=October 24, 2018}}</ref>
}}


Unknown tier:
==External links==
Wereclaw Talisman: %increased global critical strike multiplier
* [http://poetools.com/talisman/ Talisman Item Level Calculator (Online)]
* [https://docs.google.com/spreadsheets/d/16Qa6vBaPKrve5V2oIrWw_I4IspSGv9hSBm9ht7qSEws/edit#gid=0 Advanced Talisman Item Level Calculator (Spreadsheet)]  <!-- Original thread for the spreadsheet can be found here: https://redd.it/3yh45e -->


Rot Head Talisman: %increased fish bite sensitivity
[[Category:Talismans| ]]
[[ru:Талисман]]

Revision as of 18:53, 22 March 2024

2D art rendition of a Monkey Paw Talisman

A talisman is a type of amulet. Talismans have their own implicit modifiers that are typically more powerful than those of ordinary amulets. Talismans are inherently corrupted, and therefore cannot be modified with crafting orbs. Non-unique talismans over ilvl 67 typically drop with a random anoint.

Item acquisition

Unlike most other amulets, Talismans don't drop as a regular world drop. Talismans can only be acquired through specific means:

  • Call to the First OnesCall to the First Ones5Tier 1 Talisman
    Corrupted
    The Ezomyte, desperate for aid, cried out to the gods.
    divination card (tier 1 talisman only)
  • certain method of obtaining league-specific item (for unique talisman only)

These methods of acquisition were specific to certain (former) league mechanics:

Talisman basetypes

ItemStats
Ashscale TalismanAshscale TalismanTalisman Tier: 1(20-30)% increased Fire DamageCorruptedThe fire of the hearth is a docile dog,
leashed and tamed.
The fire of the First Ones is a ravening wolf,
wild and free.
- The Wolven King
(20-30)% increased Fire DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
50% of Cold Damage from Hits taken as Fire DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
50% of Cold Damage from Hits taken as Lightning DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
50% of Fire Damage from Hits taken as Cold DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
50% of Fire Damage from Hits taken as Lightning DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
50% of Lightning Damage from Hits taken as Cold DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
50% of Lightning Damage from Hits taken as Fire DamageCorrupted
Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us
upon this lifelong hunt,
and cast their contempt
upon those that would make us their prey.
- The Wolven King
Has 1 SocketCorrupted
Bonespire TalismanBonespire TalismanTalisman Tier: 1(20-30)% increased maximum ManaCorruptedThe civilised man must wrestle
with the demands of heart and mind.
The First Ones share no such struggle.
For their Spirit is swift and deadly certain.
- The Wolven King
(20-30)% increased maximum ManaCorrupted
Breakrib TalismanBreakrib TalismanTalisman Tier: 1(20-30)% increased Global Physical DamageCorruptedI stood among the stones
And called out to the First Ones;
That with tooth and mighty claw,
They should tear our enemies asunder.
- The Wolven King
(20-30)% increased Global Physical DamageCorrupted
Chrysalis TalismanChrysalis TalismanTalisman Tier: 1(20-30)% increased Spell DamageCorruptedThe world of the First Ones is harsh;
We struggle on our bellies to survive.
But that which imprisons us also changes us
And soon we will emerge anew.
- The Wolven King
(20-30)% increased Spell DamageCorrupted
Clutching TalismanClutching TalismanTalisman Tier: 2(15-25)% increased Global DefencesCorruptedFear the children of the First Ones.
Let fear shield your back.
And let the dullard speak of bravery
when the First Ones come for him.
- The Wolven King
(15-25)% increased Global DefencesCorrupted
Deadhand TalismanDeadhand TalismanTalisman Tier: 1(19-31)% increased Chaos DamageCorruptedThe Empire poisons our blood with sweet wine.
Poisons our flesh with silk.
Poisons our minds with civil lies.
Poisons our children with servitude.
- The Wolven King
(19-31)% increased Chaos DamageCorrupted
Deep One TalismanDeep One TalismanTalisman Tier: 1(20-30)% increased Cold DamageCorruptedWe have basked in the cloying warmth of servitude.
Now the First Ones harden us
against the numbing chill of despair
so that freedom will not slip through our trembling fingers.
- The Wolven King
(20-30)% increased Cold DamageCorrupted

Unique talismans

ItemBase ItemRequired levelStats

Talisman possession effects

These effects occur while an enemy is holding a Talisman. This only occurs in Delve.

Tier 1

Talisman Possession Effect
Ashscale TalismanAshscale TalismanTalisman Tier: 1(20-30)% increased Fire DamageCorruptedThe fire of the hearth is a docile dog,
leashed and tamed.
The fire of the First Ones is a ravening wolf,
wild and free.
- The Wolven King
Possessed monster summons raging spirits.
Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us
upon this lifelong hunt,
and cast their contempt
upon those that would make us their prey.
- The Wolven King
Possessed monster consumes corpses and summons skeletons when a corpse is consumed.
Bonespire TalismanBonespire TalismanTalisman Tier: 1(20-30)% increased maximum ManaCorruptedThe civilised man must wrestle
with the demands of heart and mind.
The First Ones share no such struggle.
For their Spirit is swift and deadly certain.
- The Wolven King
Possessed monster spawns patches of spiking ground that deals damage over time. It also inflicts Bone Roil: a stacking damage over time effect (similar to bleeding, but can't be removed by flasks).
Breakrib TalismanBreakrib TalismanTalisman Tier: 1(20-30)% increased Global Physical DamageCorruptedI stood among the stones
And called out to the First Ones;
That with tooth and mighty claw,
They should tear our enemies asunder.
- The Wolven King
Possessed monster emits shockwaves (similar to a shockwave totem) which cause knockback and deals physical damage(?).
Chrysalis TalismanChrysalis TalismanTalisman Tier: 1(20-30)% increased Spell DamageCorruptedThe world of the First Ones is harsh;
We struggle on our bellies to survive.
But that which imprisons us also changes us
And soon we will emerge anew.
- The Wolven King
Possessed monster casts either Icestorm, Firestorm or Storm Call.
Deadhand TalismanDeadhand TalismanTalisman Tier: 1(19-31)% increased Chaos DamageCorruptedThe Empire poisons our blood with sweet wine.
Poisons our flesh with silk.
Poisons our minds with civil lies.
Poisons our children with servitude.
- The Wolven King
Possessed monster spawns leeches when being damaged, which explode after a short delay on death, dealing chaos damage. Monster itself also explodes on death, dealing chaos damage.
Deep One TalismanDeep One TalismanTalisman Tier: 1(20-30)% increased Cold DamageCorruptedWe have basked in the cloying warmth of servitude.
Now the First Ones harden us
against the numbing chill of despair
so that freedom will not slip through our trembling fingers.
- The Wolven King
Ice storm calls randomly strike around the possessed monster.
Module Error: No results found for item using search term "item_name = Lone Antler Talisman" Lightning strikes randomly around the possessed monster (similar to storm call)
Module Error: No results found for item using search term "item_name = Mandible Talisman" Possessed monster spawns moving curse zones that inflict temporal chains to players and moving zones that apply speed aura to monsters.
Module Error: No results found for item using search term "item_name = Rot Head Talisman" Doesn't do anything special to possessed monsters.
Module Error: No results found for item using search term "item_name = Undying Flesh Talisman" Possessed monster spawns desecrated ground and summons zombies
Module Error: No results found for item using search term "item_name = Writhing Talisman" Possessed monster spawns moving curse zones that inflict Vulnerability, and curse zones that has Added Fire, Cold, and Lightning damage for enemies

Tier 2

Talisman Possession Effect
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
6 Variants
Possession effect differs depending on a variant of a talisman. Possessed monster summons two Fiery/Frozen/Thundering Locustcallers that cast small and slowly moving in random directions Fire/Cold/Lightning Swarms that deal stackable (from different swarms) damage corresponding to their element.
Clutching TalismanClutching TalismanTalisman Tier: 2(15-25)% increased Global DefencesCorruptedFear the children of the First Ones.
Let fear shield your back.
And let the dullard speak of bravery
when the First Ones come for him.
- The Wolven King
Possessed monster summons Totems that cast Essence Drain in a nova, alike Sire of Shards
Module Error: No results found for item using search term "item_name = Fangjaw Talisman" Possessed monster summons Regenerative Golem and Protective Golem
Module Error: No results found for item using search term "item_name = Hexclaw Talisman" Possessed monster spawns areas of Blade Vortexes and Ethereal Knives nova traps
Module Error: No results found for item using search term "item_name = Horned Talisman" Possessed monster spawn multiple Siege Ballistas
Module Error: No results found for item using search term "item_name = Primal Skull Talisman" Possessed monster summons multiple Meteor Golems that use a magma orb like skill and die after 5 seconds
Module Error: No results found for item using search term "item_name = Splitnewt Talisman" Possessed monster casts Storm Calls and summons Static Eyes that use lightning tendrils
Module Error: No results found for item using search term "item_name = Wereclaw Talisman" Possessed monster spawns moving curse zones that inflict enfeeble, chilled, and Creeping Ice which deals cold damage over time

Tier 3

Talisman Possession Effect
Module Error: No results found for item using search term "item_name = Longtooth Talisman" Possessed monster casts Proximity Shield and shoots physical projectiles in random directions.
Module Error: No results found for item using search term "page = Monkey Paw Talisman (Power Charge on Kill)"
3 Variants
Possessed monster raises Relentless Rhoas that explode on death.
Module Error: No results found for item using search term "item_name = Monkey Twins Talisman" Possessed monster spawns two unique Apes, Soul of Summer and Soul of Winter.
Module Error: No results found for item using search term "item_name = Rotfeather Talisman" Possessed monster creates a green cloud that continually shrinks player characters, resulting in less damage dealt (and increased taken?)
Module Error: No results found for item using search term "item_name = Spinefuse Talisman" Possessed monster spawns small invincible Voidbearers that don't move or rotate and constantly use Incinerate for 20 seconds. Also spawns for 2 seconds raging-spirit-like heads that don't move but attack in close range.
Module Error: No results found for item using search term "item_name = Three Hands Talisman" Possessed monster creates exploding orbs similar to the Flame/Frost/Stormbearer Bloodline mod.
Module Error: No results found for item using search term "item_name = Three Rat Talisman" Possessed monster summons a Plague Totem that spawns Poisonous Rats. Spawned rats poison on hit.

Tier 4

Talisman Possession Effect
Module Error: No results found for item using search term "item_name = Greatwolf Talisman" None. (Monster doesn't pick it up/possess)

Trivia

  • Talismans were a prominent part of the league mechanics in Talisman league. After the league ended, most talismans were not added to the core game. With later expansions, Talismans were added as rewards for new content such as delves or the Immortal Syndicate.

In Talisman league

A Bone Rhoa possessed by a Talisman

Talismans were encountered in the wild as a monster 'possessed' by a talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the talisman drops as an item – but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of talisman grants the monster it possesses extra combat abilities related to its implicit modifier. Monsters only pick up talismans if they're in the Talisman league or an area that normally drops talismans.[1]

There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them into a Stone Altar. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, Rigwald, the Wolven King.

The Module Error: No results found for item using search term "item_name = Wereclaw Talisman" and Module Error: No results found for item using search term "item_name = Monkey Twins Talisman" talismans can only spawn in the standard version of Talisman League. The ClutchingClutching TalismanTalisman Tier: 2(15-25)% increased Global DefencesCorruptedFear the children of the First Ones.
Let fear shield your back.
And let the dullard speak of bravery
when the First Ones come for him.
- The Wolven King
and Module Error: No results found for item using search term "item_name = Longtooth Talisman" talismans can only spawn in the hardcore version of Talisman League.

Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same item level as the area, +1 level from magic monsters, and +2 from rares and uniques.

When sacrificing 5 talismans, each talisman adds a 20% chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.[2]

Talismans obtained from stone altars are an average of the talismans used,[3] where

  • The highest-level talisman is counted three times,
  • The middle three talismans are counted twice,
  • The lowest-level talisman is counted once,

The obtained item level can be expressed as:

(1)
Example: Talismans with multiple highest/lowest item levels [Expand]

The talismans has the following item levels:

Find the highest-level talisman:

Find the lowest-level talisman:

The talismans in the middle of these extremes are:

The resulting ilvl from the possessed monster using equation 1 becomes:

The value will be rounded up or down to nearest integer. In this case it is rounded down to 57.

Version history

Version Changes
3.20.0
  • The Bestiary recipe that creates a Unique Jewel has been changed. It now creates a Rare Talisman.
3.14.0
  • No longer drop using the well-rolled modifier system.
3.13.0
  • You can now perform the 5-for-1 recipe on items with outputs that are always corrupted (such as Talismans and Breach RingsBreach RingProperties are doubled while in a BreachCorrupted).
3.12.5b
  • Talismans which drop from the Ritual Ground Delve encounter now drop as a Rare item with higher-tier modifiers and with an anointment if in a monster level 68 or higher area.
3.12.3
  • Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.
  • This change is not limited to Heist, but other sources.[4]
3.5.0
  • Can now turn a rare amulet into random Talisman and keeping explicit mods from Immortal Syndicate encounter in Safehouse, or as random drop [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.5.1
  • Can now acquire level 1 Talisman from Call to the First OnesCall to the First Ones5Tier 1 Talisman
    Corrupted
    The Ezomyte, desperate for aid, cried out to the gods.
    [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.2.0
  • Talisman is not added to the core game. Despite there is various way to acquire unique Talisman [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.1.0
  • Introduced to the game.

References

  1. Rory_Rackham (June 11, 2018). "[Bug?] Undocumented massive nerf/removal of a really fun mechanic". reddit. Retrieved October 24, 2018.
  2. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
  3. Bex_GGG (December 15, 2015). "Talisman and Poison Questions and Answers". Official Path of Exile Forums. Retrieved December 15, 2015.
  4. Jatin_GGG (October 7, 2020). "Re: talismans not annointed". Official Path of Exile forums. Retrieved October 7, 2020.

External links

ru:Талисман