Shattering Steel: Difference between revisions
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|static_stat8_id = no_additional_projectiles_if_no_steel_ammo | |static_stat8_id = no_additional_projectiles_if_no_steel_ammo | ||
|static_stat8_value = 1 | |static_stat8_value = 1 | ||
|static_stat9_id = | |static_stat9_id = steel_ammo_consumed_per_use | ||
|static_stat9_value | |static_stat9_value = 2 | ||
|stat_text = Base duration is 5 seconds<br>(5-123) to (7-185) Added Attack Physical Damage<br>Fires 2 additional Projectiles<br>Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6<br>Each Steel Ward grants +4% Chance to Block Projectile Attack Damage<br>40% chance to Impale Enemies on Hit<br>If you have no Steel Shards, only Fires 1 Projectile<br>Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther<br>Consumes up to 2 Steel Shards | |||
|stat_text = Base duration is 5 seconds<br>( | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
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|level1_damage_effectiveness = 100 | |level1_damage_effectiveness = 100 | ||
|level1_damage_multiplier = 100 | |level1_damage_multiplier = 100 | ||
|level1_stat_text = | |level1_stat_text = 5 to 7 Added Attack Physical Damage<br>Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level1_stat1_id = attack_minimum_added_physical_damage | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = | |level1_stat1_value = 5 | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = | |level1_stat2_value = 7 | ||
|level1_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level1_stat3_value = 50 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
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|level2_damage_effectiveness = 103 | |level2_damage_effectiveness = 103 | ||
|level2_damage_multiplier = 103.1 | |level2_damage_multiplier = 103.1 | ||
|level2_stat_text = | |level2_stat_text = 6 to 9 Added Attack Physical Damage<br>Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = | |level2_stat1_value = 6 | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = | |level2_stat2_value = 9 | ||
|level2_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level2_stat3_value = 50 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
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|level3_damage_effectiveness = 106 | |level3_damage_effectiveness = 106 | ||
|level3_damage_multiplier = 106.2 | |level3_damage_multiplier = 106.2 | ||
|level3_stat_text = | |level3_stat_text = 8 to 12 Added Attack Physical Damage<br>Projectiles deal up to 55% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = | |level3_stat1_value = 8 | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = | |level3_stat2_value = 12 | ||
|level3_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level3_stat3_value = 55 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
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|level4_damage_effectiveness = 109 | |level4_damage_effectiveness = 109 | ||
|level4_damage_multiplier = 109.3 | |level4_damage_multiplier = 109.3 | ||
|level4_stat_text = 16 | |level4_stat_text = 10 to 16 Added Attack Physical Damage<br>Projectiles deal up to 60% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = | |level4_stat1_value = 10 | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = | |level4_stat2_value = 16 | ||
|level4_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level4_stat3_value = 60 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
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|level5_damage_effectiveness = 112 | |level5_damage_effectiveness = 112 | ||
|level5_damage_multiplier = 112.4 | |level5_damage_multiplier = 112.4 | ||
|level5_stat_text = | |level5_stat_text = 13 to 20 Added Attack Physical Damage<br>Projectiles deal up to 60% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = | |level5_stat1_value = 13 | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = | |level5_stat2_value = 20 | ||
|level5_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level5_stat3_value = 60 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
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|level6_damage_effectiveness = 116 | |level6_damage_effectiveness = 116 | ||
|level6_damage_multiplier = 115.5 | |level6_damage_multiplier = 115.5 | ||
|level6_stat_text = | |level6_stat_text = 17 to 26 Added Attack Physical Damage<br>Projectiles deal up to 65% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = | |level6_stat1_value = 17 | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = | |level6_stat2_value = 26 | ||
|level6_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level6_stat3_value = 65 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
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|level7_damage_effectiveness = 119 | |level7_damage_effectiveness = 119 | ||
|level7_damage_multiplier = 118.6 | |level7_damage_multiplier = 118.6 | ||
|level7_stat_text = | |level7_stat_text = 21 to 32 Added Attack Physical Damage<br>Projectiles deal up to 70% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = | |level7_stat1_value = 21 | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = | |level7_stat2_value = 32 | ||
|level7_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level7_stat3_value = 70 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
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|level8_damage_effectiveness = 122 | |level8_damage_effectiveness = 122 | ||
|level8_damage_multiplier = 121.7 | |level8_damage_multiplier = 121.7 | ||
|level8_stat_text = | |level8_stat_text = 25 to 38 Added Attack Physical Damage<br>Projectiles deal up to 70% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = | |level8_stat1_value = 25 | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = | |level8_stat2_value = 38 | ||
|level8_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level8_stat3_value = 70 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
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|level9_damage_effectiveness = 125 | |level9_damage_effectiveness = 125 | ||
|level9_damage_multiplier = 124.8 | |level9_damage_multiplier = 124.8 | ||
|level9_stat_text = | |level9_stat_text = 30 to 44 Added Attack Physical Damage<br>Projectiles deal up to 75% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = | |level9_stat1_value = 30 | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = | |level9_stat2_value = 44 | ||
|level9_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level9_stat3_value = 75 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
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|level10_damage_effectiveness = 128 | |level10_damage_effectiveness = 128 | ||
|level10_damage_multiplier = 127.9 | |level10_damage_multiplier = 127.9 | ||
|level10_stat_text = | |level10_stat_text = 35 to 52 Added Attack Physical Damage<br>Projectiles deal up to 80% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = | |level10_stat1_value = 35 | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = | |level10_stat2_value = 52 | ||
|level10_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level10_stat3_value = 80 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
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|level11_damage_effectiveness = 131 | |level11_damage_effectiveness = 131 | ||
|level11_damage_multiplier = 131.1 | |level11_damage_multiplier = 131.1 | ||
|level11_stat_text = | |level11_stat_text = 41 to 61 Added Attack Physical Damage<br>Projectiles deal up to 80% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = | |level11_stat1_value = 41 | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = | |level11_stat2_value = 61 | ||
|level11_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level11_stat3_value = 80 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
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|level12_damage_effectiveness = 134 | |level12_damage_effectiveness = 134 | ||
|level12_damage_multiplier = 134.2 | |level12_damage_multiplier = 134.2 | ||
|level12_stat_text = | |level12_stat_text = 47 to 71 Added Attack Physical Damage<br>Projectiles deal up to 85% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = | |level12_stat1_value = 47 | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = | |level12_stat2_value = 71 | ||
|level12_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level12_stat3_value = 85 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
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|level13_damage_effectiveness = 137 | |level13_damage_effectiveness = 137 | ||
|level13_damage_multiplier = 137.3 | |level13_damage_multiplier = 137.3 | ||
|level13_stat_text = | |level13_stat_text = 55 to 82 Added Attack Physical Damage<br>Projectiles deal up to 90% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = | |level13_stat1_value = 55 | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = 90 | |level13_stat2_value = 82 | ||
|level13_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level13_stat3_value = 90 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
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|level14_damage_effectiveness = 140 | |level14_damage_effectiveness = 140 | ||
|level14_damage_multiplier = 140.4 | |level14_damage_multiplier = 140.4 | ||
|level14_stat_text = | |level14_stat_text = 63 to 95 Added Attack Physical Damage<br>Projectiles deal up to 90% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = | |level14_stat1_value = 63 | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = | |level14_stat2_value = 95 | ||
|level14_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level14_stat3_value = 90 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
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|level15_damage_effectiveness = 143 | |level15_damage_effectiveness = 143 | ||
|level15_damage_multiplier = 143.5 | |level15_damage_multiplier = 143.5 | ||
|level15_stat_text = | |level15_stat_text = 73 to 110 Added Attack Physical Damage<br>Projectiles deal up to 95% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = | |level15_stat1_value = 73 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = | |level15_stat2_value = 110 | ||
|level15_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level15_stat3_value = 95 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
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|level16_damage_effectiveness = 147 | |level16_damage_effectiveness = 147 | ||
|level16_damage_multiplier = 146.6 | |level16_damage_multiplier = 146.6 | ||
|level16_stat_text = | |level16_stat_text = 85 to 127 Added Attack Physical Damage<br>Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = | |level16_stat1_value = 85 | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = | |level16_stat2_value = 127 | ||
|level16_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level16_stat3_value = 100 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
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|level17_damage_effectiveness = 150 | |level17_damage_effectiveness = 150 | ||
|level17_damage_multiplier = 149.7 | |level17_damage_multiplier = 149.7 | ||
|level17_stat_text = | |level17_stat_text = 93 to 140 Added Attack Physical Damage<br>Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = | |level17_stat1_value = 93 | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = | |level17_stat2_value = 140 | ||
|level17_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level17_stat3_value = 100 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
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|level18_damage_effectiveness = 153 | |level18_damage_effectiveness = 153 | ||
|level18_damage_multiplier = 152.8 | |level18_damage_multiplier = 152.8 | ||
|level18_stat_text = | |level18_stat_text = 102 to 153 Added Attack Physical Damage<br>Projectiles deal up to 105% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = | |level18_stat1_value = 102 | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = | |level18_stat2_value = 153 | ||
|level18_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level18_stat3_value = 105 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
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|level19_damage_effectiveness = 156 | |level19_damage_effectiveness = 156 | ||
|level19_damage_multiplier = 155.9 | |level19_damage_multiplier = 155.9 | ||
|level19_stat_text = | |level19_stat_text = 112 to 168 Added Attack Physical Damage<br>Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = | |level19_stat1_value = 112 | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = | |level19_stat2_value = 168 | ||
|level19_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level19_stat3_value = 110 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
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|level20_damage_effectiveness = 159 | |level20_damage_effectiveness = 159 | ||
|level20_damage_multiplier = 159 | |level20_damage_multiplier = 159 | ||
|level20_stat_text = | |level20_stat_text = 123 to 185 Added Attack Physical Damage<br>Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = | |level20_stat1_value = 123 | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = | |level20_stat2_value = 185 | ||
|level20_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level20_stat3_value = 110 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
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|level21_damage_effectiveness = 162 | |level21_damage_effectiveness = 162 | ||
|level21_damage_multiplier = 162.1 | |level21_damage_multiplier = 162.1 | ||
|level21_stat_text = | |level21_stat_text = 135 to 202 Added Attack Physical Damage<br>Projectiles deal up to 115% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = | |level21_stat1_value = 135 | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = | |level21_stat2_value = 202 | ||
|level21_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level21_stat3_value = 115 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
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|level22_damage_effectiveness = 165 | |level22_damage_effectiveness = 165 | ||
|level22_damage_multiplier = 165.2 | |level22_damage_multiplier = 165.2 | ||
|level22_stat_text = | |level22_stat_text = 148 to 222 Added Attack Physical Damage<br>Projectiles deal up to 120% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = | |level22_stat1_value = 148 | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = | |level22_stat2_value = 222 | ||
|level22_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level22_stat3_value = 120 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 285: | Line 327: | ||
|level23_damage_effectiveness = 168 | |level23_damage_effectiveness = 168 | ||
|level23_damage_multiplier = 168.3 | |level23_damage_multiplier = 168.3 | ||
|level23_stat_text = | |level23_stat_text = 162 to 243 Added Attack Physical Damage<br>Projectiles deal up to 120% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = | |level23_stat1_value = 162 | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = | |level23_stat2_value = 243 | ||
|level23_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level23_stat3_value = 120 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 295: | Line 339: | ||
|level24_damage_effectiveness = 171 | |level24_damage_effectiveness = 171 | ||
|level24_damage_multiplier = 171.4 | |level24_damage_multiplier = 171.4 | ||
|level24_stat_text = | |level24_stat_text = 177 to 266 Added Attack Physical Damage<br>Projectiles deal up to 125% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = | |level24_stat1_value = 177 | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = | |level24_stat2_value = 266 | ||
|level24_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level24_stat3_value = 125 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 305: | Line 351: | ||
|level25_damage_effectiveness = 175 | |level25_damage_effectiveness = 175 | ||
|level25_damage_multiplier = 174.5 | |level25_damage_multiplier = 174.5 | ||
|level25_stat_text = | |level25_stat_text = 194 to 290 Added Attack Physical Damage<br>Projectiles deal up to 130% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = | |level25_stat1_value = 194 | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = | |level25_stat2_value = 290 | ||
|level25_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level25_stat3_value = 130 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 315: | Line 363: | ||
|level26_damage_effectiveness = 178 | |level26_damage_effectiveness = 178 | ||
|level26_damage_multiplier = 177.6 | |level26_damage_multiplier = 177.6 | ||
|level26_stat_text = | |level26_stat_text = 212 to 318 Added Attack Physical Damage<br>Projectiles deal up to 130% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = | |level26_stat1_value = 212 | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = | |level26_stat2_value = 318 | ||
|level26_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level26_stat3_value = 130 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 325: | Line 375: | ||
|level27_damage_effectiveness = 181 | |level27_damage_effectiveness = 181 | ||
|level27_damage_multiplier = 180.7 | |level27_damage_multiplier = 180.7 | ||
|level27_stat_text = | |level27_stat_text = 231 to 347 Added Attack Physical Damage<br>Projectiles deal up to 135% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = | |level27_stat1_value = 231 | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = | |level27_stat2_value = 347 | ||
|level27_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level27_stat3_value = 135 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 335: | Line 387: | ||
|level28_damage_effectiveness = 184 | |level28_damage_effectiveness = 184 | ||
|level28_damage_multiplier = 183.8 | |level28_damage_multiplier = 183.8 | ||
|level28_stat_text = | |level28_stat_text = 253 to 379 Added Attack Physical Damage<br>Projectiles deal up to 140% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = | |level28_stat1_value = 253 | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = | |level28_stat2_value = 379 | ||
|level28_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level28_stat3_value = 140 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 345: | Line 399: | ||
|level29_damage_effectiveness = 187 | |level29_damage_effectiveness = 187 | ||
|level29_damage_multiplier = 186.9 | |level29_damage_multiplier = 186.9 | ||
|level29_stat_text = | |level29_stat_text = 276 to 414 Added Attack Physical Damage<br>Projectiles deal up to 140% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = | |level29_stat1_value = 276 | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = | |level29_stat2_value = 414 | ||
|level29_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level29_stat3_value = 140 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 355: | Line 411: | ||
|level30_damage_effectiveness = 190 | |level30_damage_effectiveness = 190 | ||
|level30_damage_multiplier = 190.1 | |level30_damage_multiplier = 190.1 | ||
|level30_stat_text = | |level30_stat_text = 301 to 451 Added Attack Physical Damage<br>Projectiles deal up to 145% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = | |level30_stat1_value = 301 | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = | |level30_stat2_value = 451 | ||
|level30_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level30_stat3_value = 145 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 365: | Line 423: | ||
|level31_damage_effectiveness = 192 | |level31_damage_effectiveness = 192 | ||
|level31_damage_multiplier = 191.6 | |level31_damage_multiplier = 191.6 | ||
|level31_stat_text = | |level31_stat_text = 314 to 472 Added Attack Physical Damage<br>Projectiles deal up to 150% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = | |level31_stat1_value = 314 | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = | |level31_stat2_value = 472 | ||
|level31_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level31_stat3_value = 150 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 375: | Line 435: | ||
|level32_damage_effectiveness = 193 | |level32_damage_effectiveness = 193 | ||
|level32_damage_multiplier = 193.2 | |level32_damage_multiplier = 193.2 | ||
|level32_stat_text = | |level32_stat_text = 328 to 492 Added Attack Physical Damage<br>Projectiles deal up to 150% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = | |level32_stat1_value = 328 | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = | |level32_stat2_value = 492 | ||
|level32_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level32_stat3_value = 150 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 385: | Line 447: | ||
|level33_damage_effectiveness = 195 | |level33_damage_effectiveness = 195 | ||
|level33_damage_multiplier = 194.7 | |level33_damage_multiplier = 194.7 | ||
|level33_stat_text = | |level33_stat_text = 343 to 514 Added Attack Physical Damage<br>Projectiles deal up to 155% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = | |level33_stat1_value = 343 | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = | |level33_stat2_value = 514 | ||
|level33_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level33_stat3_value = 155 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 395: | Line 459: | ||
|level34_damage_effectiveness = 196 | |level34_damage_effectiveness = 196 | ||
|level34_damage_multiplier = 196.3 | |level34_damage_multiplier = 196.3 | ||
|level34_stat_text = | |level34_stat_text = 358 to 537 Added Attack Physical Damage<br>Projectiles deal up to 160% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = | |level34_stat1_value = 358 | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = | |level34_stat2_value = 537 | ||
|level34_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level34_stat3_value = 160 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 405: | Line 471: | ||
|level35_damage_effectiveness = 198 | |level35_damage_effectiveness = 198 | ||
|level35_damage_multiplier = 197.8 | |level35_damage_multiplier = 197.8 | ||
|level35_stat_text = | |level35_stat_text = 374 to 561 Added Attack Physical Damage<br>Projectiles deal up to 160% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = | |level35_stat1_value = 374 | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = | |level35_stat2_value = 561 | ||
|level35_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level35_stat3_value = 160 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 415: | Line 483: | ||
|level36_damage_effectiveness = 199 | |level36_damage_effectiveness = 199 | ||
|level36_damage_multiplier = 199.4 | |level36_damage_multiplier = 199.4 | ||
|level36_stat_text = | |level36_stat_text = 390 to 585 Added Attack Physical Damage<br>Projectiles deal up to 165% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = | |level36_stat1_value = 390 | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = | |level36_stat2_value = 585 | ||
|level36_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level36_stat3_value = 165 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 425: | Line 495: | ||
|level37_damage_effectiveness = 201 | |level37_damage_effectiveness = 201 | ||
|level37_damage_multiplier = 200.9 | |level37_damage_multiplier = 200.9 | ||
|level37_stat_text = | |level37_stat_text = 407 to 611 Added Attack Physical Damage<br>Projectiles deal up to 170% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = | |level37_stat1_value = 407 | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = | |level37_stat2_value = 611 | ||
|level37_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level37_stat3_value = 170 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 435: | Line 507: | ||
|level38_damage_effectiveness = 202 | |level38_damage_effectiveness = 202 | ||
|level38_damage_multiplier = 202.5 | |level38_damage_multiplier = 202.5 | ||
|level38_stat_text = | |level38_stat_text = 425 to 638 Added Attack Physical Damage<br>Projectiles deal up to 170% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = | |level38_stat1_value = 425 | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = | |level38_stat2_value = 638 | ||
|level38_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level38_stat3_value = 170 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 445: | Line 519: | ||
|level39_damage_effectiveness = 204 | |level39_damage_effectiveness = 204 | ||
|level39_damage_multiplier = 204 | |level39_damage_multiplier = 204 | ||
|level39_stat_text = | |level39_stat_text = 444 to 666 Added Attack Physical Damage<br>Projectiles deal up to 175% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = | |level39_stat1_value = 444 | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = | |level39_stat2_value = 666 | ||
|level39_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level39_stat3_value = 175 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 455: | Line 531: | ||
|level40_damage_effectiveness = 206 | |level40_damage_effectiveness = 206 | ||
|level40_damage_multiplier = 205.6 | |level40_damage_multiplier = 205.6 | ||
|level40_stat_text = | |level40_stat_text = 463 to 695 Added Attack Physical Damage<br>Projectiles deal up to 180% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = | |level40_stat1_value = 463 | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = | |level40_stat2_value = 695 | ||
|level40_stat3_id = shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed | |||
|level40_stat3_value = 180 | |||
|level1_strength_requirement = 14 | |level1_strength_requirement = 14 | ||
|level1_dexterity_requirement = 21 | |level1_dexterity_requirement = 21 |
Revision as of 07:39, 24 May 2023
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Attack Damage: (100-159)% of base
Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 5 seconds
(5-123) to (7-185) Added Attack Physical Damage
Fires 2 additional Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShatteringSteel
Shattering Steel is an attack which uses your sword or axe to launch a projectile which shatters and hits enemies in an area of effect cone on impact or after a short time. The projectiles have a chance to impale on hit and deal more damage the closer you are to the target. This skill consumes Steel Shards from Call of Steel to fire multiple projectiles and generate Steel Wards which grant additional attack projectile block chance.
Skill functions and interactions
- Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes 2 Steel Shards to launch two additional projectiles and generate Steel Wards when used.
- Steel Ward: Each Steel Ward has a duration of 5 seconds, which are individually timed.
- Additional Projectiles: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
- Projectile Speed: Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel.
- Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Area of Effect: Modifiers to area of effect size or damage only affect the secondary shatter cone AoE of the projectile.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Physical Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 7 | 100% | 100% | 5 to 7 | 0 | 0 |
2 | 15 | 25 | 17 | 7 | 103% | 103.1% | 6 to 9 | 15249 | 15249 |
3 | 19 | 30 | 21 | 7 | 106% | 106.2% | 8 to 12 | 41517 | 56766 |
4 | 23 | 35 | 24 | 7 | 109% | 109.3% | 10 to 16 | 81983 | 138749 |
5 | 27 | 41 | 28 | 7 | 112% | 112.4% | 13 to 20 | 147968 | 286717 |
6 | 31 | 46 | 32 | 7 | 116% | 115.5% | 17 to 26 | 250557 | 537274 |
7 | 35 | 51 | 36 | 7 | 119% | 118.6% | 21 to 32 | 405086 | 942360 |
8 | 38 | 55 | 38 | 7 | 122% | 121.7% | 25 to 38 | 447718 | 1390078 |
9 | 41 | 59 | 41 | 7 | 125% | 124.8% | 30 to 44 | 615318 | 2005396 |
10 | 44 | 63 | 44 | 7 | 128% | 127.9% | 35 to 52 | 834639 | 2840035 |
11 | 47 | 67 | 47 | 8 | 131% | 131.1% | 41 to 61 | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 8 | 134% | 134.2% | 47 to 71 | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 8 | 137% | 137.3% | 55 to 82 | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 8 | 140% | 140.4% | 63 to 95 | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 8 | 143% | 143.5% | 73 to 110 | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 9 | 147% | 146.6% | 85 to 127 | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 9 | 150% | 149.7% | 93 to 140 | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 9 | 153% | 152.8% | 102 to 153 | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 9 | 156% | 155.9% | 112 to 168 | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 9 | 159% | 159% | 123 to 185 | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 10 | 162% | 162.1% | 135 to 202 | N/A | N/A |
22 | 74 | N/A | N/A | 10 | 165% | 165.2% | 148 to 222 | N/A | N/A |
23 | 76 | N/A | N/A | 10 | 168% | 168.3% | 162 to 243 | N/A | N/A |
24 | 78 | N/A | N/A | 10 | 171% | 171.4% | 177 to 266 | N/A | N/A |
25 | 80 | N/A | N/A | 10 | 175% | 174.5% | 194 to 290 | N/A | N/A |
26 | 82 | N/A | N/A | 10 | 178% | 177.6% | 212 to 318 | N/A | N/A |
27 | 84 | N/A | N/A | 10 | 181% | 180.7% | 231 to 347 | N/A | N/A |
28 | 86 | N/A | N/A | 10 | 184% | 183.8% | 253 to 379 | N/A | N/A |
29 | 88 | N/A | N/A | 10 | 187% | 186.9% | 276 to 414 | N/A | N/A |
30 | 90 | N/A | N/A | 10 | 190% | 190.1% | 301 to 451 | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 192% | 191.6% | 314 to 472 | N/A | N/A |
32 | 92 | N/A | N/A | 11 | 193% | 193.2% | 328 to 492 | N/A | N/A |
33 | 93 | N/A | N/A | 11 | 195% | 194.7% | 343 to 514 | N/A | N/A |
34 | 94 | N/A | N/A | 11 | 196% | 196.3% | 358 to 537 | N/A | N/A |
35 | 95 | N/A | N/A | 11 | 198% | 197.8% | 374 to 561 | N/A | N/A |
36 | 96 | N/A | N/A | 11 | 199% | 199.4% | 390 to 585 | N/A | N/A |
37 | 97 | N/A | N/A | 11 | 201% | 200.9% | 407 to 611 | N/A | N/A |
38 | 98 | N/A | N/A | 12 | 202% | 202.5% | 425 to 638 | N/A | N/A |
39 | 99 | N/A | N/A | 12 | 204% | 204% | 444 to 666 | N/A | N/A |
40 | 100 | N/A | N/A | 12 | 206% | 205.6% | 463 to 695 | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (2-40)% increased Impale Effect | 1 |
Item acquisition
Shattering Steel can drop anywhere.
Recipes
Shattering Steel can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Shattering Steel.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Shattering Steel Additional Projectile 1 | 75 | Eternal Labyrinth | Shattering Steel fires an additional Projectile | N/A |
Enchantment Shattering Steel Chance to Not Consume Shards 1 | 66 | Merciless Labyrinth | Shattering Steel has 20% chance to not consume Steel Shards | helmet 100 |
Enchantment Shattering Steel Chance to Not Consume Shards 2 | 75 | Eternal Labyrinth | Shattering Steel has 30% chance to not consume Steel Shards | helmet 100 |
Enchantment Shattering Steel Damage 1 | 66 | Merciless Labyrinth | Shattering Steel deals 25% increased Damage | helmet 100 |
Enchantment Shattering Steel Damage 2 | 75 | Eternal Labyrinth | Shattering Steel deals 40% increased Damage | helmet 100 |
Enchantment Shattering Steel Fortify On Hit Close Range 1 | 75 | Eternal Labyrinth | Hits at Close Range with Shattering Steel Fortify | helmet 100 |
Alternate skill effects
Shattering Steel has the following alternate skill effects:
Item | Effect(s) |
---|---|
Temple Shattering Steel EffectTemple Shattering Steel EffectSkill Gem EffectYour Shattering Steel becomes a Temple Effect. | Your Shattering Steel becomes a Temple Effect. |
Version history
Version | Changes |
---|---|
3.21.0 |
|
3.16.0 |
|
3.15.0 |
|
3.12.0 |
|
3.9.0 |
|
3.7.0 |
|
3.5.0 |
|