Ruthless mode: Difference between revisions

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==Strategy==
==Strategy==
Here are some tips for your first character :
Here are some tips for your first character :
* Have a build ready that uses mostly uses [[gems]] that can be acquired through [[quest rewards]] since gem vendors are disabled.
* Have a build ready that mostly uses [[gems]] that can be acquired through [[quest rewards]] since gem vendors are disabled.
* Do not make a build that would be reliant on a specific [[unique item]] since drop rates are heavily reduced and [[divination cards]] are disabled.
* Do not make a build that would be reliant on a specific [[unique item]] since drop rates are heavily reduced and [[divination cards]] are disabled.
* Having the option to take resistance nodes on the tree can serve as a stop-gap until better gear resistance is acquired.
* Having the option to take resistance nodes on the tree can serve as a stop-gap until better gear resistance is acquired.

Revision as of 15:24, 2 November 2022

This article describes new Path of Exile content released in version 3.20.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.

This article is a stub. Please help improve the article by expanding it.

Ruthless mode (also known as Hard Mode) is a character creation flag that significantly increases the difficulty and changes the playstyle of the game by opting in to extreme item scarcity and various other changes. It is expected to release alongside version 3.20.0 on December 9th, 2022. Challenges will not be available in Ruthless in 3.20. An Alpha testing phase based on version version 3.19.0 is expected to begin in early November 2022, with invitations via sign-up.

Named after the historical Ruthless difficulty from Closed Beta, it employs item scarcity and shifts of relative item values to simulate the Path of Exile experience in the early days (without the desync). This mode is meant to be intentionally brutally difficult, where reaching higher acts is an achievement, and traditionally weak items are felt as valuable. For example, a player may have difficulty equipping a full set of items by Act 4. Most items found will be normal rarity, and crafting currency will be extremely rare.

This mode was designed as a pet project of Chris Wilson and other senior developers over 18 months. Features of Ruthless mode will have little to no impact on the core gameplay of the rest of the game. It is intended as a testing ground for radical changes and experiments (such as mid-league buff/nerfs). A change being made in Ruthless is not an indication that we will make that change in the regular game. [1]

Overview

Ruthless can be selected by ticking a checkbox in the character selection screen. This is only available after rescuing the Scion in Act 3. A Ruthless character can only be created on initial character creation, but the Ruthless flag can be removed from a character at any time by migrating it into the corresponding regular league.

Ruthless characters will play in a separate league with their own ladder. Together with the flag, this results in the following restrictions:[2]

Items

  • All items and currency drop rates are significantly reduced.
  • The quantity of items dropped are significantly reduced globally.
  • Magic, Rare, and Unique items are significantly rarer globally.
  • Rings, Amulets and Belts are much rarer globally.
  • League reward systems (e.g. Extra Content) only drop items specific to that league, or core drops.
  • Many deterministic items like Divination Cards or Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Physical Damage: 5-11
    Critical Strike Chance: (8.50-9.50)%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    Uses goddess player audio (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
    cannot be obtained.
  • Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.
  • Support gems can only be found as random drops. They cannot be obtained deterministically.

Crafting

  • Master crafting is not available.
  • The Crafting Bench is disabled.[3]
  • Veiled items cannot be obtained.[4]
  • Module Error: No results found for item using search term "item_name = Veiled Chaos Orb", Orb of BindingOrb of BindingStack Size: 20Upgrades a normal item to a rare item with up to four linked socketsRight click this item then left click a normal item to apply it., Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced
    Modifiers and upgrades another Influenced Modifier
    Upgrading a modifier of the highest tier transforms the
    modifier into an Elevated Modifier
    Attempting to upgrade an Elevated Modifier rerolls its values
    Can be used on Body Armours, Boots, Gloves and Helmets
    Right click this item then left click an item with at least two Influenced Modifiers to apply it.
    , Elderslayer's Exalted Orb and Awakener's OrbAwakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class
    The second item is reforged as a rare item with both influence types and new modifiers
    Right click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.
    cannot be obtained.
  • Reforging mods on an influenced item removes the influence.

Vendor changes

Core game mechanics

  • A compounding experience penalty is applied to your character from level 68.
  • Gems gain less experience.
  • Flask charges and Life/Mana are not refilled automatically when you enter a town or hideout. Vendors that sell flasks (or Helena at your hideout) can refill your flasks.
  • Utility Flasks can not gain charges while active and have lower duration than they do normally.
    • Utility Flasks cannot be crafted with Enkindling OrbEnkindling OrbStack Size: 20Adds an enchantment to a utility flask that will improve it
      but prevent it from gaining charges during its effect
      Replaces any existing enchantment
      Right click this item then left click a flask to apply it.
      s or Instilling OrbInstilling OrbStack Size: 20Adds an enchantment to a utility flask that will cause
      it to be used when certain conditions are met
      Replaces any existing enchantment
      Right click this item then left click a flask to apply it.
      s
  • If you die near a quest boss in the campaign, it recovers some Life.
  • Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They will be permanently dead.

Endgame mechanics

  • Content from past leagues is encountered less often than normal.
  • Vaal side areas do not spawn in Ruthless mode.
  • Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of maps. Winged Scarabs do not exist.
  • You do not accumulate free daily Atlas Missions.
  • There is a Ruthless-specific Atlas Passive Skill Tree.

Miscellaneous

  • Onslaught does not grant increased movement speed.
  • Item allocation in parties is always marked Free-for-All.
  • Ruthless mode uses a different item filter type than the core game.

Drop disabled items

The following items cannot be obtained in Ruthless mode:

  • All Divination cards
  • Enkindling OrbEnkindling OrbStack Size: 20Adds an enchantment to a utility flask that will improve it
    but prevent it from gaining charges during its effect
    Replaces any existing enchantment
    Right click this item then left click a flask to apply it.
  • Instilling OrbInstilling OrbStack Size: 20Adds an enchantment to a utility flask that will cause
    it to be used when certain conditions are met
    Replaces any existing enchantment
    Right click this item then left click a flask to apply it.
  • Module Error: No results found for item using search term "item_name = Veiled Chaos Orb"
  • Orb of BindingOrb of BindingStack Size: 20Upgrades a normal item to a rare item with up to four linked socketsRight click this item then left click a normal item to apply it.
  • Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced
    Modifiers and upgrades another Influenced Modifier
    Upgrading a modifier of the highest tier transforms the
    modifier into an Elevated Modifier
    Attempting to upgrade an Elevated Modifier rerolls its values
    Can be used on Body Armours, Boots, Gloves and Helmets
    Right click this item then left click an item with at least two Influenced Modifiers to apply it.
  • Crusader's Exalted OrbCrusader's Exalted OrbStack Size: 20Adds Crusader influence and a new Crusader modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
  • Hunter's Exalted OrbHunter's Exalted OrbStack Size: 20Adds Hunter influence and a new Hunter modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
  • Redeemer's Exalted OrbRedeemer's Exalted OrbStack Size: 20Adds Redeemer influence and a new Redeemer modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
  • Warlord's Exalted OrbWarlord's Exalted OrbStack Size: 20Adds Warlord influence and a new Warlord modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
  • Awakener's OrbAwakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class
    The second item is reforged as a rare item with both influence types and new modifiers
    Right click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.
  • Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Physical Damage: 5-11
    Critical Strike Chance: (8.50-9.50)%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    Uses goddess player audio (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
  • Winged Scarabs
Skill Gems

Most movement skills are not available in Ruthless mode.

  • Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-0.2) metres to radius
    200% more Area of Effect if Consuming a corpse

    Additional Effects From 1-20% Quality:
    Deals +(0.2-4)% of your maximum Life, as base Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (95-121)% of base
    Effectiveness of Added Damage: (95-121)%
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Hits from Final wave deal 75% of Damage per stage
    Illusion moves at 130% of your Movement Speed

    Additional Effects From 1-20% Quality:
    Illusion moves at an additional +(1-20)% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • DashDashSpell, Movement, Travel, Blink
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.15 sec
    Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
    (0-57)% increased travel distance
    This Spell's Cast Speed cannot be modified

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.50 sec
    Can Store 3 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
    Base duration is 4.00 seconds
    Deals (7-659) to (11-988) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 250%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
    Base duration is 3.00 seconds
    +(0-0.3) metres to radius
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    (0-38)% increased maximum travel distance

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased maximum travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    AoE Radius: 15
    Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
    +0.55 seconds to Attack Time
    Base radius is 1.5 metres
    Damaging Hits always Stun Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Stun Duration against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
    Level: (1-20)
    Cost: (6-13) Mana
    Reservation: (6-13) Mana
    Cooldown Time: 5.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
    Base duration is (4.00-5.00) seconds
    Base secondary duration is 1.00 seconds
    Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
    Only one Mine of this type can Detonate in each Detonation Sequence
    Buff grants (20-29)% increased Movement Speed
    Mines cannot be Re-armed
    Mine Detonation is Instant

    Additional Effects From 1-20% Quality:
    Buff grants (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
    Level: (1-20)
    Cost: (5-7) Mana
    Attack Speed: 120% of base
    Attack Damage: (125-165)% of base
    Effectiveness of Added Damage: (125-165)%
    Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
    60% of Physical Damage Converted to Chaos Damage
    Projectiles Return to you
    40% chance to Poison on Hit
    Returning Projectiles deal 75% less Damage with Hits and Ailments
    Returning Projectiles Pierce all Targets
    Maximum 30 caught Projectiles
    40% chance to keep each caught Projectile fired with Whirling Blades

    Additional Effects From 1-20% Quality:
    Maximum +(0.5-10) caught Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (disabled due to its reliance on Whirling Blades)
  • Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
    +0.6 seconds to Attack Time

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Strategy

Here are some tips for your first character :

  • Have a build ready that mostly uses gems that can be acquired through quest rewards since gem vendors are disabled.
  • Do not make a build that would be reliant on a specific unique item since drop rates are heavily reduced and divination cards are disabled.
  • Having the option to take resistance nodes on the tree can serve as a stop-gap until better gear resistance is acquired.
  • Life based characters are generally easier to acquire gear for than energy shield based characters:
    • Characters gain life on every level up as well as through strength
    • Life or strength rolls on gear are common.
    • Leather BeltLeather BeltRequires Level 8+(25-40) to maximum Life or Coral RingCoral Ring+(20-30) to maximum Life can be used to supplement the HP pool.
  • Stash gear and skill gems that might be useful for other characters.
  • Use a very lenient filter due to extreme item scarcity.
  • Do not risk gambling with currency that may irreversibly change stats (Such as Vaal OrbsVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.) on items that you cannot afford to lose.

Version history

Version Changes
3.19.0

References