Mana: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Prawda1
(mind of the council has actually a mind over matter mechanic and not a damage taken gained as mana mechanic)
>Prawda1
m (mind of the council has actually a mind over matter mechanic and not a damage taken gained as mana mechanic, the mana recovery mechanic of the same item was added)
Line 72: Line 72:


Some [[unique items]] grant other ways to restore mana.
Some [[unique items]] grant other ways to restore mana.
* {{il|Mind of the Council}} has the unique mod Recover 3% of Maximum [/pathofexile.gamepedia.com/Mana Mana] when you [/pathofexile.gamepedia.com/Shock Shock] an Enemy
* {{il|Brinerot Flag}} has the unique mod {{c|magic|Gain +3 Mana when you hit a [[taunt|Taunted]] Enemy}}
* {{il|Brinerot Flag}} has the unique mod {{c|magic|Gain +3 Mana when you hit a [[taunt|Taunted]] Enemy}}



Revision as of 18:00, 4 January 2017

Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.

Every class starts with 40 Mana and have the following character stats {{#ask:

-Has subobject::Character
Has stat id::~*mana*
[[Has stat value::>>0]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}} Every two points of Intelligence grants +1 mana.[1]

Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
, various unique items, and the Act 2 quest Deal with the Bandits in Normal. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all Mana Regeneration Rate +% modifiers.[2]

The when on Low Mana and when on Full Mana modifiers are not triggered with 0/0 mana.[3]

Calculation

Total maximum Mana can be calculated with the following formula:

Flat mana bonuses are added directly to the base mana (+X to maximum Mana). Percent-based modifiers apply to flat mana bonuses, as well as base mana and mana from Intelligence (+X% increased maximum Mana). See modifiers.

Mana Scaling

Intelligence grants +1 Mana per 2 Intelligence.

Certain unique items grant special additional scaling for Mana based on other statistics:

Mechanics Scaled by Mana

Certain unique items and ascendancies scale based off of maximum Mana.

Unique Items

  • SkyforthSkyforth
    Sorcerer Boots
    Energy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    12% increased Reservation Efficiency of Skills
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    has the special modifier Stun Threshold is based on 500% of your Mana instead of Life.

Ascendancies

Template:Passive table

Spending Mana

Mana can be spent in the following ways:

  • By using skills. Skills generally have a base mana cost which is modified by mana multipliers on linked support gems. The rate of mana use is also affected by cast speed, attack speed, and other speed modifiers such as temporal chains, chills, and Suppressing Fire.
  • By reserving mana. Certain skills reserve, i.e. make unusable, large amounts of mana in exchange for permanent buffs, auras, or curses acting as auras.
  • Mind Over Matter and the Divine Guidance ascendancy allows a portion of damage taken to be applied to Mana instead of Life when hit.
  • Mind of the CouncilMind of the Council
    Harlequin Mask
    Evasion: (518-666)
    Energy Shield: (155-208)
    Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
    +(15-20) to maximum Energy Shield
    (20-30)% increased maximum Mana
    10% chance to Shock
    +20% chance to be Shocked
    30% of Lightning Damage is taken from Mana before Life
    Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
    Lose 3% of Mana when you use an Attack Skill
    You think we do not know.
    We know all that you think.
    has the unique mod 30% of Lightning Damage is taken from Mana before Life when Hit, a unique spin on Damage is taken from Mana before Life when Hit
  • Kitava's ThirstKitava's Thirst
    Zealot Helmet
    Armour: (202-246)
    Energy Shield: (42-52)
    Requires Level 44, 50 Str, 50 Int50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
    Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
    15% reduced Cast Speed
    (70-80)% increased Armour and Energy Shield
    +(30-50) to maximum Mana
    Tukohama, Tawhoa and Kitava went to the lake to fish.
    Tawhoa weaved a net to catch the fish,
    Tukohama built a fire to cook the fish,
    and Kitava swallowed the entire lake, fish and all, with a single gulp.
    has the unique mod 30% chance to Cast Socketed Spells when you Spend at least 100 Mana to Use a Skill, essentially granting another effect to spending mana.
  • Soul TakerSoul Taker
    Siege Axe
    One Handed Axe
    Physical Damage: (163.2-190.4) to (264-308)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 1.1 metres
    Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    has the unique mod Insufficient Mana doesn't prevent your Melee Attacks, essentially eliminating the need for mana restoration.
  • Lavianga's SpiritLavianga's Spirit
    Sanctified Mana Flask
    Recovers (1430-1650) Mana over 3.25 Seconds
    Consumes 7 of 35 Charges on use
    Requires Level 50(30-50)% increased Amount Recovered
    100% increased Recovery rate
    Skills Cost no Mana during Effect
    "When the Ancestors fill your cup,
    It is only good manners to drink your fill."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    has the unique mod Your Skills have no Mana Cost during Flask effect, but also restores mana.
  • Zerphi's Last BreathZerphi's Last Breath
    Grand Mana Flask
    Recovers 170 Mana over 4.50 Seconds
    Consumes 10 of 30 Charges on use
    Requires Level 1850% increased Charges per use
    Grants Last Breath when you Use a Skill during Effect, for (450-600)% of Mana Cost
    "Proof that if you devote yourself to a god of death,
    you may be spared from its wrath."
    - Icius Perandus, Antiquities Collection, Item 408
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    has the unique mod Skills used during Flask effect grant 800% of Mana Cost as Life, causing mana expenditures to heal the player proportionally.

Restoring Mana

Upon spending, unreserving, or deferring incoming damage to, Mana may be restored in the following ways:

Some unique items grant other ways to restore mana.

  • Mind of the CouncilMind of the Council
    Harlequin Mask
    Evasion: (518-666)
    Energy Shield: (155-208)
    Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
    +(15-20) to maximum Energy Shield
    (20-30)% increased maximum Mana
    10% chance to Shock
    +20% chance to be Shocked
    30% of Lightning Damage is taken from Mana before Life
    Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
    Lose 3% of Mana when you use an Attack Skill
    You think we do not know.
    We know all that you think.
    has the unique mod Recover 3% of Maximum [/pathofexile.gamepedia.com/Mana Mana] when you [/pathofexile.gamepedia.com/Shock Shock] an Enemy
  • Brinerot FlagBrinerot Flag
    Tarnished Spirit Shield
    Chance to Block: 24%
    Energy Shield: (91-115)
    Movement Speed: -3%
    Requires Level 23, 60 Int(5-10)% increased Spell Damage+3 to Level of Socketed Warcry Gems
    (8-12)% increased Cast Speed
    +(70-90) to maximum Energy Shield
    (20-40)% increased Mana Regeneration Rate
    Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
    The lords of the sea bow to no one.
    has the unique mod Gain +3 Mana when you hit a Taunted Enemy

Full Mana

Being on Full Mana can unlock bonuses granted by certain unique items:

  • Clear MindClear Mind
    Cobalt Jewel
    Limited to: 1(20-30)% increased Mana Regeneration Rate
    (40-60)% increased Spell Damage while no Mana is Reserved
    When your thoughts flow like a river, why build a dam?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants (40-60)% increased Spell Damage while no Mana is Reserved

Low Mana

A character is on Low Mana when the current percentage of maximum Mana is less than or equal to 35%.

Certain unique items grant special effects based on being on Low Mana or not:

Mana on Equipment

Mana modifiers can appear on equipment as +X to maximum Mana and/or X% increased maximum Mana. Only +X to maximum Mana can appear on magic and rare items, while unique items may also have the X% increased maximum Mana modifier. Mana can appear as a prefix on amulets, rings, specific base types associated with Intelligence, and may be crafted on non-intelligence armours, but not shields. There is also a hybrid prefix modifier, X% increased Spell Damage / +X to maximum Mana, which is separate from and additive with basic +X to maximum Mana modifiers.

Mana can also appear as an implicit modifier on the following base items: Lua error: not enough memory.

The +X to maximum Mana modifier can appear in various amounts on the following base types, with the maximum possible value determined by item level. Mana can normally only appear on base types with Intelligence requirements, rings, and amulets. The highest mod is Zaffre and is available at item level 81.

The X% increased Spell Damage / +X to maximum Mana hybrid modifier can appear on staves, wands, sceptres, and daggers with the range of 5 to 39% increased Spell Damage / +8 to 28 to maximum Mana.

Jewels cannot have +X to maximum Mana affixes but can have a X% increased maximum Mana prefix:

  • Enlightened from 6 to 8% increased maximum Mana

In addition, +X to maximum Mana can be guaranteed on Body Armour, Helmets, Gloves, and Boots through the use of Essences of Misery with a range of +55 to 77.

Unique items

#invoke: Item table

Passive skills

There are passive skills that grant mana bonuses.

Mana

These passive skills grant increased maximum mana or additional base maximum mana.

Template:Passive table

Template:Ascendancy passive table

Miscellany

These passive skills are related to mana, but do not fit into any other category.

Template:Passive table

Template:Ascendancy passive table

See also

References

  1. Malice (November 13, 2011; last updated October 7, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  2. Mark_GGG (April 5, 2013). "auras and increased buff effect". Path of Exile Forum. Retrieved October 21, 2013.
  3. Daniel_GGG (August 13, 2014;). "New upcoming unique.". Path of Exile Forum. Retrieved August 13, 2014.