Keystone: Difference between revisions

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==List of keystones==
==List of keystones==
{{passive table
{{Query keystone passive skills
|Acrobatics
|Ancestral Bond
|Arrow Dancing
|Avatar of Fire
|Blood Magic
|Chaos Inoculation
|Conduit
|Crimson Dance
|Eldritch Battery
|Elemental Equilibrium
|Elemental Overload
|Ghost Reaver
|Iron Grip
|Iron Reflexes
|Mind over Matter
|Minion Instability
|Necromantic Aegis
|Pain Attunement
|Perfect Agony
|Phase Acrobatics
|Point Blank
|Resolute Technique
|Unwavering Stance
|Vaal Pact
|Zealot's Oath
}}
}}



Revision as of 16:51, 14 July 2018

An overview of keystones

Keystones are unique and powerful passive skill nodes that significantly impact the way a character is played.

List of keystones

NameStats
Acrobatics
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75% [1]
Ancestral Bond
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems [1]
Arbitrary Tenets
Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more [1]
Arrow Dancing
Evasion Rating is Doubled against Projectile Attacks
25% less Evasion Rating against Melee Attacks [1]
Avatar of Fire
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage [1]
Back to BasicsYour Maps randomly have between 0 to 80% more Explicit Modifier Effect
Extra Content cannot appear in your Maps
Cannot apply Influence to your Maps [1]
Blood Magic
Removes all mana
10% more maximum Life
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana [1]
Bold Undertakings
Fortune Favours the Brave applies an additional random Option
100% more cost of the Fortune Favours the Brave Map Crafting Option [1]
Cassia's Pride
Blight Monsters in your Maps take 75% less Damage from Players and their Minions
Blight Towers and their Minions in your Maps deal 300% more Damage [1]
Chainbreaker
1 Rage regenerated for every 25 Mana Regeneration per second
Mana Recovery from regeneration is not applied
Skills Cost +3 Rage [1]
Chaos Inoculation
Maximum Life becomes 1, Immune to Chaos Damage [1]
Conduit
Share Endurance, Frenzy and Power Charges with nearby party members [1]
Corrupted Soul
50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield [1]
Cosmic Wounds
The Shaper's Realm is level 85
The Shaper's and The Elder's full power are unleashed in The Shaper's Realm
The Shaper and The Elder in The Shaper's Realm have 100% increased
chance to drop an Orb of Dominance [1]
Crimson Dance
You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving
50% less Damage with Bleeding [1]
Crop Rotation
Harvest Crops in your Maps contain only Tier 1 Plants
Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours [1]
DAMAGE FROM MANA
100% increased Spell Damage while not on Low Mana [1]
Dance of Destruction
Monsters in your Maps deal 25% more Damage
Monsters in your Maps have 25% less Life [1]
Dance with Death
Can't use Helmets
Your Critical Strike Chance is Lucky
Your Damage with Critical Strikes is Lucky
Enemies' Damage with Critical Strikes against you is Lucky [1]
Destructive Play
The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses
when Witnessing Map Bosses
The number of additional Bosses summoned is higher if there
are fewer monsters remaining in the Map
Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses [1]
Disciple of Kitava
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently [1]
Divine Flesh
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance [1]
Divine Shield
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1]
Eldritch Battery
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate [1]
Eldritch Gaze
Eldritch Altars Influenced by The Eater of Worlds have an additional Downside
Eldritch Altars Influenced by The Eater of Worlds have 50% increased Effect of Upsides [1]
Elemental Equilibrium
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
Exposure inflicted this way applies -25% to Resistances [1]
Elemental Overload
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes [1]
Endless Tide
Beyond Portals in your Maps cannot spawn Unique Bosses
Beyond Portals in your Maps have 50% less Merging Radius [1]
Eternal Youth
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life [1]
Extreme Archaeology
Number of Explosives is one
200% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 10% of Life missing
100% increased Explosive Placement Range in your Maps [1]
Eye of the DjinnScarabs have 50% increased Effect on your Maps per empty Map Device slot [1]
Fear of the LightMonster Packs in your Maps have a 30% chance to have an additional Haunted Modifier
Embers of the Allflame cannot be found in your Maps
Haunted and Devoted Modifiers are applied randomly to Packs in your Maps [1]
Ghost Dance
Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1]
Ghost Reaver
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield [1]
Glancing Blows
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits [1]
Gruelling Gauntlet
Ultimatum Encounters in your Maps last up to 13 Rounds
Players cannot choose which Ultimatum Modifier is applied each Round
Cannot have a Boss in the final Round [1]
Hex Master
Your Hexes have infinite Duration
20% less Effect of your Curses [1]
Hollow Palm Technique
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered [1]
Imbalanced Guard
100% chance to Defend with 200% of Armour
Maximum Damage Reduction for any Damage Type is 50% [1]
Immortal Ambition
Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed when Unreserved Life is Filled
Life Leech effects Recover Energy Shield instead while on Full Life [1]
Immutable Dogma
Cannot Reroll Favours at Ritual Altars in your Maps
Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute [1]
Inner Conviction
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges [1]
Insatiable Appetite
The Absence of Symmetry and Harmony is level 85
The Eater of Worlds' full power is unleashed in The Absence of Symmetry and Harmony
The Eater of Worlds has 25% chance to drop an additional Exceptional Eldritch Ichor [1]
Iron Grip
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage [1]
Iron Reflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1]
Iron Will
Strength's Damage bonus applies to all Spell Damage as well [1]
Kineticism
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain [1]
Lethe Shade
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
100% more Duration of Ailments on you [1]
Lone AdventurerOnly 1 Portal is opened to each of your Maps
10% increased Pack size [1]
Lone Messenger
You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled [1]
Lucid Dreams
Vaal Side Areas in your Maps are no longer Corrupted [1]
Magebane
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity [1]
Memento Mori
The Cortex is level 85
Venarius' full power is unleashed in the Cortex
Venarius drops 3 additional Rare Items with 3 less common Synthesised Implicit Modifiers
100% increased effect of Additional Modifiers in the Cortex [1]
Meticulous Appraiser
Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value [1]
Mind Over Matter
40% of Damage is taken from Mana before Life [1]
Minion Instability
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1]
Nature's Patience
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine [1]
Necromantic Aegis
All bonuses from an Equipped Shield apply to your Minions instead of you [1]
Overloaded Circuits
League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated
100% more cost of Map Crafting Options [1]
Pain Attunement
30% more Spell Damage when on Low Life [1]
Perfect Agony
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits [1]
Pitfighter
1% increased Fishing Line Strength [1]
Point Blank
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1]
POWER CHARGE
Cannot gain Endurance Charges [1]
Power of Purpose
80% of Maximum Mana is Converted to twice that much Armour [1]
Precise Technique
40% more Attack Damage if Accuracy Rating is higher than Maximum Life
Never deal Critical Strikes [1]
Prospero's WagerAll Corpses with Unresolved Anguish in your Maps have 'Reveals a Random Craft when Buried' [1]
Resolute Technique
Your hits can't be Evaded
Never deal Critical Strikes [1]
Ruinous Wager
Ultimatum Monsters in your Maps apply Ruin with their special abilities
Fail on reaching 7 Ruin
Ultimatum Monsters and Modifiers in your Maps deal 50% less Damage [1]
Runebinder
-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy [1]
Second Sight
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Strike Chance while Blinded [1]
Secrets of Suffering
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped [1]
Shadow Shaping
Maps found cannot be your Favoured Maps
Maps found in your Maps have +1% chance to have a special Implicit Modifier for each different Map you have Favoured [1]
Singular Focus
Maps found have 200% more chance to be Favoured Maps
Non-Favoured Maps found in your Maps drop as Basic Currency Items instead [1]
Solipsism
Intelligence provides no inherent bonus to Energy Shield
2% reduced Duration of Elemental Ailments on you per 15 Intelligence [1]
Speaker of the Dead
Tormented Spirits in your Maps can Possess Players for 20 seconds
Tormented Spirits in your Maps cannot Possess Monsters [1]
Strength of Blood
Life Recovery from Non-Instant Leech is not applied
2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech [1]
Supreme Decadence
Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks [1]
Supreme Ego
Auras from your Skills can only affect you
Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve
40% more Mana Reservation of Aura Skills [1]
Supreme Grandstanding
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge [1]
Supreme Ostentation
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes [1]
Tempered by War
50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance [1]
The Agnostic
Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [1]
The Impaler
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1]
The Perfect Storm
The Eye of the Storm is level 85
Sirus' full power is unleashed in The Eye of the Storm
Sirus has 20% chance to drop an Awakened Support Gem [1]
The Traitor
Flasks Gain 4 Charges per empty Flask Slot every 5 seconds [1]
Thirst for Knowledge
The Absence of Patience and Wisdom is level 85
The Searing Exarch's full power is unleashed in The Absence of Patience and Wisdom
Eldritch Currency Items dropped by The Searing Exarch have 50% chance to be Duplicated [1]
Thorough ExplorationIf there are fewer than 50 monsters remaining in your Maps, Final Map Bosses
are Empowered by Wildwood Wisps [1]
Throw the Gauntlet
The Absence of Mercy and Empathy is level 85
The Maven's full power is unleashed in The Absence of Mercy and Empathy
The Maven drops an Elevated Sextant [1]
Timeless Conflict
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred [1]
Transcendence
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances [1]
Twist of Fate
Your Corrupted Rare Maps and any Map Crafting options
applying to them are modified unpredictably when opened
Maps modified in this way have 1-3 additional random Map Modifiers [1]
Unending Nightmare
Delirium Fog in your Maps never dissipates
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps [1]
Unfettered ConcentrationExtra Content has no base chance to appear in your Maps
Maximum of one type of Extra Content in your Maps
100% increased Effect of Small Atlas Passive Skills for Extra Content [1]
Unwavering Stance
Cannot Evade enemy Attacks
Cannot be Stunned [1]
Vaal Pact
Total Recovery per second from Life Leech is doubled
Maximum total Life Recovery per second from Leech is doubled
You have no Life Regeneration [1]
Valley of Darkness
Rare Monsters in your Maps have 1 additional Modifier [1]
Versatile Combatant
-25% to maximum Chance to Block Attack Damage
-25% to maximum Chance to Block Spell Damage
+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage [1]
Veteran's Awareness
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently [1]
Warlord's Call
Warcries no longer Exert Attacks
Warcries also grant their buffs to nearby allies [1]
Wellspring of Creation
Monsters in your Maps have 50% more Life
Monsters in your Maps deal 25% less Damage [1]
Wicked Ward
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
40% less Energy Shield Recharge Rate [1]
Wind Dancer
20% less Attack Damage taken if you haven't been Hit by an Attack Recently
10% more chance to Evade Attacks if you have been Hit by an Attack Recently
20% more Attack Damage taken if you have been Hit by an Attack Recently [1]
Wrath of the Cosmos
Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides
Eldritch Altars Influenced by The Searing Exarch have 50% chance to have an additional Upside [1]
Zealot's Oath
Life Regeneration is applied to Energy Shield instead [1]
[[[DNT] Unused|[DNT] Unused]]Only 1 Portal is opened to each of your Maps
[DNT] Unused [1]

Interactions

Stat removal

  • Stat: The stat in question.
  • Removed: The stat is removed by this keystone. Keystones that source or require this stat cease to function.
  • Targeted: The stat relies on or is improved by this keystone. If this stat is removed or sourced by another keystone, this keystone ceases to give its benefit.

In short, keystones in the Removed and Sourced columns block the benefits of other keystones in the Sourced and Targeted columns for that stat. Only stats for which there is a potential conflict have been listed.

Stat Removed Targeted
Armour Acrobatics Iron Reflexes
Energy Shield Acrobatics Ghost Reaver, Zealot's Oath
Evade Chance Unwavering Stance Arrow Dancing
Life Chaos Inoculation Blood Magic, Pain Attunement, Vaal Pact
Life Regeneration Vaal Pact Zealot's Oath
Mana Blood Magic Mind Over Matter
Critical Strike Multiplier Elemental Overload Perfect Agony

Notes:

  • Iron Reflexes is based on evasion, which is not the same as evade chance. Thus it is compatible with Unwavering Stance.
  • Vaal Pact + Zealot's Oath: Life regeneration will not apply to energy shields, but energy shield regeneration will still function.
  • Vaal Pact + Ghost Reaver: Negates the benefits of Vaal Pact.

Interactions with unique items

Some unique items grant a keystone status without needing to have the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and use the unique it will be the same as if you had only done one.

Some unique items have stats which are similar to keystones. These effects are separate from the keystone and will be treated as two different modifiers. Uniques which add a keystone effect will have the exact name of the keystone in their effect list.

Examples:

  • Malachai's SimulaMalachai's Simula
    Iron Mask
    Evasion: (48-60)
    Energy Shield: (11-14)
    Requires Level 17, 21 Dex, 21 Int+20 to Strength
    +(20-30)% to Lightning Resistance
    Spells have a 20% chance to deal Double Damage
    Blood Magic
    It was a sliver of Malachai's soul
    that animated the first Eternal Guardian.
    adds the keystone effect.
  • Prism GuardianPrism Guardian
    Archon Kite Shield
    Chance to Block: 22%
    Armour: (156-179)
    Energy Shield: (32-37)
    Movement Speed: -3%
    Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
    Socketed Gems Cost and Reserve Life instead of Mana
    Socketed Gems have 30% increased Reservation Efficiency
    +(20-30) to Dexterity
    +25% to all Elemental Resistances
    When blood is paid, the weak think twice.
    adds the keystone effect for specific skills.
  • Chin SolChin Sol
    Assassin Bow
    Bow
    Physical Damage: (86-103.2) to (260-312)
    Elemental Damage: 25-50
    Critical Strike Chance: 6.70%
    Attacks per Second: (1.38-1.43)
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
    (100-140)% increased Physical Damage
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    50% more Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    does not add a keystone effect.

Achievements

Name Description
Paradigm Shift
Allocate a Keystone passive skill.
Specialist
Allocate a character's fourth Keystone Passive.