Incursion room: Difference between revisions

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<ref name="starting_rooms">{{cite web|author=chris_wilson|date=June 1, 2018|title=List of Incursion Rooms|url=https://www.reddit.com/r/pathofexile/comments/8nqd6h/list_of_incursion_rooms/dzxm1q4/?context=3|publisher=Reddit|accessdate=June 10, 2018}}</ref>
<ref name="starting_rooms">{{cite web|author=chris_wilson|date=June 1, 2018|title=List of Incursion Rooms|url=https://www.reddit.com/r/pathofexile/comments/8nqd6h/list_of_incursion_rooms/dzxm1q4/?context=3|publisher=Reddit|accessdate=June 10, 2018}}</ref>
<ref name="starting_rooms">{{cite web|author=k0lczatka|date=July 14, 2021|title=List of Incursion Rooms|url=https://www.reddit.com/r/pathofexile/comments/oka7jd/alva_incursion_temple_simulation_stats/|publisher=Reddit|accessdate=November 13, 2021}}</ref>
<ref name="mission_efficiency">{{cite web|author=k0lczatka|date=July 14, 2021|title=List of Incursion Rooms|url=https://www.reddit.com/r/pathofexile/comments/oka7jd/alva_incursion_temple_simulation_stats/|publisher=Reddit|accessdate=November 13, 2021}}</ref>


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Revision as of 15:23, 13 November 2021

Incursion rooms are small zones that can be explored in temporal incursions. After 12 incursions, the rooms are combined into one large dungeon, the Temple of Atzoatl.

Mechanics

The temple will be spawned with a random selection of tier 0 and tier 1 incursion rooms.[1] Within temporal incursions the rooms can be connected by opening doors with Stone of PassageStone of PassageThis item can be placed into an Altar of Passage to create a connection between two adjacent rooms in the Temple of Atzoatl. This item will drop on the ground when leaving an Incursion. dropped by monsters. Incursion rooms can be either changed or upgraded by killing one of the two Architects present in the incursion. The layout of the temporal incursion will depend on the current room.

Incursions per map - You can encounter at most one one incursion for a specific location in the temple per zone. For example if you upgrade an Antechamber to a Corruption Chamber, Alva will not spawn an incursion for the Corruption Chamber in the same zone. For players who want to maximize their chances to upgrade a certain room type, not speaking to Alva again after she spawns the desired room increase the odds of encountering that type of room again in later incursions. This is a trade-off as it will require more Alva encounters to complete a temple. It is not necessarily efficient from the perspective of average Alva encounters per temple with a specific tier 3 room.[2]

Maximum tier - All incursion rooms have a maximum of tier 3.

  • When an incursion room reaches tier 3 that type of room will no longer spawn. This makes the chance of finding other specific rooms go up slightly, because there are fewer total rooms that have a chance to spawn on the next incursion.

Time saving options -

  • Holding control and left clicking on alva in a map will show you the temple. This is a faster way to see which incursion room you will pick for players who prefer to see the room before entering.
  • Another option is to enter the incursion as fast as possible without looking at the rooms and then press V (or custom keybind) to see the map temple before fighting monsters. This is because there is a grace period where you can look at the map, but not perform actions, because performing actions removes the grace period. This can save time for players who fall behind on delirium mirror maps, because the time limit counts down while talking to alva outside of incursions, but the timer pauses while inside the incursion itself.

Table of incursion rooms

This page or section needs to be reworked to make use of Extension:Cargo instead of listing data manually.

Please help improve this page if you can.

Level 1 Level 2 Level 3 Contains Modifiers
Guardhouse Barracks Hall of War +10/20/30% Monster pack size
Workshop Engineering Department Factory Criticals Rank 3 Crafting Recipe 5/10/15% increased Quantity of Items found in this Area
Unique Boss has 15/25/35% increased Life
Explosives Room Demolition Lab Shrine of Unmaking 1/2/3 Explosive Kegs at each respective Level (Unlocks doors that weren't opened in Incursions or Sealed Coffers)
Splinter Research Lab Breach Containment Chamber House of the Others 1/2/3 Breaches at each respective Level, plus Clasped Hands containing random Breach fragments; Breaches open and close faster at higher Tiers
Vault Treasury Wealth of the Vaal Currency Items, including stacked currency and shards
Sparring Room Arena of Valour Hall of Champions Weapons
Accuracy Rank 3 Crafting Recipe
Monsters have increased critical strike
Armourer's Workshop Armoury Chamber of Iron Armour
Animate Guardian Crafting Recipe
Monsters have increased resistances
Jeweller's Workshop Jewellery Forge Glittering Halls Jewelry, including Talismans and jewelry-related divination cards x% increased Item Rarity
Surveyor's Study Office of Cartography Atlas of Worlds Maps (including sextant); Maps have a chance to drop with the VaalVaal
Prefix
20% increased Quantity of Items found in this Area
20% increased Rarity of Items found in this Area
10% increased Pack size
Found Items have 10% chance to drop Corrupted in Area
Area is inhabited by the Vaal
prefix

At Level 3, all Architects drops additional map-related currency

Gemcutter's Workshop Department of Thaumaturgy Doryani's Institute Gems

At Level 3, contains Lapidary Lens (Double-corrupts a gem)

Torment Cells Torture Cages Sadist's Den Room contains 3/5/7 Tormented Spirits; adds additional roaming Tormented Spirits to the Temple

At Levels 2+, Architects and the Omnitect are possessed by a Tormented Spirit.

Strongbox Chamber Hall of Locks Court of Sealed Death Room contains 2/4/6 Strongboxes
Hall of Mettle Hall of Heroes Hall of Legends Room contains a Timeless Monolith

At Level 2, guarantees a War Hoard spawn for each faction.

At Level 3, also guarantees both General spawns.

Sacrificial Chamber Hall of Offerings Apex of Ascension Altar of Sacrifice (Change a unique item into another

At Level 2, in same item class can be obtained.

At Level 3, you will gain a unique item of the same item class as the one sacrificed. You can also sacrifice a specific unique with the right vial to upgrade it.)
Reduced Damage over Time Crafting Recipe
Auhuna drops an additional unique item

Storage Room Warehouses Museum of Artifacts Numerous item-specific chests (gems, divination cards, essences, maps, prophecies)

At Level 3, league-specific Uniques can appear as well

Corruption Chamber Catalyst of Corruption Locus of Corruption At Level 3, Altar of Corruption
(Corrupt an item and:
  • Change all its sockets to white
  • Add two Vaal implicit mods
  • Transform it into ShadowstitchShadowstitch
    Sacrificial Garb
    Armour: (1151-1701)
    Evasion: (1151-1701)
    Energy Shield: (234-346)
    Movement Speed: -3%
    Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod
    +(20-30) to all Attributes
    (250-350)% increased Armour, Evasion and Energy Shield
    Recover (3-5)% of Life on Kill
    Recover (3-5)% of Energy Shield on Kill
    -(6-4)% to all Resistances for each Corrupted Item Equipped
    8% increased Maximum Energy Shield for each Corrupted Item Equipped
    6% increased Maximum Life for each Corrupted Item Equipped
    Item has 6 Sockets and is fully linked (Hidden)
    CorruptedDestined for sacrifice, they were dressed in garments that blurred the lines between this world and the next.
    if a Sacrificial GarbSacrificial GarbArmour: (329-378)
    Evasion: (329-378)
    Energy Shield: (67-77)
    Movement Speed: -3%
    Requires Level 72, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems
    was used
  • Transform it into a Rare Shaper or Elder item
  • Destroy it)
-6/8/10% maximum Player Resistances
Shrine of Empowerment Sanctum of Unity Temple Nexus Increase item level of dropped items by 0/1/2

At Level 1, upgrades a random adjacent, connected room by one Tier

At Level 2, upgrades two random adjacent, connected rooms by one Tier

At Level 3, upgrades all adjacent rooms by one Tier

10/15/20% increased Attack & Cast Speed
Tempest Generator Hurricane Engine Storm of Corruption
Contains items with a Topotante Incursion mod
Adds Tempests to the temple; Tempests have 50/100/200% increased duration
At Level 3, Corrupting or Radiating Tempests are generated
Poison Garden Cultivar Chamber Toxic Grove Chaos Damage Rank 3 Crafting Recipe
Contains items with a Tacati Incursion mod or Apep's SlumberApep's Slumber
Vaal Spirit Shield
Chance to Block: 24%
Energy Shield: (136-164)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(80-100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
The heart grows slow,
the spirit grows strong.

This item can be transformed on the Altar of Sacrifice along with Vial of Awakening
Area is Overgrown with Caustic Plants
(Creates Caustic Cloud when walked over, can contain loot)
Trap Workshop Temple Defense Workshop Defense Research Lab Traps and Mines Rank 2 Crafting Recipe
At Level 3, contains a magic item with a Matatl Incursion mod or Architect's HandArchitect's Hand
Ambush Mitts
Evasion: (243-318)
Energy Shield: (51-66)
Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity
(200-250)% increased Evasion and Energy Shield
(30-20)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4-6)% chance to throw up to 4 additional Traps
Great works take time.

This item can be transformed on the Altar of Sacrifice along with Vial of Dominance
Monsters have x% increased Area of Effect
Adds Labyrinth Traps to the Temple
Pools of Restoration Sanctum of Vitality Sanctum of Immortality Leech Rank 2 Crafting Recipe
Contains items with a Guatelitzi Incursion mod or Mask of the Spirit DrinkerMask of the Spirit Drinker
Magistrate Crown
Armour: (384-604)
Energy Shield: (151-316)
Requires Level 58, 64 Str, 64 Int(140-220)% increased Armour and Energy Shield
+(30-60) to maximum Energy Shield
+(80-100) to maximum Life
Your Energy Shield starts at zero
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
Our flesh is our most sacred gift.
Taint it not with the occult.

This item can be transformed on the Altar of Sacrifice along with Vial of Summoning
Non-Unique Monsters in this Area Regenerate 4/6/8% of Maximum Life per second
Flame Workshop Omnitect Forge Crucible of Flame Contains items with a Puhuarte Incursion mod or Story of the VaalStory of the Vaal
Gemstone Sword
One Handed Sword
Physical Damage: (109.2-120.9) to (232.4-257.3)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
Through war we found peace.
Through death we found advancement.
Our ancestors did not know where their actions would take them.
Are we any better?

This item can be transformed on the Altar of Sacrifice along with Vial of Fate
Monsters have added fire damage
Adds additional monster packs that deal fire damage
Augments the Omnitect with fire
Lightning Workshop Omnitect Reactor Plant Conduit of Lightning Contains items with a Xopec Incursion mod or Dance of the OfferedDance of the Offered
Carnal Boots
Evasion: (99-117)
Energy Shield: (20-24)
Requires Level 55, 52 Dex, 52 Int+(50-60) to maximum Mana
+(25-30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
Facing their death,
the mind of a sacrifice
retreats into instinct and madness.

This item can be transformed on the Altar of Sacrifice along with Vial of the Ritual
Monsters have added lightning damage
Adds additional monster packs that deal lightning damage
Augments the Omnitect with lightning
Hatchery Automaton Lab Hybridisation Chamber Minions Rank 3 Crafting Recipe
Contains items with a Citaqualotl Incursion mod or Coward's ChainsCoward's Chains
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield+(15-20) to all Attributes
(5-10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
As a gift or as punishment,
the Empire will have your blood.

This item can be transformed on the Altar of Sacrifice along with Vial of Consequence
x% increased Monster Damage
Augments the Omnitect with minions
Royal Meeting Room Hall of Lords Throne of Atziri At Level 3, contains Atziri, Queen of the Vaal x% more Magic Monsters

Version history

Version Changes
3.16.0
  • All crafts previously found in the Incursion Temple can now be found in Maps.
3.10.0
  • Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Trap Workshop, Armourer's Workshop, Sparring Room, Shrine of Empowerment, Pools of Restoration, Hatchery, Flame Workshop, Lightning Workshop
  • Chests in the present-day Incursion Temple that previously contained either an Incursion Unique or a magic item with an Architect's mod now also drop 2 to 3 rare items with Architect's mods.
  • The Poison Garden's higher tiers now add more and larger poison pods, including some that contain monsters at tier 3.
  • Tempests from the Tempest Generator and its higher tiers now strike much more frequently and their effects last longer.
  • Based on the tier of the Surveyor's Study sequence of rooms, Architects throughout the present-day temple will now drop map-related currency items.
  • The Royal Meeting Room and its higher tiers now add more Magic monsters to the Temple. If you manage to find Atziri in there, her base life will now more closely match that of her Vaal Fragment equivalent.
  • Based on the tier of the Armourer's Workshop sequence of rooms, monsters throughout the present-day temple will benefit from increased elemental resistances and will take reduced physical damage, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Sparring Room sequence of rooms, monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • The Guardhouse and its higher tiers now increase the pack size of monsters throughout the temple.
  • The Splinter Research Lab now contains a Breach. Higher tier versions of this room add additional Breaches and Clasped Hand chests.
  • The Jeweller's Workshop and its higer tiers now also grant increased item rarity across the present-day temple.
  • The Shrine of Empowerment now also grants monsters in the present-day temple increased attack and cast speed modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). The Sanctum of Unity (tier 2) now gives +1 to the level of monsters throughout the present-day temple, and the Temple Nexus (tier 3) now gives +1 to the level of both monsters and items throughout the present-day temple.
  • Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from increased damage modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra lightning damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Torment Cells series of rooms, monsters throughout the present-day temple will now start Possessed beginning at tier 2.
  • A wider range of Strongboxes can now be found in the Strongbox Chamber and its higher tiers.
  • Incursion Temple crafting benches can now be used by characters on the same account other than the one that opened it.
3.8.0
  • Added a new type of room based on Legion.
3.7.0
  • Number of Incursions required to enter the Temple of Atzoatl increased to 12 (from 11).
3.3.1
  • Two new types of rooms (themed around Tormented Spirits and Strongboxes) can now be found in the Temple of Atzoatl in the Incursion league.

References

  1. chris_wilson (June 1, 2018). "List of Incursion Rooms". Reddit. Retrieved June 10, 2018.
  2. k0lczatka (July 14, 2021). "List of Incursion Rooms". Reddit. Retrieved November 13, 2021.

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