Ice Shot: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
(23 intermediate revisions by 10 users not shown)
Line 9: Line 9:
|metadata_id                            = Metadata/Items/Gems/SkillGemIceShot
|metadata_id                            = Metadata/Items/Gems/SkillGemIceShot
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|vaal_variant_id                        = Metadata/Items/Gems/SkillGemVaalIceShot
|purchase_cost_normal1_amount            = 1
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, Projectile, AoE, Cold, Bow
|gem_tags                                = Attack, Projectile, AoE, Cold, Bow
Line 20: Line 19:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 1% increased Cold Damage
|quality_type1_stat_text                = (4-80)% increased Area of Effect angle
|quality_type1_stat1_id                  = cold_damage_+%
|quality_type1_stat1_id                 = skill_area_angle_+%
|quality_type1_stat1_value              = 1000
|quality_type1_stat1_value               = 4000
|quality_type2_weight                    = 100
|quality_type2_stat_text                = 0.5% increased Area of Effect
|quality_type2_stat1_id                 = base_skill_area_of_effect_+%
|quality_type2_stat1_value              = 500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% of Physical Damage Converted to Cold Damage
|quality_type3_stat1_id                  = skill_physical_damage_%_to_convert_to_cold
|quality_type3_stat1_value               = 1000
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = skill_physical_damage_%_to_convert_to_cold
|static_stat1_id                         = skill_can_fire_arrows
|static_stat1_value                     = 60
|static_stat1_value                      = 1
|static_stat2_id                         = skill_can_fire_arrows
|static_stat2_id                         = skill_physical_damage_%_to_convert_to_cold
|static_stat2_value                     = 1
|static_stat2_value                     = 60
|stat_text                              = 60% of Physical Damage Converted to Cold Damage<br>(2-75) to (3-113) Added Cold Damage<br>Chills Enemies as though dealing (100-195)% more Damage<br>(0-19)% increased Effect of Cold Ailments
|static_stat3_id                         = active_skill_base_area_of_effect_radius
|static_stat3_value                     = 24
|stat_text                              = (2-75) to (3-113) Added Cold Damage<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is 2.4 metres<br>Chills Enemies as though dealing (100-195)% more Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 56: Line 49:
|level2_damage_effectiveness            = 132
|level2_damage_effectiveness            = 132
|level2_damage_multiplier                = 132.3
|level2_damage_multiplier                = 132.3
|level2_stat_text                        = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 105% more Damage<br>1% increased Effect of Cold Ailments
|level2_stat_text                        = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 105% more Damage
|level2_stat1_id                        = attack_minimum_added_cold_damage
|level2_stat1_id                        = attack_minimum_added_cold_damage
|level2_stat1_value                      = 2
|level2_stat1_value                      = 2
Line 63: Line 56:
|level2_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level2_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level2_stat3_value                      = 105
|level2_stat3_value                      = 105
|level2_stat4_id                        = cold_ailment_effect_+%
|level2_stat4_value                      = 1
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
Line 70: Line 61:
|level3_damage_effectiveness            = 135
|level3_damage_effectiveness            = 135
|level3_damage_multiplier                = 134.6
|level3_damage_multiplier                = 134.6
|level3_stat_text                        = 3 to 4 Added Cold Damage<br>Chills Enemies as though dealing 110% more Damage<br>2% increased Effect of Cold Ailments
|level3_stat_text                        = 3 to 4 Added Cold Damage<br>Chills Enemies as though dealing 110% more Damage
|level3_stat1_id                        = attack_minimum_added_cold_damage
|level3_stat1_id                        = attack_minimum_added_cold_damage
|level3_stat1_value                      = 3
|level3_stat1_value                      = 3
Line 77: Line 68:
|level3_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level3_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level3_stat3_value                      = 110
|level3_stat3_value                      = 110
|level3_stat4_id                        = cold_ailment_effect_+%
|level3_stat4_value                      = 2
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
Line 84: Line 73:
|level4_damage_effectiveness            = 137
|level4_damage_effectiveness            = 137
|level4_damage_multiplier                = 136.9
|level4_damage_multiplier                = 136.9
|level4_stat_text                        = 4 to 6 Added Cold Damage<br>Chills Enemies as though dealing 115% more Damage<br>3% increased Effect of Cold Ailments
|level4_stat_text                        = 4 to 6 Added Cold Damage<br>Chills Enemies as though dealing 115% more Damage
|level4_stat1_id                        = attack_minimum_added_cold_damage
|level4_stat1_id                        = attack_minimum_added_cold_damage
|level4_stat1_value                      = 4
|level4_stat1_value                      = 4
Line 91: Line 80:
|level4_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level4_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level4_stat3_value                      = 115
|level4_stat3_value                      = 115
|level4_stat4_id                        = cold_ailment_effect_+%
|level4_stat4_value                      = 3
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
Line 98: Line 85:
|level5_damage_effectiveness            = 139
|level5_damage_effectiveness            = 139
|level5_damage_multiplier                = 139.3
|level5_damage_multiplier                = 139.3
|level5_stat_text                        = 5 to 8 Added Cold Damage<br>Chills Enemies as though dealing 120% more Damage<br>4% increased Effect of Cold Ailments
|level5_stat_text                        = 5 to 8 Added Cold Damage<br>Chills Enemies as though dealing 120% more Damage
|level5_stat1_id                        = attack_minimum_added_cold_damage
|level5_stat1_id                        = attack_minimum_added_cold_damage
|level5_stat1_value                      = 5
|level5_stat1_value                      = 5
Line 105: Line 92:
|level5_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level5_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level5_stat3_value                      = 120
|level5_stat3_value                      = 120
|level5_stat4_id                        = cold_ailment_effect_+%
|level5_stat4_value                      = 4
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
Line 112: Line 97:
|level6_damage_effectiveness            = 142
|level6_damage_effectiveness            = 142
|level6_damage_multiplier                = 141.6
|level6_damage_multiplier                = 141.6
|level6_stat_text                        = 7 to 11 Added Cold Damage<br>Chills Enemies as though dealing 125% more Damage<br>5% increased Effect of Cold Ailments
|level6_stat_text                        = 7 to 11 Added Cold Damage<br>Chills Enemies as though dealing 125% more Damage
|level6_stat1_id                        = attack_minimum_added_cold_damage
|level6_stat1_id                        = attack_minimum_added_cold_damage
|level6_stat1_value                      = 7
|level6_stat1_value                      = 7
Line 119: Line 104:
|level6_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level6_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level6_stat3_value                      = 125
|level6_stat3_value                      = 125
|level6_stat4_id                        = cold_ailment_effect_+%
|level6_stat4_value                      = 5
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
Line 126: Line 109:
|level7_damage_effectiveness            = 144
|level7_damage_effectiveness            = 144
|level7_damage_multiplier                = 143.9
|level7_damage_multiplier                = 143.9
|level7_stat_text                        = 9 to 13 Added Cold Damage<br>Chills Enemies as though dealing 130% more Damage<br>6% increased Effect of Cold Ailments
|level7_stat_text                        = 9 to 13 Added Cold Damage<br>Chills Enemies as though dealing 130% more Damage
|level7_stat1_id                        = attack_minimum_added_cold_damage
|level7_stat1_id                        = attack_minimum_added_cold_damage
|level7_stat1_value                      = 9
|level7_stat1_value                      = 9
Line 133: Line 116:
|level7_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level7_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level7_stat3_value                      = 130
|level7_stat3_value                      = 130
|level7_stat4_id                        = cold_ailment_effect_+%
|level7_stat4_value                      = 6
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
Line 140: Line 121:
|level8_damage_effectiveness            = 146
|level8_damage_effectiveness            = 146
|level8_damage_multiplier                = 146.2
|level8_damage_multiplier                = 146.2
|level8_stat_text                        = 11 to 17 Added Cold Damage<br>Chills Enemies as though dealing 135% more Damage<br>7% increased Effect of Cold Ailments
|level8_stat_text                        = 11 to 17 Added Cold Damage<br>Chills Enemies as though dealing 135% more Damage
|level8_stat1_id                        = attack_minimum_added_cold_damage
|level8_stat1_id                        = attack_minimum_added_cold_damage
|level8_stat1_value                      = 11
|level8_stat1_value                      = 11
Line 147: Line 128:
|level8_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level8_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level8_stat3_value                      = 135
|level8_stat3_value                      = 135
|level8_stat4_id                        = cold_ailment_effect_+%
|level8_stat4_value                      = 7
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
Line 154: Line 133:
|level9_damage_effectiveness            = 149
|level9_damage_effectiveness            = 149
|level9_damage_multiplier                = 148.5
|level9_damage_multiplier                = 148.5
|level9_stat_text                        = 14 to 20 Added Cold Damage<br>Chills Enemies as though dealing 140% more Damage<br>8% increased Effect of Cold Ailments
|level9_stat_text                        = 14 to 20 Added Cold Damage<br>Chills Enemies as though dealing 140% more Damage
|level9_stat1_id                        = attack_minimum_added_cold_damage
|level9_stat1_id                        = attack_minimum_added_cold_damage
|level9_stat1_value                      = 14
|level9_stat1_value                      = 14
Line 161: Line 140:
|level9_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level9_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level9_stat3_value                      = 140
|level9_stat3_value                      = 140
|level9_stat4_id                        = cold_ailment_effect_+%
|level9_stat4_value                      = 8
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
Line 168: Line 145:
|level10_damage_effectiveness            = 151
|level10_damage_effectiveness            = 151
|level10_damage_multiplier              = 150.8
|level10_damage_multiplier              = 150.8
|level10_stat_text                      = 16 to 25 Added Cold Damage<br>Chills Enemies as though dealing 145% more Damage<br>9% increased Effect of Cold Ailments
|level10_stat_text                      = 16 to 25 Added Cold Damage<br>Chills Enemies as though dealing 145% more Damage
|level10_stat1_id                        = attack_minimum_added_cold_damage
|level10_stat1_id                        = attack_minimum_added_cold_damage
|level10_stat1_value                    = 16
|level10_stat1_value                    = 16
Line 175: Line 152:
|level10_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level10_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level10_stat3_value                    = 145
|level10_stat3_value                    = 145
|level10_stat4_id                        = cold_ailment_effect_+%
|level10_stat4_value                    = 9
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
Line 182: Line 157:
|level11_damage_effectiveness            = 153
|level11_damage_effectiveness            = 153
|level11_damage_multiplier              = 153.2
|level11_damage_multiplier              = 153.2
|level11_stat_text                      = 20 to 30 Added Cold Damage<br>Chills Enemies as though dealing 150% more Damage<br>10% increased Effect of Cold Ailments
|level11_stat_text                      = 20 to 30 Added Cold Damage<br>Chills Enemies as though dealing 150% more Damage
|level11_stat1_id                        = attack_minimum_added_cold_damage
|level11_stat1_id                        = attack_minimum_added_cold_damage
|level11_stat1_value                    = 20
|level11_stat1_value                    = 20
Line 189: Line 164:
|level11_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level11_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level11_stat3_value                    = 150
|level11_stat3_value                    = 150
|level11_stat4_id                        = cold_ailment_effect_+%
|level11_stat4_value                    = 10
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
Line 196: Line 169:
|level12_damage_effectiveness            = 155
|level12_damage_effectiveness            = 155
|level12_damage_multiplier              = 155.5
|level12_damage_multiplier              = 155.5
|level12_stat_text                      = 24 to 35 Added Cold Damage<br>Chills Enemies as though dealing 155% more Damage<br>11% increased Effect of Cold Ailments
|level12_stat_text                      = 24 to 35 Added Cold Damage<br>Chills Enemies as though dealing 155% more Damage
|level12_stat1_id                        = attack_minimum_added_cold_damage
|level12_stat1_id                        = attack_minimum_added_cold_damage
|level12_stat1_value                    = 24
|level12_stat1_value                    = 24
Line 203: Line 176:
|level12_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level12_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level12_stat3_value                    = 155
|level12_stat3_value                    = 155
|level12_stat4_id                        = cold_ailment_effect_+%
|level12_stat4_value                    = 11
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
Line 210: Line 181:
|level13_damage_effectiveness            = 158
|level13_damage_effectiveness            = 158
|level13_damage_multiplier              = 157.8
|level13_damage_multiplier              = 157.8
|level13_stat_text                      = 28 to 42 Added Cold Damage<br>Chills Enemies as though dealing 160% more Damage<br>12% increased Effect of Cold Ailments
|level13_stat_text                      = 28 to 42 Added Cold Damage<br>Chills Enemies as though dealing 160% more Damage
|level13_stat1_id                        = attack_minimum_added_cold_damage
|level13_stat1_id                        = attack_minimum_added_cold_damage
|level13_stat1_value                    = 28
|level13_stat1_value                    = 28
Line 217: Line 188:
|level13_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level13_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level13_stat3_value                    = 160
|level13_stat3_value                    = 160
|level13_stat4_id                        = cold_ailment_effect_+%
|level13_stat4_value                    = 12
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
Line 224: Line 193:
|level14_damage_effectiveness            = 160
|level14_damage_effectiveness            = 160
|level14_damage_multiplier              = 160.1
|level14_damage_multiplier              = 160.1
|level14_stat_text                      = 33 to 49 Added Cold Damage<br>Chills Enemies as though dealing 165% more Damage<br>13% increased Effect of Cold Ailments
|level14_stat_text                      = 33 to 49 Added Cold Damage<br>Chills Enemies as though dealing 165% more Damage
|level14_stat1_id                        = attack_minimum_added_cold_damage
|level14_stat1_id                        = attack_minimum_added_cold_damage
|level14_stat1_value                    = 33
|level14_stat1_value                    = 33
Line 231: Line 200:
|level14_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level14_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level14_stat3_value                    = 165
|level14_stat3_value                    = 165
|level14_stat4_id                        = cold_ailment_effect_+%
|level14_stat4_value                    = 13
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
Line 238: Line 205:
|level15_damage_effectiveness            = 162
|level15_damage_effectiveness            = 162
|level15_damage_multiplier              = 162.4
|level15_damage_multiplier              = 162.4
|level15_stat_text                      = 39 to 58 Added Cold Damage<br>Chills Enemies as though dealing 170% more Damage<br>14% increased Effect of Cold Ailments
|level15_stat_text                      = 39 to 58 Added Cold Damage<br>Chills Enemies as though dealing 170% more Damage
|level15_stat1_id                        = attack_minimum_added_cold_damage
|level15_stat1_id                        = attack_minimum_added_cold_damage
|level15_stat1_value                    = 39
|level15_stat1_value                    = 39
Line 245: Line 212:
|level15_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level15_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level15_stat3_value                    = 170
|level15_stat3_value                    = 170
|level15_stat4_id                        = cold_ailment_effect_+%
|level15_stat4_value                    = 14
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
Line 252: Line 217:
|level16_damage_effectiveness            = 165
|level16_damage_effectiveness            = 165
|level16_damage_multiplier              = 164.7
|level16_damage_multiplier              = 164.7
|level16_stat_text                      = 45 to 68 Added Cold Damage<br>Chills Enemies as though dealing 175% more Damage<br>15% increased Effect of Cold Ailments
|level16_stat_text                      = 45 to 68 Added Cold Damage<br>Chills Enemies as though dealing 175% more Damage
|level16_stat1_id                        = attack_minimum_added_cold_damage
|level16_stat1_id                        = attack_minimum_added_cold_damage
|level16_stat1_value                    = 45
|level16_stat1_value                    = 45
Line 259: Line 224:
|level16_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level16_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level16_stat3_value                    = 175
|level16_stat3_value                    = 175
|level16_stat4_id                        = cold_ailment_effect_+%
|level16_stat4_value                    = 15
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
Line 266: Line 229:
|level17_damage_effectiveness            = 167
|level17_damage_effectiveness            = 167
|level17_damage_multiplier              = 167.1
|level17_damage_multiplier              = 167.1
|level17_stat_text                      = 52 to 79 Added Cold Damage<br>Chills Enemies as though dealing 180% more Damage<br>16% increased Effect of Cold Ailments
|level17_stat_text                      = 52 to 79 Added Cold Damage<br>Chills Enemies as though dealing 180% more Damage
|level17_stat1_id                        = attack_minimum_added_cold_damage
|level17_stat1_id                        = attack_minimum_added_cold_damage
|level17_stat1_value                    = 52
|level17_stat1_value                    = 52
Line 273: Line 236:
|level17_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level17_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level17_stat3_value                    = 180
|level17_stat3_value                    = 180
|level17_stat4_id                        = cold_ailment_effect_+%
|level17_stat4_value                    = 16
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
Line 280: Line 241:
|level18_damage_effectiveness            = 169
|level18_damage_effectiveness            = 169
|level18_damage_multiplier              = 169.4
|level18_damage_multiplier              = 169.4
|level18_stat_text                      = 61 to 91 Added Cold Damage<br>Chills Enemies as though dealing 185% more Damage<br>17% increased Effect of Cold Ailments
|level18_stat_text                      = 61 to 91 Added Cold Damage<br>Chills Enemies as though dealing 185% more Damage
|level18_stat1_id                        = attack_minimum_added_cold_damage
|level18_stat1_id                        = attack_minimum_added_cold_damage
|level18_stat1_value                    = 61
|level18_stat1_value                    = 61
Line 287: Line 248:
|level18_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level18_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level18_stat3_value                    = 185
|level18_stat3_value                    = 185
|level18_stat4_id                        = cold_ailment_effect_+%
|level18_stat4_value                    = 17
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
Line 294: Line 253:
|level19_damage_effectiveness            = 172
|level19_damage_effectiveness            = 172
|level19_damage_multiplier              = 171.7
|level19_damage_multiplier              = 171.7
|level19_stat_text                      = 68 to 102 Added Cold Damage<br>Chills Enemies as though dealing 190% more Damage<br>18% increased Effect of Cold Ailments
|level19_stat_text                      = 68 to 102 Added Cold Damage<br>Chills Enemies as though dealing 190% more Damage
|level19_stat1_id                        = attack_minimum_added_cold_damage
|level19_stat1_id                        = attack_minimum_added_cold_damage
|level19_stat1_value                    = 68
|level19_stat1_value                    = 68
Line 301: Line 260:
|level19_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level19_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level19_stat3_value                    = 190
|level19_stat3_value                    = 190
|level19_stat4_id                        = cold_ailment_effect_+%
|level19_stat4_value                    = 18
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 308: Line 265:
|level20_damage_effectiveness            = 174
|level20_damage_effectiveness            = 174
|level20_damage_multiplier              = 174
|level20_damage_multiplier              = 174
|level20_stat_text                      = 75 to 113 Added Cold Damage<br>Chills Enemies as though dealing 195% more Damage<br>19% increased Effect of Cold Ailments
|level20_stat_text                      = 75 to 113 Added Cold Damage<br>Chills Enemies as though dealing 195% more Damage
|level20_stat1_id                        = attack_minimum_added_cold_damage
|level20_stat1_id                        = attack_minimum_added_cold_damage
|level20_stat1_value                    = 75
|level20_stat1_value                    = 75
Line 315: Line 272:
|level20_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level20_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level20_stat3_value                    = 195
|level20_stat3_value                    = 195
|level20_stat4_id                        = cold_ailment_effect_+%
|level20_stat4_value                    = 19
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 322: Line 277:
|level21_damage_effectiveness            = 176
|level21_damage_effectiveness            = 176
|level21_damage_multiplier              = 176.3
|level21_damage_multiplier              = 176.3
|level21_stat_text                      = 81 to 122 Added Cold Damage<br>Chills Enemies as though dealing 200% more Damage<br>20% increased Effect of Cold Ailments
|level21_stat_text                      = 81 to 122 Added Cold Damage<br>Chills Enemies as though dealing 200% more Damage
|level21_stat1_id                        = attack_minimum_added_cold_damage
|level21_stat1_id                        = attack_minimum_added_cold_damage
|level21_stat1_value                    = 81
|level21_stat1_value                    = 81
Line 329: Line 284:
|level21_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level21_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level21_stat3_value                    = 200
|level21_stat3_value                    = 200
|level21_stat4_id                        = cold_ailment_effect_+%
|level21_stat4_value                    = 20
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 336: Line 289:
|level22_damage_effectiveness            = 179
|level22_damage_effectiveness            = 179
|level22_damage_multiplier              = 178.6
|level22_damage_multiplier              = 178.6
|level22_stat_text                      = 87 to 130 Added Cold Damage<br>Chills Enemies as though dealing 205% more Damage<br>21% increased Effect of Cold Ailments
|level22_stat_text                      = 87 to 130 Added Cold Damage<br>Chills Enemies as though dealing 205% more Damage
|level22_stat1_id                        = attack_minimum_added_cold_damage
|level22_stat1_id                        = attack_minimum_added_cold_damage
|level22_stat1_value                    = 87
|level22_stat1_value                    = 87
Line 343: Line 296:
|level22_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level22_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level22_stat3_value                    = 205
|level22_stat3_value                    = 205
|level22_stat4_id                        = cold_ailment_effect_+%
|level22_stat4_value                    = 21
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 350: Line 301:
|level23_damage_effectiveness            = 181
|level23_damage_effectiveness            = 181
|level23_damage_multiplier              = 180.9
|level23_damage_multiplier              = 180.9
|level23_stat_text                      = 93 to 140 Added Cold Damage<br>Chills Enemies as though dealing 210% more Damage<br>22% increased Effect of Cold Ailments
|level23_stat_text                      = 93 to 140 Added Cold Damage<br>Chills Enemies as though dealing 210% more Damage
|level23_stat1_id                        = attack_minimum_added_cold_damage
|level23_stat1_id                        = attack_minimum_added_cold_damage
|level23_stat1_value                    = 93
|level23_stat1_value                    = 93
Line 357: Line 308:
|level23_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level23_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level23_stat3_value                    = 210
|level23_stat3_value                    = 210
|level23_stat4_id                        = cold_ailment_effect_+%
|level23_stat4_value                    = 22
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 364: Line 313:
|level24_damage_effectiveness            = 183
|level24_damage_effectiveness            = 183
|level24_damage_multiplier              = 183.3
|level24_damage_multiplier              = 183.3
|level24_stat_text                      = 100 to 150 Added Cold Damage<br>Chills Enemies as though dealing 215% more Damage<br>23% increased Effect of Cold Ailments
|level24_stat_text                      = 100 to 150 Added Cold Damage<br>Chills Enemies as though dealing 215% more Damage
|level24_stat1_id                        = attack_minimum_added_cold_damage
|level24_stat1_id                        = attack_minimum_added_cold_damage
|level24_stat1_value                    = 100
|level24_stat1_value                    = 100
Line 371: Line 320:
|level24_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level24_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level24_stat3_value                    = 215
|level24_stat3_value                    = 215
|level24_stat4_id                        = cold_ailment_effect_+%
|level24_stat4_value                    = 23
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 378: Line 325:
|level25_damage_effectiveness            = 186
|level25_damage_effectiveness            = 186
|level25_damage_multiplier              = 185.6
|level25_damage_multiplier              = 185.6
|level25_stat_text                      = 107 to 160 Added Cold Damage<br>Chills Enemies as though dealing 220% more Damage<br>24% increased Effect of Cold Ailments
|level25_stat_text                      = 107 to 160 Added Cold Damage<br>Chills Enemies as though dealing 220% more Damage
|level25_stat1_id                        = attack_minimum_added_cold_damage
|level25_stat1_id                        = attack_minimum_added_cold_damage
|level25_stat1_value                    = 107
|level25_stat1_value                    = 107
Line 385: Line 332:
|level25_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level25_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level25_stat3_value                    = 220
|level25_stat3_value                    = 220
|level25_stat4_id                        = cold_ailment_effect_+%
|level25_stat4_value                    = 24
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 392: Line 337:
|level26_damage_effectiveness            = 188
|level26_damage_effectiveness            = 188
|level26_damage_multiplier              = 187.9
|level26_damage_multiplier              = 187.9
|level26_stat_text                      = 114 to 172 Added Cold Damage<br>Chills Enemies as though dealing 225% more Damage<br>25% increased Effect of Cold Ailments
|level26_stat_text                      = 114 to 172 Added Cold Damage<br>Chills Enemies as though dealing 225% more Damage
|level26_stat1_id                        = attack_minimum_added_cold_damage
|level26_stat1_id                        = attack_minimum_added_cold_damage
|level26_stat1_value                    = 114
|level26_stat1_value                    = 114
Line 399: Line 344:
|level26_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level26_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level26_stat3_value                    = 225
|level26_stat3_value                    = 225
|level26_stat4_id                        = cold_ailment_effect_+%
|level26_stat4_value                    = 25
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 406: Line 349:
|level27_damage_effectiveness            = 190
|level27_damage_effectiveness            = 190
|level27_damage_multiplier              = 190.2
|level27_damage_multiplier              = 190.2
|level27_stat_text                      = 123 to 184 Added Cold Damage<br>Chills Enemies as though dealing 230% more Damage<br>26% increased Effect of Cold Ailments
|level27_stat_text                      = 123 to 184 Added Cold Damage<br>Chills Enemies as though dealing 230% more Damage
|level27_stat1_id                        = attack_minimum_added_cold_damage
|level27_stat1_id                        = attack_minimum_added_cold_damage
|level27_stat1_value                    = 123
|level27_stat1_value                    = 123
Line 413: Line 356:
|level27_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level27_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level27_stat3_value                    = 230
|level27_stat3_value                    = 230
|level27_stat4_id                        = cold_ailment_effect_+%
|level27_stat4_value                    = 26
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 420: Line 361:
|level28_damage_effectiveness            = 193
|level28_damage_effectiveness            = 193
|level28_damage_multiplier              = 192.5
|level28_damage_multiplier              = 192.5
|level28_stat_text                      = 131 to 197 Added Cold Damage<br>Chills Enemies as though dealing 235% more Damage<br>27% increased Effect of Cold Ailments
|level28_stat_text                      = 131 to 197 Added Cold Damage<br>Chills Enemies as though dealing 235% more Damage
|level28_stat1_id                        = attack_minimum_added_cold_damage
|level28_stat1_id                        = attack_minimum_added_cold_damage
|level28_stat1_value                    = 131
|level28_stat1_value                    = 131
Line 427: Line 368:
|level28_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level28_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level28_stat3_value                    = 235
|level28_stat3_value                    = 235
|level28_stat4_id                        = cold_ailment_effect_+%
|level28_stat4_value                    = 27
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 434: Line 373:
|level29_damage_effectiveness            = 195
|level29_damage_effectiveness            = 195
|level29_damage_multiplier              = 194.8
|level29_damage_multiplier              = 194.8
|level29_stat_text                      = 140 to 210 Added Cold Damage<br>Chills Enemies as though dealing 240% more Damage<br>28% increased Effect of Cold Ailments
|level29_stat_text                      = 140 to 210 Added Cold Damage<br>Chills Enemies as though dealing 240% more Damage
|level29_stat1_id                        = attack_minimum_added_cold_damage
|level29_stat1_id                        = attack_minimum_added_cold_damage
|level29_stat1_value                    = 140
|level29_stat1_value                    = 140
Line 441: Line 380:
|level29_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level29_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level29_stat3_value                    = 240
|level29_stat3_value                    = 240
|level29_stat4_id                        = cold_ailment_effect_+%
|level29_stat4_value                    = 28
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 448: Line 385:
|level30_damage_effectiveness            = 197
|level30_damage_effectiveness            = 197
|level30_damage_multiplier              = 197.2
|level30_damage_multiplier              = 197.2
|level30_stat_text                      = 150 to 224 Added Cold Damage<br>Chills Enemies as though dealing 245% more Damage<br>29% increased Effect of Cold Ailments
|level30_stat_text                      = 150 to 224 Added Cold Damage<br>Chills Enemies as though dealing 245% more Damage
|level30_stat1_id                        = attack_minimum_added_cold_damage
|level30_stat1_id                        = attack_minimum_added_cold_damage
|level30_stat1_value                    = 150
|level30_stat1_value                    = 150
Line 455: Line 392:
|level30_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level30_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level30_stat3_value                    = 245
|level30_stat3_value                    = 245
|level30_stat4_id                        = cold_ailment_effect_+%
|level30_stat4_value                    = 29
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 462: Line 397:
|level31_damage_effectiveness            = 198
|level31_damage_effectiveness            = 198
|level31_damage_multiplier              = 198.3
|level31_damage_multiplier              = 198.3
|level31_stat_text                      = 155 to 232 Added Cold Damage<br>Chills Enemies as though dealing 247% more Damage<br>29% increased Effect of Cold Ailments
|level31_stat_text                      = 155 to 232 Added Cold Damage<br>Chills Enemies as though dealing 247% more Damage
|level31_stat1_id                        = attack_minimum_added_cold_damage
|level31_stat1_id                        = attack_minimum_added_cold_damage
|level31_stat1_value                    = 155
|level31_stat1_value                    = 155
Line 469: Line 404:
|level31_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level31_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level31_stat3_value                    = 247
|level31_stat3_value                    = 247
|level31_stat4_id                        = cold_ailment_effect_+%
|level31_stat4_value                    = 29
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 476: Line 409:
|level32_damage_effectiveness            = 199
|level32_damage_effectiveness            = 199
|level32_damage_multiplier              = 199.5
|level32_damage_multiplier              = 199.5
|level32_stat_text                      = 160 to 240 Added Cold Damage<br>Chills Enemies as though dealing 250% more Damage<br>30% increased Effect of Cold Ailments
|level32_stat_text                      = 160 to 240 Added Cold Damage<br>Chills Enemies as though dealing 250% more Damage
|level32_stat1_id                        = attack_minimum_added_cold_damage
|level32_stat1_id                        = attack_minimum_added_cold_damage
|level32_stat1_value                    = 160
|level32_stat1_value                    = 160
Line 483: Line 416:
|level32_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level32_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level32_stat3_value                    = 250
|level32_stat3_value                    = 250
|level32_stat4_id                        = cold_ailment_effect_+%
|level32_stat4_value                    = 30
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 490: Line 421:
|level33_damage_effectiveness            = 201
|level33_damage_effectiveness            = 201
|level33_damage_multiplier              = 200.6
|level33_damage_multiplier              = 200.6
|level33_stat_text                      = 165 to 248 Added Cold Damage<br>Chills Enemies as though dealing 252% more Damage<br>30% increased Effect of Cold Ailments
|level33_stat_text                      = 165 to 248 Added Cold Damage<br>Chills Enemies as though dealing 252% more Damage
|level33_stat1_id                        = attack_minimum_added_cold_damage
|level33_stat1_id                        = attack_minimum_added_cold_damage
|level33_stat1_value                    = 165
|level33_stat1_value                    = 165
Line 497: Line 428:
|level33_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level33_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level33_stat3_value                    = 252
|level33_stat3_value                    = 252
|level33_stat4_id                        = cold_ailment_effect_+%
|level33_stat4_value                    = 30
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 504: Line 433:
|level34_damage_effectiveness            = 202
|level34_damage_effectiveness            = 202
|level34_damage_multiplier              = 201.8
|level34_damage_multiplier              = 201.8
|level34_stat_text                      = 171 to 256 Added Cold Damage<br>Chills Enemies as though dealing 255% more Damage<br>31% increased Effect of Cold Ailments
|level34_stat_text                      = 171 to 256 Added Cold Damage<br>Chills Enemies as though dealing 255% more Damage
|level34_stat1_id                        = attack_minimum_added_cold_damage
|level34_stat1_id                        = attack_minimum_added_cold_damage
|level34_stat1_value                    = 171
|level34_stat1_value                    = 171
Line 511: Line 440:
|level34_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level34_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level34_stat3_value                    = 255
|level34_stat3_value                    = 255
|level34_stat4_id                        = cold_ailment_effect_+%
|level34_stat4_value                    = 31
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 518: Line 445:
|level35_damage_effectiveness            = 203
|level35_damage_effectiveness            = 203
|level35_damage_multiplier              = 202.9
|level35_damage_multiplier              = 202.9
|level35_stat_text                      = 176 to 265 Added Cold Damage<br>Chills Enemies as though dealing 257% more Damage<br>31% increased Effect of Cold Ailments
|level35_stat_text                      = 176 to 265 Added Cold Damage<br>Chills Enemies as though dealing 257% more Damage
|level35_stat1_id                        = attack_minimum_added_cold_damage
|level35_stat1_id                        = attack_minimum_added_cold_damage
|level35_stat1_value                    = 176
|level35_stat1_value                    = 176
Line 525: Line 452:
|level35_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level35_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level35_stat3_value                    = 257
|level35_stat3_value                    = 257
|level35_stat4_id                        = cold_ailment_effect_+%
|level35_stat4_value                    = 31
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 532: Line 457:
|level36_damage_effectiveness            = 204
|level36_damage_effectiveness            = 204
|level36_damage_multiplier              = 204.1
|level36_damage_multiplier              = 204.1
|level36_stat_text                      = 182 to 273 Added Cold Damage<br>Chills Enemies as though dealing 260% more Damage<br>32% increased Effect of Cold Ailments
|level36_stat_text                      = 182 to 273 Added Cold Damage<br>Chills Enemies as though dealing 260% more Damage
|level36_stat1_id                        = attack_minimum_added_cold_damage
|level36_stat1_id                        = attack_minimum_added_cold_damage
|level36_stat1_value                    = 182
|level36_stat1_value                    = 182
Line 539: Line 464:
|level36_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level36_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level36_stat3_value                    = 260
|level36_stat3_value                    = 260
|level36_stat4_id                        = cold_ailment_effect_+%
|level36_stat4_value                    = 32
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 546: Line 469:
|level37_damage_effectiveness            = 205
|level37_damage_effectiveness            = 205
|level37_damage_multiplier              = 205.3
|level37_damage_multiplier              = 205.3
|level37_stat_text                      = 188 to 282 Added Cold Damage<br>Chills Enemies as though dealing 262% more Damage<br>32% increased Effect of Cold Ailments
|level37_stat_text                      = 188 to 282 Added Cold Damage<br>Chills Enemies as though dealing 262% more Damage
|level37_stat1_id                        = attack_minimum_added_cold_damage
|level37_stat1_id                        = attack_minimum_added_cold_damage
|level37_stat1_value                    = 188
|level37_stat1_value                    = 188
Line 553: Line 476:
|level37_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level37_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level37_stat3_value                    = 262
|level37_stat3_value                    = 262
|level37_stat4_id                        = cold_ailment_effect_+%
|level37_stat4_value                    = 32
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 560: Line 481:
|level38_damage_effectiveness            = 206
|level38_damage_effectiveness            = 206
|level38_damage_multiplier              = 206.4
|level38_damage_multiplier              = 206.4
|level38_stat_text                      = 194 to 292 Added Cold Damage<br>Chills Enemies as though dealing 265% more Damage<br>33% increased Effect of Cold Ailments
|level38_stat_text                      = 194 to 292 Added Cold Damage<br>Chills Enemies as though dealing 265% more Damage
|level38_stat1_id                        = attack_minimum_added_cold_damage
|level38_stat1_id                        = attack_minimum_added_cold_damage
|level38_stat1_value                    = 194
|level38_stat1_value                    = 194
Line 567: Line 488:
|level38_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level38_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level38_stat3_value                    = 265
|level38_stat3_value                    = 265
|level38_stat4_id                        = cold_ailment_effect_+%
|level38_stat4_value                    = 33
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 574: Line 493:
|level39_damage_effectiveness            = 208
|level39_damage_effectiveness            = 208
|level39_damage_multiplier              = 207.6
|level39_damage_multiplier              = 207.6
|level39_stat_text                      = 201 to 301 Added Cold Damage<br>Chills Enemies as though dealing 267% more Damage<br>33% increased Effect of Cold Ailments
|level39_stat_text                      = 201 to 301 Added Cold Damage<br>Chills Enemies as though dealing 267% more Damage
|level39_stat1_id                        = attack_minimum_added_cold_damage
|level39_stat1_id                        = attack_minimum_added_cold_damage
|level39_stat1_value                    = 201
|level39_stat1_value                    = 201
Line 581: Line 500:
|level39_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level39_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level39_stat3_value                    = 267
|level39_stat3_value                    = 267
|level39_stat4_id                        = cold_ailment_effect_+%
|level39_stat4_value                    = 33
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 588: Line 505:
|level40_damage_effectiveness            = 209
|level40_damage_effectiveness            = 209
|level40_damage_multiplier              = 208.7
|level40_damage_multiplier              = 208.7
|level40_stat_text                      = 207 to 311 Added Cold Damage<br>Chills Enemies as though dealing 270% more Damage<br>34% increased Effect of Cold Ailments
|level40_stat_text                      = 207 to 311 Added Cold Damage<br>Chills Enemies as though dealing 270% more Damage
|level40_stat1_id                        = attack_minimum_added_cold_damage
|level40_stat1_id                        = attack_minimum_added_cold_damage
|level40_stat1_value                    = 207
|level40_stat1_value                    = 207
Line 595: Line 512:
|level40_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level40_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level40_stat3_value                    = 270
|level40_stat3_value                    = 270
|level40_stat4_id                        = cold_ailment_effect_+%
|level40_stat4_value                    = 34
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_experience                      = 0
|level1_experience                      = 0
Line 638: Line 553:
|level20_experience                      = 342051651
|level20_experience                      = 342051651
|level21_dexterity_requirement          = 159
|level21_dexterity_requirement          = 159
|inventory_icon                          = Ice Shot
|radius                                  = 23
|radius                                  = 23
|radius_description                      = on impact
|radius_description                      = on impact
|radius_secondary                        = 10
|radius_secondary                        = 10
|radius_secondary_description            = chilling ground
|radius_secondary_description            = chilling ground
|inventory_icon                          = Ice Shot
|release_version                        = 0.9.12
|release_version                        = 0.9.12
|quest_reward1_type                      = quest
|quest_reward1_type                      = quest
Line 667: Line 582:
}}
}}


 
'''Ice Shot''' is a ranged [[attack]] [[skill]] that fires an arrow that deals [[cold damage]] to the target and in a cone behind the target. The skill has a stronger threshold to apply the chill.
{{refimprove}}
 
'''Ice Shot''' is a ranged [[attack]] [[skill]] that fires an arrow that deals [[cold damage]] to the target and in a cone behind the target. The skill has increased [[chill]] effect and has a stronger threshold to apply the chill.


==Skill Functions and Interactions==
==Skill Functions and Interactions==
Line 685: Line 597:
   |c2_pattern_extract = Chills Enemies as though dealing (%d+)%% more Damage
   |c2_pattern_extract = Chills Enemies as though dealing (%d+)%% more Damage
   |c2_pattern_value  = %d%%
   |c2_pattern_value  = %d%%
|c3_abbr              = Chill<br>Effect
  |c3_header          = x% increased Effect of Chill
  |c3_pattern_extract = (%d+)%% increased Effect of Chill
  |c3_pattern_value  = %d%%
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}


{{Skill threshold jewel list|stat_id=Ice_Shot}}
{{Skill threshold jewel list|stat_id=ice_shot}}
{{Skill enchantment modifier list}}
 
{{Alternate skill effect list}}


{{Skill enchantment modifier list}}
{{Skill microtransaction list}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.9.0}}
{{Version history table row|3.24.0|
* Added: Base radius is 2.4 metres.
* Quality now provides 0-80% increased Area of Effect angle (previously 0-60%).
}}
{{Version history table row|3.23.0|
* No longer has 0-19% increased Effect of Cold Ailments.
* Quality now provides 0-60% increased Area of Effect angle, instead of 0-20% increased Cold Damage.
}}
{{Version history table row|3.9.0|
* No longer leaves Chilled Ground on impact.
* No longer leaves Chilled Ground on impact.
* Now deals 130% of base damage at gem level 1 (from 120%), up to 174% at gem level 20 (from 147%).
* Now deals 130% of base damage at gem level 1 (from 120%), up to 174% at gem level 20 (from 147%).
Line 705: Line 625:
* Now gains increased effect of Chill as the gem levels, up to 19% at gem level 20.
* Now gains increased effect of Chill as the gem levels, up to 19% at gem level 20.
* Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items.
* Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items.
{{Version history table row|3.8.0}}
}}
{{Version history table row|3.8.0|
* Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none).
* Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none).
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* Physical to Cold conversion increase to 60% (up from 40%).
* Physical to Cold conversion increase to 60% (up from 40%).
{{Version history table row|2.1.0}}
}}
{{Version history table row|2.1.0|
* Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
* Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
* Ice Shot's radius has been increased by 9%.
* Ice Shot's radius has been increased by 9%.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Now increases cold damage by 1% per 1% quality.
* Now increases cold damage by 1% per 1% quality.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area and arc size has been increased. Additionally we have added damage effectiveness of 120%.
* The area and arc size has been increased. Additionally we have added damage effectiveness of 120%.
* Its mana progression has been changed (it starts at 9 and progresses to 13 mana).
* Its mana progression has been changed (it starts at 9 and progresses to 13 mana).
{{Version history table row|1.0.6}}
}}
{{Version history table row|1.0.6|
* Base duration increased by 10%.
* Base duration increased by 10%.
{{Version history table row|1.0.0b}}
}}
{{Version history table row|1.0.0b|
* Fixed a performance problem with {{il|Ice Shot}} and {{il|Arctic Breath}}.
* Fixed a performance problem with {{il|Ice Shot}} and {{il|Arctic Breath}}.
{{Version history table row|0.10.0g}}
}}
{{Version history table row|0.10.0g|
* Now can be modified by the [[Increased Duration]] support gem.
* Now can be modified by the [[Increased Duration]] support gem.
{{Version history table row|0.10.0}}
}}
{{Version history table row|0.10.0|
* Is now level 4 (was level 31).
* Is now level 4 (was level 31).
* Its mana progression has been changed (it starts at 10 and progresses to 16 mana).  
* Its mana progression has been changed (it starts at 10 and progresses to 16 mana).  
* The duration of chilled ground that it causes has been reduced by 20%.
* The duration of chilled ground that it causes has been reduced by 20%.
{{Version history table row|0.9.12h}}
}}
{{Version history table row|0.9.12h|
*  Fixed Ice Shot so that its damage is now correctly treated as [[Area of Effect]] damage.
*  Fixed Ice Shot so that its damage is now correctly treated as [[Area of Effect]] damage.
{{Version history table row|0.9.12b}}
}}
{{Version history table row|0.9.12b|
* Fixed a crash with Ice Shot.
* Fixed a crash with Ice Shot.
{{Version history table row|0.9.12}}
}}
{{Version history table row|0.9.12|
* Ice Shot has been added to the game.
* Ice Shot has been added to the game.
|}
}}
{{Version history table end}}


{{Navbox Skills}}
{{Navbox Skills}}


[[ru:Ледяной выстрел]]
[[ru:Ледяной выстрел]]

Latest revision as of 04:52, 31 March 2024

Ice ShotIce Shot of PenetrationVaal Ice Shot
Ice ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
Chills Enemies as though dealing (100-195)% more Damage

Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect angle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemIceShot

Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has a stronger threshold to apply the chill.

Skill Functions and Interactions

Explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the primary target. Targets that create a cone-shaped explosion will not be damaged by their own cone, but can be damaged by other cones created by additional projectiles. This triggers on every hit, so with pierce, fork, chain, or return, multiple explosions can occur with one use of Ice Shot. The explosions can overlap.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Damage
Effectiveness
Attack
Damage
Cold
Damage
Chill
Amplifier
Exp.Total Exp.
1106130%130%2 to 3100%00
2206132%132.3%2 to 3105%7070
34166135%134.6%3 to 4110%308378
47227137%136.9%4 to 6115%15541932
511317139%139.3%5 to 8120%66678599
616417142%141.6%7 to 11125%2604734646
720507144%143.9%9 to 13130%4972584371
824588146%146.2%11 to 17135%95714180085
928678149%148.5%14 to 20140%169595349680
1032758151%150.8%16 to 25145%283759633439
1136838153%153.2%20 to 30150%4539961087435
1240928155%155.5%24 to 35155%7031281790563
13441009158%157.8%28 to 42160%10612232851786
14481099160%160.1%33 to 49165%20658704917656
15521179162%162.4%39 to 58170%25071107424766
16561259165%164.7%45 to 68175%579893613223702
17601349167%167.1%52 to 79180%1508391928307621
186414210169%169.4%61 to 91185%2779273556100356
196714810172%171.7%68 to 102190%4386973999970095
207015510174%174%75 to 113195%242081556342051651
217215910176%176.3%81 to 122200%N/AN/A
2274N/A10179%178.6%87 to 130205%N/AN/A
2376N/A11181%180.9%93 to 140210%N/AN/A
2478N/A11183%183.3%100 to 150215%N/AN/A
2580N/A11186%185.6%107 to 160220%N/AN/A
2682N/A11188%187.9%114 to 172225%N/AN/A
2784N/A11190%190.2%123 to 184230%N/AN/A
2886N/A12193%192.5%131 to 197235%N/AN/A
2988N/A12195%194.8%140 to 210240%N/AN/A
3090N/A12197%197.2%150 to 224245%N/AN/A
3191N/A12198%198.3%155 to 232247%N/AN/A
3292N/A13199%199.5%160 to 240250%N/AN/A
3393N/A13201%200.6%165 to 248252%N/AN/A
3494N/A13202%201.8%171 to 256255%N/AN/A
3595N/A13203%202.9%176 to 265257%N/AN/A
3696N/A13204%204.1%182 to 273260%N/AN/A
3797N/A14205%205.3%188 to 282262%N/AN/A
3898N/A14206%206.4%194 to 292265%N/AN/A
3999N/A14208%207.6%201 to 301267%N/AN/A
40100N/A14209%208.7%207 to 311270%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(4-80)% increased Area of Effect angle1

Item acquisition

Ice Shot can drop anywhere.

Recipes

Ice Shot can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Ice Shot:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Omen on the WindsOmen on the Winds
Viridian Jewel
Limited to: 2
Radius: Medium
(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
As Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2Medium(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
0

Related helmet enchantments

The following helmet enchantments affect Ice Shot.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Ice Shot Cone Angle 166Merciless LabyrinthIce Shot has 30% increased Area of Effect anglehelmet 100
Enchantment Ice Shot Cone Angle 275Eternal LabyrinthIce Shot has 60% increased Area of Effect anglehelmet 100
Enchantment Ice Shot Damage 166Merciless Labyrinth25% increased Ice Shot Damagehelmet 100
Enchantment Ice Shot Damage 275Eternal Labyrinth40% increased Ice Shot Damagehelmet 100
Enchantment Ice Shot Damage 166Merciless Labyrinth24% increased Ice Shot Damagehelmet 0
Enchantment Ice Shot Damage 275Eternal Labyrinth36% increased Ice Shot Damagehelmet 0
Enchantment Ice Shot Area Of Effect 166Merciless Labyrinth16% increased Ice Shot Area of Effecthelmet 100
Enchantment Ice Shot Area Of Effect 275Eternal Labyrinth24% increased Ice Shot Area of Effecthelmet 100

Alternate skill effects

Ice Shot has the following alternate skill effects:

ItemEffect(s)
Skadi Ice Shot EffectSkadi Ice Shot EffectSkill Gem EffectYour Ice Shot becomes a Skadi Effect.Your Ice Shot becomes a Skadi Effect.
Vaal Orb Ice Shot EffectVaal Orb Ice Shot EffectSkill Gem EffectYour Ice Shot becomes a Vaal Orb Effect.Your Ice Shot becomes a Vaal Orb Effect.

Version history

Version Changes
3.24.0
  • Added: Base radius is 2.4 metres.
  • Quality now provides 0-80% increased Area of Effect angle (previously 0-60%).
3.23.0
  • No longer has 0-19% increased Effect of Cold Ailments.
  • Quality now provides 0-60% increased Area of Effect angle, instead of 0-20% increased Cold Damage.
3.9.0
  • No longer leaves Chilled Ground on impact.
  • Now deals 130% of base damage at gem level 1 (from 120%), up to 174% at gem level 20 (from 147%).
  • Now Chills enemies as though dealing 100% more Damage at gem level 1, up to 195% at gem level 20.
  • Now gains increased effect of Chill as the gem levels, up to 19% at gem level 20.
  • Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items.
3.8.0
  • Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none).
2.6.0
  • Physical to Cold conversion increase to 60% (up from 40%).
2.1.0
  • Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
  • Ice Shot's radius has been increased by 9%.
2.0.0
  • Now increases cold damage by 1% per 1% quality.
1.2.0
  • The area and arc size has been increased. Additionally we have added damage effectiveness of 120%.
  • Its mana progression has been changed (it starts at 9 and progresses to 13 mana).
1.0.6
  • Base duration increased by 10%.
1.0.0b
  • Fixed a performance problem with Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (130-174)% of base
    Effectiveness of Added Damage: (130-174)%
    Projectile Speed: 3260
    AoE Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
    60% of Physical Damage Converted to Cold Damage
    Base radius is 2.4 metres
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 844
    AoE Radius: 12
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
    Base duration is 5.00 seconds
    Deals (18.4-2225.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.5 metres
    Base secondary radius is 1.8 metres
    Can have up to 10 Chilling Areas

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
0.10.0g
0.10.0
  • Is now level 4 (was level 31).
  • Its mana progression has been changed (it starts at 10 and progresses to 16 mana).
  • The duration of chilled ground that it causes has been reduced by 20%.
0.9.12h
  • Fixed Ice Shot so that its damage is now correctly treated as Area of Effect damage.
0.9.12b
  • Fixed a crash with Ice Shot.
0.9.12
  • Ice Shot has been added to the game.

ru:Ледяной выстрел