Ice Shot: Difference between revisions
(→Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.) |
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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(18 intermediate revisions by 10 users not shown) | |||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemIceShot | |metadata_id = Metadata/Items/Gems/SkillGemIceShot | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|vaal_variant_id = Metadata/Items/Gems/SkillGemVaalIceShot | |||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Projectile, AoE, Cold, Bow | |gem_tags = Attack, Projectile, AoE, Cold, Bow | ||
Line 18: | Line 19: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = (4-80)% increased Area of Effect angle | ||
|quality_type1_stat1_id = skill_area_angle_+% | |||
|quality_type1_stat1_value = 4000 | |||
| | |||
| | |||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = skill_physical_damage_%_to_convert_to_cold | |static_stat1_id = skill_can_fire_arrows | ||
| | |static_stat1_value = 1 | ||
| | |static_stat2_id = skill_physical_damage_%_to_convert_to_cold | ||
| | |static_stat2_value = 60 | ||
|stat_text = | |static_stat3_id = active_skill_base_area_of_effect_radius | ||
|static_stat3_value = 24 | |||
|stat_text = (2-75) to (3-113) Added Cold Damage<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is 2.4 metres<br>Chills Enemies as though dealing (100-195)% more Damage | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
Line 54: | Line 49: | ||
|level2_damage_effectiveness = 132 | |level2_damage_effectiveness = 132 | ||
|level2_damage_multiplier = 132.3 | |level2_damage_multiplier = 132.3 | ||
|level2_stat_text = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 105% more Damage | |level2_stat_text = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 105% more Damage | ||
|level2_stat1_id = attack_minimum_added_cold_damage | |level2_stat1_id = attack_minimum_added_cold_damage | ||
|level2_stat1_value = 2 | |level2_stat1_value = 2 | ||
Line 61: | Line 56: | ||
|level2_stat3_id = active_skill_chill_as_though_damage_+%_final | |level2_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level2_stat3_value = 105 | |level2_stat3_value = 105 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
Line 68: | Line 61: | ||
|level3_damage_effectiveness = 135 | |level3_damage_effectiveness = 135 | ||
|level3_damage_multiplier = 134.6 | |level3_damage_multiplier = 134.6 | ||
|level3_stat_text = 3 to 4 Added Cold Damage<br>Chills Enemies as though dealing 110% more Damage | |level3_stat_text = 3 to 4 Added Cold Damage<br>Chills Enemies as though dealing 110% more Damage | ||
|level3_stat1_id = attack_minimum_added_cold_damage | |level3_stat1_id = attack_minimum_added_cold_damage | ||
|level3_stat1_value = 3 | |level3_stat1_value = 3 | ||
Line 75: | Line 68: | ||
|level3_stat3_id = active_skill_chill_as_though_damage_+%_final | |level3_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level3_stat3_value = 110 | |level3_stat3_value = 110 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
Line 82: | Line 73: | ||
|level4_damage_effectiveness = 137 | |level4_damage_effectiveness = 137 | ||
|level4_damage_multiplier = 136.9 | |level4_damage_multiplier = 136.9 | ||
|level4_stat_text = 4 to 6 Added Cold Damage<br>Chills Enemies as though dealing 115% more Damage | |level4_stat_text = 4 to 6 Added Cold Damage<br>Chills Enemies as though dealing 115% more Damage | ||
|level4_stat1_id = attack_minimum_added_cold_damage | |level4_stat1_id = attack_minimum_added_cold_damage | ||
|level4_stat1_value = 4 | |level4_stat1_value = 4 | ||
Line 89: | Line 80: | ||
|level4_stat3_id = active_skill_chill_as_though_damage_+%_final | |level4_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level4_stat3_value = 115 | |level4_stat3_value = 115 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
Line 96: | Line 85: | ||
|level5_damage_effectiveness = 139 | |level5_damage_effectiveness = 139 | ||
|level5_damage_multiplier = 139.3 | |level5_damage_multiplier = 139.3 | ||
|level5_stat_text = 5 to 8 Added Cold Damage<br>Chills Enemies as though dealing 120% more Damage | |level5_stat_text = 5 to 8 Added Cold Damage<br>Chills Enemies as though dealing 120% more Damage | ||
|level5_stat1_id = attack_minimum_added_cold_damage | |level5_stat1_id = attack_minimum_added_cold_damage | ||
|level5_stat1_value = 5 | |level5_stat1_value = 5 | ||
Line 103: | Line 92: | ||
|level5_stat3_id = active_skill_chill_as_though_damage_+%_final | |level5_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level5_stat3_value = 120 | |level5_stat3_value = 120 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
Line 110: | Line 97: | ||
|level6_damage_effectiveness = 142 | |level6_damage_effectiveness = 142 | ||
|level6_damage_multiplier = 141.6 | |level6_damage_multiplier = 141.6 | ||
|level6_stat_text = 7 to 11 Added Cold Damage<br>Chills Enemies as though dealing 125% more Damage | |level6_stat_text = 7 to 11 Added Cold Damage<br>Chills Enemies as though dealing 125% more Damage | ||
|level6_stat1_id = attack_minimum_added_cold_damage | |level6_stat1_id = attack_minimum_added_cold_damage | ||
|level6_stat1_value = 7 | |level6_stat1_value = 7 | ||
Line 117: | Line 104: | ||
|level6_stat3_id = active_skill_chill_as_though_damage_+%_final | |level6_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level6_stat3_value = 125 | |level6_stat3_value = 125 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
Line 124: | Line 109: | ||
|level7_damage_effectiveness = 144 | |level7_damage_effectiveness = 144 | ||
|level7_damage_multiplier = 143.9 | |level7_damage_multiplier = 143.9 | ||
|level7_stat_text = 9 to 13 Added Cold Damage<br>Chills Enemies as though dealing 130% more Damage | |level7_stat_text = 9 to 13 Added Cold Damage<br>Chills Enemies as though dealing 130% more Damage | ||
|level7_stat1_id = attack_minimum_added_cold_damage | |level7_stat1_id = attack_minimum_added_cold_damage | ||
|level7_stat1_value = 9 | |level7_stat1_value = 9 | ||
Line 131: | Line 116: | ||
|level7_stat3_id = active_skill_chill_as_though_damage_+%_final | |level7_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level7_stat3_value = 130 | |level7_stat3_value = 130 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
Line 138: | Line 121: | ||
|level8_damage_effectiveness = 146 | |level8_damage_effectiveness = 146 | ||
|level8_damage_multiplier = 146.2 | |level8_damage_multiplier = 146.2 | ||
|level8_stat_text = 11 to 17 Added Cold Damage<br>Chills Enemies as though dealing 135% more Damage | |level8_stat_text = 11 to 17 Added Cold Damage<br>Chills Enemies as though dealing 135% more Damage | ||
|level8_stat1_id = attack_minimum_added_cold_damage | |level8_stat1_id = attack_minimum_added_cold_damage | ||
|level8_stat1_value = 11 | |level8_stat1_value = 11 | ||
Line 145: | Line 128: | ||
|level8_stat3_id = active_skill_chill_as_though_damage_+%_final | |level8_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level8_stat3_value = 135 | |level8_stat3_value = 135 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
Line 152: | Line 133: | ||
|level9_damage_effectiveness = 149 | |level9_damage_effectiveness = 149 | ||
|level9_damage_multiplier = 148.5 | |level9_damage_multiplier = 148.5 | ||
|level9_stat_text = 14 to 20 Added Cold Damage<br>Chills Enemies as though dealing 140% more Damage | |level9_stat_text = 14 to 20 Added Cold Damage<br>Chills Enemies as though dealing 140% more Damage | ||
|level9_stat1_id = attack_minimum_added_cold_damage | |level9_stat1_id = attack_minimum_added_cold_damage | ||
|level9_stat1_value = 14 | |level9_stat1_value = 14 | ||
Line 159: | Line 140: | ||
|level9_stat3_id = active_skill_chill_as_though_damage_+%_final | |level9_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level9_stat3_value = 140 | |level9_stat3_value = 140 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
Line 166: | Line 145: | ||
|level10_damage_effectiveness = 151 | |level10_damage_effectiveness = 151 | ||
|level10_damage_multiplier = 150.8 | |level10_damage_multiplier = 150.8 | ||
|level10_stat_text = 16 to 25 Added Cold Damage<br>Chills Enemies as though dealing 145% more Damage | |level10_stat_text = 16 to 25 Added Cold Damage<br>Chills Enemies as though dealing 145% more Damage | ||
|level10_stat1_id = attack_minimum_added_cold_damage | |level10_stat1_id = attack_minimum_added_cold_damage | ||
|level10_stat1_value = 16 | |level10_stat1_value = 16 | ||
Line 173: | Line 152: | ||
|level10_stat3_id = active_skill_chill_as_though_damage_+%_final | |level10_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level10_stat3_value = 145 | |level10_stat3_value = 145 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
Line 180: | Line 157: | ||
|level11_damage_effectiveness = 153 | |level11_damage_effectiveness = 153 | ||
|level11_damage_multiplier = 153.2 | |level11_damage_multiplier = 153.2 | ||
|level11_stat_text = 20 to 30 Added Cold Damage<br>Chills Enemies as though dealing 150% more Damage | |level11_stat_text = 20 to 30 Added Cold Damage<br>Chills Enemies as though dealing 150% more Damage | ||
|level11_stat1_id = attack_minimum_added_cold_damage | |level11_stat1_id = attack_minimum_added_cold_damage | ||
|level11_stat1_value = 20 | |level11_stat1_value = 20 | ||
Line 187: | Line 164: | ||
|level11_stat3_id = active_skill_chill_as_though_damage_+%_final | |level11_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level11_stat3_value = 150 | |level11_stat3_value = 150 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
Line 194: | Line 169: | ||
|level12_damage_effectiveness = 155 | |level12_damage_effectiveness = 155 | ||
|level12_damage_multiplier = 155.5 | |level12_damage_multiplier = 155.5 | ||
|level12_stat_text = 24 to 35 Added Cold Damage<br>Chills Enemies as though dealing 155% more Damage | |level12_stat_text = 24 to 35 Added Cold Damage<br>Chills Enemies as though dealing 155% more Damage | ||
|level12_stat1_id = attack_minimum_added_cold_damage | |level12_stat1_id = attack_minimum_added_cold_damage | ||
|level12_stat1_value = 24 | |level12_stat1_value = 24 | ||
Line 201: | Line 176: | ||
|level12_stat3_id = active_skill_chill_as_though_damage_+%_final | |level12_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level12_stat3_value = 155 | |level12_stat3_value = 155 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
Line 208: | Line 181: | ||
|level13_damage_effectiveness = 158 | |level13_damage_effectiveness = 158 | ||
|level13_damage_multiplier = 157.8 | |level13_damage_multiplier = 157.8 | ||
|level13_stat_text = 28 to 42 Added Cold Damage<br>Chills Enemies as though dealing 160% more Damage | |level13_stat_text = 28 to 42 Added Cold Damage<br>Chills Enemies as though dealing 160% more Damage | ||
|level13_stat1_id = attack_minimum_added_cold_damage | |level13_stat1_id = attack_minimum_added_cold_damage | ||
|level13_stat1_value = 28 | |level13_stat1_value = 28 | ||
Line 215: | Line 188: | ||
|level13_stat3_id = active_skill_chill_as_though_damage_+%_final | |level13_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level13_stat3_value = 160 | |level13_stat3_value = 160 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
Line 222: | Line 193: | ||
|level14_damage_effectiveness = 160 | |level14_damage_effectiveness = 160 | ||
|level14_damage_multiplier = 160.1 | |level14_damage_multiplier = 160.1 | ||
|level14_stat_text = 33 to 49 Added Cold Damage<br>Chills Enemies as though dealing 165% more Damage | |level14_stat_text = 33 to 49 Added Cold Damage<br>Chills Enemies as though dealing 165% more Damage | ||
|level14_stat1_id = attack_minimum_added_cold_damage | |level14_stat1_id = attack_minimum_added_cold_damage | ||
|level14_stat1_value = 33 | |level14_stat1_value = 33 | ||
Line 229: | Line 200: | ||
|level14_stat3_id = active_skill_chill_as_though_damage_+%_final | |level14_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level14_stat3_value = 165 | |level14_stat3_value = 165 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
Line 236: | Line 205: | ||
|level15_damage_effectiveness = 162 | |level15_damage_effectiveness = 162 | ||
|level15_damage_multiplier = 162.4 | |level15_damage_multiplier = 162.4 | ||
|level15_stat_text = 39 to 58 Added Cold Damage<br>Chills Enemies as though dealing 170% more Damage | |level15_stat_text = 39 to 58 Added Cold Damage<br>Chills Enemies as though dealing 170% more Damage | ||
|level15_stat1_id = attack_minimum_added_cold_damage | |level15_stat1_id = attack_minimum_added_cold_damage | ||
|level15_stat1_value = 39 | |level15_stat1_value = 39 | ||
Line 243: | Line 212: | ||
|level15_stat3_id = active_skill_chill_as_though_damage_+%_final | |level15_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level15_stat3_value = 170 | |level15_stat3_value = 170 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
Line 250: | Line 217: | ||
|level16_damage_effectiveness = 165 | |level16_damage_effectiveness = 165 | ||
|level16_damage_multiplier = 164.7 | |level16_damage_multiplier = 164.7 | ||
|level16_stat_text = 45 to 68 Added Cold Damage<br>Chills Enemies as though dealing 175% more Damage | |level16_stat_text = 45 to 68 Added Cold Damage<br>Chills Enemies as though dealing 175% more Damage | ||
|level16_stat1_id = attack_minimum_added_cold_damage | |level16_stat1_id = attack_minimum_added_cold_damage | ||
|level16_stat1_value = 45 | |level16_stat1_value = 45 | ||
Line 257: | Line 224: | ||
|level16_stat3_id = active_skill_chill_as_though_damage_+%_final | |level16_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level16_stat3_value = 175 | |level16_stat3_value = 175 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
Line 264: | Line 229: | ||
|level17_damage_effectiveness = 167 | |level17_damage_effectiveness = 167 | ||
|level17_damage_multiplier = 167.1 | |level17_damage_multiplier = 167.1 | ||
|level17_stat_text = 52 to 79 Added Cold Damage<br>Chills Enemies as though dealing 180% more Damage | |level17_stat_text = 52 to 79 Added Cold Damage<br>Chills Enemies as though dealing 180% more Damage | ||
|level17_stat1_id = attack_minimum_added_cold_damage | |level17_stat1_id = attack_minimum_added_cold_damage | ||
|level17_stat1_value = 52 | |level17_stat1_value = 52 | ||
Line 271: | Line 236: | ||
|level17_stat3_id = active_skill_chill_as_though_damage_+%_final | |level17_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level17_stat3_value = 180 | |level17_stat3_value = 180 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
Line 278: | Line 241: | ||
|level18_damage_effectiveness = 169 | |level18_damage_effectiveness = 169 | ||
|level18_damage_multiplier = 169.4 | |level18_damage_multiplier = 169.4 | ||
|level18_stat_text = 61 to 91 Added Cold Damage<br>Chills Enemies as though dealing 185% more Damage | |level18_stat_text = 61 to 91 Added Cold Damage<br>Chills Enemies as though dealing 185% more Damage | ||
|level18_stat1_id = attack_minimum_added_cold_damage | |level18_stat1_id = attack_minimum_added_cold_damage | ||
|level18_stat1_value = 61 | |level18_stat1_value = 61 | ||
Line 285: | Line 248: | ||
|level18_stat3_id = active_skill_chill_as_though_damage_+%_final | |level18_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level18_stat3_value = 185 | |level18_stat3_value = 185 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
Line 292: | Line 253: | ||
|level19_damage_effectiveness = 172 | |level19_damage_effectiveness = 172 | ||
|level19_damage_multiplier = 171.7 | |level19_damage_multiplier = 171.7 | ||
|level19_stat_text = 68 to 102 Added Cold Damage<br>Chills Enemies as though dealing 190% more Damage | |level19_stat_text = 68 to 102 Added Cold Damage<br>Chills Enemies as though dealing 190% more Damage | ||
|level19_stat1_id = attack_minimum_added_cold_damage | |level19_stat1_id = attack_minimum_added_cold_damage | ||
|level19_stat1_value = 68 | |level19_stat1_value = 68 | ||
Line 299: | Line 260: | ||
|level19_stat3_id = active_skill_chill_as_though_damage_+%_final | |level19_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level19_stat3_value = 190 | |level19_stat3_value = 190 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 306: | Line 265: | ||
|level20_damage_effectiveness = 174 | |level20_damage_effectiveness = 174 | ||
|level20_damage_multiplier = 174 | |level20_damage_multiplier = 174 | ||
|level20_stat_text = 75 to 113 Added Cold Damage<br>Chills Enemies as though dealing 195% more Damage | |level20_stat_text = 75 to 113 Added Cold Damage<br>Chills Enemies as though dealing 195% more Damage | ||
|level20_stat1_id = attack_minimum_added_cold_damage | |level20_stat1_id = attack_minimum_added_cold_damage | ||
|level20_stat1_value = 75 | |level20_stat1_value = 75 | ||
Line 313: | Line 272: | ||
|level20_stat3_id = active_skill_chill_as_though_damage_+%_final | |level20_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level20_stat3_value = 195 | |level20_stat3_value = 195 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 320: | Line 277: | ||
|level21_damage_effectiveness = 176 | |level21_damage_effectiveness = 176 | ||
|level21_damage_multiplier = 176.3 | |level21_damage_multiplier = 176.3 | ||
|level21_stat_text = 81 to 122 Added Cold Damage<br>Chills Enemies as though dealing 200% more Damage | |level21_stat_text = 81 to 122 Added Cold Damage<br>Chills Enemies as though dealing 200% more Damage | ||
|level21_stat1_id = attack_minimum_added_cold_damage | |level21_stat1_id = attack_minimum_added_cold_damage | ||
|level21_stat1_value = 81 | |level21_stat1_value = 81 | ||
Line 327: | Line 284: | ||
|level21_stat3_id = active_skill_chill_as_though_damage_+%_final | |level21_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level21_stat3_value = 200 | |level21_stat3_value = 200 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 334: | Line 289: | ||
|level22_damage_effectiveness = 179 | |level22_damage_effectiveness = 179 | ||
|level22_damage_multiplier = 178.6 | |level22_damage_multiplier = 178.6 | ||
|level22_stat_text = 87 to 130 Added Cold Damage<br>Chills Enemies as though dealing 205% more Damage | |level22_stat_text = 87 to 130 Added Cold Damage<br>Chills Enemies as though dealing 205% more Damage | ||
|level22_stat1_id = attack_minimum_added_cold_damage | |level22_stat1_id = attack_minimum_added_cold_damage | ||
|level22_stat1_value = 87 | |level22_stat1_value = 87 | ||
Line 341: | Line 296: | ||
|level22_stat3_id = active_skill_chill_as_though_damage_+%_final | |level22_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level22_stat3_value = 205 | |level22_stat3_value = 205 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 348: | Line 301: | ||
|level23_damage_effectiveness = 181 | |level23_damage_effectiveness = 181 | ||
|level23_damage_multiplier = 180.9 | |level23_damage_multiplier = 180.9 | ||
|level23_stat_text = 93 to 140 Added Cold Damage<br>Chills Enemies as though dealing 210% more Damage | |level23_stat_text = 93 to 140 Added Cold Damage<br>Chills Enemies as though dealing 210% more Damage | ||
|level23_stat1_id = attack_minimum_added_cold_damage | |level23_stat1_id = attack_minimum_added_cold_damage | ||
|level23_stat1_value = 93 | |level23_stat1_value = 93 | ||
Line 355: | Line 308: | ||
|level23_stat3_id = active_skill_chill_as_though_damage_+%_final | |level23_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level23_stat3_value = 210 | |level23_stat3_value = 210 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 362: | Line 313: | ||
|level24_damage_effectiveness = 183 | |level24_damage_effectiveness = 183 | ||
|level24_damage_multiplier = 183.3 | |level24_damage_multiplier = 183.3 | ||
|level24_stat_text = 100 to 150 Added Cold Damage<br>Chills Enemies as though dealing 215% more Damage | |level24_stat_text = 100 to 150 Added Cold Damage<br>Chills Enemies as though dealing 215% more Damage | ||
|level24_stat1_id = attack_minimum_added_cold_damage | |level24_stat1_id = attack_minimum_added_cold_damage | ||
|level24_stat1_value = 100 | |level24_stat1_value = 100 | ||
Line 369: | Line 320: | ||
|level24_stat3_id = active_skill_chill_as_though_damage_+%_final | |level24_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level24_stat3_value = 215 | |level24_stat3_value = 215 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 376: | Line 325: | ||
|level25_damage_effectiveness = 186 | |level25_damage_effectiveness = 186 | ||
|level25_damage_multiplier = 185.6 | |level25_damage_multiplier = 185.6 | ||
|level25_stat_text = 107 to 160 Added Cold Damage<br>Chills Enemies as though dealing 220% more Damage | |level25_stat_text = 107 to 160 Added Cold Damage<br>Chills Enemies as though dealing 220% more Damage | ||
|level25_stat1_id = attack_minimum_added_cold_damage | |level25_stat1_id = attack_minimum_added_cold_damage | ||
|level25_stat1_value = 107 | |level25_stat1_value = 107 | ||
Line 383: | Line 332: | ||
|level25_stat3_id = active_skill_chill_as_though_damage_+%_final | |level25_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level25_stat3_value = 220 | |level25_stat3_value = 220 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 390: | Line 337: | ||
|level26_damage_effectiveness = 188 | |level26_damage_effectiveness = 188 | ||
|level26_damage_multiplier = 187.9 | |level26_damage_multiplier = 187.9 | ||
|level26_stat_text = 114 to 172 Added Cold Damage<br>Chills Enemies as though dealing 225% more Damage | |level26_stat_text = 114 to 172 Added Cold Damage<br>Chills Enemies as though dealing 225% more Damage | ||
|level26_stat1_id = attack_minimum_added_cold_damage | |level26_stat1_id = attack_minimum_added_cold_damage | ||
|level26_stat1_value = 114 | |level26_stat1_value = 114 | ||
Line 397: | Line 344: | ||
|level26_stat3_id = active_skill_chill_as_though_damage_+%_final | |level26_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level26_stat3_value = 225 | |level26_stat3_value = 225 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 404: | Line 349: | ||
|level27_damage_effectiveness = 190 | |level27_damage_effectiveness = 190 | ||
|level27_damage_multiplier = 190.2 | |level27_damage_multiplier = 190.2 | ||
|level27_stat_text = 123 to 184 Added Cold Damage<br>Chills Enemies as though dealing 230% more Damage | |level27_stat_text = 123 to 184 Added Cold Damage<br>Chills Enemies as though dealing 230% more Damage | ||
|level27_stat1_id = attack_minimum_added_cold_damage | |level27_stat1_id = attack_minimum_added_cold_damage | ||
|level27_stat1_value = 123 | |level27_stat1_value = 123 | ||
Line 411: | Line 356: | ||
|level27_stat3_id = active_skill_chill_as_though_damage_+%_final | |level27_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level27_stat3_value = 230 | |level27_stat3_value = 230 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 418: | Line 361: | ||
|level28_damage_effectiveness = 193 | |level28_damage_effectiveness = 193 | ||
|level28_damage_multiplier = 192.5 | |level28_damage_multiplier = 192.5 | ||
|level28_stat_text = 131 to 197 Added Cold Damage<br>Chills Enemies as though dealing 235% more Damage | |level28_stat_text = 131 to 197 Added Cold Damage<br>Chills Enemies as though dealing 235% more Damage | ||
|level28_stat1_id = attack_minimum_added_cold_damage | |level28_stat1_id = attack_minimum_added_cold_damage | ||
|level28_stat1_value = 131 | |level28_stat1_value = 131 | ||
Line 425: | Line 368: | ||
|level28_stat3_id = active_skill_chill_as_though_damage_+%_final | |level28_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level28_stat3_value = 235 | |level28_stat3_value = 235 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 432: | Line 373: | ||
|level29_damage_effectiveness = 195 | |level29_damage_effectiveness = 195 | ||
|level29_damage_multiplier = 194.8 | |level29_damage_multiplier = 194.8 | ||
|level29_stat_text = 140 to 210 Added Cold Damage<br>Chills Enemies as though dealing 240% more Damage | |level29_stat_text = 140 to 210 Added Cold Damage<br>Chills Enemies as though dealing 240% more Damage | ||
|level29_stat1_id = attack_minimum_added_cold_damage | |level29_stat1_id = attack_minimum_added_cold_damage | ||
|level29_stat1_value = 140 | |level29_stat1_value = 140 | ||
Line 439: | Line 380: | ||
|level29_stat3_id = active_skill_chill_as_though_damage_+%_final | |level29_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level29_stat3_value = 240 | |level29_stat3_value = 240 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 446: | Line 385: | ||
|level30_damage_effectiveness = 197 | |level30_damage_effectiveness = 197 | ||
|level30_damage_multiplier = 197.2 | |level30_damage_multiplier = 197.2 | ||
|level30_stat_text = 150 to 224 Added Cold Damage<br>Chills Enemies as though dealing 245% more Damage | |level30_stat_text = 150 to 224 Added Cold Damage<br>Chills Enemies as though dealing 245% more Damage | ||
|level30_stat1_id = attack_minimum_added_cold_damage | |level30_stat1_id = attack_minimum_added_cold_damage | ||
|level30_stat1_value = 150 | |level30_stat1_value = 150 | ||
Line 453: | Line 392: | ||
|level30_stat3_id = active_skill_chill_as_though_damage_+%_final | |level30_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level30_stat3_value = 245 | |level30_stat3_value = 245 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 460: | Line 397: | ||
|level31_damage_effectiveness = 198 | |level31_damage_effectiveness = 198 | ||
|level31_damage_multiplier = 198.3 | |level31_damage_multiplier = 198.3 | ||
|level31_stat_text = 155 to 232 Added Cold Damage<br>Chills Enemies as though dealing 247% more Damage | |level31_stat_text = 155 to 232 Added Cold Damage<br>Chills Enemies as though dealing 247% more Damage | ||
|level31_stat1_id = attack_minimum_added_cold_damage | |level31_stat1_id = attack_minimum_added_cold_damage | ||
|level31_stat1_value = 155 | |level31_stat1_value = 155 | ||
Line 467: | Line 404: | ||
|level31_stat3_id = active_skill_chill_as_though_damage_+%_final | |level31_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level31_stat3_value = 247 | |level31_stat3_value = 247 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 474: | Line 409: | ||
|level32_damage_effectiveness = 199 | |level32_damage_effectiveness = 199 | ||
|level32_damage_multiplier = 199.5 | |level32_damage_multiplier = 199.5 | ||
|level32_stat_text = 160 to 240 Added Cold Damage<br>Chills Enemies as though dealing 250% more Damage | |level32_stat_text = 160 to 240 Added Cold Damage<br>Chills Enemies as though dealing 250% more Damage | ||
|level32_stat1_id = attack_minimum_added_cold_damage | |level32_stat1_id = attack_minimum_added_cold_damage | ||
|level32_stat1_value = 160 | |level32_stat1_value = 160 | ||
Line 481: | Line 416: | ||
|level32_stat3_id = active_skill_chill_as_though_damage_+%_final | |level32_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level32_stat3_value = 250 | |level32_stat3_value = 250 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 488: | Line 421: | ||
|level33_damage_effectiveness = 201 | |level33_damage_effectiveness = 201 | ||
|level33_damage_multiplier = 200.6 | |level33_damage_multiplier = 200.6 | ||
|level33_stat_text = 165 to 248 Added Cold Damage<br>Chills Enemies as though dealing 252% more Damage | |level33_stat_text = 165 to 248 Added Cold Damage<br>Chills Enemies as though dealing 252% more Damage | ||
|level33_stat1_id = attack_minimum_added_cold_damage | |level33_stat1_id = attack_minimum_added_cold_damage | ||
|level33_stat1_value = 165 | |level33_stat1_value = 165 | ||
Line 495: | Line 428: | ||
|level33_stat3_id = active_skill_chill_as_though_damage_+%_final | |level33_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level33_stat3_value = 252 | |level33_stat3_value = 252 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 502: | Line 433: | ||
|level34_damage_effectiveness = 202 | |level34_damage_effectiveness = 202 | ||
|level34_damage_multiplier = 201.8 | |level34_damage_multiplier = 201.8 | ||
|level34_stat_text = 171 to 256 Added Cold Damage<br>Chills Enemies as though dealing 255% more Damage | |level34_stat_text = 171 to 256 Added Cold Damage<br>Chills Enemies as though dealing 255% more Damage | ||
|level34_stat1_id = attack_minimum_added_cold_damage | |level34_stat1_id = attack_minimum_added_cold_damage | ||
|level34_stat1_value = 171 | |level34_stat1_value = 171 | ||
Line 509: | Line 440: | ||
|level34_stat3_id = active_skill_chill_as_though_damage_+%_final | |level34_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level34_stat3_value = 255 | |level34_stat3_value = 255 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 516: | Line 445: | ||
|level35_damage_effectiveness = 203 | |level35_damage_effectiveness = 203 | ||
|level35_damage_multiplier = 202.9 | |level35_damage_multiplier = 202.9 | ||
|level35_stat_text = 176 to 265 Added Cold Damage<br>Chills Enemies as though dealing 257% more Damage | |level35_stat_text = 176 to 265 Added Cold Damage<br>Chills Enemies as though dealing 257% more Damage | ||
|level35_stat1_id = attack_minimum_added_cold_damage | |level35_stat1_id = attack_minimum_added_cold_damage | ||
|level35_stat1_value = 176 | |level35_stat1_value = 176 | ||
Line 523: | Line 452: | ||
|level35_stat3_id = active_skill_chill_as_though_damage_+%_final | |level35_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level35_stat3_value = 257 | |level35_stat3_value = 257 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 530: | Line 457: | ||
|level36_damage_effectiveness = 204 | |level36_damage_effectiveness = 204 | ||
|level36_damage_multiplier = 204.1 | |level36_damage_multiplier = 204.1 | ||
|level36_stat_text = 182 to 273 Added Cold Damage<br>Chills Enemies as though dealing 260% more Damage | |level36_stat_text = 182 to 273 Added Cold Damage<br>Chills Enemies as though dealing 260% more Damage | ||
|level36_stat1_id = attack_minimum_added_cold_damage | |level36_stat1_id = attack_minimum_added_cold_damage | ||
|level36_stat1_value = 182 | |level36_stat1_value = 182 | ||
Line 537: | Line 464: | ||
|level36_stat3_id = active_skill_chill_as_though_damage_+%_final | |level36_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level36_stat3_value = 260 | |level36_stat3_value = 260 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 544: | Line 469: | ||
|level37_damage_effectiveness = 205 | |level37_damage_effectiveness = 205 | ||
|level37_damage_multiplier = 205.3 | |level37_damage_multiplier = 205.3 | ||
|level37_stat_text = 188 to 282 Added Cold Damage<br>Chills Enemies as though dealing 262% more Damage | |level37_stat_text = 188 to 282 Added Cold Damage<br>Chills Enemies as though dealing 262% more Damage | ||
|level37_stat1_id = attack_minimum_added_cold_damage | |level37_stat1_id = attack_minimum_added_cold_damage | ||
|level37_stat1_value = 188 | |level37_stat1_value = 188 | ||
Line 551: | Line 476: | ||
|level37_stat3_id = active_skill_chill_as_though_damage_+%_final | |level37_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level37_stat3_value = 262 | |level37_stat3_value = 262 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 558: | Line 481: | ||
|level38_damage_effectiveness = 206 | |level38_damage_effectiveness = 206 | ||
|level38_damage_multiplier = 206.4 | |level38_damage_multiplier = 206.4 | ||
|level38_stat_text = 194 to 292 Added Cold Damage<br>Chills Enemies as though dealing 265% more Damage | |level38_stat_text = 194 to 292 Added Cold Damage<br>Chills Enemies as though dealing 265% more Damage | ||
|level38_stat1_id = attack_minimum_added_cold_damage | |level38_stat1_id = attack_minimum_added_cold_damage | ||
|level38_stat1_value = 194 | |level38_stat1_value = 194 | ||
Line 565: | Line 488: | ||
|level38_stat3_id = active_skill_chill_as_though_damage_+%_final | |level38_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level38_stat3_value = 265 | |level38_stat3_value = 265 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 572: | Line 493: | ||
|level39_damage_effectiveness = 208 | |level39_damage_effectiveness = 208 | ||
|level39_damage_multiplier = 207.6 | |level39_damage_multiplier = 207.6 | ||
|level39_stat_text = 201 to 301 Added Cold Damage<br>Chills Enemies as though dealing 267% more Damage | |level39_stat_text = 201 to 301 Added Cold Damage<br>Chills Enemies as though dealing 267% more Damage | ||
|level39_stat1_id = attack_minimum_added_cold_damage | |level39_stat1_id = attack_minimum_added_cold_damage | ||
|level39_stat1_value = 201 | |level39_stat1_value = 201 | ||
Line 579: | Line 500: | ||
|level39_stat3_id = active_skill_chill_as_though_damage_+%_final | |level39_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level39_stat3_value = 267 | |level39_stat3_value = 267 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 586: | Line 505: | ||
|level40_damage_effectiveness = 209 | |level40_damage_effectiveness = 209 | ||
|level40_damage_multiplier = 208.7 | |level40_damage_multiplier = 208.7 | ||
|level40_stat_text = 207 to 311 Added Cold Damage<br>Chills Enemies as though dealing 270% more Damage | |level40_stat_text = 207 to 311 Added Cold Damage<br>Chills Enemies as though dealing 270% more Damage | ||
|level40_stat1_id = attack_minimum_added_cold_damage | |level40_stat1_id = attack_minimum_added_cold_damage | ||
|level40_stat1_value = 207 | |level40_stat1_value = 207 | ||
Line 593: | Line 512: | ||
|level40_stat3_id = active_skill_chill_as_though_damage_+%_final | |level40_stat3_id = active_skill_chill_as_though_damage_+%_final | ||
|level40_stat3_value = 270 | |level40_stat3_value = 270 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 636: | Line 553: | ||
|level20_experience = 342051651 | |level20_experience = 342051651 | ||
|level21_dexterity_requirement = 159 | |level21_dexterity_requirement = 159 | ||
|radius = 23 | |radius = 23 | ||
|radius_description = on impact | |radius_description = on impact | ||
|radius_secondary = 10 | |radius_secondary = 10 | ||
|radius_secondary_description = chilling ground | |radius_secondary_description = chilling ground | ||
|inventory_icon = Ice Shot | |||
|release_version = 0.9.12 | |release_version = 0.9.12 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest | ||
Line 665: | Line 582: | ||
}} | }} | ||
'''Ice Shot''' is a ranged [[attack]] [[skill]] that fires an arrow that deals [[cold damage]] to the target and in a cone behind the target. The skill has a stronger threshold to apply the chill. | |||
'''Ice Shot''' is a ranged [[attack]] [[skill]] that fires an arrow that deals [[cold damage]] to the target and in a cone behind the target. The skill | |||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
Line 683: | Line 597: | ||
|c2_pattern_extract = Chills Enemies as though dealing (%d+)%% more Damage | |c2_pattern_extract = Chills Enemies as though dealing (%d+)%% more Damage | ||
|c2_pattern_value = %d%% | |c2_pattern_value = %d%% | ||
}} | }} | ||
==Gem quality== | |||
{{Skill quality}} | |||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill threshold jewel list|stat_id= | {{Skill threshold jewel list|stat_id=ice_shot}} | ||
{{Skill enchantment modifier list}} | |||
{{Alternate skill effect list}} | {{Alternate skill effect list}} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.24.0| | |||
* Added: Base radius is 2.4 metres. | |||
* Quality now provides 0-80% increased Area of Effect angle (previously 0-60%). | |||
}} | |||
{{Version history table row|3.23.0| | |||
* No longer has 0-19% increased Effect of Cold Ailments. | |||
* Quality now provides 0-60% increased Area of Effect angle, instead of 0-20% increased Cold Damage. | |||
}} | |||
{{Version history table row|3.9.0| | {{Version history table row|3.9.0| | ||
* No longer leaves Chilled Ground on impact. | * No longer leaves Chilled Ground on impact. |
Latest revision as of 04:52, 31 March 2024
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
Chills Enemies as though dealing (100-195)% more Damage
Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemIceShot
Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has a stronger threshold to apply the chill.
Skill Functions and Interactions
Explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the primary target. Targets that create a cone-shaped explosion will not be damaged by their own cone, but can be damaged by other cones created by additional projectiles. This triggers on every hit, so with pierce, fork, chain, or return, multiple explosions can occur with one use of Ice Shot. The explosions can overlap.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Cold Damage | Chill Amplifier | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 6 | 130% | 130% | 2 to 3 | 100% | 0 | 0 |
2 | 2 | 0 | 6 | 132% | 132.3% | 2 to 3 | 105% | 70 | 70 |
3 | 4 | 16 | 6 | 135% | 134.6% | 3 to 4 | 110% | 308 | 378 |
4 | 7 | 22 | 7 | 137% | 136.9% | 4 to 6 | 115% | 1554 | 1932 |
5 | 11 | 31 | 7 | 139% | 139.3% | 5 to 8 | 120% | 6667 | 8599 |
6 | 16 | 41 | 7 | 142% | 141.6% | 7 to 11 | 125% | 26047 | 34646 |
7 | 20 | 50 | 7 | 144% | 143.9% | 9 to 13 | 130% | 49725 | 84371 |
8 | 24 | 58 | 8 | 146% | 146.2% | 11 to 17 | 135% | 95714 | 180085 |
9 | 28 | 67 | 8 | 149% | 148.5% | 14 to 20 | 140% | 169595 | 349680 |
10 | 32 | 75 | 8 | 151% | 150.8% | 16 to 25 | 145% | 283759 | 633439 |
11 | 36 | 83 | 8 | 153% | 153.2% | 20 to 30 | 150% | 453996 | 1087435 |
12 | 40 | 92 | 8 | 155% | 155.5% | 24 to 35 | 155% | 703128 | 1790563 |
13 | 44 | 100 | 9 | 158% | 157.8% | 28 to 42 | 160% | 1061223 | 2851786 |
14 | 48 | 109 | 9 | 160% | 160.1% | 33 to 49 | 165% | 2065870 | 4917656 |
15 | 52 | 117 | 9 | 162% | 162.4% | 39 to 58 | 170% | 2507110 | 7424766 |
16 | 56 | 125 | 9 | 165% | 164.7% | 45 to 68 | 175% | 5798936 | 13223702 |
17 | 60 | 134 | 9 | 167% | 167.1% | 52 to 79 | 180% | 15083919 | 28307621 |
18 | 64 | 142 | 10 | 169% | 169.4% | 61 to 91 | 185% | 27792735 | 56100356 |
19 | 67 | 148 | 10 | 172% | 171.7% | 68 to 102 | 190% | 43869739 | 99970095 |
20 | 70 | 155 | 10 | 174% | 174% | 75 to 113 | 195% | 242081556 | 342051651 |
21 | 72 | 159 | 10 | 176% | 176.3% | 81 to 122 | 200% | N/A | N/A |
22 | 74 | N/A | 10 | 179% | 178.6% | 87 to 130 | 205% | N/A | N/A |
23 | 76 | N/A | 11 | 181% | 180.9% | 93 to 140 | 210% | N/A | N/A |
24 | 78 | N/A | 11 | 183% | 183.3% | 100 to 150 | 215% | N/A | N/A |
25 | 80 | N/A | 11 | 186% | 185.6% | 107 to 160 | 220% | N/A | N/A |
26 | 82 | N/A | 11 | 188% | 187.9% | 114 to 172 | 225% | N/A | N/A |
27 | 84 | N/A | 11 | 190% | 190.2% | 123 to 184 | 230% | N/A | N/A |
28 | 86 | N/A | 12 | 193% | 192.5% | 131 to 197 | 235% | N/A | N/A |
29 | 88 | N/A | 12 | 195% | 194.8% | 140 to 210 | 240% | N/A | N/A |
30 | 90 | N/A | 12 | 197% | 197.2% | 150 to 224 | 245% | N/A | N/A |
31 | 91 | N/A | 12 | 198% | 198.3% | 155 to 232 | 247% | N/A | N/A |
32 | 92 | N/A | 13 | 199% | 199.5% | 160 to 240 | 250% | N/A | N/A |
33 | 93 | N/A | 13 | 201% | 200.6% | 165 to 248 | 252% | N/A | N/A |
34 | 94 | N/A | 13 | 202% | 201.8% | 171 to 256 | 255% | N/A | N/A |
35 | 95 | N/A | 13 | 203% | 202.9% | 176 to 265 | 257% | N/A | N/A |
36 | 96 | N/A | 13 | 204% | 204.1% | 182 to 273 | 260% | N/A | N/A |
37 | 97 | N/A | 14 | 205% | 205.3% | 188 to 282 | 262% | N/A | N/A |
38 | 98 | N/A | 14 | 206% | 206.4% | 194 to 292 | 265% | N/A | N/A |
39 | 99 | N/A | 14 | 208% | 207.6% | 201 to 301 | 267% | N/A | N/A |
40 | 100 | N/A | 14 | 209% | 208.7% | 207 to 311 | 270% | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (4-80)% increased Area of Effect angle | 1 |
Item acquisition
Ice Shot can drop anywhere.
Recipes
Ice Shot can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Ice Shot:
Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Omen on the WindsOmen on the Winds Viridian JewelLimited to: 2 Radius: Medium(15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional TargetsAs Malachai stepped into the Highgate mines, cold winds billowed from the mountain above. One final, feeble attempt to save what was meant to be eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets | 0 |
Related helmet enchantments
The following helmet enchantments affect Ice Shot.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Ice Shot Cone Angle 1 | 66 | Merciless Labyrinth | Ice Shot has 30% increased Area of Effect angle | helmet 100 |
Enchantment Ice Shot Cone Angle 2 | 75 | Eternal Labyrinth | Ice Shot has 60% increased Area of Effect angle | helmet 100 |
Enchantment Ice Shot Damage 1 | 66 | Merciless Labyrinth | 25% increased Ice Shot Damage | helmet 100 |
Enchantment Ice Shot Damage 2 | 75 | Eternal Labyrinth | 40% increased Ice Shot Damage | helmet 100 |
Enchantment Ice Shot Damage 1 | 66 | Merciless Labyrinth | 24% increased Ice Shot Damage | helmet 0 |
Enchantment Ice Shot Damage 2 | 75 | Eternal Labyrinth | 36% increased Ice Shot Damage | helmet 0 |
Enchantment Ice Shot Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Ice Shot Area of Effect | helmet 100 |
Enchantment Ice Shot Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Ice Shot Area of Effect | helmet 100 |
Alternate skill effects
Ice Shot has the following alternate skill effects:
Item | Effect(s) |
---|---|
Skadi Ice Shot EffectSkadi Ice Shot EffectSkill Gem EffectYour Ice Shot becomes a Skadi Effect. | Your Ice Shot becomes a Skadi Effect. |
Vaal Orb Ice Shot EffectVaal Orb Ice Shot EffectSkill Gem EffectYour Ice Shot becomes a Vaal Orb Effect. | Your Ice Shot becomes a Vaal Orb Effect. |
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.23.0 |
|
3.9.0 |
|
3.8.0 |
|
2.6.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.0.6 |
|
1.0.0b |
|
0.10.0g |
|
0.10.0 |
|
0.9.12h |
|
0.9.12b |
|
0.9.12 |
|