Exposure: Difference between revisions

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{{Query base passive skills|where = passive_skills.stat_text LIKE "%exposure%"}}
{{Query base passive skills|where = passive_skills.stat_text LIKE "%exposure%"}}
===Cluster jewel notables===
The following cluster jewel-only [[passive skill]]s are related to Exposure:
{{Query base passive skills
|q_where=  passive_skills.id LIKE "affliction%"
  AND  passive_skills.stat_text LIKE "%exposure%"
}}


===Ascendancy passives===
===Ascendancy passives===
Line 72: Line 65:
}}
}}


===Cluster jewel passives===
The following cluster jewel-only [[passive skill]]s are related to Exposure:
{{Query base passive skills
|q_where=  passive_skills.id LIKE "affliction%"
  AND  passive_skills.stat_text LIKE "%exposure%"
}}
===Timeless Jewel passives===
===Timeless Jewel passives===
The following {{il|Timeless Jewel}} passives are related to Exposure:
The following {{il|Timeless Jewel}} passives are related to Exposure:

Revision as of 04:54, 27 April 2020

Fire Exposure
Debuff
Fire Exposure status icon.png
You have lowered Fire Resistance.
Cold Exposure
Debuff
Cold Exposure status icon.png
You have lowered Cold Resistance.
Lightning Exposure
Debuff
Lightning Exposure status icon.png
You have lowered Lightning Resistance.

Exposure is a debuff that lowers a particular elemental resistance. Multiple applications of the same exposure do not stack, only the largest value is applied.

Exposure from Eye of MaliceEye of Malice
Callous Mask
Evasion: (610-822)
Energy Shield: (125-168)
Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
Through vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
applies -10% resistance to their respective elements for 4 seconds.[1] Exposure from active skills (see list below) apply -25% resistance to their respective elements. Also, exposure from Elemental Army SupportElemental Army SupportSupport, Minion
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports skills which create Minions.Minions from Supported Skills have +(19-29)% to all Elemental Resistances
Minions from Supported Skills have +(0-2)% to all maximum Elemental Resistances
Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
Minions from Supported Skills deal (10-19)% more Elemental Damage

Additional Effects From 1-20% Quality:
Minions from Supported Skills have +(0.1-2)% to all maximum Elemental Resistances
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
only applies -10% resistance.

Active skill gems

The following active skill gems are related to Exposure:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement

Support skill gems

The following support skill gems are related to Exposure:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement

Unique items

The following unique items are related to Exposure:

ItemBase ItemRequired levelStats
The Balance of TerrorThe Balance of Terror
Cobalt Jewel
Limited to: 1+(10-15)% to all Elemental Resistances
<2 random curse modifiers>
Fellshrine stood as a holy bastion opposite the
Chamber of Sins, and all that it represented.
For one to rise, the other must fall.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel1+(10-15)% to all Elemental Resistances
<2 random curse modifiers>
Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds
You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds
Immune to Curses if you've cast Despair in the past 10 seconds
Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds
Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds
Gain (30-40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds
+(30-40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds
Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds
Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds
You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds
Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds
You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds
Immune to Reflected Damage if you've cast Punishment in the past 10 seconds
Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds
Action Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past 10 seconds
(20-25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds
(6-10)% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds
You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds
Starlight ChaliceStarlight Chalice
Iron Flask
Lasts 5.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Uhtred and his priests drank of the skies
to empower runes... and themselves.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Eye of MaliceEye of Malice
Callous Mask
Evasion: (610-822)
Energy Shield: (125-168)
Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
Through vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Callous Mask45(400-500)% increased Evasion and Energy Shield
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
TulbornTulborn
Opal Wand
Wand
Physical Damage: 35-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy
+(20-25) Mana gained on Killing a Frozen Enemy
Adds (120-140) to (150-170) Cold Damage to Spells
Cold Exposure you inflict applies an extra -12% to Cold Resistance
We remember the stillness.
Then the great fall.
The pain of separation.
We return once more.

This item can be transformed with a Blessing of Tul
Opal Wand62Adds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy
+(20-25) Mana gained on Killing a Frozen Enemy
Adds (120-140) to (150-170) Cold Damage to Spells
Cold Exposure you inflict applies an extra -12% to Cold Resistance
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
Runic Sabatons69Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets

Passive skills

Passives

The following passive skills are related to Exposure:

No results found for the given query.

Ascendancy passives

The following Ascendancy passive skills are related to Exposure:

Ascendancy
Class
NameStats
Ascendant
Elementalist
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]
Elementalist
Mastermind of Discord
Exposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently [1]
Raider
Avatar of the Veil
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
50% chance to Avoid Elemental Ailments while Phasing [1]

Cluster jewel passives

The following cluster jewel-only passive skills are related to Exposure:

NameStats
Corrosive Elements
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
15% increased Elemental Damage [1]
Heraldry
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder [1]
Master of Fire
Nearby Enemies have Fire Exposure
[1]

Timeless Jewel passives

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. passives are related to Exposure:

Jewel Type Icon Name Effect
Templar Smite the Wicked 10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
Templar Smite the Ignorant 10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
Templar Smite the Heretical 10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion

Modifiers

The following modifiers are related to Exposure:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Redemption75(11-15)% chance to inflict Cold Exposure on Hitsceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
staff_eyrie 500
of Redemption80(16-20)% chance to inflict Cold Exposure on Hitsceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
staff_eyrie 500
of Balance110% increased Quantity of Items found in this Area
Players cannot inflict Exposure
uber_tier_map 0
secret_area 1000
Enchantment Wave Of Conviction Additional Enemy Resistance 166Wave of Conviction's Exposure applies an extra -4% to Elemental Resistancehelmet 100
Enchantment Wave Of Conviction Additional Enemy Resistance 275Wave of Conviction's Exposure applies an extra -6% to Elemental Resistancehelmet 100
of the Conquest75(11-15)% chance to inflict Fire Exposure on Hitsceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
staff_adjudicator 500
of the Conquest80(16-20)% chance to inflict Fire Exposure on Hitsceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
staff_adjudicator 500
of Balance68Players cannot inflict Exposuredefault 1000
of the Crusade75(11-15)% chance to inflict Lightning Exposure on Hitsceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
staff_crusader 500
of the Crusade80(16-20)% chance to inflict Lightning Exposure on Hitsceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
staff_crusader 500
of Balance6910% increased Quantity of Items found in this Area
Found Items have (1-3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
Players cannot inflict Exposure
secret_area 1000
MapElementalEquilibriumStrDexIntMission1(20-25)% increased Quantity of Items found in this Area
(20-25)% increased Rarity of Items found in this Area
Players cannot inflict Exposure
(20-25)% increased Pack size
N/A
of Balance19% increased Quantity of Items found in this Area
Players cannot inflict Exposure
uber_tier_map 0
secret_area 0
old_map 0
of Balance110% increased Quantity of Items found in this Area
5% increased Rarity of Items found in this Area
Players cannot inflict Exposure
10% increased Pack size
uber_tier_map 0
secret_area 0
old_map 0
of Balance110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Players cannot inflict Exposure
uber_tier_map 0
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1000
of Balance110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Players cannot inflict Exposure
uber_tier_map 0
secret_area 0
maven_map 1000
primordial_map 1000
of Balance110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Players cannot inflict Exposure
uber_tier_map 0
secret_area 0
expedition_logbook 1000
Enchantment Hydrosphere Exposure Amount 166Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistanceshelmet 100
Enchantment Hydrosphere Exposure Amount 275Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistanceshelmet 100
SocketedGemsApplyExposureReducedResistsImplicitR115-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
N/A
SocketedGemsApplyExposureReducedResistsImplicitR245-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
N/A
SocketedGemsApplyExposureReducedResistsImplicitR3___75-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
N/A
SummonArbalistChanceToInflictFireExposureOnHit_1Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on HitN/A
SummonArbalistChanceToInflictColdExposureonHit1Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on HitN/A
SummonArbalistChanceToInflictLightningExposureOnHit_1Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on HitN/A
SummonArbalistPhysicalDamagePercentToAddAsFire1Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
N/A
SummonArbalistPhysicalDamagePercentToAddAsCold_1Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
N/A
SummonArbalistPhysicalDamagePercentToAddAsLightning1Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
N/A
HellscapeUpsideInflictColdExposureOnHit1h245(7-8)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictColdExposureOnHit1h368(9-10)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictColdExposureOnHit1h468(11-12)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictColdExposureOnHit2h368(13-15)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictColdExposureOnHit2h2_45(10-12)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictColdExposureOnHit2h468(16-18)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictFireExposureOnHit1h245(7-8)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictFireExposureOnHit1h368(9-10)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictFireExposureOnHit1h468(11-12)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictFireExposureOnHit2h2__45(10-12)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictFireExposureOnHit2h3_____68(13-15)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictFireExposureOnHit2h468(16-18)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictLightningExposureOnHit1h245(7-8)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictLightningExposureOnHit1h368(9-10)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictLightningExposureOnHit1h468(11-12)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictLightningExposureOnHit2h2_45(10-12)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictLightningExposureOnHit2h3__68(13-15)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictLightningExposureOnHit2h4__68(16-18)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
Frostwoven1Inflict Cold Exposure on Hit (Hidden)
25% of Physical Damage Converted to Cold Damage (Hidden)
50% increased Cold Damage (Hidden)
Gain 50% of Physical Damage as Extra Cold Damage (Hidden)
+50% to Cold Resistance (Hidden)
no_common_monster_mods 0
default 5000
Flamewoven1Inflict Fire Exposure on Hit (Hidden)
25% of Physical Damage Converted to Fire Damage (Hidden)
50% increased Fire Damage (Hidden)
Gain 50% of Physical Damage as Extra Fire Damage (Hidden)
+50% to Fire Resistance (Hidden)
no_common_monster_mods 0
default 5000
Stormwoven1Inflict Lightning Exposure on Hit (Hidden)
25% of Physical Damage Converted to Lightning Damage (Hidden)
50% increased Lightning Damage (Hidden)
Gain 50% of Physical Damage as Extra Lightning Damage (Hidden)
+50% to Lightning Resistance (Hidden)
no_common_monster_mods 0
default 5000
FireExposureEffectOnHitEldritchImplicit175Inflict Fire Exposure on Hit, applying -11% to Fire Resistanceno_tier_6_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicit275Inflict Fire Exposure on Hit, applying -12% to Fire Resistanceno_tier_5_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicit375Inflict Fire Exposure on Hit, applying -13% to Fire Resistanceno_tier_4_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicit475Inflict Fire Exposure on Hit, applying -14% to Fire Resistanceno_tier_3_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicit575Inflict Fire Exposure on Hit, applying -15% to Fire Resistanceno_tier_2_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicit675Inflict Fire Exposure on Hit, applying -16% to Fire Resistanceno_tier_1_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicitPinnaclePresence175While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistanceno_tier_6_eldritch_implicit 0
gloves 0
FireExposureEffectOnHitEldritchImplicitPinnaclePresence275While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistanceno_tier_5_eldritch_implicit 0
gloves 0
FireExposureEffectOnHitEldritchImplicitPinnaclePresence375While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistanceno_tier_4_eldritch_implicit 0
gloves 140
FireExposureEffectOnHitEldritchImplicitPinnaclePresence475While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistanceno_tier_3_eldritch_implicit 0
gloves 140
FireExposureEffectOnHitEldritchImplicitPinnaclePresence575While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistanceno_tier_2_eldritch_implicit 0
gloves 140
FireExposureEffectOnHitEldritchImplicitPinnaclePresence675While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistanceno_tier_1_eldritch_implicit 0
gloves 140
ColdExposureEffectOnHitEldritchImplicit175Inflict Cold Exposure on Hit, applying -11% to Cold Resistanceno_tier_6_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicit275Inflict Cold Exposure on Hit, applying -12% to Cold Resistanceno_tier_5_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicit375Inflict Cold Exposure on Hit, applying -13% to Cold Resistanceno_tier_4_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicit475Inflict Cold Exposure on Hit, applying -14% to Cold Resistanceno_tier_3_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence475While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistanceno_tier_3_eldritch_implicit 0
gloves 140
ColdExposureEffectOnHitEldritchImplicit675Inflict Cold Exposure on Hit, applying -16% to Cold Resistanceno_tier_1_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence375While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistanceno_tier_4_eldritch_implicit 0
gloves 140
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence275While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistanceno_tier_5_eldritch_implicit 0
gloves 0
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence175While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistanceno_tier_6_eldritch_implicit 0
gloves 0
ColdExposureEffectOnHitEldritchImplicit575Inflict Cold Exposure on Hit, applying -15% to Cold Resistanceno_tier_2_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence575While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistanceno_tier_2_eldritch_implicit 0
gloves 140
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence675While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistanceno_tier_1_eldritch_implicit 0
gloves 140
LightningExposureEffectOnHitEldritchImplicit175Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistanceno_tier_6_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicit275Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistanceno_tier_5_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicit375Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistanceno_tier_4_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicit475Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistanceno_tier_3_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicit575Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistanceno_tier_2_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicit675Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistanceno_tier_1_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence175While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistanceno_tier_6_eldritch_implicit 0
gloves 0
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence275While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistanceno_tier_5_eldritch_implicit 0
gloves 0
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence475While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistanceno_tier_3_eldritch_implicit 0
gloves 140
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence375While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistanceno_tier_4_eldritch_implicit 0
gloves 140
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence575While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistanceno_tier_2_eldritch_implicit 0
gloves 140
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence675While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistanceno_tier_1_eldritch_implicit 0
gloves 140
CleansingAltarDownsideMonsterExposureOnHit1Inflict Fire, Cold, and Lightning Exposure on Hit
Gain (70-130)% of Physical Damage as Extra Damage of a random Element
primordial_altar_upside 0
cleansing_fire_altar 1000
of Rime1Gain 50% of Physical Damage as Extra Cold Damage (Hidden)
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance (Hidden)
fire_affinity 0
lightning_affinity 0
default 5000
of Flames1Gain 50% of Physical Damage as Extra Fire Damage (Hidden)
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance (Hidden)
cold_affinity 0
lightning_affinity 0
default 5000
of Electricity1Gain 50% of Physical Damage as Extra Lightning Damage (Hidden)
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance (Hidden)
fire_affinity 0
cold_affinity 0
default 5000
of Dehydration82Inflict Fire Exposure on Hit, applying -15% to Fire Resistancestr_special_relic 200
default 50
of Potential82Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistanceint_special_relic 200
default 50
of Hypothermia82Inflict Cold Exposure on Hit, applying -15% to Cold Resistancedex_special_relic 200
default 50
WeaponTreeFireExposureOnHit34Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
weapon 300
WeaponTreeColdExposureOnHit34Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
weapon 300
WeaponTreeLightningExposureOnHit34Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
weapon 300
WeaponTreeAllExposureOnHit75Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
weapon 300
WeaponTreeCorruptingBloodImmunityExposureEffectOnSelf140Corrupted Blood cannot be inflicted on you
50% increased Effect of Exposure on you
shield 750
WeaponTreeExposureImmunityChanceToBeMaimed140Immune to Exposure
Attack Hits have 20% chance to Maim you for 4 seconds
shield 750
Elementalist's60Exposure you inflict applies an extra -(7-6)% to the affected Resistanceint_animal_charm 500
Elementalist's1Exposure you inflict applies an extra -(5-4)% to the affected Resistanceint_animal_charm 1000

Version history

Version Changes
3.6.0
  • Introduced to the game.

References

  1. Based on the reminder text on unique item, by pressing Alt in PC.

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