Deadeye: Difference between revisions

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{{about|the Ascendancy class|the [[Ascendant]] passive|Deadeye (Ascendant passive)}}
{{about|the Ascendancy class|the [[Ascendant]] passive|Deadeye (Ascendant passive)}}
 
{{for|the monster mods "Deadeye"|Archnemesis modifier}}
The '''Deadeye''' is an [[Ascendancy class]] for [[Ranger]]s.
The '''Deadeye''' is an [[Ascendancy class]] for [[Ranger]]s.


==Overview==
==Overview==
The Deadeye is an offense-oriented class that focuses on projectile damage and area of effect. This class is obviously suited for bow attacks but most of its modifiers apply to any sort of projectile, meaning most projectile [[attack|attacks]] (such as those fired from [[Wands]]) and some [[spell]] projectiles also benefit from them.
The Deadeye is a offense-oriented class focused around [[projectile]] skills and modifying them to enhance their power. While [[bow]] builds have obvious synergies with the Deadeye, [[wand]] and projectile [[spell]] builds can also easily benefit from the utility the class provides.  [[Ricochet]] and [[Endless Munitions]] gives the class convenient access to [[chain]] and additional projectiles, [[Occupying Force]] modifies [[Mirage Archer Support]] to give more damage potential, and [[Far Shot (Ascendancy passive)|Far Shot]] enhances long-range combat and makes [[Barrage]] shots effective at long range. They can also gain [[Tailwind]] to hasten themselves and their allies. They also have access to bonuses related to [[Mark]]s and [[bleed]] damage for crit builds.


==Passive skills==
==Passive skills==
[[Image:Ascendancy skill tree Deadeye.png|500px|thumb|right|Deadeye skill tree]]
===Minor skills===
===Minor skills===
This class has the following minor passive skills:
This class has the following minor passive skills:
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|ascendancy=0
|ascendancy=0
|where=
|where=
   passive_skills.ascendancy_class = "{{PAGENAME}}"
   passive_skills.ascendancy_class = "Deadeye"
   AND passive_skills.is_notable=0
   AND passive_skills.is_notable=0
  AND passive_skills.name NOT LIKE "%Deadeye%"
}}
}}


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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
{{psl|id=AscendancyDeadeye12|format=tablerow}}
{{psl|id=AscendancyDeadeye6|format=tablerow}}
| [[Far Shot (Ascendancy passive)|Far Shot]]<br>[[Occupying Force]]<br>[[Ricochet]]
| [[Projectile Damage, Projectile Speed]]<br>[[Projectile Damage, Mirage Archer Duration]]<br>[[Projectile Damage, Accuracy]]
|-
{{psl|id=AscendancyDeadeye8|format=tablerow}}
|
| [[Projectile Damage, Projectile Speed]]
|-
{{psl|id=AscendancyDeadeye2|format=tablerow}}
|  
|  
| [[Projectile Damage, Critical Strike Chance]]
| [[Projectile Damage, Mark Cast Speed]]
|-
|-
{{psl|id=AscendancyDeadeye2|format=tablerow}}
{{psl|id=AscendancyDeadeye14|format=tablerow}}
|  
|  
| [[Projectile Damage, Attack Speed]]
| [[Projectile Damage, Attack Speed]]
|-
|-
{{psl|id=AscendancyDeadeye8|format=tablerow}}
{{psl|id=AscendancyDeadeye16|format=tablerow}}
|
|
| [[Projectile Damage, Accuracy]]
| [[Projectile Damage, Mirage Archer Duration]]
|-
|-
{{psl|id=AscendancyDeadeye6|format=tablerow}}
{{psl|id=AscendancyDeadeye4|format=tablerow}}
| [[Far Shot]]
|
| [[Projectile Damage, Accuracy]]
| [[Projectile Damage, Accuracy]]
|-
{{psl|id=AscendancyDeadeye4|format=tablerow}}
| [[Far Shot]]
| [[Projectile Damage, Attack Speed]]
|-
|-
{{psl|id=AscendancyDeadeye10|format=tablerow}}
{{psl|id=AscendancyDeadeye10|format=tablerow}}
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| [[Projectile Damage, Critical Strike Chance]]
| [[Projectile Damage, Critical Strike Chance]]
|-
|-
{{psl|id=AscendancyDeadeye14|format=tablerow}}
|{{psl|id=AscendancyDeadeye20_|format=tablerow}}|| [[Gathering Winds]]
|  
| [[Projectile Damage, Attack Speed]]
| [[Projectile Damage, Attack Speed]]
|}
|}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.2.0}}
{{Version history table row|3.13.0|
* Added [[Occupying Force]].
* Added [[Wind Ward]].
* [[Rupture]] replaced with [[Rupturing]].
* [[Fast and Deadly]] replaced with [[Focal Point]].
* Removed [[Powerful Precision]].
}}
{{Version history table row|3.2.0|
* Added [[Gathering Winds]].
* Added [[Gathering Winds]].
* [[Ricochet]] now requires [[Far Shot]], instead of [[Fast and Deadly]].
* [[Ricochet]] now requires [[Far Shot (Ascendancy passive)|Far Shot]], instead of [[Fast and Deadly]].
{{VersionHistoryRow|2.3.0}}
}}
{{Version history table row|2.3.0|
* [[Sharp and Venomous]] replaced with [[Rupture]].
* [[Sharp and Venomous]] replaced with [[Rupture]].
|}
}}
{{Version history table end}}


{{Navbox Characters}}
{{Navbox Characters}}

Latest revision as of 05:09, 6 November 2022

Deadeye
A woman can change the world with a single, well-placed arrow.
This page is about the Ascendancy class. For the Ascendant passive, see Deadeye (Ascendant passive).
For the monster mods "Deadeye", see Archnemesis modifier.

The Deadeye is an Ascendancy class for Rangers.

Overview

The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.

Passive skills

Deadeye skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Projectile Damage, Accuracy
10% increased Projectile Damage
10% increased Global Accuracy Rating [1] [2]
Projectile Damage, Attack Speed
10% increased Projectile Damage
5% increased Attack Speed [1] [2]
Projectile Damage, Critical Strike Chance
10% increased Projectile Damage
10% increased Critical Strike Chance [1] [2]
Projectile Damage, Mark Cast Speed
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed [1]
Projectile Damage, Mirage Archer Duration
10% increased Projectile Damage
15% increased Mirage Archer Duration [1] [2]
Projectile Damage, Projectile Speed
10% increased Projectile Damage
10% increased Projectile Speed [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Endless Munitions Skills fire 2 additional Projectiles Far Shot
Occupying Force
Ricochet
Projectile Damage, Projectile Speed
Projectile Damage, Mirage Archer Duration
Projectile Damage, Accuracy
Far Shot Far Shot
Projectile Barrages have no spread
Projectile Damage, Projectile Speed
Focal Point 75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
Projectile Damage, Mark Cast Speed
Gathering Winds Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind
Projectile Damage, Attack Speed
Occupying Force Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Projectile Damage, Mirage Archer Duration
Ricochet Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Projectile Damage, Accuracy
Rupturing Critical Strikes which inflict Bleeding also inflict Rupture Projectile Damage, Critical Strike Chance
Wind Ward 3% less Damage taken per Gale Force
Lose all Gale Force when Hit
Gathering Winds Projectile Damage, Attack Speed

Version history

Version Changes
3.13.0
3.2.0
2.3.0