Area of effect: Difference between revisions

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{{cleanup}}
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'''Area of effect''' (often referred to as '''AoE''') refers to a specified area in which multiple enemies can be affected by a [[skill]]. Skill gems with an area of effect have the [[Keyword#AoE|AoE]] [[gem tag]].
'''Area of effect''' (often referred to as '''AoE''') refers to a specified area in which multiple enemies can be affected by a [[skill]]. Skill gems with an area of effect have the [[:Category:AoE_(gem_tag)|AoE]] [[gem tag]].
 
==Mechanics==
The simplest examples are skills like {{sl|Shock Nova}}, {{sl|Ice Nova}} and {{sl|Sweep}}, which have circular areas of effect. Skills like {{sl|Cleave}} and {{sl|Ground Slam}} have cone-shaped effects - effectively cut out of circles. Some skills have irregular shapes, for example {{sl|Flame Surge}} or {{sl|Glacial Cascade}}.
The simplest examples are skills like {{sl|Shock Nova}}, {{sl|Ice Nova}} and {{sl|Sweep}}, which have circular areas of effect. Skills like {{sl|Cleave}} and {{sl|Ground Slam}} have cone-shaped effects - effectively cut out of circles. Some skills have irregular shapes, for example {{sl|Flame Surge}} or {{sl|Glacial Cascade}}.


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Same goes for [[totem]]s. If the effect the totem uses has an area of effect, it will get the bonus from the modifiers.
Same goes for [[totem]]s. If the effect the totem uses has an area of effect, it will get the bonus from the modifiers.


== Base Radius of all Skills ==
==Skill gems==
{{#ask:
[[Concept:Skill gems]]
[[Has gem tags::AoE]]
[[Has item class::Active Skill Gems]]
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|intro=A list of active skill [[gem]]s with the [[gem tag]]: [[:Category:AoE_(gem_tag)|AoE]]
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name
}}</table>
 
{{#ask:
[[Concept:Skill gems]]
[[Has item class::Support Skill Gems]]
[[Has gem tags::AoE]]
OR
[[Concept:Skill gems]]
[[Has item class::Support Skill Gems]]
[[Has quality stat ids:: ~*area_of_effect*]]
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|intro=A list of support [[gem]]s with the [[gem tag]]: [[:Category:AoE_(gem_tag)|AoE]] or quality that increases AoE
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name
}}</table>
 
=== Base Radius of all Skills ===
As of October 2013 when Mark_GGG decided to spill the beans<ref>Mark_GGG (Oct 31, 2013). [https://www.pathofexile.com/forum/view-thread/11707/page/226/#p5041495] ''Summary of most skills' base radii''  Retrieved Dec 29, 2013.</ref> before going on holidays, and searching the skill feedback forums. So information is missing on skills such as Reave and Flameblast. Many values were later changed in 2.0.0. <ref>[https://www.pathofexile.com/forum/view-thread/1304441#p10919494] ''Path of Exile 2.0.0: The Awakening Patch Notes''.  Retrieved July 10, 2015. </ref>
As of October 2013 when Mark_GGG decided to spill the beans<ref>Mark_GGG (Oct 31, 2013). [https://www.pathofexile.com/forum/view-thread/11707/page/226/#p5041495] ''Summary of most skills' base radii''  Retrieved Dec 29, 2013.</ref> before going on holidays, and searching the skill feedback forums. So information is missing on skills such as Reave and Flameblast. Many values were later changed in 2.0.0. <ref>[https://www.pathofexile.com/forum/view-thread/1304441#p10919494] ''Path of Exile 2.0.0: The Awakening Patch Notes''.  Retrieved July 10, 2015. </ref>
{| class="wikitable sortable" style="width: 900px; text-align: center;"
{| class="wikitable sortable" style="width: 900px; text-align: center;"
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|}
|}


==Area of Effect Gems==
==Passive skills==
===Area of Effect Support Gems===
There are currently 3 Support Gems affecting Area of Effect.
{| class="wikitable sortable" style="width: 900px; text-align: center;"
! Support
! class="unsortable" | Description
|-
| align="left" | {{Sl|Increased Area of Effect}}
| Increases all instances of Area of Effect on supported Skills by a percentage of their base value.
 
|-
| align="left" | {{Sl|Concentrated Effect}}
| Reduces all instances of Area of Effect on supported Skills by a percentage of their base value and adds a more-multiplier to any area damage.
 
|-
| align="left" | {{Sl|Cast on Death}}
| Quality on this Gem increases the Area of Effect on supported Skills by a percentage of their base value.
|}
 
There are currently 2 Support Gems that add an Area of Effect component to Skills.
{| class="wikitable sortable" style="width: 900px; text-align: center;"
! Support
! class="unsortable" | Description
|-
| align="left" | {{Sl|Melee Splash}}
| Causes supported Melee Attacks to also do Area of Effect damage around the target.
 
|-
| align="left" | {{Sl|Elemental Proliferation}}
| Spreads [[Status Ailments]] caused by supported Skills to nearby enemies.
|}
 
===Area of Effect Skill Gems===
There are currently 28 Area of Effect skills aside from auras, curses, and totems.
{| class="wikitable sortable" style="width: 900px; text-align: center;"
! Skill
! class="unsortable" | Description
|-
| align="left" | {{Sl|Abyssal Cry}}
| Taunts all nearby enemies to attack the player and reduces their Movement Speed proportional to the number of surrounding enemies. Enemies killed while slowed explode for Chaos Damage proportional to their maximum Life. Shares cooldown with other [[Warcry]] skills.
|-
| align="left" | {{Sl|Cleave}}
| Deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. As the skill levels up, damage increases. Requires an axe, sword, two-handed axe, or two-handed sword.
|-
| align="left" | {{Sl|Enduring Cry}}
| Taunts all nearby enemies to attack the player and regenerate life over a duration. Endurance charges are added proportional to the number of surrounding enemies. Shares cooldown with other [[Warcry]] skills.
|-
| align="left" | {{Sl|Ground Slam}}
| Damages and all enemies in a 90 degree arc in front of the player. Has an increased chance to stun. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff.
|-
| align="left" | {{Sl|Herald of Ash}}
| Reserves your Mana to add extra Fire damage based on physical attack damage. When you kill an enemy with an attack, nearby enemies are ignited proportional to overkill damage.
|-
| align="left" | {{Sl|Ice Crash}}
| The character slams the ground with their main hand weapon, damaging enemies in three stages in an area around the impact. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.
|-
| align="left" | {{Sl|Infernal Blow}}
| Deals damage to an enemy, with some physical damage converted to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. As the skill levels up, damage increases. Higher quality Infernal Blow gems have increased Area of Effect radius. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, staff, or unarmed
|-
| align="left" | {{Sl|Leap Slam}}
| The player leaps through the air, damaging enemies where they land. Some enemies are knocked back. As the skill levels up, damage increases. Higher quality Leap Slam gems cause enemies to be stunned for longer. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, or staff.
|-
| align="left" | {{Sl|Molten Shell}}
| Summons fiery elemental shields providing additional armour for a short duration. If cumulative damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
|-
| align="left" | {{Sl|Molten Strike}}
| Performs a melee strike, with some physical damage converted to fire damage, and releases balls of magma that land and deal fire damage in a small area when it lands.
|-
| align="left" | {{Sl|Rallying Cry}}
| Taunts all nearby enemies and grants you and nearby allies increased Damage proportional to number of surrounding enemies and mana regeneration. With {{il|Spirited Response}}, it also recovers Mana proportional to damage taken. Shares cooldown with other [[Warcry]] skills.
|-
| align="left" | {{Sl|Reckoning}}
| Whenever you block an attack with a shield, releases a counter-attack that attacks enemies in a 90 degree cone in front of you. This skill cannot be used directly.
|-
| align="left" | {{Sl|Sweep}}
| Deals damage to enemies in a 300 degree arc in front of and around the player, and knocks some of them back. As the skill levels up, damage increases. Higher quality Sweep gems knock enemies back further. Requires a two-handed axe, two-handed mace, or staff.
|-
| align="left" | {{Sl|Blade Vortex}}
| Creates an ethereal blade that revolves around you for a duration, dealing physical damage that scales with spell damage. Up to 50 blades can be up at a time.
|-
| align="left" | {{Sl|Bladefall}}
| Summons waves of ethereal blades that rain down in an area, dealing physical damage that scales with spell damage. The wave spreads out away from your position. Each wave is wider then the last, but deals less damage.
|-
| align="left" | {{Sl|Blast Rain}}
| Converts your physical damage to fire damage, and fires an arrow in the air, which split and rains down explosions in an area.
|-
| align="left" | {{Sl|Caustic Arrow}}
| Fires an arrow which explodes in a cloud of poison. Enemies who enter the cloud are poisoned for a short time, taking chaos damage. Your arrows themselves also add additional chaos damage.
|-
| align="left" | {{Sl|Desecrate}}
| Creates Desecrated Ground and summons corpses in an area. Desecrated Ground deals chaos damage over time.
|-
| align="left" | {{Sl|Detonate Dead}}
| Explodes an unused corpse, dealing fire and physical damage to nearby enemies.
|-
| align="left" | {{Sl|Explosive Arrow}}
| Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies. The splash distance is proportional to the number of charges upon death.  Explosive charges can be increased up to five. Attempting to apply any more than five charges will reset the fuse timer without adding additional charges.
|-
| align="left" | {{Sl|Fire Trap}}
| Throws a trap that explodes when triggered, leaving an area of burning ground that damages enemies in it.
|-
| align="left" | {{Sl|Freeze Mine}}
| Lays a remote mine that you can detonate to deal cold damage and freeze all enemies in the area.
|-
| align="left" | {{Sl|Herald of Ice}}
| Reserves your Mana to add cold damage to spells and attacks. If you shatter a frozen enemy, it explodes and deals cold damage to nearby enemies.
|-
| align="left" | {{Sl|Ice Shot}}
| Fires an arrow that chills its target and creates a patch of chilling ground.
|-
| align="left" | {{Sl|Lightning Arrow}}
| Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages up to 3 nearby enemies.
|-
| align="left" | {{Sl|Rain of Arrows}}
| Fires a large number of arrows into the air, to land at the target after a short delay.
|-
| align="left" | {{Sl|Reave}}
| Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect.
|-
| align="left" | {{Sl|Wild Strike}}
| Attacks with a melee hit that converts some physical damage to a random element. The attack releases an effect based on the element chosen. Fire will create an explosion that deals AoE damage.
|-
| align="left" | {{Sl|Arctic Breath}}
| Fires a frozen Projectile that leaves a trail of ground ice beneath it. It explodes on impact, creating more ground ice and damaging targets within an area.
|-
| align="left" | {{Sl|Ball Lightning}}
| Fires a slow moving projectile that periodically damages enemies in an area around it with bolts of lightning.
|-
| align="left" | {{Sl|Cold Snap}}
| Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. This spell can deliver Area of Effect cold damage to any place within line of sight. It has no maximum range.
|-
| align="left" | {{Sl|Contagion}}
| Infects enemies in an area, dealing chaos damage over time that scales with spell damage. Enemies killed with Contagion applied will spread it to nearby enemies on death. Contagion also transfers {{sl|Essence Drain}}'s damage over time.
|-
| align="left" | {{Sl|Discharge}}
| Discharge all the character’s charges to deal elemental damage to all nearby monsters.  All damage from expended charges is dealt simultaneously within a radius centered around the caster.
|-
| align="left" | {{Sl|Fire Nova Mine}}
| Lays a remote mine that you can detonate to release rings of fire that deal fire damage. Each wave of fire deals more damage than the previous.
|-
| align="left" | {{Sl|Fireball}}
| Unleashes a burning ball of fire towards a target which explodes, damaging nearby foes.
|-
| align="left" | {{Sl|Firestorm}}
| Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
|-
| align="left" | {{Sl|Flame Surge}}
| Releases a surge of flame in a cone in front of you, dealing fire damage. This skill deals more damage against burning enemies, but cannot ignite.
|-
| align="left" | {{Sl|Flameblast}}
| Channels a ring of fire that expands as you channel. When channel is released, it creates an explosion that deals fire damage in an area, dealing more damage the longer it was channeled.
|-
| align="left" | {{Sl|Ice Nova}}
| A chilling circle of ice expands from the caster, dealing cold damage.
|-
| align="left" | {{Sl|Kinetic Blast}}
| Fires a projectile that creates multiple explosions around its location on impact, dealing physical attack damage. Requires a Wand to use.
|-
| align="left" | {{Sl|Lightning Tendrils}}
| Lightning is released from your hands four times in quick succession, damaging all enemies in an arc in front of you.
|-
| align="left" | {{Sl|Lightning Warp}}
| Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.
|-
| align="left" | {{Sl|Magma Orb}}
| Fires a bouncing flame orb that travels in that direction. The orb deals fire damage in an area each time it bounces.
|-
| align="left" | {{Sl|Righteous Fire}}
| Ignites you with magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
|-
| align="left" | {{Sl|Shock Nova}}
| Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
|-
| align="left" | {{Sl|Storm Call}}
| Sets a marker at the target location, after a short duration lightning strikes the marker, dealing damage around it, when this happens it will also set off the lightning at any other marker you've cast.
|-
| align="left" | {{Sl|Wither}}
| Reduces movement speed of enemies in an area and causes them to take increased chaos damage.
|}
These totem Skills may or may not use Area of Effect passives
{| class="wikitable sortable" style="width: 900px; text-align: center;"
! Totem Skill
! class="unsortable" | Description
|-
| align="left" | {{Sl|Decoy Totem}}
| Summons a totem that taunts nearby monsters to attack it.
|-
| align="left" | {{Sl|Devouring Totem}}
| Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
|-
| align="left" | {{Sl|Rejuvenation Totem}}
| Summons a totem that has an aura which regenerates life for you and your nearby allies.
|-
| align="left" | {{Sl|Shockwave Totem}}
| Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
|-
|}
 
There are currently 13 aura [[skills]]:
{| class="wikitable sortable" style="width: 900px; text-align: center;"
! Skill
! class="unsortable" | Description
! data-sort-type="number" | Mana Reserve
! {{Abbr|Level|Minimum Level Required to use level 1 gem}}
|-
| align="left" | {{sl|Anger}}
| Casts an aura that adds fire damage to the attacks of you and your allies.
| 50%
| 10
|-
| align="left" | {{sl|Determination}}
| Casts an aura that grants armour to you and your allies.
| 50%
| 31
|-
| align="left" | {{sl|Vitality}}
| Casts an aura that grants health regeneration to you and your allies.
| 35%
| 24
|-
| align="left" | {{sl|Grace}}
| Casts an aura that grants evasion to you and your allies.
| 50%
| 31
|-
| align="left" | {{sl|Haste}}
| Casts an aura that increases the attack speed and cast speed of you and your allies.
| 50%
| 31
|-
| align="left" | {{sl|Hatred}}
| Casts an aura that adds cold damage to the skills (spells and attacks) of you and your allies.
| 50%
| 10
|-
| align="left" | {{sl|Clarity}}
| Casts an aura that grants mana regeneration to you and your allies.
| 34-279
| 10
|-
| align="left" | {{sl|Discipline}}
| Casts an aura that grants energy shield to you and your allies.
| 35%
| 31
|-
| align="left" | {{sl|Wrath}}
| Casts an aura that adds lightning damage to the attacks of you and your allies.
| 50%
| 10
|-
| align="left" | {{sl|Purity of Elements}}
| Casts an aura that grants elemental resistances to you and your allies.
| 35%
| 31
|-
| align="left" | {{sl|Purity of Fire}}
| Casts an aura that grants fire elemental resistances to you and your allies.
| 35%
| 10
|-
| align="left" | {{sl|Purity of Ice}}
| Casts an aura that grants ice elemental resistance to you and your allies.
| 35%
| 10
|-
| align="left" | {{sl|Purity of Lightning}}
| Casts an aura that grants lightning elemental resistances to you and your allies.
| 35%
| 10
|}
 
There are currently 11 [[Curses|curse skills]]:
{| class="wikitable sortable" style="width: 800px; text-align: center;"
! Skill
! class="unsortable" | Description
|-
| align="left" | {{Sl|Warlord's Mark}}
| Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
|-
| align="left" | {{sl|Poacher's Mark}}
| Curses all targets in an area, making them less evasive. Hitting cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.
|-
| align="left" | {{sl|Assassin's Mark}}
| Curses all targets in an area, making them more vulnerable to critical strikes. Killing the cursed targets will grant life and mana, and a chance to gain a Power Charge.
|-
| align="left" | {{Sl|Frostbite}}
| Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
|-
| align="left" | {{Sl|Projectile Weakness}}
| Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
|-
| align="left" | {{Sl|Temporal Chains}}
| Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
|-
| align="left" | {{Sl|Conductivity}}
| Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
|-
| align="left" | {{Sl|Elemental Weakness}}
| Curses all targets in an area, making them less resistant to elemental damage.
|-
| align="left" | {{Sl|Enfeeble}}
| Curses all targets in an area, making their attacks less effective.
|-
| align="left" | {{Sl|Flammability}}
| Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
|-
| align="left" | {{Sl|Vulnerability}}
| Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.
|-
|  align="left" | {{Sl|Punishment}}
| Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks. This curse was once removed for a long time, and reintroduced new balanced with patch 0.10.0.
|}
 
===Passive skills===
There are [[passive skill]]s that grant bonuses to skills with an area of effect.
There are [[passive skill]]s that grant bonuses to skills with an area of effect.



Revision as of 22:48, 20 June 2016

This article needs cleanup to meet quality standards.

Please help improve this article if you can.

Area of effect (often referred to as AoE) refers to a specified area in which multiple enemies can be affected by a skill. Skill gems with an area of effect have the AoE gem tag.

Mechanics

The simplest examples are skills like Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
, which have circular areas of effect. Skills like Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
BreachBossCleavePhysical - N/A (page)
ArakaaliCleave - N/A (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
AxisBossGroundSlam - N/A (page)
DropBearSummonedGroundSlam - N/A (page)
have cone-shaped effects - effectively cut out of circles. Some skills have irregular shapes, for example Flame Surge or Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Cascade". Please choose only one of the following ids:
MonsterGlacialCascadeTotemBossStrMission - Deals (1-16) to (1-24) Physical Damage, Deals (2-29) to (2-44) Cold Damage, (0-40)% increased Cast Speed, Causes +(6-11) Bursts (page)
MineBatAbyssVomitCascade - Deals (1-53) to (2-82) Physical Damage, Deals (3-98) to (4-150) Cold Damage, Causes +5 Bursts (page)
.

Skills that damage multiple enemies per cast do not necessarily have an area of effect. Piercing projectiles like Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
do not have the AoE tag, nor do chaining skills.

The size of the area is called the radius, and can be increased or reduced with passive skills, support gems and items. When modifying the radius, all radius values in the skill will be affected, even if the skill does not do damage. The passive skills that are more specific (e.g. increasing the radius of auras) will only apply to that specific group.

When an item or skill increases the area damage, it will only be applicable to skills that deal damage on that area of effect. For example, with Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
, that damage bonus will go into effect only when the projectile explodes on last target struck and won't kick if the projectile pierced, chained or forked.

Area of effect does not affect the trigger radius of Traps and Mines, but it can apply to effects cast by the trap or mine. Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
, for example, has an area of effect, and is affected by it. Module Error: Too many skills found with q_where = skill.active_skill_name="Bear Trap". Please choose only one of the following ids:
IzaroDaemonBearTrap - Deals (12-1017) to (18-1423) Physical Damage, Trap lasts +30 seconds, Throw up to (2-4) additional Traps (page)
BearTrap - Deals (16-1447) to (22-2026) Physical Damage, Traps do not Trigger at the end of their Duration, Trap lasts 4 seconds, Base duration is 3.00 seconds, Locks enemy in place, Enemies take 25% increased Damage from Trap or Mine Hits, Enemies have 80% less Movement Speed when the Debuff starts (page)
does not, and is not. If supporting a spell with the Module Error: No skills found with q_where = skill.active_skill_name="Trap" support gem, then it will be affected if it's a spell that has an area of effect.

Same goes for totems. If the effect the totem uses has an area of effect, it will get the bonus from the modifiers.

Skill gems

{{#ask:

Concept:Skill gems
Has gem tags::AoE
Has item class::Active Skill Gems
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|intro=A list of active skill gems with the gem tag: AoE
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name

}}

{{#ask:

Concept:Skill gems
Has item class::Support Skill Gems
Has gem tags::AoE
OR
Concept:Skill gems
Has item class::Support Skill Gems
Has quality stat ids:: ~*area_of_effect*
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|intro=A list of support gems with the gem tag: AoE or quality that increases AoE
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name

}}

Base Radius of all Skills

As of October 2013 when Mark_GGG decided to spill the beans[1] before going on holidays, and searching the skill feedback forums. So information is missing on skills such as Reave and Flameblast. Many values were later changed in 2.0.0. [2]

Skill or weapon value
Auras 36
Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath" 12 (both explosion and Ice placement)
Module Error: Too many skills found with q_where = skill.active_skill_name="Assassin's Mark". Please choose only one of the following ids:
MonsterAssassinsMark - Base duration is 8.80 seconds, Cursed enemies have a 100% chance to grant a Power Charge when slain, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Hits against Cursed Enemies have +44% to Critical Strike Multiplier, Cursed enemies grant 22 Life when Killed, Cursed enemies grant 22 Mana when Killed (page)
NecromancerAssassinsMark - Base duration is 8.80 seconds, Cursed enemies have a 100% chance to grant a Power Charge when slain, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Hits against Cursed Enemies have +44% to Critical Strike Multiplier, Cursed enemies grant 22 Life when Killed, Cursed enemies grant 22 Mana when Killed (page)
22
Module Error: Too many skills found with q_where = skill.active_skill_name="Ball Lightning". Please choose only one of the following ids:
ExileBallLightningTrap - Deals (1-110) to (2-204) Lightning Damage, When your Traps Trigger, your nearby Traps also Trigger, Trap lasts +6 seconds, Traps are thrown randomly around targeted location, 200% reduced Projectile Speed, Throw up to (6-10) additional Traps, Base radius is 1.8 metres (page)
StrMissionBallLightning - Deals (1-166) to (2-309) Lightning Damage, Totem lasts 8 seconds, Summons a Totem which uses this Skill, 50% increased Cast Speed, Base radius is 1.8 metres (page)
16
Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
BreachBossCleavePhysical - N/A (page)
ArakaaliCleave - N/A (page)
20
Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
16[3]
Conductivity 22
Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page)
2 (player radius) + 4~7 (range of weapon)
Decoy Totem 60
Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
18
Discharge 30
Module Error: Too many skills found with q_where = skill.active_skill_name="Elemental Weakness". Please choose only one of the following ids:
IzaroElementalWeakness - Base duration is (5.00-6.45) seconds, Cursed enemies have -(20-30)% to Elemental Resistances (page)
ElementalWeaknessRoyale - Base duration is (5.00-6.80) seconds, +(0-0.5) metres to radius, Cursed enemies have -(15-24)% to Elemental Resistances (page)
22
Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
60
Enfeeble 22
Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
15
Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
15
Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
8 (explosion)
Module Error: Too many skills found with q_where = skill.active_skill_name="Firestorm". Please choose only one of the following ids:
KaomWarriorFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-243) to (3-365) Fire Damage, 25% chance to Ignite enemies, One impact every (0.15-0.12) seconds, Base radius is 1 metre (page)
ProphecyFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-84) to (3-126) Fire Damage, 25% chance to Ignite enemies, One impact every (0.12-0.10) seconds, Base radius is 1 metre (page)
25 (ares in which fireballs drop, upped in 1.0.4), 8 (explosion)
Flameblast ??
Flammability 22
Module Error: Too many skills found with q_where = skill.active_skill_name="Freeze Mine". Please choose only one of the following ids:
FreezeMineSideAreaBoss - Deals (4-370) to (6-555) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (173-2583)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
ExileFreezeMine - Deals (4-476) to (6-714) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (200-2246)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
??
Module Error: Too many skills found with q_where = skill.active_skill_name="Frostbite". Please choose only one of the following ids:
WbFrostbite - Base duration is (5.00-6.00) seconds, (20-5)% reduced Freeze Duration on enemies, Cursed enemies have -(20-30)% to Cold Resistance, Hits against Cursed Enemies have +25% chance to Freeze (page)
Frostbite - Base duration is (8.00-11.80) seconds, +(0-1) metre to radius, Cursed enemies have -(17-36)% to Cold Resistance, Hits against Cursed Enemies have +25% chance to Freeze (page)
22
Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
AxisBossGroundSlam - N/A (page)
DropBearSummonedGroundSlam - N/A (page)
35 (90 degree cone)
Herald of Ash 10[4]
Herald of Thunder 32[5]
Herald of Ice ??
Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
30
Ice Shot 23 (cone), 10 (ice placement)
Infernal Blow 15 (death explosion)
Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
15
Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Arrow". Please choose only one of the following ids:
LightningArrowRoyale - 50% of Physical Damage Converted to Lightning Damage, (1-2) to (5-39) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-145)% more Damage, (10-19)% increased Effect of Lightning Ailments (page)
LightningArrow - 50% of Physical Damage Converted to Lightning Damage, (1-9) to (13-179) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-290)% more Damage (page)
18 (seeking radius for extra targets)
Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Tendrils". Please choose only one of the following ids:
LightningTendrilsChannelledRoyale - Deals (1-4) to (5-80) Lightning Damage, +(0-0.3) metres to radius, Releases a Stronger Pulse every 4 Pulses, Stronger Pulses always Critically Strike, Base radius is 2.4 metres, Stronger Pulses deal 50% more Damage with Hits and Ailments (page)
WbLightningTendrilsLeader - Deals (1-46) to (8-874) Lightning Damage (page)
22
Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
16
Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash" 12[6] (around target?)
Module Error: Too many skills found with q_where = skill.active_skill_name="Molten Shell". Please choose only one of the following ids:
GravicusMoltenShell - Base duration is 10.00 seconds, Deals (143-2698) to (214-4048) Fire Damage, Shields break after (752-4460) total Damage is prevented, (4352-19367) additional Armour (page)
GoatmanMoltenShellInvasion - Base duration is 10.00 seconds, Deals (15-5246) to (23-7869) Fire Damage, Shields break after (4-2648) total Damage is prevented, (162-4334) additional Armour (page)
15
Module Error: Too many skills found with q_where = skill.active_skill_name="Caustic Arrow". Please choose only one of the following ids:
ExileCausticArrow - Deals (0.9-241.3) Base Chaos Damage per second, Base duration is 4.00 seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Projectiles Return to you, Gain 25% of your Physical Damage as Extra Chaos Damage (page)
MonsterCausticArrow - Deals (1.5-219.3) Base Chaos Damage per second, Base duration is (1.20-3.00) seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Gain 34% of your Physical Damage as Extra Chaos Damage (page)
20 (cloud)
Punishment 16
Module Error: Too many skills found with q_where = skill.active_skill_name="Reave". Please choose only one of the following ids:
WbReaveChaosLeader - (5-30)% chance to gain a Power Charge on Hit, Skills Repeat an additional 3 Times, Deals 25% less Damage, 100% increased Attack Speed, 24% reduced Physical Damage, 80% more Area of Effect for each stage (page)
GemlingReave - 25% increased Attack Speed, 80% more Area of Effect for each stage (page)
??
Module Error: Too many skills found with q_where = skill.active_skill_name="Rain of Arrows". Please choose only one of the following ids:
AzmeriBarrageDemonRainOfSpines - N/A (page)
BetrayalMassSkeletonRainOfArrows - +5 metres to Melee Strike Range (page)
22
Rejuvenation Totem 10
Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
10
Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page)
26 (outer), 14(inner dead-zone)
Module Error: Too many skills found with q_where = skill.active_skill_name="Smoke Mine". Please choose only one of the following ids:
WbSmokeMine - N/A (page)
MonsterSmokeMineSnakeDexMission - Base duration is (3.00-7.00) seconds, Buff grants (20-50)% increased Movement Speed (page)
??
Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
20
Module Error: Too many skills found with q_where = skill.active_skill_name="Storm Call". Please choose only one of the following ids:
BeyondDemonFlameCallOnHit - Base duration is (2.00-1.50) seconds, Deals (7-1259) to (11-1889) Fire Damage (page)
StrMissionStormCall1 - Base duration is (2.50-1.75) seconds, Deals (9-1183) to (13-1775) Fire Damage, (75-50)% reduced Cast Speed, 75% chance to Ignite enemies (page)
??
Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
24
Temporal Chains 16
Module Error: Too many skills found with q_where = skill.active_skill_name="Whirling Blades". Please choose only one of the following ids:
BoneGolemWhirl - N/A (page)
HeistCultistUnarmedLeap - N/A (page)
?? (presumably attacks at weapon range like Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page)

Passive skills

There are passive skills that grant bonuses to skills with an area of effect.

Area of effect radius

These passive skills grant increased radius for skills with an area of effect.

Template:Passive table

Template:Ascendancy passive table

Area of effect radius for auras

These passive skills grant increased area of effect radius for auras.

Template:Passive table

Area of effect radius for curses

These passive skills grant increased area of effect radius for curses.

Template:Passive table

Area of effect radius for traps

These passive skills grant increased area of effect radius for traps.

Template:Ascendancy passive table

Area of effect damage

These passive skills grant increased damage to area of effect skills.

Template:Passive table

Template:Ascendancy passive table

Items that affect Area of Effect

These items modify Area of Effect Globally:

  • Blood of SummerBlood of Summer
    Rusted Sword
    One Handed Sword
    Physical Damage: 6-15
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.55
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
    2% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    20% increased Area of Effect
    33% chance to gain a Frenzy Charge on Kill
    Into darkness, horror, madness...
    So goes the descent.
  • Breath of the CouncilBreath of the Council
    Carnal Sceptre
    Sceptre
    Physical Damage: (147.6-168.1) to (342-389.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
    (80-100)% increased Chaos Damage
    10% increased Area of Effect
    Chaos Skills have 40% increased Skill Effect Duration
    Breathe deep, and give yourself over to eternity.
  • Carcass JackCarcass Jack
    Varnished Coat
    Evasion: (851-1085)
    Energy Shield: (173-222)
    Movement Speed: -3%
    Requires Level 62, 96 Dex, 96 Int(120-150)% increased Evasion and Energy Shield
    +(50-70) to maximum Life
    +(9-12)% to all Elemental Resistances
    (40-50)% increased Area of Effect
    (40-50)% increased Area Damage
    Extra gore
    "...The discomfort shown by the others is amusing, but none
    can deny that my work has made quite the splash..."
    - Maligaro's Journal
  • DivinariusDivinarius
    Imperial Skean
    Rune Dagger
    Physical Damage: 18-73
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage
    Gain (100-200) Life per Enemy Killed
    Gain (50-100) Mana per Enemy Killed
    30% increased Area of Effect
    (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
    +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
    Divine intervention feels better
    when you do it yourself.
  • Dying BreathDying Breath
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
  • Module Error: No results found for item using search term "item_name = Hyrri's_Bite"
  • Lavianga's WisdomLavianga's Wisdom
    War Hammer
    One Handed Mace
    Physical Damage: (33.8-39) to (80.6-93)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage
    +70 to maximum Life
    +70 to maximum Mana
    5% reduced Movement Speed
    (15-25)% increased Area of Effect
    (10-20)% increased Area Damage
    "The painful memories are the easiest to recall."
    - Lavianga, Advisor to Kaom
  • Maligaro's LensMaligaro's Lens
    Compound Spiked Shield
    Chance to Block: 25%
    Evasion: (122-144)
    Energy Shield: (25-30)
    Movement Speed: -3%
    Requires Level 45, 59 Dex, 59 Int+3% chance to Suppress Spell Damage(10-15)% increased Attack Speed
    (10-20)% increased maximum Life
    -50% to all Elemental Resistances
    10% increased Area of Effect
    Nearby allies Recover 1% of your Maximum Life when you Die
    "Look around you. What do you see?
    Corruption, perversion, sin?
    No. It is progress.
    You simply lack the means to see it."
    - Inquisitor Maligaro
  • Martial ArtistryMartial Artistry
    Crimson Jewel
    Limited to: 1
    Radius: Small
    +(0.3-0.4) metres to Melee Strike Range while Unarmed
    Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
    A gentle hand rarely leaves a mark on the world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Mutewind PennantMutewind Pennant
    Enameled Buckler
    Chance to Block: 24%
    Evasion: (559-698)
    Movement Speed: -3%
    Requires Level 42, 103 Dex6% increased Movement Speed(80-100)% increased Evasion Rating
    +(20-40)% to Cold Resistance
    10% increased Area of Effect
    Gain Onslaught for 4 seconds when you Warcry
    25% increased Warcry Buff Effect
    Warlord's Call
    Embrace the snow or be buried.
  • Pillar of the Caged GodPillar of the Caged God
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Forged to rule the waves and tide
    Destined to serve the monkey's paw
    Strong as a tower of iron
    Deft as the needle doubt
  • The Beast Fur ShawlThe Beast Fur Shawl
    Vaal Regalia
    Energy Shield: (376-512)
    Movement Speed: -3%
    Requires Level 68, 194 Int40% increased Spell Damage
    (120-160)% increased Energy Shield
    10% increased Area of Effect
    10% increased Damage taken
    (50-100)% increased Energy Shield Recovery rate
    The quickest way to understand
    your own strengths and weaknesses
    is to walk in the skin of another.
  • Vestige of DivinityVestige of Divinity
    Gnarled Branch
    Staff
    Physical Damage: 11-23
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.5 metres
    +18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage
    Adds 2 to 4 Physical Damage
    15% increased Area of Effect
    Reflects 8 to 14 Physical Damage to Attackers on Block
    +0.2 metres to Weapon Range
    Into darkness, horror, madness...
    So goes the descent.
  • Maraketh weapons:
    • Morning StarMorning StarTwo Hand Mace
      Physical Damage: 45-68
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.25
      Weapon Range: 1.3 metres
      Requires Level 34, 118 Str15% increased Area of Effect
    • Solar MaulSolar MaulTwo Hand Mace
      Physical Damage: 75-113
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.25
      Weapon Range: 1.3 metres
      Requires Level 56, 187 Str15% increased Area of Effect
    • Coronal MaulCoronal MaulTwo Hand Mace
      Physical Damage: 91-136
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.20
      Weapon Range: 1.3 metres
      Requires Level 69, 220 Str20% increased Area of Effect
  • Talismans:
    • Monkey Twins TalismanMonkey Twins TalismanTalisman Tier: 3(5-8)% increased Area of EffectCorruptedThe first ones marked their hunting grounds
      with blood and piss.
      We have tried to paint our future in words.
      Now we shall paint with inks of savagery.
      - The Wolven King
    • Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
      In the light of the harvest moon.
      The wolf offered the strength of the wild,
      And the king paid for it in blood.
    • Eyes of the GreatwolfEyes of the Greatwolf
      Greatwolf Talisman
      Talisman Tier: 4
      Requires Level 52
      <Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
      It acts through me. Speaks through me.
      Decides what lives and dies through me.
      And will change the world through me.
  • Belts with the (4 to 6)% increased Radius of Area Skills corrupted implicit modifier

These items modify Area of Effect of socketed Skills:

References

  1. Mark_GGG (Oct 31, 2013). [1] Summary of most skills' base radii Retrieved Dec 29, 2013.
  2. [2] Path of Exile 2.0.0: The Awakening Patch Notes. Retrieved July 10, 2015.
  3. Mark_GGG (Mar 14, 2013). [3] in response to LA mechanics Retrieved Dec 29, 2013.
  4. Mark_GGG (Oct, 2014). [4] According to PM to forum member Retrieved Oct 22, 2014.
  5. ZiggyD (Oct, 2014). [5] Information presumably given by rory Retrieved Aug 27, 2015.
  6. Mark_GGG (Apr 22, 2013). [6] In melee splash feedback Retrieved Dec 29, 2013.