Rogue
Rogues are NPCs that work with the player during Heists. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.
Overview
When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the Contract or Blueprint.
During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.
Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job.
Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given equipment split into four categories:
Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.
Unlocking Rogues
The player begins with three rogues: Tibbs, Karst, and Isla. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist.
New rogues are introduced in the following sequence:
Karst → Huck → Niles → Vinderi → Gianna
Isla does not introduce any new rogues.
List of Rogues
Image | Name | Heist Perks | Jobs (Max Lvl) | Damage Type |
---|---|---|---|---|
Karst, the Lockpick | 15% less raising of Alert Level from opening Reward Chests |
|
Projectile Attack | |
Tibbs, the Giant | Can unlock 1 Mechanical Chest after Lockdown per Wing |
|
Melee | |
Isla, the Engineer | 30% increased time before Lockdown |
|
Spell | |
Tullina, the Catburglar | 6% chance to find additional Heist Targets from Secret Reward Rooms 4% less raising of Alert Level |
|
Melee | |
Huck, the Soldier | Is a powerful Combatant and provides strong Buffs to Allies |
|
Melee | |
Niles, the Interrogator | Can unlock 1 Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission |
|
Spell and Minion+ | |
Nenet, the Scout | Can Scout nearby Enemy Patrols and Elite Patrols during Heists 5% less raising of Alert Level |
|
Projectile Attack | |
Vinderi, the Dismantler | 10% more raising of Alert Level Heist Chests have a 5% chance to Duplicate their contents |
|
Melee | |
Gianna, the Master of Disguise | Discovers a Blueprint Reveal upon completion of a Heist Contract Mission 5% reduced Blueprint Revealing Cost |
|
Spell |
Other Characters
Image | Name | Function |
---|---|---|
Adiyah, the Wayfinder | Creates portals to allow players to travel to the heist locations. | |
Faustus, the Fence | Vendor who will buy heist artifacts in exchange for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.. | |
Whakano, the Barber | Reveals additional wings and rooms in blueprints (grand hiest). Sells contracts. | |
Gianna, the Master of Disguise | Reveals additional wings and rooms in blueprints at a 45% discounted price. | |
Niles, the Interrogator | Reveals additional wings and rooms in blueprints at a 10% discounted price. | |
Kurai, the Administrator | Manages Grand Hiests and appears in some unique contracts. | |
The Gondolier | Acts as a waypoint allowing players to travel to any location. |
Version history
Version | Changes |
---|---|
3.12.0 |
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