Distance

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Distance in Path of Exile is measured in unnamed length units. These units are tied to the game's isometric perspective and viewing angle, and are not analogous to feet or meters.

A measure of distance is sometimes given in skill descriptions. For example, such as Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
Supported Skills have 20% chance to Freeze, Shock and Ignite

Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
lists the radius of its area of effect as a number of units.

For information about radius of skills and attack range see area of effect and range.

"Nearby"

The word "nearby" is used in the descriptions of many skill effects, passive bonuses and item modifiers. "Nearby" is not a keyword; it merely indicates that an effect applies in a circular area centered on the character.[1][2] In descriptions where "nearby" is used, the actual radius of the area of effect is not given, and it may range widely from barely outside of melee range to covering most of the screen. This is a common source of confusion for players who assume that "nearby" is a keyword that means a specific number of units, similar to how the keyword "recently" always means "within the last four seconds".[3][4][5][6]

Collation of known distances

Unit Distance / Radius Visualized.[7]
Transparent unit visualizer, for 1920x1080.[7]
1 unit
2 units
  • Radius (hitboxes) of Humanoids (such as player-controlled characters).
4 units
6 units
10 units
11 units
12 units
  • The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]
13 units
14 units
18 units
  • Near 0% more damage from Far Shot at this range.
22 units
25 units
  • Radius of Nearby Enemies are Intimidated effect granted by Belt of the DeceiverBelt of the Deceiver
    Heavy Belt
    Requires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
    You take 30% reduced Extra Damage from Critical Strikes
    +(30-40) to maximum Life
    +(10-15)% to all Elemental Resistances
    Nearby Enemies are Intimidated
    In battle, virtue matters not.
    Only victory.
    .[13]
28 units
  • Base radius of Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
    You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    (0-50)% increased Cooldown Recovery Rate
    Enemies Maimed by this Skill take (8-11)% increased Physical Damage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    aura effect.[14]
30 units
35 units
  • 0% more damage from Point Blank at this range.
  • Radius of Nearby Enemies are Blinded effect granted by Redeemer'sRedeemer's
    Prefix
    Nearby Enemies are Blinded
    prefix for Redeemer influenced body armours.[15][16]
  • Radius of Nearby Enemies are Hindered, with 25% reduced Movement Speed effect granted by SingularitySingularity
    Platinum Sceptre
    Sceptre
    Physical Damage: 51-76
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    100% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    .[17]
  • Radius of Nearby Enemies are Crushed while you have at least 25 Rage effect granted by Bear's GirdleBear's Girdle
    Leather Belt
    Requires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
    (20-30)% increased Stun Duration on Enemies
    Nearby Enemies are Crushed while you have at least 25 Rage
    (4-6)% increased Physical Damage per 10 Rage
    +20 to Maximum Rage
    Simple. Deadly. Unstoppable
    .[18]
  • Radius of Mirage Archer summoning dead zone created by Occupying Force.
40 units
  • Radius of 10% chance to grant a Power Charge to nearby Allies on Kill and 5% chance to grant a Frenzy Charge to nearby Allies on Hit effects granted by Victario's CharityVictario's Charity
    Laminated Kite Shield
    Chance to Block: 24%
    Armour: (113-133)
    Energy Shield: (23-27)
    Movement Speed: -3%
    Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    .[19]
46 units
  • Base radius of War BannerWar BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby allies gain (15-21)% increased Accuracy Rating
    Gain 1 Stage when you Kill an Enemy while carrying the Banner
    Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
    Base Duration of 10.00 seconds after being Placed
    +1 second to Base Placed Banner Duration per Stage
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage
    Nearby Enemies take (8-11)% increased Physical Damage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased effect of Aura
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    aura effect.[14]
  • Base radius of Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating
    Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
    Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner
    Base Duration of 10.00 seconds after being Placed
    +1 second to Base Placed Banner Duration per Stage
    When placed, 8% increased Area of Effect per Stage
    You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
    When placed, 1% increased Aura effect per Stage
    You and nearby Allies have (0-19)% increased Impale Effect

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased effect of Aura
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    aura effect.[14]
50 units
  • Radius of 10% increased Movement Speed for you and nearby Allies effect granted by Victario's FlightVictario's Flight
    Goathide Boots
    Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
    +15 to Intelligence
    (100-150)% increased Evasion Rating
    (10-20)% increased Movement Speed
    (10-20)% increased Movement Speed when on Low Life
    Quicksilver Flasks you Use also apply to nearby Allies
    Alive but not unscathed, Victario fled
    as slaughter blossomed at the gates.
    .
  • Radius of Nearby Allies' Damage with Hits is Lucky effect granted by Perquil's ToePerquil's Toe
    Gold Amulet
    Requires Level 29(12-20)% increased Rarity of Items found+(40-50) to Dexterity
    (5-8)% increased Movement Speed
    Lightning Damage of Enemies Hitting you is Lucky
    Nearby Allies' Damage with Hits is Lucky
    He was a lot luckier before he lost this.
    .[20]
60 units
  • Radius of "nearby" effects granted by notable Ascendancy passive skills.[21]
  • Radius of "nearby" effects granted by fossil-crafted helmet suffixes.[22][23][24][25][26]
70 units
75 units
  • Radius of You and nearby allies gain 15% increased Damage effect granted by Leer CastLeer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    25% reduced Damage
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby allies gain 50% increased Damage
    For none of us are as cruel as all of us.
    .
  • Radius of Nearby Enemies have 18% increased Effect of Curses on them and Nearby allies gain 18% increased Damage effects granted by Dying BreathDying Breath
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    .[27]
85 units
  • Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
120 units
  • Radius of Share Endurance, Frenzy and Power Charges with nearby party members effect granted by Conduit.[19]
150 units
  • Maximum distance a projectile can travel.[11]
  • −30% damage from Point Blank at maximum range.

References

  1. Mark_GGG (February 15, 2016). "What is the radius of 'nearby'?". Official Path of Exile Forums. Retrieved May 22, 2022.
  2. Mark_GGG (April 7, 2020). "Rest well, and dream of large AoEs". Reddit. Retrieved May 22, 2022.
  3. IgniumNoctis (October 16, 2021). "GGG: Please clarify, once and for all, the definition of "Nearby". Currently "Nearby" ranges from 25-120 units.". Reddit. Retrieved May 22, 2022.
  4. LanzeLoot (February 21, 2018). "Opportunistic and "Nearby Enemies"". Reddit. Retrieved May 22, 2022.
  5. Hako_mari (August 31, 2021). "Can we get the actual radius of the "nearby" keyword to be show in game?". Reddit. Retrieved May 22, 2022.
  6. asamaple (May 25, 2021). ""Nearby" Enemies have Malediction... right". Reddit. Retrieved May 22, 2022.
  7. 7.0 7.1 rkiga (January 2, 2016). "[mechanics] Unit Distance / Radius Visualized". Official Path of Exile subreddit. Retrieved July 19, 2016.
  8. Mark_GGG (January 9, 2012). "Sweep". Official Path of Exile Forums. Retrieved July 19, 2016.
  9. Mark_GGG (October 30, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  10. Bex_GGG (June 5, 2019). "Path of Exile: Legion Patch Notes". Official Path of Exile Forums. Retrieved May 23, 2022.
  11. 11.0 11.1 Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  12. Community_Team (June 19, 2022). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved June 19, 2022.
  13. Modifier:NearbyEnemiesAreIntimidatedUnique~~1
  14. 14.0 14.1 14.2 https://www.pathofexile.com/forum/view-thread/2627574
  15. Modifier:NearbyEnemiesAreBlindedInfluence1~
  16. https://www.reddit.com/r/pathofexile/comments/f8kjq4/psa_redeemers_nearby_enemies_are_blinded_chest/
  17. https://www.pathofexile.com/forum/view-thread/2784310#uniqueitembalance
  18. 19.0 19.1 https://www.reddit.com/r/pathofexile/comments/587sn2/rip_victarios_charity_necro_aegis/d8zjb2l/
  19. https://www.reddit.com/r/pathofexile/comments/9bgbrj/im_toetally_excited_for_my_supporter_unique/e52umkv/
  20. https://www.pathofexile.com/forum/view-thread/1676002/page/198#p13977939
  21. Modifier:DelveHelmetEnemyPhysicalDamageTakenAura1
  22. Modifier:DelveHelmetEnemyLightningResistanceAura1
  23. Modifier:DelveHelmetEnemyColdResistanceAura1
  24. Modifier:DelveHelmetEnemyFireResistanceAura1
  25. Modifier:DelveHelmetEnemyChaosResistanceAura1
  26. https://www.pathofexile.com/forum/view-thread/1304441#p10919494

ru:Дистанция