Gladiator
Gladiator
This page is about the Ascendancy class. For the divination card, see The Gladiator. For the Ascendant passive skill, see Gladiator (Ascendant passive).
The Gladiator is an Ascendancy class for Duelists.
Overview
The Gladiator is an Ascendancy class with a mixture of speed, power, and protection, revolving around certain stats. The Gladiator works well with dual wielding or using one-handed weapon[s] (including wands[1]) and shield combinations. It covers two primary niches, one which is focused around maximizing block effectiveness, and another which enhances bleed with auxillary effects. The class also covers Endurance and Frenzy Charge generation and bonuses involving Blood Stance and Sand Stance.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack Speed and One Handed Damage | 4% increased Attack Speed 15% increased Damage with One Handed Weapons [1] |
Attack Speed, Block Chance | +2% Chance to Block Attack Damage 4% increased Attack Speed [1] [2] [3] |
Attack Speed, Movement Speed | 4% increased Attack Speed 4% increased Movement Speed [1] |
Attack Speed, Physical Damage | 10% increased Physical Damage 4% increased Attack Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Painforged | +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage |
Attack Speed, Block Chance | |
Reigning Veteran | +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage |
Painforged | Attack Speed, Block Chance |
Violent Retaliation | Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds |
Painforged | Attack Speed, Block Chance |
Outmatch and Outlast | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Attack Speed and One Handed Damage | |
Blood in the Eyes | 25% chance to Blind with Hits against Bleeding Enemies Attacks Maim on Hit against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage Attacks have 50% chance to cause Bleeding |
Attack Speed, Physical Damage | |
Gratuitous Violence | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time |
Blood in the Eyes | Attack Speed, Physical Damage |
Arena Challenger | +10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance |
Attack Speed, Movement Speed |
Version history
Version | Changes |
---|---|
3.7.0 |
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3.2.0 |
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References
- ↑ Mark_GGG (November 22, 2015). "Album of all Currently Released Ascendancy Class Skill Trees". Path of Exile subreddit. Retrieved November 22, 2015.