Ape: Difference between revisions
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>Qetuth (→Uniques: added blood twins) |
>Qetuth (→Uniques: added junglemare) |
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*[[Simi, the Nature Touched]] in [[Mystical Clearing]]. | *[[Simi, the Nature Touched]] in [[Mystical Clearing]]. | ||
*[[Prime Ape]] in [[Untainted Paradise]]. | *[[Prime Ape]] in [[Untainted Paradise]]. | ||
*[[Jungelmare]] as an [[Invasion Boss]] | |||
[[Category:Monster types]] | [[Category:Monster types]] | ||
[[Category:Apes| ]] | [[Category:Apes| ]] | ||
{{Navbox Bestiary}} | {{Navbox Bestiary}} |
Revision as of 02:02, 14 October 2015
Apes are a monster type found in Act 2. The smaller apes throw rocks and attack in melee. The larger chieftains have battle-cries with various effects, and a stronger melee attack.
Abilities
- Resists Fire
Variations
Name | Location | Special Attributes |
---|---|---|
Blood Ape | The Southern Forest, The Crossroads, The Riverways | Resists Fire |
Carnage Ape | The Old Fields, The Hedge Maze | Resists Fire |
Barrow Ape | The Den, The Imperial Gardens | Resists Fire |
Stygian Ape | The Crossroads, The Riverways | Resists Fire |
Dread Primate | The Dread Thicket | Resists Fire |
Primitive Ape | Untainted Paradise | Extra Life, Resists Fire |
Chiefs
Name | Location | Special Attributes |
---|---|---|
Blood Chieftain | The Southern Forest, The Crossroads | Summons Blood Apes |
Carnage Chieftain | The Old Fields | Summons Carnage Apes, Grants Frenzy Charges |
Stygian Silverback | The Riverways | Summons Blood Apes, Grants Frenzy Charges |
Aboriginal Chieftain | Untainted Paradise | Extra Life, Summons Blood Apes, Frenzies Allies, Resists Fire |