Ape: Difference between revisions
Jump to navigation
Jump to search
>Qetuth m (→Variations: closed brackets) |
>Vinibot m (→Uniques: Renaming Category:Monster Types to Category:Monster types) |
||
Line 43: | Line 43: | ||
*[[Spirit of Nadia]] in [[Dry Woods Map]] | *[[Spirit of Nadia]] in [[Dry Woods Map]] | ||
[[Category:Monster | [[Category:Monster types]] | ||
[[Category:Apes| ]] | [[Category:Apes| ]] | ||
{{Navbox Bestiary}} | {{Navbox Bestiary}} |
Revision as of 03:40, 12 November 2014
Apes are a monster type found in Act 2. The smaller apes throw rocks and attack in melee. The larger chieftains have battle-cries with various effects, and a stronger melee attack.
Abilities
- Resists Fire
Variations
Name | Location | Special Attributes |
---|---|---|
Blood Ape | The Southern Forest, The Crossroads, The Riverways | Resists Fire |
Carnage Ape | The Old Fields, The Hedge Maze | Resists Fire |
Barrow Ape | The Den, The Imperial Gardens | Resists Fire |
Stygian Ape | The Crossroads, The Riverways | Resists Fire |
Dread Primate | The Dread Thicket | Resists Fire |
Primitive Ape | Untainted Paradise | Extra Life, Resists Fire |
Chiefs
Name | Location | Special Attributes |
---|---|---|
Blood Chieftain | The Southern Forest, The Crossroads | Summons Blood Apes |
Carnage Chieftain | The Old Fields | Summons Carnage Apes, Grants Frenzy Charges |
Stygian Silverback | The Riverways | Summons Blood Apes, Grants Frenzy Charges |
Aboriginal Chieftain | Untainted Paradise | Extra Life, Summons Blood Apes, Frenzies Allies, Resists Fire |