Avoidance: Difference between revisions
>Udderfly1283 (→Unique Items: c|magic to c|mod) |
>Udderfly1283 (→Unique Items: c|magic to c|mod) |
Revision as of 20:58, 7 October 2017
Template:SMW rework needed Avoidance is a mechanic that stops the damage of a hit after block has failed. It still counts as a hit, even if it deals 0 damage.[1] Avoidance should not be confused or conflated with Evasion, Dodge, Block, or Immunity.
Pantheon
Several Gods provide chances to avoid varying types of damage and/or effects.
Major Gods
- Soul of Lunaris upgrade from Arachnoxia grants 10% chance to avoid Projectile Damage
- Soul of Lunaris upgrade from Lycius, Midnight's Howl grants Avoid Projectiles that have Chained
- Soul of Solaris upgrade from Suncaller Asha grants 50% chance to avoid Ailments from Critical Strikes
- Soul of Arakaali grants 10% chance to Avoid Lightning Damage when Hit
Minor Gods
- Soul of Ralakesh grants 25% chance to avoid Bleeding
Enchantments
Boots
Enchantment | Effect |
---|---|
Modifier:EnchantmentStunAvoidanceOnKill1 | 50% chance to Avoid being Stunned if you've Killed Recently |
Modifier:EnchantmentStunAvoidanceOnKill2 | 65% chance to Avoid being Stunned if you've Killed Recently |
Modifier:EnchantmentStunAvoidanceOnKill3 | 80% chance to Avoid being Stunned if you've Killed Recently |
Helmets
Enchantment | Effect |
---|---|
Modifier:EnchantmentStormBurstAvoidStunWhileCasting1 | 30% chance to Avoid interruption from Stuns while Casting Storm Burst |
Modifier:EnchantmentStormBurstAvoidStunWhileCasting2 | 45% chance to Avoid interruption from Stuns while Casting Storm Burst |
Monsters
Map Mods
Modifier | Effect | T1-T5 | T6-T10 | T11-T16 |
---|---|---|---|---|
Impervious | Monsters have a X% chance to avoid Poison, Blind, and Bleed | 25 | 45 | 65 |
of Insulation | Monsters have X% chance to Avoid Elemental Status Ailments | 30 | 60 | 90 |
Items
Base Items
- Aquamarine FlaskAquamarine FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
60% reduced Effect of Freeze on youRequires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Modifiers
Standard Affixes
Dexterity shields can roll the following suffixes.
Modifier | Value | Item Level |
---|---|---|
of Stoicism | (8-11)% chance to Avoid Elemental Ailments | 23 |
of Resolve | (12-15)% chance to Avoid Elemental Ailments | 41 |
of Fortitude | (16-19)% chance to Avoid Elemental Ailments | 57 |
of Will | (20-23)% chance to Avoid Elemental Ailments | 73 |
Strength shields can roll the following suffixes.
Modifier | Value | Item Level |
---|---|---|
of Composure | (11-13)% chance to Avoid being Stunned | |
of Surefootedness | (14-16)% chance to Avoid being Stunned | |
of Persistence | (17-19)% chance to Avoid being Stunned | |
of Relentlessness | (20-22)% chance to Avoid being Stunned |
Corrupted
There are three corrupted implicits that grant (10-20)% chance to Avoid being Ignited/Frozen/Shocked on various items. See corrupted for more details.
Master Mods
Leo has a number of mods that grant X% chance to Avoid stun, ignite, chill, freeze, shock, or being knocked back.
Essences
Anguish, Suffering, and Torment essences grant X% chance to Avoid Fire/Cold/Lightning Damage when Hit when applied to body armour and shields, and X% chance to Avoid being Ignited/Frozen/Shocked when applied to helmets, boots, and belts. Scorn essences grant X% chance to Avoid being Stunned when applied to helmets or gloves.
Essence |
---|
Wailing Essence of AnguishWailing Essence of AnguishStack Size: 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (24-33) to (48-57) Fire Damage to Spells Two Handed Weapon: Adds (32-44) to (65-76) Fire Damage to Spells Gloves: Adds (5-7) to (11-13) Fire Damage to Attacks Body Armour: (6-7)% chance to Avoid Fire Damage from Hits Shield: (6-7)% chance to Avoid Fire Damage from Hits Other Armour: (43-46)% chance to Avoid being Ignited Quiver: Adds (17-22) to (33-38) Fire Damage to Attacks Belt: (43-46)% chance to Avoid being Ignited Other Jewellery: Adds (11-15) to (23-27) Fire Damage to AttacksRight click this item then left click a normal item to apply it. |
Screaming Essence of AnguishScreaming Essence of AnguishStack Size: 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (31-42) to (64-73) Fire Damage to Spells Two Handed Weapon: Adds (42-56) to (85-99) Fire Damage to Spells Gloves: Adds (7-10) to (15-18) Fire Damage to Attacks Body Armour: (7-8)% chance to Avoid Fire Damage from Hits Shield: (7-8)% chance to Avoid Fire Damage from Hits Other Armour: (47-50)% chance to Avoid being Ignited Quiver: Adds (27-35) to (53-62) Fire Damage to Attacks Belt: (47-50)% chance to Avoid being Ignited Other Jewellery: Adds (16-22) to (32-38) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. |
Shrieking Essence of AnguishShrieking Essence of AnguishStack Size: 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (40-52) to (79-91) Fire Damage to Spells Two Handed Weapon: Adds (53-70) to (107-123) Fire Damage to Spells Gloves: Adds (9-12) to (19-22) Fire Damage to Attacks Body Armour: (8-9)% chance to Avoid Fire Damage from Hits Shield: (8-9)% chance to Avoid Fire Damage from Hits Other Armour: (51-55)% chance to Avoid being Ignited Quiver: Adds (37-50) to (74-87) Fire Damage to Attacks Belt: (51-55)% chance to Avoid being Ignited Other Jewellery: Adds (19-25) to (39-45) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. |
Deafening Essence of AnguishDeafening Essence of AnguishStack Size: 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (49-66) to (98-115) Fire Damage to Spells Two Handed Weapon: Adds (66-88) to (132-155) Fire Damage to Spells Gloves: Adds (11-15) to (23-27) Fire Damage to Attacks Body Armour: (9-10)% chance to Avoid Fire Damage from Hits Shield: (9-10)% chance to Avoid Fire Damage from Hits Other Armour: (56-60)% chance to Avoid being Ignited Quiver: Adds (41-55) to (81-96) Fire Damage to Attacks Belt: (56-60)% chance to Avoid being Ignited Other Jewellery: Adds (23-27) to (43-48) Fire Damage to AttacksRight click this item then left click a normal or rare item to apply it. |
Weeping Essence of SufferingWeeping Essence of SufferingStack Size: 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (11-15) to (22-25) Cold Damage to Spells Two Handed Weapon: Adds (16-22) to (33-38) Cold Damage to Spells Gloves: Adds (3-4) to (7-8) Cold Damage to Attacks Body Armour: (5-6)% chance to Avoid Cold Damage from Hits Shield: (5-6)% chance to Avoid Cold Damage from Hits Other Armour: (39-42)% chance to Avoid being Frozen Quiver: Adds (10-13) to (19-22) Cold Damage to Attacks Belt: (39-42)% chance to Avoid being Frozen Other Jewellery: Adds (6-9) to (13-16) Cold Damage to AttacksRight click this item then left click a normal item to apply it. |
Wailing Essence of SufferingWailing Essence of SufferingStack Size: 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (20-26) to (40-46) Cold Damage to Spells Two Handed Weapon: Adds (30-40) to (59-69) Cold Damage to Spells Gloves: Adds (5-7) to (10-12) Cold Damage to Attacks Body Armour: (6-7)% chance to Avoid Cold Damage from Hits Shield: (6-7)% chance to Avoid Cold Damage from Hits Other Armour: (43-46)% chance to Avoid being Frozen Quiver: Adds (15-20) to (30-35) Cold Damage to Attacks Belt: (43-46)% chance to Avoid being Frozen Other Jewellery: Adds (10-13) to (20-24) Cold Damage to AttacksRight click this item then left click a normal item to apply it. |
Screaming Essence of SufferingScreaming Essence of SufferingStack Size: 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (26-35) to (51-60) Cold Damage to Spells Two Handed Weapon: Adds (39-52) to (77-90) Cold Damage to Spells Gloves: Adds (6-9) to (13-16) Cold Damage to Attacks Body Armour: (7-8)% chance to Avoid Cold Damage from Hits Shield: (7-8)% chance to Avoid Cold Damage from Hits Other Armour: (47-50)% chance to Avoid being Frozen Quiver: Adds (18-24) to (36-42) Cold Damage to Attacks Belt: (47-50)% chance to Avoid being Frozen Other Jewellery: Adds (12-16) to (24-28) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. |
Shrieking Essence of SufferingShrieking Essence of SufferingStack Size: 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (33-43) to (64-75) Cold Damage to Spells Two Handed Weapon: Adds (49-64) to (96-113) Cold Damage to Spells Gloves: Adds (8-11) to (16-19) Cold Damage to Attacks Body Armour: (8-9)% chance to Avoid Cold Damage from Hits Shield: (8-9)% chance to Avoid Cold Damage from Hits Other Armour: (51-55)% chance to Avoid being Frozen Quiver: Adds (33-45) to (67-78) Cold Damage to Attacks Belt: (51-55)% chance to Avoid being Frozen Other Jewellery: Adds (17-22) to (34-40) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. |
Deafening Essence of SufferingDeafening Essence of SufferingStack Size: 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (41-54) to (81-93) Cold Damage to Spells Two Handed Weapon: Adds (61-81) to (120-140) Cold Damage to Spells Gloves: Adds (10-13) to (20-24) Cold Damage to Attacks Body Armour: (9-10)% chance to Avoid Cold Damage from Hits Shield: (9-10)% chance to Avoid Cold Damage from Hits Other Armour: (56-60)% chance to Avoid being Frozen Quiver: Adds (36-50) to (74-86) Cold Damage to Attacks Belt: (56-60)% chance to Avoid being Frozen Other Jewellery: Adds (20-24) to (38-44) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. |
Muttering Essence of TormentMuttering Essence of TormentStack Size: 9 Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below One Handed Weapon: Adds (1-2) to (21-22) Lightning Damage to Spells Two Handed Weapon: Adds (1-3) to (32-34) Lightning Damage to Spells Gloves: Adds 1 to 5 Lightning Damage to Attacks Body Armour: (4-5)% chance to Avoid Lightning Damage from Hits Shield: (4-5)% chance to Avoid Lightning Damage from Hits Other Armour: (35-38)% chance to Avoid being Shocked Quiver: Adds 2 to (16-18) Lightning Damage to Attacks Belt: (35-38)% chance to Avoid being Shocked Other Jewellery: Adds 1 to (14-15) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. |
Weeping Essence of TormentWeeping Essence of TormentStack Size: 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Adds (1-4) to (46-48) Lightning Damage to Spells Two Handed Weapon: Adds (2-5) to (69-73) Lightning Damage to Spells Gloves: Adds 1 to (14-15) Lightning Damage to Attacks Body Armour: (5-6)% chance to Avoid Lightning Damage from Hits Shield: (5-6)% chance to Avoid Lightning Damage from Hits Other Armour: (39-42)% chance to Avoid being Shocked Quiver: Adds (2-3) to (35-40) Lightning Damage to Attacks Belt: (39-42)% chance to Avoid being Shocked Other Jewellery: Adds (1-2) to (27-28) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. |
Wailing Essence of TormentWailing Essence of TormentStack Size: 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Adds (2-7) to (84-88) Lightning Damage to Spells Two Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Gloves: Adds (1-2) to (22-23) Lightning Damage to Attacks Body Armour: (6-7)% chance to Avoid Lightning Damage from Hits Shield: (6-7)% chance to Avoid Lightning Damage from Hits Other Armour: (43-46)% chance to Avoid being Shocked Quiver: Adds (2-5) to (56-62) Lightning Damage to Attacks Belt: (43-46)% chance to Avoid being Shocked Other Jewellery: Adds (1-4) to (40-43) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. |
Screaming Essence of TormentScreaming Essence of TormentStack Size: 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (2-9) to (109-115) Lightning Damage to Spells Two Handed Weapon: Adds (5-12) to (164-173) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (7-8)% chance to Avoid Lightning Damage from Hits Shield: (7-8)% chance to Avoid Lightning Damage from Hits Other Armour: (47-50)% chance to Avoid being Shocked Quiver: Adds (3-8) to (89-99) Lightning Damage to Attacks Belt: (47-50)% chance to Avoid being Shocked Other Jewellery: Adds (3-6) to (57-61) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. |
Shrieking Essence of TormentShrieking Essence of TormentStack Size: 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-11) to (136-144) Lightning Damage to Spells Two Handed Weapon: Adds (5-17) to (204-216) Lightning Damage to Spells Gloves: Adds (1-3) to (33-34) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (51-55)% chance to Avoid being Shocked Quiver: Adds (5-11) to (124-140) Lightning Damage to Attacks Belt: (51-55)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. |
Deafening Essence of TormentDeafening Essence of TormentStack Size: 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-14) to (170-179) Lightning Damage to Spells Two Handed Weapon: Adds (7-20) to (255-270) Lightning Damage to Spells Gloves: Adds (1-4) to (40-43) Lightning Damage to Attacks Body Armour: (9-10)% chance to Avoid Lightning Damage from Hits Shield: (9-10)% chance to Avoid Lightning Damage from Hits Other Armour: (56-60)% chance to Avoid being Shocked Quiver: Adds (6-13) to (136-155) Lightning Damage to Attacks Belt: (56-60)% chance to Avoid being Shocked Other Jewellery: Adds (4-8) to (71-76) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. |
Screaming Essence of ScornScreaming Essence of ScornStack Size: 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (80-99)% increased Critical Strike Chance for Spells Body Armour: (31-39)% increased Stun Threshold Shield: (80-99)% increased Critical Strike Chance for Spells Other Armour: (23-26)% chance to Avoid being Stunned Quiver: +(25-29)% to Global Critical Strike Multiplier Amulet: +(25-29)% to Global Critical Strike Multiplier Ring: +(15-17)% to Global Critical Strike Multiplier Belt: (12-13)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. |
Shrieking Essence of ScornShrieking Essence of ScornStack Size: 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (100-109)% increased Critical Strike Chance for Spells Body Armour: (40-45)% increased Stun Threshold Shield: (100-109)% increased Critical Strike Chance for Spells Other Armour: (27-30)% chance to Avoid being Stunned Quiver: +(30-34)% to Global Critical Strike Multiplier Amulet: +(30-34)% to Global Critical Strike Multiplier Ring: +(18-20)% to Global Critical Strike Multiplier Belt: (14-15)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. |
Deafening Essence of ScornDeafening Essence of ScornStack Size: 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (110-119)% increased Critical Strike Chance for Spells Body Armour: (46-60)% increased Stun Threshold Shield: (110-119)% increased Critical Strike Chance for Spells Other Armour: (31-44)% chance to Avoid being Stunned Quiver: +(35-41)% to Global Critical Strike Multiplier Amulet: +(35-41)% to Global Critical Strike Multiplier Ring: +(21-25)% to Global Critical Strike Multiplier Belt: (16-17)% reduced Enemy Stun ThresholdRight click this item then left click a normal or rare item to apply it. |
Unique Items
Unique Item | Effect |
---|---|
Alpha's HowlAlpha's Howl Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of SkillsNature respects the strong And paints the snow red With the blood of the weak |
25% chance to Avoid being Chilled |
Conqueror's LongevityConqueror's Longevity Viridian JewelLimited to: 1+3% chance to Suppress Spell Damage 10% chance to Avoid Elemental Ailments 10% increased Life Recovery from FlasksVictory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
3% chance to Avoid Elemental Ailments |
The Coming CalamityThe Coming Calamity Destroyer RegaliaEnergy Shield: (196-258) Movement Speed: -3%Requires Level 53, 145 Int+2 to Level of Socketed Herald Gems (80-100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45%Whiff of cold, tiny spark, faintest flicker in the dark. Embers swirl, ice takes form, sky exposed - Death's perfect storm. Frost and thunder, flames shine bright, ruin walks the land tonight. By your hand they dance and bend, wield them and brook no end. |
35% chance to avoid being Stunned for each Herald Skill affecting you |
GlitterdiscGlitterdisc Burnished Spiked ShieldChance to Block: 26% Evasion: (136-175) Energy Shield: (72-110) Movement Speed: -3%Requires Level 27, 37 Dex, 37 Int+5% chance to Suppress Spell Damage(120-140)% increased Evasion and Energy Shield +(20-30) to maximum Energy Shield +(30-50) to maximum Life 10% increased Rarity of Items found 25% chance to Avoid Fire Damage from Hits You always Ignite while BurningIzaro's insistence on using lava resulted in some surprising material discoveries. |
25% chance to Avoid Fire Damage when Hit |
Lakishu's BladeLakishu's Blade Elegant SwordOne Handed Sword Physical Damage: (40-50.4) to (68.8-84.6) Critical Strike Chance: 5.00% Attacks per Second: (1.65-1.72) Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery"May the Blessed Lakishu watch our backs and our wives." - Legionnaire Battle Blessing |
20% chance to Avoid being Stunned |
Saemus' GiftSaemus' Gift Feathered Arrow QuiverRequires Level 45(20-30)% increased Projectile Speed+(30-40) to Dexterity (8-12)% increased Cast Speed +(30-60) to maximum Life +(20-40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 IntelligenceBeaten in contest, he would try once more Guided by magic, Magjar took aim at a dove Saemus' gift would influence the score Guided by darkness, Magjar spilled the blood of his love |
20% chance to Avoid being Stunned |
Tasalio's SignTasalio's Sign Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water, to the chieftain Rakiata. Kaom took Rakiata's head and hand so that his warriors' axes might rise and fall like the waves. |
50% chance to Avoid being Chilled |
Taste of HateTaste of Hate Sapphire FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Cold Resistance +5% to maximum Cold ResistanceRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during EffectA sip will freeze your lips, A swig will chill your heart, A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. |
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect |
Tear of PurityTear of Purity Lapis AmuletRequires Level 5+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill +(10-20) to all Attributes +(20-40) to maximum Life +(5-10)% to all Elemental ResistancesA shimmering symbol of Purity, clear as water, but I know better than most how quickly Purity can succumb to Corruption. How quickly water turns to blood. - Victario, the People's Poet |
5% chance to Avoid Elemental Ailments |
VoidwalkerVoidwalker Murder BootsEvasion: (444-596) Energy Shield: (43-58)Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity (140-180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial FootprintsStep into the void and experience true freedom. |
20% chance to Avoid Projectiles while Phasing |
Passives
References
- ↑ Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved June 22, 2016.