Revision as of 16:01, 14 July 2018
| There are venoms and virtues aplenty in the wilds, if you know where to look. |
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Pathfinder is an Ascendancy class for Rangers.
Overview
The Pathfinder's focal point is her flasks, which she can improve to grant additional offensive or defensive bonuses. The Pathfinder is a flexible class; her tree allows using both spells and attacks effectively, and any damage type (elemental, physical or chaos).
Passive skills
Minor skills
This class has the following minor passive skills:
Notable skills
The class has the following notable passive skills:
Veteran Bowyer was a notable Ascendancy passive skill for the Pathfinder. It granted a percentage of the user's physical damage as extra damage of a random element and elemental damage penetration. It also increased the amount of flask charges gained from killing an enemy afflicted by an elemental status ailment.
Version history
Skill |
Modifiers |
Prerequisite |
Preceding Passive
|
Version
|
Changes
|
3.21.0 |
- Veteran Bowyer has been replaced by a new notable - Master Distiller
- Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:
- If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance
- If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistance
- If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage
|
3.13.0 |
- Now grants 15% of Physical Damage as Extra Damage of a random Element (from 10%).
|
2.3.0 |
- Added Enemies you Kill that are affected by Elemental Status Ailments grant 100% increased flask charges.
|
2.2.0 |
|
Flask Effect, Attack Damage
Magic Utility Flasks applied to you have 30% increased Effect [1]
Nature's Boon is a notable Ascendancy passive skill for the Pathfinder. It grants increased effect to your magic rarity utility flasks.
Ruthless mode
Magic Utility Flasks applied to you have 20% increased Effect
Nature's Boon in Ruthless mode grants a lower amount of increased effect to magic utility flasks.
Version history
Version
|
Changes
|
3.22.0 |
- [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "Magic Utility Flasks applied to you have 20% increased Effect" in Ruthless (30% in non-Ruthless).
|
3.21.0 |
- Reworked. Old mods listed below:
- Flasks gain 3 Charges every 3 seconds
- 20% chance for Flasks you use to not consume Charges
|
3.19.0 |
- No longer grants 6% reduced Elemental Damage taken.
|
3.2.0 |
- Elemental damage reduction decreased from 8% to 6%.
- Flasks now gain 3 charges every 3 seconds (from 1 every 3 seconds).
|
2.3.0 |
- Elemental damage reduction increased from 5% to 8%.
- Added 20% chance for your Flasks to not consume Charges.
|
2.2.0 |
|
Flask Effect and Charges Gained
50% chance for Flasks you use to not consume Charges
Removes Elemental Ailments when you use a Flask [1]
Master Alchemist is a notable Ascendancy passive skill for the Pathfinder. It causes all elemental ailments affecting the player to be removed upon using a flask and grants a chance for your flasks to not consume any charges when consumed.
Ruthless mode
Utility Flasks can gain Charges During their Flask Effect
Master Alchemist in Ruthless mode does not removal elemental ailments or flask use or grant a chance to not consume flask charges; instead, it causes utility flasks to be able to gain charges during flask effect (which normally cannot be gained in Ruthless).
Version history
Version
|
Changes
|
3.22.0 |
- [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Removes Elemental Ailments when you use a Flask" or "50% chance for Flasks you use to not consume Charges" in Ruthless. It now provides "Utility Flasks can gain Charges During their Flask Effect."
|
3.21.0 |
- Removed Magic Utility Flasks applied to you have 20% increased Effect.
- Added 50% chance for Flasks you use to not consume charges.
|
3.19.0 |
- No longer grants 20% chance to Freeze, Shock and Ignite during any Flask Effect. Instead, it now causes Magic Utility Flasks applied to you to have 20% increased Effect.
|
3.15.0 |
- No longer grants immunity to Elemental Ailments during Flask Effect. No longer has 40% increased Elemental Damage during Flask Effect. Now grants “Removes Elemental Ailments when you use a Flask”.
|
2.3.0 |
- Reworked:
- Old: 30% increased Elemental Damage, Dispel Elemental Status Ailments on Flask Use, 50% chance to Avoid Elemental Status Ailments while using a flask
- New: Immune to Elemental Status Ailments during Flask Effect, 40% increased Elemental Damage during Flask Effect, 20% chance to Freeze, Shock, and Ignite during Flask Effect
|
2.2.0 |
|
Nature's Boon
Flask Effect and Charges Gained
Flasks gain 3 Charges every 3 seconds [1]
Nature's Adrenaline is a notable Ascendancy passive skill for the Pathfinder. It causes your flasks to passively gain charges every 3 seconds.
Ruthless mode
Flasks gain 3 Charges every 3 seconds
Nature's Adrenaline in Ruthless mode is unchanged.
Version history
Version
|
Changes
|
3.21.0 |
- Reworked. Old mods listed below:
- 20% increased Attack Speed during any Flask Effect
- 15% increased Movement Speed during any Flask Effect
|
2.2.0 |
|
Flask Effect and Duration
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
50% less Life Recovery from Flasks [1]
Master Surgeon is a notable Ascendancy passive skill for the Pathfinder. It causes your life flasks to not expire when you reach maximum life, but causes them to recover less life.
Ruthless mode
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
50% less Life Recovery from Flasks
Master Surgeon in Ruthless mode is unchanged.
Version history
Version
|
Changes
|
3.21.0 |
- Reworked. Old mods listed below:
- Gain a Flask Charge when you deal a Critical Strike
- Removes Bleeding when you use a Flask
- Removes Corrupted Blood when you use a Flask
- Recover 6% of Life when you use a Flask
|
3.14.0 |
- Corrupted Blood debuff has been updated. It now has a maximum stack size of 10 and is now consistently treated as being completely separate from Bleeding. Various Bleeding-specific modifiers that may have previously applied to Corrupted Blood will no longer apply. Modifiers that affect both Bleeding and Corrupted Blood such as the "of Staunching" modifier on Flasks have had their descriptions updated to reflect this change
- Master Surgeon now removes Corrupted Blood when you use a Flask.
|
3.13.0 |
- Added Recover 6% of Life when you use a Flask.
- Removed 30% increased Life Recovery from Flasks.
- The cooldown for gaining a flask charge from effects which grant them on a critical strike has been reduced to 0.1 seconds (from 0.2).
|
2.5.0 |
- A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.
- The Harvest and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one.
- The Master Surgeon Node now has 100% chance to trigger (up from 15%) to help compensate for this change.
|
2.2.0 |
|
Nature's Adrenaline
Flask Effect and Duration
Master Herbalist is a notable Ascendancy passive skill for the Pathfinder.
Version history
Version
|
Changes
|
3.0.0 |
- The Pathfinder's Master Herbalist skill now grants 60% chance to poison while using a Flask.
|
2.2.0 |
|
Flask Effect, Damage Over Time