Holy Water: Difference between revisions
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>Qetuth m (fixed image link) |
>BotK2 (Replacing sl with il) |
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*Resists Fire | *Resists Fire | ||
*Deals Cold Damage | *Deals Cold Damage | ||
*Casts {{ | *Casts {{il|Ice Nova}} | ||
==Areas== | ==Areas== |
Revision as of 08:58, 31 March 2018
Holy Water | |||
Location(s) | The Solaris Temple Level 2 | ||
Damage | Cold | ||
Resistance(s) | Fire | ||
Skill(s) | Ice Nova |
Holy Water monsters are a type of Elemental which can be found in The Solaris Temple Level 2. They emerge from areas of water.
Abilities
- Resists Fire
- Deals Cold Damage
- Casts Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 230%
AoE Radius: 30Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
Base radius is (2.6-3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Areas