Holy Water: Difference between revisions
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'''Holy Water''' monsters are a type of [[Elemental (monster type)|Elemental]] which can be found in [[The Solaris Temple Level 2]]. They emerge from areas of water. | '''Holy Water''' monsters are a type of [[Elemental (monster type)|Elemental]] which can be found in [[The Solaris Temple Level 2]]. They emerge from areas of water. | ||
Abilities | ==Abilities== | ||
*Resists Fire | *Resists Fire | ||
*Deals Cold Damage | *Deals Cold Damage | ||
*Casts {{sl|Ice Nova}} | *Casts {{sl|Ice Nova}} | ||
==Areas== | |||
*[[The Solaris Temple Level 2]] | |||
{{Navbox Bestiary}} | |||
[[Category:Act 3 monsters]] | [[Category:Act 3 monsters]] | ||
[[Category:Elementals]] | [[Category:Elementals]] | ||
Revision as of 22:28, 20 October 2015
Holy Water | |||
Location(s) | The Solaris Temple Level 2 | ||
Damage | Cold | ||
Resistance(s) | Fire | ||
Skill(s) | Ice Nova |
Holy Water monsters are a type of Elemental which can be found in The Solaris Temple Level 2. They emerge from areas of water.
Abilities
- Resists Fire
- Deals Cold Damage
- Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
Areas