Holy Water: Difference between revisions

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{{MonsterBox
| name = Holy Water
| Image = HolyWater.jpg
| rarity =
| type = Elemental
| location = [[The Solaris Temple Level 2]]
| quest =
| resistance = Fire
| damage = Cold
| modifier =
| skill = [[Ice Nova]]
| aura =
}}
'''Holy Water''' monsters are a type of [[Elemental (monster type)|Elemental]] which can be found in [[The Solaris Temple Level 2]]. They emerge from areas of water.
'''Holy Water''' monsters are a type of [[Elemental (monster type)|Elemental]] which can be found in [[The Solaris Temple Level 2]]. They emerge from areas of water.


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*Deals Cold Damage
*Deals Cold Damage
*Casts {{sl|Ice Nova}}
*Casts {{sl|Ice Nova}}
[[File:HolyWater.jpg|thumb|left]]


[[Category:Act 3 monsters]]
[[Category:Act 3 monsters]]
[[Category:Elementals]]
[[Category:Elementals]]
{{Navbox Bestiary}}
{{Navbox Bestiary}}

Revision as of 02:04, 8 July 2015

Holy Water
Location(s) The Solaris Temple Level 2
Damage Cold
Resistance(s) Fire
Skill(s) Ice Nova

Holy Water monsters are a type of Elemental which can be found in The Solaris Temple Level 2. They emerge from areas of water.

Abilities:

  • Resists Fire
  • Deals Cold Damage
  • Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
    BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
    TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)