Fated unique item: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{historical content}}
{{for|the upgrade system introduced in [[Prophecy league]]|Fated item upgrade process}}
{{for|the upgrade system introduced in [[Prophecy league]]|Fated item upgrade process}}



Revision as of 02:09, 12 August 2022

This article describes historical game content.

For the upgrade system introduced in Prophecy league, see Fated item upgrade process.

Fated items were a subset of uniques that were previously upgraded versions of existing unique items via fated Unique Prophecies. Following the removal of prophecies in version 3.17.0 several fated Uniques were merged into their base unique in version 3.17.0 and version 3.19.0 and then in version 3.19.0 the remaining ones were deleted from the game. In version 3.17.0 and version 3.18.0 the remaining fated Uniques were available by dropping randomly from map bosses or from rewards specifying "Fated Unique Items".

Sources

List of fated items

As of version 3.17.0, the list of fated items is presumed to be the following:

ItemRequired level

Version history

Version Changes
3.17.0
  • The following Fated Unique items will no longer be obtainable outside of trading with other players in permanent leagues: Corona SolarisCorona Solaris
    Crystal Wand
    Wand
    Physical Damage: 28-52
    Elemental Damage: (30-45) to (60-80)
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.38-1.43)
    Requires Level 63, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and AttacksTriggers Level 20 Blinding Aura when Equipped
    Adds (30-45) to (60-80) Fire Damage
    (6-10)% increased Attack Speed
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Increases and Reductions to Light Radius also apply to Accuracy
    Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies
    Legend tells of a time when Solaris will burst forth from Lunaris,
    and night will be eternally banished.
    , Crystal VaultCrystal Vault
    Latticed Ringmail
    Armour: (518-644)
    Energy Shield: (108-135)
    Movement Speed: -5%
    Requires Level 49, 59 Str, 59 Int+(30-40) to Strength
    +(30-40) to Intelligence
    (140-160)% increased Armour and Energy Shield
    +(50-75)% to Cold Resistance
    Cannot be Chilled
    20% of Physical Damage from Hits taken as Cold Damage
    30% of Fire Damage from Hits taken as Cold Damage
    (15-20)% increased Effect of Cold Ailments
    Beneath the frozen eye of Lunaris
    a new world will be born.
    A crystalline, perfectly still utopia.
    , DeidbellowDeidbellow
    Gilded Sallet
    Armour: (290-397)
    Evasion: (90-97)
    Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
    +(20-30) to Dexterity
    Adds 10 to 20 Physical Damage to Attacks
    +(200-300) to Armour
    20% increased Melee Damage
    Cannot Leech when on Low Life
    If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
    May it echo through the halls.
    , DreadsurgeDreadsurge
    Cleaver
    One Handed Axe
    Physical Damage: (17-27) to (55-60)
    Elemental Damage: (223-250) to (264-280)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.39-1.43)
    Weapon Range: 1.1 metres
    Requires Level 60, 48 StrAdds (5-15) to (20-25) Physical Damage
    Adds (223-250) to (264-280) Fire Damage
    (7-10)% increased Attack Speed
    +(15-25)% to Fire Resistance
    5% increased Movement Speed
    Hits ignore Enemy Monster Fire Resistance while you are Ignited
    Make a man hot, and his heart will skip a beat.
    Set a man on fire, and his heart will skip all beats.
    , Ezomyte HoldEzomyte Hold
    Iron Hat
    Armour: (84-113)20% increased Global Physical Damage
    +(75-100) to Armour
    +(25-50) to maximum Life
    Cannot Evade Enemy Attacks
    Cannot be Stunned
    A moment of victory may last an eternity in memory.
    , Fox's FortuneFox's Fortune
    Wild Leather
    Evasion: (1441-2015)
    Movement Speed: -3%
    Requires Level 54, 73 Dex+(20-30) to Dexterity
    Adds 5 to 12 Physical Damage to Attacks
    +1500 to Evasion Rating while on Full Life
    +(400-500) to Evasion Rating
    (120-150)% increased Evasion Rating
    10% increased Movement Speed
    Damage of Enemies Hitting you is Unlucky while you are on Full Life
    Follow your most basic instincts.
    The rest will come naturally.
    , GreedtrapGreedtrap
    Velvet Slippers
    Energy Shield: (98-121)Requires Level 52, 21 Int+(5-30) to Strength
    +(5-30) to Dexterity
    +(5-30) to Intelligence
    +(90-110) to maximum Energy Shield
    (10-16)% increased Quantity of Items found when on Low Life
    20% increased Movement Speed
    A single taste leaves you wanting more.
    , Hrimnor's DirgeHrimnor's Dirge
    Sledgehammer
    Two Hand Mace
    Physical Damage: (84-135) to (163.2-234)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 36, 62 Str45% increased Stun Duration on Enemies+10 to Strength
    (140-200)% increased Physical Damage
    Adds (10-20) to (30-40) Physical Damage
    15% reduced Enemy Stun Threshold
    1% of Physical Attack Damage Leeched as Life
    (40-50)% increased Stun Duration on Enemies
    Gain 50% of Physical Damage as Extra Cold Damage
    The last sweet music to touch Hrimnor's ears passed right beneath his chin.
    , KaltensoulKaltensoul
    Painted Buckler
    Chance to Block: 29%
    Evasion: (196-308)
    Movement Speed: -3%
    Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
    +5% to maximum Cold Resistance
    +50% to Cold Resistance
    Gain (10-15)% of Physical Damage as Extra Cold Damage
    Reflects (25-50) Cold Damage to Melee Attackers
    +5% Chance to Block
    20% of Fire Damage from Hits taken as Cold Damage
    Flesh may freeze and rot,
    but the soul remains unbroken.
    , Karui ChargeKarui Charge
    Jade Amulet
    Requires Level 24+(20-30) to Dexterity+(20-30) to Strength
    (5-10)% increased Attack Speed
    +100 to Accuracy Rating
    30% increased Projectile Speed
    10% increased Movement Speed
    30% increased Projectile Damage
    For dead men require no answer.
    , Martyr's CrownMartyr's Crown
    Vine Circlet
    Energy Shield: (117-140)Requires Level 52+(150-225) to maximum Energy Shield
    +(110-130) to maximum Energy Shield
    Reflects 5 Physical Damage to Melee Attackers
    +25 Physical Damage taken from Attack Hits
    Pain Attunement
    Let it pierce you, let blood flow.
    Make more room for the soul to grow.
    , MireboughMirebough
    Gnarled Branch
    Staff
    Physical Damage: 9-19
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 32+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 16 Trap
    Socketed Gems are Supported by Level 16 Cluster Trap
    Socketed Gems are Supported by Level 16 Trap And Mine Damage
    (40-50)% increased Global Damage
    (10-20)% increased maximum Life
    (10-20)% increased maximum Mana
    "Cut down the tallest tree,
    and another becomes the tallest."
    - Old Ezomyte saying
    , Ngamahu TikiNgamahu Tiki
    Coral Amulet
    Requires Level 36Regenerate (2-4) Life per second(50-70)% increased Fire Damage
    +(150-250) to Evasion Rating while on Low Life
    +(30-50) to maximum Life
    +(20-30)% to Fire Resistance
    Regenerate 1% of Life per second while on Low Life
    Flames to guide the Great Spirit to the site of the dead,
    and smoke to carry them into the sky.
    , PanquetzaliztliPanquetzaliztli
    Jagged Maul
    Two Hand Mace
    Physical Damage: (217.8-250) to (295.2-340)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 61, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes
    (80-100)% increased Physical Damage
    Adds (94-98) to (115-121) Physical Damage
    Recover 5% of Life on Kill
    Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
    "The most dizzying heights are surrounded by precipitous falls.
    Progress cannot be eternal."
    - Doryani of the Vaal
    , Realm EnderRealm Ender
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Elemental Damage: (10-15) to (20-25), (10-15) to (20-25)
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 40, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
    +1 to Level of Socketed Cold Gems
    +2 to Level of Socketed Elemental Gems
    Socketed Gems are Supported by Level 5 Cold to Fire
    Adds (10-15) to (20-25) Fire Damage
    Adds (10-15) to (20-25) Cold Damage
    (30-50)% increased Elemental Damage
    "The flames are surely coming.
    I just pray I am long dead before they arrive."
    - Archbishop Geofri
    , Sanguine GambolSanguine Gambol
    Skinning Knife
    Dagger
    Physical Damage: (111-151.3) to (190.5-229.5)
    Critical Strike Chance: 7.80%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 59, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
    (50-70)% increased Physical Damage
    Adds (70-85) to (110-118) Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    You have Crimson Dance if you have dealt a Critical Strike Recently
    The night dances on
    Wine continues to flow
    Your skin looking pale
    Your soul letting go
    , Shavronne's GambitShavronne's Gambit
    Scholar Boots
    Energy Shield: (46-60)Requires Level 32, 59 Int+10 to Dexterity
    +(20-30) to Intelligence
    (100-140)% increased Energy Shield
    (150-200)% increased Stun and Block Recovery
    15% increased Movement Speed
    20% increased Movement Speed when on Full Life
    Regenerate 1% of Energy Shield per second
    The Karui boats were closing the gap,
    but Shavronne had laid for them one final trap.
    , SilverboughSilverbough
    Crude Bow
    Bow
    Physical Damage: (36-60) to (113.4-146)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    Requires Level 36+1 to Level of Socketed Gems
    +1 to Level of Socketed Bow Gems
    (80-100)% increased Physical Damage
    Adds (15-25) to (50-60) Physical Damage
    10% increased Attack Speed
    Gain 10 Mana per Enemy Killed
    +30 to Accuracy Rating
    The lone tree grows thickest.
    , SunspiteSunspite
    Clasped Boots
    Evasion: (180-228)
    Energy Shield: (39-48)
    Requires Level 59, 27 Dex, 27 Int10% increased Attack Speed
    (260-300)% increased Evasion and Energy Shield
    (20-30)% increased Rarity of Items found
    +(30-40)% to Fire Resistance
    20% increased Movement Speed
    (10-20)% increased Movement Speed while Ignited
    +25% chance to be Ignited
    Regenerate (75-125) Life per second while Ignited
    Burning goddess, shine so bright.
    Set the world 'fore you alight.
    , The EffigonThe Effigon
    Gold Amulet
    Requires Level 57(12-20)% increased Rarity of Items found+25 to Dexterity
    Adds (18-24) to (32-40) Fire Damage to Attacks
    +(100-150) to Accuracy Rating
    +(100-150) to Evasion Rating
    +(20-30)% to Fire Resistance
    Your Hits can't be Evaded by Blinded Enemies
    Damage Penetrates 10% Fire Resistance against Blinded Enemies
    By light we are shadowed,
    in darkness we are bound.
    , Module Error: No results found for item using search term "item_name = The Gryphon", Module Error: No results found for item using search term "item_name = The Oak", Module Error: No results found for item using search term "item_name = Voidheart", and Module Error: No results found for item using search term "item_name = Wall of Brambles".
  • In a few cases, the Fated version of a Unique item felt worth keeping in the game but there was little value in having the Fated and base versions of the Unique item be separate. In these cases, the Fated Unique item has been disabled, but the base Unique item has been modified to be identical or similar to the old Fated version.
  • The remaining Fated Unique Items now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.
2.3.0
  • Introduced to the game.