Reservation: Difference between revisions
>Qetuth (Created page for mana reservation) |
>Lord joshi (Added uniques with reduced reservation) |
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{{:Sovereignty|view=row}} | {{:Sovereignty|view=row}} | ||
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==Uniques== | |||
Uniques which provide reduced mana reservation: | |||
* {{il|Alpha's Howl}} | |||
* {{il|Prism Guardian}} (local) | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 09:51, 9 November 2013
Mana reservation is an alternative method of using mana to pay for skills which is usually found on skills with an ongoing effect, such as auras. Rather than paying the mana cost once as with normal skills, a portion of mana is set aside as unusable for as long as the skill is active. Having mana reserved does not reduce the rate of mana regeneration, so it will reduce the time taken for mana to regenerate to its (temporary) maximum.
Reserved mana values are multiplied by support gem mana cost multipliers as usual. The amount reserved will not be reduced by passives which grant "reduced skill cost", but will be reduced by passives which grant "less Mana Reserved". Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" will reduce the mana reserved, but the quality bonus of that gem will not. The Blood Magic passive will cause life to be reserved instead of mana.
Skills which reserve mana
Mana can be reserved in two ways:
- By a fixed amount, which grows as the gem levels
- By a percentage of maximum mana, which does not change with gem level
Skill | Mana Reserve |
---|---|
Anger | 60% |
Module Error: Too many skills found with q_where = skill.active_skill_name="Determination". Please choose only one of the following ids: WbVisualDetermination - N/A (page) Determination - +(0-1.9) metres to radius, You and nearby allies gain (179-2051) additional Armour, You and nearby allies gain (40-49)% more Armour (page) |
60% |
Vitality | 60% |
Grace | 60% |
Haste | 60% |
Hatred | 60% |
Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids: ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page) Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page) |
60-440 |
Discipline | 60% |
Module Error: No skills found with q_where = skill.active_skill_name="Purity" | 40% |
Wrath | 60% |
Tempest Shield | 25% |
Module Error: Too many skills found with q_where = skill.active_skill_name="Rejuvenation Totem". Please choose only one of the following ids: RejuvenationTotemRoyale - Totem lasts 8 seconds, Summons a Totem which uses this Skill, Regenerate (6.3-53.7) Life per second (page) RejuvenationTotem - Totem lasts 8 seconds, Supported Skills have (0-76)% increased Totem Life, Summons a Totem which uses this Skill, Regenerate (8.6-317.5) Life per second (page) |
17-40 |
Passives
Passives which reduce mana reserved: Template:Passive table header Reduced Mana Reservation
6% increased effect of Non-Curse Auras from your Skills [1]
Charisma is a notable passive skill that grants increased reservation efficiency. It also grants increased effect magnitude for auras cast by the character.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Opalescent Oil | Golden Oil | Golden Oil | Charisma | 16% increased Mana Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.14.0 |
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1.2.0 |
|
This article describes historical game content.
This keystone was removed from the game in version 3.17.0.
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life
Mortal Conviction was a keystone passive skill that allows you to reserve mana for one non-Banner aura skill for free, but prevents you from having more than one aura active.
Mechanics
- Skills supported by Blasphemy Support count against the limit.
- Death Aura from Death's OathDeath's Oath
Astral PlateArmour: (1990-2502)
Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore FootprintsTears of blood, aching heart,
My dear Isildria must depart. counts against the limit.
Location
Mortal Conviction is located in the bottom left corner of the skill tree, behind the Blood Magic keystone.
Class | Distance from start |
---|---|
Duelist | 15 |
Marauder | 15 |
Templar | 17 |
Scion | 19 |
Ranger | 22 |
Witch | 24 |
Shadow | 29 |
Related unique items
Before the removal of this keystone from the passive skill tree Skin of the LordsSkin of the Lords
Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Has 6 Linked Sockets (Hidden)
<Random Keystone>CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh. is able to grant this keystone.
Mortal Conviction and Blood Magic keystone as a pair, are also able to find in Malachai's SimulaMalachai's Simula
Iron MaskEvasion: (48-60)
Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood MagicIt was a sliver of Malachai's soul
that animated the first Eternal Guardian., Malachai's AwakeningMalachai's Awakening
Iron MaskEvasion: (48-60)
Energy Shield: (11-14)Requires Level 60, 21 Dex, 21 Int+20 to Strength
(15-30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood MagicThere is no cost too great to pay for power.
Merely men who lack the conviction to pay it., Tukohama's FortressTukohama's Fortress
Ebony Tower ShieldChance to Block: 25%
Armour: (357-411)
Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood MagicTukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight. and Replica Tukohama's FortressReplica Tukohama's Fortress
Ebony Tower ShieldChance to Block: 25%
Armour: (357-411)
Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic"As one of our few creations that did not cost any fatalities,
Prototype #10 bore unexpectedly positive results.".
After the removal of Mortal Conviction, all of these items grant Blood Magic instead. So that the latter 4 unique have double Blood Magic mods which the extra mod have no extra effect.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.7.0 |
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2.0.0 |
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1.3.0 |
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1.2.0 |
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1.0.1 |
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1.0.0 |
|
10% increased effect of Non-Curse Auras from your Skills [1]
Sovereignty is a notable passive skill that grants increased reservation efficiency for skills. It also grants increased effect magnitude for auras cast by the character.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Silver Oil | Silver Oil | Silver Oil | Sovereignty | 12% increased Mana Reservation Efficiency of Skills 10% increased effect of Non-Curse Auras from your Skills |
Version history
Version | Changes |
---|---|
3.16.0 |
Replace "Reservation Reduction" with "Reservation Efficiency". All sources that previously provided reduced reservation now provide increased mana reservation efficiency at twice the value of the reduced reservation they used to give.
|
3.14.0 |
Most modifiers to "Mana Reservation" now just affect "Reservation" without restriction to either resource.
|
3.4.0 |
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1.2.0 |
|
Unknown |
|
|}
Uniques
Uniques which provide reduced mana reservation:
- Alpha's HowlAlpha's Howl
Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of SkillsNature respects the strong
And paints the snow red
With the blood of the weak - Prism GuardianPrism Guardian
Archon Kite ShieldChance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental ResistancesWhen blood is paid, the weak think twice. (local)