|stat_text = Deals (120-130)% of Base Damage<br>60% of Physical Damage Converted to Fire Damage<br>Fires 2 additional Projectiles<br>Projectiles deal 50% less Damage<br>Damage Over Time caused by Projectiles deals 50% less Damage<br>+(2-6) to Melee range<br>(2-75) to (3-113) Added Attack Fire Damage
|stat_text = Deals (120-139)% of Base Attack Damage<br>60% of Physical Damage Converted to Fire Damage<br>Fires 3 additional Projectiles<br>Projectiles deal 50% less Damage<br>Damage Over Time caused by Projectiles deals 50% less Damage<br>+(2-6) to Melee range<br>(2-75) to (3-113) Added Fire Damage
|quality_stat_text = 1% increased Fire Damage
|quality_stat_text = 1% increased Fire Damage
|static_quality_stat1_id = fire_damage_+%
|static_quality_stat1_id = fire_damage_+%
Line 40:
Line 40:
|level1_damage_effectiveness = 120
|level1_damage_effectiveness = 120
|level1_damage_multiplier = 120
|level1_damage_multiplier = 120
|level1_stat_text = +2 to Melee range<br>2 to 3 Added Attack Fire Damage
|level1_stat_text = +2 to Melee range<br>2 to 3 Added Fire Damage
|level1_stat1_id = melee_range_+
|level1_stat1_id = melee_range_+
|level1_stat1_value = 2
|level1_stat1_value = 2
Line 50:
Line 50:
|level2_level_requirement = 2
|level2_level_requirement = 2
|level2_damage_effectiveness = 121
|level2_damage_effectiveness = 121
|level2_damage_multiplier = 120.5
|level2_damage_multiplier = 121
|level2_stat_text = +2 to Melee range<br>2 to 3 Added Attack Fire Damage
|level2_stat_text = +2 to Melee range<br>2 to 3 Added Fire Damage
|level2_stat1_id = melee_range_+
|level2_stat1_id = melee_range_+
|level2_stat1_value = 2
|level2_stat1_value = 2
Line 60:
Line 60:
|level3 = True
|level3 = True
|level3_level_requirement = 4
|level3_level_requirement = 4
|level3_damage_effectiveness = 121
|level3_damage_effectiveness = 122
|level3_damage_multiplier = 121.1
|level3_damage_multiplier = 122
|level3_stat_text = +2 to Melee range<br>3 to 4 Added Attack Fire Damage
|level3_stat_text = +2 to Melee range<br>3 to 4 Added Fire Damage
|level3_stat1_id = melee_range_+
|level3_stat1_id = melee_range_+
|level3_stat1_value = 2
|level3_stat1_value = 2
Line 71:
Line 71:
|level4 = True
|level4 = True
|level4_level_requirement = 7
|level4_level_requirement = 7
|level4_damage_effectiveness = 122
|level4_damage_effectiveness = 123
|level4_damage_multiplier = 121.6
|level4_damage_multiplier = 123
|level4_stat_text = +3 to Melee range<br>4 to 6 Added Attack Fire Damage
|level4_stat_text = +3 to Melee range<br>4 to 6 Added Fire Damage
|level4_stat1_id = melee_range_+
|level4_stat1_id = melee_range_+
|level4_stat1_value = 3
|level4_stat1_value = 3
Line 82:
Line 82:
|level5 = True
|level5 = True
|level5_level_requirement = 11
|level5_level_requirement = 11
|level5_damage_effectiveness = 122
|level5_damage_effectiveness = 124
|level5_damage_multiplier = 122.1
|level5_damage_multiplier = 124
|level5_stat_text = +3 to Melee range<br>5 to 8 Added Attack Fire Damage
|level5_stat_text = +3 to Melee range<br>5 to 8 Added Fire Damage
|level5_stat1_id = melee_range_+
|level5_stat1_id = melee_range_+
|level5_stat1_value = 3
|level5_stat1_value = 3
Line 93:
Line 93:
|level6 = True
|level6 = True
|level6_level_requirement = 16
|level6_level_requirement = 16
|level6_damage_effectiveness = 123
|level6_damage_effectiveness = 125
|level6_damage_multiplier = 122.6
|level6_damage_multiplier = 125
|level6_stat_text = +3 to Melee range<br>7 to 11 Added Attack Fire Damage
|level6_stat_text = +3 to Melee range<br>7 to 11 Added Fire Damage
|level6_stat1_id = melee_range_+
|level6_stat1_id = melee_range_+
|level6_stat1_value = 3
|level6_stat1_value = 3
Line 104:
Line 104:
|level7 = True
|level7 = True
|level7_level_requirement = 20
|level7_level_requirement = 20
|level7_damage_effectiveness = 123
|level7_damage_effectiveness = 126
|level7_damage_multiplier = 123.2
|level7_damage_multiplier = 126
|level7_stat_text = +3 to Melee range<br>9 to 13 Added Attack Fire Damage
|level7_stat_text = +3 to Melee range<br>9 to 13 Added Fire Damage
|level7_stat1_id = melee_range_+
|level7_stat1_id = melee_range_+
|level7_stat1_value = 3
|level7_stat1_value = 3
Line 115:
Line 115:
|level8 = True
|level8 = True
|level8_level_requirement = 24
|level8_level_requirement = 24
|level8_damage_effectiveness = 124
|level8_damage_effectiveness = 127
|level8_damage_multiplier = 123.7
|level8_damage_multiplier = 127
|level8_stat_text = +4 to Melee range<br>11 to 17 Added Attack Fire Damage
|level8_stat_text = +4 to Melee range<br>11 to 17 Added Fire Damage
|level8_stat1_id = melee_range_+
|level8_stat1_id = melee_range_+
|level8_stat1_value = 4
|level8_stat1_value = 4
Line 126:
Line 126:
|level9 = True
|level9 = True
|level9_level_requirement = 28
|level9_level_requirement = 28
|level9_damage_effectiveness = 124
|level9_damage_effectiveness = 128
|level9_damage_multiplier = 124.2
|level9_damage_multiplier = 128
|level9_stat_text = +4 to Melee range<br>14 to 20 Added Attack Fire Damage
|level9_stat_text = +4 to Melee range<br>14 to 20 Added Fire Damage
|level9_stat1_id = melee_range_+
|level9_stat1_id = melee_range_+
|level9_stat1_value = 4
|level9_stat1_value = 4
Line 137:
Line 137:
|level10 = True
|level10 = True
|level10_level_requirement = 32
|level10_level_requirement = 32
|level10_damage_effectiveness = 125
|level10_damage_effectiveness = 129
|level10_damage_multiplier = 124.7
|level10_damage_multiplier = 129
|level10_stat_text = +4 to Melee range<br>16 to 25 Added Attack Fire Damage
|level10_stat_text = +4 to Melee range<br>16 to 25 Added Fire Damage
|level10_stat1_id = melee_range_+
|level10_stat1_id = melee_range_+
|level10_stat1_value = 4
|level10_stat1_value = 4
Line 148:
Line 148:
|level11 = True
|level11 = True
|level11_level_requirement = 36
|level11_level_requirement = 36
|level11_damage_effectiveness = 125
|level11_damage_effectiveness = 130
|level11_damage_multiplier = 125.3
|level11_damage_multiplier = 130
|level11_stat_text = +4 to Melee range<br>20 to 30 Added Attack Fire Damage
|level11_stat_text = +4 to Melee range<br>20 to 30 Added Fire Damage
|level11_stat1_id = melee_range_+
|level11_stat1_id = melee_range_+
|level11_stat1_value = 4
|level11_stat1_value = 4
Line 159:
Line 159:
|level12 = True
|level12 = True
|level12_level_requirement = 40
|level12_level_requirement = 40
|level12_damage_effectiveness = 126
|level12_damage_effectiveness = 131
|level12_damage_multiplier = 125.8
|level12_damage_multiplier = 131
|level12_stat_text = +5 to Melee range<br>24 to 35 Added Attack Fire Damage
|level12_stat_text = +5 to Melee range<br>24 to 35 Added Fire Damage
|level12_stat1_id = melee_range_+
|level12_stat1_id = melee_range_+
|level12_stat1_value = 5
|level12_stat1_value = 5
Line 170:
Line 170:
|level13 = True
|level13 = True
|level13_level_requirement = 44
|level13_level_requirement = 44
|level13_damage_effectiveness = 126
|level13_damage_effectiveness = 132
|level13_damage_multiplier = 126.3
|level13_damage_multiplier = 132
|level13_stat_text = +5 to Melee range<br>28 to 42 Added Attack Fire Damage
|level13_stat_text = +5 to Melee range<br>28 to 42 Added Fire Damage
|level13_stat1_id = melee_range_+
|level13_stat1_id = melee_range_+
|level13_stat1_value = 5
|level13_stat1_value = 5
Line 181:
Line 181:
|level14 = True
|level14 = True
|level14_level_requirement = 48
|level14_level_requirement = 48
|level14_damage_effectiveness = 127
|level14_damage_effectiveness = 133
|level14_damage_multiplier = 126.8
|level14_damage_multiplier = 133
|level14_stat_text = +5 to Melee range<br>33 to 49 Added Attack Fire Damage
|level14_stat_text = +5 to Melee range<br>33 to 49 Added Fire Damage
|level14_stat1_id = melee_range_+
|level14_stat1_id = melee_range_+
|level14_stat1_value = 5
|level14_stat1_value = 5
Line 192:
Line 192:
|level15 = True
|level15 = True
|level15_level_requirement = 52
|level15_level_requirement = 52
|level15_damage_effectiveness = 127
|level15_damage_effectiveness = 134
|level15_damage_multiplier = 127.4
|level15_damage_multiplier = 134
|level15_stat_text = +5 to Melee range<br>39 to 58 Added Attack Fire Damage
|level15_stat_text = +5 to Melee range<br>39 to 58 Added Fire Damage
|level15_stat1_id = melee_range_+
|level15_stat1_id = melee_range_+
|level15_stat1_value = 5
|level15_stat1_value = 5
Line 203:
Line 203:
|level16 = True
|level16 = True
|level16_level_requirement = 56
|level16_level_requirement = 56
|level16_damage_effectiveness = 128
|level16_damage_effectiveness = 135
|level16_damage_multiplier = 127.9
|level16_damage_multiplier = 135
|level16_stat_text = +5 to Melee range<br>45 to 68 Added Attack Fire Damage
|level16_stat_text = +5 to Melee range<br>45 to 68 Added Fire Damage
|level16_stat1_id = melee_range_+
|level16_stat1_id = melee_range_+
|level16_stat1_value = 5
|level16_stat1_value = 5
Line 214:
Line 214:
|level17 = True
|level17 = True
|level17_level_requirement = 60
|level17_level_requirement = 60
|level17_damage_effectiveness = 128
|level17_damage_effectiveness = 136
|level17_damage_multiplier = 128.4
|level17_damage_multiplier = 136
|level17_stat_text = +6 to Melee range<br>52 to 79 Added Attack Fire Damage
|level17_stat_text = +6 to Melee range<br>52 to 79 Added Fire Damage
|level17_stat1_id = melee_range_+
|level17_stat1_id = melee_range_+
|level17_stat1_value = 6
|level17_stat1_value = 6
Line 225:
Line 225:
|level18 = True
|level18 = True
|level18_level_requirement = 64
|level18_level_requirement = 64
|level18_damage_effectiveness = 129
|level18_damage_effectiveness = 137
|level18_damage_multiplier = 128.9
|level18_damage_multiplier = 137
|level18_stat_text = +6 to Melee range<br>61 to 91 Added Attack Fire Damage
|level18_stat_text = +6 to Melee range<br>61 to 91 Added Fire Damage
|level18_stat1_id = melee_range_+
|level18_stat1_id = melee_range_+
|level18_stat1_value = 6
|level18_stat1_value = 6
Line 236:
Line 236:
|level19 = True
|level19 = True
|level19_level_requirement = 67
|level19_level_requirement = 67
|level19_damage_effectiveness = 129
|level19_damage_effectiveness = 138
|level19_damage_multiplier = 129.5
|level19_damage_multiplier = 138
|level19_stat_text = +6 to Melee range<br>68 to 102 Added Attack Fire Damage
|level19_stat_text = +6 to Melee range<br>68 to 102 Added Fire Damage
|level19_stat1_id = melee_range_+
|level19_stat1_id = melee_range_+
|level19_stat1_value = 6
|level19_stat1_value = 6
Line 247:
Line 247:
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_damage_effectiveness = 130
|level20_damage_effectiveness = 139
|level20_damage_multiplier = 130
|level20_damage_multiplier = 139
|level20_stat_text = +6 to Melee range<br>75 to 113 Added Attack Fire Damage
|level20_stat_text = +6 to Melee range<br>75 to 113 Added Fire Damage
|level20_stat1_id = melee_range_+
|level20_stat1_id = melee_range_+
|level20_stat1_value = 6
|level20_stat1_value = 6
Line 258:
Line 258:
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_damage_effectiveness = 131
|level21_damage_effectiveness = 140
|level21_damage_multiplier = 130.5
|level21_damage_multiplier = 140
|level21_stat_text = +7 to Melee range<br>81 to 122 Added Attack Fire Damage
|level21_stat_text = +7 to Melee range<br>81 to 122 Added Fire Damage
|level21_stat1_id = melee_range_+
|level21_stat1_id = melee_range_+
|level21_stat1_value = 7
|level21_stat1_value = 7
Line 269:
Line 269:
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_damage_effectiveness = 131
|level22_damage_effectiveness = 141
|level22_damage_multiplier = 131.1
|level22_damage_multiplier = 141
|level22_stat_text = +7 to Melee range<br>87 to 130 Added Attack Fire Damage
|level22_stat_text = +7 to Melee range<br>87 to 130 Added Fire Damage
|level22_stat1_id = melee_range_+
|level22_stat1_id = melee_range_+
|level22_stat1_value = 7
|level22_stat1_value = 7
Line 280:
Line 280:
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_damage_effectiveness = 132
|level23_damage_effectiveness = 142
|level23_damage_multiplier = 131.6
|level23_damage_multiplier = 142
|level23_stat_text = +7 to Melee range<br>93 to 140 Added Attack Fire Damage
|level23_stat_text = +7 to Melee range<br>93 to 140 Added Fire Damage
|level23_stat1_id = melee_range_+
|level23_stat1_id = melee_range_+
|level23_stat1_value = 7
|level23_stat1_value = 7
Line 291:
Line 291:
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_damage_effectiveness = 132
|level24_damage_effectiveness = 143
|level24_damage_multiplier = 132.1
|level24_damage_multiplier = 143
|level24_stat_text = +7 to Melee range<br>100 to 150 Added Attack Fire Damage
|level24_stat_text = +7 to Melee range<br>100 to 150 Added Fire Damage
|level24_stat1_id = melee_range_+
|level24_stat1_id = melee_range_+
|level24_stat1_value = 7
|level24_stat1_value = 7
Line 302:
Line 302:
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_damage_effectiveness = 133
|level25_damage_effectiveness = 144
|level25_damage_multiplier = 132.6
|level25_damage_multiplier = 144
|level25_stat_text = +8 to Melee range<br>107 to 160 Added Attack Fire Damage
|level25_stat_text = +8 to Melee range<br>107 to 160 Added Fire Damage
|level25_stat1_id = melee_range_+
|level25_stat1_id = melee_range_+
|level25_stat1_value = 8
|level25_stat1_value = 8
Line 313:
Line 313:
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_damage_effectiveness = 133
|level26_damage_effectiveness = 145
|level26_damage_multiplier = 133.2
|level26_damage_multiplier = 145
|level26_stat_text = +8 to Melee range<br>114 to 172 Added Attack Fire Damage
|level26_stat_text = +8 to Melee range<br>114 to 172 Added Fire Damage
|level26_stat1_id = melee_range_+
|level26_stat1_id = melee_range_+
|level26_stat1_value = 8
|level26_stat1_value = 8
Line 324:
Line 324:
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_damage_effectiveness = 134
|level27_damage_effectiveness = 146
|level27_damage_multiplier = 133.7
|level27_damage_multiplier = 146
|level27_stat_text = +8 to Melee range<br>123 to 184 Added Attack Fire Damage
|level27_stat_text = +8 to Melee range<br>123 to 184 Added Fire Damage
|level27_stat1_id = melee_range_+
|level27_stat1_id = melee_range_+
|level27_stat1_value = 8
|level27_stat1_value = 8
Line 335:
Line 335:
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_damage_effectiveness = 134
|level28_damage_effectiveness = 147
|level28_damage_multiplier = 134.2
|level28_damage_multiplier = 147
|level28_stat_text = +8 to Melee range<br>131 to 197 Added Attack Fire Damage
|level28_stat_text = +8 to Melee range<br>131 to 197 Added Fire Damage
|level28_stat1_id = melee_range_+
|level28_stat1_id = melee_range_+
|level28_stat1_value = 8
|level28_stat1_value = 8
Line 346:
Line 346:
|level29 = True
|level29 = True
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_damage_effectiveness = 135
|level29_damage_effectiveness = 148
|level29_damage_multiplier = 134.7
|level29_damage_multiplier = 148
|level29_stat_text = +9 to Melee range<br>140 to 210 Added Attack Fire Damage
|level29_stat_text = +9 to Melee range<br>140 to 210 Added Fire Damage
|level29_stat1_id = melee_range_+
|level29_stat1_id = melee_range_+
|level29_stat1_value = 9
|level29_stat1_value = 9
Line 357:
Line 357:
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_damage_effectiveness = 135
|level30_damage_effectiveness = 149
|level30_damage_multiplier = 135.3
|level30_damage_multiplier = 149
|level30_stat_text = +9 to Melee range<br>150 to 224 Added Attack Fire Damage
|level30_stat_text = +9 to Melee range<br>150 to 224 Added Fire Damage
|level30_stat1_id = melee_range_+
|level30_stat1_id = melee_range_+
|level30_stat1_value = 9
|level30_stat1_value = 9
Line 368:
Line 368:
|level31 = True
|level31 = True
|level31_level_requirement = 91
|level31_level_requirement = 91
|level31_damage_effectiveness = 136
|level31_damage_effectiveness = 150
|level31_damage_multiplier = 135.5
|level31_damage_multiplier = 149.5
|level31_stat_text = +9 to Melee range<br>155 to 232 Added Attack Fire Damage
|level31_stat_text = +9 to Melee range<br>155 to 232 Added Fire Damage
|level31_stat1_id = melee_range_+
|level31_stat1_id = melee_range_+
|level31_stat1_value = 9
|level31_stat1_value = 9
Line 379:
Line 379:
|level32 = True
|level32 = True
|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_damage_effectiveness = 136
|level32_damage_effectiveness = 150
|level32_damage_multiplier = 135.8
|level32_damage_multiplier = 150
|level32_stat_text = +9 to Melee range<br>160 to 240 Added Attack Fire Damage
|level32_stat_text = +9 to Melee range<br>160 to 240 Added Fire Damage
|level32_stat1_id = melee_range_+
|level32_stat1_id = melee_range_+
|level32_stat1_value = 9
|level32_stat1_value = 9
Line 390:
Line 390:
|level33 = True
|level33 = True
|level33_level_requirement = 93
|level33_level_requirement = 93
|level33_damage_effectiveness = 136
|level33_damage_effectiveness = 151
|level33_damage_multiplier = 136.1
|level33_damage_multiplier = 150.5
|level33_stat_text = +9 to Melee range<br>165 to 248 Added Attack Fire Damage
|level33_stat_text = +9 to Melee range<br>165 to 248 Added Fire Damage
|level33_stat1_id = melee_range_+
|level33_stat1_id = melee_range_+
|level33_stat1_value = 9
|level33_stat1_value = 9
Line 401:
Line 401:
|level34 = True
|level34 = True
|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_damage_effectiveness = 136
|level34_damage_effectiveness = 151
|level34_damage_multiplier = 136.3
|level34_damage_multiplier = 151
|level34_stat_text = +10 to Melee range<br>171 to 256 Added Attack Fire Damage
|level34_stat_text = +10 to Melee range<br>171 to 256 Added Fire Damage
|level34_stat1_id = melee_range_+
|level34_stat1_id = melee_range_+
|level34_stat1_value = 10
|level34_stat1_value = 10
Line 412:
Line 412:
|level35 = True
|level35 = True
|level35_level_requirement = 95
|level35_level_requirement = 95
|level35_damage_effectiveness = 137
|level35_damage_effectiveness = 152
|level35_damage_multiplier = 136.6
|level35_damage_multiplier = 151.5
|level35_stat_text = +10 to Melee range<br>176 to 265 Added Attack Fire Damage
|level35_stat_text = +10 to Melee range<br>176 to 265 Added Fire Damage
|level35_stat1_id = melee_range_+
|level35_stat1_id = melee_range_+
|level35_stat1_value = 10
|level35_stat1_value = 10
Line 423:
Line 423:
|level36 = True
|level36 = True
|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_damage_effectiveness = 137
|level36_damage_effectiveness = 152
|level36_damage_multiplier = 136.8
|level36_damage_multiplier = 152
|level36_stat_text = +10 to Melee range<br>182 to 273 Added Attack Fire Damage
|level36_stat_text = +10 to Melee range<br>182 to 273 Added Fire Damage
|level36_stat1_id = melee_range_+
|level36_stat1_id = melee_range_+
|level36_stat1_value = 10
|level36_stat1_value = 10
Line 434:
Line 434:
|level37 = True
|level37 = True
|level37_level_requirement = 97
|level37_level_requirement = 97
|level37_damage_effectiveness = 137
|level37_damage_effectiveness = 153
|level37_damage_multiplier = 137.1
|level37_damage_multiplier = 152.5
|level37_stat_text = +10 to Melee range<br>188 to 282 Added Attack Fire Damage
|level37_stat_text = +10 to Melee range<br>188 to 282 Added Fire Damage
|level37_stat1_id = melee_range_+
|level37_stat1_id = melee_range_+
|level37_stat1_value = 10
|level37_stat1_value = 10
Line 445:
Line 445:
|level38 = True
|level38 = True
|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_damage_effectiveness = 137
|level38_damage_effectiveness = 153
|level38_damage_multiplier = 137.4
|level38_damage_multiplier = 153
|level38_stat_text = +11 to Melee range<br>194 to 292 Added Attack Fire Damage
|level38_stat_text = +11 to Melee range<br>194 to 292 Added Fire Damage
|level38_stat1_id = melee_range_+
|level38_stat1_id = melee_range_+
|level38_stat1_value = 11
|level38_stat1_value = 11
Line 456:
Line 456:
|level39 = True
|level39 = True
|level39_level_requirement = 99
|level39_level_requirement = 99
|level39_damage_effectiveness = 138
|level39_damage_effectiveness = 154
|level39_damage_multiplier = 137.6
|level39_damage_multiplier = 153.5
|level39_stat_text = +11 to Melee range<br>201 to 301 Added Attack Fire Damage
|level39_stat_text = +11 to Melee range<br>201 to 301 Added Fire Damage
|level39_stat1_id = melee_range_+
|level39_stat1_id = melee_range_+
|level39_stat1_value = 11
|level39_stat1_value = 11
Line 467:
Line 467:
|level40 = True
|level40 = True
|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_damage_effectiveness = 138
|level40_damage_effectiveness = 154
|level40_damage_multiplier = 137.9
|level40_damage_multiplier = 154
|level40_stat_text = +11 to Melee range<br>207 to 311 Added Attack Fire Damage
|level40_stat_text = +11 to Melee range<br>207 to 311 Added Fire Damage
|level40_stat1_id = melee_range_+
|level40_stat1_id = melee_range_+
|level40_stat1_value = 11
|level40_stat1_value = 11
Revision as of 20:16, 13 December 2019
Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Attack Damage: (120-139)% of base Effectiveness of Added Damage: (120-139)% Projectile Speed: 750Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Deals (120-139)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Fires 3 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee range (2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike is an attack skill that strikes an enemy, with some of the physical damage converted to fire damage. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.
Modifiers that require the keywords Melee, Projectile, or AoE only apply to the appropriate portions of the attack. For example, supporting Molten Strike with Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have 10% less Attack Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage).
Magma projectiles: Unmodified projectiles will deal (72 to 87.96)% of full weapon damage, of which 60% of physical is converted to fire damage. Supporting Molten Strike with Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile Icon: l Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage Supported Skills fire 2 additional Projectiles
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile Icon: P Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage Supported Skills fire 4 additional Projectiles
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way. Since the projectiles are not a melee attack, Strength's melee physical damage bonus does not apply (unless the player has Iron Grip). It is possible for more than one projectile from this skill to hit a single enemy, including the one that was already hit by melee attack, although the chance to hit the initial target is considerably reduced because of deadzone around it. The projectile explosions themselves have a radius of 9[1].
Damage conversion: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.
Tooltip damage: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. An estimate to the area DPS and total single target DPS of the skill can be obtained using the calculator on the link
Skill interactions
Dual Wielding: Dual wielding attacks with Molten Strike will alternate the weapon being swung.
Gain on hit: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.
Area of effect: Projectiles are spread randomly over a 270 degree circular area within a radius of 5 to 20 units[2] around the target struck. Increased AoE bonuses affect both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger area. Increased AoE bonuses only affect the outer radius; the inner radius is always 5. Unlike other skills such as Firestorm, Molten Strike ball landing positions are sampled uniformly over the arc's angle and radius rather than over the area of the circular arc[3].
Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[4] While the description of Point Blank doesn't make this exactly clear, the damage multiplier received from it is proportional to the distance it has traveled from the melee target's location at the time the projectile was created. The maximum travel distance of Molten Strike is based purely on modifiers to Area of Effect.
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time Supported Skills deal (30-49)% more Physical Damage over Time Supported Skills deal (30-49)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: The Projectiles will receive the damage multiplier, however Molten Strike attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.
Projectile Speed: While Molten Strike can be supported by Faster Projectiles SupportFaster Projectiles SupportSupport, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Supported Skills have (50-69)% increased Projectile Speed Supported Skills deal (20-29)% increased Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Projectile SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Slower Projectiles SupportSlower Projectiles SupportSupport, Projectile Icon: J Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Supported Skills have (20-30)% less Projectile Speed Supported Skills deal (10-19)% more Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. only the damage modifiers will have any effect. Projectile speed modifiers from support gems, gear or passive skills do not alter the delay between the projectiles being created and their ground impact.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Melee Range
Attack Fire Damage
Exp.
Total Exp.
1
1
0
110%
110%
N/A
N/A
0
0
2
2
0
114%
113.9%
N/A
N/A
70
70
3
4
16
118%
117.9%
N/A
N/A
308
378
4
7
22
122%
121.8%
N/A
N/A
1554
1932
5
11
31
126%
125.8%
N/A
N/A
6667
8599
6
16
41
130%
129.7%
N/A
N/A
26047
34646
7
20
50
134%
133.7%
N/A
N/A
49725
84371
8
24
58
138%
137.6%
N/A
N/A
95714
180085
9
28
67
142%
141.6%
N/A
N/A
169595
349680
10
32
75
146%
145.5%
N/A
N/A
283759
633439
11
36
83
149%
149.5%
N/A
N/A
453996
1087435
12
40
92
153%
153.4%
N/A
N/A
703128
1790563
13
44
100
157%
157.4%
N/A
N/A
1061223
2851786
14
48
109
161%
161.3%
N/A
N/A
2065870
4917656
15
52
117
165%
165.3%
N/A
N/A
2507110
7424766
16
56
125
169%
169.2%
N/A
N/A
5798936
13223702
17
60
134
173%
173.2%
N/A
N/A
15083919
28307621
18
64
142
177%
177.1%
N/A
N/A
27792735
56100356
19
67
148
181%
181.1%
N/A
N/A
43869739
99970095
20
70
155
185%
185%
N/A
N/A
242081556
342051651
21
72
159
189%
188.9%
N/A
N/A
N/A
N/A
22
74
N/A
193%
192.9%
N/A
N/A
N/A
N/A
23
76
N/A
197%
196.8%
N/A
N/A
N/A
N/A
24
78
N/A
201%
200.8%
N/A
N/A
N/A
N/A
25
80
N/A
205%
204.7%
N/A
N/A
N/A
N/A
26
82
N/A
209%
208.7%
N/A
N/A
N/A
N/A
27
84
N/A
213%
212.6%
N/A
N/A
N/A
N/A
28
86
N/A
217%
216.6%
N/A
N/A
N/A
N/A
29
88
N/A
221%
220.5%
N/A
N/A
N/A
N/A
30
90
N/A
224%
224.5%
N/A
N/A
N/A
N/A
31
91
N/A
226%
226.4%
N/A
N/A
N/A
N/A
32
92
N/A
228%
228.4%
N/A
N/A
N/A
N/A
33
93
N/A
230%
230.4%
N/A
N/A
N/A
N/A
34
94
N/A
232%
232.4%
N/A
N/A
N/A
N/A
35
95
N/A
234%
234.3%
N/A
N/A
N/A
N/A
36
96
N/A
236%
236.3%
N/A
N/A
N/A
N/A
37
97
N/A
238%
238.3%
N/A
N/A
N/A
N/A
38
98
N/A
240%
240.3%
N/A
N/A
N/A
N/A
39
99
N/A
242%
242.2%
N/A
N/A
N/A
N/A
40
100
N/A
244%
244.2%
N/A
N/A
N/A
N/A
Item acquisition
Molten Strike can drop anywhere.
Recipes
Molten Strike can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
WildfireWildfire Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less ProjectilesNews of Kaom's victory in the south spread quickly. Those in support of the coming rebellion bided their time. The rest fled like rats from a fire.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can).
Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).